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Rodian Female NPC Body Model
This mod adds an additional female Rodian appearance for NPCs. It adds a new custom Rodian body model which makes use of a scaled Human female player body. This is primarily intended as a modder’s resource, so textures are very quick and dirty recolours, meant to be replaced with proper ones by the end user. Skin is changed to a purplish-pink, and the clothing changed to a blue jacket, black pants, and a white shirt.
However, for the benefit of regular users, the merchant Geeda on Nar Shaddaa (the only female Rodian in the game) has had her UTC modified to use this new appearance. Note that the change will only work if you have not previously visited Nar Shaddaa, as appearance ID data is stored in your save file.
Additionally, for those that prefer the regular green skinned Rodian look, an optional face/hands texture is supplied. Once this installer has finished, simply copy the TGA inside the OPTIONAL folder and paste into the Override folder, overwriting when prompted.
I'll consider adding some additional bodies in the future, as well as a K1 version modder's resource. I also made some male versions a while back for Malkior to use in conjunction with his Rodian reskins, so hopefully he'll release those at some point in the near future. If not, I'll just release the models using the vanilla textures.
989 downloads
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Kylo Ren Mask for TSL
By 90SK
Kylo Ren Mask for TSL
by 90SK
---
Description: Replaces the default Sith mask item in TSL with a Kylo Ren mask. Includes a new inventory icon.
Installation: copy files from mod archive to the "Override" folder in your TSL program directory.
Uninstall: remove mod files from Override
Notes: Please do not redistribute or release this mod independently without contacting me and getting permission first. Explicitly do not release this mod in any way/shape/form.
----
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
441 downloads
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Effixian's Zeison Sha / Jal Shey Reskin 2010
By Effix
********************************************************
Knights of the Old Republic - The Sith Lords
********************************************************
TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
******************
INSTALLATION
******************
Copy all files (or make a selection if you like) to your Override folder.
******************
DESCRIPTION
******************
I did not include the TSLPatcher because this is such a straight forward texture replacement.
This mod changes the appearance of the Zeison Sha and Jal Shey Armor (male and female). It was inspired by a General Obi-Wan Clone Wars action figure.
What is what:
- - Brown - -
PFBM01, PMBM01 & ia_ClassZS_001:
Zeison Sha Warrior Armor (item: a_robe_16)
- - Beige - -
PFBM02, PMBM02 & ia_ClassZS_002:
Zeison Sha Initiate Armor (item: a_robe_06)
- - Green - -
PFBM03, PMBM03 & ia_ClassZS_003:
Jal Shey Neophyte Armor & Jal Shey Advisor Armor (item: a_robe_07 & a_robe_11)
- - Gray - -
PFBM06, PMBM06 & ia_ClassZS_004:
Jal Shey Mentor Armor (item: a_robe_20)
- - Red - - (2019 Addition)
PFBM05, PMBM05 & ia_ClassZS_005
Darth Malak's Armor (item: a_robe_26)
You can rename the files to swap the colors.
- - Tip: check out "Zeison Sha Armour Male Model Fix" by DarthParametric - -
*******
BUGS
*******
None.
*******************
UNINSTALLING
*******************
Remove PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM05.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM05.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga, ia_ClassZS_005.tga and ia_ClassZS_006.tga from your Override folder.
*****************************
DISTRIBUTION NOTES
*****************************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
*************
Thanks to
*************
Fred Tetra
The people at the Filefront forums
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
3,256 downloads
- reskin
- zeison sha
- (and 1 more)
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Handmaiden and Female Exile - Disciple and Male Exile Romance
By Leilukin
=Handmaiden and Female Exile - Disciple and Male Exile Romance=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Hand_Disc_SameGenderRomances.7z
LATEST VERSION: 1.6.3
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS!
1. DESCRIPTION:
As much as I love KotOR II: TSL, I have always been disappointed by the lack of same-gender romance options with any of the party members. Granted, TSL never had any fully developed romance arc to begin with, but given KotOR 1 at least has Juhani as a lesbian romance option even though her romance has less content (and is much easier to miss due to bugs) compared to Bastila's or Carth's, the lack of same-gender romance options in TSL is disappointing, in my opinion.
My Visas Marr and Female Exile Romance as well as Atton Rand and Male Exile Romance mods had been made and released as part of my same-gender romance mod project for TSL, now I present to you the next and the biggest part of my project: Handmaiden Handmaiden and Female Exile - Disciple and Male Exile Romance mod!
This mod makes the Handmaiden a romance option for female Exiles, and the Disciple a romance option for male Exiles. Players do not need to worry about any possible pronouns mix-up either because this mod will make the Handmaiden refer to a female Exile by "she/her" and the Disciple refer to a male Exile by "he/him".
If a female Exile has much higher influence with Visas than the Handmaiden, the Handmaiden vs. Visas jealousy/rivalry cutscenes will be triggered (however, be warned that this will also make the Handmaiden refuse to speak to the player for the rest of the game, unless you installed my No Jealousy Lock in Handmaiden Dialogue mod). Similarly, if a male Exile has much higher influence with the Disciple than Atton, Atton vs. the Disciple jealousy/rivalry cutscenes will be triggered.
