828 files

  1. K1 Effixian's Twi'lek PC Pack

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    Knights of the Old Republic
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    TITLE: K1 Effixian's Twi'lek PC Pack
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

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    DESCRIPTION
    -----------------------
    This mod pack can add 12 female and 9 male Twi'lek player characters and is a spin off of my K2 version. Most are based on vanilla NPC Twi'leks from either games and a few are unique.
    All the females have matching custom underwear that's based on the Twi'lek NPCs outfits. The males get a white K2 version that can become black if they go darkside. They are not in line with the vanilla K1 underwear because I didn't really feel like doing 63 versions
    The dark side transitions are a bit more subtle than vanilla player characters (most become more pale, females get very subtle veins showing). The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the screenshots.
    There's an optional extra installer for making the female clothing the same as their underwear (jumpsuits).
    P.S. The screenshots are from K2, but things should look the same.

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    INSTALLATION
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    Unzip somewhere. There's a folder "Installer", run the file "Effixians_K1_Twilek_PC_Pack.exe". Now you can select which of the 20 player characters you want to install. Once you've done that you press the "Install Mod" button and point the installer to the main location of your game folder.
    If you install more than one of the females then the installer will give warnings about you already having certain files, it's not a problem, warnings aren't errors.
    It can appear that the installer is not responding/seems to have crashed, just give it a minute or so and it will be truely done.

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    KNOWN ISSUES
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    There are clipping issues with some outfits, especially with the Lekku and the male throat. In KotOR 1 the 3 classes use different heights, I kept that in but I'm not sure yet if that's the best approach (It is cool, but doesn't reduce those clipping issues). Feel free to give feedback on it.
    A few chars have custom clothing (Female Red, Yuthura, Adult Mission). They can make the character creation seem glitched out, but things will be fine once you start the game.
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    UNINSTALLING
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    1. For details on which files to clean up, see the .rtf file inside the tslpatchdata folder and then the folder that matches the character you've installed. You can also launch the installer again to see that text and then just not proceed with the install.
    2. The installer creates a backup folder with appearance.2da, heads.2da and portraits.2da, you can place those back if you want to undo installing one character. However, those are snapshots of your previous situation, if you install 2 characters then your backup files will be as if you had only installed that first char.
    If you haven't added any mods before then removing the above .2da files from the Override folder will make the game use the unmodded files again.
    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials.
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    Donations
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    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,256 downloads

       (1 review)

    4 comments

    Updated

  2. Short Collar for Bastila Clothes

    This is a mod to shorten the collar of Bastila's clothes.  I think it makes her look less stuffy and more relaxed. 🙂
    When used in conjunction with a 'Bastila Clothes for PC' mod, this will prevent the neck clipping which is sometimes seen when using a custom head/body.

    Installation: Copy the desired files into your Override folder.

    Bugs: This mod isn't compatible with any other mods that change the default clothes for the female PC or Bastila.  I did my best to line up the vertices but there may be the occasional slip.

    Credits:
    -BioWare for the best SW game ever.
    -Fred Tetra for KotorTool.
    -Modified in Blender.

    Terms of Use: Please do not claim this mod as your own, or upload to any other site!  Otherwise you may use this mod in any of your files with credit.  Everyone likes to be recognized for their hard work. ^-^
     



     
     
     

    70 downloads

       (0 reviews)

    4 comments

    Updated

  3. Gold Jedi Star Forge Robes

    Have you ever wished that the Star Forge Robes were more like the jedi robes you have been wearing throughout the game?  This mod will replace the standard Star Forge Robes with the gold robes that are seen being worn by some of the jedi around the enclave and in cutscenes.  Custom icon included!  Solid black versions will replace Revan's Robes.
     
    Installation:  Run The TSL Patcher.
     
    Bugs: Because the default Star Forge/Revan Robes use the male texture for both male and female PCs, the TSL Patcher fixes this by giving the female PC her own texture.  However this will not work if you use a female PC mod with a custom body model.  I have included the files for the female PC in this case, just copy them into your Override folder after you run the patcher.  They will only be usable by the PC and female companions (you can still put them on males, they will just look odd).

