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EarthBound97 started following Fixed / Better Czerka Salvager , PLC_Desk , Kiosk Model Fix for K2 and 7 others
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For those saying it's not working on the steam version I was also having this issue. My fix was uninstalling TSLRCM on steam workshop, then manually installing it along with m4-78 planet. Then install high-level force powers+update. Just to be clear I only got rid of TSLRCM+M4-78 as far as workshop mods, I have others still enabled and working.
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OOOOHHHHHHHH! Thank you for that very much sir.
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Depends what you mean by compatible. If you mean can you have them both in your game, then yes. If you mean does the wager meister apply to the Tournament, then of course no. Edit : I just saw that the wager meister applies to Jolan on Manaan as well. I'm not sure about that one character. If I were you I'd install the Tournament on top of the wager meister just in case because the Tournament modifies Jolan's dialogue a lot so I'd rather you don't miss this.
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Are you loading a save from before Sherruk was spawned? If not, that is probably your issue. The game only reads from the template file when an object is created. Once an object exists in the game world, data about it is read from your save file. I would also not recommend editing NPCs with KOTOR Tool. It has a few bugs, one of which which causes all of an NPC's equipment to drop even if it was originally not dropable.
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[K1] Scripting and Criticals
JCarter426 replied to ShepardCommander's topic in General Kotor/TSL Modding
There is no script function which does anything like this to my knowledge. Whatever game mechanic change might be achievable with the KotOR Patch Manager. Some existing issues cover exposing more things to the scripting language and making hard-coded mechanics more data-driven. -
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The _recom value is a priority, not a level number. So if you set it to 11, there are 10 other feats the system will recommend first.
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LevinGamer84 changed their profile photo
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The mod looks really good so far! I am 2-3 hours in, but I don't really see a way forward. The fights and modules are fun! I really appreciate the use of voice actors instead of using AI However, I can't find the Iridorian #1 and #2, can't get into Aratech Droids, as the Sith Guard just throws me out and T2 also won't start a dialogue. I 100%ed the lab and got the egg from Yavin. It would be very helpful to know if the quests continue on other planets, as I mostly planned on looking at just Sleheyron and not bother doing the other planets for the first playthrough! Looking forward to some guidance and the arena later on! Keep it up!
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So do the feat recommendations for the jedi classes in TSL actually work? I set it to recommend a feat for 11th consular and then 12th guardian and sentinel but it didn't actually pop up, so I'm wondering if I need to do something else as well?
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...oh. I forgot about that drawback In that case, this probably would be the best option. Say: On the danger of sounding like a dick but would it be possible to maybe change the official voice cast for the Sleheyron characters somewhere down the line? I don't wanna beat down on any of the people who helped bring this mod to life, I really don't. But the VA performances in this mod are just bad. Like, really bad. 😟
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I want to elaborate on this in my own words, and in my own experiences with AI, as I'm sure some player's couldn't give a damn about the ethics and would probably wholeheartedly want Jennifer Hale to evaporate mid dialogue. When making an AI clone of a voice, they rarely ever sound natural - and not in a "all AI generated content is bad no matter what" type of rarely ever sound natural, I'm talking about uncanny valley "that's NOT Carth Onasi, it's a Skin Walker" type of unnatural. And the thing about AI is that they seem to have underlying "accents" to them which are very difficult for users to change. In my experience, cloning Vrook's voice works almost flawlessly, Bao-Dur and Atton's voices are okayish, Carth and Bastila' voices are bad most of the time, and Batu Rem, Darth Traya, and Master Vash are physically impossible to pull off. With Batu Rem, AI genuinely makes him sound like a geeky twink no matter what you do to try and make him actually speak like Batu Rem's character. So what does this mean? Even if SAO took the most hardline pro-AI approach to his mod, 95% of the time the end result of AI generated party member voices would just be nothing but pure garbage and slop.
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I did actually adjust a this a little in a later update. I found good places for every companion to speak at least once on Sleheyron. They still, unfortunately, have nothing to say about the new companion. My main issue with the AI voices is that they really do not sound very good. It would be just weird for suddenly all of Jennifer Hale's spirit in her performance to evaporate when talking about certain topics. I am not, however, opposed to recasting, if I had just the best possible voice actors.
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