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Everything posted by jc2
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So I came across another.. interesting development. If the PC saves the two scientists won't they tell Ambassador Roland what you did? I guess that's a plot detail missing an explanation... How would the council or the Republic react to that? So I'm not quite sure how to include the 2 scientists..... Edit: I looked at the dialogue of the scientists they plan to expose you to the Republic... and also seem intent on waiting for the Republic to come and get them....
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I would be very interested in seeing more versions of beskad, certainly anything bigger as well, since kotor doesn't really do daggers that well, just short swords and sabers.
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I love this idea! Let's do it! Mmm this sounds like an interesting route, I think I will use it. Though part of me thinks that takes away from the humorous surprise of him showing up in the Republic Embassy still scared.
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Yes, that's what the file says his name is. I thought it would be interesting to add that his name was Hakra, figured it would garner a bit of sympathy for the NPC. Edit: I'm not actually sure that's his name.... I can't seem to find anything that says that... I, honestly, cannot remember if i simply made that up... Well this is embarrassing.... The files only mention him as man28_wimp... ahaha.
- 10 replies
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So I'm curious what people think about Hakra, the insane man on the Manaan secret Republic kolto harvester. Somebody on reddit mentioned they always felt bad for not being able to save him. I thought I would try to remedy this, any thoughts on how it should go down? I've written a little dialogue and started splicing the lines, the less tampering I have to do the better, since that can quickly turn into very odd sounding sentences. So far my main idea, is that you tell him to wait in your submarine and you convince him to trust you because he's a jedi. Alternatively there's an option to trick him and then kill him, because "equality." Two undecided topics: does Darth Bandon slay him if this is the 2nd planet? Should I mess with the dlg of Darth Bandon to note this, place his body next to Darth Bandon's spawn? How does Hakra (insane guy's name) react once he reaches Manaan surface? Does he freak out? Thank you? Instantly die? Get arrested by the Republic or by Manaan? This becomes an issue because of voice overs, though he is the same voice actor for Davik (crazy right?), so would I try to mix Davik lines with his for a "happy ending." Not really sure. I don't really like the idea of this mod interacting with Darth Bandon, because it seems like that would cause incompabitlity issues, not to mention it would be annoying to do, but I thought i'd throw it out there in case someone supported the idea. Any thoughts or suggestions?
- 10 replies
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I really enjoyed this mod. Being able to self tune my crystal meant that I didn't have to add Kreia to the party, or even talk to her! Win, win, right there! Also, on Malachor I could continue to tune it, which was a fun change of pace and I was a little more attached to my crystal when I knew I could tinker with it almost any time. 10/10
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Blog #70 - What did SH actually do as an Admin?
jc2 commented on Sith Holocron's blog entry in Sith Holocron's Blog
I feel suddenly compelled to *hit* that like button! But yeah, I have to agree with your last 4 points. I often shy away from providing feedback, which is hypocritical of me, since I really enjoy/appreciate/want, but it would be neat to see the community react more to modders' content. On a side note, I was reading an article about the stress and harassment, forum and other internet Admins go through as they deal with various people and the toll that can have on them. Some quit, or in a few cases get banned because of how fed up they've become with people. So thanks for sticking around so long, I know we haven't seen eye-to-eye on several things, but I appreciate your presence/role in the community. -
Some specifics would really help here. What item? When and where in the game? Are you just looking for the basic script function?
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Yeah, I know right. In other news EA just lost 3.1 billion in stocks, might be linked to the outrage...
- 24 replies
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- Galaxy in Turmoil
- Battlefront 2
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M4-78EP 1.3 released (ONLY AVAILABLE on Steam Workshop)
jc2 replied to Hassat Hunter's topic in M4-78 Enhancement Project
I feel like this is a troll, but um you go to the steam Workshop, then you click the green SUBSCRIBE button and it will download/install it for you. -
I've been following Galaxy In Turmoil for awhile now.. It's going to be an amazing game, thanks for the interview/info Xuul.
- 24 replies
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- Galaxy in Turmoil
- Battlefront 2
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Anyone see the Kotor Line Removal mod/modder''s resource? https://www.nexusmods.com/kotor/mods/1187/?
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I cannot which is which, but one is for the Male Slave, and the other is for the Female Slave. If you only used one of the dlg files, then only 1 of the slaves would react differently than vanilla. However, you could only install the dlg that corresponds with same gender slave and have no need to install the other, I'm curious though, which mod uses that file?
