798 files

  1. Endar Spire Dialogue Enhancement

    I've always felt that the dialogue in Kotor was a little too simple and lacked much of the variety that Kotor II has.
     
    This mod adds a little more flavor to the Endar Spire by restructuring, altering and adding some dialogue options for the PC. For those of you looking for more substance in your mods I've also added some light and dark side points to certain dialogue options.
     
    You may notice that there are more dark side dialogue options than light side. This is because I believe in the Jedi teachings that the dark side is much easier to follow than the light. Although, I may come back and add more light side options in the future.
     
    This is my very first mod and took me a few hours so please leave me some feedback

    3,267 downloads

       (7 reviews)

    3 comments

    Submitted

  2. [K1] Taris Sith Base Dialogue Enhancement

    One of my favorite features of Kotor is the fact that the game allows a variety of responses from the PC. This mechanic allows us the players to create the PCs personality from the many different dialogue options that Bioware has provided for us.
     
    Unfortunately, due to the sheer number of conversations in the game, many of the side conversations are rather limited in options. This forced me to make up the PC's dialogue in my head and then select the most similar available dialogue.
     
    This mod makes adjustments and additions to some of the dialogue in the Sith base on Taris. I've given the PC more dialogue options, and moved around some of the NPC responses to more appropriate parts in the overall dialogue.
     
    I also feel that it is important to mention that none of the basic speaking NPC's scripts have changed, but they have been moved around. This is to prevent unvoiced lines from appearing in any of the dialogue.

    3,482 downloads

       (6 reviews)

    2 comments

    Submitted

  3. K1 Player Character Height Adjustment

    Name: KOTOR Main Character Height Adjustment
     
    Installation: Dump the files in your override.
     
    Description: For those who don't know, in Knights of the Old Republic, Your Player Character's height depends on what class you pick at the beginning of the game. Soldier is the tallest (PMBBL), Scout is in between (PMBBM), and Scoundrel is smallest (PMBBS). In TSL, however, you're stuck at Medium height no matter what (At least I think so.).
    Now, personally, I like my character's to be as tall as they can be, but I've also included files for if you want to be Medium, or Short.
    NOTE: These should only affect the models of YOUR character when they wear Armors, and Jedi robes. Does NOT affect Clothing, Underwear, or Revan/star Forge Robes

    2,161 downloads

       (4 reviews)

    6 comments

    Submitted

  4. K1 Main Menu Widescreen Fix - Revan Edition

    This is a companion to my  K1 Main Menu Widescreen Fix mod. In a similar manner, it adjusts the model file for K1's main menu so that it properly fills the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). It is designed to be used in conjunction with ndix UR’s KotOR High Resolution Menus mod (as pictured). But of course the major feature is that it swaps out Darth Malak for Darth Revan. There are four versions included:
    Version A uses the vanilla Revan N_DarthRevan01 texture, upscaled to 2048x2048. This texture will override the original and be used by the Revan stunt model (or flowing robes mods) during the game. Alternatively, the menu model will make use of any third party texture of the same name, should you prefer those. Version B uses a uniquely named texture, so it will not override the one used in-game, and the menu model will not make use of third party textures. Additionally, the envmap mask on this texture was adjusted to tone down the shininess of the chest and arms, as I found that a bit too overpowering. Version C uses a further modified version of B's texture to also adjust the colour of the helmet/mask visor to make it a little more apparent. Version D takes this a step further and adds a slight glow (self-illumination) to the visor.  
     
