893 files
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Complete music overhaul SWTOR style
Complete KOTOR music overhaul (SWTOR style)
Hello there ! After some playthroughs, I thought the KOTOR 1 ambient themes were great but too old and I needed something fresh. And yes, I know there are some musics overhaul mods out there, such as Detran’s movie mod : https://www.nexusmods.com/kotor/mods/1552
But I wanted a more ambient version. And I realized SWTOR themes were the perfect match for most of the places you visit in KOTOR.
So I took many SWTOR themes (and some others, if you want the surprise don’t look at the resumee below, but there’s not much more than SWTOR themes tbf), which gives us a total of 26 ambient musics (there’s not much about fight music yet, but updates could come if asked). Hope you like it !
Installation :
- Make a backup of the streammusic folder in your game directory,
- take the files from my mod’s “themes” folder and put them in your streammusic folder. When ask to replace, click yes.
- You’re ready to go, enjoy ! If you liked the mod, please consider putting a like, a 5 stars or even a simple review, it helps a lot even if it doesn't cost you much. So thank you in advance.
Uninstallation :
- Delete your streammusic folder in your game directory,
- Take your streammusic backup folder and put it back in your game directory.
Issues / incompatibilities :
None that I know of. Tell me if you find one, but since it only replaces files in streammusic folder it should be good. Thus, K1R compatibility should be guaranteed (K1CP too, that one I tried and it should work perfectly)
Obviously though, you must not have other music mods installed that make changes to the same files/themes for it to work.
That’s basically it. If you enjoy it and/or have improvement to suggest, feel free to text me !
Themes :
Sith Theme (mus_theme_sith, Endar Spire) : The Siege of Alderaan
Taris Upper city (mus_area_tarisup) : Coruscant, The Capital
Appartments upper (mus_area_townsus ?) : Glory, the Galactic Republic
Taris Lower city (mus_area_gang) : Scum, the Bounty Hunter
Appartments lower (mus_area_townint ?) : Taris, The Plague
Taris Sewers (mus_area_sewers) : Nal Hutta, The Glorious Jewel
Dantooine Academy (mus_area_acad) : Peace, the Jedi Consular
Dantooine outside (mus_area_out) : Justice, the Jedi Knight
Dantooine Rakata Ruins (mus_area_ruins) : Voss, The Mystic Garden
Ahto City (mus_area_ahto) : Alderaan, The Throne
Manaan ocean floor (mus_area_hrakert) : Ziost, the grave
Cantina 1 and 2 (mus_area_cant1 et mus_area_cant2) : Run Kessel Run / See you on the Dark Side : Jukebox themes
Tatooine Desert (mus_area_desert) : The Desert and the Robot Auction
Kashyyyk (mus_area_kash) : Tython, The Wellspring
Wookie village (mus_area_enclave) : Episode VI’s Victory Celebration
Shadowlands (mus_area_shadow) : Dromund Kaas, The Seat of Power
Korriban academy (mus_area_valsith) : Treachery, the Sith Inquisitor
Korriban fight (mus_bat_valsith) : Deception, the Sith Warrior
Star forge (mus_area_sforge) : Balmorra, The Forge
Bastila (mus_theme_bast, love) Theme : Bastila Shan and Revan Love Theme | CINEMATIC VERSION from Samuel Kim
Carth (mus_theme_carth, republic army) Theme : Hope, the Republic Trooper
Main screen Theme (mus_theme_cult) : Clash of Destiny Epic Version from Samuel Kim
Czerka Theme (mus_theme_czerka) : Villainy, the Imperial Agent
Malak Theme (mus_theme_malak) : Star Wars: Duel of The Fates | EPIC VERSION from Samuel Kim
Republic Theme (mus_theme_rep) : Bravado, the Smuggler
First, thanks to Shem for his ultimate sound mod (which I recommend downloading first, then my mod)
But even more to JCarter for his amazing SithCodec which I obviously used for my mod.
Other than that, big thanks to all people who contributed to making this game, these musics, and to the Deadlystream people that make modders and the community's life much easier. Thanks to all of the people who download this mod, and to the Kotor community in general.
