834 files
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[K1] Recruit Master Vandar
[K1] Recruit Master Vandar Mod
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Description:
This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities.
It has been tested and works fine.
This mod is compatible with K1R!
Player Guide:
In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that.
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_vandar.ncs
p_vandar.utc
po_pvandar.tga
po_pvandar3.tga
po_pvandar3e.tga
portraits.2da
rec_vandar.ncs
vandar_dlg.dlg
dan13_vandar.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_vandar.ncs
p_vandar.utc
po_pvandar.tga
po_pvandar3.tga
po_pvandar3e.tga
rec_vandar.ncs
vandar_dlg.dlg
dan13_vandar.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Vandar.rar
238 downloads
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Darth Nihilus K1 Port
By Alvar007
Darth Nihilus K1 Port
By Alvar007
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DESCRIPTION: This mod allows you to play as the Sith Lord Darth Nihilus from TSL. There is also a custom item robe that you can equip to play as him whenever you want in the game.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
To use the custom item you need to enable cheats and type "giveitem darthnihilus_k1" without quotes in the console.
COMPATIBILITY: The item will only work if you didn't modify your appearance.2da before installing this mod. Otherwise you can change the .uti manually to make it work: just open the .uti with K-GFF Editor and change the "subtype" value in the second STRUCT ID inside PropertiesList (the one that has the PropertyName as 59 and not the other one with a value of 1 in that field) from 509 to whatever the row label is in your appearance.2da file. You will have to open it with Kotor Tool after patching it to know this.
BUGS: This mod does not have character selection support because the model disappears after the first cutscene.
CREDITS: Huge thanks to Ӄhrizby for letting me use his Darth Nihilus Animation Fix in this mod.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
900 downloads
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[K1] Recruit Griff
[K1] Recruit Griff Mod
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Description:
This mod allows You to recruit Griff, Mission's brother. It adds him as a party member and also adds a few conversation lines with him. He replaces Zaalbar as a companion aboard the Ebon Hawk.
It has been tested and works fine.
This mod is compatible with K1R!
Player Guide:
In order to recruit Griff, You must find him in the Czerke Office on Tatooine, after You have rescued him from the Sand People Enclave. You must give him the Tach Gland and 200 Credits in order to trigger the recruit option!
Make sure to level him up manually, in order to unlock the Armour feats, otherwise if You auto level him up You will not get those feats and he will be unable to wear armour!
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Griff mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_griff.ncs
p_griff.utc
po_pgriff.tga
po_pgriff3.tga
po_pgriff3e.tga
portraits.2da
rec_griff.ncs
griff_dlg.dlg
tat17_griff.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_griff.ncs
p_griff.utc
po_pgriff.tga
po_pgriff3.tga
po_pgriff3e.tga
portraits.2da
rec_griff.ncs
griff_dlg.dlg
tat17_griff.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Griff.rar
167 downloads
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[K1] Recruit Selven
[K1] Recruit Selven Mod
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Description:
This mod allows You to recruit Selven, the bounty huntress from Taris, Lower City Appartments. It adds her as a party member and also adds a few conversation lines with her. She replaces Juhani as a companion aboard the Ebon Hawk.
It has been tested and works fine.
This mod is compatible with K1R!
I hope You enjoy it.
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Installation:
It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Selven mod and then reinstall the other mods again!
To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
You should have the following files inside your swkotor/Override folder:
bye_selven.ncs
p_selven.utc
po_pselven.tga
po_pselven3.tga
po_pselven3e.tga
portraits.2da
rec_selven.ncs
selven_dlg.dlg
tar03_selven031.dlg
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
bye_selven.ncs
p_selven.utc
po_pselven.tga
po_pselven3.tga
po_pselven3e.tga
rec_selven.ncs
selven_dlg.dlg
tar03_selven031.dlg
Do not delete the portraits.2da file, because it could be used by other mods!
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
Here is a savegame for You to quickly try out the mod
Before Recruit Selven.rar
462 downloads
0 comments
Updated
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Extensive Difficulty Overhaul
By Zulkain
*READ FIRST* - I have removed the initial release after discovering some serious bugs. I have found the issue and will release a new version each time I finishing checking a planet for bugs. The current version only increases the difficulty for The Endar Spire.
*UPDATE* 4/1/2020 - I am almost finished with Taris and will be uploading soon. The rest won't take as long considering that I am in the US in an area under stay at home orders due to the coronavirus outbreak. So I have plenty of time to mod since I can't go to work for awhile now. This mod is dedicated to Amy, the most beautiful woman I've ever met. God bless and stay safe everyone!
Info: This mod increases the difficulty of every single enemy in the game. I have went through every area and increased the stats of each enemy individually, allowing for an extremely flexible and personalized stat boost. This mod doesn't increase the damage multiplier and can be used with mods that add or change difficulty options. Exact details on what was increased can be found in the Readme file.