    Because the original vanilla background texture is very low resolution, it looks pretty terrible when scaled up to fullscreen at 1080 (or above). I created a new, higher resolution background texture that approximates the same look.
    Obviously this mod will not be compatible with any other mod that also alters/replaces the menu model (including my own - although the replacement KOTOR logos are compatible). As mentioned, it is intended to be used with ndix UR’s UI mod, and serves no real purpose without that mod.
    N.B.: This is NOT a widescreen mod! This is just an addition for when you are already using a widescreen mod like UniWS.
    Installation Instructions
    Extract the archive, navigate to the folder that contains your desired version, copy and paste the files into your Override folder, overwriting if prompted. If you are using version A and wish to use someone else's texture, don't copy N_DarthRevan01.tpc. Known Issues
    The crossed over belts lack a proper animation, so they are basically static. Even scaled up the Revan model lacks the shoulder width of the Malak model, so crossing the arms was a bit difficult to replicate. Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax. Thanks to @ndix UR for TGA2TPC. Thanks to @ebmar for enquiring about the feasibility of the Malak/Revan swap, leading me down the rabbit hole of actually making the mod.

    3,281 downloads

       (3 reviews)

    6 comments

    Updated

  5. Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)

    This mod changes the Dark Jedi appearance (male and female) from a skin tight jumpsuit to the TSL Knight robes (ported to K1 by JCarter). The hood and head of the original models have been retained, with the hood being worked into the torso mesh to make it a more natural looking extension of the cloak. Two extra masked head variants have also been added, ported from the TSL Dark Jedi/Assassins. The Dark Jedi you encounter throughout the game have had their appearances diversified between these three versions, along with swapping a few genders here and there. Additionally, the three Dark Jedi masters on the Star Forge have been given unique appearances.
    This mod takes advantage of the port of TSL’s robes added by @JCarter426’s mod “JC's Fashion Line I: Cloaked Jedi Robes for K1”. As such, that mod is a prerequisite. You must at the very least install the supermodels from JC's mod (S_FemaleXX/S_MaleXX), as this mod will not function correctly without those.
     
    Compatibility:
    As mentioned, the mod relies on JC's robes mod. As such, any other mod that alters the supermodels will not be compatible unless based on his supermodels. The mod changes the base vanilla appearances of the four male and one female Dark Jedi. It will not be compatible with any mods that alter those. The mod makes extensive module changes. Make sure that any mods that brute force MOD file installs, like NPC Overhaul or K1R, are installed first. Acknowledgements:
    Thanks to @JCarter426 for making the modder's resource used to make these robes available, for helping out with script edits for the Star Forge Deck 2/3 modules to diversify the random spawns, and tracking down the obscure spawn origin of one particular group Thanks to @Fair Strides for the edited version of TSLPatcher capable of handling duplicate filenames Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @Darth_Sapiens for the Cubemap Pack modder's resource Masks for two of the Masters on the Star Forge ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @akimbo73 for pointing out the TSLPatcher issue with the SF Deck 3 module

    5,410 downloads

       (3 reviews)

    30 comments

    Updated

  6. K1 GloomWalker/Twinkey Robe Pack

    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    KNIGHTS OF THE OLD REPUBLIC
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
     
     
    Title: GloomWalker's RobePack
    Author: TwinkeyRunaway
    Date Released: 8/11/12 (may vary depending on how long it takes kotor filefront to load it)
    Contact me at "www.youtube.com/user/twinkeyrunaway" if you want to ask for permission or stuff.
     
    Description: Well what we have here is 3 weeks of hard work, also known as the GloomWalker's Robepack. Originally intended
    to be called the TwinkeyRunaway pack(and for various reasons was changed) this is a pack 14 robes produced by myself in
    my free time. The models themselves aren’t changed but the skins and stats for the robes are. I wanted to use TSL patcher for this
    release, however I don't think everyone wants all the robes for the game. Instead I have them in separate folders so you can choose
    what you want. Each robe is different and provides something better than the original game robes. All robes are textured with the highest
    quality I can perform on my current laptop. I made sure they all have unique appearances and will look good on males/females.
    (or so says my beta testers :/ )
     
    All 14 robes have been beta tested and nerfed to the point to reasonable stats.
     