It is worth noting that this mod also enables the romantic subtext between a female Exile and Atris, due to the fact that said romantic subtext are only available if you recruit Handmaiden as a party member.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM. I do not provide support for non-English localizations of TSL and TSLRCM.
2. IMPORTANT NOTE TO MAKE THIS MOD WORK:
In order for the Handmaiden/Disciple content from this mod to take effect, you must use a save before Handmaiden/Disciple joins your party.
In Handmaiden's case, you must load a save before leaving the secret Academy on Telos. In Disciple's case, you must load a save before meeting him in the Enclave Sublevel on Dantooine. There is NO other way to add Handmaiden/Disciple in your party if you have played past the point where Handmaiden/Disciple is supposed to join your party.
3. INSTALLATION:
***** Due to the fact that this mod will make considerable amount of changes to the game's content, please read my instructions carefully and check out the "MOD COMPATIBILITY" section below before installing this mod! *****
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
!! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
After installing TSLRCM, extract the Hand_Disc_SGRomances.7z you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Before you install, make sure that your KotOR 2 main game directory and all subfolders are NOT set as read-only, otherwise you may get an error message that says along the lines of "[ERROR] Unhandled exception: Access violation at address...". Right-click your KotOR 2 folder and subfolders, go to Properties and uncheck the "Read-only".
Run Install.exe. You will notice that this mod provides two installation options. You may only choose ONE of these options:
Default Installation: This option will make the Handmaiden join a female Exile and the Disciple to join a male Exile automatically. Players will not need to do any extra actions for it to happen. However, this option does not allow players to recruit both the Handmaiden and the Disciple in a single playthough. WARNING: If you choose this installation option, male Exiles will not be able to recruit the Handmaiden. Similarly, female Exiles will not be able to recruit the Disciple. PartySwap Compatible Installation: This option is for players who have installed DarthTyren's PartySwap mod, which allows players to recruit both the Handmaiden and the Disciple in a single playthrough regardless of the Exile's gender. Make sure you have installed PartySwap first BEFORE choosing this installation option! Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
This mod also provides compatibility patches for players who also have installed any of the following mods:
M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Tweaks by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch Go to the “Compatibility Patches” folder from this mod, read the READ ME files within the subfolders and follow the instructions to make these mods work together with mine.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
4. UNINSTALLATION:
Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
Please note that if you have installed PartySwap and you want to uninstall it, you need to follow the instructions from the PartySwap mod.
5. KNOWN ISSUES:
None currently known. If you find any other bugs or problems, please let me know.
6. MOD COMPATIBILITY:
Other mods that modifies any of the following comtent will likely conflict with this mod:
disciple.dlg, Disciple's main dialogue file kreia.dlg, Kreia's main dialogue file mira.dlg, Mira's main dialogue file Dialogue of the Rebuilt Jedi Enclave sequence k_003ebo_enter.ncs and a_next_scene.ncs, script used for entering the Ebon Hawk and party member cutscenes on the Ebon Hawk I have set up the installer to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
If you use any of the below mods, I have provided compatibility patches, as noted in the "INSTALLATION" section above:
M4-78 Enhancement Project Coruscant Jedi Temple by deathdisco Extended Enclave by danil-ch and Darth Hayze Extended Enclave Tweaks by N-DReW25 Kreia's Fall Cutscene (In-Game) by danil-ch This mod is not compatible with any other mod that involves putting the holorec.dlg file in the Override folder. If you want to use this mod, make sure you DO NOT have holorec.dlg in your Override folder, or Handmaiden will not be able to join your female Exile's party.
This mod is compatible with KOTOR 2 Community Patch.
If you want to use my Atton Rand and Male Exile Romance, install this mod first, then install Atton Rand and Male Exile Romance and the compatibility patch included in the Atton romance mod.
This mod is compatible with JC2's Train the Handmaiden.
If you want to use JediArchivist’s Mira Romance Mod, you must install my mod after Mira Romance mod.
This mod also makes the Visas romance scene trigger for female Exiles, while Disciple will replace Visas in said scene if you play a male Exile, so unless you want the Visas romance scene available for both male and female Exiles, if you install this mod, you will not need to install the “Visas Romance Scene” component of my Visas Marr and Female Exile Romance mod. This mod is compatible with the “Kreia’s Reference to Visas Romance” component of the Visas Marr and Female Exile Romance mod.
If you're uncertain if a mod is compatible with this mod or not, feel free to ask me.
7. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
You may use the k_003ebo_enter and a_next_scene scripts from this mod to make compatibility patches with your mod, but do not claim these modifications as your own.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
8. CREDITS:
DarthTyren for giving me permission to make a compatibility patch for PartySwap
danil-ch for giving me permission to make a compatibility patch for Extended Enclave and Kreia's Fall Cutscene (In-Game)
N-DreW25 for giving me permission to make a compatibility patch for Extended Enclave Tweaks
Sith Holocron for helping with VO splicing
Fred Tetra for the KotOR Tool
Cortisol for Holocron Toolset
bead-v for Workbox
KobaltBlu for Kotor Scripting Tool
tk102 for DLG Editor
JdNoa for DeNCS KotOR Script Decompiler
Cortisol and th3w1zard1 for HoloPatcher
Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
9,572 downloads
- romance
- handmaiden
- (and 3 more)
-
Alternate Revan Romances REDUX
By Leilukin
=Alternate Revan Romances REDUX=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
ORIGINAL MOD AUTHOR: felixfelicitas
FILE NAME: Alternate Revan Romances REDUX.7z
LATEST VERSION: 4.4.2
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
PLEASE READ THROUGH THE MOD INFO ON THIS PAGE AND THE FAQ ARTICLE FOR MY KOTOR SAME-GENDER ROMANCE MODS BEFORE ASKING QUESTIONS ABOUT MY MOD!
