753 files
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Effixian's K1 to K2 Heads
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's K1 to K2 Heads
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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This mod adds player heads:
- PFHC01 from KotOR 1, as requested by shadongo.
- PMHA05 from KotOR 1, as requested by Fallen Guardian.
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INSTALLATION
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PFHC01 from K1 to K2:
Unzip somewhere and run the file "TSLPatcher_Effixians_PFHC01_from_K1_to_K2.exe".
PMHA05 from K1 to K2
Unzip somewhere and run the file "TSLPatcher_Effixians_PMHA05_from_K1_to_K2.exe".
Steam's TSLRCM: Point the patcher to TSLRCM workshop folder, location is something like [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
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BUGS
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None known.
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UNINSTALLING
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1. Remove the following files from your Override folder:
For PFHC01 from K1 to K2:
- pfhx01.mdl
- pfhx01.mdx
- PFHX01.tga
- PFHX01A.tga
- PFHX01AD1.tga
- PFHX01AD2.tga
- po_PFHX01.tga
- po_PFHX01d1.tga
- po_PFHX01d2.tga
For PMHA05 from K1 to K2:
- pmhx05.mdl
- pmhx05.mdx
- PMHX05.tga
- PMHX05.txi
- PMHX05D1.tga
- PMHX05D1.txi
- PMHX05D2.tga
- PMHX05D2.txi
- po_PMHX05.tga
- po_PMHX05d1.tga
- po_PMHX05d2.tga
2. Get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
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DISTRIBUTION NOTES
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You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mod if you simply ask me.
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THANKS TO
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- Fred Tetra's Kotor Tool
- bead-v's MDLedit
- stoffe's TSLPatcher
- The people at Deadly Stream
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
991 downloads
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patch KotOR 2 - Patch 1.0a (UK, GER, FR, ITA versions)
By Obi Wan Pere
DESCRIPTION
This is the Patch for update the 4 CD's version (English, German - Deutsch, French - Française, Italian - Italiano) to 201.420 version (1.0 to 1.0a)
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DOWNLOAD
Click the Download button of this page and choose the Download Language File desired (UK, DE, FR, IT)
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INSTALLATION
Just double click on the "KotOR2 Patch v201420 (...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
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NOTES
If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed.
I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here:
https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/
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THANKS
Deadly Stream team
1,972 downloads
0 comments
Updated
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Telos Polar Academy Hangar Skybox
This mod removes what is intended to be snow covering the forcefield in the Telos Academy's hangar and adds a skybox for the now visible exterior.
Installation:
Simply copy the model files across to your Override folder Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit8,148 downloads
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Khoonda flag fix
By FF97
Hello everyone!
Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.
11,018 downloads
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KotOR 2 - Patch 1.0a for Spanish Version
By Obi Wan Pere
DESCRIPTION / DESCRIPCIÓN
This is the Patch for update the 4 CD's Spanish version to 201.420 version (1.0 to 1.0a)
Este es el Parche para actualizar la versión española en 4 CD's a la versión 201.420 (1.0 >> 1.0a)
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INSTALLATION /INSTALACIÓN
Just double click on the "KotOR2 Patch v201420 SP.exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
Simplemente haz doble click sobre el archivo "KotOR2 Patch v201420 SP.exe". El Parche encuentra automáticamente el directorio de KotOR 2 Los Señores Sith.
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NOTES / NOTAS
If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 is installed.
Si no conoces la versión de tu juego, arráncalo y clica "ACTUALIZAR" en el Menú de Inicio. Te indicará qué versión de Caballeros de la Antigua República 2 está instalada.
I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
No estoy seguro si este Parche funciona con las versiones GOG, STEAM o COLLECTION. Hasta donde yo se alguna de estas versiones ya está actualizada.
After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here:
Despues de instalar el Patch 1.0a quizás quieras instalar el Patch 1.0b. Puedes encontrarlo aquí:
https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/
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THANKS
Sith Holocron
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NOTA para los hispanohablantes
El Foro es internacional pero exclusivamente en inglés así que por respeto a TODA la Comunidad (exceptuando, obviamente, los Mensajes Personales (PM)), haced uso de la lengua inglesa si deseais publicar un comentario.