Based on an enemy's Challenge Rating, I increased the following stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Fortitude/Will/Reflex Saves, AC and HP.
Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Impossible Mode Restored)
https://deadlystream.com/files/file/1684-level-up-rate/
https://deadlystream.com/files/file/1670-impossible-mode-restored/
Installation: Take all files from the Regular Enemy Overhaul folder and place them in your Override folder. Take all the files from your preferred Boss and Malak package and place them in your Override folder as well.
Compatibility: Compatible with all mods, just be sure that you skip any files it asks you to replace. This will keep any files changed by other mods intact, just be aware that these characters will not have the increased stats from my mod.
Mod Packages
Regular Package (Use in conjunction with a Boss and Malak Overhaul)
Regular Enemy Overhaul: All non-boss enemies stats increased according to Challenge Rating.
Boss Packages (Use only one of the Boss Overhauls)
Boss Overhaul: All bosses stats increased according to Challenge Rating+5.
Boss Overhaul Double HP: All bosses stats increased according to Challenge Rating+5 and then doubling HP.
Malak Packages (Use only one of the Malak Overhauls)
CR+5: All instances of Malak throughout the game have increased stats according to Challenge Rating+5.
CR+5/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+5 and his HP is doubled.
CR+10: All instances of Malak throughout the game have increased stats according to Challenge Rating+10.
CR+10/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+10 and his HP is doubled.
331 downloads
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Level Up Rate
By Zulkain
Info: This mod increases the amount of EXP needed per level to level up. Made for use in mod builds which extent the game and add extra content or for people looking to add an extra challenge.
Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Impossible Mode Restored and Extensive Difficulty Overhaul)
https://deadlystream.com/files/file/1670-impossible-mode-restored
https://deadlystream.com/files/file/1685-extensive-difficulty-overhaul/
Mod Packages
Default: Default EXP needed per level
Extra 1000: Extra 1000 needed per level
Extra 2500: Extra 2500 needed per level
Double: Double EXP Needed per level
EXP needed to reach level 2 remains the same for all packages due to the forced level up.
Installation: Chose which package you want and copy the file "exptable" into your Override Folder.
Compatibility: Compatible with all mods that don't add or edit the EXP Table file.
622 downloads
0 comments
Updated
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Impossible Mode Restored
By Zulkain
Info: This mod restores Impossible difficulty for use in builds without K1R, although it can be used with K1R if you wish to use the Hardcore or Extreme package. As a bonus, I have included brand new Hardcore and Extreme difficulty packages, each with 3 new difficulty options that give a whole new meaning to the term Impossible Mode. These packages are for use with modded characters who still crave a challenge.
Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Extensive Difficulty Overhaul)
https://deadlystream.com/files/file/1684-level-up-rate/
https://deadlystream.com/files/file/1685-extensive-difficulty-overhaul/
Mod Packages
Default: Easy (x0.5) Normal (x1.0) Difficult (x1.5)
Impossible: Easy (x0.5) Normal (x1.0) Difficult (x1.5) Impossible (x3.0)
Hardcore: Cautious (x1.0) Soldier (x2.5) Insanity (x5.0) Impossible (x10.0)
Extreme: Impossible (x25.0) Horror (x50.0) Death (x75) Instant Death (x100)
Installation: Chose which package you want and copy the file "difficultyopt" into your Override Folder and the new options will show up the next time you open the game.
Compatibility: Compatible with all mods that don't add or edit the difficulty options file.
869 downloads
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Juhani Appearance Overhaul
By Stormie97
Description
This mod aims to completely change Juhani's appearance and to bring it close to artist Corbin Hunter's redesign of the character. As a result, her head has been significantly reshaped and slightly retextured. An all-new body model was created and hand-painted from scratch. A new custom lightsaber has been created as well.
As several aspects of Juhani have been changed, this mod has been divided into four editions to accomodate the final user's preferences:
1. An All-in-one edition which includes all the changes to bring her close to Corbin Hunter's vision of the character.
2. A head-only edition, which only includes Juhani's revamped head.
3. A body and lightsaber edition, which includes her new body model and lightsaber.
4. Finally, a head and lightsaber edition, which includes her new head model and lightsaber.
Please refer to the included images in the 'Editions reference pictures' folder included in the archive to help you determine your preferred edition.
Installation
1. Extract the archive's content somewhere on your computer.
2. Double-click the "Juhani Appearance Overhaul.exe" file.
3. Choose an edition to install. Refer to the images included in the 'Editions reference pictures' folder to determine which one you prefer.
4. Click on the "Install Now" button once you're ready. The installer will try to locate your game installation directory. If it can't find it on its own, direct the installer to the correct location.
5. The installer will proceed to install the mod's files into your Override folder. Once it's finished, you may exit the installer and launch the game.