1. DESCRIPTION:
In KotOR II: TSL, players are given options to set Revan's gender and alignment during the first conversation with Atton on Peragus. However, the game always assumes a male Revan is romantically involved with Bastila, while female Revan is romantically involved with Carth.
In March 2015, felixfelicitas released his Alternate Revan Romances mod to remedy that problem. His mod allowed players to set Revan's love interest(s), or lack thereof, and the rest of the game will have different variations of dialogue to reflect that change. Most notably, Bastila can be chosen as female Revan's love interest, and Carth can be chosen as male Revan's love interest.
Unfortunately, the original mod also had multiple bugs, including game-breaking ones. After becoming a modder myself, I had been trying to fix the bugs with felixfelicitas' mod, and was eventually successful. With felixfelicitas' permission, I release this updated version of the Alternate Revan Romances mod.
Changes since the 2.0 version of felixfelicitas' original mod:
Many bug fixes, including fixing the game-breaking issue with the 904kreia.dlg file from the original mod. The WAV files of the custom voice-overs have been converted to MP3 format to make this mod compatible with the Aspyr patch version of TSL. Improved compatibility with the latest version of The Sith Lords Restored Content Mod (TSLRCM). Restructured the installation process of the mod by setting up TSLPatcher to patch relevant dialogue files instead of replacing dialogue files to improve compatibility with other mods. Tweaked the dialogue options to choose Revan's love interest(s). The player character now refers to Bastila by name when talking to T3 about Bastila’s hologram message, as the secret tomb on Korriban reveals that the PC knew Bastila. Starting from version 4.0, Alternate Revan Romances REDUX also provides an optional add-on to make Juhani actually appear in the TSL game, with fully-voiced new dialogue, if you choose her as Revan’s love interest, remedying the fact that Juhani gets zero content in the entire TSL game even in cut content. Note that Juhani is available as a romance option for female Revan only.
Content from the Juhani cameo add-on:
Juhani will leave hologram message to T3, with variations depending on Revan’s alignment. If Revan is light side, Juhani will appear and have a brief conversation with Carth after Carth’s meeting with the player post-Ravager. If both Juhani and Bastila are chosen as Revan’s love interests, Juhani and Bastila will show up together in this scene. Kreia will reference Juhani in the ending when the player asks Kreia about Revan. Juhani’s texture and model are ported from KotOR 1, while the voice-overs of the new dialogue from this add-on were voiced by Adriana Kovacs, who volunteered for this mod. Kreia’s new voice line was generated by HappyPenguin by using XTTS from Caqui AI.
Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF TSL AND TSLRCM. I do not provide support for non-English versions of TSL and TSLRCM.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed since TSLRCM is REQUIRED for this mod to work.
!! ATTENTION!! STEAM USERS: If you play KotOR 2 on Steam, DO NOT USE THE STEAM WORKSHOP VERSION OF TSLRCM if you want to use this mod! Instead, use the installer (.exe) version of TSLRCM, which can be downloaded from Deadly Stream here.
I recommend reading this Deadly Stream post on why Steam Workshop is NOT recommended for modding KotOR 2.
Download and extract the Alternate Revan Romances REDUX.7z archive to you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory.
Run Install.exe, select ONLY ONE of the “Main” installation options depending on if you have any of the following mods installed:
M4-78 Enhancement Project (M4-78EP) JCarter426’s Thematic Obscured Mausoleum Burial WildKarrde's TSL Expanded Ending
JUHANI CAMEO ADD-ON:
If you want to install the add-on to make Juhani appear in the game if you choose her as Revan’s love interest, after installing any of the “Main Installation” options of this mod, select one of the “ADD-ON: Juhani Cameo” options depending on if you have installed M4-78 Enhancement Project (M4-78EP), WildKarrde's TSL Expanded Ending, both or neither, then select your KotOR 2 directory path, and click the “Install” button. Make sure you have installed the Main component of the mod before installing this add-on.
When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
3. UNINSTALLATION:
Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
If you have also installed the Juhani Cameo add-on, it will uninstall the add-on first. After uninstalling the add-on, you need to select Yes to delete the most recent backup folder, then select “Uninstall Mod / Restore Backup” from the drop-down menu again to uninstall the main part of the mod.
4. PLAYING INSTRUCTIONS:
For the best experience with this mod, it's recommended to have a completely new TSL playthrough.
During your first conversation with Atton on Peragus, after setting Revan's alignment and gender, you will be given dialogue options to set Revan's love interest(s). Regardless of Revan's gender and alignment, you can choose Bastila, Carth, or both as Revan's love interest(s). If you set Revan as female, you will also get the option to choose Juhani as Revan's love interest. If Revan is both light side and female, you can choose any combination of Juhani, Bastila and Carth as Revan’s love interests.
