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Everything posted by Sith Holocron
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Yes, Gordon Freeman doesn’t speak in the Half-Life games so yeah, this is an April Fool’s joke. That doesn’t necessarily mean that this mod might not be useful to you. If muting the male player character from KotOR1 might be something you’re interested in, this is the mod for you. Yes, it actually works.
You should’ve seen what I originally had planned for this year...
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@LDR: The original plan was to make an ASMR video set on the Ebon Hawk, then just drop a link on my Status Update not explaining it at all.
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I'm looking for the music that can found through any of the dailies, flashpoints on CZ-198. I'll also take the music in the trailer for CZ-198. Assistance would be appreciated - it's for a little video I'm putting together. (It's probably the last one that I'll do before the computer is packed up for the move.)
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Oh. I recognize it after listening again. Can't believe I missed the second part, as it's only from one part of the entire game and one of my favorite scores. The first section (before the "Game Update" text) is a short track named eventtheme_general_sithorder_02 with that specific part.
But the second part is the music from Balmorra. That specific bit in the trailer is regionevent_balmorra_main.
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Exactly what I needed. Thanks, @HK-47!
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Here's the video. (Comment on the YouTube page rather than here please? Thanks!)
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TIL that Jennifer Hale has a financial matter podcast. https://itunes.apple.com/us/podcast/adulting-with-money/i
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Apparently, I've forgotten something I used to know. I need to get textures that are usually part of droid's model to appear. The part is the rifle.
How can I get Sithspecter's wonderful textures to show up? (Please let the answer be easy!)
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TSL version:
And here are the models if you want to try them out. It should work with any blaster model, either vanilla or modded, but I repositioned the bullet hooks to match SS's model, so it will likely be offset on others.
War_Droid_Blaster_Reference_Switch.7z
Edit: I see that w_rptnblstr_001 apparently uses different textures between K1 and TSL. It's easy enough to swap to different variants just by pointing the reference to the desired model name.
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