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Everything posted by jc2
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Does anybody know why Marius Fett's tutorial on placeables doesn't have an attachment?
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Seems foolish to ask us why his tutorial isn't working. Talk to the source not everyone else.
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(Recruit Atris Mod)I feel I've hit rock bottom....(SPOILERS)
jc2 replied to Reztea's topic in General Kotor/TSL Modding
You might want to attach the source script so that people can help. I'm too much of a noob at scripting to help, but I know it would aid anyone trying to help you. -
Messing around with the appearance.2da speed setting
jc2 replied to djh269's topic in General Kotor/TSL Modding
Ahahha, I was wondering about this, when I saw that option in the app.2da! -
Increasing the Polycount aka Dulling the blades
jc2 commented on DarthKyber's blog entry in The Holocron of Darth Kyber
This sounds like a great idea. I know nothing about polycounting, but if you think you can make the Twilek look better, then I'm a fan! -
How do you access companion dialogue that's not linked to any module?
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To find them check the party member's .utc file. Their standard dialog file is listed there as the dialog file.
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@dj269 Thanks! I found the party member I was looking for there. @HassatHunter I appreciate your help, but I forgot to mention it was for k1.
@Kexikus Oh yeah, I should have thought of that! Thanks!
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Ahahha, it was a rhetorical question, actually! ;P But more you say? Intriguing.
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- Restoration
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Your little fixes always surprise me N-Drew25! Where do you find these things? ;P
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Interesting, I hadn't even thought of the VOs. Might use the default sound files, or perhaps find voice actor who meets that criteria. Idk. I'm not sure what you mean by a wrong screenshot? Are you referring to the screenshot attached to this blog, or the screenshot that includes the misspelling of "Ferroh?"
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Actually, she's not a recruitable character. ^^ She's a merchant with an interesting backstory and she can show up/mention other plot points as they happen. Also, the custom voice was only for four or fives lines, the rest is in the default Ryl VO's that come with the game. Thanks! If you guys have any feedback about Shanilia, be sure to let me know!
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This sounds like fun ^^ more power to you!
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What do you like about the K1 Mandalorians?
jc2 replied to jc2's topic in Knights of the Old Republic General
Ahahha, your Mandalorian mod does look amazing! I'm just a huge fan of Mandalorians in general, I just can't get enough of them. ^^ Truth! ;P- 19 replies
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What do you like about the K1 Mandalorians?
jc2 replied to jc2's topic in Knights of the Old Republic General
Good point! They didn't have jetpacks, though, to be fair it is 10,000 years prior, perhaps the technology was not adequate for Mandalorians to willingly carry around jetpacks?- 19 replies
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What do you like about the K1 Mandalorians?
jc2 replied to jc2's topic in Knights of the Old Republic General
Interesting, I always assumed the Neo-Crusader armor was built for the human species that joined Mandalore, while the Crusader armor was given largely to the Taung Warriors. I might have read this somewhere. It would be neat if some modder made the Crusader armor thought. ^^ Btw, what's the one on the right?- 19 replies
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What do you like about the K1 Mandalorians?
jc2 replied to jc2's topic in Knights of the Old Republic General
That's too bad, I've haven't yet installed his mod yet. But what mod did you use after that for the Mandalorians? Or did you keep them as they were? What I'm really asking is, how do you like the vanilla looking Mandalorians?- 19 replies
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What do you like about the K1 Mandalorians?
jc2 replied to jc2's topic in Knights of the Old Republic General
For tsl, the following mod done by DeadMan > http://deadlystream.com/forum/files/file/63-movie-mandalorians/- 19 replies
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I've always adored the Neo-Crusader's Mandalorian armor. But from DeadMan's mod, I know some people didn't quite like them. Why? Was it the colors? Was it the lack of Mando'a emblems? Was it the lack of variety in armor pieces, as several "legends" star wars books wrote of? Were the helmets lame?
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List any bugs here, if you want. Give any feedback here, if you want. Insert any random comments here, if you want. You get where this is going..... So let's switch over to something new. Shanilia updates may happen after I patch whatever bugs arise. I didn't want to rush production and release more content to Shanila, without first making sure that everything is 100% straightened out. Wait what? You didn't test Shanilia out JC2? No, I did. But bugs can arise and feedback (hopefully) will come with suggestions to fix, replace, modify, add, remove certain aspects. The idea is to polish, before adding more. And to be honest, I have become biased and glued to the character myself and another have created. Hard to see the issues, problems, misconceptions, plot holes, etc... News/ potential future of Shanilia If people actually like Shanilia, here's the possible next steps. >Add Sidequest >Bring in backstory for Ferroh (accidentally misspelled as seen in the screenshot) >Introduce Hynpar >Incorporate those two characters into sidequest >Add lightsaber >Possibly add an alternative ending, as suggested by a respected modder That's about it, if you have any ideas, then feel free to share them. -JC2
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D: I can't believe I misspelled his name! That was indeed the intention to bring him into Kotor! He's also my window into a potential future update, depending on how people like Shanilia.
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Yes, Yes, I can. I'll upload that in a minute
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File Name: Shanilia File Submitter: jc2 File Submitted: 13 Mar 2017 File Category: Mods K1R Compatible: Yes SHANILIA - THE Grey Jedi Merchant Includes TSLPATCHER installer! The mod includes new items, a new character, new dialogues options on Manaan including arrest and trial. Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor! She reacts to your decisions, she reacts to your alignment, she reacts to your gender. Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism! Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons! K1R compatible! INSTALL: Unzip, and run tslpatcher. Manual install, see readme. 1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest. For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R. Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg man26_tyvark.dlg, merely adds some merchant related dialogue. kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod. Please See Readme for information on how to get the most out of Shanilia! Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware! Click here to download this file
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Version 1.7
3,500 downloads
SHANILIA - THE Grey Jedi Merchant Includes TSLPATCHER installer! The mod includes new items, a new character, new dialogues options on Manaan. Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor! She reacts to your decisions, she reacts to your alignment, she reacts to your gender. Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism! Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons! K1R compatible! INSTALL: Unzip, and run tslpatcher. Manual install, see readme. 1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest. For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R. Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content) kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content) These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod. Please See Readme for information on how to get the most out of Shanilia! Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!