Alternately, you can even choose to make Revan not having any love interest.
If you install this mod after playing past the initial conversation with Atton, and still want to customize Revan's romance choice, you can change it by using the KotOR Savegame Editor (KSE). Create a new save after installing this mod. Open KSE, expand a save file, and look for Globals > Booleans. At the bottom of the list of global booleans, there should be three new options:
llk_revrom_bast — Checks if Bastila is chosen to be Revan’s love intrest llk_revrom_carth — Checks if Carth is chosen to be Revan’s love interest llk_revrom_juh — Checks if Juhani is chosen to be Revan’s love interest Select any of these global booleans, then select “Yes” or “No”, click the “Apply” button, and click the “Commit Changes” button.
NOTE: Even if you set Juhani as Revan’s love interest during your first conversation with Atton or in KSE, you must install the Juhani cameo add-on to make Juhani appear in the game. On the other hand, you will not get any of Juhani’s content if you do not set Juhani as Revan’s love interest, even if you have installed the add-on.
5. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
6. MOD COMPATIBILITY:
Apart from TSLRCM, which is required for this mod to work, any other mods that modify any of the following content may conflict with this mod:
T3-M4's main dialogue (t3m4.dlg) Atton's initial conversation on Peragus (101atton.dlg) Dialogue of Carth's meeting after the Ravager (carthend.dlg) Kreia's endgame dialogue (904kreia.dlg) I have set up the installer to install this mod by patching the relevant dialogue files to improve compatibility with other content mods as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same files.
If you want to use M4-78 Enhancement Project (M4-78EP), you need to install M4-78EP first, then select the “M4-78EP Compatible” option(s) when you install my mod.
If you want to use JCarter426’s Thematic Obscured Mausoleum Burial, you need to install Thematic Obscured Mausoleum Burial first, then select one of the “TOMB Compatible” options when you install my mod.
If you want to use WildKarrde’s TSL Expanded Ending, you need to install TSL Expanded Ending first, then select the “Expanded Ending Compatible” option(s) when you install my mod.
This mod is compatible with my Atton Rand and Male Exile Romance.
If you want to use DarthTyren’s PartySwap and/or my Handmaiden and Female Exile - Disciple and Male Exile Romance, you need to install this mod after PartySwap and/or my Handmaiden/Disciple same-gender romance mod.
This mod is not compatible with my Consistent Bastila Recognition. Note that Alternate Revan Romances REDUX has implemented similar changes by making the player character refer to Bastila by name during T3’s conversation, so if you use this mod, you do not need Consistent Bastila Recognition.
The Juhani Cameo Add-on of this mod is compatible with KotOR 1 mods that modify Juhani’s textures (in TGA, TPC or DDS format), but not compatible with KotOR 1 mods that modify Juhani’s models (in MDL and MDX format) unless they are ported to TSL.
7. PERMISSION:
You may modify this mod for your personal use. However, if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, you must credit me and the original author felixfelicitas when you release your mod.
If you want to create your own mod that makes Juhani appear in TSL, I have uploaded the ported Juhani textures and models separately as part of my Missing K1 Party Member Ports for TSL modder’s resource, which also includes a character template file (in UTC format) that allows you to spawn Juhani as an NPC.
I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
8. CREDITS:
felixfelicitas for making the original Alternate Revan Romances mod, as well as giving me the permission to use, update and re-upload his mod
WildKarrde for giving me the permission to make my mod compatible with TSL Expanded Ending
Adriana Kovacs for volunteering to voice Juhani for the Juhani cameo add-on
HappyPenguin for generating Kreia’s new voice line with XTTS from Caqui AI
Fred Tetra for the KotOR Tool
Cortisol for Holocron Toolset
tk102 for DLG Editor
JdNoa for DeNCS KotOR Script Decompiler and KotOR Lipsynch Editor
KobaltBlu for KotOR Scripting Tool
bead-v for MDLedit
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,679 downloads
- juhani
- carth onasi
- (and 3 more)
-
Effixian's Lore Keeper's Robes
By Effix
----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
----------------------------------------------------------------------
TITLE: Lore Keeper's Robes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam.
------------------------
INSTALLATION
------------------------
Unzip. Copy the extracted files from the subfolder your override folder.
-----------------------
DESCRIPTION
-----------------------
This mod adds 4 robes, inspired by Atris' textures and Jedi librarian Jocasta Nu. They all have the same stats. The merchant will only work with a savegame from before you enter the area where the merchant is located (before that area is loaded, first area on Onderon). Not compatible with other mods that change Margar's inventory, or any mod that happens to use the same item names (a_robe_80, a_robe_81, a_robe_82 & a_robe_83).
- Jedi Lore Keeper's Robe (Cheat code: giveitem a_robe_80)
Defense Bonus: 3
Attribute Bonus: +2 Wisdom
Regenerate Force Points: 2
Damage Immunity 10% vs. Dark Side
Damage Immunity 10% vs. Light Side
Upgradable: yes, as robes
Cost: 9500
Merchant: Margar, Iziz Spaceport (Onderon)
- Sith Lore Keeper's Robe (a_robe_81)
- Jedi Archivist Robe (a_robe_82)
- Sith Inquisitor Robe (a_robe_83)
White + Gold version (Jedi Archivist) requested by Epicuris on Steam.
