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  1. Male Sith Archaeologist Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 30.01.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    In the Valley of the Dark Lords in K1 most of the Sith Archaeologist are female except for two named males. Discovered by accident, two of the four
    female Sith have been marked "male" in there character file and an unused dialogue exists with the lines the female Sith Archaeologist say but in a male
    VO.
     
    This mod turns the intended male Sith Archaeologist into males and gives them their intended male dialogue
     

     
    Known Bugs:
    None but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edits
     
    "kor36_sitharcheo.utc"
    "kor36_sithstudm.utc"
     
    Permissions:
    You are NOT allowed to claim this work to be your own
     
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool
    and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,281 downloads

       (7 reviews)

    1 comment

    Submitted

  2. Ebon Hawk K1 Fixes

    This mod provides geometry corrected versions of the following EbonHawk model files:
     
    m12aa_01e
    m12aa_01f
    m12aa_01h
    m12aa_01j
    m12aa_01k
    m12aa_01p
     
    Screenshots show some of the problems that are fixed.
     
    ******************************************************************
    ** Ebon Hawk Geometry Fixes **
    ** A Modification for Star Wars: Knights of the Old Republic **
    ******************************************************************
     
    Author: ndix UR
    Filename: EbonHawk-K1-Fixes-V2.7z
     
    This mod fixes a number of geometry issues with the Ebon Hawk models used in KotOR. It attempts to plug all the holes in the ship and make it space-worthy.
     
    Compatibility:
    Likely incompatible with other mods that replace Ebon Hawk model files, but is compatible with other mods that modify the cockpit external views for Ebon Hawk, as this mod does not touch m12aa_01q, the model for those.
     
    Known Bugs:
    None. It will not work for K2:TSL, which uses different models.
     
    Installation:
    Place the files in the 'For Override' folder into the Override folder in your game program folder.
     
    Uninstallation:
    Remove the files from your Override folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
     
    The author places no warranty or restrictions on use of this mod.

    2,318 downloads

       (15 reviews)

    7 comments

    Updated

  3. KOTOR Improved Elite Dark Jedi

    KOTOR Improved Elite Dark Jedi
    by 90SK
     
    ------
     
    Making the randomly colored dark jedi DS only encounter more like an encounter with some of Darth Malak's elite killers.
     
    I have created disguise items for the new armor included via cheats, the DS encounter with the red/white/blue elite dark jedi will now be in matching uniforms and improved/custom skins by 90SK.
     
    There is no loot drop for the disguise, use the giveitem code. The encounter is DS only or depending on your choices you will see them. Stats have not been modified for the reskinned NPCs.
     
    ------
     
    Installation:
    Copy files from mod archive to your Override directory inside your Knights Of The Old Republic install folder.
     
    Uninstallation:
    Remove Files N_DarkJediM03.tga, N_DarkJediM04.tga, and N_DarkJediM05.tga from the Override folder
     
    ------
     
    elite dark jedi armor - "giveitem elite"
     
    Credits:
    Please do not rerelease this mod or release this mod on any website.
    For use in a mod or support for this mod, contact 90SK via private message on Deadlystream.Com
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    313 downloads

       (1 review)

    1 comment

    Updated

  4. Traditional Mandalorian Blades

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Traditional Mandalorian Blades
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    for Knights of the Old Republic
     
    This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.
     
    If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.
     
    I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package).
     
    Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane .
     
    Re-distribute or re-use this mod as you like, in full or in part.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    COMPATIBILITY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The modification is designed for use with K1R. Whether it works without it is unknown.
     
    The modification uses model variation 41 of vibroblade and vibrosword. It will
    not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.
     
    The modification MAY be incompatible with other mods that affect Igear in
    Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine
    (module danm14ac), or the Mandalorian commander on Kashyyyk.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SPOILERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You can find the objects in-game at...
     
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    516 downloads

       (1 review)

    2 comments

    Updated

  5. Emperor Turnip's HD Gizka

    Yet another HD retexture. May just do the rest as one big release!
     
