772 files

  1. Effixian's Mandalorian Disguises for TSL

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
    TITLE: Effixian's Mandalorian Disguises for TSL
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip, copy the files from the folder to your override folder.
    ************
    DESCRIPTION
    ************
    This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
    Blue: Mandalorian Battle Armor
    Red: Mandalorian Heavy Armor
    Yellow: Mandalorian Assault Armor
    Relevant icons are updated to match the new appearance.
    Requested by JDub96.
    This mod is also available for KotOR 1.
    *****
    BUGS
    *****
    This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
    *************
    UNINSTALLING
    *************
    Remove the following files from your Override folder:
    a_heavy_07.uti
    a_heavy_08.uti
    a_heavy_10.uti
    ia_Class9_004.tga
    ia_Class9_007.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may use the material from this mod in whichever way you like.
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    JDub96 for the request

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    323 downloads

       (0 reviews)

    2 comments

    Submitted

  2. TSL Jedi Malak Mouth Fix

    This mod addresses several issues with Jedi Malak's mouth in KOTOR II.
    Fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting gaps, enlarging upper/lower teeth, & adjusting the placement of all of the above. As pointed out by JCarter426, Jedi Malak's model also used the wrong supermodel, which I've fixed in this mod as well.
    All seriousness aside, my intention with this mod is to ensure that Malak's mouth is only a disaster post-contact with Revan's lightsaber.
    Installation & Uninstallation
    To install this mod, drag the files in "Override" to the override folder in your game's directory.
    To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's override folder.
    Compatibility & Known Issues
    When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit & KOTORmax
    Symmetric, Purifier, & ndix UR; KotOR Blender
    Autodesk, 3ds Max
    Blender Foundation, Blender
    Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm!
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    11,498 downloads

       (0 reviews)

    4 comments

    Updated

  3. PFHC06 Fix

    This mod fixes the subtle gray spot on the fourth Caucasian female player head between her forehead and hair.
    Known Bug(s):
    None known TSLRCM Compatible: Yes

    18,896 downloads

       (0 reviews)

    0 comments

    Submitted

  4. [TSL] Legacy of Kain Soundset

    Author:
    Kain Prime
    Mod Name:
    Legacy of Kain Soundset for TSL 1.0
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
    This mod adds a playable soundset to TSL, based on the titular protagonist of the Legacy of Kain series.
    2. Installation:
    =========
    Run the TSLPatcher. Use the Kotor Save Editor to open the savegame of your choice, and add the "Player_Kain" soundset to your character under the "Soundset" header.
    3. Credits:
    ===========
    Special thanks to:
    Deadly Stream - For all the great resources.
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    229 downloads

       (1 review)

    0 comments

    Submitted

  5. JC's Feat Fixes for K2

    Summary
    This mod corrects some errors in the feeat.2da and featgain.2da files, which determine what classes can get what feats and when.
    First, a number of feats available to the base Jedi classes were not available to the prestige classes. This appears to be an error, given the inconsistency. It wasn't even that no prestige classes could take them. For some feats, certain tiers were available but not the rest. Other feats were available to some classes but locked out of others, despite being available to all Jedi classes. So I've gone through and set all feats that seem like they were meant for all Jedi classes to be available for all Jedi classes. The affected feats are:
    Caution Close Combat Dual Strike Empathy Gear Head Regenerate Vitality Stealth Run Second, the Scoundrel class was similarly missing access to feats they ought to be able to take, based on what is available to other organic classes:
    Dual Strike Finesse: Melee Weapons Regenerate Vitality Stealth Run Weapon Focus: Blaster Rifle Weapon Focus: Melee Weapons Third, some classes did not have access to cross-class skill feats for certain
    skills that were not class skills for them:
     Class Skill: Stealth (Jedi Weapon Master and Sith Marauder) Class Skill: Treat Injury (Scoundrel) Fourth, the Finesse: Lightsabers feat was redundant, because Finesse: Melee Weapons applies to both melee weapons and lightsabers. This was probably not the intent, but these feats are hard-coded, so I have no way of fixing them. I chose to remove the ability to select Finesse: Lightsabers at all. If you want to build a finessing character and receive the benefits of this feat, you can select Finesse: Melee Weapons instead and get it for melee weapons as well as lightsabers.
    Also, the weapon and armor proficiencies for prestige classes were inconsistent. This would not cause a problem in regular play because prestige classes are only available to the player character and the player character already had these proficiency feats; however, it could create oddities when using other mods or a save editor. I have adjusted the following feats for prestige classes to match the base Jedi classes:
    Armor Proficiency: Light Weapon Proficiency: Blaster Rifle Weapon Proficiency: Lightsaber Finally, the feat gains for the Combat Droid and Expert Droid classes were swapped, just as they were in KOTOR 1. TSLRCM already fixes this issue for KOTOR 2, but I added it to my fixes as well for the sake of completion.
    Installation
    Extract files from the downloaded archive. Run Feat_Fixes_K2.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation
    Delete feat.2da and featgain.2da or replace with backups if necessary. Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe
    Permissions
    Mod: JC's Feat Fixes for K2
    Mod Author: JCarter426
    Game: Star Wars: Knights of the Old Republic II - The Sith Lords
    Attribution Preference: "Feat fixes by JCarter426" or "uses JC's Feat Fixes" or some other reasonable phrasing.
    Additional Credits:
    KOTOR Tool – Fred Tetra Credits:        TSLPatcher – stoffe This mod resource is released under the following licenses:
    Attribution Only License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.  (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    AND NOW AS FESTIVUS ROLLS ON, WE COME TO THE FEATS OF STRENGTH. UNTIL YOU PIN ME, OBSIDIAN, KOTOR IS NOT OVER! LET'S RUMBLE!
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,706 downloads

       (1 review)

