926 files

  1. [K1] K2 swoops to K1

    Swoops from K2 to K1
    ===============
    By ZobiZob
    ------------------
    Description
    A small mod that changes your swoop model while racing. Either you keep the vanilla model, and it only adds a shield effect when you take damage (extracted from K2), or you can completely replace the vanilla K1 model with the one from K2 and all its animations. You have the choice between the 3 skins that there are in TSL (Classic, black, beige).
    There is a folder with the screenshots to see the K2 model and the different skins.
    Installation
    1) Use Holopatcher.exe and choose one of the installation option.
    If you are not satisfied, you can restart the launcher and chose another option.
    Known Bugs and Incompatibilities
    Everything should be fine as long as you do not replace the model file from the swoop with something else of course.
    The model on the ebon hawk will still be the vanilla one.
    Permissions
    You are free to incorporate this into any of your work without asking, just credit me.
    Acknowledgements
    All materials and copyrights belong to LucasArts, Obsidian and Bioware.
    This mod is not to be distributed for profit, either.
     

    1,388 downloads

       (0 reviews)

    5 comments

    Submitted

  2. Crazy34's New_Lightsaber_Blade_Model_TSL (XBOX VERSION)

    This is Crazy34's fantastic lightsaber mod ported to the original Xbox. Works on original hardware + emulation. 
    Only the standard sabers are supported. 
    Download and extract the files to your KOTOR II override folder and then rebuild your Xiso. 
    CREDITS:
    Crazy34 (for the original blade work) Original Mod
    Kaidon Jorn (for the hilts)
    And last but not least, big credit given to LOTO for walking me through the process. 
    Running on original hardware (Video credit to LOTO)

    38 downloads

       (0 reviews)

    0 comments

    Updated

  3. [K1] Swoop platform model repairs

    Swoop platform models repairs
    ===============
    By ZobiZob
    ------------------
    Description
    There are notoriously some problems with most of the levels geometry, models and textures. They are not ultra noticeable, but once you see it, you can't unsee it.
    As i am working on a custom module using the swoop platform geometry, i decided to fix some of these problems, and also add numerous details like venting effects, animated light and distant swoop riders with upscaled textures for their bikes + different colors for riders. The full pack also displays your swoop in the module.
    Fixed music changes from 1.5 with version 1.6.
    Installation
    3 options, either the full pack with the swoop you use during the race displayed, no swoop bike displayed and also an option without the doors.
    1) Use the holopatcher.exe included and you're ready to go.
    If you're not satisfied with an option or the other, you can always come back and reinstall the desired option.
    Known Bugs and Incompatibilities
    Everything should be fine. If you replace the m03af.git file after installing the doors that i added in the distance will disappear.
    The upscaled textures only affect the swoop bikers and won't change the textures for Niktos/swoopgang creatures.
    Permissions
    You are free to incorporate this into any of your work without asking, just credit me and shiningredHD for the upscaled textures (swoop riders, swoop bikes).
    Acknowledgements
    All materials and copyrights belong to LucasArts, and Bioware.
    Upscaled textures from ShiningRedHD.
    I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.

    1,375 downloads

       (0 reviews)

    0 comments

    Updated

  4. Multifire and Autofire and Finesse (KotOR)

    Implements bonus attacks and penalties for using Blaster Rifles and Heavy Weapons. Rifles allow making one extra attack per round, at a -4 attack penalty. Heavy weapons allow making two extra attacks per round, at a -6 attack penalty.