    As usual, drop in override

    38,053 downloads

       (6 reviews)

    5 comments

    Submitted

  6. Emperor Turnip's HD Hutts

    A 2k update to all the Hutts in Kotor, with supported bump maps! Drag and drop to Override

    2,380 downloads

       (2 reviews)

    2 comments

    Submitted

  7. Hi-Poly Tin Cans Crixler's Crystals Compatability Patch

    These are just models from the hi poly tin cans mod compiled and named for the new sabers added by crixler's crystal pack.
     
    All credits to original authors.

    236 downloads

       (1 review)

    0 comments

    Submitted

  8. Sexy Malak

    Who needs armor when you've got the Dark Side? This mod gives Darth Malak an all new outfit--or, rather, removes most of his outfit.
     
    To install: Put the N_DarthMalak01.tga file in your game's override folder.
     
    To uninstall: Delete the file from your override folder.

    180 downloads

       (10 reviews)

    6 comments

    Updated

  9. Official 1.03 Patch

    This is the Official 1.03 Patch for Knights of the Old Republic. I downloaded this from the Lucasarts website a long time ago before the original website went down back in the late 2000's. I didn't find it here on Deadly Stream, so I thought that I'd upload it.
     
    Star Wars: Knights of the Old Republic by BioWare - retail v1.03 patch
     
    Installation: After downloading the update, double click on SWKotOR1_03.exe to
    install. The installer will automatically search for the folder where you
    originally installed Knights of the Old Republic and install all of the
    updates. If the update does not locate Knights of the Old Republic on your
    system, you may need to reinstall the game and then run the SWKotOR1_03.exe.
     
    This update for the game has been modified to correct the following:
     
    * Fixed a bug where the Walk key was not bindable.
     
    SWConfig:
    ---------------
     
    * Added in detection for Soft Shadows support for ATI video cards based on the
    supported driver version.
     

    v1.02 changes:
    =============
     
    * Added the ability to map the Arrow keys for main game movement.
     
    * Added a Walk option button; by default it is the B key. While holding down
    the Walk button, your character will walk.
     
    * Added support for 1280x1024 resolution.
     
    * Added the ability to see all available party members character, ability, and
    equip screens while on the Ebon Hawk or in the apartment.
     
    * Added the ability to hide the game GUI when taking screenshots. Use the
    following settings in your swkotor.ini in the "Game Options" section:
     
    [Game Options]
    EnableScreenShot=1
    GUIsInScreenShot=0
     
    * The container GUI screen will no longer close everytime you click Give Item.
     
    * Holding Shift when clicking Give Item or double-clicking the item to give
    will transfer the entire stack, without shift it moves the items one at a time.
     
    * Added in some extra error checking and logging for loading and saving save
    games. If there is any problem, a file called "fileerror.log" is created.
     
    * Made a fix to the Force Point Regeneration item property so it actually
    regenerates Force points.
     
    * Fixed an issue where in some rare cases, the player would be killed while on
    the Leviathan.
     
    * Fixed an issue with Dantooine Pazaak occasionally breaking Suvam Tan on
    Yavin.
     
    * The Sand Person disguise will no longer be reset when entering Anchorhead and
    the Dockingbay.
     
    * Dead party members will no longer show up later in the game. What with them
    being dead and all.
     
    * Fixed the Hidden Bek Door (Security Station) to no longer display the
    'Impossible' message.
     
    * Fixed a visual issue with Power Blast and using Dual Blasters where the
    off-hand blaster wasn't firing.
     
    * Fixed a problem which would cause dialogue to skip through without playing
    any VO.
     
    * Fixed a problem where you would get stuck at a black screen after a game load
    or an area transition.
     
    * Fixed a problem where the screensaver could activate during the playback of a
    movie.
     
    * Put in a symptomatic fix for your character's attributes being reset to all
    8's.
     
    * Put in a symptomatic fix for party members getting stuck and not fighting.
     
    * Put in a symptomatic fix for losing force points when going through area
    transitions with Force Valor active.
     
    * Removed the +2 bonus to the offhand attack when wielding a balanced weapon in
    the offhand or when wielding a double bladed weapon.
     