    4 comments

    Updated

  6. Visually Repair HK-47

    When you first meet HK-47 in KotOR II: TSL, he’s basically junk until you put him back together. I’ve always wanted this evolution from a piece of junk to a high quality assassin droid to be visible on HK-47, so that’s where this mod comes from.
    With this mod, the HK-47 you find in your cargo hold looks like the piece of junk he is but over time you replace his parts with new ones and he returns to his old self we know from the first game.
    This is not a purely cosmetical change however. I restored HK’s upgrades from KotOR 1 and each time you repair/upgrade him, he’ll look better and get a stat bonus.
    The requirements to unlock these upgrades increase with each successful upgrade: For the first one you need to be level 6, have a repair skill of 8 and at least 41 influence with HK-47; for the last one you need level 15, 17 repair and 51 influence.
    Optionally you can also install HD reskins for HK-50 and HK-51.
    All of the new textures are based on Quanon’s excellent HK-47 reskin for KotOR 1.
    See a video demonstration of this mod here:
    Installation:
    Run TSLPatcher.exe and choose the version you want to install. Then simply let TSL Patcher do its magic. When asked to select the folder where TSL is installed, choose the folder that includes swkotor2.exe or if you have TSLRCM from the Steam Workshop, choose its folder. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
    For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod.
    Uninstallation:
    Take all the files from this mod’s tslpatchdata folder and delete those from your Override folder (except for the .nss and .mp3 files). Also delete hk_repair.ncs from your Override and the .mp3 files from streamvoice/GBL/HK47. Then copy all files from the backup folder created during the installation of this mod into your Override.
    Compabilitiy:
    This mod is NOT compatible with ANY mods that alter HK-47’s appearance in any way. The HK-50/HK-51 reskin option is also not compatible with mods that alter the appearance of HK-50 and HK-51 either. Most other mods however should be compatible.
    Changelog:
    1.0 Initial release
    1.1 Fixed HKs appearance not changing permanently when repairing him on the Ebon Hawk (thanks to JC for the fix)
           Fixed HKs repaired appearance not applying in his confrontation with G0-T0 (TSLRCM only)
     
    Credits:
    Mod by Kexikus
    HK-47 texture by Quanon (modified by Kexikus)
    Script fixes in version 1.1 by JC
    Testing of fixes in version 1.1 by Snigaroo
    TSL Patcher by stoffe
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     

    16,918 downloads

       (2 reviews)

    18 comments

    Updated

  7. TSL Better Male Twi'lek Heads

    This mod intends to address key issues with male Twi'lek heads in KOTOR II, most notably the addition of ear geometry.
    The main improvements are the addition of ears and slimming down on the Bib Fortuna necks. Other tweaks include better smoothing groups, fixed teeth and eyelids, and recolored tongues. The ears were created using modified assets ported from SWTOR.
    There's two options for installation. Option A uses the slim necks, while Option B retains the original necks. I highly recommend the first option as it fixes clipping with collars on heavy armor and it's the main choice for other mods which use my files.
    Given the frequency of Twi'lek NPCs, this mod's a nice visual improvement that adds a much-needed element of consistency with other humanoid head models in the game.
    The KOTOR I version can be found here.
    Installation & Uninstallation
    To install this mod, run Installer.exe, select the option(s) you want, and proceed with the installation.
    To uninstall this mod, run the installer again, select the same option(s), and click Tools -> Uninstall Mod / Restore Backup.
    Compatibility & Known Issues
    This mod isn't compatible with any retextures of male Twi'lek heads unless that mod states otherwise. There's no known compatibility issues with any other mods.
    I've given permission for this mod to be included in a few other projects. Be sure to check the descriptions of those mods to see if you need to install this first.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, KOTORmax & MDLedit
    ndix UR, tga2tpc
    Darth Parametric, Upper teeth no-clip fix
    NickHugi, HoloPatcher
    Autodesk, 3ds Max
    The GIMP Team, GIMP
    Thanks to Darth Parametric, ebmar, & JCarter426 for the help during the development of this mod!
    Disclaimer
    This mod is not supported by LucasArts, BioWare, Obsidian Entertainment, or EA. It is for personal usage only and intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    21,347 downloads

       (1 review)

    6 comments

    Updated

  8. Mira Romance Mod 2.0

    Mira Romance Mod – v 2.0
    =========================================================
    Description:
    When KOTOR II TSL came out in 2004, it was a brilliant game but lacking a feature: You could romance Your party members, however sadly You could not romance the hotest girl in the game!
    This mod is intended to fix that, enabling the male exile to romance Mira.
    It has been tested and works fine.
    This mod is compatible with TSLRCM and M4-78 EP!

    Important:
    - You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files!
    - This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
     
    Player Guide:
    In order to trigger Mira’s romance dialogue, You must have 100% influence with her, and have her fully trained as a Jedi!
     
    I hope You will enjoy this mod!
    -----------------------------------------------------------------------------------------------------------------
    Credit:
    - Credit goes to Effix for allowing me to use the files “"pfbam.mdl" and "pfbam.mdx" from his mod "Effixian's Alternative Female Underwear 2019"!
    - Credit goes to Empeor Devon for the Twin Suns outfit texture file, from his mod “Five Twin Suns-esque Outfits For Female PCs”!
    - The "get_close.ncs" and "kiss_mira.ncs" files were also bundled with the “Bastila Romance Enhacement” mod by Swfan28, which can be found here: Gamefront.com I believe the files are KOTOR proprietary as only the k_hbas_dialog.dlg file was altered in that mod...
    The Author also implies something similar in his Mod Description:
    "PERMISSIONS: This mod may be used without the explicit permission of the author WITH ONE EXCEPTION. If you want to use the file "k_hbas_dialog.dlg" from To Override (Allronix Dlg-Pack 2.0) you have to ask Allronix for permission."
    Since he clearly stated that only the "k_hbas_dialog.dlg" file requires permission, and he is nowhere to be found anyway since this is a 2008 mod that was reuploaded to other sites several times, i believe it is ok to include the files even if they were mod-proprietary (which they appear not to be!)...
    Anyway, in all eventuality and just to be on the safe side, I hereby give full credit to Swfan28 / Allronix for the "get_close.ncs" and "kiss_bastila.ncs" (that has been renamed to "kiss_mira.ncs" for this mod) files and menetion that they are only used in my mod as auxiliary / aiding files with this mod and should no be considered mod content or my work! As a matter of fact, thay do not even work as intended and produce a very different effect from the original, intended effect! In the eventuality of any sort of issues these files will be removed from the mod!
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    - TSLPatcher Install (recommended):
    Important: You must install this mod after TSLRCM and M4-78 EP, because it updates the mira.dlg and global.jrl files.
    If You have the 1.0 or 1.1 version of the mod already installed, just delete get_close.ncs from Your Override folder, then run the TSLPatcher installer, it will overwrite the old version and update to version 2.0!
    Run TSLPatcher.exe, click the “Install Mod” button, then point it to your KOTOR II TSL install directory and wait for the mod to install.
    The TSLPatcher will automatically backup your global.jrl file in the mod installer folder (Mira Romance Mod/Backup), You must copy it from there into a safe location (You can make a Backup folder into Your KOTOR or Override folder)!
    - Manual Install:
    Backup your global.jrl file in the Override folder, if there is any (in case You have TSLRCM and / or M4-78 EP or other mods that affect this file installed)!
    Unzip the archive, then copy the files in the tslpatchdata folder from the Mira Romance Mod folder to the "Override" and “Movies” folders inside Your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
    You should have the following files inside your swkotor2/Override folder:
    mira.dlg
    global.jrl
    kiss_mira.ncs
    pfbam.mdl
    pfbam.mdx
    pfbamc01.tga
     
    And in the Movies folder:
    MiraRomance.bik
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    mira.dlg
    global.jrl
    kiss_mira.ncs
    pfbam.mdl
    pfbam.mdx
    pfbamc01.tga
     
    And from the Movies folder:
    MiraRomance.bik
     
    And then restore Your backup of global.jrl.
    If You forgot to backup global.jrl before installation, then just leave the modded global.jrl inside the Override folder instead of deleting it!
     
