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WildKarrde started following MOD:High-Quality Taris Freighters
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Hey, thanks for providing this. If this ends up working out for players using both of our mods, would you mind if I included this patch in my next mod update? I was curious about that access panel, though- I thought for sure I heard someone say they found it in a previous attempt to play both of our mods.
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enlightenmint joined the community
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The cause is actually fairly straightforward: The OnLoad script for the Yavin Station module, yav50_load.nss, includes code to close all of the doors whenever loading the station, except when loading from a saved game. For my hangar mod, I extended that to include my new airlock doors too. I haven’t played Sleheyron, but based on the source scripts, it looks like it reopens the original doors with the script open_yav.nss. In theory, a compatibility patch should be as simple as adding the following lines to open the station-side airlock door too: object oDoorHangar = GetObjectByTag("wk_yavhgr_door01"); AssignCommand(oDoorHangar, ActionOpenDoor(oDoorHangar)); Attached is an edited version of the script and source code. I haven’t tested it, but try putting open_yav.ncs into Override and seeing if it works. Not knowing when the script is triggered, you may need to backtrack to a save from before you finish the quest and return to the station. What’s puzzling is that you should be able to open the airlock from the station side using the console to the right of the door in the corridor. I included it as a fail-safe in case I missed a case where the player might get stuck like this. Does that console show up for you as something that can be interacted with? If you’re truly stuck, you can always use the cheat console to warp directly back to the Ebon Hawk (warp ebo_m12aa). Yavin Station Hangar Compatibility Patch (Beta).zip
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The I-Wing was already there in the vanilla game, I'm just swapping in DarthParametric's remodeled version. I always assumed it was the Sandrals' personal ship or something like that. (Screenshot stolen from Wookieepedia)
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StarBringer started following High-Quality Taris Freighters
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captaindabutt joined the community
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EHGIII joined the community
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Here I made a quick fix/compatibility patch for now until it can be determined what's causing that door not to open. Just put the .mod in the module folder and the yavinarea.utd door in the override folder. It just lets you open the door and changes the name of it to "Hangar Access". Edit: Spelled Hangar wrong Yavin Station hangar Fix.zip
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Korvisdarik joined the community
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I did install the Hangar before Sleheyron, so I did this to see if anything changed. However, after a quick check, it seems that replacing the files does not change the outcome. I assume it probably just has to do with the fact that the Hangar mod never intended for you to load into the zone from the other side of that door in its new role where it's no longer a transition directly to the Ebon Hawk.
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You could try this as a potential solution. Go to the folder where you have the yavin station hanger mod extracted to, and open its tslpatchdata folder. Find the three files named "m50aa_01a.mdl" "m50aa_01a.mdx" "m50aa_01a.wok". Take these three files and bring them back to your games override folder, and replace the existing ones. Let me know if that works or not. (If you installed the hanger mod before Sleheyron, it could be that it just needed to be installed after.) Edit: This doesn't work -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You also might need to reload a save before completing the mission on the surface to see if the hangar door works. Also make sure to backup those existing ones in the override in the chance anything goes wrong. If not, then it could be that the .mdl or the .mod needs to be edited a certain way to allow the door to open, or for compatibility.
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DigitalStory joined the community
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N-Drew's EE Tweaks mod puts the 650jedi.dlg file into the override folder, but your compatibility patch puts it in the module itself, so it doesn't work, EE Tweaks overwrites it and breaks the scene. You'll have to change it so it goes into the override folder. Or alternatively the user can delete the 650jedi.dlg from EE Tweaks in the override folder. This is assuming the installation didn't go wrong for me specifically, but I looked at the changes.ini for EE Tweaks and it is set up to put the dlg file into the override directory, so I don't think it's just me.
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Hey guys i tried to adjust the config. to 2560 X 1600 and this is what i got... 😕 you can hear and click through the menu but you cant see the actual menu or character screen. Any ideas?
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Nice mod but clearly needs a patch so it doesn't softlocks because the parts are in 3 corpses instead of only the first one.. and the second corpse dosen't give the item we need.. You should've give us all this stuff after destroying the first HK-50, that way we wouldn't have this problem, even if I know you made this mod because you forgot to check his remainings
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EarthBound97 started following Prologue Item Recovery , Fire and Ice HD, Whee! , High Quality Blasters and 5 others
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Just a question: why would there be a I-Wing there? I'm sure I'm missing something... 🤔 But great work, WildKarrde! I like the transparent glass myself.
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- 49 comments
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Hey, currently a couple of hours into the mod and really enjoying it! I just want to report what seems to be a mod conflict with Yavin Station hangar. I honestly should've anticipated this, but I didn't realize that this mod would include a Yavin IV mission. Basically, when reloading into Yavin Station after completing the quest on the surface, the door to the hangar is closed, and there's no way to open it from the station side, trapping the player on the station with no way to leave. No expectation of a compatibility fix, just think it's worth reporting the conflict in case anyone is planning to use those mods together.
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I downloaded this and ran it but it doesn't let me navigate to a folder, the only options are to exit or install and when I click install it says "installation started on [current date]" and then it doesn't do anything. I click on the program anywhere and it makes an error noise and I've left it for days to see if it does anything. I am forced to use task manager to close it. any idea what I'm doing wrong?
- 49 comments
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Heyorange's Sith Uniform Reformation [Revised]
1518062025 commented on Sith Holocron's file in Skins
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View File High-Quality Taris Freighters This mod replaces the freighters parked outside the Sith base on Taris with the higher-quality version from Manaan. While I was at it, I also patched a large hole in the bottom of the upper freighter's landing platform. Lastly, I have replaced the freighters' texture with higher-resolution version from elsewhere in the original game files. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Copy all files in "Installation" to your game's Override folder. If you are using a mod that reskins the freighter, do not copy "v_freightl02.tpc" into Override. ------------------------------------------------------------------- UNINSTALLATION Delete the files back out of the Override folder. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m02ab_03b.mdl/mdx/wok. If you are using a mod that reskins the freighter, see the INSTALLATION section for special instructions. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 TGA2TPC by ndix UR Thanks to Dark Hope for requesting this mod and for pointing out the higher-quality version of the freighter on Manaan. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. These models may be used as a basis for mods which make additional edits to the same models as long as appropriate credit is given to this mod's author. Other uses require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission. Submitter WildKarrde Submitted 05/17/2026 Category Mods K1R Compatible Yes
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