256 downloads
0 comments
Updated
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No Cross Class Skills by Eudalus - HoloPatcher Version
No Cross-Class Skills - Compatible Version
Just a simple restructuring of Eudalus' "No Cross-Class Skills" mod that uses HoloPatcher for maximum compatibility with other mods
Original Mod:
No Cross Class Skills
Install:
Just run the HoloPatcher, but make sure to do so after any other mods that alter skills.2da
Uninstall:
Copy the skills.2da from the mod's backup folder to your Override
Credit:
Eudalus on NexusMods for original mod
Thanks:
- JC, Thor110, 91.90'sK, and everyone else in the Discord
- All the wonderful people who developed and honed these amazing modding tools
- BioWare for creating peak Star Wars
- Obsidian for somehow improving on peak Star Wars
- The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive of my mod projects
Changelog:
- 1.0.0 - 3/26/2025 - Release. Very simple mod, not anticipating any issues
107 downloads
0 comments
Submitted
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Kinda Sorta Transmog by HoboKingNiklz
Kinda Sorta Transmog v2.1.0
Ever found a new armor that has great stats but looks awful?
Ever downloaded a mod that gives your companion cool new clothes, but then it's wasted because you equip better armor on them anyway?
Then this mod is for you! These armbands, when equipped, will make the character look like they're in their default outfit, no matter what armor they actually have equipped. They also give a thematically-relevant buff just so they're not completely useless stat-wise.
There is a known bug with KotOR 1 that causes Disguises (these bands function as Disguises in the game's code) to become permanent if you have one equipped and are forced into another one, or certain other triggers. As is the case always with KotOR, save often and in different slots, and remove the bands before any segments that are known to trigger the bug. If you find a character is staying in their default appearance even if you unequip the band, open your save in KSE and change their appearance back to Party_NPC_Name. That should fix the bug (keyword "should") but if not, luckily you've saved often and in multiple slots. Big thanks to myrkor on Nexus for bringing this to my attention.
How to get the items:
- For now, you'll need to use the console to acquire the bands.
Codes:
- giveitem bastilaband
- giveitem canderousband
- giveitem carthband
- giveitem joleeband
- giveitem juhaniband
- giveitem missionband
- There are 90 codes for player characters, one for each possible combination of Class and Head. The codes follow a pattern. P for Player, gender (M or F), race (A for Asian, B for Black, C for Caucasian), class (S for Scoundrel, M for Scout, L for Soldier), then 01-05 for which head.
- Example code: giveitem transmogpfal03 (this would give you the armband for a Soldier with Female Asian Head 03.
- I'll be workshopping a better way to give the player the items, but for now this is my best option. When in doubt, a little trial and error goes a long way.
Install:
- Just run the HoloPatcher!
If you already have a previous version of the mod installed (2.0.0 or earlier), you have my sincerest apologies. You will probably need to start a new playthrough for the mod to work properly with this version. And I recommend it, because any companion recruited after the previous version was installed will be stuck in their default clothes even if you remove the armbands. So if you installed the mod before starting a new playthrough, that would be all of them. Thanks to DarthParametric for helping me discover this.
Uninstall:
- Move everything from the backup folder into your override, and delete bastilaband.uti, canderousband.uti, carthband.uti, joleeband.uti, juhaniband.uti, and missionband.uti from your override. You'll also have 90 "transmogxxxxxx.uti" files in your override you can delete.
*** Please do not use my mod in other mods without permission. You can message me on DeadlyStream to discuss it. Thank you! ***
Compatibility:
- The mod uses HoloPatcher to dynamically add rows to appearance.2da instead of overwriting anything, so I don't foresee any compatibility issues with appearance.2da. Send me a message if you discover any conflicts!
Future Plans:
- Add variants that have just the transmog or just the buff, for folks who feel the buff is too good or want to have the buff while seeing the equipped armor.
- Immersive Acquisition for the bands. I have the rumblings of an idea but not totally sure. There are 96 of them.
- Re-theme the items for each character, i.e. give Mission a memento from Griff to equip instead of an armband. Also make each band only equippable by the proper character. Presently, any character can equip any armband, so you could make Canderous look like Mission, or make Carth look like a player character.
- Patches for clothing mods from other developers. Send me a message if you want one and I'll try!