645 downloads
0 comments
Updated
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Wookiee Warblade and Hanharr fix for TSL
By todevuch
Instruction:
Copy the g_w_warblade001.uti file and select the files:
p_hanharr.utc
p_hanharr001.utc
p_hanharr002.utc
from the proposed options
in the override folder.
Description:
This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon.
To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory.
I also added the following to his inventory:
1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee.
2. War sword wookiee.
3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle.
4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed.
5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon.
6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it.
For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits.
I added two options for carrying a Hanharr weapon -
1. NOT EQUIPPED, is in inventory. Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory.
2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory.
The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon!
Credits:
Do not use this modification in any form without my permission.
335 downloads
0 comments
Updated
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Harbinger Hull Fixes
The Harbinger is apparently the Swiss cheese of spacecraft. It has more holes in it than a damn sieve. This mod is a combination and extension of my previous separate mods fixing various geometry and model issues with the Harbinger. Geometry has been tweaked or added, UVs adjusted, model hierarchies re-ordered, etc. where appropriate to remove gaps, fix incorrect lightmaps, or address other problems.
The previous individual mods rolled into this mod:
Harbinger Escape Pod Room Hole Fix Harbinger Broom Closet Wall Lights Fix Harbinger Command Deck Corridor Wall Gaps Fix Those mods are now considered deprecated and have been removed from the site.
N.B. I recommend the use of @Kexikus' TSL Backdrop Improvements mod for an enhanced view out of the Harbinger's windows.
Specific Changes:
151HAR (Harbinger Command Deck) - Plugged a large gap in the wall of the escape pod room (151HAR09) 151HAR (Harbinger Command Deck) - Closes some small gaps in the exit airlock and inaccessible cutscene room that are visible during the hologram cutscenes (151HAR14, 151HAR17) 151HAR (Harbinger Command Deck) - Replaces the asteroid exterior visible through the windows with the more detailed version used during the space suit sequence (151HARSB) and tweaks its lightmap to fix a couple of visible shading errors (104pera_lm0) 152HAR (Harbinger Crew Deck) - Fixes the non-functional wall lights in the storage room (152HAR33) 152HAR (Harbinger Crew Deck) - Repositions an offset panel in one of the doorways outside the medbay (152HAR30) Compatibility:
Should be compatible with just about everything, but it won't be compatible with any mod that replaces the same room models, listed above Acknowledgements:
Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition Thanks to @ndix UR for bringing the "broom closet" light issue to my attention Thanks to @Deltm for bringing the hologram cutscene room issues to my attention Thanks to @DarthRaindrops for bringing the medbay corridor issue to my attention Thanks to @134340Goat for bringing the asteroid exterior issue to my attention1,534 downloads
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Arca Jeth's Original Robe Stats
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 01.10.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
In 401DXN there are a handful of cut items resting in the files. Whilst I have restored those other items in a separate mod among these items was an old version of Arca Jeth's Robes with different stats. What this mod does is "restores" the original stats of Arca Jeth's Robes while still retaining the original robe textures and price seen in the vanilla/TSLRCM game.
Vanilla/TSLRCM Stats:
Defense Bonus 2
Wisdom 2
Regenerate Force Bonus 3
Restricted to Light Side
Arca Jeth's Original Robe Stats:
Defense Bonus 3
Strength 4
Wisdom 2
Restricted to Light Side
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "a_robe_23.uti"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
294 downloads
- arca jeth
- arca jeths robes
- (and 5 more)
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Restored equipment for HK-47 / GO-TO - TSL
By todevuch
Instruction:
Move all the files from the archive to the override folder.
Description:
This updated version of the modification: Restored equipment for HK-47 - TSL has been converted to Restored equipment for HK-47 / GO-TO - TSL.
