828 files
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kotor1 Balance in the Force
By Timbo
Balance in the Force
Balance in the force is a gameplay overhaul mod that provides a streamlined leveling experience that’s more in line with its sequel with some important departures. I've rebalanced the base weapon types and heavily increased the damage for ranged weapons. Not only does this keep ranged builds competitive with melee builds but it also makes the enemies more difficult.
Balance in the Force also contains a number of quality-of-life features. For example, all of the classes have been modernized to KotOR 2’s feat, force power, and attack bonus progression. Persuade is a class skill for the main character regardless of starting class. The Force Power and Alignment system gets an important revision. All characters have functional background feats that help to deepen the immersive roleplaying experience.
There are also several optional patches included that revert some of the more controversial changes made by this mod to allow for a more customized experience.
Full Change List
Optional Patches
Compatibility
Balance in the Force was expressly designed to be compatible with the KOTOR 1 Community Patch. The community patch is a compilation of new and previous community driven bug fixes. Another important mod is Kotor1 - Improved AI. It changes enemy and npc behaviors to actually use their upgraded powers, buffs, feats at their highest levels. It makes them apply buffs and use shields more frequently. Enemies will use lightsaber throw, force jump, and force breach now. I highly recommend both of these mods.
BitF should be compatible with all of the graphics mods as well as long as they don't also modify gameplay elements.
BitF is designed to be its own gameplay ecosystem so other gameplay mods aren't recommended and most likely aren't even compatible. You're welcome to try them at your own risk. I can't promise you that things will work correctly. The proper patching order for mods involving BitF is as follows:
1. KOTOR 1 Community Patch 2. Balance in the Force 3. Any optional BitF patches 4. Kotor1 - Improved AI 5. Any other mods.
Credits
Below is a list of the people whose tools or works were included with this mod.
Timbo: Balance in the Force mod author. Zoctavous and myself: Dantooine XP Boost scripting. JCarter426: Minimum level conditional dialogue scripting. Offthegridmorty and djh269: Bastila has TSL Battle Meditation Darth_Sapiens: KOTOR TOOL Fair Strides: TSL Patcher, TLKEd Cortisol: HoloPatcher & Holocron Toolset VarsityPuppet: 2DA Editor
Special Thanks…
Below is a list of authors’ whose mods inspired the ideas presented in Balance in the Force.
MoustacheVerte: K2-like Progression MoustacheVerte: Force Buffs Duration x2 Sdub: Immersive Feats Mod Sdub: Persuade Unlocked Captain Spoque: Weapon Damages Overhaul TK-664: Weapon Base Stats Re-balanced Elm: Kotor1 balanced force powers
Extra Special Thanks
These individuals have spent an unreasonable amount of time helping me with this mod.
Thor110 for teaching me how to do most of this. I could not have done any of this without him. Zoctavous for helping me gain a deeper understanding of this game’s scripting. Offthegridmorty for very patiently helping me incorporate Bastila has TSL Meditation into Balance in the Force. JayB33UK for patiently hunting down a persistent little bug that to my great shame, existed across multiple versions.1,075 downloads
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KotOR1 Droid Claw Fix
By GearHead
This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type.
166 downloads
0 comments
Submitted
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KotOR1 HK-47 Power Blast Fix
By GearHead
When HK-47 uses the power blast feat with 2 blaster pistols equipped only 1 shot is being fired, this mod fixes this issue, now 2 shots are being fired.
258 downloads
0 comments
Updated
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Build a Calo
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 22.03.2024
Pre-Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using any of JCarter426's Cloaked Jedi Robe mods, please ensure that his mods are installed before Build a Calo.
This mod is divided into two versions, the "Normal Versions" which uses the vanilla Calo Nord model and the "JC's Cloaked Robe Compatible version" which uses JC's Calo Nord hotfix model. If you plan on using the Cloaked Robes, install that mod before Build a Calo and use the "JC's Cloaked Robe Compatible version" of this mod, if you don't plan on using those mods then please use the "normal version" instead.
Installation:
Simply click on the INSTALL.exe and you'll be given two install options.
"Calo Nord Head & Body" will allow you to modify Calo Nord's head & body post-Taris.
"Calo Nord Body Only" will only allow you to modify Calo Nord's body post-Taris. This means the head texture you use on Taris will also appear post-Taris.
Calo Nord's post-Taris appearance will now use the skin "N_CaloNord02.tga" in the Override and "N_CaloNordH02.tga" if you used "Calo Nord Head & Body".
Once you've selected your desired option, click install then sit back and watch the TSLPatcher do its magic.