    Credits:
    -BioWare for the best SW game ever.
    -Kainzorus Prime for kindly letting me use his jedi robes.
    -Effix for being awesome and writing the TSL Patcher! ^-^
     

    Terms of Use: Please do not claim this mod as your own, or upload to any other site!  Otherwise you may use this mod in any of your files with credit.  Everyone likes to be recognized for their hard work. ^-^
     
    If you have any questions, message me on DeadlyStream or email evenstar74@hotmail.com.  Enjoy! ❤️
     
     


    233 downloads

       (0 reviews)

    4 comments

    Updated

  4. Heyorange's Sith Uniform Reformation

    Heyorange's Sith Uniform Reformation
    A Mod for Star Wars Knights of The Old Republic
    Author: Heyorange (aka Pataschka)
    Version: 1.0
    DESCRIPTION:
    This mod is a bunch of reskins of the sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look. 
    Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for sith students was added.
    The Mod is devided into 3 parts:
    1. Heyorange's Sith Uniform Reformation - the main part of the mod
    2. Sith Students + Czerka on Korriban fix - reskin of the standart sith uniforms for Korriban sith students and fix for Czerka workers on Korriban to have correct uniforms
    3. K1R fix - A reskin of the sith uniform for the added wounded officer on the Leviathan by the K1R modification
    INSTALLATION:
    This mod doesn't have TSLPatcher so to install it copy desired files to your Override folder:
    - If you are using mods such as "Back in Black" or any other mod that changes the uniforms of the sith students and fixes Czerka workers then copy only files from "Heyorange's Sith Uniform Reformation" folder to your Override folder
    - If you don't have any mods affecting the appearance of the sith students and czerka officers then copy the files both from "Heyorange's Sith Uniform Reformation" and "Sith Students + Czerka on Korriban fix" folders to your Override folder
    - If you are using K1R modification than copy the files from all of 3 folders to your Override folder
    COMPABILITY:
    Would be incompatible with any mods that change the model of the sith officers. Should work both with vanilla game and K1R.
     
    PERMISSIONS:
    I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. 
    NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    11,809 downloads

       (1 review)

    17 comments

    Updated

  5. K2 Style Dialogue for T3-M4 [K1]

    K2 Style Dialogue for T3-M4 [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 04.03.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
    Description:
    Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy.
    In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1.
    What does this mod do? It does the following:
    * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk.
    * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting.
    * T3 can now be used as a portable Workbench.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which modify T3-M4's main dialogue.
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    Sdub: For requesting this mod be released as a standalone mod
    Salk: For rewriting the Workbench script and pointing out some issues with the DLG file
    ConansHair: For pointing out bugs in 1.1.0
    Bioware: For such an amazing game
    Obsidian: For improving the character T3-M4 in their sequel
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,151 downloads

       (1 review)

    2 comments

    Updated

  6. [K1] Companion Sidequest Rewards

    Brings a version of TSL’s richer companion interactions to K1. Grants character specific benefits after finishing their sidequests.
    Description:
    I am a big believer that story and gameplay should effect each other as much as possible. In TSL that is fulfilled by lots of real benefits for engaging with party members. The same should be true for K1...but the features just aren't there. The bones for what we see in TSL exists as the upgrade system for HK-47, so that is the foundation I built this on.
    This mod works by leveling up companions and equipping custom items to their hidden inventory slot when you finish their relevant quest or dialog. The goal is to provide some unique incentive for fully experiencing each character's storyline.
    The specific triggers for each rewards are below (potential spoilers):
    Each party member, besides Bastila, will receive the following bonuses (Mod/Story Spoilers):
    Some quests can end in more than one way, in those cases rewards will be granted (or not) in a way that makes sense for the character. If you are not seeing a reward (Level up + bonus) after finishing a quest, you should after having a follow-up discussion with them.
    For some, K1's difficulty can already feel low. While I have done my best to keep these bonuses balanced, completing these quests will increase the overall power of your party. Because of this, I'd recommend a mod that increases the overall difficulty, such as Zulkain's Impossible Difficulty Restored.
    Compatibility (updated 3/4/2022):
    Known Bugs (updated 3/4/2022):
    Permissions:
    Please do not redistribute this mod on another platform without my permission, unless I cannot be reached for 3 months time. Anyone is free to use any of the content of this mod in whatever projects/mods they want as long as they credit me where appropriate. Credits:
    Darksaber UTI/Model/Texture – Jcarter426 Big thanks to Thor110 for directing me to his video tutorial on Kotor modding! Additional gratitude for DarthParametric as they talked through issues Huge thanks to ebmar for helping me clean up my change.ini for TSLpatcher JC & Sdub for helping me figure out Xor’s real .dlg file StellarExile & N-Drew25 for taking a look at my mod before release Blue for their Kotor Scripting Tool Fred Tetra for KotOR Tool tk102 for their DLGEditor Stoffe & Fair Strides - TSLPatcher (Original Credits for JC's Darksaber for K1)
    DeNCS – JdNoa & Dashus ERFEdit – stoffe, with updates by Fair Strides NWMax – Joco KOTORMax & MDLEdit – bead-v NWNSSCOMP – Torlack, stoffe, & tk102 Saber – Andrew Kramer & VideoCopilot.net tga2tpc – ndix UR

