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Redhawke's Weebul & Utiinii's Imporium Mod
By JumpStationZ
Author : RedHawke 09/03/04 V1.1
Updated: 02/25/2020
============================================================================
This mod adds a new shop to Tatooine, where some of the best items from the game can be purchased, if you do the little Jawa owner a favor that is. The plucky Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)
I hope you all enjoy the Mod!
---------------------------
Installation Instructions (updated)
Run Tslpatcher.
Incompatibilities (updated)
---------------------------
Any mod that has the following files is incompatible:
k_ptat_17enter.ncs
k_ptat_17enter2.ncs
global.jrl (this may conflict with other global.jrl mods, use JRL Merger, or manually merge via KGFF editor after running installer).
Installation Instructions (Redhawke):
-----------------------------
Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program, and it should be able to put what needs to go where.
If you have my Recruit RedHawke mod installed, it will ask you to overwrite the global.jrl file in your KOTOR override, this is OK as this one is fully compatable with that mod and my Planet ORD Mandell Mod.
This mod should be compatable with just about everyone elses mods as well.
NOTE: If you have the Version 1.0 shop allready installed, before installing this version 1.1 go into your KOTOR override directory and delete 2 files; tat17_05mecha_01.dlg, and k_act_talktrue.ncs Then proceed to install this versions 1.1 override files over version 1.0's ones, the module .mod files are the same as version 1.0 so no overwrites are necissary but you can overwrite them if you want to.
Uninstallation Instructions:
-----------------------------
Simply delete all the 'For Override' files from your override directory, and the 'For Modules' files from your modules directory, or simply Deactivate it with KMM.
This Mod Does:
-----------------------------
This mod adds a new shop area to Tatooine, and also adds a connected Czerka built Anchorhead Tunnel Complex area.
The shop entry will spawn the first time you enter Anchorhead with the mod installed.(Thanks to beancounter for figuring out how to do this!) This makes it easier on all of us. ;^)
The plucky diminutive Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)
Utiinii is your typical Jawa, seemingly simple and straitforward with giants, he sells shiny stones.
Weebul is the worldly one in the shop and the majority owner, he has had some problems of late that he needs some help dealing with. (I know you can't wait to see!)
Warning: Weebul's quest in the tunnels will take you up against some very well equipped foes, consider yourself warned... you will be in for a couple of really good fights. ;^)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!
And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Story Level Notes
-------------------------------------------------
I know the Taris Sewers can be a point of misery for some, and since we can't create totally new areas yet this is the best possible area to fit the bill.
I also know there is a lot of water flowing and it doesn't initially seem like Tatooine, but my thinking on this is Czerka probably has large resivoirs of water under Anchorhead, for company use, and they secretly built the tunnel complexes to service them. That is my explinations for all the water in the tunnels under Anchorhead... And I'm sticking to it. ;^)
No bugs that I have found, though they are possible.
Any questions and comments can be directed to this board, in the 'Weebul & Utiinii's Shop Released (New Areas)' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
452 downloads
- jumpstationz
- jawa
- (and 4 more)
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Redhawke's Workbench on Star Forge
By JumpStationZ
Author : RedHawke 08/25/04 V1.1
============================================================================
This simple mod spawns a Workbench, on the star forge in the area where you have to fight the Droids just before you go to face Darth Malak.
I hated that there was no place on the Star Forge to use some last minute crystals and stuff for the fight with Malak, so I fixed it.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Star Forge.
If you have my Elder Rodian Merchant mod installed it will ask you to overwrite 2 of the files from that one this is OK as they are the same 2 Workbench files from that mod.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning Workbench for your use in the Star Forge just before the final confrentation with Darth Malak! It spawns right by the door where you meet malak and he kills the 2 Jedi, after you defeat the droids you can then go over and upgrade away!
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also Thanks to Ferrek for finding a bug in version 1.0!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
237 downloads
0 comments
Submitted
-
Redhawke's Rodian Elder Merchant
By JumpStationZ
Author : RedHawke 08/23/04 V1.0
============================================================================
This simple mod spawns a freindly stranded Rodian Merchant, as well as a Workbench, on entry to the Elder encampment on the Unknown world, you will find him on the other side by all the Metalboxes and Plastic Cylenders.
