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Redhawke Enhanced Standard Lightsabers
By JumpStationZ
Author : RedHawke 05/25/04 V1.0
============================================================================
This is a very simple mod to slightly increase the base stats of all the standard lightsabers in the game.
Blue, Red, Green, Yellow, Violet Lightsabers (Single, Double, and Short): +1 Attack, +2 Blaster Bolt Deflection
HoTG and MoTF Lightsabers (Single, Double, and Short): +2 Attack, +4 Blaster Bolt Deflection
These bonuses are before any crystal upgrades. All other base attributes are unchanged, like damage, etc.
This Item Pack is fully compatible with my other Item Packs.
You can upgrade the stats in a previously saved game by simply changing the color crystals out of your lightsabers at the workbench.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^)
Uninstall Instructions:
-----------------------------
Simply delete these files from your override directory.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
493 downloads
- jumpstationz
- redhawke
- (and 1 more)
0 comments
Updated
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Redhawke's Ebon Hawk Construction Workbench
By JumpStationZ
Author : RedHawke 01/29/05 Version 1.0
============================================================================
With my new mission to make everyone's PC's spend their hard won, or easily cheated credits, I have a new mod that will help you in this area. This one is a biggie. ;^)
This mod alters the Ebon Hawk's workbench to be able to build brand new items and some of the normal game items, now when you click on the Ebon Hawk's workbench it becomes a super handy TSL-esque Construction Bench. Henceforth referred to simply as the CB.
This mod does too much to be listed... but, what you can build at the CB will change as your skills are increased, the skills that affect the CB are; (Repair, Demolitions, and Treat_Injury) also some things might require you to be a certain level or a Jedi, if you don't have enough credits, etc. There are a ton of possible combinations.
But I'll try to list the highlights there is at least one of each major weapon type that is buildable at the CB, as well as one new of each armor type, including armored clothes. All the buildable weapons and armor have the word "Custom" in their title and most all are fully upgradeable, there are no new skins for these armors and weapons, the armors all use the first texture variation, the weapons use one of the standard games variants, new textures for these items would increase the mods size drastically, but all you people out there can alter the item .uti files to point to whatever textures you wish, I leave that up to you.
Along with the above, you can also construct 4 Custom Jedi Robes, 1 in each game color, and 2 new Custom Battle Robes (Revan/Star Forge Skins) stronger than the normal robes, all robes are upgradeable. Like the armor's they use standard game textures. The robe .uti files are easily alterable like the armors.
You can also build lightsabers, all 3 styles, single, double, and short, at the CB, only the Standard colors are supported, but here's the bonus the bench gives you, the saber color you get is completely random, and you even have a slim (5% or so) chance to build yourself a HOTG ot MOTF saber with the CB. How cool is that?
Also you are able to build, pending your appropriate skill level of course, any of the games Grenades (Even the mighty Thermal Detonator), Mines, Medpacks, Stims, Repair Kits, Parts Packs, Computer Spikes, Armor Upgrades, and Weapon Upgrades. Most of these also have the option for you to build quantites (1, 5, or 10), so you don't need to build these one at a time, unless heavy use of the CB makes you poor of course, if you don't have enough credits the options will not show up as well.
Of course everything you build costs you some credits for the building supplies, etc.
This is fully compatable with all my other Mods, and just about everyone else's as well... at least I don't remember one that made use of the Ebon Hawk's Workbench???
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory at any time, this should immediately take effect with any save game you currently have, or you can always start a new game.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or deactivate it with KMM.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also thanks to Darth333, her script help helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
1,296 downloads
- workbench
- construction
- (and 4 more)
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Redhawke's Kamino Eugenics Chamber
By JumpStationZ
Author : RedHawke 01/25/05 Version 1.0
============================================================================
This mod adds a new placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^)
With all the in-game credits available with my mods and Shosey's High-Stakes Pazaak this will give you something to spend those vast fortunes on.
WARNING: This mod should be used in conjunction with Talchia's Hardcore Mod, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!)
This is fully compatable with my other Item Packs and Mods, and just about everyone else's as well. If you have my Revan The White/Star Forge Booster Pack installed you will have to copy the single .ncs file from the 'Use With RTWSF Pack' subfolder to your override, after installing this mod to make the two compatible.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you talk to Zaalbar on the Ebon Hawk the first time, best if you have just left Taris and are on Dantooine but it is possible to work later than this if you haven't talked to Zaalbar yet, and or start a new game.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
And Revel in your newfound power! ;^)
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Mod Does:
----------------------------------------
By using TK102's Zallbar Finds Items Script this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, as well as giving you some Upgrades and Explosive goodies in one of the Ebon Hawk's Cargo Containers (One of the Plastic Cylenders).
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Thanks also to TK102 who created the Zaalbar Gives Items Mod.
Also thanks to Darth333, her script help helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
450 downloads
0 comments
Updated
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Redhawke's Jedi Robe Pack
By JumpStationZ
Author : RedHawke 08/07/04
============================================================================
These are some new Jedi Master Robes in some interesting colors
Red, Gray, Golden Yellow, Brighter Blue, and Pink (Goes great with Jackels Pink Lightsabres!)
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
This Jedi Master Robe Package Contains:
----------------------------------------
Jedi Master Robes (Red) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Yellow) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Blue) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Jedi Master Robes (Pink) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
You get them on Manaan a metal box spawns a little distance away when you talk to the Pazaak player Jolan Aphett for the first time. It also gives you a few credits and a little Expirience.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
red_mstrrobe09 - Jedi Master Robes (Red)
red_mstrrobe10 - Jedi Master Robes (Gray)
red_mstrrobe11 - Jedi Master Robes (Yellow)
red_mstrrobe12 - Jedi Master Robes (Blue)
red_mstrrobe13 - Jedi Master Robes (Pink)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
162 downloads
0 comments
Updated
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Redhawke Siberian Juhani Skin
By JumpStationZ
Author : RedHawke 09/10/04 Version 1.2
============================================================================
This is a reskin to turn our Cathar Jedi friend, Juhani into a nice Siberian Tigress motif, so I modified her skins accordingly, I hope you enjoy the new Juhani.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well, unless you have some that change Juhani's appearance.
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override, or activate it with KMM.
Uninstallation Instructions:
-----------------------------
Simply delete all these .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Changes Juhani into a Siberian Tiger themed character. Her Head, Underwear, Clothes, Portrait, and Party Selection Screen Image textures have all been altered.