    1,140 downloads

       (2 reviews)

    3 comments

    Updated

  7. Atton's Jacket for Scoundrels K1

    Replaces the scoundrel default outfit with Atton's Jacket from TSL.

    326 downloads

       (0 reviews)

    1 comment

    Updated

  8. Canderous' Mandalore Armor for K1

    Just a project I've been working on.
     
    This should replace Canderous' default clothing with his armor from TSL. The face textures are not included.

    894 downloads

       (0 reviews)

    4 comments

    Updated

  9. TK-664's Korriban

    Cue the Korriban monastery in KotOR. The charming place where Malak's foul-mouthed underlings train, aspiring to one day achieve Bandon levels of douchery. Despite all their shortcomings, I did always like the militarized aspect of the Sith they had in place.

    This mod alters relevant characters all over the planet, following a sort of dress code, almost. Students wear standard uniforms while away from the academy (though most still do wear them inside as well), with higher ranked Sith having more distinct uniforms themselves. Anyone expecting to break a sweat, or hopefuls seeking to gain prestige like Yourself are dressed in battle-ready robes.
    There's some further details - Czerka officers wear the company drab; the bay mechanic switched to more comfortable working clothes; female Twi'lek residents dress modestly now (as supposed? Very likely a mistake, as they had actual clothing equipped but their appearance was the identical albeit static alien one); crazy hermit Jorak Uln has a tattered old uniform; A redeemed Yuthura will now ditch the Sith outfit in favor of simple clothing...

    I upgraded all lite Sith appearances to albino, including Hijata (whose dialogue I chose not to restore). Citizen lite models were not upgraded, better turn to another mod for that such as K1 Lite Upgrader by @AFP. Other than this, I took the liberty of minimizing the dreaded "clone effect" since it's especially egregious on Korriban, having up to 5 instances of the same head in the same module and at times a few feet from each other.

    Also, it turns out in respect to Korriban that plenty of files are a proper mess. Included are fixes for various inconsistencies, appearance type oversights, misgendered npcs (thus restoring some gender specific dialogue; thanks to @ebmar about the Tariga finding - Tariga Gender on Tamlen DLG Fix), wrong soundsets, and blank inventories/feats/spells.
     
    Install & Compatibility
    Run the TSLPatcher. Ignore any warnings about skipping .mod files.
    Patching this on top of K1CP might result in odd incidents such as duplicate drops and merged appearances from both mods. In case I needed to say it, other mods overhauling characters on Korriban aren't 100% compatible, most notably JC's Korriban: Back in Black for K1.
    This mod only works with the English version of KotOR.
     