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if You have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of Your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Effix, AmanoJyaku, JCarter426, JC2, DarthParametric for the great advice and support!
    Deadlystream Community, Kotor Tool Creators, K-GIFF Creators, Modding Tutorials Creators
    =========================================================
    TSLRCM Compatibility: Yes
    Current Version:
    2.0.0 – Major Update
    1.1.0 - Original Release, First Update
    Update 1.1.0 (Original Release, First Update) features:
    - Added a TSLPatcher installer to the mod, for easy and optimized installation.
    2.0.0 – Major Update
    Update 2.0.0 (Major Update) features:
    - Updated the global.jrl file to be completely compatible with TSLRCM and M4-78 Enhancement Project. Now the global.jrl file in the override folder can be safely overwritten by the mod’s file without causing any issues!
    - Fixed a bug caused by the “get_close.ncs” script, where the Player Character would teleport to another area after ending the dialogue.
    - Added a movie with an animation that replaces the broken “get_close.ncs” script.
    - Added a new outfit for Mira inspired by the Twin Suns outfit. To equip it You must unequip all clothes / robes / armours, the outfit basically replaces the underwear model!
     
    Please install the Mira Romance mod after You have installed the TSLRCM and M4-78 EP mods! It is also compatible with Cathalan, as long as You install TSLRCM, M4-78 EP and the Mira Romance mod first, then Cathalan last, because it updates the global.jrl file! The mod should be compatible with any other mod, as long as it does not alter Mira's dialogue file (mira.dlg) or the Journal file (global.jrl)!
    This mod works only with the English version of KOTOR II TSL! If You install it on another language version it will display black screens instead of the dialogues!
     
    Here is a savegame made before the Mira romance scene, so you can try the mod right away without having to play through the whole game, just drop it into Your Saves folder:
    Before Mira Romance.rar
     

    2,739 downloads

       (1 review)

    15 comments

    Updated

  9. Dxun Holocron

    Introduction
    This mod adds a new holocron to the game, which can be found on a corpse on Dxun.
    In addition to giving the player bonuses to their maximum Force Points, which unlock at
    levels 12, 14, and 16, the mod also gives the player the opportunity to learn three
    new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X),
    which can be activated as non-medical abilities. (The vanilla lightsaber forms are
    hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in
    which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber
    Forms become available at levels 13, 15, and 17.
    Their stats are as follows:
    Sokan:
    Attack +3
    Damage Bonus +1
    Reflex Saves +3
    Defence Bonus 2
    Defence Bonus vs. Piercing -2 (net bonus: 0)
    Shi'en:
    Attack +3
    Damage Bonus +3
    Defence Bonus -2
    Blaster Deflect -2
    Reflex Saves -2
    Niman/Jar'Kai:
    Attack +2
    Offhand attack bonus +3
    Defence Bonus 1
    Fortitude Saves -1
    Installation
    Double click 'Install Dxun Holocron', and hit the 'Install mod' button.
     
    Uninstallation
    Remove the following files from your Override folder:
    di_d_gk1.ncs
    di_g_lf8.ncs
    di_g_lf9.ncs
    di_g_lf10.ncs
    di_gk1.utc
    di_jh_01.dlg
    di_jh_01.ncs
    di_jh_01.uti
    di_jhc.utp
    di_k2s_lf8.ncs
    di_k2s_lf9.ncs
    di_k2s_lf10.ncs
    di_k2s_lf8.uti
    di_k2s_lf9.uti
    di_k2s_lf10.uti
    di_s_gk1.ncs
    di_s_jhc.ncs
    ii_datapad_063.tga
    ii_datapad_064.tga
    ii_datapad_065.tga
    ii_datapad_066.tga
    Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created
    by TSLPatcher on installation into your Override folder. If no such folder was created
    on install by the game, you can (probably) safely delete these two files as well.
     
    Known Bugs
    The new Lightsaber Forms won't appear in the same place as the vanilla forms do
    on the GUI, but in the non-medical items slot (with the shields, basically).
    There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded.
    Credits
    Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
    to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
    to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
    to Holowan Labs, which was by far the best place to work on KotOR mods on the internet;
    and to Obsidian, Bioware, and LucasArts, for making both KotOR games.

    1,115 downloads

       (0 reviews)

    7 comments

    Updated

  10. Mira Look for Visas

    Mira Look for Visas Mod
    =========================================================
    Description:
    This mod simply replaces the Visas character model with Mira in KOTOR II TSL.
    It has been tested and works fine.
    This mod is compatible with TSLRCM!
    This is my first mod, hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    Unzip the archive, then copy the "Override" folder inside the "Mira Look for Visas" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
    If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files.
    You should have the following files inside your swkotor2/Override folder:
    p_visasbb.mdl
    p_visasbb.mdx
    p_visash.mdl
    P_visash.mdx
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    p_visasbb.mdl
    p_visasbb.mdx
    p_visash.mdl
    P_visash.mdx
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    TSLRCM Compatibility: Yes
    =========================================================
     Version:
    1.0.0 - Original Release
     
     

    223 downloads

       (0 reviews)

    1 comment

    Updated

  11. Ten Minute Force Auras

    This is a simple mod that extends the duration of the following force auras to ten minutes:
    Force Aura > Force Shield > Force Armor Force Valor > Knight Valor > Master Valor Burst of Speed > Knight Speed > Master Speed Energy Resistance > Improved Energy Resistance > Master Energy Resistance Force Barrier > Improved Force Barrier > Master Force Barrier Battle Meditation > Improved Battle Meditation > Master Battle Meditation Force Resistance > Force Immunity Force Sight Force Enlightenment I've also included an additional file with "Drain Chain", this simply links the Drain Life and Drain Force series of powers to Force Chain. IE any characters linked by force chain will both receive the restorative benefits of those powers.
    Installation: Copy files to override folder.

