jc2

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Everything posted by jc2

  1. Yeah you should add slow effect to blasters, I did that. Ion weapons sound like a good idea, but I wouldn't add the stun effect to them. Additionally, you could have some blasters come with a feat such as improved rapid shot. Not to mention you could play around with the restriction, making certain items only useable by one class throwing in a level on uniqueness/balance. Do blasters use any impact script? If so I could script a knockback effect into it for the bowcaster or whatever else.
  2. View File Star Forge Door Fix Request by 134340Goat, Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids. After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids. However, this was not the case, and the PC could merely knockdown the door and continue. Simply copy and paste into override. I apologize for the inconvenience and have fixed the issue as of 3/12/2018. Credits: JC JC2 Deadlystream.com 134340Goat FairStrides Bioware Submitter jc2 Submitted 01/12/2018 Category Mods K1R Compatible  
  3. jc2

    Star Forge Door Fix

    Version 1.50

    871 downloads

    Request by 134340Goat, Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids. After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids. However, this was not the case, and the PC could merely knockdown the door and continue. Simply copy and paste into override. I apologize for the inconvenience and have fixed the issue as of 3/12/2018. Credits: JC JC2 Deadlystream.com 134340Goat FairStrides Bioware
  4. List of all In-Game cutscenes, not the movies. This is a repost, original author on LucasForums Rtas Vadum. I wish I had known of this list prior to searching through each and every one of them for a specific scene.... Original link via web Archive.org. https://web.archive.org/web/20150926031734/http://www.lucasforums.com/showthread.php?t=206812 Taris STUNT_00 -PC dreaming in the Taris bed STUNT_03a -Malak giving the order to destroy Taris STUNT_06 -Malak giving the order to stay on the order to destroy Taris Ebon Hawk STUNT_07 -Sith Fighters are incoming (right after Taris, when you get the Ebon Hawk) STUNT_16 -Ebon Hawk when it is getting tractored by the Levithan STUNT_34 -when you arrive at the Star Forge STUNT_35 -after the sith starfighter attack and you get caught in the gravity of the Unknown Planet STUNT_42 -The Republic Admiral (and Vandar) and Carth speak about the Star Forge (light side version of the discussion after the Bastila insident) STUNT_44 -The Republic Admir (and Vandar) and Bastila (and Revan) speak about the Star Forge (dark side version of the discussion after the Bastila insident) Levithan STUNT_12 -Calo Nord is shown after the destruction of Taris STUNT_14 -Calo Nord is reported dead by the PC's hand Unknown Planet STUNT_18 -Malak is shown torturing Bastila, trying to turn her to the Dark Side STUNT_31b -The cutscene showing that the pc IS Revan, taking off the Revan mask STUNT_55a -Revan has returned to power and became the Dark Lord/Lady of the Sith again! (DS ending) STUNT_57 -Revan has helped destroy the Star Forge and became a savior of the Republic (LS ending) The Star Forge STUNT_19 -Malak and an Imperial Officer speaking (where Malak's mouth piece is off) Hammer Head Cruiser These were the talks between Vandar and the Republic Admiral speaking with each other. STUNT_50a -Where the "Republic breaks through" the Sith's blockade to the Star Forge STUNT_51a -The report were Bastila is using her Battle Meditation against the Republic to make the Sith stronger STUNT_54a -The Republic has falled and is being crushed, they are doomed STUNT_56a -The report of the Star Forge getting destroyed, the Republic has won!
  5. I second the idea of having more voices in this project! I might throw my hat in and give this a try, just for the sake of the community.
  6. Uh no it's painful, you have to attach a lip file to the audio file or something... ugh. Not looking forward to that. Who knows, I didn't know booleans were a thing until I started modding kotor. I mean it's a True False memory gizmoe that allows me to check if something has or has not happened. In this case, I use booleans to check if you've trained him in this form already, so you don't have all the options constantly there, making you wonder if you've missed one.
  7. Information update: Three characters remained unvoiced. Though all three characters have voice actors/actresses, but there have been delays. Recently, someone has offered to voice the last character who had remained unclaimed and I'm very excited about that! I've got a working beta now. It is past the demo stage! I've managed to play through it once without crashes or problems. Could not have been more wrong (in regards to my previous post) there have been so many bugs and problems and scripts that needed to be fxed. I cannot believe how many hours I've put into this mod, more time making this mod, then I've ever spent playing both games... The only thing really holding this back is the voice overs and a few minor bug fixes that will arise, currently every bug I've experienced has been patched! If someone wants to get ahold of the beta, I would love to send you a copy to test out. Thanks for being interested in my mod!
  8. jc2

    Jedi Malak skin

    BOS:SR Brotherhood of Shadow: Solomon's Revenge has that skin, you can find that on nexus mods(Coming Soon to Deadlystream thanks to FS future update). You might want to try searching for Malak on this site and nexusmods, because I know there are mods out there that do this, but I cannot recall any other than BOS:SR.
  9. 1) Apparently so, and I've confirmed by looking at the dlg file. 2) I think I might end up releasing them separate, just so it's not confusing but that's a thought for later. 3) Yeah, this time I will probably have to splice lines, which means figuring out lip movements. *PAIN* 4) Yes, looking at the tslpatcher changes.ini, it is set to replace the files and the global.2da is set up correctly and wll just install another layer of the same booleans, but that's fine. Keep in mind that if you have Party Swap installed, you will want to install this mod first, and then re-install party swap.
  10. jc2

    Mod of the Year Results!