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Since they are UTC files tslpatcher can do nothing, it's nothing a tslpatcher could help... You could try (reading the readme) following the instructions there for modifying your existing party member .utc's. Or you could send me the utcs in question and I'll do it for you. Edit: I take that back, you can use the tslpatcher to modify existing utc files in the override. My apologies. Cannot believe I forgot that.
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Just updated, to include option to fully upgrade Evil Bastila from level 1. Check out readme for disclosure about incompatiblities and how it works. Will not allow you to retain previous skills you gave to Bastila, since I do not think that is possible.
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View File Party Leveler TSL Requested by LucyTheAlien. JC2 Presents: The Party Leveler TSL. ``````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````` About: Identical in concept to it's k1 counterpart, the PC can now fully upgrade their party members from level 1, once they join the party. Benefits: Potentially, you could have Atton as a level 2 Jedi Sentinel, or simply have more customization of feats/skills/powers than usual. Installation: Unzip and run the tslpatcher, should be compatible with every mod out there. Installation order should be whatever mod that may have the same files, then my mod letting the tslpatcher patch the files for compatibility. As always, I hope you enjoy! Feedback is always appreciated, regardless of its nature. -JC2 Special thanks to LucyTheAlien for reminding me about the TSLpatcher. Submitter jc2 Submitted 11/11/2017 Category Mods TSLRCM Compatible
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First TSL mod! Thought it would be something bigger...
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Interesting, I had not thought of that about Bastila rejoining. I think I will look into that. I had forgotten about the spell removal. I wonder if K1 fixed that. .. Might be imba only because you have a bit more control, so not really, but I highly recommend Darth Shan's K1 and TSL difficulty mod >http://deadlystream.com/forum/files/file/874-k1-and-tsl-difficulty-options/ Max settings if you can handle it! You'll probably need a few mods though. Just uploaded for submission!
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Version 2.00
1,467 downloads
Requested by LucyTheAlien. JC2 Presents: The Party Leveler TSL. ``````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````` About: Identical in concept to it's k1 counterpart, the PC can now fully upgrade their party members from level 1, once they join the party. Benefits: Potentially, you could have Atton as a level 2 Jedi Sentinel, or simply have more customization of feats/skills/powers than usual. Installation: Unzip and run the tslpatcher, should be compatible with every mod out there. Installation order should be whatever mod that may have the same files, then my mod letting the tslpatcher patch the files for compatibility. As always, I hope you enjoy! Feedback is always appreciated, regardless of its nature. -JC2 Special thanks to LucyTheAlien for reminding me about the TSLpatcher. -
I removed a few of the jedi character's force powers, to keep it balanced, but only like 2 for Bastila (joins level 4), and 3 for jolee and juhani (joins lvl 6). So yes, they do have a 2-4 force powers already when you get them. Sure! Just got KT working for TSL a few days ago.
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View File Party Leveler K1 By Request of an anonymous /r kotor discord user, seconded by 134340Goat. JC2 Presents: Party Leveler K1 Allows the player to fully upgrade each companion from level one, keeping their original class intact as well. If you auto level up your companions, then this might not be the mod for you. However, if you enjoy strategically improving each companion to their full potential, then this is your mod. Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6). Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk. Installation: Unzip and run TSLPATCHER. Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues. Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up. I hope you enjoy! As always, any feedback regardless of its nature is appreciated. Submitter jc2 Submitted 11/08/2017 Category Mods K1R Compatible Yes
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Version 2.00b
1,714 downloads
By Request of an anonymous /r kotor discord user, seconded by 134340Goat. JC2 Presents: Party Leveler K1 Allows the player to fully upgrade each companion from level one, keeping their original class intact as well. If you auto level up your companions, then this might not be the mod for you. However, if you enjoy strategically improving each companion to their full potential, then this is your mod. Jolee and Juhani join the party at level one, letting the PC have more control over their force power progression by five levels (default for both is level 6). Note: Does not affect Juhani in the Grove, nor Jolee before he becomes party member on Kashyyyk. Installation: Unzip and run TSLPATCHER. Uses tslpatcher, should be compatible with nearly everything, be sure to install your mods in the correct order. Any mod you think might use the same files, install that mod, then install mine using the tslpatcher everything should be compatible. Otherwise, you risk incompatibility issues. Incompatible with Shem's Force Power Gain, without removing some of the Force Powers Juhani and Jolee have at the start to prevent level up soft locking. This can be done with the KSE. The reason this is incompatible is that Shem's mod allows classes to gain more force powers per level up, which causes the player to run out of selectable powers soft locking during leveling up. I hope you enjoy! As always, any feedback regardless of its nature is appreciated.