IMPORTANT
If you choose an edition that includes Juhani's new body model and lightsaber:
Juhani will have her new items only if you are using a save that is prior to the moment she joins your party right before leaving Daantoine. If you are past that point in your playthrough, she won't have her new items. You can get them using KSE or via entering the following commands in the in-game console:
⦁ giveitem j_juhsaber01
⦁ giveitem j_juhbody01
CREDITS
Original design by Corbin Hunter: Artstation link
This mod uses JC’s TSL Supermodel port in order to animate the skirt.
SPECIAL THANKS to
Artist Corbin Hunter for granting me permission to use this concept art
@DarthParametric for his help and advice throughout the development process
@bead-v for the incredible tools MDLEdit and KoTORMax
17,685 downloads
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[K1] Improved dialog.tlk
By KnifeMaster
** Improved K1 dialog.tlk compiled by KnifeMaster, with huge contributions from Gimmick5000, Salk, Kainzorus Prime and DarthParametric **
This mod attempts to fix all known typos, subtitle mismatches, bad punctuation and other grammatical sloppiness found in the first KotOR game. I'd like to give a huge thanks to Gimmick5000 for discovering the overwhelming majority of these issues while working on his "eXtensive Dialog Overhaul" mod, and Fair Strides for his TLK>TXT tool. Gimmick's "eXtensive" project aims to replace a lot of player responses, though, while this one keeps those as is... sort of. Kainzorus Prime was kind enough to let me use his "PC Response Moderation" as the basis for this mod, which is a massive improvement over Bioware's player responses. If you're interested in Gimmick's dialog overhaul, be sure to follow it here:
https://deadlystream.com/topic/7022-extensive-dialog-overhaul-beta-for-kotor-103/
Quite a few corrections were also made by Salk, DarthParametric, ebmar and myself, but unfortunately I don't have a complete list of fixes. Most of the issues are listed in Gimmick's thread, and a few more can be found here:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/148
I'm sure there are still errors out there, but hundreds upon hundreds, if not thousands have been fixed. To install, simply replace the stock dialog.tlk file in your "swkotor" folder with this one. I highly recommend using this mod on a clean install of the game. And, of course, INSTALL THIS BEFORE any other mods that alter KotOR's dialog.tlk. It should be compatible with K1R, but you must install K1R afterwards.
So, in summary: lots of typos and subtitle mismatches fixed, no more double, triple or quadruple (yes really) exclamation or question marks, dashes ( - ) used less liberally and a few awful run-on sentences have been reworked. Enjoy, and feel free to report any issues on the download page.
3,503 downloads
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Grif Vindh's Roleplay Padawan Mod
By JumpStationZ
Part of the...
Roleplay Padawan Mod by Grif Vindh
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Version 1.0, 7 October 2004
Introduction
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This mod is based on Achilles' excellent Padawan Mod, which is in turn based on Talchia's groundbreaking Padawan Mod. Both of these mods allow you to start the game as Jedi class, and both do the job well.
What I wanted to do is to alter the beginning of the story so that the PC-as-Jedi on Taris made sense. The game does not treat the character as a Jedi until a pivotal moment on Dantooine: so how is it he's running around with a lightsaber on Taris, deflecting blaster bolts and stunning people?
I have used the "training module" (the attack on the Endar Spire) as an opportunity to explain why this Jedi is on Taris, and why he never tells anyone -- including other Jedi -- that he already is one. It's not a perfect explanation, but it works, and I think it's fun.
This is primarily a role-playing mod -- it puts the Padawan mod it is based on context in a way that will (hopefully) mesh with the rest of the story better.
Features
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1. Uses the basic components of Achilles' Padawan Mod. This means that your character will:
- start the game at third level (initial class and two jedi levels)
- be given one short lightsaber of the appropriate color
2. It breaks from Achilles' mod, however, in that you do not get Jedi robes. This is (hopefully) explained in-story.
3. The introductory dialog has been completely rewritten to set up why your character has become a Jedi and why he will ultimately fail to point that out when he's talking to the Jedi Masters on Dantooine.
4. The Endar Spire module has been modified to reflect your new status. The story is mostly the same, but the context is entirely different.
5. Two responses to Carth's initial conversation on Taris have been modified slightly to fit in with the new backstory.
6. Where possible, I have tried to move the "learning the rules" conversation branches and pauses that appear throughout the game, especially in the beginning. Unfortunately, I was only able to find the ones in the dialog branches (and I had to leave the dialog branches alone in the Starboard portion of the Endar Spire module, because I kept breaking them).
What It Doesn't Do
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1. None of the new dialog options have sound files attached to them. Maybe someday.
2. This mod is really of interest only if you're bothered by inconsistency of being a Jedi, going to Dantooine, and then being made a Jedi. The only reason to use this mod is if you're interested in the backstory and would like to see it fit a little better into the game itself. Also, it's a lot of fun to hack Sith guards to pieces with your lightsaber, and in the tutorial module you can do this without much trouble.