I hated that there was no place on the unknown world to sell the items you could not use and also have some killer items to buy, so here he is.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Elder Encampment Area on the unknown world (Where you talk to the Elders for the first time).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning NPC and a Workbench for your use in the Elder encampment upon first entry, Gviian Sluupor an Elder Rodian Merchant is near all the Metalboxes and Plastic Cylenders, Talk with Him and see!
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
308 downloads
- lehon
- unknownworld
- (and 5 more)
0 comments
Submitted
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Redhawke's Canderous Dark Jedi Mod
By JumpStationZ
Author : RedHawke 12/20/05 v1.1 (10/01/04 V1.0)
New In V1.1: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
============================================================================
This mod allows Canderous Ordo to become a Dark Jedi Guardian, through an old Mandalorian freind Kyron Ordo, he trains him on Dantooine.
This mod gives Canderous Ordo a Jedi class, as well as giving you some special Jedi Robes for him, and His Red Lightsaber(s). I didn't let people choose his Jedi class, like in my other 2 Make Jedi Mods because Canderous is a warrior, and as such, the only Jedi class that suits him is the Guardian.
It is STRONGLY SUGGESTED to have my Revan The White/Star Forge Booster Pack installed as well as the Crimson Sith Templar Item Pack to make full use of this mod, and its textures. (See the screenshots)
I hope you all enjoy the Mod!
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine near where you see the Mandalorian shoot the Farmer (Where he says "Hmm... Wife and Children... sounds like a good idea." and then the Mandalorian and Duros attack you.), Kyron Ordo a Sith trained Mandalorian Dark Jedi will appear near a tree somewhere near, look around and Talk with Him and see! (If you don't have Canderous with you he won't have much to say, until you add Canderous in!)
Follow the Dialogue and you can get a Dark Jedi Guardian Canderous. You get another Jedi in your party and you don't have to edit a thing.
Warning: Like my Make Mission a Jedi Mod, and my Make Carth a Jedi Mod the dialogue will not allow you an exit once you talk to the NPC Canderous is going to become a Dark Jedi. Also be sure to have a level up saved for Canderous before talking to Kyron Ordo as the game can have problems with clicking on the Force Powers tab while running around a 0 level Jedi, wait until Canderous levels up then talk to Kyron.
Adds a new item to the game... Fallen One's Robes... they have custom textures, they make Canderous look like one of the Sith Masters, and are given to Canderous by Kyron.
Robe Giveitem Cheat Code: rh_darkonesrobe - Fallen One's Robes (Makes Canderous Appear as a Armored Sith Master)
Canderous' Appearance:
------------------------------------------------
Alters Canderous when wearing Robes in the Star Forge Robe Class to appear as a Sith Master/Darth Bandon does, if he wears Darth Revan's Robes his armor will appear as Darth Bandons, if he wears the Star Forge Robe, he will appear with a custom LS Armored Robe texture, if he wears my Revan The White Robe he will have a custom white armored robe texture, and if he wears my Crimson Sith Templar Robes he will appear with a custom crimson armored robe texture, and when he wears the Fallen One's Robes he will appear as the armored Sith Master does.
Installation Instructions:
-----------------------------
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
Though there is an incompatability with JediGabe's Dark Jedi Canderous mod simply because my mod will give Canderous a Jedi Guardian multi-class, I don't know what would happen if Canderous were allready a Jedi if you were using JediGabe's mod as well, it could crash your game.
Appearance.2da Editing Instructions For Carth:
----------------------------------------------
If you have my Jedi Carth Mod and also want Carth to have this Armored Sith Master Robe ability...
Open up your KOTOR override's appearance.2da with Fred Tetra's KOTOR Tool. When the KT Program starts it is in the Tools menu, open 2da file editor. Navigate to your KOTOR Override and open up the appearance.2da.
Line 6 is Carth's line change the modelj and texj fields to "N_DarthCand", without quotes, and then scroll over to the envmap cell and change it from DEFAULT to "CM_Baremetal", without quotes, click on another cell, then save it to your KOTOR override and you are done.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And a big thanks to JediGabe who's original Dark Jedi Canderous Mod inspired the look of this one.
And to stoffe-mkb- for the Patcher program...
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Contact
-------------------------------------------------
Any questions and comments can be directed to this board, in the 'Make Canderous A Jedi Mod Released' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
890 downloads
- canderous
- jumpstationz
- (and 5 more)
0 comments
Submitted
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Redhawke's Make Carth Jedi
By JumpStationZ
Author : RedHawke 09/17/04 V1.0
============================================================================
This mod allows Carth Onasi to become a Jedi, through an old Quarren Jedi freind Vor Zarann, he trains him on Dantooine.