    1,142 downloads

       (0 reviews)

    3 comments

    Submitted

  12. Custom Starting Feats

    A basic mod to allow you to choose starting feats at character creation.
    All classes keep the following starting feats:
    Armor Proficiency: Light Weapon Proficiency: Melee Weapons Jedi Defence Jedi Sense Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.
    Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats Installation: Drag files to your Override folder.

    4,776 downloads

       (1 review)

    11 comments

    Updated

  13. 6 Player Heads

    Description
    This mod adds 6 new heads to the game - five male, and one female.
    The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek
    from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the
    Peragus Medical Officer. Each head comes with its own set of Dark Side transitions.
    This mod was inspired by the 8 New Male Player Characters mod, released by
    The Ossus Keeper in 2005.
    The mod makes use of TSLPatcher, for easier installation and compatibility.
     
    Installation
    Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button.
    Known Bugs
    Known Bugs
    ----------
    - The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This
    is a defect in the model, which is not fixed.
    - The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin.
    - The Gadon Thek head looks a bit disproportionate on some models. 😕
    - The portraits don't look the same or as good as the vanilla game ones. 😕
    - This mod was made using the 4CD version of the game, and textures may not look so good in the
    hi-res, Aspyr re-release.

    691 downloads

       (0 reviews)

    0 comments

    Submitted

  14. JC's Force Knock for K2

    This mod adds the Force power Knock, which can open locks as if you had used the Security skill on them. You earn the same amount of XP using this power as you would using Security, as well.
    It is a universal power and costs 10 Force points to activate. When used, Knock unlocks the nearest door or container, provided there is an eligible lock within 5 meters. It cannot open a lock with a DC greater than 50, or one that requires a special keycard. In other words, it cannot unlock anything you could not otherwise unlock with Security in regular gameplay.
    You can acquire Knock whenever you level up a Jedi character. It will then appear with your other friendly Force powers (such as Heal and Speed).

    782 downloads

       (0 reviews)

