Animated Placeables Pack (KotOR 1) 0.9.0

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About This File

INTRODUCTION

Working in another MOD i realized the little attention paid at small and most of times unnoticed things that I think could have a bit more life in the KotOR universe. So simple as improve lights and buttons of panels and such and animate them.

The pack is not complete yet and do not cover all the things you can find along KotOR. I've worked just on some of the Placeables I'm using in my new Module. That means that in the future I could make bigger the pack adding new elements or new improvements.

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NOTE ABOUT THIS MOD

If we think in any current estandar graphics anyone can think that the new aspect could be extracted from "Doom" (the First, not the Second :P) but keeping in mind that the work is made with the Paint app of the WinXP and if we compare it with the originals ones... well, it's not so bad.

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The elements included are the Computer Panel (on floor) with four versions, BLUE, ORANGE/BROWN, GREEN and RED (sadly only can be used one at the time), the Computer Panel (wall), one Desk, the Workbench (the orange one, not yet the blue), the Foot locker and the locker (the Locker and Foot Locker are not animated).

The Wall Computer Panel shares its texture with the Power Conduits and with the Info Panels. That's why I haven't modified it too much for not find weird lights or weird buttons in weird places of the three Placeables, but now you have three animated elements for the price of one.

As I'm working on the Endar Spire I've included as well my animated sign of the Broken Doors.

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INSTALLATION

Unzip the downloaded file. Each element has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/element(s) to your  'KotOR\Override' folder.

The files of the "After and Before" folders are not needed, they're only for to show the results.

UNINSTALL

Simply remove the files from your Override folder.

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BUGS

If you are able to find one I invite the next round. It's just a change in the textures. I've run and re run all the Endar Spire and the Taris Appartment lots of times with these files and found nothing, even the ones that are involved in the Plot as the Footlocker at the start of Kotor, the Computer Panel that permit kill Siths in the next room or the Workbench in the Taris Appartment.

The only one thing I think that could occur is that you find any of these textures in other Placeables/Locations that I haven't noticed by the time and share the same texture files (I've seen that in other MODs).

If the result is "fine", nothing, go ahead (although I'd appreciate a warning via post or PM). If the result is weird or bad is obliged the warning so I can correct it asap.

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PERMISSIONS

It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.

If anyone could be interested in include it or part of it in his/her own work, PM me here at Deadly Stream and talk about.

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THANKS

To Deadly Stream

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LEGAL

This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.

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FINAL NOTE

Made with love and funny to do it. Enjoy it!!

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Glad you like it!! Thanks!!

2 hours ago, Cytaris said:

Would these work in KOTOR 2?

I haven't installed TSL now and I can't check it. As it's just image files accompanied with its corresponding .txi files for the animation I think it should work but I cannot asure it. I've seen other graphic MODs that work with both KotORs.

From here I can just elucubrate about that both games be using the same texture image and use the same file names for the same objects and it'd be a long story. About names you could simply rename them but if are used different texture images, e.g., you could find that the eyes of a NPC are placed in its knees... :eek:

Anyway, I can asure that I haven't placed an autodestruction device if the KotOR version is not correct, so you always can use these files in K2 and tell us the result. I'm very sorry not be more helpful now. :(

(Btw, my "humor sense", that has its own life, although for different reasons, also apologizes...)

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On 2/22/2021 at 6:06 AM, Obi Wan Pere said:

Glad you like it!! Thanks!!

I haven't installed TSL now and I can't check it. As it's just image files accompanied with its corresponding .txi files for the animation I think it should work but I cannot asure it. I've seen other graphic MODs that work with both KotORs.

From here I can just elucubrate about that both games be using the same texture image and use the same file names for the same objects and it'd be a long story. About names you could simply rename them but if are used different texture images, e.g., you could find that the eyes of a NPC are placed in its knees... :eek:

Anyway, I can asure that I haven't placed an autodestruction device if the KotOR version is not correct, so you always can use these files in K2 and tell us the result. I'm very sorry not be more helpful now. :(

(Btw, my "humor sense", that has its own life, although for different reasons, also apologizes...)

I tried a few of the textures in kotor 2 and it works. For example I have the floor computer terminal in both my kotor games. Everything I tested worked in both games but I didn’t try every single part of your mod. I try to keep both games textures similar for continuity.

Short answer is this mod works in both games and most of the file names for these objects are the same in both games so you don’t have to change the names.

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4 hours ago, Cytaris said:

I tried a few of the textures in kotor 2 and it works. For example I have the floor computer terminal in both my kotor games. Everything I tested worked in both games but I didn’t try every single part of your mod. I try to keep both games textures similar for continuity.

Short answer is this mod works in both games and most of the file names for these objects are the same in both games so you don’t have to change the names.

Glad to know it works with both KotORs!! Thanks for test!!

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