    To install, pick the robes you want and drop the contents into the override folder. For example If I want to install the 105th legion robes
    (found in the "105th Legion" folder) I go into the "105th Legion" folder and drop its contents into the "override" folder in your kotor main
    dictionary. After that start the game and load your savefile. Hit the tidal key " ` " button in game and type "giveitem g_a_jedirobe20" and
    then hit enter. Go into your inventory and see if it is there. Now to get the other robes, as I have said you need to pick and choose
    which ones you want from this pack and put them in the override folder, and you will notice they are all numbered with the uti files
    "g_a_jedirobeXX" with the XX's representing a number of 20-34. Doesn't take a rocket scientist to know that you type
    "giveitem g_a_jedirobeXX" with the XX's being replaced by the number of your robe.
     
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    Permissions:
    This is my first Robe pack and my first mod. I appreciate anyone who has downloaded this and it would encourage
    me to do more in the future if you guys gave feedback. You may not use these or any part of them to produce your own
    work. If I, Darth Jaden, Shem, inyri forge, LDR, varsitypuppet and others can make our own things, you can to. If you want to use these
    your going to have to ask and get my approved permission and give credit as well. Its pretty much what any modder would appreciate
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
     
    Included Robes/short descriptions:
     
    105th Jedi robes "g_a_jedirobe20"
    Descrition: 105th legion robes are my shout out to the 501st.
     
    Forest Robes "g_a_jedirobe21"
    Description: Camo type robes made to look like they are meant for forest type planets like kashyyyk.
     
    Lost Jedi Master robes "g_a_jedirobe22"
    Description: Old and beat up robes belonging to a lost jedi master. The force flows heavily through these.
     
    Scouting Robes "g_a_jedirobe23"
    Description: Spacer type jedi robe scheme. Sort of based on the scout class with a light tan type color scheme and custom logos.
     
    Jedi Hunter robes "g_a_jedirobe24"
    Description: The only sith robes included in this pack. But I must say these are problay one of the coolest looking ones.
     
    BioTech robes "g_a_jedirobe25"
    Description: Developed by republic scientists, this robe will give you good reistance against certain attacks while staying reasonable.
    Probaly the most cool looking on I made.
     
    Jedi Master Kaz robe "g_a_jedirobe26"
    Description: This belongs to a great jedi pilot. It has a very unique design.
     
    Fur Coated Robes "g_a_jedirobe27"
    Description: Furry type jedi robes made by wookies.
     
    Geroge Lucas Robes "g_a_jedirobe29"
    Description: A robe based on one of george lucas's plaid shirts.
     
    Spotted fur Robes "g_a_jedirobe30"
    Description: This robe is vibrant and shows the fashionable side of jedi robes
     
    Floral Art Jedi Robes "g_a_jedirobe31"
    Description: Based on chinese floral art, this robe will look most beautiful on a female. a darker version for males in conjunction.
     
    Mandolorian Jedi robes "g_a_jedirobe32"
    Description: Mandolorian type blood paint and symbol decorates this robe. It will give you reasonable strength.
     
    Scottish Pride Jedi robes "g_a_jedirobe33"
    Description: based on scottish plaids.
     
    DarthMalak robes "g_a_jedirobe34"
    Description: Re-textured and made to look like the dark lord himself made these for his followers.
     
     
     
    BetaTesters and requests by:
    DeadPixel
    Joe
    LDR
    Tom
    BigPhil
    DragonsEgg
    Dread Advocate
     
    Credits:
    Gloomwalkers for helping test out stuff
    My main man Jesus for keeping me going on this.
    Maxus for making the majority of textures for me to use.
    TwinkeyRunaway
    Deadpixel for helping with symbols
     
    visit gwtor.com/forums or http://www.youtube.com/user/GWGamerz for more cool stuff.
     
     
     
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT
    COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    711 downloads

       (4 reviews)

    3 comments

    Submitted

  7. Playable Mission Vao

    This mod will make Mission Vao a playable head at the game's start. It does not use the original head, but uses a Twi'lek head as the base to resemble her using parts of the original texture. This mod includes Sith Eyes and tattoos as you transition to the dark side. There are also custom portraits to reflect the head's transitions. Enjoy!