    Credits
    KOTOR Tool..................................................................................Fred Tetra
    TSLPatcher...................................................................stoffe & Fair Strides
    ERFEdit.........................................................................stoffe & Fair Strides
    DLGEditor............................................................................................TK102
    K-GFF...................................................................................................TK102
    DeNCS................................................................................JdNoa & Dashus
    NWNSSCOMP.........................................................Torlack, stoffe & TK102

    173 downloads

       (1 review)

    6 comments

    Updated

  10. Dantooine with Republid soldiers

    It is quite strange that the Republic soldiers dont have guards posted in Dantooine. So i just sprinkled some soldiers here and there. This is purely aesthetics 

    271 downloads

       (1 review)

    0 comments

    Submitted

  11. Juhani Male Romance

    A simple mod that goes in and tweaks the character flags for Juhani's dialogue file, her section of the Dantooine Grove dialogue file, and her scipt that allows a male PC to romance her.
    She'll still refer to the PC as female since splicing audio is far beyond my capabilities, but I took the time to do this, and as far as I'm aware, the only other file that ever attempted to do this is broken.
    Installation is simple and just requires moving the files to the Override folder. The only mods that might conflict would be those that edit Juhani's dialogue, her scripts, or one particular file for Dantooine (though I'm not aware of any mods that also alter this file.) Maybe one day I'll be good enough to make use of the TSLPatcher.
    Many thanks to @ebmar and @DarthParametric for answering a couple questions I had that without which this mod would have not been possible.

    670 downloads

       (0 reviews)

    6 comments

    Submitted

  12. Build-A-Bastila

    Players who take in Bastila as their Sith apprentice probably find themselves disappointed that she isn't exactly the same as when she left your party, mechanically speaking. I don't claim to offer the optimal dark Jedi Sentinel builds here, but it's hard beating the atrocious vanilla stat allocation for last place.
    Receive Bastila exactly how she first joined you in the Taris apartments or select from a list of available presets. You can switch your chosen build at any point during the game before reaching the Rakatan temple summit. Simply run the patcher again and pick a new spec.
    This mod should be installed first, before any mods that affect party member Bastila at the Rakatan temple. If said mods are already installed then they must be reinstalled after this one.
    KTool..........................................................Fred Tetra
    TSLPatcher.....................................................stoffe & Fair Strides
    ERFEdit........................................................stoffe & Fair Strides
    K-GFF..........................................................TK102
    Thanks to @DarthParametric and @ebmar for helping me how to approach this for maximum user-friendliness.

    465 downloads

       (1 review)

    0 comments

    Updated

  13. Gamorrean Animations Pack

    Gamorrean Animations Pack
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds a bunch of animations to the Gamorreans that were specified in the dialogue files but were missing in the model files.
     
    The added animations are the following:
     
        · Two grenade throwing animations retargeted from the male humanoid supermodel.
        · One shield activation animation retargeted from the male humanoid supermodel.
        · One inject animation retargeted from the male humanoid supermodel.
        · One new custom TALK_FORCEFUL animation used in conversations.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
     
    COMPATIBILITY: This mod will work as long as you don't have any modifications in your gamorrean model files or their apprearance.2da rows.
     
    BUGS: The combat parry and dodge animations for the player when facing the gamorreans will look as if they were facing a melee humanoid user due to the fact that I had to change their modeltype. Unfortunately there is no way around this.
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    468 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Sion Force Heal K1

    New Force Power: Sion Force Heal
    By Alvar007
     
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    DESCRIPTION: This mod adds a new Force Power to K1 based on Darth Sion's Force Rage Heal we can see in K2 and the end of a combat round. I've also added a custom effect texture for when the Force Power is being casted.
     
    Includes:
       
        · Ported animation.
        · Ported icon and custom description.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
     
    COMPATIBILITY: This mod replaces the lightsaber throw loop animation with the rage one, so as long as you don't have any other mods replacing the S_Male02 supermodel files it should work fine. In case you do, you could merge them together, provided that they are not using the same animation already.
     
    BUGS: The animation can get cancelled if you are running while casting the Force Power.
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    371 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Darth Sion K1 Port

    Darth Sion K1 Port
    By Alvar007
     
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    DESCRIPTION: This mod allows you to play as the Sith Lord Darth Sion from TSL. There is also a custom item robe that you can equip to play as him whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthsion_k1" without quotes in the console.
     
    COMPATIBILITY: The item will only work if you didn't modify your appearance.2da before installing this mod. Otherwise you can change the .uti manually to make it work: just open the .uti with K-GFF Editor and change the "subtype" value in the second STRUCT ID inside PropertiesList (the one that has the PropertyName as 59 and not the other one with a value of 1 in that field) from 509 to whatever the row label is in your appearance.2da file. You will have to open it with Kotor Tool after patching it to know this.
     