Her Clothes also have a little additional skin/fur showing, I hated the blue parts, I thought it looked better this way.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new cold weather Juhani! ;^)
97 downloads
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Redhawke's Ord Mandell
By JumpStationZ
Author : RedHawke 07/16/06 V1.2 (Original Release: 10/06/04)
Update : 02/25/2020 V1.2i
============================================================================
Version History
-------------------------------------------------
1.0 original Release
1.1 Fixed Locked Door Issue [Crosses Fingers] (Thanks to T7nowhere)
1.2 Enabled Transit Function (Thanks to Kaspian)
----------------------------------------------------------------------------
This mod adds a new planet to travel to in KOTOR, ORD Mandell, though the planet is small (5 Areas), it has, what I hope is, a lot to offer. (Includes two new quests for KOTOR)
I hope you all enjoy the New Planet!
NEW INSTALLATION INSTRUCTIONS (updated)
Run Tslpatcher, if you want to install High Stakes Warren Pazaak, copy and paste files from that folder.
------------------------------------
Incompatibilities:
k_pebn_galaxy.ncs
k_sup_gohawk.ncs
k_sup_guiopen.ncs
global.jrl (after running tslpatcher, may require jrl merging with jrl merger tool or manually with kgff editor to make things compatible)
Installation Instructions:
-----------------------------
Please put all the files in the 'For Modules' folder in your KotOR Modules folder, and place the 'For Override' folders contents in your KotOR Override folder... that's it.
The 'Source Scripts Go Nowhere' folder doesn't do anything and you can IGNORE IT, is packaged with the mod to help fellow modders out.
The 'High Stakes Warren' folder contains a script that if placed into your KotOR Override folder it will allow Warren the Quarren to be able to take up to 100,000 Credit Wagers in Pazaak.
You will have to reinstall this mod if you later wish to install my Recruit RedHawke mod, or my Weebul & Utiinii's Shop and accidently overwrite the global.jrl file from those mods you will need to restore this file from this mod as the one with this mod is the most recent and compatable with all my previous mods.
This mod should be compatable with just about everyone elses mods as well that doesn't use a global.jrl.
Uninstallation Instructions:
-----------------------------
Simply remove these files from your KotOR Override and Modules folder.
This Mod Does:
-----------------------------
This mod adds a new visitable planet to KOTOR, ORD Mandell, a republic resupply colony. It has a landing area, and apartment block, an outside area, some Storage caverns, and a suprise area, search the caverns for it.
ORD Mandell has two merchants available, Sval Raan an Aratech Merchant and representative, he has the usual fare, Medical, Repair, sundries, nothing really extravagent. The second merchant is Baracus the bartender in the Cantina, because of the Juhani Side-Quest Bug not letting you get the Mika Dorin premium merchant offer, Baracus sells the Mika Dorin stuff as well, so now you can let Juhani slice up her tormentor, and still be able to buy good stuff.
There are two quests available on ORD Mandell, one is from Warren the Quarren, he is a Pazaak player in trouble, and the other is from the Republic Base commander Major Brell Stygian, talk to them and see, feel free to explore first if you want.
Warning: Recommended Character level for planet is 14+, You will be in for some potentially tough, but really good fights. You have been warned! ;^)
New Armor: (By Achilles)
------------------------------------------------
*Republic Battle Armor* By Achilles (Used And Included With His Permission)
Feats Required: Armor Proficiency - Heavy
Defense Bonus: 10
Max Dexterity Bonus: +1
Damage Resistance: Resist 10/- vs. Cold
Damage Resistance: Resist 10/- vs. Fire
Damage Resistance: Resist 10/- vs. Sonic
Special:Upgradeable, ArmorThe Republic has prospered militarily by keeping its troops well supplied
with high quality heavy armor, ensuring they are always prepared for the
most demanding battle conditions.
This armor has been modified by me some, to make the files compatable with my other mods, and reduce the texture size a bit.
You get the Armor as a major-part of the quest reward from Major Stygian.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!
And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
And lastly, a Big... Big thanks to Achilles who made the Republic Armor and it's texture that makes the two Republic Twilek Officers in this mod look so cool, and more match the common soldiers!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Module Notes
-------------------------------------------------
There is no planet text on the galaxy map for the planet, this would require editing the dialogue.tlk file and if I included one not only would the download size go up by 1.8 megs or so but it would mess with the non-english versions of the game. You can use TK102's KOTORTlk program to edit your own dialogu.tlk if you want to, the planets name ORD Mandell goes into entry #42505, and the planets description should go into entry #42511, too big to give here. Anyway I wouldn't suggest it, I left it alone and without text myself. :^)
And I have no idea if the planet will become unavailable like the others do when you crash on the unknown world, I hope it does, but I have no idea if it really will, either way I would suggest once going to the unknown world, if the planet is still available, to avoid going to it, as I don't know what the effects on your savegame would be. If the planet is still available when you leave the unknown world, and you go to it, instead of the Star Forge like you are supposed to... you could mess up your save game so you do this at your own risk!!!
And lastly, Enjoy!
3,446 downloads
- jumpstationz
- redhawke
- (and 3 more)
-
Redhawke Sith Robes
By JumpStationZ
uthor : RedHawke 08/08/04
============================================================================
These are some new, Dark Gray and Gray/Black, Dark Jedi and Sith Master Robes.
The Sith Master robes have Sith Rank Insignia on shoulders as well as medals (Fruit Salad) on chest, and are as close to the Sith Uniforms I can get using a robe.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack, and my colorful Jedi Robes Pack.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
This Jedi Master Robe Package Contains:
----------------------------------------
Dark Jedi Master Robes (Dark Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Dark Jedi Master Robes (Gray/Black) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
Sith Master Uniform Robes (Dark Gray) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
Sith Master Uniform Robes (Gray/Black) [Defense Bonus: 5, +4 to Strength, +4 to Wisdom]
The Sith Master Robes are the same as the other two robes except they have the chest Sith Medals, and Sith Rank insignia on the shoulder patches, I used these because the sith uniform was not available in the game for the PC to wear, you fit in better at the academy.
You get them on Korriban a metal box spawns a little distance away when you talk to the docking bay mechanic for the first time. It also gives you a couple of red lightsabers, some crystals, a few credits, and a little Expirience.
