jc2

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Everything posted by jc2

  1. Uh no it's painful, you have to attach a lip file to the audio file or something... ugh. Not looking forward to that. Who knows, I didn't know booleans were a thing until I started modding kotor. I mean it's a True False memory gizmoe that allows me to check if something has or has not happened. In this case, I use booleans to check if you've trained him in this form already, so you don't have all the options constantly there, making you wonder if you've missed one.
  2. Information update: Three characters remained unvoiced. Though all three characters have voice actors/actresses, but there have been delays. Recently, someone has offered to voice the last character who had remained unclaimed and I'm very excited about that! I've got a working beta now. It is past the demo stage! I've managed to play through it once without crashes or problems. Could not have been more wrong (in regards to my previous post) there have been so many bugs and problems and scripts that needed to be fxed. I cannot believe how many hours I've put into this mod, more time making this mod, then I've ever spent playing both games... The only thing really holding this back is the voice overs and a few minor bug fixes that will arise, currently every bug I've experienced has been patched! If someone wants to get ahold of the beta, I would love to send you a copy to test out. Thanks for being interested in my mod!
  3. jc2

    Jedi Malak skin

    BOS:SR Brotherhood of Shadow: Solomon's Revenge has that skin, you can find that on nexus mods(Coming Soon to Deadlystream thanks to FS future update). You might want to try searching for Malak on this site and nexusmods, because I know there are mods out there that do this, but I cannot recall any other than BOS:SR.
  4. 1) Apparently so, and I've confirmed by looking at the dlg file. 2) I think I might end up releasing them separate, just so it's not confusing but that's a thought for later. 3) Yeah, this time I will probably have to splice lines, which means figuring out lip movements. *PAIN* 4) Yes, looking at the tslpatcher changes.ini, it is set to replace the files and the global.2da is set up correctly and wll just install another layer of the same booleans, but that's fine. Keep in mind that if you have Party Swap installed, you will want to install this mod first, and then re-install party swap.
  5. jc2

    Mod of the Year Results!

    I'm not sure how pertinent this may be, but I contest your point about your WIP being the only one who would win next year and the following years... That just doesn't make sense to me, last year we had several WIP threads. And next year we will have plenty more. Also, why don't you just PM kexikus, instead of asking that question here in MotY, seems very out of place. You might be reading into his post a bit too much. In general, knowing the categories before nominating would be very helpful
  6. jc2

    Mod of the Year Results!

    Gotta say, I'm glad to see Kexikus Full Jedi Council mod win! I second SithHolocron's position, I don't agree with the WIP/Upcoming mod as a voting option. Also, that would have been something I would have wanted to know before the nomination phase ended, but I assume that was added in a rush. Additionally, ndix UR has a fair point about voting for different games, I really enjoyed that. Congratz to the winners and to the MotY winner Leilukin!
  7. Thanks for checking! I would love to get to working on this sometime soon ish, hopefully before school starts back up for me. I'll have to rework the "training" sequence, find dialogue/splice lines, and will have to do another global.2da global number scripts. Does it make more sense as another mod? Or should I just update Train the Handmaiden and rename it Train Both Handmaiden & Disciple?
  8. jc2