    BUGS: None that I'm aware of.
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    226 downloads

       (1 review)

    6 comments

    Updated

  16. Jedi Diversity on the Star Forge

    This mod changes the appearances of the Jedi that appear on the Star Forge, since the majority of them are clones. Now every Jedi has a unique appearance, including the addition of some extra alien races with models taken from TOR.
    Installation:
    Run INSTALL.exe.
    It is recommended that you use this mod in conjunction with my Diversified Jedi Captives on the Star Forge mod, since this mod doesn’t alter the appearances of the captives on Deck 4. The use of my Dark Jedi Wear Robes mod is also recommended. It is also highly recommended that you use the K1 Community Patch, which makes a number of small edits to the Star Forge cutscenes (amongst a whole host of other fixes).  Just be sure to install that first.
    Warning: This mod requires that at least one of the following mods be installed in order to function:
    JC's Fashion Line I: Cloaked Jedi Robes for K1
    JC's Fashion Line I: Cloaked Hybrid Robes for K1
    JC's Fashion Line I: Cloaked Party Robes for K1
    This is non-negotiable! JC’s added TSL supermodels from one of those mods must be present for the models in this mod to work.
    To Do List:
    The two Jedi that Malak toys with when you first encounter him at the end of Deck 3 are being choked, but don't have any SFX for it. I may add in some SFX for those at some point in the future, possibly in conjunction with/derived from a K1CP update.
    Credits/Acknowledgements:
    Thanks to @JCarter426 for the cloaked robes modder's resource. Thanks to @bead-v for KOTORMax and MDLEdit. Thanks to @ndix UR for TGA2TPC. Thanks to @Darth_Sapiens for the Cubemap Pack modder's resource. Nautolan, Kel Dor, and Rodian head models ported from The Old Republic MMO. Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script.

    1,875 downloads

       (2 reviews)

    12 comments

    Updated

  17. K1 Party Herding Armband

    A simple armband utility mod that I made for my own use when testing K1CP, because I was constantly annoyed at party members lagging behind and preventing me from transitioning to the next module. When activated it jumps the other two party members to the current party leader (i.e. whoever is using the armband). I figured other people might have a use for it as well.
    Installation:
    Run INSTALL.exe to install the mod. Add dp_ptyhrd_arm to your inventory via console or KSE. Equip to one of your armband inventory slots and activate by selecting it in the utility item slot in the UI (as you would a shield or adrenal).
    Credits:
    Icon taken from The Old Republic (and sloppily upscaled).

    315 downloads

       (0 reviews)

    1 comment

    Updated

  18. Dark Side Ending Cutscene Enhancement

    This mod replaces the terrible low poly and sprite-based crowd in the Dark Side ending with a full 3D crowd. Due to engine limitations, these are static in order to preserve the frame rate, but the original only has some slight wobbling of the sprites anyway. The two animated Sith Officers that walk up and salute still remain, as in the original version, although they have been tweaked so that the transition from walking to saluting is a little less janky. Both now also bow in a later shot, as intended. Two doors that were missing have been added (also to the regular Temple Summit module) so Bastila and Revan have an obvious path to the dais besides Force Leap. Some of the level geometry has been consolidated to improve performance, since models with high individual mesh counts seem to tank the frame rate. As of v1.2, all the vanilla lightmaps have been completely replaced with entirely new higher resolution ones, cleaning up artefacts and adding in a lot of missing shadows.
    Known Issues / To-Do List:
    Currently, the DS credit sequence does not play in fullscreen when movies are enabled due to the requirement for additional exe patching not currently done by any existing widescreen patch. I have provided info about this to ndix UR for incorporation into his high res menu patcher, but there is no ETA on an update for that. In the meantime, for those willing to crack open a hex editor, here are the offsets you need to edit with your own resolution values in the CD/GOG exe:
    0x28F9E0 – E0 01 0x28F9E5 – 80 02 0x28F9FA – 80 02 0x28FA04 – E0 01 Credits and Thanks:
    @bead-v for MDLEdit and KOTORMax.
    @ndix UR for TGA2TPC, TPCView, MDLOps 1.x.
    @seedhartha for KOTORBlender for Blender 2.8+, especially for adding the lightmap baking feature.
    Thanks to @ebmar for offering his 2¢ on various aspects and for prompting me to dig this one back out of the "on hiatus" pile.
    Thanks to @N-DReW25 for suggesting the addition of the doors.
    Skybox textures in screenshots/video are from @Kexikus's High Quality Skyboxes II.