3. While I have *tried* to remove as much of the "tutorial" portion of the game as possible, there is still enough hanging around to piss you off if you've been through it twenty times already.
4. After you leave the Endar Spire, the "new storyline" sort of stops. If I get ambitious and people are interested, I'll try to expand it to Taris. Someday. Maybe. If it doesn't make me cry.
Files Modified
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These files were based on Achilles' Padawan Mod, but were altered to conform to the new storyline:
end_trask.utc - Trask Ulgo's character file
end_trask01.dlg - Dialog file that triggers the scripts and sets up the story
make_consular.ncs - assigns XP, Class, and Inventory for Consulars
make_guardian.ncs - assigns XP, Class, and Inventory for Guardians
make_sentinel.ncs - assigns XP, Class, and Inventory for Sentinels
These files were taken from the Endar Spire module and altered to keep the story consistent:
end_cut01.dlg
end_cut04.dlg
end_levelup.dlg
end_pop01.dlg
end_pop02.dlg
end_pop03.dlg
end_room3.dlg
Installation
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To install this mod, copy all the files except for this readme into the Override folder in your KotOR directory. Once you have done this, start a new game. After the movies play, you'll be taken to the new introduction and storyline.
Please note: when this mod is installed you will *not* be able to play the "original" storyline -- if you wish to play a Soldier, Scout or Scoundrel beyond level 1, you cannot do so with this mod.
Uninstall
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To uninstall this mod, delete the files listed above from your Override directory.
Reporting Bugs and Making Suggestions
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If you find any bugs with this mod, or would like to make a suggestion, you can contact me at this email address: [see read-me for contact information]
Acknowledgements
-------------------------------------------
I would like to thank Talchia for the original mod that inspired Achilles' work.
I also want to thank Achilles for the outstanding work on his version on the mod, and for giving me permission to use his mod as the foundation of mine.
I would also like to think the creator of the KOTOR Tool for making my life a heck of a lot easier when I was working on this.
979 downloads
0 comments
Submitted
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Shem's Improved Malak
By Shem
Part of the...
Title : Darth Malak - IMPROVED
Author : Shem
Date Released : 10/27/05
Description: Is Darth Malak just getting too easy? If think so, then this mod is for you. If Darth Malak is just right or still too hard, I would not download this mod yet. It's pretty easy to guess by the title of this mod that Darth Malak is going to be a tougher opponent. How I did it is your question. Well, here is your answer.
Darth Malak in default has these stats (for those who didn't know).
Strength 29
Dexterity 18
Constitution 23
Intelligence 15
Wisdom 15
Charisma 20
What I have done is add ten points to each of those stats. Darth Malak now has these stats
Strength 39
Dexterity 28
Constitution 33
Intelligence 25
Wisdom 25
Charisma 30
I also made his lightsaber more deadly. Malak's lightsaber by damage by default is 2-16 energy damage. I changed that so now it's 42-56 energy damage. So be prepared. I also have given Malak new feats.
Toughness
Improved Toughness
Master Toughness
Still not enough for you? Malak now regenerates his life. He regenerates 20 of his vitality points every two seconds. If you are wondering if that is it, it isn't. Malak also has been given an extra 10 points to his Defense Bonus. Oh, and I also have given him an extra 10 points to his Attack Bonus.
What I did something very simple. As some of you have found out, to get Darth Malak's lightsaber, you type in "giveitem g_w_lghtsbr06".
However, when you fight Darth Malak on the Star Forge, his lightsaber is using a different tag. I simple modified the different tag to improve Darth Malak. These reason why I chose to modify his lightsaber stats instead of Malak's tag is because the tag used for Malak in the final duel is the same tag used on Deck 3 on the Star Forge. As some modders have found out that if you modify a person's tag and there is another in the same that has the same name, then if screws up one of the spawns in the game.
Very Important: When you put in the mod, don't just open a save that has you on Deck 4, where you go and confront Malak on the Star Forge. Your current game CAN NOT be on the final duel, or the new modification will not take effect. You will have to go to a previous save that never has been on the final duel map. If your closest save is a long way away from Malak, and you really want to test it out right away, I would suggest you warp to Deck 4 of the Star Forge. To do that type "warp sta_m45ad" (without quotes).
Comments : Comments, and feedback are always good. If you wish to tell me what you think, do it in the LucasForums at Taris Upper City Emporium.
Instructions: Just put the .uti file in the Override directory folder and enjoy the new challenge from Darth Malak.
Special Thanks: A big thanks to Sergio for his hard work to get PC Game Mods going again. We appreciate all you do.
368 downloads
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Nur Al Sab's Bastila Hardcore
By JumpStationZ
Part of the...