    * Removed the ability to bind controls to the "Alt" key. The "Alt" key was
    never inteded to be a usable key in the first place.
     
    * Fixed a rare crash bug when leaving the Ebon Hawk or the Apartments with
    party members.
     
    * Made some stability improvements.
     
    SWConfig:
    ---------------
     
    * Added a check for the minimum graphics card driver version for ATI and NVIDIA
    based video cards as stated in the Troubleshooting Guide. If you scan your
    hardware and do not meet the minimum requirements for the game, you will be
    prompted to launch your web browser to download the latest drivers.
     
    * Fixed a minor bug in RAM detection where it was sometimes off by 1 or 2 MB.
     

    v1.01 changes:
    =============
     
    * Added two new "swkotor.ini" sound options:
     
    [sound Options]
    Environment Effects Nonstreaming=1
    Environment Effects Streaming=1
     
    NOTE: The Environment Effects Streaming=0 option was added to fix a problem
    with sound pauses while playing the game with an Intel i845 or i850 chipset
    motherboard and a 100 MHz Front Side Bus.
     
    * Removed the awareness penalty when running
    * Made a fix to the "Disable Vertex Buffer Objects" option in "swkotor.ini":
     
    [Graphics Options]
    Disable Vertex Buffer Objects=1
     
    * Made a fix to the Enable Hardware Mouse option when it is disabled. This
    fixes a crash with certain ATI Radeon 9600 video cards.
    * Made a fix to a display issue with Small Fonts.
    * Made a fix to a gamma issue after movies finish playing.
    * Removed the display of Force Points on portrait tool-tips for non-Jedi
    characters.
    * Fixed bug where some objects in the game would give a sticky mouse indicator
    like they had an inventory when they did not.
    * Fixed an issue where if you changed appearance while Force Speed was active
    your movement rate would return to normal.
    * Fixed an issue with droid animation when the item they were using ran out or
    their target died.
    * The turret mini-game should no longer have the blur visual effect if you
    enter it with that visual effect turned on.
    * The Security option no longer displays for doors which a key is required.
    * Fixed a rare bug where the game could get stuck if an auto-pause was
    triggered at the exact same time as an area transition.
    * Fixed a rare crash that could happen when a Dark Jedi dies at the exact same
    time as he deflected a blaster bolt.
    * Fixed a rare crash on startup under Windows 98.
    * Fixed a few memory leaks.

    3,447 downloads

       (2 reviews)

    5 comments

    Submitted

  10. Mandalorian Armor Fixes

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
     
    Summary
     
    This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue.
     
    First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons.
     
    The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon.
     
    Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers.
     
    Features
    Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon

    Requirements & Compatibility

    Put the 3 files in the Override This should be compatible with everything

    Recommended Mods

    Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor)

    Other Links
     

    If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
     
    If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
     
    If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
     
    Thank you for reading, enjoy!

    361 downloads

       (1 review)

    3 comments

    Updated

  11. Consular Sentinel Class Skill Swap

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
     
    Summary
     
    This mod swaps the class skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular.
     
    It always bothered me that the Jedi Consular had 6 class skills, more than the Scoundrel or the Scout, while the Jedi Sentinel had 3, the same number as the Jedi Guardian. It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. It always felt like a mistake.
     
    Every other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. Feat gain, Skill gain, and Power Gain are all based around this. Guardians get more feats, while Consulars and Sentinels get the same number. Consulars get more powers, while Guardians and Sentinels get the same number. Sentinels get more skills, while Consulars and Guardians get the same number.
     
    While I wouldn't classify this mod as a bugfix, it does fix an inconsistency within the game, that left the Sentinel as the least viable Jedi class, considering that skill progression is substantially less useful, especially in KotOR 1, than base attack, force saves, feat gain, and power gain, all of which it lags behind both other classes in. This makes the Sentinel somewhat more viable as a class, especially for skill focused runs, and makes the Jedi Consular slightly less effective, considering it already has a lot going for it, due to the increased number of force power and better saving throws.
     