    8,822 downloads

       (2 reviews)

    0 comments

    Updated

  19. [K1] Alignment Fancy Bits

    This mod adds fancy VFX and SFX alignment change both to the dark side and light side in two available style; TOR and TSL.
     
    -= BACKGROUND =-
    Not much of a background -- just my curiosity fueled with @DarthParametric's invaluable insights and assistance trying something never been done [at least to release stage until this mod was attempted] and documented previously to K1 based on its successors; The Sith Lords and The Old Republic.
     
    -= ABOUT THIS MOD =-
    TOR style -- adds IN-cutscenes VFX and SFX based on TOR's TSL style -- adds POST-cutscenes VFX and SFX based on TSL's TOR style no SFX -- adds ONLY IN-cutscenes VFX based on TOR's TSL style no SFX -- adds ONLY POST-cutscenes VFX based on TSL's * Preview [v1.0.1] --
    To its VFX base it's using ported TSL models and texture [for the dark side ones] provided by DarthParametric. As for the SFX, I had them ported from TSL -- originally comes as mus_s_darkshort and mus_s_lightshort.
    -- provided as well user-friendly uninstaller for convenience purpose.
     
    -= KNOWN ISSUES =-
    TOR style -- at some potential cases [depending on how the cutscenes were set up] the SFX and/or VFX won't show up if the camera/frame far-off from the Player. In SFX's case -- because Players' presence on-screen's needed as they're the medium for the SFX output TSL style -- as using a spawned placeable's OnHeartbeat [which checks for and] to trigger the VFX and SFX for ONLY every ~3 seconds, they will not fired instantly. Delays are to be expected with this one. Also, as I didn't include ratio check to DS and LS gains sometimes you'll see LS status with DS' VFX/SFX and vice-versa. That often happens if there are multiple alignment sets in one continuous cutscenes There are module-specifics scripts that alter the alignment which is outside the scope of this mod -- at least at this current stage. With that in mind sometimes you won't see the mod's working although there are alignment change's happening  
    -= FINAL REMARKS =-
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    Hope you enjoy the mod as much as I do!
     
    -= INSTALLATION =-
    Run the installer, pick only one of the available options then hit the [Install Mod ->] button!
     
    -= UNINSTALLATION =-
    Available in the _uninstall folder -- make sure to read the Readme first!
     
    -= COMPATIBILITY =-
    Is NOT compatible with mods that share the provision; doing same thing, same assets etc and/or anything that hard-overwrites 2DAs coming from this mod.
     
    -= REDISTRIBUTION =-
    I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites.
    If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers!
     
    -= CREDITS =-
    The Almighty Force BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic DarthParametric for ported TSL assets, indispensable insights and assistance on this project as well the past-present knowledge, and his creation that I took learn from. He helped me as well with providing some useful information for the uninstaller Sdub for bringing my attention to v1.0.0's game-breaking issue -- hence the mod's update JCarter426 for SithCodec and Odyssey++ -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods Fred Tetra for KotOR Tool bead-v for MDLedit ndix UR for tpcview stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP] VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development which essential during mod's early stage creative-process - eb

    571 downloads

       (2 reviews)

    2 comments

    Updated

  20. KOTOR Widescreen Logos

    This is intended as a one-stop shop for all widescreen logos available for KOTOR 1. Upscaled vanilla style, Origin logos, and a TOR-style variant made by GOG; they're all here. All logos provided are 1024x1024, large enough for even ultra high-def widescreen setups.
    This is *not* a widescreen mod. This is a logo replacer intended for people who are already using a widescreen mod like UniWS.
    (Check out the subreddit mod build and follow the directions!)