This mod allows the player to pick which Jedi class they wish Carth Onasi to have, as well as giving you some special Jedi Robes, that are upgradeable, for him and His Lightsaber(s).
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine when you first talk to Gar and his wife Rilka (Where he says "Greetings Freind!"), Vor Zarann a Quarren Jedi will appear near the wandering Duros named Kni, Talk with Him and see! (If you don't have Carth with you he won't have much to say, until you add Carth in!)
Follow the Dialogue and you can get Carth Onasi a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.
Warning: Like my Make Mission a Jedi Mod, there is no Dialogue Exit so once you talk to Vor Zarann, Carth is going to become a Jedi. Also be sure to have a level up saved for Carth before talking to Vor Zarann as the game can have problems with clicking on the Force Powers tab while running around a 0 level Jedi, wait until Carth levels up then talk to Vor Zarann.
Adds a new item to the game... Sin-Jinn Onasi's Robes... they are upgradeable, have custom textures, and are given to Carth by Vor Zarann.
Robe Giveitem Cheat Code: rh_carth_robe - Sin-Jinn Onasi's Robes (Upgradeable, Custom Texture)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
1,363 downloads
- carth
- jumpstationz
- (and 2 more)
0 comments
Submitted
-
Redhawke's Mission Clothes Mod
By JumpStationZ
Author : RedHawke 08/31/04 Version 1.0
============================================================================
This is a reskin to alter the standard clothes of everyones favorite Twilek Street urchin, Mission Vao, I hope you enjoy the new Mission clothes.
This mod is also fully compatable with all of My Mods, except the Caucasian Mission Mod, and that has a like clothes texture to this mods in that one. And this mod should be compatable with just about everyone else's mods as well.
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract the one .tga to your KOTOR override, or activate it with KMM.
Uninstallation Instructions:
-----------------------------
Simply delete all this .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Changes Mission Vao's Clothes, Her Clothes also have a little additional bare midriff section so she has a little Britney Spears thing going on, and she has benn give some cut-off "Daisy Duke" style shorts.
The standard black/gray clothing was so plain, I thought this looked better.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Mission clothes! ;^)
194 downloads
0 comments
Submitted
-
Redhawke's Mission Jedi Booster Pack
By JumpStationZ
This mod enhances my Make Mission A Jedi Mod, it modifies the scripts giving you some Special Jedi Robes for her (Vao's Robes) and Her Lightsaber(s). Vao's Robes are similar to the Dathomir Scorceress Robe created by Numark79 except this robe is based off of one of my Gray Dark Jedi Robes, Its main parts tinted black and then the areas of exposed skin were added. This mod is also fully compatable with all of My Mods and just about everyone else's mods as well. This Booster Pack comes in two variants one is for the standard Blue Mission the other is for my Caucasian Mission, the seperate download links are above for either one. The Caucasian Vao's Robes also are useable by Caucasian Female Scoundrel PC's.
Vao's Robe Stats: +2 to Strength, Dexterity, and Wisdom, Regeneration of 2, Regeneration Force Points of 3, Feat Required: Scoundrels Luck.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo). It will ask you to overwrite some files from the Make Mission A Jedi Mod and this is OK.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
Incompatibilities:
---------------------------
Any mod that has the following files:
ia_mstrrobe_069.tga
PFBI69.tga
PMBI69.tga
This Mod Does:
-----------------------------
Adds a new item to the game... Vao's Robes... they are given to Mission by her cousin Ariiaj Vao, they are similar to the Dathomir Scorceress Robe created by Numark79 except this robe is based off of one of my Gray Dark Jedi Robes, Tinted Black and then the areas of exposed skin were added.
Robe Giveitem Cheat Code: mission_robe69
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to Numark79 for without his Dathomir Scorceress Robe Texture, showing me where to put fleshtones for mine this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
706 downloads
0 comments
Submitted
-
Redhawke's Caucasian Mission
By JumpStationZ
Author : RedHawke 08/30/04 Version 1.2
============================================================================
This is a reskin to turn everyones favorite Twilek Street urchin, Mission Vao into a nice Caucasian skin tone, so I modified her skins accordingly, I hope you enjoy the new Mission Vao.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override, or activate it with KMM.