    741 downloads

       (1 review)

    0 comments

    Submitted

  8. [K1] Hi-Res Beam Effects

    Hi-Res Beam Effects for K1
    ==========================
    by Darth InSidious
    ==================
     
    Description
    -----------
    This mod replaces the Force Drain, cold ray, ion, and neural pacifier beam effects with higher resolution versions.
    The mod does not replace the Death Field or Force Lightning effects effects.
     
    Installation
    ------------
    Just drop the files fx_beam01, fx_beam02, fx_beam03, and Fx_Drain.tga in this archive into your Override folder.
     
    Uninstallation
    --------------
    Take the files out again.
     
    Legal Disclaimer
    ----------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    ----------
    Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    53,018 downloads

       (11 reviews)

    6 comments

    Updated

  9. Sleeveless 'Starkiller' Robes

    This mod replaces the default game male Jedi robe models with sleeveless ones, inspired by Starkiller’s robes
    in The Force Unleashed 2. The mod also reskins the Qel-Droma Robes for males so that they look more like
    the robes worn by Starkiller at the start of TFU2. These changes will only affect the PC and Jolee.
    Other characters will wear ‘sleeved’ robes as normal.

    696 downloads

       (3 reviews)

    0 comments

    Submitted

  10. Weapon Model Overhaul Texture Rework

    The goal of the Weapon Model Overhaul Texture Rework is to make use of wonderfully made weapon models, created by Toasty Fresh, in order to replace the vanilla weapons models and textures with high quality, high resolution ones, that still look and feel like the original game's weapons.
     
    NOTE: THIS MOD NEEDS TOASTY FRESH'S WEAPON MODEL OVERHAUL IN ORDER TO WORK PROPERLY! INSTALL IT FIRST! DOWNLOAD HERE: http://www.lucasforums.com/showthread.php?t=213484

    10,432 downloads

       (16 reviews)

    35 comments

    Submitted

  11. Broken Bottle for KotOR

    Long, long ago, I made a mod called "Broken Bottle" for TSL. This is the very, very delayed K1 version.
     
    Darth Insidious' Broken Bottle
    ------------------------------
     
    Description:
    ------------
     
    Bludgeoning Damage Bonus +2
    On Hit Attribute Damage Constitution DC10
    Attack Penalty -1
    Attribute Penalty Dexterity -10
    Decreased Skill Modifier Awareness -2
    Reduced Saving Throws Reflex -4
     
    The weapon has been equipped to the drunks in the Taris Upper City. To get in game type "di_bottle1" into the console, without the quotes.
     
     
    A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.
     
    The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
    in the right hands it can be a devastating weapon.
     
    Installation:
    -------------
    Place all the files in the archive except this file into the Override folder in your SWKotOR folder.
     
    Uninstallation:
    ---------------
    Remove the aforementioned files.
     
    Contact
    -------
    Got an issue with the mod? Object to its existence? Don't like the colour? Contact me either at www.lucasforums.com, or by emailing cringe909@hotmail.com
     
    Legal Disclaimer:
    -----------------
    All materials and copyrights belong to LucasArts and Bioware.
    KotOR Tool belongs to Fred Tetra, and NWNNSSCOMP belongs to Edward T. Smith.
    Also, if you're going to re-use this, or any part of this mod in another
    mod and upload that mod somewhere, you MUST seek my permission first. In the
    unlikely event that I say no, don't go ahead and upload it anyway.
    That is a sure-fire way to annoy me. Likewise if you intend to upload this mod
    anywhere other than where it is now.
     
     
    Thanks to:
    ----------
    Darth333 for her scripting advice and tutorials,
    T7Nowhere for his modelling tutorial,
    The kind members of Holowan Labs,
    LucasArts, Obsidian Entertainment and Bioware, for their truly brilliant Knights of the Old Republic franchise.