If you do nothing after installing this mod, Calo Nord will use SpaceAlex's brown outfit post-Taris from the K1EP.
You can install the "N_CaloNord02.tga" texture from the Optional Black Outfit folder to make Calo Nord's post-Taris outfit use Watcher07's black outfit (the same one recommended on the Kotor Mod Build website).
You can download other Calo Nord textures & rename them to make them work with Build a Calo. For example, if you download "Quanon's Calo Nord Skin" you can install the "GameLook" option first and this will replace Calo's appearance on Taris. If you open "QSLook" and rename the following files, placing these renamed files in the Override will instead replace Calo's appearance post-Taris:
N_CaloNord01.tga -------> N_CaloNord02.tga
N_CaloNord01.txi -------> N_CaloNord02.txi
N_CaloNordH01.tga -------> N_CaloNordH02.tga
N_CaloNordH01.txi -------> N_CaloNordH02.txi
This feature is intended to be customizable, instead of using Quanon's "GameLook" for Taris and "QSLook" post-Taris you can have it be reversed, or you could have Emperor Turnip's HD Calo Nord textures. Just remember to have the Taris skins set to 01 with the post-Taris skins set to 02 as shown above.
And remember, N_CaloNordH02.tga will ONLY work with the "Calo Nord Head & Body" installation option.
Description:
Calo Nord is a bounty hunter in Kotor who is iconic for his colorful attire. Throughout the years, mods have sprung up which alter Calo Nord's appearance by changing the overall color scheme of his outfit or by changing his entire style, in the early to late 2000s these modded skins used the default 512x512 resolution whilst newer mods made in the late 2010s & beyond use higher texture resolutions to add more detail to the skins.
2024 is the year which saw the release of N-DReW25's take on the character with his "Build a Calo" mod. Breaking with the tradition of crafting a new skin to add to the collection of other Calo Nord skins which have come & gone, I've instead chosen to craft an elaborate little mod which uses other people's Calo Nord reskins in a way never before seen.
The way "Build a Calo" works is that Calo Nord will appear on Taris with one set appearance, whilst after Taris he's wearing a different outfit. If you install this mod & boot up the game, Calo will wear his blue outfit on Taris whilst after Taris he'll wear a new brown outfit from the defunct K1 Enhancement Pack. If you choose to install the "Optional Black Outfit" AFTER installing Build a Calo, you'll have Calo use Watcher07's reskin (the same one from Snigaroo's Kotor Mod Build) after Taris.
Now, if you look at the screenshots on the Build a Calo mod page, you'll see that it's possible to install "Quanon's Calo Nord Skin" found on Deadlystream with the "Gamelook" version appearing on Taris whilst the "QsLook" version appearing after Taris. Before Build a Calo, you'd have to pick either "Gamelook" or "QsLook"... it was one or the other, but with Build a Calo you can now have both.
With this mod, you "Build" Calo Nord to your liking. Do you want to use both of Quanon's Calo Nord skins at once? Would you rather swap Quanon's Calo Nord skins so "QsLook" appears on Taris whilst "Gamelook" appears after Taris? Do you want to use Watcher07's black reskin on Taris whilst Calo uses the brown K1EP reskin after Taris?
Will you install the "Calo Nord Head & Body" version of Build a Calo and use Quanon's skins to change both Calo's outfit & head? Or will you customise Calo Nord even further? Would you rather install "Calo Nord Body Only" version of Build a Calo & use Quanon's "Gamelook" version of Calo Nord's head on both Taris & after whilst his body uses Emperor Turnip's HD Calo Nord outfit texture on Taris and Quanon's "QsLook" texture after Taris?
Or will new mods be published after Build a Calo? Maybe some new HD texutres for Calo Nord in the future may also be used alongside Build a Calo, maybe someone could make a "battle damaged" version of Calo Nord which can be used with this mod for his appearance after Taris.
The possibilities are endless!
Known Bugs:
If there are bugs feel free to report them to me on Deadlystream.
Incompatibilities:
Incompatible with any mods that change Calo Nord's model & character files post-Taris.
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
You are more then welcome to talor your Calo Nord reskins to be used alongside Build a Calo if you wish.
Thanks to:
SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource & for making the Calo Nord reskin included in said mod!
Watcher07: For making the Calo Nord Recolor mod!
Quanon: Whilst I did not use your skin in my mod, your Calo Nord reskins inspired me to make this mod in the first place!