    4 comments

    Updated

  15. K1 Heads Port

    ================================
     KNIGHTS OF THE REPUBLIC II Mod
    ================================
    Title:   K1 Heads Port
    Version: 1.0.1
    Author:  Ferc Kast
    Contact: PM me on DeadlyStream
    ***********
    DESCRIPTION
    ***********
    This mod ports the original player heads from KOTOR I for use as playable heads in KOTOR II. To use reskins for these heads, follow these steps:
    1) Move the relevant head and / or portrait tpcs out of your override folder.
    2) After extracting the textures from the reskin mod, prefix the head texture filenames with "K1_" or "k1_" (without the quotes).
    3) Copy the textures into your override folder.
    ************
    INSTALLATION
    ************
    Unzip the file. Run TSLPatcher, and point the installer to your KOTOR II installation folder. If you are using the Steam copy of TSLRCM, point it to the folder where it is installed.
    **************
    UNINSTALLATION
    **************
    Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder:
    - k1_pfha01.mdl
    - k1_pfha01.mdx
    - k1_pfha01.tpc
    - k1_pfha01d.tpc
    - k1_pfha01d1.tpc
    - k1_pfha01d2.tpc
    - k1_pfha01d3.tpc
    - k1_pfha02.mdl
    - k1_pfha02.mdx
    - k1_pfha02.tpc
    - k1_pfha02d.tpc
    - k1_pfha02d1.tpc
    - k1_pfha02d2.tpc
    - k1_pfha02d3.tpc
    - k1_pfha03.mdl
    - k1_pfha03.mdx
    - k1_pfha03.tpc
    - k1_pfha03d.tpc
    - k1_pfha03d1.tpc
    - k1_pfha03d2.tpc
    - k1_pfha03d3.tpc
    - k1_pfha04.mdl
    - k1_pfha04.mdx
    - k1_pfha04.tpc
    - k1_pfha04d.tpc
    - k1_pfha04d1.tpc
    - k1_pfha04d2.tpc
    - k1_pfha04d3.tpc
    - k1_pfha05.mdl
    - k1_pfha05.mdx
    - k1_pfha05.tpc
    - k1_pfha05d.tpc
    - k1_pfha05d1.tpc
    - k1_pfha05d2.tpc
    - k1_pfha05d3.tpc
    - k1_pfhb01.mdl
    - k1_pfhb01.mdx
    - k1_pfhb01.tpc
    - k1_pfhb01d.tpc
    - k1_pfhb01d1.tpc
    - k1_pfhb01d2.tpc
    - k1_pfhb01d3.tpc
    - k1_pfhb02.mdl
    - k1_pfhb02.mdx
    - k1_pfhb02.tpc
    - k1_pfhb02d.tpc
    - k1_pfhb02d1.tpc
    - k1_pfhb02d2.tpc
    - k1_pfhb02d3.tpc
    - k1_pfhb03.mdl
    - k1_pfhb03.mdx
    - k1_pfhb03.tpc
    - k1_pfhb03d.tpc
    - k1_pfhb03d1.tpc
    - k1_pfhb03d2.tpc
    - k1_pfhb03d3.tpc
    - k1_pfhb04.mdl
    - k1_pfhb04.mdx
    - k1_pfhb04.tpc
    - k1_pfhb04d.tpc
    - k1_pfhb04d1.tpc
    - k1_pfhb04d2.tpc
    - k1_pfhb04d3.tpc
    - k1_pfhb05.mdl
    - k1_pfhb05.mdx
    - k1_pfhb05.tpc
    - k1_pfhb05d.tpc
    - k1_pfhb05d1.tpc
    - k1_pfhb05d2.tpc
    - k1_pfhb05d3.tpc
    - k1_pfhc01.mdl
    - k1_pfhc01.mdx
    - k1_pfhc01.tpc
    - k1_pfhc01d.tpc
    - k1_pfhc01d1.tpc
    - k1_pfhc01d2.tpc
    - k1_pfhc01d3.tpc
    - k1_pfhc02.mdl
    - k1_pfhc02.mdx
    - k1_pfhc02.tpc
    - k1_pfhc02d.tpc
    - k1_pfhc02d1.tpc
    - k1_pfhc02d2.tpc
    - k1_pfhc02d3.tpc
    - k1_pfhc03.mdl
    - k1_pfhc03.mdx
    - k1_pfhc03.tpc
    - k1_pfhc03d.tpc
    - k1_pfhc03d1.tpc
    - k1_pfhc03d2.tpc
    - k1_pfhc03d3.tpc
    - k1_pfhc04.mdl
    - k1_pfhc04.mdx
    - k1_pfhc04.tpc
    - k1_pfhc04d.tpc
    - k1_pfhc04d1.tpc
    - k1_pfhc04d2.tpc
    - k1_pfhc04d3.tpc
    - k1_pfhc05.mdl
    - k1_pfhc05.mdx
    - k1_pfhc05.tpc
    - k1_pfhc05d.tpc
    - k1_pfhc05d1.tpc
    - k1_pfhc05d2.tpc
    - k1_pfhc05d3.tpc
    - k1_pmha01.mdl
    - k1_pmha01.mdx
    - k1_pmha01.tpc
    - k1_pmha01d.tpc
    - k1_pmha01d1.tpc
    - k1_pmha01d2.tpc
    - k1_pmha01d3.tpc
    - k1_pmha02.mdl
    - k1_pmha02.mdx
    - k1_pmha02.tpc
    - k1_pmha02d.tpc
    - k1_pmha02d1.tpc
    - k1_pmha02d2.tpc
    - k1_pmha02d3.tpc
    - k1_pmha03.mdl
    - k1_pmha03.mdx
    - k1_pmha03.tpc
    - k1_pmha03d.tpc
    - k1_pmha03d1.tpc
    - k1_pmha03d2.tpc
    - k1_pmha03d3.tpc
    - k1_pmha04.mdl
    - k1_pmha04.mdx
    - k1_pmha04.tpc
    - k1_pmha04d.tpc
    - k1_pmha04d1.tpc
    - k1_pmha04d2.tpc
    - k1_pmha04d3.tpc
    - k1_pmha05.mdl
    - k1_pmha05.mdx
    - k1_pmha05.tpc
    - k1_pmha05d.tpc
    - k1_pmha05d1.tpc
    - k1_pmha05d2.tpc
    - k1_pmha05d3.tpc
    - k1_pmhb01.mdl
    - k1_pmhb01.mdx
    - k1_pmhb01.tpc
    - k1_pmhb01d.tpc
    - k1_pmhb01d1.tpc
    - k1_pmhb01d2.tpc
    - k1_pmhb01d3.tpc
    - k1_pmhb02.mdl
    - k1_pmhb02.mdx
    - k1_pmhb02.tpc
    - k1_pmhb02d.tpc
    - k1_pmhb02d1.tpc
    - k1_pmhb02d2.tpc
    - k1_pmhb02d3.tpc
    - k1_pmhb03.mdl
    - k1_pmhb03.mdx
    - k1_pmhb03.tpc
    - k1_pmhb03d.tpc
    - k1_pmhb03d1.tpc
    - k1_pmhb03d2.tpc
    - k1_pmhb03d3.tpc
    - k1_pmhb04.mdl
    - k1_pmhb04.mdx
    - k1_pmhb04.tpc
    - k1_pmhb04d.tpc
    - k1_pmhb04d1.tpc
    - k1_pmhb04d2.tpc
    - k1_pmhb04d3.tpc
    - k1_pmhb05.mdl
    - k1_pmhb05.mdx
    - k1_pmhb05.tpc
    - k1_pmhb05d.tpc
    - k1_pmhb05d1.tpc
    - k1_pmhb05d2.tpc
    - k1_pmhb05d3.tpc
    - k1_pmhc01.mdl
    - k1_pmhc01.mdx
    - k1_pmhc01.tpc
    - k1_pmhc01d.tpc
    - k1_pmhc01d1.tpc
    - k1_pmhc01d2.tpc
    - k1_pmhc01d3.tpc
    - k1_pmhc02.mdl
    - k1_pmhc02.mdx
    - k1_pmhc02.tpc
    - k1_pmhc02d.tpc
    - k1_pmhc02d1.tpc
    - k1_pmhc02d2.tpc
    - k1_pmhc02d3.tpc
    - k1_pmhc03.mdl
    - k1_pmhc03.mdx
    - k1_pmhc03.tpc
    - k1_pmhc03d.tpc
    - k1_pmhc03d1.tpc
    - k1_pmhc03d2.tpc
    - k1_pmhc03d3.tpc
    - k1_pmhc04.mdl
    - k1_pmhc04.mdx
    - k1_pmhc04.tpc
    - k1_pmhc04d.tpc
    - k1_pmhc04d1.tpc
    - k1_pmhc04d2.tpc
    - k1_pmhc04d3.tpc
    - k1_pmhc05.mdl
    - k1_pmhc05.mdx
    - k1_pmhc05.tpc
    - k1_pmhc05d.tpc
    - k1_pmhc05d1.tpc
    - k1_pmhc05d2.tpc
    - k1_pmhc05d3.tpc
    - pmha05hair.tpc
    - po_pfha1.tpc
    - po_pfha1d.tpc
    - po_pfha1d1.tpc
    - po_pfha1d2.tpc
    - po_pfha1d3.tpc
    - po_pfha2.tpc
    - po_pfha2d.tpc
    - po_pfha2d1.tpc
    - po_pfha2d2.tpc
    - po_pfha2d3.tpc
    - po_pfha3.tpc
    - po_pfha3d.tpc
    - po_pfha3d1.tpc
    - po_pfha3d2.tpc
    - po_pfha3d3.tpc
    - po_pfha4.tpc
    - po_pfha4d.tpc
    - po_pfha4d1.tpc
    - po_pfha4d2.tpc
    - po_pfha4d3.tpc
    - po_pfha5.tpc
    - po_pfha5d.tpc
    - po_pfha5d1.tpc
    - po_pfha5d2.tpc
    - po_pfha5d3.tpc
    - po_pfhb1.tpc
    - po_pfhb1d.tpc
    - po_pfhb1d1.tpc
    - po_pfhb1d2.tpc
    - po_pfhb1d3.tpc
    - po_pfhb2.tpc
    - po_pfhb2d.tpc
    - po_pfhb2d1.tpc
    - po_pfhb2d2.tpc
    - po_pfhb2d3.tpc
    - po_pfhb3.tpc
    - po_pfhb3d.tpc
    - po_pfhb3d1.tpc
    - po_pfhb3d2.tpc
    - po_pfhb3d3.tpc
    - po_pfhb4.tpc
    - po_pfhb4d.tpc
    - po_pfhb4d1.tpc
    - po_pfhb4d2.tpc
    - po_pfhb4d3.tpc
    - po_pfhb5.tpc
    - po_pfhb5d.tpc
    - po_pfhb5d1.tpc
    - po_pfhb5d2.tpc
    - po_pfhb5d3.tpc
    - po_pfhc1.tpc
    - po_pfhc1d.tpc
    - po_pfhc1d1.tpc
    - po_pfhc1d2.tpc
    - po_pfhc1d3.tpc
    - po_pfhc2.tpc
    - po_pfhc2d.tpc
    - po_pfhc2d1.tpc
    - po_pfhc2d2.tpc
    - po_pfhc2d3.tpc
    - po_pfhc3.tpc
    - po_pfhc3d.tpc
    - po_pfhc3d1.tpc
    - po_pfhc3d2.tpc
    - po_pfhc3d3.tpc
    - po_pfhc4.tpc
    - po_pfhc4d.tpc
    - po_pfhc4d1.tpc
    - po_pfhc4d2.tpc
    - po_pfhc4d3.tpc
    - po_pfhc5.tpc
    - po_pfhc5d.tpc
    - po_pfhc5d1.tpc
    - po_pfhc5d2.tpc
    - po_pfhc5d3.tpc
    - po_pmha1.tpc
    - po_pmha1d.tpc
    - po_pmha1d1.tpc
    - po_pmha1d2.tpc
    - po_pmha1d3.tpc
    - po_pmha2.tpc
    - po_pmha2d.tpc
    - po_pmha2d1.tpc
    - po_pmha2d2.tpc
    - po_pmha2d3.tpc
    - po_pmha3.tpc
    - po_pmha3d.tpc
    - po_pmha3d1.tpc
    - po_pmha3d2.tpc
    - po_pmha3d3.tpc
    - po_pmha4.tpc
    - po_pmha4d.tpc
    - po_pmha4d1.tpc
    - po_pmha4d2.tpc
    - po_pmha4d3.tpc
    - po_pmha5.tpc
    - po_pmha5d.tpc
    - po_pmha5d1.tpc
    - po_pmha5d2.tpc
    - po_pmha5d3.tpc
    - po_pmhb1.tpc
    - po_pmhb1d.tpc
    - po_pmhb1d1.tpc
    - po_pmhb1d2.tpc
    - po_pmhb1d3.tpc
    - po_pmhb2.tpc
    - po_pmhb2d.tpc
    - po_pmhb2d1.tpc
    - po_pmhb2d2.tpc
    - po_pmhb2d3.tpc
    - po_pmhb3.tpc
    - po_pmhb3d.tpc
    - po_pmhb3d1.tpc
    - po_pmhb3d2.tpc
    - po_pmhb3d3.tpc
    - po_pmhb4.tpc
    - po_pmhb4d.tpc
    - po_pmhb4d1.tpc
    - po_pmhb4d2.tpc
    - po_pmhb4d3.tpc
    - po_pmhb5.tpc
    - po_pmhb5d.tpc
    - po_pmhb5d1.tpc
    - po_pmhb5d2.tpc
    - po_pmhb5d3.tpc
    - po_pmhc1.tpc
    - po_pmhc1d.tpc
    - po_pmhc1d1.tpc
    - po_pmhc1d2.tpc
    - po_pmhc1d3.tpc
    - po_pmhc2.tpc
    - po_pmhc2d.tpc
    - po_pmhc2d1.tpc
    - po_pmhc2d2.tpc
    - po_pmhc2d3.tpc
    - po_pmhc3.tpc
    - po_pmhc3d.tpc
    - po_pmhc3d1.tpc
    - po_pmhc3d2.tpc
    - po_pmhc3d3.tpc
    - po_pmhc4.tpc
    - po_pmhc4d.tpc
    - po_pmhc4d1.tpc
    - po_pmhc4d2.tpc
    - po_pmhc4d3.tpc
    - po_pmhc5.tpc
    - po_pmhc5d.tpc
    - po_pmhc5d1.tpc
    - po_pmhc5d2.tpc
    - po_pmhc5d3.tpc
    ****
    BUGS
    ****
    Some of the male lips clip slightly on the character creation screen, but they are fine during the rest of the game. Let me know if you find any others.
    *******
    CREDITS
    *******
     - Fred Tetra, for developing the KOTOR Tool
     - Stoffe, for developing TSLPatcher
    *********
    CHANGELOG
    *********
    1.0.1 - Updated Readme for clearer instructions on using reskins with this mod.
    1.0 - Initial Release
    ***********
    PERMISSIONS
    ***********
    You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me.
    **********
    DISCLAIMER
    **********
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,853 downloads