Giveitem Item Cheat Console Codes:
---------------------------------------------------
red_mstrrobe14 - Dark Jedi Master Robes (Dark Gray)
red_mstrrobe15 - Dark Jedi Master Robes (Gray/Black)
red_sithrobe16 - Sith Master Uniform Robes (Dark Gray)
red_sithrobe17 - Sith Master Uniform Robes (Gray/Black)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
198 downloads
0 comments
Submitted
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Redhawke's Verpine Armor
By JumpStationZ
Author : RedHawke 09/15/04 Version 1.0
============================================================================
This is a new suit of Reflec Heavy, Light, and Mod Armor with some very good bonuses, and stealth and energy reflective capabilities.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Armor Package Contains:
----------------------------------------
Verpine Reflec Armor (Class 9 Armor)
-------------------------------------
Found in a spawning Metal Box in Selven's Apartment on Taris.
-------------------------------------
Verpine Modular Armor (Class 5 Armor)
-------------------------------------
Found in a spawning Metal Box in Matrik's Appartment.
----------------------------------------
Verpine Reflec Light Armor (Class 5 Armor)
-------------------------------------
Found on a new spawning Twilek Corpse in Lower Taris, Near the first Canderous Cutscene.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
501 downloads
0 comments
Submitted
-
Redhawke's Jolee PC Clothes
By JumpStationZ
Author : RedHawke 10/09/04 Version 1.0
Jolee's Clothes For Male PC's And The Dark Robe Booster Pack
This is a really simple mod adjustment to make the Male PC's able to wear Jolee's style of clothing, there is one default texture for each class, though all three textures are available to the 3 classes. The default Soldier gets a New (Darker Gray And Blue Cloth) Jolee Texture, the default Scout gets a New (Darker Gray And Yellow Cloth) Jolee Texture, and the default Scoundrel gets a New (Darker Gray And Red Cloth) Jolee Texture. This mod is also fully compatable with all of My Mods. And this mod should be compatable with just about everyone else's mods as well, except those that alter the Male PC's clothing or clothing models. And you don't have to edit any appearance.2da files for it to work too! Dark Robe Booster Add-On Pack Released. ;^)
============================================================================
*Note on two folders*
Folder "RHMPCJoleeClothesMod1a" is for Jolee's Clothes for Male PCs.
Folder "RHMPCJoleeClothesBooster1" is the Dark Robe Booster Pack
============================================================================
This is a really simple mod adjustment to make the Male PC's able to wear Jolee's style of clothing, there is one default texture for each class, though all three textures are available to the 3 classes. The default Soldier gets a New (Darker Gray And Blue Cloth) Jolee Texture, the default Scout gets a New (Darker Gray And Yellow Cloth) Jolee Texture, and the default Scoundrel gets a New (Darker Gray And Red Cloth) Jolee Texture.
This mod is also fully compatable with all of My Mods. And this mod should be compatable with just about everyone else's mods as well, except those that alter the Male PC's clothing or clothing models.
And you don't have to edit any appearance.2da files for it to work too!
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
This Mod Does:
-----------------------------
Changes the Male Soldiers Default Clothing to the New (Darker Gray And Blue Cloth) Jolee Clothing. Clothes variant 2 is the New (Darker Gray And Yellow Cloth) Jolee Clothing, Clothes variant 3 is the New (Darker Gray And Red Cloth) Jolee Clothing.
Changes the Male Scouts Default Clothing to the New (Darker Gray And Yellow Cloth) Jolee Clothing. Clothes variant 2 is the New (Darker Gray And Red Cloth) Jolee Clothing, Clothes variant 3 is the New (Darker Gray And Blue Cloth) Jolee Clothing.
Changes the Male Scoundrels Default Clothing to a New (Darker Gray And Red Cloth) Jolee Clothing. Clothes variant 2 is the New (Darker Gray And Blue Cloth) Jolee Clothing, Clothes variant 3 is the New (Darker Gray And Yellow Cloth) Jolee Clothing.
The 3 clothes variants as well as some New Upgradeable Armored Clothing also in the 3 Clothes Color variants can be found in the Taris Apartment Footlocker after you use the Workbench the First time. So you can use whichever texture on whichever Male PC you want.
I also added in a Clothing and Armored Clothing using variant 4 in case you want to do add svösh's Jolee's Kashyyk Clothing Texture to your PC, if you don't they should appear as the default Jolee clothes texture according to your class if you wear them as listed above.(Variant 5 is also included for compatability with my Bastila's Clothes For Female PC's Mod)
Installation Instructions:
-----------------------------
Just extract these files to your KOTOR override, or activate it with KMM.
No appearance.2da editing necissary so no 2da file conflicts.
If you have my Bastila Clothing For Female PC's Mod installed it will ask you to overwrite some files, this is OK as I used the same Armored Clothing items and the Taris Workbench dialogue and script from that mod in this one.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or Deactivate it with KMM.
Adding in svösh's Kashyyk Jolee Clothes:
---------------------------------------------
If you know a little about modding KOTOR, and copying files you could now use svösh's awesome Jolee's Kashyyk Clothes on your Male PC. (This is a lot easier than the Bastila ones as there are no .2da files to edit.)
1) First step is by copying the Kashyyk Jolee texture svösh made P_JoleeBB02.tga, 3 times.
2) Second step, is renaming the three copies of the Kashyyk Jolee texture P_JoleeBB02.tga to PMBBL04.tga and PMBBM04.tga and PMBBS04.tga, this has now added the Kashyyk Jolee texture in as the fourth Male clothing variant.
3) Third step, is to copy the 3 .tga files to your KOTOR override.
4) Fourth step, is to go back into the game, and put on the Armored Clothes IV and svösh's Jolee's Kashyyk Clothes chould be yours to wear. ;^) You could also put on the clothing variant 4 you get in the Taris Footlocker as well, that's why I included them.
New Item Cheat Codes:
------------------------------
g3_a_clothes01 - Armored Clothing I (Uses Default Texture)
g3_a_clothes02 - Armored Clothing II (Uses Second Texture)
g3_a_clothes03 - Armored Clothing III (Uses Third Texture)
g3_a_clothes04 - Armored Clothing IV (Uses Fourth Texture, If Present)
g3_a_clothes05 - Armored Clothing V (Uses Fifth Texture, If Present)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Male Jolee style PC clothing! ;^)
133 downloads
0 comments
Submitted
-
Redhawke's Bastila Clothes for PC
By JumpStationZ
Author : RedHawke 10/08/04 Version 1.0
============================================================================
This is a really simple mod adjustment to make the Female PC's able to wear Bastila's style of clothing, there is one default texture for each class, though all three textures are available to the 3 classes. The default Soldier gets the unused (Darker Brown Cloth) Bastila Texture, the default Scout gets the standard (Tan Cloth) Bastila Texture, and the default Scoundrel gets a New (Red Cloth) Bastila Texture.