JCarter426: For creating the Cloaked Robes mod & the hotfix for Calo Nord to make his character model work with the new supermodels of that mod. His hotfix for Calo Nord was included in Build a Calo for the sake of compatibility between our mods!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
76 downloads
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PLC_Sign
By Dark Hope
This mod will replace and update PLC_Sign texture files.
To Install
1. Download: PLC_Sign
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
347 downloads
0 comments
Submitted
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PLC_Desk
By Dark Hope
This mod will replace and update PLC_Desk1 texture files.
To Install
1. Download: PLC_Desk
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
326 downloads
0 comments
Submitted
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Star Forge Horde Spawn Intensity Changer
By GearHead
This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10.
Star Forge Horde Half - For people who are playing the game for the first time.
Star Forge Horde x2 - Jedi Knight difficulty.
Star Forge Horde x3 - Jedi Master difficulty.
Star Forge Horde x4 - Jedi Grand Master difficulty.
Star Forge Horde x5 - Chosen One difficulty.
Star Forge Horde x10 - You are insane.
94 downloads
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Jedi Sentinels Gain Sneak Attack
By djh269
Jedi Sentinels Gain Sneak Attack
By djh269
Date: 11.03.2024
Description:
- In TSL Jedi Watchmen/Sith Assassin classes are granted the Sneak Attack ability, as class stages goes Scoundrel>Jedi Sentinel>Jedi Watchmen/Sith Assassin I thought it'd be better to boost Jedi Sentinels with the feats, as they are the weakest Jedi class in my opinion
- Grants Jedi Sentinels the ability to use Sneak Attack level 1-10
- Grants Bastila 2 levels of Sneak Attack when you first recruit her as that's what a level 3 Sentinel gets
- Also changes Bastilas character to have Sneak Attack level 1-10 the second time you recruit her later in the game
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Mods used in screenshots:
Credits:
KOTOR Tool – Fred Tetra
Holopatcher – Cortisol
195 downloads
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Droid Overhaul
By djh269
Droid Overhaul 1.0
By djh269
Date: 12.03.2024
This comprises four separate mods as seen below:
TSL Droid Items Port
Description:
This ports most of the Droid TSL Items into K1 and distributes them across all planets found in K1.
Please see below for item stats:
Advanced Baragwin Droid Items V2
Description:
Back in 2004 Achilles released a mod called Advanced Baragwin Droid Upgrades found here: https://lucasforumsarchive.com/thread/135599#post-1. I wasn't on Lucasforums when it was still available and I wasn't able to download the mod from his website. 20 years later after the initial release I've decided to recreate it. This mod adds 9 Advanced Baragwin Droid items and 1 normal version of a Baragwin Droid item (Droid Interface).
Please see the below for item stats:
Droid Feat Gain and Skill Changes
Description:
- T3-M4 feat gain is now the same as Scouts (increased by 1 feat in total).
- T3-M4 now gains the same skills as a Scoundrel (increased by 4 skill points per level).
- HK-47 feat gain is now the same as Soldiers (increased by 11 feats in total).
Droid Feat Availability Change
Description:
- A small change to the feats that are available to both HK-47 & T3-M4.
- Changes the Blaster Integration feat description of T3-M4 to match up with his ability to use new larger blaster types.
- Grants Weapon Proficiency Blaster Rifle and Heavy weapons to T3-M4 at level 1 as per other characters.
This is a duplicate of my other mod found below, I wanted to have an all for one Droid Overhaul and decided to include the file within this mod, for the screenshots of the changes please refer to the below link:
https://deadlystream.com/files/file/2420-droid-feat-availability-change/
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Mod used in screenshots:
Credits:
Fred Tetra - KOTOR Tool
Cortisol - Holopatcher
Achilles - For his original mod
Offthegridmorty - For helping me fix the Droid Shock Arm item
124 downloads
0 comments
Updated
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LTS_EscapePod HD
By Dark Hope
New textures for Escape Pod. Resolution 2048x2048.
To Install
1. Download: LTS_EscapePod HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
496 downloads
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Non-game weapon
By Dark Hope
Created textures for non-game weapons based on two mods (Weapon Model Overhaul Texture Rework and High Quality Blasters for Modders).
To Install
1. Download: Non-game weapon
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
264 downloads
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Revan's Custom Fitted Robes
By GearHead
When you generate Revan's Robe on the Star Forge, the robe will be custom fitted to your character. For example, if your highest attribute is dexterity, you will get a robe with dexterity bonus. If something else is your highest attribute, you get a robe with that attribute. If you have multiple highest attributes, you get a robe with constitution bonus, more HP is always usefull. All robes are black, i hate the look of the brown version. Also no dark or light side requirements.