Uninstallation Instructions:
-----------------------------
Simply delete all these .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Changes Mission Vao into a Caucasian Twilek. Her Head, Underwear, Clothes, Portrait, and Party Selection Screen Image textures have all been altered, Missions head tails skins are located in her clothes texture and not her head... so be careful giving her clothes from another mod it will mess up her head tails... Bioware did some wierd things with the textures.
Her Clothes also have a little additional bare midriff section so she has a little Britney Spears thing going on. The standard black under shirt was so plain, I thought it looked better.
Version 1.1: Lowered Missions Navel on the Clothes Texture.
New In Version 1.2: Altered The Clothes Texture and Gave Mission some Cut-Off Shorts or "Daisy Dukes" for those that remember the 80's. The original 1.1 Mission clothes texture is in a subfolder so you can use whichever one you want.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Mission Vao! ;^)
99 downloads
- mission
- jumpstationz
- (and 4 more)
0 comments
Submitted
-
Redhawke's Mission Jedi Mod
By JumpStationZ
Author : RedHawke 08/20/04 V1.0
Mod: Make Mission a Jedi Mod
============================================================================
This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine.
This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s).
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Incompatibilities:
-----------------------------
Any mod that has "dan14_jon.dlg" will not be compatible.
That dlg file has the spawn script for the jedi who trains Mission.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!)
Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.
Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Contact
-------------------------------------------------
Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
3,375 downloads
- jumpstationz
- redhawke
- (and 4 more)
-
Redhawke's Bargawin Glazed Armor
By JumpStationZ
Author : RedHawke 09/15/04 Version 1.0
============================================================================
This is a new suit of Heavy Armor with some very good bonuses, and energy attack absorbtion capabilities. Plus a new Enhanced Sith Tremor Vibroblade.
This Armor and Blade combo-pack was inspired by Achillies Melee Canderous Mod.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into the Black Vulkar base past the Rancor the first time, and or start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Armor And Blade Package Contains:
----------------------------------------
The items are found in a spawning Metal Box in the Black Vulkar Security Office with the cowardly Twilek.
----------------------------------------
Bargawin Glazed Armor (Class 9 Armor)
-------------------------------------
Defense Bonus: +1 (+6 Fully Upgraded)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Strength, (With Upgrade +4 Strength)
Damage Immunity: Energy 90%, Electrical 90%, (With Upgrades Energy 100%, Electrical 100%)
Saving Throws: +2 To All
History/Notes:
This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived.
Sith Modular Tremor Sword
-------------------------------------
Enhancement Bonus: +2 (To a Maximum With Upgrades, +8)
Damage Bonus: +1D10 Sonic, (With Energy Projector Upgrade, +1D10 Energy)
Other Attributes: Keen (With Vibration Cell and Durasteel Alloy)
Massive Criticals +2D6 (With Energy Projector)
History/Notes:
Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. This improved version of the blade is modular and can increase its power by installing upgrades.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
rh_bga_9001 - Bargawin Glazed Armor (Class 9 Armor)
g1_w_vbroswrd03 - Sith Modular Tremor Sword
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
And an appreciative nod to Achillies for his Melee Canderous mod which was this armor and vibroblades original inspiration came from.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
181 downloads
- jumpstationz
- redhawke
- (and 3 more)
0 comments
Submitted
-
Redhawke's Antegan Safety Light Armor
By JumpStationZ
Author : RedHawke 09/15/04 Version 1.0
Mod: Antegan Safety Light Armor
============================================================================
This is a new suit of Light Armor with some good bonuses, and medical capabilities.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^)
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Armor Package Contains:
----------------------------------------
Antegan Safety Armor (Class 5 Armor)
-------------------------------------
Defense Bonus: +3 (+6 Fully Upgraded)
Immunities: Mind-Affecting, (With Upgrade) Critical Hits
Attribute Bonus: +1 Dexterity, (With Upgrade +2 Dexterity)
Skill Bonus: +4 Treat Injury
Regeneration (HP): 2
History/Notes: Found on Twilek Corpse in Lower Taris.
A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
rh_asa_5001 - Antegan Safety Armor (Class 5 Armor)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
129 downloads
- jumpstationz
- redhawke
- (and 2 more)
0 comments
Updated
-
Redhawke's Blasters/Armor/Droid/Misc. Item Pack
By JumpStationZ
Author : RedHawke 05/22/04
Mod: Blasters/Armor/Droid/Misc. Item Pack
============================================================================
These are a collection of custom non-jedi and droid items I created or are improved original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.