    Instructions:
    - Download and unzip the mod.
    - Look through the 'screenshots' folder (or check out the images provided above) to compare the different options and pick one for yourself.
    - Find your chosen folder, copy the image (logo_sw_02.tga) file within that folder, and paste it to the Override folder in KOTOR 1.
     
    -------------
    Credits:
    01 K1CP Logo: this was the version seen above -- a higher resolution version of the original KOTOR logo, used by @DarthParametric as the logo for the 'Kotor 1 Community Patch' (K1CP). DarthParametric made a similar 'Vanilla Logo - Upscaled' available in their 'K1 Main Menu Widescreen Fix' mod, as did @Riisis in the 'HD Logo and Bigger Hud' mod. (Here's a screenshot of the first one; here's a screenshot of the second one). I much prefer the version used on the front page of K1CP, as it is a fair bit brighter with a bit more color saturation.
    02 Origin Logo: this was the logo used by the Origin release of the game, recolored by them to match the TSL game's logo.
    03 Origin Logo - Darker Color: I tried to match the original coloration of the first game, a slightly less 'bleached' look.
    04 Origin Logo - Vanilla Stye: I tried to match the original size of the separator element (the part with the 'of the').
    05 Origin Logo - Vanilla, Darker: I tried to match both the style and coloration of the original logo with the Origin graphics
    06 TOR Logo: this was the logo used by the GOG release of the game. It was made available by DarthParametric as an optional logo replacer for his 'K1 Main Menu Widescreen Fix 1.2'. (Specifically look under 'OPTIONAL' > 'TOR-Style Logo - Centered'). He kindly made the original available via Discord, from which I made this logo image.

    2,365 downloads

       (1 review)

    0 comments

    Updated

  21. Jolee Bindo HD

    This mod will replace and update Jolee Bindo texture files.
    The head has not been published. It contains materials from another author. I can send it in a personal message.
     

    12,361 downloads

       (1 review)

    6 comments

    Updated

  22. No New Level Sound

    No New Level Sound
    =================================
    MOD AUTHOR: Olegkuz1997
    FOR WHICH GAMES: For Star Wars Knights of the Old Republic
    Description:
    ----------------
    This simple and primitive mod I made because I could not find it anywhere else. Its essence is simple: it removes from the game that nasty and annoying "bell" sound of a new level, which will follow you everywhere until you actually raise your level (when you enter a location, load the game, etc.). Comes in handy for those who intend to save levels on Taris. After all, we have eyes, and we can't help but notice the huge arrow on our character icon. Give your ears a break at last. Useful, eh?
    Installation:
    ----------------
    Drop wave file in your game’s Override folder
    To Uninstall:
    ----------------
    Take them out again.
    Known Bugs:
    -----------------
    They do not and cannot exist.
    Legal Disclaimer:
    -------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me.

    245 downloads

       (1 review)

    0 comments

    Submitted

  23. I Don't Want to Be a Jedi

    Description:
    A tiny mod for KotOR 1 that gives the player the option to avoid becoming a Jedi and remain a Soldier, Scout, or Scoundrel for the entire game.
    It adds two new replies towards the end of the second conversation with the Jedi Council. As you can see from the screenshot, the new replies start with "[Refuse Jedi Training]", so there should be no confusion as to what they do or which ones they are.
    If you choose not to be a Jedi, that conversation leads directly into the "corruption in the grove" quest, skipping over several parts of the Jedi training quest.
    Scripts are included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc.
    The option to cross-class as a non-Jedi is given through subtitles at the end of that second conversation with the Council.
    To avoid cross-classing as a non-Jedi, simply choose "No" when asked if you want to cross-class.
    Note that there is no second opportunity to cross-class or become a Jedi. If you change your mind later or you misclick, you'll have to reload or use a save editor.
    If you're wondering why anyone would want to do this, some people might want to do a "challenge run" without lightsabers or Force powers. Others might want to roleplay a trooper, smuggler, or bounty hunter-type character who refuses to use the Force.
    If you're wondering how this might be explained from a story standpoint, considering that the PC is regularly referred to as Padawan or Jedi, my explanation is that the PC is a "nominal Jedi". The PC is Force Sensitive and the Council considers them a (stubborn, uncooperative, foolish, and possibly evil) member of the Jedi Order, but the PC refuses to cultivate their Force abilities (in any obvious way), to wear robes, or to use lightsabers. Other than the Council and a few others who insist on treating the PC as a Jedi because they "should be a Jedi", NPCs are playing along. Or they don't know any better. They encounter a Force Sensitive or someone who seems like a Jedi, and assume that they must be one.
    File Index:
    dan13_vandar.dlg
    dan13_zhar.dlg
    A bunch of custom scripts
    Installation:
    Open the I Don't Want to Be a Jedi 3.0 archive and extract the loose .dlg files and .ncs scripts into your Override folder. Ignore the "Source Scripts" folder.
    Uninstallation:
    Remove the .dlg files found in the archive from your Override folder. The scripts won't do anything without the .dlg files, so you can leave them or delete them.
    Credits:
    Fred Tetra for KotOR Tool
    Fair Strides for DLG Editor
    Dotalink for the cross-classing as a non-Jedi idea
    Bioware for making KotOR in the first place

