Jump to content

AlistairRyder

Members
  • Posts

    128
  • Joined

  • Days Won

    1

Everything posted by AlistairRyder

    A great (gorgeous!) set of robes and gives you a little more wiggle room in standing out from the other jedi of the order.
    Love all the Devaronian additions! All their voices match up and it really helps to cut down on the head repetition (as well as putting a new species in the game!).
    That showed those loading screen what for! Much appreciated; hated running from one end of the city allllll the way to the other end.
    *Looks at profile pic; looks at mod* Just... awesome. Thanks a ton!
    It was a great (and immersive) way to see all the companion banter. They don't get too much anyways, which is too bad, but at least you'll be able to see all the ones that are available!
    This was just too much fun! I had tried to get this working back when it came with the restoration patch and it was such a headache! This played smooth like butter and feels completely natural in game. 100% needs to be installed at all times, even with those cheating card players XD
    It's nice to see a little variety in my favorite warriors. They really needed for love even though they don't get a main focus in the story. A mentioned bug in the comments is true about their names being turned to -1. The patcher file has that listed as their string name for all of them. I just went through one by one, comparing their entries to the .tlk file, and changed them to what they were supposed to be and now they get all the fun ranks!
    It's been a ton of fun so far and has made splicing with the community patch a much simpler process (I missed having my hutt on Dantooine)! While I've been using it, I figured I'd bring a few things to your attention: 1. Bastila holocron dialogue was not restored because the patcher sends it to the kas_m25aa module. Taking the .dlg/.ncs and replacing them in the the tat module (or just dropping them in the override) fixes this. 2. Sarna dialogue is still messed up (and I'd assume Yun's too, but unsure about that one). I just put their original .dlgs back in and put that back to normal. 3. The vulkar coward doesn't turn immediately hostile after you talk with him and then tell him you'll take no prisoners. It exits the dialogue and you have to talk to him again by choosing that option right off that bat. I'll let you know what else I find as I go along, but once again, it's been a blast so far!
    Awesome mod to make the first game stand up even higher! Worth it force scream alone, I really love that ability ❤️
    A really cool idea that makes Bastilla both unique AND even more useful! Just needs to update her other side so she can have it across the board
    These guys look truly professional!
    I'm not going to question why the flags were yellow originally, but I will express gratitude that they look perfect now!
    It really feels like David should have been the voice actor all along. It just flows so well!
    The voice matches up with the character perfectly and really makes her shine! Plus, more of Lydia's voice never hurts! 😄
    The look on their eye lens is the best part.
    First female soldiers were made a part of the game again and NOW they look extremely awesome!
    It really brings the Duros to life. The detail on the hands really made a huge difference to me.
    SOOOO much more entertaining and engaging than that text!
    Makes sense in lore AND looks great?! Yes please!
    Makes her actually interesting! Major props!
    Didn't even know this ending was a thing, but another added character choice plus an excellent ending is always the coolest!
    Can you really stay mad at a guy that look this good?! Well yes, but it certainly helps 🤣
    Now when the AI pulls off their second turn, cheating, vile ways 🤣... at least the cards will look great 😄
    Mandatory if you wanna truly HD-ify this game.
    The REAL reason to start using energy shields.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.