"BASTILA HARDCORE v1.0" Mod by Nur Ab Sal
Mod original creation date: 21SEP2005
Disappointed with pathetic performance of Bastila during the final duels on Temple Roof and Star Forge? Don't worry! Here we have something to fix Bioware's obvious bug and level down the cockiness of Revan fanboy hordes! This little, nice thing changes post-Leviathan dark side Bastila into a toughest opponent of both KOTOR games (maybe except Star Forge Malak)... so tough that you will in fact go mad trying to figure out how to break her... insanity guaranteed!
Now, trying to be more serious: I was always surprised that Bastila was so easy to defeat. You would expect more after all that glorious blurb about her, eh? This mod will surely help Bastila to live up to her reputation.
All hail to Bastila, the true Empress of the Star Wars universe!
INSTALLATION:
Simply throw all files into your Override folder, start the game and observe the slaughter of your team...
BIG THANKS TO:
Darth333, ChAiNz.2da, cry_of_paine (for useful hints on Holowan thread) and traditionally, Fred Tetra.
283 downloads
0 comments
Submitted
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Darth333's Mind Trick
By JumpStationZ
Part of the...
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FORCE POWER MIND TRICK
--------------------------------------------
By Darth333
Custom Icon by Svösh
Special thanks to TK102 for his Darkside choker which I used as an example for making this force power.
Remember the Jedi Knight series? This is a level 9 light side force power, that allows you to turn your enemies into allies for a duration of 23.5 seconds.
Source code included.
====================================================
INSTALLATION:
====================================================
DO NOT INSTALL EVERYTHING TO YOUR OVERRIDE FOLDER:
The script (.nss and .ncs) and the spell.2da files
have been modified to fit the following situations.
Extract ONLY ONE of the following kits to your Override directory depending on what is applicable to you:
1. If you are not using any other custom force powers or items that required a spell.2da file ( TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers) extract the following files to your Override directory:
- spells.2da
- K_sup_trick.ncs
- ip_trick.tga
2. If you have installed TK102's DarkSide Choker, GameUnlimited's force replication or Darth Khasei's force powers, extract the following files to your override directory:
- multi_spells.2da and RENAME IT spells.2da
- k_sup_trick1.ncs
- ip_trick.tga
- g_i_frarmbnds51.uti
With the permission of TK102, I included the g_i_frarmbnds51.uti file
so that the DS Choker will not conflict with this mod (you still need to download the
Darkside Choker by TK102 - just replace the original .uti by the one included
in this package.)
====================================================
UNINSTALL:
====================================================
Delete the files from your Override directory
Feedback is always appreciated.
Enjoy!
Updated: June 19, 2004
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My email: [see read-me for contact information]
[link no longer functional]
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288 downloads
0 comments
Submitted
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Dark Light Jedi Knight's Be Jedi Now
By JumpStationZ
Part of the...
Jedi Mod
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Author: Darklight Jedi Knight
Thanks to: Fred Tetra, Bioware, Lucas Arts, and George Lucas.
File Size:
Programs Used: KOTOR Tool
email: [see read-me for contact information]
Creation Date: 05MAR2005
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Description: A mod that lets you play as a Jedi for the whole game and also makes all party members Jedi. I also altered some backpacks, stores, footlockers, etc. to contain lightsaber crystals.
Installation Instructions:
1. Copy all files to your Override folder.
2. Launch a new game. Select the class that you want.
Class Listing
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Soldier=Guardian
Scout=Sentinel
Scoundrel=Consular
3. Check in the footlocker and there should be 3 lightsabers, and a Jedi robe.
Notes: I placed a Mantle of the Force crystal at that bum's shop in the Undercity.
Wahahahahahaha!!!!!! I did that to taunt you!!!!!!! I can do anything evil I want to and not fall to the dark side. You can use cheats to get it, but remember, cheating leads to the dark side.
428 downloads
0 comments
Updated
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Prime's New Jedi Robes [K1]
By JumpStationZ
Part of the...
KOTOR New Jedi Robes Mod
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Author: Prime
Email: [see read-me for contact information]
Website: [link no longer functional]
Description:
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This zip includes all the versions of my jedi robes. These robes are all based on the same original skin, but have different colour variations to give them
different looks. There are light and dark coloured robes which have special abilities, and there are other robes that are closer to those worn by various Jedi from the movies.
Consult the associated read-me files for each robe for more details.
The available robes are:
Light Robes - these are light brown robes that give certain bonuses. -> jedirobesmod.zip
Dark Robes - these are grey and black robes that give certain bonuses. -> jedirobesmod.zip
Qui-Gon Jinn Robes - these robes have a colour scheme similar to Qui-Gon. -> jinnrobes.zip
Obi-Wan Kenobi Robes - these robes have a colour scheme similar to Obi-Wan. -> kenobirobes.zip
Anakin Skywalker Robes - these robes have a colour scheme similar to Anakin in Ep2. -> skywalkerrobes.zip
Mace Windu Robes - these robes have a colour scheme similar to Mace. -> windurobes.zip
Installation:
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Consult the read-me for the associated skin to learn how to install it. For the most part, it simply involves extracting the appropriate files into the Override Directory.