- High in the sky apple pie hopes: Proper transmog. A method to apply the visuals of any armor you want instead of just your default clothing. This is gonna be a colossal undertaking so I'll do my best. It might be on the back burner until I get the basic version of Kinda Sorta Transmog for KotOR II published.
Thanks:
- JC, Thor110, 91.90'sK, and everyone else in the Discord
- All the wonderful people who developed and honed these amazing modding tools
- myrkor on NexusMods for making me aware of the Disguise bug and helping to troubleshoot it.
- BioWare for creating peak Star Wars
- Obsidian for somehow improving on peak Star Wars
- The communities at twitch.tv/rizarjay and twitch.tv/flyinghawkbutt for hyping me up and always being supportive during this project.
Changelog:
- 2.1.0 - 4/15/2025
Companions will no longer have the bands equipped automatically upon recruitment, this was causing issues because their actual default appearance wasn't being generated. Also gave the appearances new Labels to aid in fixing the Disguise bug if it occurs.
- 2.0.0 - 3/24/2025
Player Character Bands added, all 90(!) of them. Anticipating a snag here or there but will address as needed.
- 1.1.2 - 3/23/2025
Fixed some stuff in the readme, this time without breaking a bunch of stuff.
- 1.1.1 - 3/23/2025
Fixed some stuff in the readme, broke a bunch of other stuff.
- 1.1.0 - 3/23/2025
Each character will now have their band equipped when first recruited. Added unmodified relevant .utc files and appearance.2da into tslpatchdata in case enduser's override folder doesn't already have them.
- 1.0.0 - 3/22/2025
Initial Release
95 downloads
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Extra Saber Colors for KOTOR
By StellarExile
I always loved the extra lightsaber colors in TSL and have always wondered if it were possible to add the colors back into K1. I’m sure many of you wondered the same thing, and the answer is a definite “yes.” Five years ago JC released his fantastic Extra Saber Colors for K1 which I used for some time, but unfortunately wasn’t compatible with Crazy34’s new lightsaber blades. I initially didn’t use Crazy34’s new blades, but after trying it I couldn’t uninstall it. The new lightsaber blade system now adds ambient glow to lightsabers as well as fixing a variety of bugs with the models. I requested a compatibility patch for JC’s and Crazy’s mods, but no one fulfilled it so I decided to make a crack at it myself.
I was initially baffled by the new blade system, but with the help of Crazy34’s modder’s resource I was able to figure it out. All I had to do was edit the blade textures and some RGB values in the models. I was very happy with the result. While I was at it I decided to add some additional colors as well.
This mod adds a total of eight new colors to KOTOR: silver, viridian, bronze, magenta, chartreuse, cyan, orange, and indigo. Crazy34’s mod already added the colors from TSL, I just placed the crystals throughout the game. The rest were added by me. The new crystals use recolored variants from TSL. I may add different versions in the future, but I felt these were the most fitting. An optional HD Icons add-on has been included for JackInTheBox’s HD Icons mod. To install, just drop the files from the HD Icons Folder into your Override after the first part of the mod has been installed and overwrite.
The crystals can be found in the following locations:
Note the cyan and orange were edited slightly to make them different from Heart of the Guardian and Mantle of the Force. They are different in color but still very similar.
Incompatibilities:
Obviously not compatible with JC’s Extra Saber Colors mod. This mod will also likely not be compatible with mods that add extra hilts to the game. Other than that, no other incompatibilities are known.
Crazy34’s mod is required for this mod to function. Make sure you have the “standard” option installed first.
I do not wish this mod to be edited or redistributed without permission m. If you want to use anything, just ask first (the answer will most likely be yes). I just want to know when my work is being used.
Credits:
Crazy34 for the modder’s resource and awesome tutorial.
Cortisol and Wizard for HoloPatcher.
Stoffe for TSLPatcher and ChangeEdit.
JackInTheBox for the icon mod and open permissions.
363 downloads
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Human/Alien NPC Diversity
By StellarExile
Human/Alien NPC Diversity (KOTOR 1)
Knights of the Old Republic is a wonderful game, but it still reeks of the technical limitations of 2003. The galaxy is full of clones where NPCs have very few unique appearances. After Leilukin released her mod for male Twi’leks, I decided to take my own shot at humans. With the help of SpaceAlex’s K1 Enhancement Pack and many other modders' resources, this mod gives many human NPCs (and some aliens) more diversity throughout the game. Many heads were from SpaceAlex’s K1 Enhancement Pack, an unfinished mod he released to the public as a resource. Many others use player heads. If an NPC uses a head you use, don’t worry. The backuphead feature from appearance.2da ensures the NPC will use another head if the PC uses it.