A small Warning, some of these items are powerful, I tried not to be too outragous, but everyone has a different opinion of what a powerful or outragous item is.
This is fully compatable with my Revan/Sith/Bastila Item Pack.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
-----------------------------
Incompatibilities:
If you have any mod that edits the following files, then you may have incompatibility issues:
p_bastila.utc ; p_cand.utc ; p_carth.utc
p_hk47.utc ; p_jolee.utc ; p_juhani.uti
p_mission.utc ; p_t3m4.utc ; p_zaalbar.utc
tar02_bountyh023.utc ; tar02_bountyh022.utc ; rsldcrps002.utp
Take especial note of the "p_xxx.utc" because they are PARTY MEMBER files.
Other files will listed within the mod will also cause issues, but those are more apparent as .uti's (items)
and are clear from the description to be modified by Redhawke's Item Pack 2a (this mod).
This Item Package Contains:
-----------------------------
Armor
-----
Carth's Combat Armor (Exellent Bonuses, On Carth)
Ordo's Battle Armor (Exellent Bonuses, On Canderous)
Prototype Battle Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire)
Bargawin Shadow Armor (Replaces them ingame, on Mission, bought on Yavin)
Prototype Modular Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire)
Misc Equipment
--------------
Advanced Combat Sensor (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Advanced Agent Belt (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Advanced Stabilizer Gloves (Improved, Found on Republic Soldier Corpse on Endar Spire, and other Characters/places)
Sith Power Gauntlets (Improved, Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Vibro Weapons
-------------
Improved the Prototype Vibroblade found on the Red Sith Soldier on the Endar Spire, Carth has one as well.
Improved Mission's Vibroblade that comes with Mission
Enhanced the Bargawin Assault Blade, bought on Yavin Station, Canderous has one as well.
Blasters
--------
Carth's Heavy Pistol (Hand Cannon, 2 Come with Carth instead of his standard wimpy little blasters)
Prototype Heavy Pistol (Hand Cannon, 2 Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Cassius Fett's Pistol (Hand Cannon, Found on Selven if you have installed my Revan/Sith/Bastilla's Item Pack, otherwise I believe it can be bought on Korriban)
Prototype Assault Rifle (Heavy Rifle, Found on Republic Soldier Corpse on Endar Spire, and on HK)
Prototype Repeating Blaster (Artillery, Found on Republic Soldier Corpse on Endar Spire)
Improved the Bargawin Assault Gun (Artillery, Bought on Yavin Station I believe)
Prototype Heavy Repeating Blaster (Also Artillery, Found on Republic Soldier Corpse on Endar Spire)
Improved Ordo's Heavy Repeating Blaster (Artillery, comes with Canderous)
Improved the Bargawin Heavy Repeat Blaster (Also Artillery, and also Bought on Yavin Station I Believe)
Improved Zaalbar's Bowcaster (Heavy Rifle, found in locked strongbox in sewers near where Zalbar is located)
Droid Equipment
---------------
Improved the Composite Heavy Plating (Level 1 Upgrade, Comes with both droids, and is bought on Yavin)
Improved the Advanced Droid Interface (Level 1 Upgrade, 2 Come with each droid, and I believe is bought on Yavin)
Bargawin Droid Shield (Comes with both droids now)
Bargawin Flame Thrower (Now Level 1 Upgrade, comes with HK)
Bargawin Stun Ray (Now Level 1 Upgrade, comes on T3)
Bargawin Shield Disruptor (Now Level 1 Upgrade, comes on T3)
New Bargawin Carbonite Projector (Level 1 Upgrade, comes with HK) Unlimited charges
New Bargawin Gravity Generator (Level 1 Upgrade, comes with HK) Unlimited charges
Assassin Targeting Computer (Level 1 Upgrade, Comes with HK)
Astromech Combat Sensor (Level 1 Upgrade, Comes with T3)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
722 downloads
- redhawke
- jumpstationz
- (and 4 more)
0 comments
Submitted
-
Oddball_E8's New Sounds
By JumpStationZ
Part of the...
New Sounds by Oddball_E8
________________________________
Description:
________________________________
This mod just changes the default blaster sounds and some of the grenade sounds.
________________________________
Creators Notes:
________________________________
I wanted a more "umpfy" sound to the blasters since I thought the original sounds were a bit bland, so I mixed the original sounds with some sounds I have used in other sound mods for games with "real" guns.