215 downloads
0 comments
Updated
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Jedi Armor
By djh269
Jedi Armor
By djh269
Date: 05.03.2024
Description:
- Adds 3 armors to the game that allows the use of force powers.
- Changes the stats for Bandors Armor and Exar Kuns armor to be balanced.
- Based upon: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-armors-no-force-power-restrictions by lactose_intolerant
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
152 downloads
0 comments
Updated
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K1 Loot Overhaul
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.1.3 Beta Release Date: 14.03.2024
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Simply click on the INSTALL.exe, click install and sit back and watch the TSLPatcher do its magic.
Description:
The Kotor games wouldn't be the same without the diverse array of items you can collect along your journey across the galaxy. With many of these items, you can mix and match your favorite items for the best defense or offense... or can you? A major problem I see in the first Kotor game is the distinct lack of loot drops... or more specifically, the lack of any "useful" loot drops.
A good example of this are the Hold Out Blasters, these blasters are small pistols that do 1-4 energy damage with a chance of stun. These unique blasters are weaker then normal blasters, but unlike normal blasters, Hold Out Blasters have that chance of stun. This *could* give the player a choice between more energy based danage VS a chance for stun, however, you can only obtain the Hold Out Blaster on Tatooine and Manaan via merchants... so by the time you even have a chance to get the weakest Hold Out Blaster it's already been outclassed by the stronger weapons you found earlier in the game.
Speaking of Hold Out Blasters, the strongest Hold Out Blaster is dropped via a mandatory enemy on Tatooine... this makes every other Hold Out Blaster in the game redundant, why even bother using any Hold Out Blaster when you can get the strongest one for free whereas the weaker ones are sold from merchants.
This same problem applies to the armor you can obtain as well. On Taris, you can obtain the Echani Fiber Armor relatively early in the game... this has one big problem though. Echani Fiber Armor is a Class 4 armor type, Class 4 armors are some of the lightest armors you can find in the game with the weakest armor that you first obtain being a standard Combat Suit with 4 defense bonus (hence why it's called a "class 4").
So you start the game with the weak Combat Suit and you can then obtain the Echani Fiber Armor before any other armor piece, but once you upgrade this armor it turns from a 5 defense bonus to a 7 defense bonus. You can upgrade this armor to max capacity before finishing Taris, and after doing so the Echani Fiber Armor becomes one of *the* strongest Class 4 armors in the game.
By obtaining this upgradeable armor so early, you no longer need to use the Zabrak Combat Suit, Echani Light Armor, Massassi Ceremonial Armor or the Cinnagar Weave Armor... and why would you? All those armors are weaker then the upgraded Echani Fiber Armor.
And all that's just the tip of the ice burg!
The K1 Loot Overhaul changes the loot of enemy drops, placeable objects, merchant inventories and even some quest rewards.
This mod will make your next playthrough very interesting as you'll have the opportunity to use items you might never have considered previously, this mod will make your next playthrough a challenge as some items you've grown to use might no longer be available as it once was in the vanilla game, this mod will give you a genuine reason to save your credits and buy from merchants. Even if you don't use the new items you encounter, you can certainly sell them to buy better equipment.
Known Bugs:
This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
Do note that this mod is a Beta, some loot choice you might find to be odd might've been intended. As such, I'm open to player feedback to improve the mod going forward!
Incompatibilities:
Incompatible with the Enhanced Merchants mod.
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
758 downloads
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Stunbaton HD
By Dark Hope
New textures. Resolution 1024x512. Edited model - DarthParametric
To Install
1. Download: Stunbaton HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
467 downloads
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Armor 7 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 7 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
722 downloads
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Jedi Choice Dialogue Enhancement
Jedi Choice Dialogue Enhancement
Author: Emperor Devon
Version: 1.00
File Name: Jedi Choice Dialogue Enhancement.zip
Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.
1. DESCRIPTION
The cheesiest three lines in KotOR for me are: "I want to be a Jedi Guardian!" "I want to be a Jedi Sentinel!" "I want to be a Jedi Consular!" They read like something an 11-year-old would yell. I can't take them seriously.
So, this mod replaces those three lines with nine different lines, which vary depending upon your PC's alignment.
Light Side
• "I would defend those who cannot defend themselves, Master Dorak. The Jedi Guardian's path calls to me."
• "I would uphold truth and justice, Master Dorak. The Jedi Sentinel's path calls to me."
• "I would serve the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
Neutral
• "I would take battle to the Sith, Master Dorak. The Jedi Guardian's path calls to me."
• "I would expose treachery wherever it may be found, Master Dorak. The Jedi Sentinel's path calls to me."