Incompatibilities: This mod will be incompatible with any mod that edits the same NPCs. Most notable includes N-DReW25's Czerka Redux, Galaxy of Faces and K1 Clothing Pack as well as Leilukin's's female Twi'lek NPC diversity mod.
Credits:
SpaceAlex for K1EP. DarthParametric for the Fat Commoner Models. Leilukin for her Diversified Twi’lek males which was the main inspiration for this mod. CaptaineSpoque for the Clothing Resource, many of which were used in this mod. Effix for the Jolee Alternative mod and Taris Dueling Arena Adjustments which two heads were used from. Redrob41 for the Combat Suits Modders’ Resource. Silveredge9 for BOSSR.242 downloads
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Impaled Rakata instead of a Pillar
By GearHead
I replaced the Pillar on the Rakatan World - Temple Exterior with an impaled Rakata. Why? Because why the heck not.
The mod only works if you haven't visited the Temple Exterior yet.
56 downloads
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Thematic KOTOR Companions
By JCarter426
This mod adjusts the statistics and starting equipment of the companions in Star Wars: Knights of the Old Republic, addressing some issues with game balance and consistency in theme. See the attached document or view online for a full list of changes and the rationale for each change.
Installation
You must start a new game to experience the full effects of this mod.
Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
Restore or delete all .utc files affected by this mod. Copy each .utc file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .utc file from your game's Override folder. Credits
Design—Sniggles
Implementation—JCarter426
KOTOR Tool—Fred Tetra
TSLPatcher—stoffe & Fair Strides
ERFEdit—stoffe & Fair Strides
K-GFF—tk102
xoreos tools—xoreos team https://xoreos.org/
License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
4,235 downloads
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Tanis HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:Tanis HD.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
238 downloads
0 comments
Submitted
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Universal Weapon Damage
By GearHead
Allows you to change the lightsaber and disruptor weapon base damage type to Universal.
94 downloads
0 comments
Updated
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Heavy Repeater Buffs
By GearHead
This mod buffs the Heavy Repeating Blaster and the Mandalorian Heavy Repeater to match their KotOR2 versions.
93 downloads
0 comments
Submitted
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No Drop
By GearHead
Admiral Karath on the Leviathan and The One on the Unknown World no longer drop their weapons.
Why?
There are a bunch of other items like this in the game:
- no unique name
- no unique item description
- not upgradable
- stronger then their standard counterparts
These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.
So i think this is just an oversight by the devs.
25 downloads
0 comments
Updated
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INT Bonus for Security
By GearHead
Changes the Security skill bonus from Wisdom to Intelligence.
134 downloads
0 comments
Updated
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K1 - No Alignment Penalty
By GearHead
No more force point cost penalty for using opposite alignment powers, but you still get the force point cost reduction if you use force powers that correspond with your alignment.
215 downloads
0 comments
Submitted
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Force Point Regeneration Robes
By GearHead
This mod replaces Jedi Robe Defense Bonuses with Force Point Regeneration.
It won't work on robes that already spawned in.
137 downloads
0 comments
Submitted
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AQUALISH HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Aqualish HD.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
414 downloads
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Useful Sith Lightsaber
By GearHead
This mod buffs the Sith Lightsaber that you can find in the Tomb of Naga Sadow.
If you already visited the tomb the mod won't work, you need to load a pre tomb save.
Default Version:
--------------------------
+3 Damage
+3 Attack
Force Point Regeneration: 1
Bonus Feat: Force Focus
Bonus Feat: Improved Force Focus
Alternative Version 1:
----------------------------------
+3 Damage
+3 Attack
Keen
Bonus Feat: Flurry
Bonus Feat: Improved Flurry
Alternative Version 2:
----------------------------------
+3 Damage
+3 Attack
On Hit: Stun, 50%, 6s, DC14
Bonus Feat: Critical Strike
Bonus Feat: Improved Critical Strike
Alternative Version 3:
----------------------------------
+3 Damage
+3 Attack
Blaster Bolt Deflection: +3
Bonus Feat: Power Attack
Bonus Feat: Improved Power Attack
292 downloads
0 comments
Updated
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Taris Walkmesh Fixes
By Thor110
This is a fix spotted and requested by @Salk
I have since spotted and added an extra fix for the door showing through the wall.