This mod is also fully compatable with all of My Mods. And this mod should be compatable with just about everyone else's mods as well, except those that alter the Female PC's clothing or clothing models.
And you don't have to edit any appearance.2da files for it to work too!
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
This Mod Does:
-----------------------------
Changes the Female Soldiers Default Clothing to the unused (Darker Brown Cloth) Bastila Clothing. Clothes variant 2 is the New (Red Cloth) Bastila Clothing, Clothes variant 3 is the standard (Tan Cloth) Bastila Clothing.
Changes the Female Scouts Default Clothing to the standard (Tan Cloth) Bastila Clothing. Clothes variant 2 is the unused (Darker Brown Cloth) Bastila Clothing, Clothes variant 3 is the New (Red Cloth) Bastila Clothing.
Changes the Female Scoundrels Default Clothing to a New (Red Cloth) Bastila Clothing. Clothes variant 2 is the standard (Tan Cloth) Bastila Clothing, Clothes variant 3 is the unused (Darker Brown Cloth) Bastila Clothing.
The 3 clothes variants as well as some New Upgradeable Armored Clothing also in the 3 Clothes Color variants can be found in the Taris Apartment Footlocker after you use the Workbench the First time. So you can use whichever texture on whichever Female PC you want.
I also added in a Clothing and Armored Clothing using variant 4 and variant 5 in case you want to do add svösh's good/evil Bastila's Clothing to your PC, if you don't they should appear as the default Bastila clothes texture according to your class if you wear them as listed above.
Installation Instructions:
-----------------------------
Just extract these files to your KOTOR override, or activate it with KMM.
No appearance.2da editing necissary so no 2da file conflicts.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or Deactivate it with KMM.
Adding in svösh's Good/Evil Bastila Clothes:
---------------------------------------------
If you know a little about modding KOTOR, copying files, and using KT to edit appearance.2da you could now use svösh's awesome Good/Evil Bastila Clothes on your Female PC.
1) First step is by copying the 2 good/evil textures svösh made P_BastilaBB02.tga and P_BastilaBB03.tga, 3 times each.
2) Second step, is renaming the three copies of the Good Bastila texture P_BastilaBB02.tga to PFBBL04.tga and PFBBM04.tga and PFBBS04.tga, this has now added the Good Bastila texture in as the fourth clothing variant,
3) Third step, is then to rename the three copies of the Evil Bastila texture P_BastilaBB03.tga to PFBBL05.tga and PFBBM05.tga and PFBBS05.tga, this has now added the Evil Bastila texture in as the fifth clothing variant.
4) Fourth step, you will have to edit appearance.2da or else the metallic parts won't shine and will be see through, open up your override's appearance.2da and change all of the female PC lines 91-135, you want to change only the envmap cell to "CM_Baremetal", without quotes in all of the Female PC lines 91-135. Click on a line you didn't edit, and save the appearance.2da to your override.
5) Fifth step, is to copy the 6 .tga files to your KOTOR override.
6) Sixth step, is to go back into the game, and put on the Armored Clothes IV or Armored Clothes V and svösh's Good/Evil Bastila's Clothes chould be yours to wear. ;^) You could also put on the clothing variant 4 and clothing variant 5 you get in the Taris Footlocker as well, that's why I included them.
New Item Cheat Codes:
------------------------------
g3_a_clothes01 - Armored Clothing I (Uses Default Texture)
g3_a_clothes02 - Armored Clothing II (Uses Second Texture)
g3_a_clothes03 - Armored Clothing III (Uses Third Texture)
g3_a_clothes04 - Armored Clothing IV (Uses Fourth Texture, If Present)
g3_a_clothes05 - Armored Clothing V (Uses Fifth Texture, If Present)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Female Bastila style PC clothing! ;^)
279 downloads
0 comments
Submitted
-
Redhawke's Custom Sith Templar Items
By JumpStationZ
Author : RedHawke 09/11/04 1.0
============================================================================
This is a new Crimson Sith Templar Mask, Gloves, and Robes, the mask uses the Sith Mask Model, with a New Crimson Skin, the robes use the same texture from my Recruit RedHawke Mod's RedHawke Robes. A small Warning, these items are pretty powerful, I tried not to be outragous, but everyone has a different opinion of what a powerful or outragous item is.
It is STRONGLY SUGGESTED to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes Mod installed when you use the Crimson Sith Templar Robes as they will appear transparent in the PC's torso area. If you don't want to have the hooded Revan Robes and like the look of the normal Revan Robes then you will have to do some appearance.2da editing on your own, you will have to change the "envmap" cell on all of the PC entries lines 91-180 to "CM_Baremetal", without quotes.
This is fully compatable with all my other Item Packs and Mods. I say again, if you want the mod like the screenshots you will have to have My Revan The White/Star Forge Booster Pack or Mono-Giganto's Hooded Revan Robes mod installed when you use the Crimson Sith Templar Robes or they won't look like this.
Installation Instructions:
-----------------------------
Unzip all of the files in the .zip, except this readme into your KOTOR override directory, before you go to the Area with the Krayt Dragon Cave the first time, or start a new game. And Enjoy! ;^)
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate with KMM.
This Item Pack Contains:
----------------------------------------
The Crimson Sith Items are found in the Krayt Dragon Cave on Tatooine.
----------------------------------------
Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin)
----------------------------------------
Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC)
Damage Immunity: Fire 90% / Cold 90%
Immunities: Mind-Affecting
+8 to Stealth, +8 to Awareness, +4 to Wisdom, +4 to Charisma, +2 all Saving Throws
Bonus Feats: Force Focus
Improved Force Focus
Master Force Focus
Regeneration (HP) 2 Per Round
Regeneration (FP) 3 Per Round
Crimson Sith Templar Gauntlets
-----------------------------------------
Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC)
Immunities: Poison
+4 to Strength, +4 to Dexterity, +2 all Saving Throws, +8 Blaster Bolt Deflection
Bonus Feats: Weapon Focus: Lightsaber
Specialization: Lightsaber
Regeneration (HP) 3 Per Round
Regeneration (FP) 2 Per Round
Crimson Sith Templar Robes
------------------------------------------
Feat Required: Jedi Defense, Force Sensitive (Can Only Be Worn By The PC)
Defense Bonus: +8
Damage Immunity: Electricity 75%
Immunities: Critical Hits
+4 to Strength, +4 to Wisdom, +4 all Saving Throws
Bonus Feats: Force Jump
Improved Force Jump
Master Force Jump
Regeneration (HP) 3 Per Round
Regeneration (FP) 3 Per Round
Giveitem Item Cheat Console Codes:
------------------------------------------------
rh_templr_mask - Crimson Sith Templar Mask (Sith Mask Model, New Crimson Skin)
rh_temp_gauntlet - Crimson Sith Templar Gauntlets
rh_templr_robe - Crimson Sith Templar Robes
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
History:
------------------------------------------------
The ancient and long forgotten true Sith Crimson Templars, fierce warriors and force users, they were in fact an ancient True Sith variant of the Current Sentinel class. They were the elite special forces of the True Sith, and were masters of the battlefield. The Ancient True Sith possessed the knowledge of talisman creation, this was taking raw materials and manipulating the Force and these materials to literally 'create' items of intense force power.