• "I would heed the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
Dark Side
• "I would destroy the Order's enemies, Master Dorak. The Jedi Guardian's path calls to me."
• "I would root out traitors wherever they hide, Master Dorak. The Jedi Sentinel's path calls to me."
• "The galaxy's lesser troubles are nothing before the Force, Master Dorak. The Jedi Consular's path calls to me."
2. COMPATIBILITY
There is another mod (whose name I forget) that replaces the "I want to be a Jedi <class>!" lines with "I wish to be a Jedi <class>." You'll have to pick between that mod and mine, as they modify the same dialogue file.
Otherwise, this mod is compatible with all other mods. That includes the several dialogue.tlk mods which modify your PC's dialogue options.
3. INSTALLATION
Copy the file to your override folder.
4. UNINSTALLATION
Delete the file from your override folder.
5. USAGE AND PERMISSIONS
You have my blessing to do whatever you want with this file. If you use it in another mod, or upload it to another website, please give me attribution for my work.
6. CREDITS
• Cortisol for developing the Holocron Toolset
• Deadly Stream for providing a continued home for KotOR modding
• tk102 for his dialogue editor
• Wine's developers for letting me run Windows tools over Ubuntu
• Wizard for continuing to maintain the Holocron Toolset
• BioWare and Obsidian for making great games that people still play 20+ years later.
7. LEGAL DISCLAIMER
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
479 downloads
0 comments
Updated
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Restored Rage Feat
By djh269
Restored Rage Feat
By djh269
Date: 22.02.2024
Description:
I was looking through k_inc_force.nss and I notice some leftover Force Powers / Feats and decided to restore Zaalbars Rage Feat.
Compatibility:
Compatible with any mods, if there's any issues please don't hesitate to contact me.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
114 downloads
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Geonosian Electro-Staff by Deadman into K1
By djh269
Geonosian Electro-Staff by Deadman into K1
By djh269
Date:18.02.2024
Description:
I have ported Geonosian Electro-Staff by Deadman into K1 and added the weapon to Marl, a thug in Daviks estate and on a Kashyyk Merchant.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
Deadman - For his original TSL mod.
Holopatcher - Cortisol
240 downloads
0 comments
Submitted
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Deadmans TFU Lightsaber pikes for K1 1.0
By djh269
Deadmans TFU Lightsaber pikes for K1 1.0
By djh269
Date:18.02.2024
Description:
As per request I have ported over Deadmans Saber pikes from TSL into K1. You can find the Pikes on one of Korribans merchants.
https://deadlystream.com/files/file/138-tfu-lightsaber-pikes-for-tsl/
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
Deadman - For the original TSL mod
Holopatcher - Cortisol
132 downloads
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TSL Style Energy Shield Absorption
By djh269
TSL Style Energy Shield Absorption
By djh269
Date:18.02.2024
Description:
Changes the absorption amount to be what TSL values are.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
53 downloads
0 comments
Submitted
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Baragwin Droid items and Energy Shield Description Fixes
By djh269
Baragwin Droid and Energy Shield Description Fixes
By djh269
Date:18.02.2024
Description:
A small changes to various Shields and Baragwin Droid item descriptions.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
37 downloads
0 comments
Submitted
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Droid Feat Availability Change
By djh269
Droid Feat Availability Change
By djh269
Date: 18.02.2024
Description:
- A small change to the feats that are available to both HK-47 & T3-M4.
- Changes the Blaster Integration feat desription of T3-M4 to match up with his ability to use new larger blaster types.
- Grants Weapon Proficiency Blaster Rifle and Heavy weapons to T3-M4 at level 1 as per other characters.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
88 downloads
0 comments
Updated
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Separate Force Whirlwind
By djh269
Separate Force whirlwind
By djh269
Date:17.02.2024
Description:
Makes the Whirlwind Force Power separate from the usual Force Push spell chain.
Compatibility:
Compatible with any mods that don't affect the Force Push - Force Whirlwind - Force Wave chain.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
132 downloads
0 comments
Submitted
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TSL Style Loading Screens
By Thor110
TSL Style Loading Screens for KotOR
I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
KotOR in TSL Trailer
Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
But people have their preferences, so who knows maybe someone will like this.
Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
Thanks & Enjoy
Installation
Copy files to the override folder.
Uninstallation
Delete files from the override folder.
Notes
The following three loading screens I did not make TSL version of yet.
load_chargen.tga ( Before Character Creation Screen )
load_swoop.tga ( Swoop Race Mini Game )
load_turret.tga ( Turret Mini Game )
Thor110
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