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BUGS
---------
None known.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your Override folder:
a_robe_80.uti
a_robe_81.uti
a_robe_82.uti
a_robe_83.uti
ia_JediRobe_080.tga
ia_JediRobe_081.tga
ia_JediRobe_082.tga
ia_JediRobe_083.tga
margar_store.utm
PFBI80.tga
PFBI81.tga
PFBI82.tga
PFBI83.tga
PMBI80.tga
PMBI81.tga
PMBI82.tga
PMBI83.tga
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply you ask me.
----------------
Thanks to
----------------
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
3,549 downloads
-
Friendly Droid Kits
By Fair Strides
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Friendly Droid Kits 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Friendly Droid Kits
TYPE: Added Content
VERSION: 1.0
SIZE - Unzipped: 959 Kilobytes, Zipped: 261 Kilobytes
DATE RELEASED: March 10, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod, for me at least, started out as an idea back when I was discussing things like fumbling grenades and portable cover with Malkior. It re-surfaced when I stumbled upon and investigated the scripts the floating mines used. Then Khaledm99 on the KotOR Subreddit asked about a mod that would do something similar to what I had wondered about, so I decided to go ahead and give this a whirl.
What this mod does is allow you to build a "kit" at the workbenches. This is a one-time-use item that will create a floating mine droid that is friendly to you and hostile to your enemies, a welcome change. The droid can be talked to and given orders to follow you and you can determine how close an enemy can be before the mine will go to attack.
The settings are using the normal mine droid behavior as the defaults. The mine droid will not follow you (it will stay where it's spawned) and will target any enemy within 7 meters. You can talk to the droid and pick between three distances: 5 meters, 7 meters, and 10 meters.
In addition, if told to follow you, the droid will follow the current party member at all times and will stop following if you enter solo mode. Also the behaviors can be adjusted on a per-droid basis.
Lastly, two things: accessibility and damage. I've made it so you can't build the kits until you are level 12 AND have 15 or more points in the Repair skill (items do count towards this). As for the damage, first I'll show the vanilla damage calculations and then my own:
Vanilla: 1 to ( * 4). A level 10 player could expect a mine to do 1-40 damage.
Modified: 1 to ( * 4) + ( * 2). A level 10 player could expect a mine to do 21-60 damage.
I've modified the damage to balance out the weakness of the mines and making the risk a bit more real compared to getting a mine in the face and only taking 1 point of damage...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
You have two choices to pick from when installing the mod. The first will simply install the mod and use my modified damage calculation. The second will apply the modified damage to the rest of the mines you'd normally encounter, just to be fair.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread (http://deadlystream.com/forum/topic/5197-friendly-droid-kits/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Malkior for play-testing and providing feedback.
Box for discussion of the concept and ideas in the past.
Khaledm99 on the KotOR Subreddit for making the request to get me off my ass and working on the idea...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
811 downloads
-
Serocco Guard VO Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 11.06.2017
Installation:
Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I
threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor.
Here is a preview of the problem and the fix
Known Bugs:
None that I know of but if there is please report it so I can fix it
Incompatibilities:
Is incompatible with anything that edits "serthug2.dlg"
Permissions:
Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,309 downloads
- serocco
- voice over
- (and 2 more)
-
Player Armors for Atris
According to the grace of God given to me, like a skilled master builder I laid a foundation, and someone else is building upon it. Let each one take care how he builds upon it. -1 Corinthians 3:10
A VARSITYPUPPET MOD
TITLE:
- Player Armors for Atris
DESCRIPTION:
This mod makes Atris’ head and body model separate, so that she can wear all of the normal player character armors. Additionally, a modified Atris head is included as an alternate install. A side-by-side comparison of the new heads can be seen in the screenshots.
INSTALLATION:
- Choose the install option (player armors with or without the new head)
UNINSTALLATION:
- Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
556 downloads
-
Bao Dur Shield Dialogue Restoration
By N-DReW25
Bao Dur Shield Dialogue Restoration
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 11.02.2018
Release Date 1.1: 10.03.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
opens the force field in the underground military base that didn't make it into the final game. Since this
dialogue wasn't restored by TSLRCM I decided to restore it.
Version 1.1 has two additional options.
Option 1:
Restored Dialogue
Option 2:
Restored Dialogue and an alternate line
Option 3:
Alternate line only
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "ffield_1.dlg"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
danil-ch for letting me know how to fix a small bug in 1.0
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,314 downloads
- Bao Dur
- Force Field
- (and 5 more)
-
Trayus Rank Reform
This here is a mod that will change the appearances of the Sith at the Trayus Academy. The original purpose of this mod was to make a Trayus Clothing Fix mod that was compatible with TSLRCM... and it still is. It also has a number of cool features such as randomizing enemy appearances and saber weapons, slightly more difficult enemies, female Sith Assassins, Sith Marauder Armor and some other stuff.
=======================================================================================
The Lord is my shepherd;
I shall not want.
He makes me to lie down in green pastures;
He leads me beside the still waters.