    Description
    In the original Star Wars d20 roleplaying game that KotOR is very loosely based off of, the Blaster Rifle type and Repeating Blaster types had unique functions that allowed them to make multiple attacks per round, at a penalty.
    KotOR was originally going to include a similar function for the Heavy Weapons group, but it is unimplemented, leaving Heavy Weapons as generally equivalent or inferior to Blaster Rifles. There are multiple mods which have attempted to restore this, but they are generally buggy, have awkward interactions with force speed, and only seek to restore the game functionality, and do not attempt to expand into the areas covered by the original roleplaying game.
    This mod implements the bonus attacks and penalties for using multifire (Blaster Rifles) and autofire (Heavy Weapons). Multifire allows making one extra attack per round, but all attacks made during the round suffer a -4 attack penalty. Autofire allows making two extra attacks per round, but all attacks made during the round suffer a -6 attack penalty. Unlike in the roleplaying game, these are not optional, and cannot be toggled off.
    These penalties can be offset however. Inspired by feats in the roleplaying game, and how KotOR adapted other feats, this mod implements a new Multishot feat tree, which has 3 ranks, which increase attack when using Rifles or Heavy Weapons by +2, +1, and +1 respectively. This tree acts as an equivalent to Two-Weapon Fighting and Dueling for these weapons.
    Due to hardcoded limitations with how extra attacks can be granted within the game, Rifles and Heavy Weapons can never make more than 3 attack when using Power Blast or Sniper Shot, or making a regular attack. Rapid Shot can grant a maximum of 4 attacks. If Master Speed is used, these limitations will obviously be a problem. As a solution, this mod will automatically reduce the penalties of multifire and autofire depending on how many attacks the player should have. For example, if Knight Speed is used with a Blaster Rifle, both attacks will stack properly, and will all be made at a -4 penalty, while if Master Speed is used with a Heavy Weapon, autofire will be disabled, and 3 attacks will be made without any penalty being suffered. The Multishot feat will continue to increase attack bonus while Speed is active.
    The Finesse: Lightsaber and Finesse: Melee Weapons feats from TSL have been added to the game. Finesse: Lightsaber is automatically granted to Jedi Classes, however if a character manages to use a Lightsaber without having this feats, it will no longer be treated as a Finesse weapon for them. Finesse: Melee Weapons is selectable by all human classes, and works as it does in TSL (but the bug that allows it affect Lightsabers is not replicated). Either feat will allow Dexterity modifier to be added to attack rolls for Unarmed attacks as well, as there was previously no way to do this.
    The Dueling feats line will also affect Unarmed attacks, as it does in TSL. The AC bonus is implemented as a Shield Bonus (i.e. think a magical shield from Neverwinter Nights). This should stack with all other AC bonuses.
    All of these changes are implemented in a heartbeat script, that runs every second on the player and companions, and on NPCs during combat events. You will have to close the inventory and reopen it after changing your equipment, to make sure that all of the effects are properly applied. This is the only way of doing changes like this unfortunately.
    Install/Uninstall

    Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.
    During install you can choose to install 4 different versions of the mod. Only install 1 of them at at time. The different options allow you to apply multiple attacks to both Heavy Weapons and Rifles, give only Heavy Weapons 3 attacks or 2 attacks, and to install a version that does not give additional attacks to either, only adding the various feat changes and new feats from this mod. The options that do not add extra attacks to a weapon type, will buff that weapons damage to match KotOR 2.

    See the docs folder for more information.

    Compatibility
    This mod uses a k_ai_master.ncs Heartbeat script to implement its changes, and will likely have compatibility issues with other mods that use similar implementations. They will likely need compatibility patching.
    Fully compatible with KotOR 1 Community Patch. Fully compatible with Sentinel Sneak Attack with Multiclassing. Fully compatible with Improved AI (v1.2.7 or higher). You must install Improved AI AFTER all of my mods, and let its k_ai_master.ncs file replace mine. Fully compatible with JC's Blaster Adjustment. You should only use the Blaster Pistol + Critical option. Install JC's Blaster Adjustment BEFORE this mod. Recommended Mods
    KotOR 1 Community Patch is strongly recommended. You can find the TSL version here. Special Thanks/Acknowledgements
    KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits
    DarthParametric - Scripts from KOTOR 1 Community Patch Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Multifire and Autofire and Finesse by darthbdaman is licensed under CC BY-SA 4.0

    204 downloads

       (0 reviews)

    8 comments

    Updated

  5. Sentinel Sneak Attack with Multiclassing (KotOR)

    Overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Sentinels from Scoundrels to continue increasing their Sneak Attack.