       (2 reviews)

    3 comments

    Updated

  16. TSL Ebon Hawk Downloadable Map

    This mod allows the player to access a full map of the Ebon Hawk in KOTOR II.
    If you're annoyed at blocked off corners within the ship that prevent you from filling the map on your own, then this is the mod for you!
    Installing this will add an option to the ship's security system that allows you do download it in full. I've also added background stars to the Ebon Hawk's interior maps to make them look less bland.
    Installation
    To install this mod, run Installer.exe and proceed with the installation.
    To uninstall this mod, run the installer again and click Tools -> Uninstall Mod / Restore Backup.
    Compatibility & Known Issues
    TSLRCM must be installed prior to installing this mod.
    This mod is compatible with the Reveal Map Armband mod.
    I've tried adding compatibility for versions of the game that aren't in English, but please let me know if this doesn't work!
    Credits
    Fred Tetra, Kotor Tool
    tk102, DLG Editor & K-GFF Editor
    NickHugi, HoloPatcher
    The GIMP Team, GIMP
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    17,445 downloads

       (1 review)

    7 comments

    Updated

  17. Dahnis Flirt Option for Female PC

    =Dahnis Flirt Option for Female PC=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
     
    AUTHOR: Leilukin
    FILE NAME: Dahnis Flirt Option for Female PC.7z
    LATEST VERSION: 1.1
    CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
     
    PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
     
    1. DESCRIPTION:
    In KotOR II: TSL, a Twi'lek woman NPC named Dahnis appears as a one of the Pazaak players in the Pazaak Den on Nar Shaddaa, and she is one of the Pazaak players you need to defeat to draw out the Pazaak Champ. Dahnis flirts with a male player character, and the male PC has the option to flirt back and will win the match against Dahnis without having you to play Pazaak manually. However, Dahnis does not flirt with a female PC, and a female PC will need to have Atton, Bao-Dur or Disciple in the party to win the match against Dahnis if you don't want to go through the hassle of playing Pazaak manually.
    This mod makes Dahnis flirts with the player character regardless of gender. With this mod, Dahnis will now flirt with the female PC as well, and the female PC will get the same dialogue options as the male PC, which means the female PC now has the option to flirt back and win the Pazaak match against Dahnis without having you to play Pazaak manually.
     