It seems as if there is either a gap in the walkmesh ( which I couldn't find ) or K1 does not consider both sides of the faces of a walkmesh because this issue is not present in my port of K1 to TSL.
Either way, here is a quick fix for that.
Installation :
Put the following files in your override folder.
M02ac_02b.wok
M02ac_02k.wok
M02ac_02e.wok
Uninstallation :
Deletefile the following files from your override folder.
M02ac_02b.wok
M02ac_02k.wok
M02ac_02e.wok
Thor110
196 downloads
0 comments
Updated
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Bastila rejoins at player level
By R2-X2
This script "fixes" the script that lets Bastila rejoin the player on the Unknown World temple summit: The script checks for the caller's level, and depending on that, you get a different one of the six Bastila UTC files joined as your new party member:
Levels <= 15: Bastila level 15 (p_bastilla001.utc)
Level = 16: Bastila level 16 (p_bastilla002.utc)
Level = 17: Bastila level 17 (p_bastilla003.utc)
Level = 18: Bastila level 18 (p_bastilla004.utc)
Level = 19: Bastila level 19 (p_bastilla005.utc)
Level = 20: Bastila level 20 (p_bastilla006.utc)
The different Bastilas of course not only have a different level, but also more feats and force powers as the levels progress (appropriate change per level).
The script however was called in a dialogue line of Bastila, which during that time is a level 18 Jedi Guardian, so it always selected the "p_bastilla004.utc". I believe the intention was however to have this scaled to the player level, to have a same-level Bastila rejoin the party. So I adjusted the script to check for the PC's levels rather than Bastila's (that are always 18).
Now, I don't even recommend using this, and I won't be using it myself, as I feel that when Bastila joins you at level 18 that's better both for low, and high-level characters: At low level, the upcoming fights are going to be quite hard, so having a level 18 partymember should help you out a bit (especially since the other two Jedi will be unavailable at that point), and if you are at a level > 18, which is common if you did most quests, then having Bastila join at level 18 at least allows you to steer her remaining development very slightly with the two remaining levelups she'll get. (If she joins at level 20 there's nothing at all you can do anymore to adjust her rather questionable Dark Side build). But I wanted to put it up here for anyone who might find that little discovery interesting. Enjoy.
Installation instructions: Put the file "k_punk_bastjoin.ncs" into your Override folder.
177 downloads
0 comments
Updated
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Update for my Skin mods 2024
Contain
1. A new version of my Malak redone i used many tools but the base was hand made.
in this file is also a update on the same way of a fiew of my textures mods.
2. Update for my Gadon mod
3. Updated mission face
4. Update of my Zhar mod
5. Update of my Ithorian mod
6. Updated Bastila
You don't need the previous versions of my mods
ON the preview mission have a well made set you can find there but its not in the Pack i propose
(As for my two previous versions)
I REALY THANK Dark Hope to let me use the textures of her great mode
here is the link of her great mode I've only edited the face and the body in my version the base work is hers. Very talented !
85 downloads
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Complete Sith Academy [BETA]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 14.11.2024
Installation:
Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic.
Description:
In the first Kotor game, the Korriban Sith Academy had two inaccessible rooms that were locked behind static doors (meaning you can't interact with them). Throughout the Kotor games, there are many static doors that lead nowhere. These doors exist to imply that the levels are bigger than what they actually are... you just don't get to see the full area. If you were to use mods to open these statics doors, in most cases you will find that there is no room behind these doors as the developers didn't intend for those doors to be opened, the same is true for the Sith Academy's two hidden rooms.
In the second Kotor game, you revisit Korriban and get to see the areas you travelled through five years after the first game. Obsidian added two new rooms behind the previously inaccessible doors that led nowhere in the first game, a Library and a Teacher's Dormitory.
For over 15 years, player's have known that a Library and Teacher's Dormitory canonically existed behind the static doors of the Sith Academy in the first game but couldn't do anything about it... until now.
