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AlistairRyder

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Everything posted by AlistairRyder

    I wish I'd known about this sooner! Such a great QOL tool that makes creating/editing such a breeze. Would've saved me soooo many hours if I had been using it prior (curse you broken Kotor tool! XD).
    Darn shame this never got rated! The HQ Rodian mod is great, but this really makes them stand out!
    Always great to have more Czerka unity and diversity! It makes them the ummm "completely legitimate" enterprise the whole galaxy knows them as XD One note though is that the female .mp3 sound/voice files need to be moved directly into the streamwaves folder rather than into streamwaves\m22aa (otherwise they will not activate/fire).
    Really love the looks of these! It really combines well with the Sith Heyorange's Sith Uniform Reformation mod to get maximum display of the SF logo! Also, because I know it will be (has been) asked, these go perfectly on the female models as well. Just needs a placeable texture for the fallen troopers, otherwise we've got unknown troopers who have fallen in the field of battle.
    They really could have tried blending in the tutorial a little(lot!) more naturally. This mod fixes that issue handily!
  1. Ah that's why! Must have missed that check when looking in the .dlg. Makes sense though!
  2. Heya N-DReW! Tested the update for Sarna. The party sequence is still partially broken (wrong voices on Sarna's side initially), though it does complete the sequence now. However, this was when using the patcher. Just putting the regular .dlg files from your TSL into the module (or override) fixes that. We're getting there though! I also have never figured out how to get that bribe dialogue to pop. I went through every possible choice sequence to trigger it but haven't got it to pop.
    I suppose the original would have fit if we were like.... ten or something XD Much better!
    SO convenient! Now we don't have to click on absolutely everything to get those pesky items XD
    I have to admit, this made me drool a little XD For so long, I just wanted a fair game of chance and you did it! No more nerfing NPC decks needed. When the AI went first, I squealed with delight!
    Really helped to improve the atmosphere in this section! It really felt like a lived-in area.
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    Adding the K2 animation gives the races a little more "oomph!". Love this!
    Finally fixed that atrocious dialogue bug that came from ultra-wide displays! You are my hero!
    A great (gorgeous!) set of robes and gives you a little more wiggle room in standing out from the other jedi of the order.
    Love all the Devaronian additions! All their voices match up and it really helps to cut down on the head repetition (as well as putting a new species in the game!).
    That showed those loading screen what for! Much appreciated; hated running from one end of the city allllll the way to the other end.
    *Looks at profile pic; looks at mod* Just... awesome. Thanks a ton!
    It was a great (and immersive) way to see all the companion banter. They don't get too much anyways, which is too bad, but at least you'll be able to see all the ones that are available!
    This was just too much fun! I had tried to get this working back when it came with the restoration patch and it was such a headache! This played smooth like butter and feels completely natural in game. 100% needs to be installed at all times, even with those cheating card players XD
    It's nice to see a little variety in my favorite warriors. They really needed for love even though they don't get a main focus in the story. A mentioned bug in the comments is true about their names being turned to -1. The patcher file has that listed as their string name for all of them. I just went through one by one, comparing their entries to the .tlk file, and changed them to what they were supposed to be and now they get all the fun ranks! Or, alternatively, removing that line for each of them in the changes.ini and then running the patcher (and swapping to the holopatcher for convenience) is much easier.
    It's been a ton of fun so far and has made splicing with the community patch a much simpler process (I missed having my hutt on Dantooine)! While I've been using it, I figured I'd bring a few things to your attention: 1. Bastila holocron dialogue was not restored because the patcher sends it to the kas_m25aa module. Taking the .dlg/.ncs and replacing them in the the tat module (or just dropping them in the override) fixes this. 2. Sarna dialogue is still messed up (and I'd assume Yun's too, but unsure about that one). I just put their original .dlgs back in and put that back to normal. 3. The vulkar coward doesn't turn immediately hostile after you talk with him and then tell him you'll take no prisoners. It exits the dialogue and you have to talk to him again by choosing that option right off that bat. I'll let you know what else I find as I go along, but once again, it's been a blast so far!
    Awesome mod to make the first game stand up even higher! Worth it force scream alone, I really love that ability ❤️
    A really cool idea that makes Bastilla both unique AND even more useful! Just needs to update her other side so she can have it across the board
    These guys look truly professional!
    I'm not going to question why the flags were yellow originally, but I will express gratitude that they look perfect now!
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