    Features

    Swaps the Class Skills of the Jedi Consular and Sentinel

    Requirements & Compatibility

    To install, run the Installer.exe file. It will automatically install the mod for you

    Recommended Mods

    Jedi from the Start

    Other Links
     
    If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
     
    If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
     
    If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
     
    Thank you for reading, enjoy!

    927 downloads

       (7 reviews)

    4 comments

    Updated

  12. Stealthy Droids

    -------------------
    Stealthy Droids
    -------------------

    Author TheRealDarthRevan
    Updated at 12:47 on Friday the 14th of July 2017

    -----------
    DESCRIPTION
    -----------
    This mod add an item to the game called the Barwigin Droid Stealth Unit and what
    this item does is that it enables droids to use the stealth ability.
    -------------
    INSTALLATION
    ------------
    Just copy and paste the contents of this rar file into your Overide folder
    and you are set.

    --------------
    COMPATIBILITY
    --------------
    This mod is fully K1R compatible.

    -----
    BUGS
    -----
    None that I know of, this is a simple mod so there shouldn't be any bugs, but if you do find some PM me
    and i'll try to fix it.

    -------
    THANKS
    -------
    Thank you to Fred Tetra for KotOR Tool
    Bioware for making an AMAZING Star Wars game
    The Deadly Stream community and all those tutorials.

    ------------
    PERMISSIONS
    ------------
    You may use this item in your mod as long as you credit me in the
    Readme.

    --------
    LEGAL
    --------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS
    OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE
    AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    355 downloads

       (1 review)

    1 comment

    Updated

  13. Minimaps K1 shadowlands and Czerka

    these are the mini maps I made fore the lost shadowlands and czerka office on korriban. these are for K1 feel free to use them as you wish.

    166 downloads

       (3 reviews)

    3 comments

    Updated

  14. Sexy Female Companions Pack (Abridged)

    Sexy Female Companions Pack (Abridged)
     
    THIS IS AN ABRIDGED MOD. The full mod contains additional underwear options for all female companions.
    The full version of the mod is on Nexusmods under the name "Sexy Female Companions Pack".
     
    -----------------------------------------------------------------------------------------------------------------------------------
     
    Sexy Clothing and Underwear Retexture Pack for Female Companions Bastila Mission and Juhani
     
    Description:
    This mod provides sexy retextures for the female companions in kotor; Bastila, Mission, and Juhani.
    There are multiple clothing and underwear options for each character.
     
    Installation:
    Navigate to the desired texture through the folders and put the .tga file in your kotor Override folder
     
    Unistallation:
    Delete the corresponding files from your kotor Override folder
     
    Compatibility:
    Naturally this mod cannot be used at the same time as another retexture of the same clothing or underwear.
    Also, it may not work with any mod which enhances the associated models (I do not know of any).
    Otherwise there should not be any issues unless there is a mod which I am unaware of which changes the
    "appearance.2da" file in such a way that an associated model or texture is different from the original game.
     
    Permissions
    Please do not use or upload this mod elsewhere without permission, which will probably be given if asked
    I can be contacted through DeadlyStream or NexusMods. My username for both is limpingfox.
     
    Special thanks for:
    Kotor Tool by Fred Tetra
    MDLOps by Chuck Chargin Jr.

    3,849 downloads

       (1 review)

    6 comments

    Updated

  15. Sexy Male Companions Pack

    Sexy Male Companions Pack
    Sexier Clothing and Underwear Retexture Pack for Male Companions Carth, Canderous and Jolee
     
    Description:
    This mod provides sexier retextures for the male companions in kotor; Carth, Canderous, and Jolee.
    There are multiple clothing and underwear options.
     
    Installation:
    Navigate to the desired texture through the folders and put the .tga file in your kotor Override folder
     
    Unistallation:
    Delete the corresponding files from your kotor Override folder
     
    Compatibility:
    Naturally this mod cannot be used at the same time as another retexture of the same clothing or underwear.
    Also, it may not work with any mod which enhances the associated models (like "Carth's Clothes" by Kha).
    Otherwise there should not be any issues unless there is a mod which I am unaware of which changes the
    "appearance.2da" file in such a way that an associated model or texture is different from the original game.
     