283 downloads
- redhawke
- jumpstationz
- (and 4 more)
-
Redhawke's Weebul & Utiinii's Imporium Mod
By JumpStationZ
Author : RedHawke 09/03/04 V1.1
Updated: 02/25/2020
============================================================================
This mod adds a new shop to Tatooine, where some of the best items from the game can be purchased, if you do the little Jawa owner a favor that is. The plucky Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)
I hope you all enjoy the Mod!
---------------------------
Installation Instructions (updated)
Run Tslpatcher.
Incompatibilities (updated)
---------------------------
Any mod that has the following files is incompatible:
k_ptat_17enter.ncs
k_ptat_17enter2.ncs
global.jrl (this may conflict with other global.jrl mods, use JRL Merger, or manually merge via KGFF editor after running installer).
Installation Instructions (Redhawke):
-----------------------------
Just extract the contents of the 'For Override' folder into your KOTOR override, and extract the contents of the 'For Modules' folder to your KOTOR modules folder.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program, and it should be able to put what needs to go where.
If you have my Recruit RedHawke mod installed, it will ask you to overwrite the global.jrl file in your KOTOR override, this is OK as this one is fully compatable with that mod and my Planet ORD Mandell Mod.
This mod should be compatable with just about everyone elses mods as well.
NOTE: If you have the Version 1.0 shop allready installed, before installing this version 1.1 go into your KOTOR override directory and delete 2 files; tat17_05mecha_01.dlg, and k_act_talktrue.ncs Then proceed to install this versions 1.1 override files over version 1.0's ones, the module .mod files are the same as version 1.0 so no overwrites are necissary but you can overwrite them if you want to.
Uninstallation Instructions:
-----------------------------
Simply delete all the 'For Override' files from your override directory, and the 'For Modules' files from your modules directory, or simply Deactivate it with KMM.
This Mod Does:
-----------------------------
This mod adds a new shop area to Tatooine, and also adds a connected Czerka built Anchorhead Tunnel Complex area.
The shop entry will spawn the first time you enter Anchorhead with the mod installed.(Thanks to beancounter for figuring out how to do this!) This makes it easier on all of us. ;^)
The plucky diminutive Jawa's Weebul and Utiinii are the shops owners, Utiinii deals in crystals, while Weebul deals in other items, though before he will deal with you, he has a task for you first. (Includes a new quest for KOTOR)
Utiinii is your typical Jawa, seemingly simple and straitforward with giants, he sells shiny stones.
Weebul is the worldly one in the shop and the majority owner, he has had some problems of late that he needs some help dealing with. (I know you can't wait to see!)
Warning: Weebul's quest in the tunnels will take you up against some very well equipped foes, consider yourself warned... you will be in for a couple of really good fights. ;^)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!
And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Other Possible Bugs And Story Level Notes
-------------------------------------------------
I know the Taris Sewers can be a point of misery for some, and since we can't create totally new areas yet this is the best possible area to fit the bill.
I also know there is a lot of water flowing and it doesn't initially seem like Tatooine, but my thinking on this is Czerka probably has large resivoirs of water under Anchorhead, for company use, and they secretly built the tunnel complexes to service them. That is my explinations for all the water in the tunnels under Anchorhead... And I'm sticking to it. ;^)
No bugs that I have found, though they are possible.
Any questions and comments can be directed to this board, in the 'Weebul & Utiinii's Shop Released (New Areas)' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
459 downloads
- jumpstationz
- jawa
- (and 4 more)
-
Redhawke's Workbench on Star Forge
By JumpStationZ
Author : RedHawke 08/25/04 V1.1
============================================================================
This simple mod spawns a Workbench, on the star forge in the area where you have to fight the Droids just before you go to face Darth Malak.
I hated that there was no place on the Star Forge to use some last minute crystals and stuff for the fight with Malak, so I fixed it.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Star Forge.
If you have my Elder Rodian Merchant mod installed it will ask you to overwrite 2 of the files from that one this is OK as they are the same 2 Workbench files from that mod.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning Workbench for your use in the Star Forge just before the final confrentation with Darth Malak! It spawns right by the door where you meet malak and he kills the 2 Jedi, after you defeat the droids you can then go over and upgrade away!
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also Thanks to Ferrek for finding a bug in version 1.0!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
241 downloads
0 comments
Submitted
-
Redhawke's Rodian Elder Merchant
By JumpStationZ
Author : RedHawke 08/23/04 V1.0
============================================================================
This simple mod spawns a freindly stranded Rodian Merchant, as well as a Workbench, on entry to the Elder encampment on the Unknown world, you will find him on the other side by all the Metalboxes and Plastic Cylenders.
I hated that there was no place on the unknown world to sell the items you could not use and also have some killer items to buy, so here he is.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Elder Encampment Area on the unknown world (Where you talk to the Elders for the first time).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning NPC and a Workbench for your use in the Elder encampment upon first entry, Gviian Sluupor an Elder Rodian Merchant is near all the Metalboxes and Plastic Cylenders, Talk with Him and see!
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
330 downloads
- lehon
- unknownworld
- (and 5 more)
0 comments
Submitted
-
Redhawke's Canderous Dark Jedi Mod
By JumpStationZ
Author : RedHawke 12/20/05 v1.1 (10/01/04 V1.0)
New In V1.1: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
============================================================================
This mod allows Canderous Ordo to become a Dark Jedi Guardian, through an old Mandalorian freind Kyron Ordo, he trains him on Dantooine.