He restores my soul;
He leads me in the paths of righteousness
For His name’s sake.
Though I walk through the valley of the shadow of death,
I will fear no evil;
For You are with me;
Your rod and Your staff, they comfort me.
You prepare a table before me in the presence of my enemies;
You anoint my head with oil;
My cup runs over.
Surely goodness and mercy shall follow me
All the days of my life;
And I will dwell in the house of the Lord forever.
Psalm 23
=======================================================================================
TRAYUS RANK REFORM 1.2
DESCRIPTION:
This mod changes the appearances of the various Sith enemies in the Trayus Academy.
-Characters won't show up with the same heads anymore. Occasionally, you'll get clones but not everyone enemy will look the same
-Sith Marauders dual-wield red sabers. They have now have their own custom armor, a reskinned Sith Apprentice Armor
-Sith Lords once again wear the Trayus High Robes.
-Sith Apprentices carry around single red blades and wear the Trayus Mid Robes.
-Dark Jedi and Dark Jedi Apprentices will spawn with Dark Jedi Robes and either Single, double or double bladed sabers.
-The Elite Sith Assassin underwent another makeover. He now wields a red lightsaber.
-All above stated characters have been given more Force Powers and Force Points.
- Dark Jedi and Dark Jedi Apprentices will be equipped with red sabers and have either single, double-bladed or two blades.
- There will now be Female Sith Assassins. They will generally spawn throughout the entire game.
INSTALLATION:
- Use the TSLPatcher to install
UNINSTALLATION:
- There's never been a real good way to uninstall TSLPatcher
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
5,838 downloads
-
Extended Kreia Party Scene (Atris VO)
====Extended Kreia Party Scene 1.1 by Hassat Hunter====
This modification adds in the missing lines for Mira and Atton during the Kreia vs. Party scene. Although they are voiced by Atris. This mod is only intended for those who are interested in said dialogue, or want a larger scene, despite the odd off voice. If you are not in either of these groups, stick to TSLRCM itself!
This mod should work with all language versions of TSLRCM.
NOTE: TSLRCM 1.8 is required for this mod to work!
Tweaks;
* Added a check to the Mira/Hanharr convo wheter or not Hanharr lives (gives different lines during the confrontation).
* Added various Mira/Atton lines to the Party vs. Kreia scene.
Patch 1.1;
* 1.8.3 update
==Install Instructions==
* Drop the files from "Override" in the override folder. Source folder is interesting only for other modders, ignore it if you're not.
* You have to load a mod from before Hanharr/Mira convo if you want the conversation to properly reflect the choice made here. Otherwise it automatically assumes Hanharr survived.
* Note you need to HAVE TSLRCM 1.8 installed for this modification to run properly.
==Uninstall==
* Remove the 3 files (902mira.dlg, 907krepart.dlg and a_kreia_part.ncs) from your override folder. This will restore the scene to how it is in vanilla TSLRCM.
==Known Issues==
None known. If you find any contact me at the Deadlystream forums!
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making 1.8, Stoney and Zbyl2 for providing a_kreia_part.nss, since it couldn't be decompiled.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
1,901 downloads
-
VP's Hi Poly Tin Cans
Having this mod installed with TSLCRM 1.8 causes a CTD about 4/5 the way in the Visus-Nihilus cutscene (and Nihilus-Tobin custscene). Please do not use the Nihilus saber, or take it out of override for the duration of this scene, and the Tobin one.
========================================================
KNIGHTS OF THE OLD REPUBLIC II
========================================================
Hi Poly Tin Cans
=================================
Author: Varsity Puppet/VPcombat
For: KotOR II
Date: 03.16.2011
=================================
DESCRIPTION:
I've always wanted to make a lightsaber hilt mod, but I never liked how most people would use hilts from the movies. Or if it's not that, there has to be a fancy hilt for every single different color. Well what I did here is fairly simple and should intrigue even the most skeptical of saber mod downloaders.
I remade the standard game hilts so that they look like higher definition versions of the old ones. A lot of people complained how they looked like tin cans - they still are, but with higher polygon counts. I've also included a Darth Nihilus lightsaber which is fairly close to canon apparently.
There are several subfolders which you can install -
Saber Models - This folder contains the higher polygon version hilts only. No other modifications made.
Darth Nihilus Saber - Contains the files used for adding Darth Nihilus' saber to the game. Override's Malak's Lightsaber model since it doesn't have much of a use in this game.
Fixed Icons and colors - Fixes the colors in the weapon icons for the cyan and bronze/orange lightsabers. It also restores the unused bronze lightsaber crystal and distinguishes between the orange and bronze lightsaber colors (previously, they both used the same Heart of the Guardian saber color)
Fixed Loot scripts - These loot scripts will allow the orange, bronze, silver and cyan crystals to appear more often. Previously, the bronze crystal wouldn't appear at all, and apparently neither would the cyan crystal. This should be fixed now.
COMPATIBILITY:
This is obviously not going to be compatible with any other saber mods.
___________________________________________________________
INSTALL:
Put all of the files you wish to install into your override.
UNINSTALL:
Delete them from the override.
___________________________________________________________
VERSIONS:
1.0-
BUGS:
None that I know of. There may be a bug where some sabers display the wrong color. If that happens, let me know and I'll fix it.