    Description
    The Sentinel class corresponds to the Scoundrel, having the most skill points, affinity for Stealth and Security (at least in TSL), and the Sneak Attack feat line... they don't get Sneak Attack Feats? Well then what do they get...   Other mods have added Sneak Attack to Sentinels before, however, if a Scoundrel character became a Sentinel, they would gain very little benefit from the progression, despite being the most natural choice, as their Sneak Attack die would already be higher than any that they could be granted from the Sentinel class. This mod overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Sentinels from Scoundrels to continue increasing their Sneak Attack.   The original Sneak Attack feats are no longer granted when leveling up. Instead, new dummy versions have been added to the feat interface to tell you when you will get a new Sneak Attack die. Scoundrels gain a new Sneak attack die every 2 levels, starting at level 1 (1,3,5,7,etc.), while Sentinels gain a new die every 4 levels, starting at level 1 (1,5,9,13,17). Multiclass characters will add all of their dice from these classes together when calculating their final Sneak Attack rank.   For example, a Level 7 Scoundrel/Level 13 Jedi Sentinel would have 4 ranks from Scoundrel, and 4 ranks from Jedi Sentinel, giving them a total Sneak Attack level of 8. The maximum possible Sneak Attack rank remains 10, and this cannot be changed.

    Install/Uninstall

    Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.

    See the docs folder for more information.

    Compatibility
    This mod uses a k_ai_master.ncs Heartbeat script, as well as creature Hide items, to implement its changes, and will likely have compatibility issues with other mods that use similar implementations. They will likely need compatibility patching. Fully compatible with KotOR 1 Community Patch. Fully compatible with Multifire and Autofire and Finesse. Fully compatible with Improved AI (v1.2.7 or higher). You must install Improved AI AFTER all of my mods, and let its k_ai_master.ncs file replace mine. Recommended Mods
    KotOR 1 Community Patch is strongly recommended. Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you really want the Sentinel class to fill its role as the Jedi Scoundrel. You can find the TSL version here. Special Thanks/Acknowledgements
    KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits
    DarthParametric - Scripts from KOTOR 1 Community Patch Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Sentinel Sneak Attack with Multiclassing by darthbdaman is licensed under CC BY-SA 4.0

    153 downloads

       (0 reviews)

    0 comments

    Updated

  6. More Jedi Companions

    This mod allow you to turn Carth and Mission into Jedi, once you became a Jedi yourself.
    Known Bugs:
    - Clicking on the Powers tab of the jedi companion at jedi level 0 will crush the game.
    - Clicking on the Powers tab of other jedi companions, then switching to the jedi level 0 one, will also result in a game crush.
    - When they become jedi the amount of XP they get to level up to jedi level 1, actually goes to the player instead of the the new jedi, resulting in not enough xp to level them up, since companions get ~85% of player XP.
    - A solution to all these problems is to save a levelup for Carth and Mission before turning them into Jedi. Or turn them into Jedi at the same time, this will almost certainly guarantee enough XP to level them up.

    267 downloads

       (0 reviews)

    2 comments

    Updated

  7. Carth Taris hideout dialog restoration

    Carth Taris hideout dialog restoration
    Hello there everyone !
    After my first music overhaul mod, I decided I wanted to upload something you already have with K1R. However, as the latter is incompatible with many of the mods you may want to download (like me), but you still like Carth and you want him to take care of you (as well as feeling like an actual hero who wants to fight even badly injured), this is for you. It restores his lines post Endar Spire's escape when he got you to the abandoned apartment right after your vision and fixes some stuff in his dialog. What this mod does not do however, is make him talk to you from the window instead of directly in front of you. I saw someone asking for this but my modding skills are too low atm. It might come in an update though, so stay in touch and don't hesitate to tell me if you think this is a good idea.
    WARNING : This is now included in the Restored content for K1CP mod by @N-DReW25 AND Sleheyron Story mode by @SAO1138. If you're planning to play with one or even both of them (which I genuinely recommend btw !), DO NOT install my mod or it will break your game. However, there are other (bigger and better) mods waiting for you in my profile, especially if you're a fan of Manaan and/or Korriban !
    Installation :
    - Unzip my folder, take the .dlg file and put it in your override folder.
    - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
    I hope this helps you enjoy Carth a bit more, because I discovered it when I played K1R at 3rd playthrough and I remember thinking I would've liked this for my first playthrough.
    Uninstallation : Delete the file from your override folder.
    Incompatibilities / issues : you think it's too small ? Don't worry, soon it will change this dialog even more... For actual issues, don't hesitate to report to me. I don't know of any. However, as this modifies only the Carth Taris hideout dialog file, it should be compatible with anything that doesn't change it too. It is compatible with K1CP, which you have to install before my mod for them to work together (it's obvious, this mod is very small and precise so it comes last while K1CP is almost a complete overhaul so it comes first). It won't be compatible with K1R (also obvious, since it is made for a non K1R build).
    Big thanks to Cortisol for his amazing Holocron Toolset, which I used to modify the dialog file, and to the Deadlystream community, especially all the inspiring modders that keep the game alive, and obviously to the Kotor community in general (even more to those who will download the mod lol). Have a nice play, and may the Force be with you !
     