This mod gives Canderous Ordo a Jedi class, as well as giving you some special Jedi Robes for him, and His Red Lightsaber(s). I didn't let people choose his Jedi class, like in my other 2 Make Jedi Mods because Canderous is a warrior, and as such, the only Jedi class that suits him is the Guardian.
It is STRONGLY SUGGESTED to have my Revan The White/Star Forge Booster Pack installed as well as the Crimson Sith Templar Item Pack to make full use of this mod, and its textures. (See the screenshots)
I hope you all enjoy the Mod!
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine near where you see the Mandalorian shoot the Farmer (Where he says "Hmm... Wife and Children... sounds like a good idea." and then the Mandalorian and Duros attack you.), Kyron Ordo a Sith trained Mandalorian Dark Jedi will appear near a tree somewhere near, look around and Talk with Him and see! (If you don't have Canderous with you he won't have much to say, until you add Canderous in!)
Follow the Dialogue and you can get a Dark Jedi Guardian Canderous. You get another Jedi in your party and you don't have to edit a thing.
Warning: Like my Make Mission a Jedi Mod, and my Make Carth a Jedi Mod the dialogue will not allow you an exit once you talk to the NPC Canderous is going to become a Dark Jedi. Also be sure to have a level up saved for Canderous before talking to Kyron Ordo as the game can have problems with clicking on the Force Powers tab while running around a 0 level Jedi, wait until Canderous levels up then talk to Kyron.
Adds a new item to the game... Fallen One's Robes... they have custom textures, they make Canderous look like one of the Sith Masters, and are given to Canderous by Kyron.
Robe Giveitem Cheat Code: rh_darkonesrobe - Fallen One's Robes (Makes Canderous Appear as a Armored Sith Master)
Canderous' Appearance:
------------------------------------------------
Alters Canderous when wearing Robes in the Star Forge Robe Class to appear as a Sith Master/Darth Bandon does, if he wears Darth Revan's Robes his armor will appear as Darth Bandons, if he wears the Star Forge Robe, he will appear with a custom LS Armored Robe texture, if he wears my Revan The White Robe he will have a custom white armored robe texture, and if he wears my Crimson Sith Templar Robes he will appear with a custom crimson armored robe texture, and when he wears the Fallen One's Robes he will appear as the armored Sith Master does.
Installation Instructions:
-----------------------------
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
Though there is an incompatability with JediGabe's Dark Jedi Canderous mod simply because my mod will give Canderous a Jedi Guardian multi-class, I don't know what would happen if Canderous were allready a Jedi if you were using JediGabe's mod as well, it could crash your game.
Appearance.2da Editing Instructions For Carth:
----------------------------------------------
If you have my Jedi Carth Mod and also want Carth to have this Armored Sith Master Robe ability...
Open up your KOTOR override's appearance.2da with Fred Tetra's KOTOR Tool. When the KT Program starts it is in the Tools menu, open 2da file editor. Navigate to your KOTOR Override and open up the appearance.2da.
Line 6 is Carth's line change the modelj and texj fields to "N_DarthCand", without quotes, and then scroll over to the envmap cell and change it from DEFAULT to "CM_Baremetal", without quotes, click on another cell, then save it to your KOTOR override and you are done.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And a big thanks to JediGabe who's original Dark Jedi Canderous Mod inspired the look of this one.
And to stoffe-mkb- for the Patcher program...
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Contact
-------------------------------------------------
Any questions and comments can be directed to this board, in the 'Make Canderous A Jedi Mod Released' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
910 downloads
- canderous
- jumpstationz
- (and 5 more)
0 comments
Submitted
-
Redhawke's Make Carth Jedi
By JumpStationZ
Author : RedHawke 09/17/04 V1.0
============================================================================
This mod allows Carth Onasi to become a Jedi, through an old Quarren Jedi freind Vor Zarann, he trains him on Dantooine.
This mod allows the player to pick which Jedi class they wish Carth Onasi to have, as well as giving you some special Jedi Robes, that are upgradeable, for him and His Lightsaber(s).
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Adds a new spawning NPC on Dantooine when you first talk to Gar and his wife Rilka (Where he says "Greetings Freind!"), Vor Zarann a Quarren Jedi will appear near the wandering Duros named Kni, Talk with Him and see! (If you don't have Carth with you he won't have much to say, until you add Carth in!)
Follow the Dialogue and you can get Carth Onasi a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.
Warning: Like my Make Mission a Jedi Mod, there is no Dialogue Exit so once you talk to Vor Zarann, Carth is going to become a Jedi. Also be sure to have a level up saved for Carth before talking to Vor Zarann as the game can have problems with clicking on the Force Powers tab while running around a 0 level Jedi, wait until Carth levels up then talk to Vor Zarann.
Adds a new item to the game... Sin-Jinn Onasi's Robes... they are upgradeable, have custom textures, and are given to Carth by Vor Zarann.
Robe Giveitem Cheat Code: rh_carth_robe - Sin-Jinn Onasi's Robes (Upgradeable, Custom Texture)
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
1,390 downloads
- carth
- jumpstationz
- (and 2 more)
0 comments
Submitted
-
Redhawke's Mission Clothes Mod
By JumpStationZ
Author : RedHawke 08/31/04 Version 1.0
============================================================================
This is a reskin to alter the standard clothes of everyones favorite Twilek Street urchin, Mission Vao, I hope you enjoy the new Mission clothes.
This mod is also fully compatable with all of My Mods, except the Caucasian Mission Mod, and that has a like clothes texture to this mods in that one. And this mod should be compatable with just about everyone else's mods as well.
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract the one .tga to your KOTOR override, or activate it with KMM.
Uninstallation Instructions:
-----------------------------
Simply delete all this .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Changes Mission Vao's Clothes, Her Clothes also have a little additional bare midriff section so she has a little Britney Spears thing going on, and she has benn give some cut-off "Daisy Duke" style shorts.
The standard black/gray clothing was so plain, I thought this looked better.
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Mission clothes! ;^)
198 downloads
0 comments
Submitted
-
Redhawke's Mission Jedi Booster Pack
By JumpStationZ
This mod enhances my Make Mission A Jedi Mod, it modifies the scripts giving you some Special Jedi Robes for her (Vao's Robes) and Her Lightsaber(s). Vao's Robes are similar to the Dathomir Scorceress Robe created by Numark79 except this robe is based off of one of my Gray Dark Jedi Robes, Its main parts tinted black and then the areas of exposed skin were added. This mod is also fully compatable with all of My Mods and just about everyone else's mods as well. This Booster Pack comes in two variants one is for the standard Blue Mission the other is for my Caucasian Mission, the seperate download links are above for either one. The Caucasian Vao's Robes also are useable by Caucasian Female Scoundrel PC's.