At the end of 2024, the modder Thor110 ported the Library and Teacher's Dormitory from the second game to the first and released it as a modder's resource. And using this modder's resource, I have made the Complete Sith Academy mod for K1.
The Library and the Teacher's Dormitory from the second game has been populated with objects and NPCs to make these areas "fit in" with the visual aesthetics and the environment of the first game. The NPC Tamlen has been moved into the Library whilst the Sith Teacher with Tamlen has also been moved to the Teacher's Dormitory, the dueling Sith Students and the Sith Teacher overseeing them have also been moved to the room outside the Academy to prevent a bug where you can hear the clashing of Lightsabers from inside the Library if they kept in their original location.
Sith Students have been added to the Library who study on the computers there, making them inaccessible to the player, and Sith Students have also been added to the Teacher's Dormitory alongside the Sith Teacher already in there. The Footlockers you find in the second game CANNOT be opened, but I have added new Footlockers and other objects you can open to the Teacher's Dormitory alongside a Workbench. You can expect to leave the Korriban Academy with some rare, albeit weak, items you wouldn't have received otherwise.
There are no custom made NPCs or side quests added in this mod, I wanted the new rooms to "fit in" with the rest of the game. I know other modders DO intend to make mods that adds the new Academy rooms like this mod, except their mods will have some form of side quest content. If they do develop and release these mods then those mods will probably be incompatible with this mod - when that time comes, you may have to choose between their mod & this mod.
Known Bugs:
If you click on the Sith Students on the computers too much, they stop doing their "typing" animations.
This mod shouldn't have any bugs but if you find any please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Please speak with me if you wish to use this mod in your mod. Alternatively, you can download Thor110's modder's resource and use Holocron Toolset to add your own placeables to the module thus bypassing needing to use my mod as a base.
Thanks to:
Thor110: For making the amazing Sith Academy Missing Rooms modder's resource to begin with, without you this mod wouldn't exist!
Obsidian Entertainment: For adding these new rooms to the second game!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher and the Holocron Toolset!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
326 downloads
- complete
- sith academy
- (and 5 more)
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Academy Attire: K2 Sith Pack for K1 Korriban Academy
By EAF97
Author: EAF97
Description:
Most of the Sith students, teachers, and workers at the Sith academy on Korriban in K1 will now wear Dark Jedi robes according to rank and ported in from K2 that are worn by the Dark Jedi at Trayus Sith Academy on Malachor V in K2. Visually-speaking, this mod is meant to make the same appearance enhancement for Korriban Sith that JCarter426's "Cloaked Jedi Robes for K1" makes to Jedi robes with ported K2 models and could also be installed over JC's "Back in Black" which edits the NPCs' equipment (and which this mod itself doesn't do).
-There will be two main options for installation: Version 1 installs both the clothing overhaul and gives unique heads to several of the NPCs who have direct conversations with the players such as Kel Algwinn and Dak Vesser, while Version 2 only overhauls the clothing.
-Lashowe, Mekel, Shaardan, and other students will wear “low” robes
-Yuthura and other teachers will wear “mid” robes
-Masters (just Uthar) will wear “high” robes.
-Students and teachers who are out working in the valley will wear darker variants of Dark Jedi Padawan and Master robes, respectively, with the ported player and companion robe models from K2
-Those who are dueling or practicing combat skills will wear “training” outfits (K1-style “tunics”) from Unused K1 Tunics for TSL
-Captives will wear “prisoner” outfits
-Workers (Tariga, Adrenas) will wear a darker variant of Onderon commoner clothing from Effixian's Zeison Sha/Jal Shey to Onderon Clothing
-All of the “Lite” NPCs will be upgraded based on the new heads and gender given to them in K1CP but will have the new clothing.
-A compatibility patch for K1CP will be available for both versions to give Tariga (the Huttese-speaking human NPC who gives directions to the Valley) a female appearance.
-There will be an optional add-on to install the female variant of the Trayus-style Dark Jedi “Master” robes for Yuthura which I decided to include since nobody else wears it.
