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Knights of The Old Republic

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    • I mean, yeah, I just tried a few times to install the mods from Diverse Galaxy modpack and other mods and... Well... Downloading multiple mods at the same time can result in me messing installation order by suddenly forgetting which mod I should install after which. Really need to make for myself a proper list of instructions of what goes after what. 
    • I think we can both agree that too much time has passed for us to do anything about it now.   Republic Soldier's New Shade and Commandos of the Old Republic do not directly affect Bandon or Trask.   You could install just K1CP, Commandos of the Old Republic, and Republic Soldier's New Shade to test it for us.   What I think most likely happened is that you had more mods installed and another mod conflicted with Bandon.   If you were to test this out as I
    • Will this mod work when installed midway through a playthrough? Im at Telos military base now and dont want to restart again, already had to once for a diff mod issue. And what exactly does this mod change as far as loot is concerned? Do enemies drop more loot?
    • Thanks for showing me that! And for some reason, I couldn't get this mod to work with Ebmar's [K1] Republic Soldiers' New Shade. Tried a playthrough with both two years ago, but I encountered a game-breaking bug where Bandon doesn't ignite his lightsaber and Trask doesn't run through the door to confront him. The only way I found to fix this was to not install both mods together.   
    • Huh, never thought of doing that before
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