Vao's Robe Stats: +2 to Strength, Dexterity, and Wisdom, Regeneration of 2, Regeneration Force Points of 3, Feat Required: Scoundrels Luck.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo). It will ask you to overwrite some files from the Make Mission A Jedi Mod and this is OK.
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Uninstallation Instructions:
-----------------------------
Simply delete all these files from your override directory, or Deactivate it with KMM.
Incompatibilities:
---------------------------
Any mod that has the following files:
ia_mstrrobe_069.tga
PFBI69.tga
PMBI69.tga
This Mod Does:
-----------------------------
Adds a new item to the game... Vao's Robes... they are given to Mission by her cousin Ariiaj Vao, they are similar to the Dathomir Scorceress Robe created by Numark79 except this robe is based off of one of my Gray Dark Jedi Robes, Tinted Black and then the areas of exposed skin were added.
Robe Giveitem Cheat Code: mission_robe69
Adknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to Numark79 for without his Dathomir Scorceress Robe Texture, showing me where to put fleshtones for mine this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And lastly, Enjoy!
733 downloads
0 comments
Submitted
-
Redhawke's Caucasian Mission
By JumpStationZ
Author : RedHawke 08/30/04 Version 1.2
============================================================================
This is a reskin to turn everyones favorite Twilek Street urchin, Mission Vao into a nice Caucasian skin tone, so I modified her skins accordingly, I hope you enjoy the new Mission Vao.
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
A .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
I hope you all enjoy the Mod!
Installation Instructions:
-----------------------------
Just extract everything to your KOTOR override, or activate it with KMM.
Uninstallation Instructions:
-----------------------------
Simply delete all these .tga files from your override directory, or Deactivate it with KMM.
This Mod Does:
-----------------------------
Changes Mission Vao into a Caucasian Twilek. Her Head, Underwear, Clothes, Portrait, and Party Selection Screen Image textures have all been altered, Missions head tails skins are located in her clothes texture and not her head... so be careful giving her clothes from another mod it will mess up her head tails... Bioware did some wierd things with the textures.
Her Clothes also have a little additional bare midriff section so she has a little Britney Spears thing going on. The standard black under shirt was so plain, I thought it looked better.
Version 1.1: Lowered Missions Navel on the Clothes Texture.
New In Version 1.2: Altered The Clothes Texture and Gave Mission some Cut-Off Shorts or "Daisy Dukes" for those that remember the 80's. The original 1.1 Mission clothes texture is in a subfolder so you can use whichever one you want.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
And have fun with the new Mission Vao! ;^)
100 downloads
- mission
- jumpstationz
- (and 4 more)
0 comments
Submitted
-
Redhawke's Mission Jedi Mod
By JumpStationZ
Author : RedHawke 08/20/04 V1.0
Mod: Make Mission a Jedi Mod
============================================================================
This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine.
This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s).
This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.
I hope you all enjoy the Mod!
Installation Instructions:
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Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).
Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.
Incompatibilities:
-----------------------------
Any mod that has "dan14_jon.dlg" will not be compatible.
That dlg file has the spawn script for the jedi who trains Mission.
Uninstallation Instructions:
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Simply delete all these files from your override directory, or Deactivate it with KMM.
This Mod Does:
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Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!)
Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.
Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi.
Adknowledgements:
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A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!
And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Contact
-------------------------------------------------
Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here;
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
And lastly, Enjoy!
3,442 downloads
- jumpstationz
- redhawke
- (and 4 more)
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Redhawke's Bargawin Glazed Armor
By JumpStationZ
Author : RedHawke 09/15/04 Version 1.0
============================================================================
This is a new suit of Heavy Armor with some very good bonuses, and energy attack absorbtion capabilities. Plus a new Enhanced Sith Tremor Vibroblade.
This Armor and Blade combo-pack was inspired by Achillies Melee Canderous Mod.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
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Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into the Black Vulkar base past the Rancor the first time, and or start a new game. And Enjoy! ;^)
If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it.
Uninstallation Instructions:
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Simply delete these files from your override directory, or deactivate it with KMM.
This Armor And Blade Package Contains:
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The items are found in a spawning Metal Box in the Black Vulkar Security Office with the cowardly Twilek.
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Bargawin Glazed Armor (Class 9 Armor)
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Defense Bonus: +1 (+6 Fully Upgraded)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Strength, (With Upgrade +4 Strength)
Damage Immunity: Energy 90%, Electrical 90%, (With Upgrades Energy 100%, Electrical 100%)
Saving Throws: +2 To All
History/Notes:
This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived.
Sith Modular Tremor Sword
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Enhancement Bonus: +2 (To a Maximum With Upgrades, +8)
Damage Bonus: +1D10 Sonic, (With Energy Projector Upgrade, +1D10 Energy)
Other Attributes: Keen (With Vibration Cell and Durasteel Alloy)
Massive Criticals +2D6 (With Energy Projector)
History/Notes:
Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. This improved version of the blade is modular and can increase its power by installing upgrades.
Giveitem Item Cheat Console Codes:
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rh_bga_9001 - Bargawin Glazed Armor (Class 9 Armor)
g1_w_vbroswrd03 - Sith Modular Tremor Sword
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
And an appreciative nod to Achillies for his Melee Canderous mod which was this armor and vibroblades original inspiration came from.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
182 downloads
- jumpstationz
- redhawke
- (and 3 more)
0 comments
Submitted
-
Redhawke's Antegan Safety Light Armor
By JumpStationZ
Author : RedHawke 09/15/04 Version 1.0
Mod: Antegan Safety Light Armor
============================================================================
This is a new suit of Light Armor with some good bonuses, and medical capabilities.
This is fully compatable with all my other Item Packs and Mods.
Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
Installation Instructions:
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Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^)
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, or deactivate it with KMM.
This Armor Package Contains:
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Antegan Safety Armor (Class 5 Armor)
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Defense Bonus: +3 (+6 Fully Upgraded)
Immunities: Mind-Affecting, (With Upgrade) Critical Hits
Attribute Bonus: +1 Dexterity, (With Upgrade +2 Dexterity)
Skill Bonus: +4 Treat Injury
Regeneration (HP): 2
History/Notes: Found on Twilek Corpse in Lower Taris.
A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with.