-Sith guards, troopers, soldiers, and archaeologists will NOT be affected. I would **strongly** recommend installing K1CP **before** this mod in order to get a full overhaul of NPCs in the area but it isn’t necessary in order for the mod to work and the base installation will assume that K1CP isn’t installed
-Equipment of NPCs will NOT be edited, this is purely a **visual** overhaul but is compatible with any mod that edits the NPCs’ equipment such as “Back in Black” by JCarter426
-Aside from any Sith students or teachers who are encountered in Dreshdae, the "Prospective" Sith students as well as Czerka employees and other civilians in the area will NOT be affected. I would recommend some of the other NPC overhaul mods listed below for enhancing those characters. For the most part, this mod mainly aims to change the Sith students, teachers, and staff at the Academy itself
-Any Sith or Dark Jedi outside of Korriban will NOT be affected and there are multiple mods (listed below) which sufficiently enhance them and which I would recommend to be installed along with this mod.
Installation:
Just run the TSLPatcher the direct it to your game file. If you plan on using this mod alongside K1CP, I'd recommend installing K1CP **first** if you haven't already.
Install either Version 1 (Clothes & Heads) OR Version 2 (Clothes Only) and then install either version of the Tariga patch for K1CP based on whichever version of the base installation was chosen (basically gives Tariga a female appearance in line with K1CP's changes that also adds the changes made to other NPCs in the main mod).
To Uninstall:
Remove the files from your Override folder and add the backup .2da file to it
Credit:
Special thanks to Effix, 90SK, Dark Hope, Laast, and ShiningRedHD for allowing me to use some of their models and textures, to N-DReW25 for advice given on the mod, and to JCarter426 whose work with porting Jedi robes from K2 inspired this mod
Recommended Mods to accompany this one:
"Kotor 1 Community Patch" by A Future Pilot:
https://deadlystream.com/files/file/1258-kotor-1-community-patch/
The following mods by JCarter426:
https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/
https://deadlystream.com/files/file/2309-jcs-czerka-business-attire-for-k1/
"Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)" by DarthParametric:
https://deadlystream.com/files/file/1411-dark-jedi-wear-robes-for-jcs-cloaked-jedi-robes-mod/
The following mods by N-DReW25:
https://deadlystream.com/files/file/2469-czerka-redux/
https://deadlystream.com/files/file/2310-k1-clothing-pack/
https://deadlystream.com/files/file/1109-sith-stalkers-k1/
The following mods by Dark Hope:
https://deadlystream.com/files/file/2316-sithcom-dh/
https://deadlystream.com/files/file/2164-darth-bandon-hd/
https://deadlystream.com/files/file/2042-sith-soldier-hd/
https://deadlystream.com/files/file/2188-war-droid-mark-i-hd/
"K1 Better Male Twilek Heads" by Ashton Scorpius
https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/
The following mods by Leiluken:
https://deadlystream.com/files/file/2228-kotor-1-twilek-male-npc-diversity/
https://deadlystream.com/files/file/2179-kotor-1-twilek-female-npc-diversity/
Compatibility:
If you're using any mods that change the appearance of NPCs in the Academy or on Korriban generally such as K1CP, I would recommend installing them BEFORE installing this mod.
If you're using Leilukin's "Belaya's Unique Look" for example, install this mod AFTER it; it uses the same unique head for the character that Leilukin's mod uses and sources it from SpaceAlex's "K1 Enhancement Pack" modder's resource but also gives Belaya the same clothing overhaul as the others at the Academy if she appears.
This mod should also be compatible with JCarter426's "Back in Black" mod (and I would even recommend using it alongside mine but it isn't necessary in order for my mod to work), but should be installed AFTER JC's mod so that the appearance overhaul in this mod won't be overwritten.
Compatible with both K1CP **and** K1R but I would **strongly** encourage using it alongside K1CP. However, neither one is required in order for the mod to work
COPYRIGHT
I used the models from JCarter426's modder's resource "JC's Cloaked Jedi Robes & Supermodel Port":
https://deadlystream.com/files/file/1379-jcs-cloaked-jedi-robes-supermodel-port-for-k1/
I have also utilized the following mods in my work with general permission (given in their "read me" files) from the authors to use their mods as long as they are given credit:
"New Male Caucasian Bearded PC Head" by SHB:
"You may use these skins etc. in your own mods without my expressed permission, as long as the original files stay intact, and proper credit is given."