I also replaced some of the grenade sounds for the same reason, but here I didn’t mix them with anything, I just used the sounds from my Combat Mission mod.
I will make some more sounds, mainly the "bounce" sounds of grenades and also the impact sounds from blasters since I want these to have an "explosion" feel to them... not too much, but a little.
________________________________
Files Modified:
________________________________
cb_gr_fragment.wav -not mixed
cb_gr_plasma.wav -not mixed
cb_gr_stun.wav -not mixed
cb_gr_thermal.wav -not mixed
cb_sh_blast1.wav -mixed with original
cb_sh_hvybl1.wav -mixed with original
cb_sh_medbl1.wav -mixed with original
cb_sh_pwrblast1.wav -mixed with original
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at [See read me for contact information]
cb_sh_pwrblast2.wav -mixed with original
104 downloads
0 comments
Submitted
-
Oddball_E8's "Evil" sounds
By JumpStationZ
Evil Sounds by Oddball_E8
________________________________
Description:
________________________________
This mod replaces some of the death sounds with more gruesome sounds.
________________________________
Creators Notes:
________________________________
What can I say? I was feeling a bit evil...
(All the files are male only voices since I have no screams that sound female)
________________________________
Files Modified:
________________________________
n_darkjedim_dead.wav -dark jedi
n_fatcomm_dead.wav - I don’t have a clue who uses this file... but modded it anyway
n_hsmuggler_dead.wav - same here... but I assume it’s a smuggler?
n_repsold_dead.wav - Republic soldier
n_sithcomm_dead.wav - Sith commander (not the guy in red armor)
n_sthapprnm_dead.wav - Sith apprentice
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at [See read me for contact information]
cb_sh_pwrblast2.wav -mixed with original
102 downloads
0 comments
Submitted
-
ORSAN's Jango Fett Chest Armor
By JumpStationZ
Part of the...
Jango Fett Chest Armor
--------------------------------------------------------------------------------
Description:
Adds Jango Fett chest armor to KOtOR.
--------------------------------------------------------------------------------
Installation:
Drop items into Override folder.
--------------------------------------------------------------------------------
How to acquire item in game:
Use console command "giveitem jango_fett" to grant the chest armor to the player.
--------------------------------------------------------------------------------
133 downloads
0 comments
Submitted
-
ORSAN's Boba Fett Chest Armor
By JumpStationZ
Part of the...
Boba Fett Chest Armor
--------------------------------------------------------------------------------
Description:
Adds Boba Fett chest armor to KOtOR.
--------------------------------------------------------------------------------
Installation:
Drop items into Override folder.
--------------------------------------------------------------------------------
How to acquire item in game:
Allows the user to complete the Override folder.
Use console command "giveitem boba_fett" to grant the item to the player.
--------------------------------------------------------------------------------
141 downloads
0 comments
Submitted
-
ORSAN's Boba Fett Helmet
By JumpStationZ
Part of the...
Description:
Adds Boba Fett helmet to KotOR.
Installation:
Drop items into Override folder.
How to acquire item in game:
Use console command "giveitem g_i_mask25" to grant the item to the player.
142 downloads
0 comments
Submitted
-
Darkkender's Tomb of Jesset Dal'Kest (and patch)
By JumpStationZ
Part of the...
Mod Name: Tomb of Jesset Dal'Kest
Author: Darkkender
Supporting Mods & Authors:
Chainz.2da & his Segan Wyndh Sabers & Jedi Armor,
Maverick187 & his White Double Saber,
Mono Giganto & his DL44 & E15 weapons.
Installation: This Mod includes a KMM, if you use this system. Otherwise, just add everything to override folder. If you have the mods mentioned above, just go ahead and override everything. The one exception to the override everything policy is the 2da files I tried to make everything as compatible as possible with most everything - except the Holowan Plugin and AIOFPM as time constraints kept me from that.
What this mod includes:
This mod expands on Chainz.2da's Segan Wyndh Jedi Armor adding 7 new armor types, it also expands on his Segan Wyndth Sabers adding 2 new sabers for that mod. Also included is my creature grenade mod and the Guardian of the Force lightsabers. If you have my recruit Darkkender mod installed, just overwrite all the files in there when prompted as all of the above by me are either compatible with or updates to some of the listed equipment.