Giveitem Item Cheat Console Codes:
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rh_asa_5001 - Antegan Safety Armor (Class 5 Armor)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
132 downloads
- jumpstationz
- redhawke
- (and 2 more)
0 comments
Updated
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Redhawke's Blasters/Armor/Droid/Misc. Item Pack
By JumpStationZ
Author : RedHawke 05/22/04
Mod: Blasters/Armor/Droid/Misc. Item Pack
============================================================================
These are a collection of custom non-jedi and droid items I created or are improved original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.
A small Warning, some of these items are powerful, I tried not to be too outragous, but everyone has a different opinion of what a powerful or outragous item is.
This is fully compatable with my Revan/Sith/Bastila Item Pack.
Installation Instructions:
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Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
Uninstallation Instructions:
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Simply delete these files from your override directory.
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Incompatibilities:
If you have any mod that edits the following files, then you may have incompatibility issues:
p_bastila.utc ; p_cand.utc ; p_carth.utc
p_hk47.utc ; p_jolee.utc ; p_juhani.uti
p_mission.utc ; p_t3m4.utc ; p_zaalbar.utc
tar02_bountyh023.utc ; tar02_bountyh022.utc ; rsldcrps002.utp
Take especial note of the "p_xxx.utc" because they are PARTY MEMBER files.
Other files will listed within the mod will also cause issues, but those are more apparent as .uti's (items)
and are clear from the description to be modified by Redhawke's Item Pack 2a (this mod).
This Item Package Contains:
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Armor
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Carth's Combat Armor (Exellent Bonuses, On Carth)
Ordo's Battle Armor (Exellent Bonuses, On Canderous)
Prototype Battle Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire)
Bargawin Shadow Armor (Replaces them ingame, on Mission, bought on Yavin)
Prototype Modular Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire)
Misc Equipment
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Advanced Combat Sensor (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Advanced Agent Belt (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Advanced Stabilizer Gloves (Improved, Found on Republic Soldier Corpse on Endar Spire, and other Characters/places)
Sith Power Gauntlets (Improved, Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Vibro Weapons
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Improved the Prototype Vibroblade found on the Red Sith Soldier on the Endar Spire, Carth has one as well.
Improved Mission's Vibroblade that comes with Mission
Enhanced the Bargawin Assault Blade, bought on Yavin Station, Canderous has one as well.
Blasters
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Carth's Heavy Pistol (Hand Cannon, 2 Come with Carth instead of his standard wimpy little blasters)
Prototype Heavy Pistol (Hand Cannon, 2 Found on Republic Soldier Corpse on Endar Spire, and other characters/places)
Cassius Fett's Pistol (Hand Cannon, Found on Selven if you have installed my Revan/Sith/Bastilla's Item Pack, otherwise I believe it can be bought on Korriban)
Prototype Assault Rifle (Heavy Rifle, Found on Republic Soldier Corpse on Endar Spire, and on HK)
Prototype Repeating Blaster (Artillery, Found on Republic Soldier Corpse on Endar Spire)
Improved the Bargawin Assault Gun (Artillery, Bought on Yavin Station I believe)
Prototype Heavy Repeating Blaster (Also Artillery, Found on Republic Soldier Corpse on Endar Spire)
Improved Ordo's Heavy Repeating Blaster (Artillery, comes with Canderous)
Improved the Bargawin Heavy Repeat Blaster (Also Artillery, and also Bought on Yavin Station I Believe)
Improved Zaalbar's Bowcaster (Heavy Rifle, found in locked strongbox in sewers near where Zalbar is located)
Droid Equipment
---------------
Improved the Composite Heavy Plating (Level 1 Upgrade, Comes with both droids, and is bought on Yavin)
Improved the Advanced Droid Interface (Level 1 Upgrade, 2 Come with each droid, and I believe is bought on Yavin)
Bargawin Droid Shield (Comes with both droids now)
Bargawin Flame Thrower (Now Level 1 Upgrade, comes with HK)
Bargawin Stun Ray (Now Level 1 Upgrade, comes on T3)
Bargawin Shield Disruptor (Now Level 1 Upgrade, comes on T3)
New Bargawin Carbonite Projector (Level 1 Upgrade, comes with HK) Unlimited charges
New Bargawin Gravity Generator (Level 1 Upgrade, comes with HK) Unlimited charges
Assassin Targeting Computer (Level 1 Upgrade, Comes with HK)
Astromech Combat Sensor (Level 1 Upgrade, Comes with T3)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
737 downloads
- redhawke
- jumpstationz
- (and 4 more)
0 comments
Submitted
-
Oddball_E8's New Sounds
By JumpStationZ
Part of the...
New Sounds by Oddball_E8
________________________________
Description:
________________________________
This mod just changes the default blaster sounds and some of the grenade sounds.
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Creators Notes:
________________________________
I wanted a more "umpfy" sound to the blasters since I thought the original sounds were a bit bland, so I mixed the original sounds with some sounds I have used in other sound mods for games with "real" guns.
I also replaced some of the grenade sounds for the same reason, but here I didn’t mix them with anything, I just used the sounds from my Combat Mission mod.
I will make some more sounds, mainly the "bounce" sounds of grenades and also the impact sounds from blasters since I want these to have an "explosion" feel to them... not too much, but a little.
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Files Modified:
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cb_gr_fragment.wav -not mixed
cb_gr_plasma.wav -not mixed
cb_gr_stun.wav -not mixed
cb_gr_thermal.wav -not mixed
cb_sh_blast1.wav -mixed with original
cb_sh_hvybl1.wav -mixed with original
cb_sh_medbl1.wav -mixed with original
cb_sh_pwrblast1.wav -mixed with original
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at [See read me for contact information]
cb_sh_pwrblast2.wav -mixed with original
105 downloads
0 comments
Submitted
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Oddball_E8's "Evil" sounds
By JumpStationZ
Evil Sounds by Oddball_E8
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Description:
________________________________
This mod replaces some of the death sounds with more gruesome sounds.
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Creators Notes:
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What can I say? I was feeling a bit evil...
(All the files are male only voices since I have no screams that sound female)
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Files Modified:
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n_darkjedim_dead.wav -dark jedi
n_fatcomm_dead.wav - I don’t have a clue who uses this file... but modded it anyway
n_hsmuggler_dead.wav - same here... but I assume it’s a smuggler?
n_repsold_dead.wav - Republic soldier
n_sithcomm_dead.wav - Sith commander (not the guy in red armor)
n_sthapprnm_dead.wav - Sith apprentice
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at [See read me for contact information]
cb_sh_pwrblast2.wav -mixed with original
103 downloads
0 comments
Submitted