    337 downloads

       (1 review)

    1 comment

    Updated

  12. Exar Kun Battle-suit

    -------------
    Exar Kun battle Suit: Exar Kun Light Battle armour re-texture and stats modification.
    by Xavier1985 (Ross jackson) ross.jackson1985@hotmail.co.uk
    -------------
     
     
    i was always displeased at Bioware's attempt at Exxar Kun's suit,
    it was dissaponting to say the least. So i decided to re-texture the current
    one to be mmore fittng in a Cannon sense.
     
    -------------
    Description:
    -------------
     
    Re-textured and enhanced version of the "Exar Kun Light Battle Suit"
     
    see screen shots for visual.
     
    The stats altered and added are as follows:
     
    Defense Bonus: 9
     
    Max Dexterity Bonus: +3
     
    +3 vs. Light side
     
    +3 vs. dark side
     
    Skills:
     
    Persuade +3
     
    Awareness +3
     
    Bonus feat:
     
    weapon focus, proficiency & Specialization - Lightsaber
     
    two weapon fighting, improved two weapon fighting, master two weapon fighting.
     
    Strenght +4
     
    Charisma +4
     
     
    -------------
    Install:
    -------------
    Extract all files to the "override" directory
     
    -------------
    Uninstall:
    -------------
     
    Delete the following files from the override directory:
     
    g_a_class6006
     
    ia_class6_006
     
    PFBE06
     
    PMBE06
     
     
    -------------
    Where to find the armour?:
    -------------
     
    if you wsh to get it legit style, it is in the vendor on the yavin 4 station.
     
    if you wsh to get it there and then, type the follow into the console:
     
    giveitem g_a_class6006
     
    -------------
    Permission:
    -------------
     
    You may NOT re-upload on any other site with out my permission
     
    You MAY use this in any mods you wish to make, but you must gain permission from me first. (email below)
     
    You may NOT alter the mod with out my permission.
     
    -Xavier1985
    ross.jackson1985@hotmail.co.uk

    1,026 downloads

       (3 reviews)

    7 comments

    Updated

  13. VP's Hi Poly Tin Cans - KotOR 1

    Update:
     
    - I fixed some of the geometry on the hilts so they look a bit cleaner
    - Also threw in Malak's lightsaber hilt for good measure
     

    Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy.

    6,196 downloads

       (13 reviews)

    5 comments

    Updated

  14. KotOR Skills Rebalancing Mod

    This is my first mod for a KotOR game, I started modding about a week ago after several years of mod using beacuse of various things I wanted in a mod but hadn't been done yet, so I decided to learn so I could do them myself. One main one was this. I always felt the sentinel was a bit imbalanced in K1, that the measly 1 extra skill point didn't make up for what was lost in the way of combat and force. Plus the fact that the only combination to get all 8 class skills required the consular, when the sentinel was supposedly the skill focused class....
     
    Anywho, this started off as a little mod to tweak the class skills and skill points of the sentinel for me to use, I wasn't originally intending for it to be big enough to upload, but it kind of snowballed. Now it changes skill point gains and class skills for all the classes, with K2 as a guideline. It couldn't be exactly the same, mainly beacuse the way K2 uses the intelligence modifier is different, and it has class skill feats, whereas K1 uses the base class/jedi class combination to determine class skills. However, I do think the skills are more balanced overall now, though this is still a Beta, and I've only tested it with the sentinel, so it may need a bit more tweaking to get the balance right. Overall, I've changed not just the jedi classes for better balance, but the base classes too, mostly to help balance the jedi classes as the input base class does determine a few things in the way of skills, and partly to balance them better, as I always felt the scout and scoundrel didn't have quite enough "skill power" to make up for their lack of combat skills compared to the soldier. The readme has complete details on all the changes.
     