    565 downloads

       (2 reviews)

    3 comments

    Updated

  24. Lite Alien 01 Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 30.09.2021
     
    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    The alien is HD by default, the "Different Resolutions" folder contains a backup of the HD texture, a texture which matches the same resolution as every other NPC in the game and a Lite texture which is a low-res texture which matches the other Lite NPCs.
     
    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
     
    Description:
    In the game files exists several "Lite" low-poly Alien NPC models, these are the Quarren (N_alien02_low), the Chadra-Fan (N_alien03_low) and the Gran (N_alien05_low).
    In the Taris section of the texture files exists a file called "LTS_Crowd01.tga" which most likely contains an early draft of the Duel Arena spectator crowd, on this texture exists two strange aliens, one which looks like a Gand and another which could only be described as a pink punk.
    In the model files, I found an unused model called "N_alien01_low" which lacked a texture but looked suspiciously like the pink punk from the crowd texture... this leads me to believe that the pink punk was going to be "N_alien01_low" whereas the Gand would've been "N_alien01_low".
    This mod gives "N_alien01_low" a texture and restores the NPC in several places in the game, you can find him on:
    * Dantooine as Kni
    * Manaan as a Shady Pazaak Dealer
    * Tatooine as the guy who gives you the Gizka
    I could've added this alien in more places, though I thought seeing the same low-poly Lite NPC over and over again would get old real quick. I might add this guy in more locations based on suggestions and popular demand.
     
    Whilst I am confident no Legends material has named this alien species YET... I have chosen a name for it. it's called a "Pyrath". This name was chosen by me, @N-DReW25, simply because this guy doesn't exist in either Star Wars Legends or Canon and in the words of Effix: it's simply a generic filler alien. I chose the name "Pyrath" as this species would be from the planet "Pyr" which is in same system as Manaan. By choosing this name, there might be a way to create some form of connection between Selkath and the "Pyrath" species.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Would be incompatible with any mods which modify dan14_kni.utc, ebo46_jorulkurax.dlg, man26_shady.utc, man26_shady.dlg or tat17_jorul.utc  
    Report any unknown incompatibilities to me on Deadlystream.com
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    DarthParametric: For contributing the N_alien01_low's UV texture layout, for which this mod wouldn't be possible without! In addition, also helping me with a 2DA oversight which, again, saved the mod tremendously in the end.
    Mephiles550: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
    Jango32: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
    Effix: Contributing to the Forum thread.
    Mr Ardvark: For reporting a critical TSLPatcher bug in 1.0.0
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    234 downloads

       (0 reviews)

    1 comment

    Updated

  25. Stylized Portraits by Tinman888

    These are beautiful  portraits of the KOTOR PC and companions by Reddit user u/Tinman888 . This mod was made with the artist's permission.
    There's two folders in the Override - PC and Companions, in case you just want to use one or the other. As you can see from the preview, the PC portrait is one size fits all, and will appear as such regardless of your character's gender or appearance.
    I really loved the style of the portraits done here and just had to have them in my game, so I set about converting the images, and now you can all enjoy them too.

    7,830 downloads

       (1 review)

    8 comments

    Updated