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Knights of The Old Republic

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    • That feels like it could be it, i do that on some mods but cant remember if i did that for this
    • Not sure why exactly but having issues with the Flophouses area, each time I try to leave the game just crashes (Return to Ebon Hawk also crashes) The error log file says this but not sure how to exactly fix that, also I didn't install any mods outside of Community Patch for playing this so shouldn't be any conflicts or such Names Differ: elevator_1 slem73_room5 Edit: Managed to get past it, after a few tries I still got an autosave for the location for the main part of the city and
    • Very strange, I never run into anything like that in my testing.  I can’t think of anything on the mod build which would cause that either.  My only other thought is if maybe you inadvertently ran the main installation twice?  The installer adds the new doors by editing the module GIT, so if you ran the installer twice, then it could end up with a duplicate set of doors in the same places.  The airlock terminal script would open one but still leave the duplicate closed. 
    • This is super nice to have. Though there's one tiny thing that bugs me: "Explain something to me." A very curt line that I believe lines up very well with Atton's character, especially before you know anything about him (or change his mind on a few things.) It's a scene I always come back to when thinking of Atton's character. Maybe it could change depending on the player's gender or influence with Atton at the time? Because "I don't understand something. Maybe you can explain it to me
    • It was using the alternate Door Texture The terminals were a bit finicky but mainly it would play the open animation but the door would stay like there was two different doors in the same space, also if i saved after that happened and went back to the main menu and then loaded back in the door would be gone I use Snigaroos mod build
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