    Something else included with this mod is a fix for the droid class feat gains, done so the rebalance with their skills could be accurate, as in vanilla, just like K2, the feat gains are the wrong way round, with expert droid gaining more than combat droid, so a fix for that is included. As mentioned, I've tweaked the droid skills too, again, see the readme for exact details. Please note that this fix is optional, but recommended, otherwise the droid classes will be a tad imbalanced
     
    A little bonus, entirely optional, which again started out just for the sentinel to help with the balance and snowballed, is 2 unique items for each class. Originally it was a couple of special stealth units for the sentinel to reflect the skill balancing, think K2 Watchman, but I decided to give the other 2 classes a little something extra too, hopefully they won't be too imbalanced, but this is still a beta. In short, you'll only get the 2 items for your class in a single playthrough, and they are class restricted. First is from Zhar after dealing with Juhani one way or another, the second is in the temple catacombs on the unknown world. Consular gets a couple of special armbands, and guardian gets a couple of special saber crystals. Again, this is an entirely optional bonus included in a separate folder, so it's easy to just install the rebalance, which is the main purpose of this mod.
     
    The readme has all of the details, but that's the brief summary. I'd very much appreciate feedback and any discovered bugs, though I have tested it thoroughly twice, the latter with K1R installed too, and had feedback from others who have used it, obviously that doesn't mean there aren't any bugs
     
    One last thing I'd like to point out is that, apart from the droid feat gain fix, feats and force powers haven't been modified at all. This is a skill rebalancing mod.
     
    Enjoy
     
    Any mod compatibility you'd like to know about, please ask, taking requests for that now I've finished a playthrough with this mod and K1R.

    3,251 downloads

       (5 reviews)

    6 comments

    Updated

  15. Blaster Pistol Enhancement

    I recently showed off some screenshots of enhanced blaster pistols using Captain Hair's blaster pistol model over on Lucas Forums. The goal of this mod is to finish, in a sense, what Captain Hair started with the blasters and make all blaster pistols in both KotOR 1 and KotOR 2 of high quality. When reskinning for the blasters I attempted to match them as closely as possible to their default icons within the game. Anyway, without Captain Hair this mod wouldn't exist so a big thanks to him.

    6,239 downloads

       (16 reviews)

    9 comments

    Updated

  16. Visually Distinctive WeaponTypes

    This mod is actually quite old. I submitted it a while ago for testing purposes, but never got to actually uploading it for DS.
     
    Basically it's a retexture of all of the different weapon's effects for each ammo type. Each bolt is customized so that no longer do the disruptor and ion weapons have the same muted white blob. After a little while, I also got into editing the bowcaster as well, so now it has something more akin to its appearance on the Jedi Knight games. All of the weapon's effects are edited.
     
    Installation:
    This mod uses the TSLPatcher to install, so just follow the instructions and it'll do its thing.
     
    <</ Notes for update for 1.1
    There were a few files that I somehow forgot to include in the original installation TSLPatcher.
    So if you already installed my version 1.0 of this mod, I have included in this download the fixed files
    to be dropped into the Override, so that you won't have to reinstall this mod.
    However, the TSLPatcher will now install everything properly as well.
    Uninstallation:
    Replace the ammunitiontype.2da in the override with the one found in the TSLPatcher backup folder and delete the files listed in the tslpatchdata from the override as well
     
    Permission:
    Please don't this in your mod without my permission
     
    Thanks:
    Adobe for the Photoshop, Lucasarts and Obsidian for making Kotor 2; with which none of this would be possible,
    Mav for his easy to use and informative TSL Blaster Bolt Retexturing Tutorial link:http://www.lucasforums.com/showthread.php?t=168268
    , FairStrides for his input and initial testing
    , SithHolocron for the assistance and advice
    , The rest of the DeadlyStream community for remaining helpful and supportive for all of this time,
    and George Lucas for creating Star Wars in the first place

    3,976 downloads

       (9 reviews)

    6 comments

    Updated

  17. PC Response Moderation

    Author:
    Kainzorus Prime
     
    Mod Name:
    PC Response Moderation
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations.
    The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions.
    The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child.
     
    This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones.
     