    2. INSTALLATION:
    Extract the Dahnis Flirt Option for Female PC.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
    There are two methods to install this mod:
    Module Installation: Patches Dahnis's dialogue file in a MOD file from the game's Module folder. This method is recommended for players who have installed The Sith Lords Restored Content Mod (TSLRCM). Override Installation: Involves the mod user putting the mod's file into the game's Override folder. INSTRUCTIONS FOR MODULE INSTALLATION:
    Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
    INSTRUCTIONS FOR OVERRIDE INSTALLATION:
    Go to the "Override Installation" folder, copy and paste dahnis.dlg into the Override folder of your KotOR 2 directory.
    ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
    If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM  is \Steam\SteamApps\Workshop\content\208580\485537937.
     
    3. UNINSTALLATION:
    If you used the Override Installation method, simply go to the Override folder in your KotOR 2 directory, and delete dahnis.dlg.
    If you used the Module Installation method, go to the backup folder, cut and paste 306NAR.mod into the Modules folder in your KotOR 2 directory.

    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mod that modifies Dahnis' dialogue.
    This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM).
     
    6. PERMISSION:
    You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
    Do not upload this mod to Steam Workshop.
     
    7. CREDITS:
    Fred Tetra for KotOR Tool
    tk102 for DLG Editor
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,831 downloads

       (1 review)

    1 comment

    Updated

  18. KotOR 2 - Patch 1.0b (UK, SP, GER, FR, ITA versions)

    DESCRIPTION 
    This is the Patch for update the 4 CD's version (English, Spanish - Español, German - Deutsch, French - Française, Italian - Italiano) from 201.420 to 210.427  (211.427 UK) version (1.0a to 1.0b)
    -----------------------------------------------------------------------------------------------------------------------------
    DOWNLOAD
    Click the Download button of this page and choose the Download Language File desired (UK, SP, DE, FR, IT)
    ------------------------------------------------------------------------------------------------------------------------------
    INSTALLATION
    Just double click on the "KotOR2 Patch from 201420 to (...)(...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
    ------------------------------------------------------------------------------------------------------------------------------
    NOTES
    If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed.
    I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
     
    Before install the Patch 1.0b you need to install the Patch 1.0a. Can be found here:
    https://deadlystream.com/files/file/1384-kotor-2-patch-10a-for-spanish-version/ (for the spanish version)
    https://deadlystream.com/files/file/1391-kotor-2-patch-10a-uk-ger-fr-ita-versions/ (for the english, german, french and italian versions)
    There is another Patch 1.0b file but I'm almost sure it's only for the US version of TSL. Can be found here:
    https://deadlystream.com/files/file/812-official-10b-patch/
     

    955 downloads

       (0 reviews)

    0 comments

    Updated

  19. Khoonda Militia Resistance Armor / Azkul Equanimity Armor - TSL

    Instruction:
     Move all the files from the archive to the override folder. Note: in future versions, the installation will be done through the installer.
     
    Description:
    This modification gives you a new look at the Khoonda Militia and equipment commanders of mercenaries.  New types of Khoonda Militia armor and mercenaries are added, and the inventory of some NPCs is updated.
     
    * Version 1.2.0 *
    Added Echani. Now some commanders of mercenaries will be representatives of this race.  
    The first meeting will take place at Telos, where Bao-Dur meets us, and the second meeting will be in the cave of crystals in the mercenary camp, where enemies are held captive by a Jedi master Vrook Lamar.
    Now these commanders correspond to their heavy armor Echani.
    I displayed everything in the screenshots.
    In the future, it is possible to add additional heads to different NPCs.
    I removed all restrictions, now the mod is free to use, more about this in the credits.
     
    * Version 1.1.0 *
     1. Added installer;
     2. Fixed Berun and Zherron files;
     3. Added modified files for Zherron and Azkul;
     4. Changed the armor commanders of mercenaries:
     4.1. in the crystal cave on Dantooine;
     4.2. in the recovery zone on Telos 4, armor can be removed from some mercenaries;
     5. Added armor to one of the wanted TSF hired assassins.  In his inventory is combat armor and 200 credits, as well as 200 credits in the inventory of his criminal counterpart.
     6. Screenshots are updated in accordance with the changes.
     
    Features:
    1. Khoonda Militia Armor:
    1) Old armor, which will periodically appear on the NPC.  She is equipped with: Saedhe, Suulru and Jorran, if the last two people, of course, join the militia;
     2) New heavy armor, in which all Khoonda militia, including Dillan, will be equipped, the following type of armor is provided for officers;
     3) Khoonda Militia Resistance Armor.  The armor is worn by Berun, Zherron, and with Zherron it can be removed if the player chooses to join Azkul;
    2. In addition, I added armor for Azkul.  Now he is equipped in it and, accordingly, his indicators are increased.
    3. I also added a thousand credits to his inventory.  After all, he is the commander of mercenaries on the planet, and why, I wonder, he walks without money?  It is not clear, now it is fixed.
    4. In fact, you can get all three Khoonda Militia armor by being on either side of the force.  They are sold at Adum at the lowest prices, as he himself says.  The price is shown in the screenshots.
    5. The properties of all the armor are shown in the screenshots.  Armor is available for both male and female characters.
    6. I replaced the equipment for Dopak, now he is wearing heavy armor, which is equipped with the commanders of mercenaries.  The armor of the mercenary commander, who attacks Chodo Habat to make it look even more dangerous, has also been modified, I always liked this particular type of armor.
    7. The mod is compatible with all mods;  with a modification of 90SK's SUPER Content Mod - partially compatible.
     
    Credits:
    90SK texture and icon of Khoonda Militia Heavy Armor;
    Silveredge9 texture and icon Azkul armor;
    redrob41: Echani heads.
    The modification can be implemented on other sites, but in this case you should indicate me as the author, as well as indicate the persons indicated in the credits and special thanks section.
     Depending on what element you borrow, ask permission, if not provided otherwise, from the creator of a particular material, if you use my materials, permission is not required, my material of this modification can be used when creating your modifications, however you should specify in the future  me in the credits section or special thanks.
     
     Special Thanks
    1. 90SK for providing materials for the modification, which served the creation of Khoonda Militia Resistance Armor;
    2. TK102 for the K-GFF GFF Editor;
    3. Fair Strides for the KotOR SaveGame Editor.
     