Old content:
This modification returns the HK-47 stuff to the game. Can be found in the first droid assassin on Peragus. I put the armor on the droid assassin in the polar zone of Telos. The Narodi can be found on the Naro of the Vogga Hatt when meeting with the droid assassin.
What's new:
1. Deleted unnecessary files;
2. Added the ability to get the rest of the droid GO-TO;
3. You can buy three pieces from Tienn and Kodin, as they are merchants of parts of droids (Tienn trades indirectly);
4. The cost of one of the parts was reduced from 6,000 to 4,000 credits, since it is foolish to buy two parts for the same price, the second of which is much more powerful;
5. I increased the price of individual parts for T3-M4 and 1000 credits.
Characteristics of the parts of the droids are presented in the screenshots.
The screenshots are not visible, but the HK rifle will fall from each of the three droids. This way, you can fully pay back one of the parts from Tienn. It depends on you only how rich you are or from personal desire.
The modification does not include parts for T3-M4, since even in the game we can find all three of them: the first part is built into our droid; the second falls from the HK-50, the third part (shield) is given to us for the successful completion of the mission to buy (or if you are a dark Jedi, the threat of punishment) the droid from Kodin. Thus, on Nar Shaddaa you will become the owner of all the parts for your droids, unless of course you have missed some of them.
Credits:
Do not use this modification in any form without my permission.
992 downloads
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Get a Grip! Zeison Sha Armour Male Model Fix
This mod addresses an issue with the vanilla Zeison Sha armour model for males (PMBMM). It appears something happened during its creation by Obsidian that results in the left hand being unable to reach far enough across the body to properly perform a two-handed grip during weapon animations. The model was also undersized compared to the other male models.
Fixes:
Scaled the model 102% to bring it in line with the height/size of other medium male models Adjusted some hand and wrist skin weights to minimise bad deformation Swapped to the PMBNM rig to alleviate left arm position/rotation issues Known Issues:
It seems like swapping to the PMBNM rig may have traded one set of issues for another. There appear to be some deformation problems with the right hand that aren't present when using the original rig. I may swap to a third rig at some point to see if I can find a better solution. The dual melee wielding animations still suffer from the vanilla bug of the off-hand clipping through the hilt. Download @JCarter426's Supermodel Fix for K2. Installation:
Simply copy the model files across to your Override folder Acknowledgements:
Thanks to @JCarter426 for pointing out the issue and testing the various fixes Thanks to @bead-v for KOTORMax and MDLEdit1,092 downloads
0 comments
Updated
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E3 Style Dxun Masters
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 02.09.2018
Installation:
Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO.
This mod restores the E3 Style Dxun Masters back into TSL.
Known Bugs:
The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable.
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game and for keeping the unfiltered VO in the game files
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,159 downloads
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Ordo's Repeating Blaster for kotor TSL
By todevuch
This modification returns Ordo's Repeating Blaster for Canderous. It is unclear why this blaster was lost to them. Now Canderous will again be its owner. Blaster by default will be equipped in Mandalore.
The idea of this modification belongs to RevanFanMan, thank you for it!
Information about weapons. It is slightly weaker than the Mandalorian repeating blaster.
Required skills: blaster rifle
Damage, energy 3-17
Small Arms 38m
Critical threat: 20-20, x2
Properties:
Modifiable, small arms.
The language of the modification is the same as that of your kotor TSL
580 downloads
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TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch
N.B.: THIS MOD IS A PATCH FOR THE “FIXED HOLOGRAM MODELS AND ADMIRALTY REDUX FOR TSLRCM” MOD. YOU MUST INSTALL THAT FIRST AS IT IS A PREREQUISITE FOR THIS MOD.
This mod adds Republic officer uniforms styled after Saul Karath’s appearance in the KOTOR comics, ported from the Old Republic MMO. Admirals Cede and Onasi both get uniforms that match the one used for Admiral Dodonna in the companion mod for K1, while male and female officers get generic uniforms.