    190 downloads

       (0 reviews)

    3 comments

    Updated

  8. Electrical Swords

    Summary

    A mod for "Star Wars : Knights of the Old Republic" that modify the appearance of melee swords by electrical swords for a more STAR WARS-like look.
    This mod changes the appearance of every iron sword in the game. Every original sword has been slightly modified to add a colored glowing effect on the blade. The idea was to keep the original look of each iron sword while adding this futuristic glow.

    How to install?

    Two version are available, `tga` or `tpc`, that can be found in the `install` folder. Put the content of the `override` folder into the `override` folder of your game.


    Compatibility table
    | Platform | Works | Comment | |------------------|-------|-----------------------------------------------------------| | PC - Steam | ✅️ | | | PC - Original CD | ✅️ | | | macOS | ✅️ | | | Nintendo Switch | ✅ | Only the `tpc` version | | iOS | ✅ | Only the `tga` version | | XBox | ❌ | `.mdl` files make the game crash when displayed on screen |
    Credits
    The glowing textures were taken from the original mod: Vibrosword replacement pack 1.0 by DeadMan.
    The electric buzz sound were taken from the sound bank of original PS1 game: Star Wars: Episode I – The Phantom Menace.
    Source
    Github page:  kotor-mod-electrical-swords

    Permissions
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    120 downloads

       (0 reviews)

    0 comments

    Updated

  9. Complete music overhaul SWTOR style

    Complete KOTOR music overhaul (SWTOR style)
     
    Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552
    But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR.
    So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it !
     
    Installation :
    - Make a backup of the streammusic folder in your game directory,
    - take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes.
    - You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
     
    Uninstallation :
    - Delete your streammusic folder in your game directory,
    - Take your streammusic backup folder and put it back in your game directory.
     
    Issues / incompatibilities :
    None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly)
    Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work.
     
    That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me !
     
    Themes :
     
    Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan
     
     
    Taris Upper city (mus_area_tarisup) : Coruscant, The Capital
     
    Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic
     
    Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter
     
    Appartments lower (mus_area_townint ?) : Taris, The Plague
     
    Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel
     
     
    Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular
     
    Dantooine outside (mus_area_out) : Justice, the Jedi Knight
     
    Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden
     
     
    Ahto City (mus_area_ahto) : Alderaan, The Throne
     
    Manaan ocean floor (mus_area_hrakert) : Ziost, the grave
     
     
    Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes
     
     
    Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction
     
     
    Kashyyyk (mus_area_kash) : Tython, The Wellspring
     
    Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration
     
    Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power
     
     
    Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor
    Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior
     
     
    Star forge (mus_area_sforge) : Balmorra, The Forge
     
     
    Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim
     
     
    Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper
     
    Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim
     
    Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent
     
    Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim
     
    Republic Theme (mus_theme_rep) : Bravado, the Smuggler
     
    First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod) 
    But even more to JCarter for his amazing SithCodec which I obviously used for my mod.
     
    Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general.

    324 downloads

       (1 review)

    0 comments

    Updated

  10. No Cross Class Skills by Eudalus - HoloPatcher Version

    No Cross-Class Skills - Compatible Version
    Just a simple restructuring of Eudalus' "No Cross-Class Skills" mod that uses HoloPatcher for maximum compatibility with other mods
    Original Mod:
    No Cross Class Skills
    Install:
    Just run the HoloPatcher, but make sure to do so after any other mods that alter skills.2da
    Uninstall:
    Copy the skills.2da from the mod's backup folder to your Override
    Credit:
    Eudalus on NexusMods for original mod
    Thanks:
    - JC, Thor110, 91.90'sK, and everyone else in the Discord
    - All the wonderful people who developed and honed these amazing modding tools
    - BioWare for creating peak Star Wars
    - Obsidian for somehow improving on peak Star Wars
    - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive of my mod projects
    Changelog:
    - 1.0.0 - 3/26/2025 - Release. Very simple mod, not anticipating any issues

    137 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Kinda Sorta Transmog by HoboKingNiklz