    Screenshots:
    A shop selling armor;  old armor;  Berun:
    Khoonda Militia Heavy Armor:
    Khoonda Militia Resistance Armor:
    Equanimity Armor:
    Zherron:
    Azkul:
    Mercenary Commanders:
    Hired assassins:
    Echani:
     

    499 downloads

       (0 reviews)

    4 comments

    Updated

  20. Effixian's K1 to K2 Heads

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's K1 to K2 Heads
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ************
    DESCRIPTION
    ************
    This mod adds player heads:
    - PFHC01 from KotOR 1, as requested by shadongo.
    - PMHA05 from KotOR 1, as requested by Fallen Guardian.
    *************
    INSTALLATION
    *************
    PFHC01 from K1 to K2:
    Unzip somewhere and run the file "TSLPatcher_Effixians_PFHC01_from_K1_to_K2.exe".
    PMHA05 from K1 to K2
    Unzip somewhere and run the file "TSLPatcher_Effixians_PMHA05_from_K1_to_K2.exe".
    Steam's TSLRCM: Point the patcher to TSLRCM workshop folder, location is something like [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    For PFHC01 from K1 to K2:
    - pfhx01.mdl
    - pfhx01.mdx
    - PFHX01.tga
    - PFHX01A.tga
    - PFHX01AD1.tga
    - PFHX01AD2.tga
    - po_PFHX01.tga
    - po_PFHX01d1.tga
    - po_PFHX01d2.tga
    For PMHA05 from K1 to K2:
    - pmhx05.mdl
    - pmhx05.mdx
    - PMHX05.tga
    - PMHX05.txi
    - PMHX05D1.tga
    - PMHX05D1.txi
    - PMHX05D2.tga
    - PMHX05D2.txi
    - po_PMHX05.tga
    - po_PMHX05d1.tga
    - po_PMHX05d2.tga
    2. Get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mod if you simply ask me.
    *********
    THANKS TO
    *********
    - Fred Tetra's Kotor Tool
    - bead-v's MDLedit
    - stoffe's TSLPatcher
    - The people at Deadly Stream
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,020 downloads

       (2 reviews)

    12 comments

    Updated

  21. KotOR 2 - Patch 1.0a (UK, GER, FR, ITA versions)

    DESCRIPTION 
    This is the Patch for update the 4 CD's version (English, German - Deutsch, French - Française, Italian - Italiano) to 201.420 version (1.0 to 1.0a)
    --------------------------------------------------------------------------------------------------------------------
    DOWNLOAD
    Click the Download button of this page and choose the Download Language File desired (UK, DE, FR, IT)
    ---------------------------------------------------------------------------------------------------------------------
    INSTALLATION
    Just double click on the "KotOR2 Patch v201420 (...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
    ---------------------------------------------------------------------------------------------------------------------
    NOTES
    If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed.
    I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
    After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: 
    https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/
    ---------------------------------------------------------------------------------------------------------------------
    THANKS
    Deadly Stream team

    2,001 downloads

       (0 reviews)

    0 comments

    Updated

  22. Telos Polar Academy Hangar Skybox

    This mod removes what is intended to be snow covering the forcefield in the Telos Academy's hangar and adds a skybox for the now visible exterior.
    Installation:
    Simply copy the model files across to your Override folder Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit

    8,200 downloads

       (4 reviews)

    4 comments

    Submitted

  23. Khoonda flag fix

    Hello everyone!
    Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.

    11,044 downloads

       (0 reviews)

    3 comments

    Submitted

  24. KotOR 2 - Patch 1.0a for Spanish Version

    DESCRIPTION / DESCRIPCIÓN
    This is the Patch for update the 4 CD's Spanish version to 201.420 version (1.0 to 1.0a)
    Este es el Parche para actualizar la versión española en 4 CD's a la versión 201.420 (1.0 >> 1.0a)
    -------------------------------------------------------------------------------------------------------
    INSTALLATION /INSTALACIÓN
    Just double click on the "KotOR2 Patch v201420 SP.exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
    Simplemente haz doble click sobre el archivo "KotOR2 Patch v201420 SP.exe". El Parche encuentra automáticamente el directorio de KotOR 2 Los Señores Sith.
    ------------------------------------------------------------------------------------------------------
    NOTES / NOTAS
    If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 is installed.
    Si no conoces la versión de tu juego, arráncalo y clica "ACTUALIZAR" en el Menú de Inicio. Te indicará qué versión de Caballeros de la Antigua República 2 está instalada.
    I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
    No estoy seguro si este Parche funciona con las versiones GOG, STEAM o COLLECTION. Hasta donde yo se alguna de estas versiones ya está actualizada.
    After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: 
    Despues de instalar el Patch 1.0a quizás quieras instalar el Patch 1.0b. Puedes encontrarlo aquí:
    https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/
    ------------------------------------------------------------------------------------------------------
     
    THANKS
    Sith Holocron
    ----------------------------------------------------------------------------------
    NOTA para los hispanohablantes
    El Foro es internacional pero exclusivamente en inglés así que por respeto a TODA la Comunidad (exceptuando, obviamente, los Mensajes Personales (PM)), haced uso de la lengua inglesa si deseais publicar un comentario.

    674 downloads

       (0 reviews)

    0 comments

    Updated

  25. Wookiee Warblade and Hanharr fix for TSL

    Instruction:
     Copy the g_w_warblade001.uti file and select the files:
     p_hanharr.utc
     p_hanharr001.utc
     p_hanharr002.utc
     from the proposed options
     in the override folder.
     
     Description:
     This modification returns the Wookieblade blade from the first part of the game.  In the original, it is rather weak, and besides it cannot be modified.  I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon.
     To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory.
     I also added the following to his inventory:
     1. 3000 credits.  Did it seem to you that this Wookiee is too poor for a bounty hunter?  After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible.  We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss.  Now Mira will have the motivation to eliminate this Wookiee.
     2. War sword wookiee.
     3. Sword of Freyyr.  It is not clear how Wookiee got it.  But the developers put this original sword for a reason, it makes sense.  Now it can be found much faster.  For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift.  If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle.
     4. Ryyk blade.  It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory.  Now it is fixed.
     5.Bowcaster.  What kind of Wookiee travels without this rifle?  That's right, just crazy.  And yet this is not the end.  Now Wookiee will own his native weapon.
     6.D-Package.  It is strange why it is not available to us, because if we are on the dark side, then we get it.
     
     For supporters of the dark side, it’s enough to take Hanharr as companions.  He will have the same inventory as if he were killed, not only mines and 3000 credits.
     
     I added two options for carrying a Hanharr weapon -
     1. NOT EQUIPPED, is in inventory.  Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory.
     2. Equipped with a Wookiee sword (blades in inventory).  Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory.
     
     The characteristics of a Wookiee sword are average compared to other weapons.  Characteristic is in the screenshots.  But if you upgrade it, you can turn this sword into a formidable weapon!
     
     Credits:
     Do not use this modification in any form without my permission.
     

    340 downloads

       (1 review)

    0 comments

    Updated