Known Issues:
Apparently some graphics cards may not render the hologram effect in conjunction with normal maps. I have added an optional patch which removes normal maps from the hologram models. If you experience this issue, download the "NM FIX" and copy the models and texture into your Override folder, overwriting when prompted. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,626 downloads
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fix Visas Marr's Robe fix
By todevuch
This small modification allows Visas Marr to wear the Jedi's robes, that is, the Jedi's robes will now be fully displayed on it.
I really did not like that the original Jedi robes (for example, Jedi robes and Jedi Knight robes) do not show up on Visas. It also made the original Visas clothes unhealthy. Now, this model can be seen only if you wear ordinary clothes. I strongly recommend using it with TSL Improved Party Outfits - this will also give the original robe Visas more uniqueness.
1,125 downloads
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JC's VO Fix for K2
By JCarter426
Summary
This mod fixes two problems with the VO in the game.
T3-M4 was missing some VO files. This would cause his lines to be skipped when these files were referenced in the original game. The files missing were his short "question" variants. I was able to edit together new ones using his medium and long lines as a source. Some of the Gand entries were misplaced; they were typed on the unused Gotal line rather than the Gand line. In this case, the VO did exist, but it wasn't being referenced properly in the 2DA file. I've adjusted the file to correct that. I don't recall if this presented any problems in the released game, but the affected VO files were the "question" and "sad" variants. I didn't remove them from the Gotal line in case that was actually used for Gand VO in the game.
Installation
Extract files from the downloaded archive.
Run VO_Fix_K1.exe.
Click "Install Mod" and select your game directory (default name SWKOTOR2).
Uninstallation
Remove the installed files. Replace alienvo.2da with backup if necessary.
Compatibility
TSLRCM does address the T3 issue, but it does this by replacing T3's VO with generic utility droid VO, which I really, really didn't like. So if you're using TSLRCM, this mod will revert that change.
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe
Permissions
Mod
JC's VO Fix for K2
Mod Author
JCarter426
Game
Star Wars: Knights of the Old Republic II - The Sith Lords
Attribution Preference
"VO Fix by JCarter426" or "uses JC's VO Fix" or some other reasonable phrasing.
This mod is released under the following licenses:
Attribution Only License Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
(For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
(For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.
Disclaimers
DEE-DEET?
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
967 downloads
0 comments
Updated
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Dxun and Onderon Item Restoration Pack
By N-DReW25
Dxun and Onderon Item Restoration Pack
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 09.08.2018
Release Date 1.1: 09.08.2018
Installation:
Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless
the rest I've patched up and placed in-game for you to collect.
Onderonian Military Gear:
Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader
Beast Rider Flight Suit:
Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel
Mandalorian Items:
A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral
Ancient Sith Gauntlets:
Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb
Mandalore's Mask:
Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited
These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
None that I know of
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
timurD2003 for reporting the broken installer in 1.0
mrmann for early Beta testing
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,504 downloads
0 comments
Updated
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Kotor 1 Texture to Kotor 2 Game Bridge
By Malkior
A friend suggested that I upload these here since finding these darn things is quite a chore, and because the difference is honestly quite dramatic.
It really is what it says on the tin. I took a bunch of Kotor 1 files and collected those that were downgraded for Kotor 2 (Obsidian literally saved them at a smaller resolution for no adequately explained reason other than perhaps to save resources for console release or because the engine was lagging)
So, it's a quick texture swap.
I've included a far more in-depth explanation for installing in the readme, but the gist is, you drop these in your override to install them and remove them from your override to uninstall them.
I obviously take no credit for these nor do I claim any rights/give permissions in their usage.
If you wish, I can provide a TXT document listing all of the textures for using your own Kotor 1 files instead of these.
959 downloads
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JC's Zhug Attack Fix for TSLRCM
By JCarter426
Summary
I noticed two issues regarding the Zhug attack in TSLRCM:
Some of the appearances were wrong, so they were all clones of Azanti Zhug. More importantly, all the Zhugs were spawned as hostile. This would cause the cutscene to break if the AI for one of the party members spotted a Zhug and attacked. This had the unfortunate consequence of removing the choice to add a third party member to team up with Atton and Bao-Dur. This mod fixes both of those things.