https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/new-male-caucasian-bearded-pc-head
"Character Overhaul -Redux-" by ShiningRedHD:
"You are allowed to use the assets in this file without permission as long as you credit me"
https://www.nexusmods.com/kotor2/mods/1060
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
387 downloads
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Revamped FX
By olegkuz1997
Revamped FX
MOD AUTHOR: Olegkuz1997
FOR WHICH GAMES: For Star Wars Knights of the Old Republic 1-2
Description:
It's a fairly simple pak retexture of some of the game's (most notable) visuals. Some of them just don't look good, and some of them look downright awkward, which of course is forgiven for the game's seniority. I did it for myself, but who if anyone needs it, take it.
My personal goal was to update the quality of the effects without slipping into tastelessness and to keep them generally true to Bioware beautiful art design. The insides of the mod:
1. Sparks displayed during every combat action in the game look a more colorful (honeyed) and leave a small tracer as opposed to the pale yellow vanilla ones.
2. Lightning, Force Drain, etc. look a bit brighter, but generally with the same shape of the curves and colors (blue for Shock, purplish blue for Storm). Death Field color have been slighly corrected, and the shades are generally more compatible with each other. Also increased resolution of discharges on bodies.
3. Grenade blast marks look similar to the original ones, but with improved resolution and transparency.
4. Smoke became blacker and thicker.
5. Explosions became more decent, but this is just AI upscaling, not new textures. Maybe it's because I almost never use plasma grenades. Also replaced the texture of the droid fire gimmicks. Not perfect, heh, but at least it's not out of place.
6. The texture of the burning bodies became more sympotic thanks to transparency and less like a ridiculous orange shield.
7. The effects of the “fire sword” (Master Power Attack etc) are less intrusive, but the original idea and visual distinction are preserved.
8. Also various little things like blaster bolts, campfire, ice, carbonite etc.
Note:
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In the “Optional” folder there are alternative texture options, namely:
Spell outline without small lightning bolts in a circle, visually cleaner (fx_conjure).
Less intense fire blast texture. Matter of taste. I've been told it's less irritating to the eyes.
Textures of the starry sky and nebulas. Not exactly FX but because why not. That gets rid of the “checkerboard” arrangement of stars and has a deeper black tone.
Opengl32.dll - shader that increases the effect of bloom. Throw it into swkotor folder. All the above screenshots were made using it.
Installation:
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Drop tga and tpc files in your game’s Override folder.
To uninstall:
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Take them out again.
629 downloads
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Effixian's PMHB06 from K2 to K1
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHB06 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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This mod adds a male playable character; the black man with short dreadlocks from KotOR 2 (PMHB06).
Requested by EAF97.
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INSTALLATION
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Run the file "TSLPatcher - Install Effixian's PMHB06 from K2 to K1.exe".
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BUGS
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Like with some other head ports, there's a bit more mouth breathing than in K2. I think it's because of supermodel differences, not something I can fix.
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UNINSTALLING
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1. Remove the following files from your Override folder:
pmhb06FX.mdl
pmhb06FX.mdx
PMHB06FX.tga
PMHB06FX.txi
PMHB06FXd.tga
PMHB06FXd1.tga
PMHB06FXd2.tga
PMHB06FXd3.tga
po_PMHB06FX.tga
po_PMHB06FXd.tga
po_PMHB06FXd1.tga
po_PMHB06FXd2.tga
po_PMHB06FXd3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod will likely result in the later mods no longer being available in the game.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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Thanks to
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- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
63 downloads
0 comments
Submitted
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Canderous - voice & body replacement
By hauntorectic
Among some other small changes listed below, the primary goal of this mod is to give Canderous a more Mandalorian vibe by adding a new armoured body type and changing his voice to sound more like other Mandalorians in game.
Changes in game
Installation
Any other used mod should be installed before this one. If you have installed K1 Community Patch v1.10.0 or KotOR 1 Restoration 1.2, then before start this installation, put appropriate files from Compatibility_patches in tslpatchdata folder.
123 downloads
- canderous
- mandalorians
- (and 5 more)
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Mandalorian Spawn Fix
By GearHead
The Mandalorian ambushers on Lehon (Rakata Prime) now spawn further back so they can properly nuke you with grenades.
65 downloads
0 comments
Submitted