    Notes:
    Carth's undies contain .mdl & .mdx files. These are files for his underwear model which will help eliminate seams.
     
    Permissions
    Please do not use or upload this mod elsewhere without permission, which will probably be given if asked
    I can be contacted through DeadlyStream or NexusMods. My username for both is limpingfox.
     
    Special thanks for:
    Kotor Tool by Fred Tetra
    MDLOps by Chuck Chargin Jr.
    Jolee's Kaskyyyk Robes by svösh (A great mod which inspired me to create Jolee's Clothing in the style I did)

    441 downloads

       (2 reviews)

    3 comments

    Updated

  16. Shadow of Revan

    This mod will replace and update Shadow texture files. The work involves Quanons textures.
     

    3,119 downloads

       (12 reviews)

    4 comments

    Submitted

  17. Kel Dor Modder's Resource for K1

    NOTE TO ENDUSERS – THIS IS NOT INTENDED AS A PLAYABLE MOD!
     
    This pack is a modder’s resource containing a custom Kel Dor head and modified body models with Kel Dor hands. This installer will perform a basic heads.2da and appearance.2da NPC row setup along with simple body variation UTCs for testing purposes. An on-enter script that spawns the UTCs next to the Ebon Hawk on Dantooine is provided in the TEST SCRIPT folder. Simply copy and paste the two NCS files into your Override folder.
     
    Textures are provided with a basic placeholder diffuse for the head and a simple UV map for the hands. Because of the single texture requirement for variants, the hands have to share UV space with the body. This necessitated altering the UV layouts for all body models, compressing them 50% to make use of 1024x512 textures (original 512x512 body texture side-by-side with 512x512 hand texture). As such, the bodies are not compatible with third party textures/reskins. However, all models and textures use unique names, so there should be no conflicts/incompatibilities.
     
    The head model has basic skin weights. The respirator mask has been weighted to the jaw to give it some movement during NPC dialogue, but possibly this may be a bit extreme. You may wish to experiment with your own adjustments to the skin weights, although it should be fine as-is for a player head, as they don't have any major jaw animation.

    175 downloads

       (4 reviews)

    1 comment

    Submitted

  18. HD KT-400 military droid carrier and Lethisk-class armed freighter

    Textures for HD KT400 military droid carrier and Lethisk-class armed freighter in high resolution.

    38,995 downloads

       (11 reviews)

    4 comments

    Updated

  19. Sneak Attack 10 Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 12.07.2017
     
    Installation:
    Double Click the TSLPatcher.exe and let it do its magic
     
    Uninstallation:
    When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
    "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files
     
    Description:
    In Kotor there are 9 sneak attack feats that the scoundrel can get, however, looking into the game files there is a 10nth sneak attack feat that appears to be unused.
    It is only available to the scoundrel (Mission and the scoundrel player character) at level 19. Sneak Attack 10 adds 10-60 points of extra damage to attacks when the
    target can't respond to the attacker, making it more powerful than sneak attack 9's 9-54 points of extra damage.
     

    Known Bugs:
    None known. If you find any report it to me either by commenting it in the release thread of via a PM
     
    Incompatibilities:
    Should be compatible with most mods
     
    If you spot an incompatibility please alert me
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
     
    Thanks:
    The entire K1R team for making K1R and restoring most of the cut content
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    32,668 downloads

       (7 reviews)

    1 comment

    Submitted

  20. 7 variants of lightning

    Mod includes 7 options of lightning power, for any taste preferences. All the texture resolution is 1024X1024, which allows you to get good quality and performance. All options are arranged in folders and contain screenshots.

    1,971 downloads

       (9 reviews)

    2 comments

    Submitted

  21. Quanons Mission Color Pack

    Quanons Mission Color Pack
     
    Hello, everyone,
     
    Here follows a small mod, well more a variation on a mod I did earlier. A reskin for Mission Vao.
    Though this time I altered her skin color. You can pick any of 5 I made.
     
    Red, Green, Yellow, Purple and White/ Cream.
    Have a look at the screenshots and the row of portrait shots.
     
    Those will show you just how colorful I made it.
    As before, nothing changed much to her vanilla look, besides the color.
     