    2. Instalation:
    =========
    Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes.
     
    3. Usage
    =========
    The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder.
     
    4. REMOVAL:
    ===========
    Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de
     
    Replace the modded file with the one downloaded from the link above.
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    6. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    25,291 downloads

       (21 reviews)

    35 comments

    Updated

  18. Korriban/Manaan Music Fix

    Author:
    Kainzorus Prime
     
    Mod Name:
    Korriban/Manaan Music Fix
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
    The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
    Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
     
    This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
     
    2. Installation:
    =========
    Run the patcher and let it do its magic.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    Zbyl2 - Patcher help.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    Author:
    Kainzorus Prime
     
    Mod Name:
    Korriban/Manaan Music Fix
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
    The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
    Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
     
    This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
     
    2. Installation:
    =========
    Run the patcher and let it do its magic.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    12,490 downloads

       (8 reviews)

    2 comments

    Submitted

  19. Classes, Feats, Powers, and Skills Tweak

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher.
     
    Changes
     
    1. Soldier’s Base Skill Points increased from 2 to 4.
    2. Jedi Consular’s Base Skill Points increased from 2 to 6.
    3. Jedi Guardian’s Base Skill Points increased from 2 to 4.
    4. Jedi Sentinel’s Base Skill Points increased from 4 to 8.
    5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20.
    6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20.
    7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20.
    8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20.
    9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20.
    10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20.
    11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20.
    12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20.
    13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class.
    14. T3-M4 (Expert Droid Class) granted 2 extra feats.
    15. Scoundrels gain Treat Injury as a Class Skill.
    16. Protagonist Soldier & Scout gain Persuade as a Class Skill.
    17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up.
    18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).

    6,736 downloads

       (8 reviews)

    2 comments

    Updated

  20. SpaceAlex's K1EP - Invisible Head Fix

    So, not too long ago, SpaceAlex released his long-awaited K1 Enhancement Pack to the public as a modder's resource. However, for those wishing to use it as just a mod, not a resource, it was frustrating to discover that some heads had been rendered invisible by some head models being missing. With this little fix (installed by the TSL Patcher) I have corrected the missing head problem.

    2,257 downloads

       (6 reviews)

    3 comments

    Submitted

  21. Sith Stalker

    DESCRIPTION: Adds a custom charachter to the Endar Spire and new suit for the PC...
     
    INSTALLATION INSTRUCTIONS: Run the patcher… After it has finished you will need to go to the "Streamwaves" folder copy the file "qgss01" from "For mo1aa" into "mo1aa" in your KotOR directory which will something like either of the following;
     
    C:\Program Files (x86)\LucasArts\SWKotOR\streamwaves\m01aa
    or
    C:\Program Files (x86)\Steam\steamapps\common\swkotor\streamwaves\m01aa
     
    Once that is done the mod is installed... Enjoy
     
    AUTHORS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
    EMAIL: contact via release thread at www.lucasforums.com- KotOR section or at the Deadly Stream release thread
    NAME: Sith Stalker
    CREDITS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet
    FILENAME: SithStalker
    FILE SIZE: Around 5MB Unzipped
    DATE RELEASED: 27/10/2013
     
    COMMENTS: Many thanks to all the different modders involved in creating this mod, it will be aprt of Force Fashion K1, but for now this is a taster;I should of released this much sooner than I did, sorry to all the others who contributed to the mod; especially Qui-Gon Glenn. I'm still reacquainting myself with TSLpatcher so am hoping to create a better installer soon, however this has been waiting too long to be released...
     
    BUGS: Hopefully none.
     
    PERMISSIONS: Credit must be given to all the above authors.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
    THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
    RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,044 downloads

       (3 reviews)

    7 comments

    Submitted

  22. HD Carth Onasi

    This mod will replace and update Carth Onasi texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.

    39,397 downloads

       (14 reviews)

    7 comments

    Updated

  23. canon revan's hair for default's faces

    With this modification you can role-play and make as if your favorite Revan's face would grow hair during his adventure. To use the head models just put the files that you want in your override folder from Kotor 1.
     