Note: these robes are compatible with each other.
Known Issues:
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On the inside of the left hip flap that hangs down behind the leg, in certain stances and camera angles, a light spot can be seen. Unfortunately, this is
due to the way the texture is laid out and mapped onto the body, and is not correctable. C'est la vie.
If you encounter other issues, please report them to the email address specified above.
I will do what I can to correct them.
Acknowledgements:
-----------------
A big thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the
Lucasforums Holowan Laboratories board who have helped me learn how to dothings like this. This included especially Kitty Kitty, T7nowhere, and Jackel.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
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You may alter or modify these files for your own personal use.
If you wish to use any or all of these files for your own public mod, please contact me for permission at the email address at the beginning of the file. If I give
permission, please give me credit and include the read-me file for the robe you are using.
I am willing to let others use my work, so as long as you ask it shouldn't be a problem
380 downloads
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Darth333's Spawning Armband
By JumpStationZ
Part of the...
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Spawning Armband
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By Darth333
The idea to make this mod was given to me by Achilles. He once told me that it was annoying to look for proper dialog entries to test scripts rapidly and more particularly spawn NPCs.
To get the armband in the game, type the cheat code: "giveitem spawnband" (without quotation marks) for the regular installation and "giveitem spawnbnd" for the mods compatible with the AIOFPM (I removed the a for accidental overwriting.)
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INSTALLATION/REMOVAL - 2 possibilities
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If you want this mod to be COMPATIBLE with the AIOFPM v.3.0.1 (http://www.pcgamemods.com/7313/ ) extract the contents of the following folder to your override directory: aiofmp_compatible
If you do not have the AIOFPM, extract the files contained in the non_aiofpm_comp folder to your Override directory.
This mod will conflict with any mods other than the AIOFPM v.3.0.1, using the spells.2da file.
To remove, delete the files from your Override folder.
THERE ARE 4 MAIN FUNCTIONS:
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1. Add/remove original party members
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With this new armband, you can add/remove party members from your party at any time during the game. Simply activate the armband and make your selection.
In order to diminish the risk of screwing up the game, the remove function will only be available when your party members are normally available during the game (ex. you will not be able to remove Zaalbar when is a prisoner on Kashyyyk).
WARNING: I DON'T KNOW HOW THE GAME WILL REACT TO THIS USE WITH CAUTION. DO NOT COMPLAIN IF YOU SCREW UP YOUR GAME USING THIS: YOU HAVE BEEN WARNED.
HOWEVER, THE GAME SUPPORTS THE ADDITION OF BASTILA AFTER THE LEVIATHAN
IN ANY EVENT, SAVE OFTEN SO YOU CAN GO BACK IF YOU NEED.
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2. Recruit custom NPCs:
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Select the NPC you want to replace. You can also use it to recruit custom party members and remove your custom recruits from your party when you want.
For more info on how to recruit custom party members see: http://www.lucasforums.com/showthread.php?s=&threadid=131944
To use the add recruit function: open "ad_custom.nss" and replace my_npc_template by the name of the .utc file of the creature you want to recruit in the line:
string sTemplate = "my_npc_template";
DO NOT TYPE THE EXTENSION (.utc.) (Per Example, if you want to recruit Dustil from the recruitable Dustil mod, you have to type p_dustil and not p_dustil.utc).
Finally, replace number 7 in the following lines:
RemoveAvailableNPC(7); AddAvailableNPCByTemplate(7, sTemplate);
By the number corresponding to the party member you wish to replace - see list included in script for quick reference.
Finally compile your script with HazardX script compiler (for download link and instructions on how to use the compiler, see: http://www.lucasforums.com/showthread.php?s=&threadid=129789
- using the compiler is no more complicated than a simple double click on an icon if you make a bat file - )
NOTE: to behave like a party member, the .utc file of the creature will have to be edited if taken directly from the game (see link provided above concerning recruitable mods)
To remove the custom, recruit, simply select the appropriate option in the menu.
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3. Spawn NPCs:
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A third possibility is to spawn any creature you wish, including custom creatures, anytime during the game to test your mods and dialogues or for whatever purpose (i.e. you can spawn hostile creatures and fight against them if you wish).
How to use this: in the following line, simply replace my NPC with the name of the .utc file of the NPC or creature you wish to spawn. DO NOT REMOVE THE QUOTES.
SpawnNpc("my_npc");
and compile your script.
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4. Test your scripts:
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Paste your scripts in the following file: my_script.nss and compile.