This Mod features 2 new areas available on Korriban. If you team up with Lashowe to kill the Tukata Queen in the Valley of the Dark Lords, a Rune covered pillar will appear behind her at the cliff’s edge. Proceed to the activate the pillar and - oh my – you’re in the Tomb of Jesset Dal'Kest!
2da mentions:
This mod includes 3 2da files baseitems, spells, and upcrystals. At the time of release upcrystals has been updated from the one Chainz released with his sabers to include Maverick187's white double saber, Darth Nemesis saber, The Guardian of the Force sabers, 2 new Segan sabers White & Guardian, and sketh42's EKUN double saber.
Warning:
You should be at least level 16 prior to entering as everything is challenging. (Dry runs took me an estimated hour to complete with all lvl 20 heavily modded characters.)
Spoiler:
Take your time and explore the illusion of the Ebon Hawk before leaving. If you are using Redhawke's new construction bench, the workbench aboard will be compatible with this mod.
Special thanks goes out to the following for various reasons told above and untold;
Chainz.2da
Darth333
T7nowhere
Cchargrin
Fred Tetra
Maverick187
Mono Giganto
Contact:
Darkkender at Holowan Labs PM or look for me on the boards or [See read-me for contact e-mail].
Note: The patch has its own separate read me, folks. Read that additional read-me for more information.
470 downloads
0 comments
Submitted
-
Effixian's PFHB05 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHB05 from K2 to K1
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHB05 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PFHB05 from KotOR 2. As requested by LegendOfAB.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHB09, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfhb09.mdl
pfhb09.mdx
PFHB09.tga
PFHB09d.tga
PFHB09d1.tga
PFHB09d2.tga
PFHB09d3.tga
PO_PFHB09.tga
PO_PFHB09d.tga
PO_PFHB09d1.tga
PO_PFHB09d2.tga
PO_PFHB09d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
153 downloads
0 comments
Submitted
-
Effixian's PMHH02 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PMHH02 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PMHH02 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds a playable character PMHH02 from KotOR 2. As requested by Orbiterrr.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pmhh02.mdl
pmhh02.mdx
PMHH02.tga
PMHH02d.tga
PMHH02d1.tga
PMHH02d2.tga
PMHH02d3.tga
PO_PMHH02.tga
PO_PMHH02d.tga
PO_PMHH02d1.tga
PO_PMHH02d2.tga
PO_PMHH02d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
246 downloads
0 comments
Updated
-
Effixian's Mira Outfit for Bastila
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's Mira Outfit for Bastila
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This mod changes Bastila's default clothing to that of KotOR 2's Mira. Not compatible with other mods that change her default clothing. Requested by JediArchivist.
*************
INSTALLATION
*************
Unzip. Copy the files from the folder to the your game's Override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
- p_bastilabb.mdl
- p_bastilabb.mdx
- P_bastilaBB01.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
506 downloads
0 comments
Submitted
-
Effixian's PFHA04 from K2 to K1
By Effix
************************
Knights of the Old Republic
************************
TITLE: Effixian's PFHA04 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install Effixian's PFHA04 from K2 to K1.exe".
************
DESCRIPTION
************
This mod adds the playable character PFHC04 from KotOR 2 to KotOR. As requested by Mad Bro Sheo.
*****
BUGS
*****
None known.
*****
COMPATIBILITY
*****
This mod adds a player character labeled as PFHC09, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
pfha09.mdl
pfha09.mdx
PFHA09.tga
PFHA09d.tga
PFHA09d1.tga
PFHA09d2.tga
PFHA09d3.tga
PO_PFHA09.tga
PO_PFHA09d.tga
PO_PFHA09d1.tga
PO_PFHA09d2.tga
PO_PFHA09d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
343 downloads
0 comments
Submitted
-
Effixian's Female Underwear Alternative
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's Female Underwear Alternative
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This mod replaces the underwear body model of Bastila and all the female player characters with that of the Twi'lek model and uses a texture that is a mix of the Twin Suns, Twi'lek and Luxa textures from KotOR 2.
This mod contains 2 versions that you can choose from; one where the underwear is white but turns to black when the character is fully darkside. In the other version there's only black underwear.
The classes do not have different kinds of underwear.