    Both sides have been tested by me without any bugs, but I don't know if there may be any conflict in the long run.
    You can also use any custom skin from the default heads with this mod, there is no problem because it uses the PMC04 skin for the hair.
     
    If there is any bug please contact me on lucasforums.
     
    Credits to all the people who have done tutorials on modifying Kotor, thanks to them this conversion was possible.

    2,312 downloads

       (4 reviews)

    2 comments

    Submitted

  24. Four Force Powers

    This mod adds four new, three-tier Force Powers to KotOR - Rage, Scorch, Revitalise and Floating Lightsabres. 1 is Light Side, 1 is Dark Side, and there are two Universal Force Powers.
     
    You may recognise a few of these names from TSL or Jedi Academy, and that's because I have now recreated them for K1.
     
    Rage: Dark Side power, available at Level 13. Gives the user a bonus of +4 to Strength, +3 to Dexterity,+2 to Constitution for 20 seconds and a 50% speed bonus, while there is also a penalty of -3 to Intelligence, -2 to Wisdom, -1 to Charisma; after that the character's FPs are severely depleted, as are the character's VPs. Further, the penalties to Wisdom/Intelligence/Charisma remain, and the bonuses to Strength, Dexterity and Constitution are now penalties for 10 seconds.
     
    Knight Rage: Dark Side power, available at Level 16. Same as above, but the bonuses have increased to +4 STR, +4 DEX, +3 CON, and the penalty has increased to -4 STR, -3 DEX, -3 CON; the WIS/INT/CHA penalties remain the same.
     
    Master Rage: Dark Side power, available at Level 19. Same as above, but the bonuses have increased to STR +5, DEX +4, CON +4; the penalties remain the same.
     
    Revitalise: Light Side power, available at Level 9. Allows you to restore to life any non-droid party member killed in combat, restoring 10 VPs.
     
    Knight Revitalise: Light Side power, available at Level 12. Same as above, but will restore 20 VPs.
     
    Master Revitalise: Light Side power, available at Level 15. Same as above, but will restore 30 VPs.
     
    Scorch: Universal power, available at Level 9. Projects a spray of flame at the target, causing damage.
     
    Knight Scorch: Universal power, available at Level 12. Same as above, but does twice the damage.
     
    Master Scorch: Universal power, available at Level 15. Same as above Scorch, but does three times the damage.
     
    Floating Lightsabres I: Universal power, available at Level 10. Spawns a single lightsabre, to help you in combat, which lasts for 20 seconds . Without giving too much away, this should remind people who've played TSL of the final battle...These sabres will be a different colour depending on your alignment if you are Light Side – blue for guardians, green for consulars, yellow for sentinels, or red if you are Dark Side.
     
    Floating Lightsabres II: Universal power available at Level 13. Same as above, but spawns two lightsabres, which last for 30 seconds.
     
    Floating Lightsabres III: Universal power available at Level 16. Same as above, but spawns three lightsabres, which last for 40 seconds.
     
     
    Known Bugs:
    -The floating lightsabres have humanoid shadows. Sorry, but this seems to be someting to do with the game engine itself...
    -Some people - those with Radeon graphics cards, in particular - may run into some graphical issues - namely, the lightsabres appearing to have an all-black 'body'. I've tried to get rid of this effect, but have had no luck so far.
    -For some reason, I occasionally have problems with the KotOR Tool .utc editor when I use this mod. This may just be a problem for
    my system, though.

    5,185 downloads

       (8 reviews)

    5 comments

    Submitted

  25. Korriban Academy Workbench

    A little while ago it struck me - The Dantooine Jedi academy has a workbench,
    but the Korriban Academy didn't, which can be very inconvenient. In fact, there
    wasn't one on all Korriban.
     
    This mod fixes all that! Now there is a workbench in the little room which leads
    to the Valley of the Dark Lords. It's just on the left as you come in.
     
    The only mod conflict that there might be is if someone else's mod modifies Master
    Uthar's dialogue.

    26,683 downloads

       (5 reviews)

    7 comments

    Submitted