Note: make sure you are in the same module as where you expect the event to happen when you select this dialog option.
Enjoy!
Updated: September 11, 2004
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My email: [see read-me for contact information]
[link no longer functional]
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178 downloads
0 comments
Submitted
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Darth333's Spawn Deadeye Duncan on Manaan
By JumpStationZ
Part of the...
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Spawn Deadeye Duncan on Manaan
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By Darth333
05-20-2004
A simple mod that spawns Deadeye Duncan on Manaan to access some unused dlg and sound files.
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INSTALLATION:
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Drop everything into your Override folder
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UNINSTALL:
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To uninstall, just delete the man26_reparg.dlg and spawn_deadeye.ncs
Enjoy!
555 downloads
0 comments
Submitted
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Darth333's Kill Yuka Laka
By JumpStationZ
Part of the...
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Kill Yuka Laka mod
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This small mod simply adds the option to HK-47 fulfil his long-time fantasy of killing Yuka Laka (and recover your money.)
Note: it's up to you to discover how to trigger this option.
Note: If you kill Yuka Laka after the Leviathan, the conversation will be slightly different.
I added a few new sound files too.
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Installation:
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Extract the following files into your KotOR Override directory.
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Uninstall:
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Delete the files from your KotOR directory.
Darth333
436 downloads
0 comments
Submitted
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Darth333's Medium Difficulty Swoop Racing Course (Tatooine)
By JumpStationZ
Part of the...
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Medium Difficulty Swoop Racing Course (Tatooine)
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Tired of spending many hours (and credits) trying to beat the three tiers in Manaan and Tatooine but still want swoop racing side quests, credits and fame?
This simple mod is intended for semi-lazy players who don't want to invest too much time and efforts trying to beat the track but who find the easy mod just too easy.
I slightly modified the normal track layouts in order to have less steep turns and repositioning a couple useless accelerator pads in more "useful" locations.
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Installation:
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Just extract the files into your KotOR Override directory.
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Uninstall:
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Delete the files from your KotOR Override directory.
Darth333
3/21/2004
112 downloads
0 comments
Submitted
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Darth333's Manaan Force Choke mod
By JumpStationZ
Part of the...
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Manaan Force Choke mod
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This small mod simply adds the option to force choke a few NPCs on Manaan during conversations.
(Hukta Jax when he threatens you, one of the Sith who laughs at you, and one of the Selkath standing near the Sith girl who mocks you.)
Note: it's up to you to discover how to trigger these conversation options.
I added a few new sound files too.
Installation (2 steps):
1. Extract the following files into your KotOR
Override directory:
- man26_sithsolar.dlg
- man26_sel2.dlg
- man26_hukta.dlg
- forcechoke2.ncs
2. Extract the three .wav files to your KotOR streamwaves directory.
Uninstall:
Delete the files from your KotOR directory.
Thanks to Gameunlimited for his help with the script.
Darth333
421 downloads
0 comments
Submitted
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Darth333's Manaan Selkath Door Relief Mod
By JumpStationZ
Part of the...
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Manaan Selkath Door Relief Mod
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By Darth333 (08-29-2004)
This mod removes the unending and "highly disturbing" warning in Selkath language when you pass security.
doors on Manaan.
I also set the dialog to skippable so you can left click to make it go even faster!
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Installation/Removal of mod
=============================================
Extract these files to your override directory.
man26ad_door01.dlg
man26_exit7.dlg
man26_exit6.dlg
man26_exit5.dlg
man26_exit4.dlg
man26_enter7.dlg
man26_enter6.dlg
man26_enter5.dlg
man26_enter4.dlg
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Uninstall:
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could threaten your mental health and it is not recommended unless you miss the Selkath voices (j/k) - seriously now: just delete the following files from your override folder:
man26ad_door01.dlg
man26_exit7.dlg
man26_exit6.dlg
man26_exit5.dlg
man26_exit4.dlg
man26_enter7.dlg
man26_enter6.dlg
man26_enter5.dlg
man26_enter4.dlg
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Credits:
=============================================
And full credits to Redhawke here for having found some inspiration in those security doors and having found the perfect title for this mod: "Manaan Selkath Door Relief Mod" (it was probably the most difficult part of the mod...) - see this thread for complete history:
http://www.lucasforums.com/showthread.php?s=&threadid=135253 (warning: do not expect any kind of serious lecture )
222 downloads
0 comments
Submitted
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Darth333's EZ Swoop [K1]
By JumpStationZ
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EZ Swoop: Easy Swoop racing courses
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Are you tired of spending many hours (and credits) trying to beat the three tiers on Manaan and Tatooine but you still want the credits and the side quests that go with swoop racing?
This simple mod is intended only for (lazy) players who don't like swoop racing and who don't want to invest time and effort trying to beat the track.