    Kinda Sorta Transmog v2.1.0
    Ever found a new armor that has great stats but looks awful?
    Ever downloaded a mod that gives your companion cool new clothes, but then it's wasted because you equip better armor on them anyway?
    Then this mod is for you! These armbands, when equipped, will make the character look like they're in their default outfit, no matter what armor they actually have equipped. They also give a thematically-relevant buff just so they're not completely useless stat-wise.
    There is a known bug with KotOR 1 that causes Disguises (these bands function as Disguises in the game's code) to become permanent if you have one equipped and are forced into another one, or certain other triggers. As is the case always with KotOR, save often and in different slots, and remove the bands before any segments that are known to trigger the bug. If you find a character is staying in their default appearance even if you unequip the band, open your save in KSE and change their appearance back to Party_NPC_Name. That should fix the bug (keyword "should") but if not, luckily you've saved often and in multiple slots. Big thanks to myrkor on Nexus for bringing this to my attention.
    How to get the items:
    - For now, you'll need to use the console to acquire the bands.
    Codes:
    - giveitem bastilaband
    - giveitem canderousband
    - giveitem carthband
    - giveitem joleeband
    - giveitem juhaniband
    - giveitem missionband
    - There are 90 codes for player characters, one for each possible combination of Class and Head. The codes follow a pattern. P for Player, gender (M or F), race (A for Asian, B for Black, C for Caucasian), class (S for Scoundrel, M for Scout, L for Soldier), then 01-05 for which head.
    - Example code: giveitem transmogpfal03 (this would give you the armband for a Soldier with Female Asian Head 03.
    - I'll be workshopping a better way to give the player the items, but for now this is my best option. When in doubt, a little trial and error goes a long way.
    Install:
    - Just run the HoloPatcher!
    If you already have a previous version of the mod installed (2.0.0 or earlier), you have my sincerest apologies. You will probably need to start a new playthrough for the mod to work properly with this version. And I recommend it, because any companion recruited after the previous version was installed will be stuck in their default clothes even if you remove the armbands. So if you installed the mod before starting a new playthrough, that would be all of them. Thanks to DarthParametric for helping me discover this.
    Uninstall:
    - Move everything from the backup folder into your override, and delete bastilaband.uti, canderousband.uti, carthband.uti, joleeband.uti, juhaniband.uti, and missionband.uti from your override. You'll also have 90 "transmogxxxxxx.uti" files in your override you can delete.
    *** Please do not use my mod in other mods without permission. You can message me on DeadlyStream to discuss it. Thank you! ***
    Compatibility:
    - The mod uses HoloPatcher to dynamically add rows to appearance.2da instead of overwriting anything, so I don't foresee any compatibility issues with appearance.2da. Send me a message if you discover any conflicts!
    Future Plans:
    - Add variants that have just the transmog or just the buff, for folks who feel the buff is too good or want to have the buff while seeing the equipped armor.
    - Immersive Acquisition for the bands. I have the rumblings of an idea but not totally sure. There are 96 of them.
    - Re-theme the items for each character, i.e. give Mission a memento from Griff to equip instead of an armband. Also make each band only equippable by the proper character. Presently, any character can equip any armband, so you could make Canderous look like Mission, or make Carth look like a player character.
    - Patches for clothing mods from other developers. Send me a message if you want one and I'll try!
    - High in the sky apple pie hopes: Proper transmog. A method to apply the visuals of any armor you want instead of just your default clothing. This is gonna be a colossal undertaking so I'll do my best. It might be on the back burner until I get the basic version of Kinda Sorta Transmog for KotOR II published.
    Thanks:
    - JC, Thor110, 91.90'sK, and everyone else in the Discord
    - All the wonderful people who developed and honed these amazing modding tools
    - myrkor on NexusMods for making me aware of the Disguise bug and helping to troubleshoot it.
    - BioWare for creating peak Star Wars
    - Obsidian for somehow improving on peak Star Wars
    - The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive during this project.
    Changelog:
    - 2.1.0 - 4/15/2025
    Companions will no longer have the bands equipped automatically upon recruitment, this was causing issues because their actual default appearance wasn't being generated. Also gave the appearances new Labels to aid in fixing the Disguise bug if it occurs.
    - 2.0.0 - 3/24/2025
    Player Character Bands added, all 90(!) of them. Anticipating a snag here or there but will address as needed.
    - 1.1.2 - 3/23/2025
    Fixed some stuff in the readme, this time without breaking a bunch of stuff.
    - 1.1.1 - 3/23/2025
    Fixed some stuff in the readme, broke a bunch of other stuff.
    - 1.1.0 - 3/23/2025
    Each character will now have their band equipped when first recruited. Added unmodified relevant .utc files and appearance.2da into tslpatchdata in case enduser's override folder doesn't already have them.
    - 1.0.0 - 3/22/2025
    Initial Release