This mod requires TSLRCM version 1.8.5. It may not be compatible with earlier or later versions. Only 1.8.5 has been tested.
Installation
Run Zhug_Attack_Fix.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation
Remove the installed files. Replace with backups if necessary. Compatibility
This mod requires TSLRCM version 1.8.5. It may not be compatible with earlier or later versions. Only 1.8.5 has been tested.
This mod is included in the KOTOR 2 Community Patch. If you use that, you don't need this.
It may also not be compatible with other mods that alter the Zhug encounter.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe
K-GFF – tk102
NWNSSCOMP – Torlack, stoffe, & tk102
Permissions
To the maintainers of TSLRCM:
Maybe include this in the next update? If there is one? Maybe?
To everyone else:
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
I'LL TAKE THE STUPID ONE, WHO DECIDED TO THREATEN US RATHER THAN SHOOT US WHEN HE HAD THE CHANCE.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
4,075 downloads
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JC's Fashion Line B: Commoner Clothing for K2
By JCarter426
This mod does several things:
It makes all texture variations of the commoner clothing available to the player, with all the items - 11 total outfits - placed in various locations throughout the game. I've placed them where those outfits seemed to be the most popular, so if you see an NPC wearing an outfit you haven't seen before, the item can probably be found nearby. It changes which clothing item the player receives on Telos, based on class as seen in the character creation menu. Only the first clothing item the player receives will be based on their class; players of all classes will still be able to find the other variants elsewhere in the game. It adds a male variant of the Czerka uniform to match the existing female texture. For whatever reason there wasn't a male variant, so I've cobbled together one from the female variant and the other male textures. It shuffles around some of the textures so the male and female variants match each other more closely, primarily based on color. I've made sure to patch any affected characters to revert their outfits to their original appearances. It adds unique icons and names to all the items, so you can tell them apart. (They were all just called "Clothing" before.) I've named them based on who in the game wears them; for example, two of the outfits popular on Dantooine I've named "Settler Clothing" and "Fringer Clothing". The icons display both the male and female variants of each item, due to the differing appearances. It adds custom icons for Atton's Ribbed Jacket and Mira's Ballistic Mesh Jacket. They originally used the same icon as commoner variant #1, and since I changed that to look like the commoner clothing I saw it fit to give the unique items their own icons as well. It touches up several of the male textures to fix some discoloration and bad seams. I have also included an option to give the commoner clothing some upgrade capabilities. If you choose this option, you'll be able to upgrade the clothing items with some underlays, the same upgrades available to the miner uniform.
846 downloads
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JC's Lightsaber Visual Effects for K2
By JCarter426
Summary
This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer.
Video Preview
Installation
Extract files from the downloaded archive. Copy the files from Override to your own Override folder (if you don't have one, make one). Optionally, copy whatever files you want to use from the Alternate Textures folder to your Override folder, replacing the previously-installed files. If you use the Ultimate Saber Mod, copy the files from the USM New Colors folder to your Override folder. This gives all colors added in USM the same upgrade for visual consistency.
Uninstallation
Remove the installed files.
Compatibility
This mod should be compatible with any mods that add or alter lightsaber hilts, assuming the use the orginal game textures for the blades.
This mod is not compatible with other mods that alter the lightsaber blade textures, including my own past mods.
Credits
KOTOR Tool – Fred Tetra
Saber – Andrew Kramer & VideoCopilot.net
tga2tpc – ndix UR
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON...
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
13,841 downloads
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TOR Ports: Pureblood Sith Male Player Head for TSL
This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Installation:
If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script1,682 downloads
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TOR Ports: Jaesa Willsaam Female Player Head for TSL
This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters.
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation:
If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,873 downloads
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TSL Armored Flight Suit Mod
By 90SK
TSL Armored Flight Suit Mod
by
90SK
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Description:
Adds a new TSL themed armored flight suit item, a new encounter, and a new merchant and inventory on Onderon.
