jc2

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Everything posted by jc2

  1. I'm a fan! This looks great so far!
  2. jc2

    MOD:Tool Bag

    View File Tool Bag JC2 Presents >>>>>>>> THE TOOL BAG About: Adds a portable workbench to the PC. Ever wonder where on the planet there was a workbench? Often times I did, I would download mods, just to know where the workbenches were! So this mod, allows you to use your "tool bag" as a workbench at any location, at any time! The readme has full disclosure on how to use, where to get it, and all of that useful information. I hope you enjoy this mod. And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below. As always, feedback is welcome, regardless of it's nature! Nexusmodder Review: "The game needed this out of the cd case. Nice add." Submitter jc2 Submitted 04/25/2017 Category Mods K1R Compatible Yes  
  3. jc2

    Tool Bag

    Version 1.5

    667 downloads

    JC2 Presents >>>>>>>> THE TOOL BAG About: Adds a portable workbench to the PC. Ever wonder where on the planet there was a workbench? Often times I did, I would download mods, just to know where the workbenches were! So this mod, allows you to use your "tool bag" as a workbench at any location, at any time! The readme has full disclosure on how to use, where to get it, and all of that useful information. I hope you enjoy this mod. And please, I beg of you, if you find a potential bug with my mod, send me a PM or comment below. As always, feedback is welcome, regardless of it's nature! Nexusmodder Review: "The game needed this out of the cd case. Nice add."
  4. Somebody needs to put a bullet through me, just found out I incorrectly put in the appearance.2da values for Shanilia....

    1. jc2

      jc2

      Fixed it! Also uploaded the "Tool Bag" mod, a portable (meaning an adaptable and easily carried around the game) workbench.

    2. Sith Holocron
    3. jc2

      jc2

      Thanks Sith Holocron!

  5. jc2

    Force Power Gain

    In this case, merely remove the file "classpowergain.2da" from the override, and the game will revert back to the default classpowergain.2da, then you can go ahead and install any other mod. Alternatively, (this is not recommended if you are unsure) you could merely install another mod on top of it, which can backfire, but in this case wouldn't, unless that file was skipped because the installer saw the file name already there. To be safe, uninstall fully, before installing something else.
  6. Coming out with a small but useful mod tonight!

    1. superSzym

      superSzym

      Great! I must admit I really like your mods. They're always high quality and overwall well-thought. Maybe the textures are not the best side of them, but they're really good anyway.

    2. jc2

      jc2

      Thanks, and I agree my textures are not very good.

  7. jc2

    A Better Mira

    Nope, I love the Darkside transitions too!
  8. I mean feel free to try, but it would just be the safest way is to not have any mods other mods installed.
  9. Yes, you should uninstall all mods to ensure that you will have no issues.
  10. It was an amazing trip! I loved it! But you have to know where the creaters are coming from. It is not meant to be another TSL or another kotor. The Jedi Masters mod was not a Good vs Evil, Lightside or Darkside in the classical Kotor 1 way, nor was it the grey and darker feel that TSL was founded upon. It really comes across as a mix of those two, while poking fun at how dark TSL was. I personally loved the mod, but a buddy of mine thought it was an abomination of kotor, because he was so caught up in how serious the 2 games were. Don't expect kotor 3 from the Jedi Masters mod, expect a fun kotor journey through star wars that isn't quite tied down with how serious it is. I won't spoil anything, but a character from kotor shows up and acts completely different than their character has been, making more of a parody of the character, than actually recreating her or him. But, don't get me wrong it has a great plot that keeps the player involved. I recommend you install it and play through the first 2 hours before deciding if you want to finish it or not, you'll know enough about the feel of the game by then.
  11. Really curious about what GlobalBoolean "unk_blackholocron" is about. I don't see it in the k1r restored notes. Anybody know what this does?

  12. I don't have kotor 2 installed, but I can give you some advice. Check out other mods that do the same thing you are doing. For instance > http://deadlystream.com/forum/files/file/999-more-darksided-bao-dur/ That mod should have the texture names, then at least you know what you are looking for. Hope this helps!
  13. You and me both! Best of luck fixing the bug.
  14. My apologies to the community, Shanilia had a flawed script in a key place, resulting in some content being cut. If you have not journeyed to the Unknown world yet, then please download the patch. If you have passed point, then don't worry, only missing content, nothing is broken.

    1. Fair Strides

      Fair Strides

      I'be been there myself (something buggy and sneaky like this) and it sucks man. Good on you for mentioning it!

    2. jc2

      jc2

      @FairStrides Thanks! Now that I've fixed that, I can go back to failing at my work-in-progress mod. Mabye, I can get scripts to fire and things can happen. . .

  15. So I've been trying to apply stealth to units, but I'm not sure how to do it. I can't seem to either find the correct 2da file with the effects, and/or my script is flawed. Edit: I used the visualeffects.2da to come up with the number 8002. void main () { object oC =GetObjectByTag("g_mandalor02", 0); SetCommandable(TRUE, oC); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectInvisibility(8002), oC, 100.00); }
  16. I may indeed, but not yet. I'm also unconvinced I want to replicate this filter. I'm trying to imitate a helmet sound effect, not a stormtrooper comlink.
  17. So you'd need the full version or would you be able to do this with the demo?
  18. Hey FS, I've been using the GetObjectByTag and the ChangeToStandardFaction, but I cannot seem to change the faction of copies of the UTC. For instance, I have three "tat_thug1" but only one of them changes faction. It reads, "// - nNth: the nth object with this tag may be requested" so I'm thinking I might have to do GetObjectByTag("tat_thug1", 1); then GetObjectByTag("tat_thug1", 2) ? Or would it be the total GetObjectByTag("tat_thug1", 3); instead? Thanks in advance!
  19. Could you give the Ithorian a leather jacket? Something like a flight jacket seen in Top Gun?
  20. I'm curious why the twi'lek master is not wearing a Jedi Master robe? Is he a humble guy or is he going incognito to avoid attention? Can you speak to him about his choice in clothes?
  21. Updating Shanilia, nothing to warrant a re-download unless you want to.

    1. jc2

      jc2

      Also, I updated Kill Marlena by adding another option, and changing the script for a smoother death animation.

    2. bead-v

      bead-v

      Good job, jc2! :)

    3. jc2

      jc2

      Thanks bead-v!

    4. Show next comments  87 more
  22. I'm just looking forward to the Empire's perspective of the Galactic Civil War, following the emperor's death. Hopefully. they will not connect it to whatever that abomination is called with the stupid looking stormtroopers....