___________________________________________________________
PERMISSION:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks.
THANKS:
DStoney
Fred Tetra's KotorTool
Obsidian for making a game to love and hate
All of you modders out there who I've consistently studied and slowly learned from.
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
7,769 downloads
-
Canonical Mandalore
By 90SK
This modification changes the default Mandalore appearance to that of a canonical Mandalore, complete with tribal facemask and Portrait icon. To install, copy the "Mandalore" folder into the Override folder within the SWKotor2 directory. To uninstall, remove the "Mandalore" folder from Override.
Credits: Silveredge9, Quanon, 90SK, VarsityPuppet
3,839 downloads
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TFU Lightsaber pikes for TSL
By DeadMan
TFU Lightsaber pikes for TSL
Author: DeadMan
Description:
This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed.
You can build them at workbench when your character reaches level 8.
They deal same damage as doublebladed lightsabers, but not upgradable.
Also you can optionally install them for sith assassins.
Installation:
Step 1: Just run the installer.
Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override.
Known Issues:
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know.
Conditions of Use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
Special thanks to my brother for providing me a lot of hi-res TFU screenshots.
No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway!
THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.
2,845 downloads
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Coruscant - Jedi Temple Compatibility
==== Coruscant - Jedi Temple compatibility patch by Hassat Hunter ====
These few files allow you to use the Coruscant - Jedi Temple mod combined with the Handmaiden 4 Females mod, and the M4-78EP mod!
==Install Instructions==
* M4-78EP: Install M4-78EP FIRST(!), then the Coruscant - Jedi Temple mod. Afterwards, drop the 3 files in the M4-78EP folder (a_galaxymap.ncs, tr_leave_ehawk.ncs and galaxymap_p.gui) in your override, overwriting the existing files.
* Handmaiden for females: Install both mods (in either order) then drop the file inside the Handmaiden4Females folder (k_sup_galaxymap.ncs) in your override, overwriting existing file.
* If you want to install the expansion, drop the changes.ini from inside here into tslpatcherdata of that mod before installing. This prevents the planet to be called "Finding The HK Factory"
==Version History==
1.0 release
1.1 Galaxymap_p.gui added. Modified changes.ini added for Expansion mod.
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
12,752 downloads
-
Replacement Texture for Lightning on Malachor V
Replacement Texture for Lightning on Malachor V 1.2
READ ME FIRST!
Here's my third small mod.
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 MAR 2013
UPDATED RELEASE: 29 FEB 2016
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too!
Once again, I've decided to do something about it.
The new texture uses captures from a real lighting strike.
Constructive criticism is welcome.
About The Update:
When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out.
PERSONAL NOTE (18 JAN 2025)
I decided to make a video today that would show the difference between the "vanilla" lightning in game to the two versions in my mod. That's when I noticed a different version that was in my own Override folder which is a part of Kexikus' HQ Skyboxes II mod. In the spirit of fairness, I thought I should include Kexikus' version as well. My conclusion? Kexikus' version is the superior lightning and I recommend their version over mine. Hopefully, you've seen this personal note before downloading mine.
Anyway, here's that video:
Installation:
There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish.
Uninstall:
Take them out again.
Known Bugs:
None known at this time.
Thank You Section:
Zbyl2: For the original testing of this mod.
Darth_Sapiens: For creating an alpha channel that made the black background transparent.
Kexikus: For pointing out transparency issues in the "Original Version"
Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression!
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
5,041 downloads
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[TSL] Twin Sun to Asari
By MrPhil
============================
[TSL]Twin Sun to Asari
============================
Author: MrPhil (deadlystream) and Phildevil (Lucasforums)
Date Released: 28/06/2014
------------
Description:
------------
This is my third Kotor mod. I've always thought the original Twin Sun (the Twi'Lek bounty hunters you encounter on Nar Shadaa) looked featureless and bland.
Over time, I've requested to various skinners that they do something to improve their appearance,
but sometimes they told me they did not know what to do, or other times, their work just weren't looking good enough to me, unfortunately. I've had an idea to make them look better:
make the Twin Suns to have a skin that looks a bit like that of the Asari, some aliens from BioWare franchise Mass Effect. I've spoke of my idea to a few skinners, but they seemed disinclined to make-it happen,
that's why I decided to create this reskin mod. Poured at least 24 hours in this, spread over a few months.
-----------
Thanks:
-----------
I have had a few problems and a lot of help was given to me: thanks to Malkior, SelfInducedComa and Rtas Vadum for their general helpfulness.
Thanks W4rb1rd for reminding me of the "Lekku" term .
Thank you Quanon for your UVW mapping. It has been an invaluable tool to make this mod possible and it has reduce the amount of work I've had to do by half!
Thanks to LDR for your support and for giving me the proper way to test rapidly the changes I've made (changing npc appearance). It has saved me some time, compared to my initial way, which had me go through long cutscenes!
Thank you Kainzorus Prime for fixing the eyes for me and for the other advice and prod you've given me
-------------
Installation:
-------------
Simple copy the four tga's in this Override folder to yours.