    Woman soldier

    Nice to see this updated!
  9. jc2

    April Fools Modding

    It's a new year.... And April Fools is coming around, so why not start working on an April Fools mod? Here goes: A Republic scout walks up to the bartender on Taris after escaping the Sith, and orders a juma juice (that should be a mod, get drunk at the pub, drink the galaxy away!). He turns to the nearest NPC and clicks away, only to be greeted by a Mandalorian, who quickly remarks, "Ever been hit so hard on the head you lost your memory?.. Didn't happen to me, I was just curious." Further inquiries into his thoughts spurn more imaginative discussion. .. "If I have sons, i won't let them become jedi, for obvious reasons. Can't have them die virgins." This undercover scout can even discuss politics with the Mandalorian... "I don't understand Sith footsoldiers, I'm off to work hon! Hope my boss doesn't force push me into a computer killing me for walking to my station!" If I'll goes well, I'll have an interesting mod to release on April Fools. It's more of a joke and not a prank, though. In other news, I'm still working on Lehon Mandalorian Expansion. But I've got a working beta, and a working tslpatcher, I just need to run one more test to look for more bugs. This is not an exaggeration when I say, I've spent more hours working on LME than I have playing kotor and TSL combined. Shanilia's expansion/dlc is still non-existent, but I did write a bit more about the characters and what they were doing. I'm just not sure what kind of direction to take, yet I've learned a lot and could easily make side quests I just need good writing and scripting for actions scenes. Though she will be referenced in LME, but it's a sly reference. Save Hakra is still a WIP, scripting issues have caused delays and uprooted some of my interest in making the mod in the near future, but the spliced audio is there, and plenty of files/scripts are there. Going to have to learn how to get the lips to move with custom lips file? I remember getting a headache just reading the ReadMe for the modding tool.....
  10. jc2

    Improved Grenades

    Only for the Xtreme Version was anything changed, in the normal version the Radius remains the same as vanilla. decreased by :frag by 1.0 unit, sonic by 1.0 unit, increased by: poison by 2.0 units, adhesive by 1.0,
  11. View File Improved Grenades JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Credits: Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! As always, this mod may update pending feedback. Hope you enjoy! -jc2 Submitter jc2 Submitted 01/07/2018 Category Mods K1R Compatible Yes  
  12. jc2

    Improved Grenades

    Version 1.20a

    31,551 downloads

    JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Credits: Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! As always, this mod may update pending feedback. Hope you enjoy! -jc2
  13. If you wouldn't mind checking, I would be more than happy to accommodate. I, honestly, cannot remember myself if he was... don't play female PC often.
  14. jc2

    Back In Black (front)

    Finally! A new screenshot of the week!
  15. https://www.nexusmods.com/kotor/mods/31 Chainz.2da did a mod a while ago that does this, link above.
  16. Anyone know where I can find, MotY awards thread?

  17. My suggestion for the placement of T3, would be after the cockpit scene when the PC is running down to the turrent. Specifically, right underneath the panel on the right at 0:17. Also, looks like the PC runs past the turret ladder! ;P
  18. ;P You know* my feelings about this. But just to let everyone else in. I'M HYPED and already aboard the HYPE TRAIN. Like he said, it was not a prank.
  19. The only reason it tinkers with the dialog.tlk file is simply to have the name for ""Choke" and "Horror" from the Force Powers entries. So compatibility is universal," this means that it only uses that file to grab the name, which is non-essential. Just don't use the dialog.tlk file and it should stilll work. In my experience, I did not install the dialog.tlk file for either kotor or TSL, and didn't have any problems.
  20. Burn it. Burn it with fire! I'm with Chewie on this one... roast and eat the porgs.
  21. jc2

    Train The Handmaiden

    No, I did not put any splicing by SH into the mod. Otherwise, you would be correct. Hope you enjoy it!
  22. Sorta offtopic, but that's what people have said. Idk how "general" it is. But Skip Peragus and Skip Taris, and Jedi From the Start are beloved by many and are very popular. I enjoy both and have never used those mods before. Back to the thread. @BourneNation. Something that you know how to make or are really passionate about, otherwise you might give up when things fail colossally, because, honestly, they do.
  23. I agree with DP, that's a great place to get some ideas. By some of the community, Taris is the Peragus of k1. Mabye you could do something to that planet to make it more enjoyable. An idea, I had swimming around my head a few months ago, was to implement a fight between the Sith and a gang that had taken in a few Republic soldiers. I was going to use the lower cantina Taris module and remove all the NPC's putting new ones and then script a battle, the PC would come in before the battle started to speak/explore the area, only to find themselves in a Sith raid. I always thought the concept of Sith raids was cool, and didn't like that only in the first scene on Taris are they raiding, except mabye the Sith Uniforms incident... Anyways, that would be a difficult mod to do, module editing, dlg, utc, and lots of scripts. Not really something I'd suggest to someone starting off. Be sure to check out the tutorial section here on Deadlystream, it can be very inspirational and helpful!