    139 downloads

       (0 reviews)

    4 comments

    Updated

  12. Extra Saber Colors for KOTOR

    I always loved the extra lightsaber colors in TSL and have always wondered if it were possible to add the colors back into K1. I’m sure many of you wondered the same thing, and the answer is a definite “yes.” Five years ago JC released his fantastic Extra Saber Colors for K1 which I used for some time, but unfortunately wasn’t compatible with Crazy34’s new lightsaber blades. I initially didn’t use Crazy34’s new blades, but after trying it I couldn’t uninstall it. The new lightsaber blade system now adds ambient glow to lightsabers as well as fixing a variety of bugs with the models. I requested a compatibility patch for JC’s and Crazy’s mods, but no one fulfilled it so I decided to make a crack at it myself.
     
    I was initially baffled by the new blade system, but with the help of Crazy34’s modder’s resource I was able to figure it out. All I had to do was edit the blade textures and some RGB values in the models. I was very happy with the result. While I was at it I decided to add some additional colors as well.
     
    This mod adds a total of eight new colors to KOTOR: silver, viridian, bronze, magenta, chartreuse, cyan, orange, and indigo. Crazy34’s mod already added the colors from TSL, I just placed the crystals throughout the game. The rest were added by me. The new crystals use recolored variants from TSL. I may add different versions in the future, but I felt these were the most fitting. An optional HD Icons add-on has been included for JackInTheBox’s HD Icons mod. To install, just drop the files from the HD Icons Folder into your Override after the first part of the mod has been installed and overwrite.
     
    The crystals can be found in the following locations:
     
    Note the cyan and orange were edited slightly to make them different from Heart of the Guardian and Mantle of the Force. They are different in color but still very similar.
     
    Incompatibilities:
    Obviously not compatible with JC’s Extra Saber Colors mod. This mod will also likely not be compatible with mods that add extra hilts to the game. Other than that, no other incompatibilities are known.
     
    Crazy34’s mod is required for this mod to function. Make sure you have the “standard” option installed first.
     
    I do not wish this mod to be edited or redistributed without permission m. If you want to use anything, just ask first (the answer will most likely be yes). I just want to know when my work is being used.
     
    Credits:
    Crazy34 for the modder’s resource and awesome tutorial.
    Cortisol and Wizard for HoloPatcher.
    Stoffe for TSLPatcher and ChangeEdit.
    JackInTheBox for the icon mod and open permissions.
     
     
     

    478 downloads

       (0 reviews)

    8 comments

    Updated

  13. Human/Alien NPC Diversity

    Human/Alien NPC Diversity (KOTOR 1)
    Knights of the Old Republic is a wonderful game, but it still reeks of the technical limitations of 2003. The galaxy is full of clones where NPCs have very few unique appearances. After Leilukin released her mod for male Twi’leks, I decided to take my own shot at humans. With the help of SpaceAlex’s K1 Enhancement Pack and many other modders' resources, this mod gives many human NPCs (and some aliens) more diversity throughout the game. Many heads were from SpaceAlex’s K1 Enhancement Pack, an unfinished mod he released to the public as a resource. Many others use player heads. If an NPC uses a head you use, don’t worry. The backuphead feature from appearance.2da ensures the NPC will use another head if the PC uses it.
    Incompatibilities: This mod will be incompatible with any mod that edits the same NPCs. Most notable includes N-DReW25's Czerka Redux, Galaxy of Faces and K1 Clothing Pack as well as Leilukin's's female Twi'lek NPC diversity mod.
     
    Credits:
    SpaceAlex for K1EP. DarthParametric for the Fat Commoner Models. Leilukin for her Diversified Twi’lek males which was the main inspiration for this mod. CaptaineSpoque for the Clothing Resource, many of which were used in this mod. Effix for the Jolee Alternative mod and Taris Dueling Arena Adjustments which two heads were used from. Redrob41 for the Combat Suits Modders’ Resource. Silveredge9 for BOSSR.

