DarthParametric

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Everything posted by DarthParametric

  1. It's a false-positive: You can also try downloading the latest version of HoloPatcher and using that instead - https://deadlystream.com/files/file/2243-holopatcher/
  2. I dunno, that looks kind of weird to me just being on the glass. Maybe I should make you a version of the room model where the tanks have an external control panel/display. Something like what the TOR kolto tanks have:
  3. It's not a problem with how the mod is installed. Seems like something changed in MDLEdit the last time I revised the models to fix the VFX which broke the walkmesh. Thus the player wasn't able to path to them. Extract the attached into your Override (overwrite when asked) and see if that fixes the problem. DJCSF_Revised_Models.7z
  4. OK I have confirmed that is the case, but I'm not actually sure why. There doesn't appear to be anything amiss. Edit: Seems like it must be a walkmesh issue. The player can't get close enough to trigger the DLG. Hence the "jerks around". He's freaking out trying to path to the placeable but can't reach it. But I'm not sure why that would suddenly be the case, since it worked fine previously.
  5. You were never able to talk to them as such, but there should be a bark bubble that pops up when you click on them, as shown in the screenshots.
  6. I just skimmed over these various walls of text, but regarding the "why", I assume this is down to the Collections feature on Nexus only being able to link to mods on Nexus itself.
  7. That should be fixed in K1CP.
  8. Thanks. We can provide it as an optional download. We'll probably need a separate readme for it. Would you be willing to translate that as well once it's written? Probably won't happen until the weekend. There shouldn't be any, in theory. But it's always possible that something slipped through the cracks, especially from older inclusions from the early versions of the mod. That's fine. The soundset StrRef text only appears when viewing the SSF (you can see it in KTool, etc.). It's not visible in the game itself.
  9. That should be it, yes. If you do find something that's not in the TLK (i.e. a local string in a DLG, etc.) then please report it - preferably on the Github repository linked in the description and readme - and we'll address it in a subsequent patch.
  10. You'll need to consult @th3w1zard1 / @Cortisol since they're the ones responsible for HoloPatcher. Jumping on one of the Discord servers to discuss it would probably be the quickest solution.
  11. I added a revised TSLRCM logo with the latest version number as a separate download. Just extract it into the Override and replace the existing one.
  12. For now, I would advise waiting for @N-DReW25 to look over it and release an update. There are multiple files that will need to be looked into and possibly have their configs regenerated.
  13. In \tslpatchdata\Diversity\changes.ini: [Warning] [15:35:10] Orphaned ini sections found in changes ini: k33_prospective5.utc gff_k33_prospective5_Dropable_0 gff_k33_prospective5_Equip_ItemList_0_0 gff_k33_prospective5_EquippedRes_0 [Note] [15:35:23] Patching existing file 'dan13_yuthura.utc' in the 'modules\danm14aa.mod' archive [Error] [15:35:23] Unable to add struct to list in 'Equip_ItemList\0' is not an instance of a GFFList. [Note] [15:35:23] Patching existing file 'dan14_ahlan14d.utc' in the 'modules\danm14ad.mod' archive In \tslpatchdata\Weapon\changes.ini: [Note] [15:45:03] Patching existing file 'tar03_blackv039.utc' in the 'modules\tar_m03ab.mod' archive [Error] [15:45:03] Unable to modify Field 'EquippedRes'. Parent field at 'Equip_ItemList\1\EquippedRes' does not exist! [Note] [15:45:04] Patching existing file 'tar03_blackv039.utc' in the 'modules\tar_m03ab.mod' archive [Error] [15:45:04] Unable to modify Field 'EquippedRes'. Parent field at 'Equip_ItemList\1\EquippedRes' does not exist! [Note] [15:45:04] Patching existing file 'tar03_blackv042.utc' in the 'modules\tar_m03ab.mod' archive
  14. Using HoloPatcher, and with some troubleshooting help from @th3w1zard1, the following errors exist in \tslpatchdata\Diversity\changes.ini: Line 3019 - There is a spurious = at the end of the [kor33_pilot2.utc] block. Line 213 - The GFFList entry File181=tar03_blackv037.utc points to a file that does not have a config block. TSLPatcher has a weird bug that it will report the file in the list before the one that actually causes the error. Line 214 - The GFFList entry File182=tar03_blackv044.utc points to a file that does not have a config block.
  15. HoloPatcher has been updated several times since K1CP released, so that exe will have a different "signature". Since the detection is entirely heuristic, it's a crap-shoot as to whether any particular version will be flagged or not. But as far as functionality goes, there's no problem using the separately downloaded exe. We'll likely switch to a new version of HP in the event we push out a hotfix at some point.
  16. It is not. We don't make any changes to the Sith Governor's quarters.
  17. Per the description, this mod includes a modified TSLRCM logo. It was made long before the most recent update. It's entirely cosmetic and doesn't affect anything in the game itself.
  18. You cannot use existing saves. You must start a completely fresh game from scratch. Disable grass in the settings to fix your problem on Dantooine.
  19. Well for starters, you have clearly installed the mod multiple times. Do not do that. Start from a clean installation of the game. Beyond that, it installed successfully. What's the problem?
  20. Attach the log file that was created in the installer's folder.
  21. Yeah it's because of HoloPatcher being packed as a self-contained Python application. Your options: update your AV's definitions, whitelist the file/folder, submit a false-positive report, swap to a different AV.
  22. You have two conflicting statements. You say you are literally unable to download it, and then you talk about extracting something. So you literally are able to download it presumably? Once downloaded, you need to extract it somewhere (preferably not the game folder) and run the installer.
  23. You'd have to edit appearance.2da in order for them to do so. It only replaces the player row's clothing model/texture slots.
  24. There's nothing for the Community Patch to fix. Don't change the resolution in-game. Leave it at its base setting and use the widescreen patch to edit the resolution.
  25. Sure, go ahead. You'll want to test them in-game first to make sure they work though as I didn't do that. Also the UVs might need to be tweaked to suit your textures.