    I'm not sure how pertinent this may be, but I contest your point about your WIP being the only one who would win next year and the following years... That just doesn't make sense to me, last year we had several WIP threads. And next year we will have plenty more. Also, why don't you just PM kexikus, instead of asking that question here in MotY, seems very out of place. You might be reading into his post a bit too much. In general, knowing the categories before nominating would be very helpful
  11. jc2

    Mod of the Year Results!

    Gotta say, I'm glad to see Kexikus Full Jedi Council mod win! I second SithHolocron's position, I don't agree with the WIP/Upcoming mod as a voting option. Also, that would have been something I would have wanted to know before the nomination phase ended, but I assume that was added in a rush. Additionally, ndix UR has a fair point about voting for different games, I really enjoyed that. Congratz to the winners and to the MotY winner Leilukin!
  12. Thanks for checking! I would love to get to working on this sometime soon ish, hopefully before school starts back up for me. I'll have to rework the "training" sequence, find dialogue/splice lines, and will have to do another global.2da global number scripts. Does it make more sense as another mod? Or should I just update Train the Handmaiden and rename it Train Both Handmaiden & Disciple?
  13. jc2

    Woman soldier

    Nice to see this updated!
  14. jc2

    April Fools Modding

    It's a new year.... And April Fools is coming around, so why not start working on an April Fools mod? Here goes: A Republic scout walks up to the bartender on Taris after escaping the Sith, and orders a juma juice (that should be a mod, get drunk at the pub, drink the galaxy away!). He turns to the nearest NPC and clicks away, only to be greeted by a Mandalorian, who quickly remarks, "Ever been hit so hard on the head you lost your memory?.. Didn't happen to me, I was just curious." Further inquiries into his thoughts spurn more imaginative discussion. .. "If I have sons, i won't let them become jedi, for obvious reasons. Can't have them die virgins." This undercover scout can even discuss politics with the Mandalorian... "I don't understand Sith footsoldiers, I'm off to work hon! Hope my boss doesn't force push me into a computer killing me for walking to my station!" If I'll goes well, I'll have an interesting mod to release on April Fools. It's more of a joke and not a prank, though. In other news, I'm still working on Lehon Mandalorian Expansion. But I've got a working beta, and a working tslpatcher, I just need to run one more test to look for more bugs. This is not an exaggeration when I say, I've spent more hours working on LME than I have playing kotor and TSL combined. Shanilia's expansion/dlc is still non-existent, but I did write a bit more about the characters and what they were doing. I'm just not sure what kind of direction to take, yet I've learned a lot and could easily make side quests I just need good writing and scripting for actions scenes. Though she will be referenced in LME, but it's a sly reference. Save Hakra is still a WIP, scripting issues have caused delays and uprooted some of my interest in making the mod in the near future, but the spliced audio is there, and plenty of files/scripts are there. Going to have to learn how to get the lips to move with custom lips file? I remember getting a headache just reading the ReadMe for the modding tool.....
  15. jc2

    Improved Grenades

    Only for the Xtreme Version was anything changed, in the normal version the Radius remains the same as vanilla. decreased by :frag by 1.0 unit, sonic by 1.0 unit, increased by: poison by 2.0 units, adhesive by 1.0,
  16. View File Improved Grenades JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Credits: Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! As always, this mod may update pending feedback. Hope you enjoy! -jc2 Submitter jc2 Submitted 01/07/2018 Category Mods K1R Compatible Yes  
  17. jc2

    Improved Grenades

    Version 1.20a

    35,939 downloads

    JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 The first option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Credits: Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! As always, this mod may update pending feedback. Hope you enjoy! -jc2
  18. If you wouldn't mind checking, I would be more than happy to accommodate. I, honestly, cannot remember myself if he was... don't play female PC often.
  19. jc2

    Back In Black (front)

    Finally! A new screenshot of the week!
  20. https://www.nexusmods.com/kotor/mods/31 Chainz.2da did a mod a while ago that does this, link above.
  21. Anyone know where I can find, MotY awards thread?

  22. My suggestion for the placement of T3, would be after the cockpit scene when the PC is running down to the turrent. Specifically, right underneath the panel on the right at 0:17. Also, looks like the PC runs past the turret ladder! ;P
  23. ;P You know* my feelings about this. But just to let everyone else in. I'M HYPED and already aboard the HYPE TRAIN. Like he said, it was not a prank.