    311 downloads

       (1 review)

    2 comments

    Updated

  14. Impaled Rakata instead of a Pillar

    I replaced the Pillar on the Rakatan World - Temple Exterior with an impaled Rakata. Why? Because why the heck not.
    The mod only works if you haven't visited the Temple Exterior yet.

    79 downloads

       (0 reviews)

    2 comments

    Submitted

  15. Thematic KOTOR Companions

    This mod adjusts the statistics and starting equipment of the companions in Star Wars: Knights of the Old Republic, addressing some issues with game balance and consistency in theme. See the attached document or view online for a full list of changes and the rationale for each change.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore or delete all .utc files affected by this mod. Copy each .utc file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .utc file from your game's Override folder. Credits
    Design—Sniggles
    Implementation—JCarter426
    KOTOR Tool—Fred Tetra
    TSLPatcher—stoffe & Fair Strides
    ERFEdit—stoffe & Fair Strides
    K-GFF—tk102
    xoreos tools—xoreos team https://xoreos.org/
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

     

    6,133 downloads

       (0 reviews)

    3 comments

    Updated

  16. Tanis HD

    This mod will replace and update texture files.
    To Install
    1. Download:Tanis HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    317 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Universal Weapon Damage

    Allows you to change the lightsaber and disruptor weapon base damage type to Universal.

    122 downloads

       (0 reviews)

    0 comments

    Updated

  18. Heavy Repeater Buffs

    This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions.

    113 downloads

       (0 reviews)

    0 comments

    Submitted

  19. No Drop

    Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons.
    Why?
    There are a bunch of other items like this in the game:
    - no unique name
    - no unique item description
    - not upgradable
    - stronger then their standard counterparts
    These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.
    So i think this is just an oversight by the devs.

    33 downloads

       (0 reviews)

    0 comments

    Updated

  20. INT Bonus for Security

    Changes the Security skill bonus from Wisdom to Intelligence.

    171 downloads

       (0 reviews)

    0 comments

    Updated

  21. K1 - No Alignment Penalty

    No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment.

    245 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Force Point Regeneration Robes

    This mod replaces Jedi Robe Defense Bonuses with Force Point Regeneration.
    It won't work on robes that already spawned in.

    160 downloads

       (0 reviews)

    0 comments

    Submitted

  23. AQUALISH HD

    This mod will replace and update texture files.
    To Install
    1. Download: Aqualish HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    558 downloads

       (1 review)

    3 comments

    Submitted

  24. Useful Sith Lightsaber

    This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow.
    If you already visited the tomb the mod won't work, you need to load a pre tomb save.
    Default Version:
    --------------------------
    +3 Damage
    +3 Attack
    Force Point Regeneration: 1
    Bonus Feat: Force Focus
    Bonus Feat: Improved Force Focus

    Alternative Version 1:
    ----------------------------------
    +3 Damage
    +3 Attack
    Keen
    Bonus Feat: Flurry
    Bonus Feat: Improved Flurry
    Alternative Version 2:
    ----------------------------------
    +3 Damage
    +3 Attack
    On Hit: Stun, 50%, 6s, DC14
    Bonus Feat: Critical Strike
    Bonus Feat: Improved Critical Strike
    Alternative Version 3:
    ----------------------------------
    +3 Damage
    +3 Attack
    Blaster Bolt Deflection: +3
    Bonus Feat: Power Attack
    Bonus Feat: Improved Power Attack

    344 downloads

       (0 reviews)

    0 comments

    Updated

  25. Taris Walkmesh Fixes

    This is a fix spotted and requested by @Salk
     
    I have since spotted and added an extra fix for the door showing through the wall.
     
    It seems as if there is either a gap in the walkmesh ( which I couldn't find ) or K1 does not consider both sides of the faces of a walkmesh because this issue is not present in my port of K1 to TSL.
     
    Either way, here is a quick fix for that.
     
    Installation :
    Put the following files in your override folder.
     
    M02ac_02b.wok
    M02ac_02k.wok
    M02ac_02e.wok
     
    Uninstallation :
    Deletefile the following files from your override folder.
    M02ac_02b.wok
    M02ac_02k.wok
    M02ac_02e.wok
     
    Thor110

    213 downloads

       (0 reviews)

    0 comments

    Updated