The item is found as a reward for completeing Onderon.
This mod will replace Gegorran with a new merchant, and add to the Onderon end sequence.
This mod replaces Gegorran, and the HK-50s from TSLRCM at the end of Onderon.
The characters also appear in loot&immersion upgrade and are an addon to Iziz.
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Installation:
Copy files to the Override folder in your SWKotOR2 directory
To Uninstall, remove mod files from Override
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Legal:
Do not redistribute this mod or release on a website at all.
Any use other than personal use please contact the original authors for permissions.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
171 downloads
0 comments
Updated
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PartySwap and Extended Enclave Compatibility Patch
By Leilukin
=PartySwap and Extended Enclave Compatibility Patch=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: PartySwap_EEnclave_ComPatch.7z
LATEST VERSION: 1.8.2
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
This patch will make DarthTyren’s PartySwap mod compatible with danil-ch and Darth Hayze’s Extended Enclave mod.
If you also want to use N-DReW25's Extended Enclave Patch, I have provided an additional installation option in my patch to make PartySwap compatible with both Extended Enclave and Extended Enclave Patch.
You can find and download the mods here:
PartySwap: https://deadlystream.com/files/file/544-partyswap/
Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/
Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/
NOTE:
This patch may NOT be compatible with non-English localizations of KotOR 2 and The Sith Lords Restored Content Mod (TSLRCM). You do NOT need to install this patch if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod, because my mod already includes compatibility patches that will allow my mod to work together with both PartySwap and Extended Enclave.
2. INSTALLATION:
STEP 1: Download and install The Sith Lords Restored Content Mod (TSLRCM), since TSLRCM is REQUIRED for both PartySwap and Extended Enclave to work. I recommend using the installer version of TSLRCM (https://deadlystream.com/files/file/578-tsl-restored-content-mod/) instead of the Steam Workshop version, even if you play KotOR 2 on Steam.
STEP 2: Download and install PartySwap: https://deadlystream.com/files/file/544-partyswap/
STEP 3: Download and install Extended Enclave: https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/
(You must install Extended Enclave AFTER PartySwap)
OPTIONAL STEP: If you want to use it, download and install N-DReW25's Extended Enclave Patch: https://deadlystream.com/files/file/1842-extended-enclave-patch/
STEP 4: Download my compatibility patch for PartySwp and Extended Enclave, extract PartySwap_EEnclave_ComPatch.7z to anywhere you like, as long as it is not within the KoOR 2 directory.
STEP 5: Run the PS EE Comp Patch Installer.exe from my compatibility patch. You will see there are three installation options, and you may only install ONE of these three options:
No M4-78EP Installed: Choose this installation option if you do NOT have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. M4-78EP Installed: Choose this installation option if you DO have M4-78 Enhancement Project installed. DO NOT choose this option if you have installed N-DReW25's Extended Enclave Patch. Extended Enclave Patch Installed: Choose this installation option if you have installed N-DReW25's Extended Enclave Patch, regardless if you have installed M4-78 Enhancement Project or not. Once you have selected an installation option, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Run PS EE Comp Patch Installer.exe. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the patch. You can also choose to delete the backup after uninstalling the patch.
Note that this action only uninstalls my compatibility patch, and not PartySwap, Extended Enclave and Extended Enclave Patch.
4. KNOWN ISSUES:
None currently known. If you find any other bugs or problems, please let me know.
5. CREDITS:
DarthTyren, danil-ch and N-DReW25 for giving me permission to make this compatibility patch for their mods
bead-v for Workbox
Cortisol for Holocron Toolset
Fred Tetra for the KotOR Tool
tk102 for DLG Editor
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
15,232 downloads
- extended enclave
- compatibility patch
- (and 1 more)
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TOR Ports: Kira Carsen Female Player Head for TSL
This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to TSL as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal since the most difficult part is reskinning the face.
A few notes:
While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation
If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,234 downloads