*************
INSTALLATION
*************
Unzip. Copy the files from one of the folders to your game's Override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
- p_bastilaba.mdl
- p_bastilaba.mdx
- P_BastilaBA01.tga
- P_BastilaBAS01.tga
- PFBAL.mdl
- PFBAL.mdx
- pfbal01.tga
- pfbalA01.tga
- pfbalB01.tga
- pfbald01.tga
- PFBAM.mdl
- PFBAM.mdx
- pfbam01.tga
- pfbamA01.tga
- pfbamB01.tga
- pfbamd01.tga
- PFBAS.mdl
- PFBAS.mdx
- pfbas01.tga
- pfbasA01.tga
- pfbasB01.tga
- pfbasd01.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,138 downloads
0 comments
Submitted
-
Redhawke White/Star Forge Booster Pack
By JumpStationZ
Part of the...
Author : RedHawke 12/21/05 V1.1 (06/05/04 V1.0)
Mod: The Revan The White/Star Forge Booster Pack (This Mod, updated to Use Patcher)
Mod: "Redhawke Booster Pack1a"
New In V1.1: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
Install order for my 3 Item Packs is;
1. The Revan/Sith/Bastila Item Pack (Will be updated to use Patcher too)
2. The Blasters/Armor/Droid Item Pack (Patcher Not necessary no 2da files)
3. The Revan The White/Star Forge Booster Pack (This Mod, updated to Use Patcher)
============================================================================
You MUST have both of my Revan/Sith/Bastila and Blasters/Armor/Droid Upgrades item packs installed to your override directory for this Mod to work.
This enhances my 2 item packs by better scripting the items into the game, modifying some vendors, as well as adding some additional new items into the game. The New or Modified Items are listed below.
This Mod also allows your character, when wearing the Revan's or Star Forge lines of robes, to appear as Revan without the mask does, though sometimes your hair or head will clip through the hood and the darn cape has no animations but you still look cool. (Big thanks to Mono-Giganto for figuring out how to do this)
Installation Instructions:
-----------------------------
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
Be sure to delete the file dan13_nemobody.utp from your override directory after installing this mod, or keep the file there for double the items on Nemos corpse. It won't hurt the game if you don't delete the file. :^)
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, and restore any files from the backup directory made by the patcher program when you installed the mod.
---------------------------------------------------
New Giveitem Item Cheat Console Codes:
---------------------------------------------------
g_a_class5006 - Ulric Quel-Droma's Mesh Suit
g_a_mstrrobe07a - Star Forge Robes I (Full Masked Revan Appearance)
revan_whiterobe1 - Revan The White's Robes I (Full Masked Revan Appearance)
revan_whiterobe - Revan The White's Robes (Normal Appearance)
revan_sbrcrstlw - Revan's Heart Lightsaber Color Crystal
revan_lghtsbrw - Revan The White's Lightsaber
revan_dblsbrw - Revan The White's Double Lightsaber
revan_shortsbrw - Revan The White's Short Lightsaber
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
A Big thanks to Mono-Giganto for figuring out how to have the PC wear Revans Robes without the mask!
And A Big...Big Thanks to Svosh, The Photoshop Master, for the Revan Model Map!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Model Notes
---------------------------------------
The Revan model was not fully completed by Bioware that is why the cape as well as some of the animations are not complete, you'll notice other things like force lightning erupts from Revans feet instead of the hands this is due to the incomplete Revan model and not by any of us modders. As soon as the KOTOR model format is fully cracked you can sure bet Revan will have a flowing cape and shoot force lightning correctly.
The Modder Kristykristic has fixed this Force Power problem on the Revan Model get the corrected Models here... http://www.pcgamemods.com/mod/16834.html
Also before the confrentation with Malak on the Leviathan you should switch to the Revan Robes, or any other robes, that does not have the mask as the cutscene that plays when Malak talks to you won't load your PC's head properly if the Revan Robes that have the discuise ability is worn. When Revan's mask is removed you will not see your PC's face. This is why I created the Dark Ones' Robes specifically for the leviathan.
And lastly, Enjoy!
427 downloads
-
Female Scoundrel 2-Piece Undies
By JumpStationZ
Part of the...
Author : RedHawke 04/08/04
============================================================================
This is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit.
I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them.
My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them.
Installation : Just extract pfbas01.tga, pfbasA01.tga, and pfbasB01.tga into your override directory, and that should do it.
Un-Installation : Just delete the aforementioned .tga files from your override directory.
And have fun with the new female scoundrel underwear. ;^)
My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear,
it gives them a nicer two-piece style outfit.
I really disliked the original female scoundrels one piece underwear,
so I modified these, I hope you enjoy them
Credits:
RedHawke
Holowan labs
chainz.2da
191 downloads
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