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Everything posted by DarthParametric
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I dunno, that looks kind of weird to me just being on the glass. Maybe I should make you a version of the room model where the tanks have an external control panel/display. Something like what the TOR kolto tanks have:
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Diversified Jedi Captives on the Star Forge
DarthParametric commented on DarthParametric's file in Mods
It's not a problem with how the mod is installed. Seems like something changed in MDLEdit the last time I revised the models to fix the VFX which broke the walkmesh. Thus the player wasn't able to path to them. Extract the attached into your Override (overwrite when asked) and see if that fixes the problem. DJCSF_Revised_Models.7z -
Diversified Jedi Captives on the Star Forge
DarthParametric commented on DarthParametric's file in Mods
OK I have confirmed that is the case, but I'm not actually sure why. There doesn't appear to be anything amiss. Edit: Seems like it must be a walkmesh issue. The player can't get close enough to trigger the DLG. Hence the "jerks around". He's freaking out trying to path to the placeable but can't reach it. But I'm not sure why that would suddenly be the case, since it worked fine previously. -
Diversified Jedi Captives on the Star Forge
DarthParametric commented on DarthParametric's file in Mods
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Musings on Etiquette
DarthParametric commented on Sith Holocron's blog entry in Sith Holocron's Blog
I just skimmed over these various walls of text, but regarding the "why", I assume this is down to the Collections feature on Nexus only being able to link to mods on Nexus itself. -
That should be fixed in K1CP.
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Thanks. We can provide it as an optional download. We'll probably need a separate readme for it. Would you be willing to translate that as well once it's written? Probably won't happen until the weekend. There shouldn't be any, in theory. But it's always possible that something slipped through the cracks, especially from older inclusions from the early versions of the mod. That's fine. The soundset StrRef text only appears when viewing the SSF (you can see it in KTool, etc.). It's not visible in the game itself.
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- 260 comments
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- 260 comments
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- 91 comments
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In \tslpatchdata\Diversity\changes.ini: [Warning] [15:35:10] Orphaned ini sections found in changes ini: k33_prospective5.utc gff_k33_prospective5_Dropable_0 gff_k33_prospective5_Equip_ItemList_0_0 gff_k33_prospective5_EquippedRes_0 [Note] [15:35:23] Patching existing file 'dan13_yuthura.utc' in the 'modules\danm14aa.mod' archive [Error] [15:35:23] Unable to add struct to list in 'Equip_ItemList\0' is not an instance of a GFFList. [Note] [15:35:23] Patching existing file 'dan14_ahlan14d.utc' in the 'modules\danm14ad.mod' archive In \tslpatchdata\Weapon\changes.ini: [Note] [15:45:03] Patching existing file 'tar03_blackv039.utc' in the 'modules\tar_m03ab.mod' archive [Error] [15:45:03] Unable to modify Field 'EquippedRes'. Parent field at 'Equip_ItemList\1\EquippedRes' does not exist! [Note] [15:45:04] Patching existing file 'tar03_blackv039.utc' in the 'modules\tar_m03ab.mod' archive [Error] [15:45:04] Unable to modify Field 'EquippedRes'. Parent field at 'Equip_ItemList\1\EquippedRes' does not exist! [Note] [15:45:04] Patching existing file 'tar03_blackv042.utc' in the 'modules\tar_m03ab.mod' archive
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Using HoloPatcher, and with some troubleshooting help from @th3w1zard1, the following errors exist in \tslpatchdata\Diversity\changes.ini: Line 3019 - There is a spurious = at the end of the [kor33_pilot2.utc] block. Line 213 - The GFFList entry File181=tar03_blackv037.utc points to a file that does not have a config block. TSLPatcher has a weird bug that it will report the file in the list before the one that actually causes the error. Line 214 - The GFFList entry File182=tar03_blackv044.utc points to a file that does not have a config block.
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HoloPatcher has been updated several times since K1CP released, so that exe will have a different "signature". Since the detection is entirely heuristic, it's a crap-shoot as to whether any particular version will be flagged or not. But as far as functionality goes, there's no problem using the separately downloaded exe. We'll likely switch to a new version of HP in the event we push out a hotfix at some point.
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- 260 comments
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- 260 comments
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- 260 comments
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Scoundrel Clothes with Scout Legs For TSL
DarthParametric commented on DarthParametric's file in Mods
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Sure, go ahead. You'll want to test them in-game first to make sure they work though as I didn't do that. Also the UVs might need to be tweaked to suit your textures.