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jc2

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Everything posted by jc2

  1. Hey again! (Edited from last post) I've gotten 3 GetGlobalNumber scripts to work, but I've messed up on one of the two following scripts. Either Shaniliav4 or Shaniliav5, most likely Shaniliav5. Instead of trying to lock the dialogue behind the PC, I decided I wanted to allow the PC to have the conversations again. Therefore, I used the >= to do this. It worked for one of the int StartingConditional scripts (Shaniliav3); however, when I tried the same trick again for Shaniliav5 it didn't work. I tested the dialogue file repeatedly, placing the Int StartingCondtional into the "determining Script availbility" and the void main SetGlobalNumber into the "script that fires." I'm almost sure it wasn't a simple mistake of placing the script into the wrong place. To clarify exactly what I did. PC speaks firing the first int StartingConditional (Shaniliav1), Shanilia responds firing the first main void SetGlobalNumber script (Shaniliav2), then an additional dialogue option appears with Shaniliav3 as the "Script determine Availability." Shanilia responds firing Shaniliav4. The problem was that the next dialogue option was not shown, I placed Shaniliav5 into it as the "Script determine Availability." Capitalization was kept while placing the scripts into the dlg file, I just didn't want to constantly capitalize them here. P.S. I don't know how to disable the XML to make it white only. None of my script shows up in colors from what I can tell.
  2. This is great! It's looks very nice.
  3. Neat idea! Perhaps credit the authors of the tools you used?
  4. I believe I fixed several typos after taking that screenshot. However, if you see any please let me know!
  5. I'd appreciate if you would explain how to get scripts to fire in the game. I've read a little about OnEnterarea scripts at Lucasforums, but I'd like to know more about that. I know you can get scripts to fire from dialogue, but how else can I get scripts to fire?
  6. I completely agree! I was thinking that last summer... before I knew how to mod ^^
  7. Very nice!
  8. jc2

    Blasters Reloaded

    Woah, I'm impressed!
  9. I don't know much about this, but I know two other modders have done similar projects DeadMan with his > http://deadlystream.com/forum/files/file/139-sabermelee-weapon-sound-mod/ And Shem with his http://deadlystream.com/forum/files/file/685-ultimate-sound-mod/ I installed them for a friend, but never tested them out for myself. But I think, from reading the descriptions that they may have done what you are asking about.
  10. File Name: Juhani's Custom Robe File Submitter: jc2 File Submitted: 17 Feb 2017 File Category: Mods K1R Compatible: Yes JC2 PRESENTS JUHANI’S CUSTOM ROBE Content of Mod: Adds a new robe > Juhani’s Meditation Robe Juhani’s Meditation Robe has custom appearance -See Screenshot Stats of robe +3 Wisdom +5 Defense (total of 5 defense) +2 Force Point Regeneration And of course classical maximum +8 Dexterity Get Juhani's robe in game by speaking to Belaya after redeeming Juhani. Incompatible with any mod that uses the following files: dan13_belaya.dlg g_a_jedirobe51.uti PFBI51.tga and PMBI51.tga Click here to download this file
  11. Waiting for my mod to be approved, it's killing me! ;)

    1. VarsityPuppet

      VarsityPuppet

      Approved! Good work, friend

    2. jc2

      jc2

      Thanks VP!

  12. Thanks! Once I have taken the photos, I will send some over to you for inspection.
  13. Does anybody have any experience with photography? Could they give me a few basic pointers regarding how to take solid photos? Or could someone act as a reviewer of the photos I take, and give advice. Reason: What I'm trying to do is, is take a few screenshots of several Custom battles scenes in kotor1 and put them inside a cutscene. Don't worry about which or how, I've got that covered. If you know nothing about photos, but would still be willing to be a reviewer. I would love to get your feedback as well!
  14. I'm hoping my Resisting Arrest mod will be released today ;)

    1. Show previous comments  8 more
    2. CrashBandiTeam

      CrashBandiTeam

      Kill the guys , Boss Option man! :)

    3. Eauxps I. Fourgott

      Eauxps I. Fourgott

      @djh269 Although if you selected the right dialog options, you could blackmail the court into letting you stay.

    4. CrashBandiTeam

      CrashBandiTeam

      hey, that wouldn't work, Selkath are with laws, not corruption ;)

  15. I'd just assume it would make the mod seem more polish. I for one, support Kexikus decision for a tslpatcher.
  16. 70% done with Shanilia. I know I've bounced around between replacing Yortal to replacing Tyvark. Therefore, to clarify Shanilia will replace Yortal the Ithorian* I apologize for how unclear that has become, I was tinkering with things I didn't understand and ended up realizing I was going about it wrong. Things to do: - Get lips,sounds, and animations to work for Shanilia, dialogue tree nearly finished. - Write/organize boolean scripts, - Write a few more scripts for the ending, increase ending options, - Insert custom dialogue into the Manaan Shanilia cutscene including making custom lip movements. - Script Shanilia into the Cantina, and script her disappearance from Cantina, - Finally, learn how to use the TSLPATCHER. After I've done all those things, Shanilia will finally be finished!
  17. Resisting ARREST on Manaan!
  18. About to release a small mod, that's part of Shanila but deserves its own release!

    1. jc2
    2. jc2

      jc2

      Well, it's pending admin approval... hopefully, it will be accepted!

  19. Thank you FS, Thank you Kexikus, I woke up realizing I should have used the assigncommand function. Yes, thank you for clearing that up about the .utd; i knew it didn't work for .uti files, but I hadn't tried doors. My script works! This is great!
  20. It looks awesome, I kinda get a mortal kombat vibe from it ^^ *FINISH HIM*
  21. Local buffoon here! How do you open a door? So i'm trying to open a door on Manaan that closes itself. I don't know why it does this. It will open, then close. Not instantly but when you reload the module. I wrote a script that would fire after a dialogue happened, which would open the door while you were in the module. It isn't working though. The door stays shut. I attempted to use the ActionOpenDoor function.
  22. Meh, if you go darkside you lose 4 companions in k1.
  23. I would say Peragus does two things essential to TSL (other than character introductions) First: It recaps k1 and allows the PC to chose how k1 ended. Second: It immediately let's players know this game is going to have a darker, less heroic (overall I mean) feel to it. There will be shades of gray (just like the Peragus textures) and the PC is not the heroic galaxy saving Jedi or Galaxy dominating Sith Lord, instead you are hunted, hated, forgotten, berated, rejected, and lonely. Just my 2 cents.
  24. This is exactly what I was looking for, thank you!
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