    To install, copy all the TGA files, each color has it's own folder, to your Override.
    That's it! The mod is installed.
     
    Enjoy!

    415 downloads

       (3 reviews)

    0 comments

    Submitted

  22. Korolevskyz faces

    These are new textures for all playable default male faces!
     
    To install drop the files in the game folder.

    649 downloads

       (7 reviews)

    9 comments

    Updated

  23. [K1] Vibroblade & Vibro double-blade replacement pack

    Knights of the Old Republic mod
    [K1] Vibroblade & Vibro double-blade replacement pack
    ======================================================
    Original work by: DeadMan
    Author: Seph6
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a follow up of DeadMan's [k1] Vibrosword replacement pack. It will replace the standard vibroblades and vibro double-blades with the 'cyber ninja' style made by DeadMan.
    ***********
    Instalation
    ***********
    First download DeadMan's [k1] Vibrosword replacement pack and install in your Kotor game. Do this or this mod won't work. Second, just place the contents of the folder override in your own override folder.
    ****
    Bugs
    ****
    I believe I managed to remove all of then. But if you found one, tell me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod.
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    1,201 downloads

       (6 reviews)

    3 comments

    Submitted

  24. Zaalbar HD

    Mission keeps bugging Big Z about a makeover... Looks like he finally gave in. Many, many hairbrushes (among other things) were harmed in the making of this mod.
     
    Literally everything on him is new, and in 2k resolution.
     
    Enjoy

    26,563 downloads

       (14 reviews)

    6 comments

    Submitted

  25. K1 Music Fix

    THIS IS A UTILITY MOD: INSTALLING ONLY THE MOD ITSELF WILL NOT HAVE ANY NOTICABLE INFLUENCE ON YOUR GAME!
     
    In KotOR, there are several completely unrelated areas that share the same music and even some areas that have no ambient music at all.
    This mod allows you to fix this by giving each area (not module) a unique music file. However, those newly added files are copies of
    vanilla music files, so you will not hear any difference in game unless you replace them with music of your choice. See the instructions
    below on how to do that.
     
    Note that you need to start a fresh game for this mod to work properly.
     
    INSTALLATION:
    Simply follow the instructions given. Afterwards follow the instructions for custom music files below if you want to apply any changes.
     
    INSTALLING CUSTOM MUSIC FILES:
    If you want to remove duplicated music or add music to those areas that were missing music in the vanilla game, follow these instructions
    after running the TSL Patcher of this mod.
     
    I added a .txt file called KotOR_Ambient_Music_Information.txt to the download archive of this mod that details which area uses which music
    file and which of these files are duplicates of one another. Use this to find the files you want to add / replace and then do the following:
     
    You can either use music directly from both KotOR 1 and it's sequel KotOR II: TSL or custom music. If you use music from the games, simply
    rename the .wav file to the appropriate new name. If you use custom music, it needs to be a stereo .mp3 file for the game to recognize it.
    If your file is no .mp3 yet, choose any audio file converter and convert it.
    Then take your .wav or .mp3-file and place it into the "streammusic" folder in your Knights of the Old Republic installation.
    That's it. Your custom music will now play ingame.
     
    UNINSTALLATION:
    Take the all the .mod-files from the "backup" folder created during the installation of this mod and copy them to the "Modules" folder of your
    KotOR installation. If it exists, also copy ambientmusic.2da from the "backup" folder to the "Override" folder of your KotOR installation.
    Note that if any other mod installed after this one also altered one of these .mod files you will uninstall those changes as well!
    Optionally delete any music files this mod or you yourself placed in the "streammusic" folder. This is not strictly necessary for uninstallation
    but it will clean up your game installation.
     
    COMPABILITY:
    Thanks to TSLPatcher this mod is compatible with everything that does not change the track name of the ambient music in the same areas this mod does.
    It is compatible with mods that replace the actual music files.
     
    CHANGELOG:
    1.0 Initial release
     
    CREDITS:
    Mod by Kexikus
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE
    ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    623 downloads

       (2 reviews)

    4 comments

    Submitted