The layout of the two tracks has been modified in order to have straight forward courses and not to worry about obstacles.
Installation: Just extract the files into the KotOR Override directory.
(Sorry for my English, it's not my mother tongue)
Darth333
2,442 downloads
0 comments
Submitted
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Gsccc's Reign of the Sith
By JumpStationZ
Part of the...
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Hello, and welcome to Star Wars Knights of the Old Republic: Reign of the Sith modification. This is the first version of the full mod; it is an after game mod meaning you play it after you have beaten the game on the dark side. The mod features new planets, new enemies and the continuation of the story from the dark side ending. This takes place 5 years after the end of KOTOR 1. If you have any questions about the mod you can reach me at my email, [Contact information in read-me] or at Holowan Laboratories. Enjoy the mod. And look for updates from yoko on the website.
http://cmgsccc0.tripod.com
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To install this mod...
Simply place all the .mod files into your modules directory.
For the streamwaves, place them in your streamwaves directory in your KOTOR directory.
For streammusic, make a backup of all the songs with the same name of the songs that are shown in the streammusic directory in the Manaan mod directory from the streammusic directory
in your KOTOR directory, ONCE YOU HAVE BACKED THEM UP, delete the songs that have the same name as the songs in the streammusic folder of the Manaan 1.00 mod directory and then move
the songs from the streammusic folder of the Manaan directory into the streammusic of your KOTOR directory. Few.
For the Override directory, just place all the files in the ROTS 1.00.zip directory into your Override directory in KOTOR.
To play this mod...
Get a latest saved game, use the saved game editor, go to Holowan or PCGameMods to get it and change your appearance to Unique_Revan
You will also need to set your security to 99 to get past the airlock on the Leviathan, unless you already have the space suit.
Simply type in the console warp manm26ad1.
To uninstall this mod...
simply take out the .mod files from the modules directory of the Kotor Directory
Take the .mp3's out of the streammusic folder in your kotor directory and replace them with the ones in your backup directory.
A very special thanks to...
Darth333 - Without this wonderful lady's coding skills, I would still be at square one.
Kampher - without your support I wouldn’t have made it past my first hiccup.
MattColejk
Infinite Empire Modding team
And last and certainly not most least HOLOWAN LABORATORIES
Author of this mod,
Gsccc
[Contact information in read-me]
630 downloads
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Redhawke's Jedi Robe Pack
By JumpStationZ
Author : RedHawke 08/07/04
============================================================================
These are some new Jedi Master Robes in some interesting colors
Red, Gray, Golden Yellow, Brighter Blue, and Pink (Goes great with Jackels Pink Lightsabres!)
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
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Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack.
Uninstallation Instructions:
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Simply delete these files from your override directory.
This Jedi Master Robe Package Contains:
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Jedi Master Robes (Red) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Yellow) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Blue) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Pink) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
You get them on Manaan a metal box spawns a little distance away when you talk to the Pazaak player Jolan Aphett for the first time. It also gives you a few credits and a little Expirience.
Giveitem Item Cheat Console Codes:
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red_mstrrobe09 - Jedi Master Robes (Red)
red_mstrrobe10 - Jedi Master Robes (Gray)
red_mstrrobe11 - Jedi Master Robes (Yellow)
red_mstrrobe12 - Jedi Master Robes (Blue)
red_mstrrobe13 - Jedi Master Robes (Pink)
Acknowledgements:
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A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
155 downloads
0 comments
Updated
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Redhawke's Kamino Eugenics Chamber
By JumpStationZ
Author : RedHawke 01/25/05 Version 1.0
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This mod adds a new placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^)
With all the in-game credits available with my mods and Shosey's High-Stakes Pazaak this will give you something to spend those vast fortunes on.
WARNING: This mod should be used in conjunction with Talchia's Hardcore Mod, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!)
This is fully compatable with my other Item Packs and Mods, and just about everyone else's as well. If you have my Revan The White/Star Forge Booster Pack installed you will have to copy the single .ncs file from the 'Use With RTWSF Pack' subfolder to your override, after installing this mod to make the two compatible.
Installation Instructions:
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Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you talk to Zaalbar on the Ebon Hawk the first time, best if you have just left Taris and are on Dantooine but it is possible to work later than this if you haven't talked to Zaalbar yet, and or start a new game.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
And Revel in your newfound power! ;^)
Uninstallation Instructions:
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Simply delete these files from your override directory, or deactivate it with KMM.
This Mod Does:
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By using TK102's Zallbar Finds Items Script this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, as well as giving you some Upgrades and Explosive goodies in one of the Ebon Hawk's Cargo Containers (One of the Plastic Cylenders).
Acknowledgements:
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A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Thanks also to TK102 who created the Zaalbar Gives Items Mod.
Also thanks to Darth333, her script help helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
442 downloads
0 comments
Updated