---------
Uninstall:
---------
Simply remove "N_TwiAss0AH", "N_TwiAss0BH", "N_TwiAssA01" and "N_TwiAssB01" files from your Override folder.
---------
Screenshot gallery and mod threads:
---------
http://postimg.org/gallery/1ku4uniyc/
http://deadlystream.com/forum/topic/2638-twin-sun-wip/
http://deadlystream.com/forum/topic/2739-tsl-twin-sun-to-asari/
-------------
Compatibility:
-------------
This mod is compatible with every TSL mod that does not modify the Twin Sun tga's.
------------
Terms of Use:
------------
This mod may not be used without the explicit permission of the author. Do not host this mod or any of its components at any other website without first receiving permission from the author.
-----------
Contact Me:
-----------
Got a question about the mod? Wanna share your thoughts about it? You can PM me on deadlystream. My username is 'MrPhil'
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,665 downloads
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Peragus Galaxy Map Change
Author:
Kainzorus Prime
Mod Name:
Peragus Galaxy Map Change
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod introduces a very simple change to one of those little things that are there just to be annoying.
The galaxy map on the Ebon Hawk displays both the planet icon and the model for Peragus II as a random brown ball.
Which looks nothing like the planet you can see during the prologue or while on the outside of the facility. This mod fixes these two through texture changes.
2. Instalation:
=========
Place the files in the Override folder.
3. Usage
=========
The mod will replace the textures as soon as they're in the Override.
4. REMOVAL:
===========
Remove the files from the OVerride folder.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,542 downloads
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Boma Beast Teeth Fix
Author:
Kainzorus Prime
Mod Name:
Boma Beast Teeth Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod fixes one of the many, many screw-ups left in the wake of Obsidian's decision to mess with the engine's shaders.
The Boma beasts on Dxun and Onderon had a black space between their teeth, while in reality, it should have been transparent as intended.
2. Instalation:
=========
Place the files in the Override folder.
3. Usage
=========
The mod will replace the textures as soon as they're in the Override.
4. REMOVAL:
===========
Remove the files from the OVerride folder.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
2,913 downloads
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Power Cost Correction
==== Power Cost Correction by Hassat Hunter ====
Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3;
* Master Healing will costs 30 now instead of 25 (same as heal and cure)
* Master Energy Resistance costs 20 now instead of 15 (same as energy resistance and improved energy resistance).
* Push costs 25 now instead of 20 (same as whirlwind and wave).
There are 2 more disrepancies, between the control spells (for sentients and beasts), where the control power costs 10 more than the stun, but this seems intentional. All other trees the 2 or 3 powers have equal costs.
==Install Instructions==
* Drop spells.2da in your override. Backup the original existing file if you want to change back to the original situation.
==Version History==
1.0 release
==Known Issues==
None known.
==Distributing This Mod==
This mod may not be modified or distributed without the explicit permission of the author.
==Contact Info==
Find me at the deadlystream forums (http://www.deadlystream.com/forum).
==Thanks To==
* The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
* Obsidian for KOTOR2:TSL.
==Legal Stuff==
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.
22,055 downloads
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Kreia - Beta Appearance
Author:
Kainzorus Prime
Mod Name:
Kreia - Beta Appearance
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod gives Kreia her appearance from beta/pre-release stage of the game. Notable differences include shorter outer robe, shine effects on her hair clasps and slight reflection to her eyes. The head changes also apply to her Sith appearance as well.
2. Installation:
=========
Drop all the files into the override. Overwrite as necessary.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,334 downloads
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[TSL] Fixed Proficiency/Focus Feat Icons
NOTE: Do NOT use this with the most recent version of TSLRCM, as we fixed it in the feat.2da. Installing this ontop of TSLRCM will re-add the bug!
Author:
Kainzorus Prime
Mod Name:
Proficiency/Focus Feat Icons Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod fixes the oversight present since the first KotOR, which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa.
2. Installation:
=========
Drop all the files into the override. Overwrite as necessary.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
1,449 downloads
-
TOR Armored Robes
By Ryuzakipwn
Armored Robes from SWTOR game.
To install, just drop everything into your Override folder.
To uninstall, just delete the files.
Have fun !
3,361 downloads
- star wars
- armored robes
- (and 1 more)
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Master Class Robes
By DarthTyren
==========================================
KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION
==========================================
Ultimate Class Robes v3
Author: DarthTyren
E-Mail: darthtyren@gmail.com
----------
NOTE: If you already have a mod that overrides the game script a_pc_jedi.ncs (look in override folder), this mod will override it.
Description:
When you talk with Kreia and pick your prestige class, upon exiting that conversation, a new robe dedicated to that class will be added to the inventory. That robe will boost stats that are important to that class.
Installation:
1) Unzip the compressed file you downloaded and run the MCR Installation TSLPatcher file located inside.
2) Press the Install button and locate your TSL directory.
Uninstallation:
The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer.
1) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there.
2) I'm sending out a folder called Override Uninstall with all the files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
If you plan on using these items or textures in your own mods, I'd like a little notice and a place on your credits list. You don't need to wait on my permission, however.
Credits:
Thanks to the wonderful modding community at Holowan Labs for helping me with facing constant problems. Specifically Fair Strides 2, for help with the script.
Enjoy.
-DarthTyren
567 downloads