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Everything posted by jc2
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I would highly advise against this, because if it did utilize any UTC then it would be necessary to have the edited UTC for this mod... otherwise you run the risk of nullifying the effects/changes of this mod.
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View File Taris J'ika The Organization behind Shanilia.... The minds behind Save Mission... And the passion held behind Kill Marlena Is doubled for our latest release: TARIS J'IKA! This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way. We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level. This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down. We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for. It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet. In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for. With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika. We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting! Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were! If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL Or PM any one of our Customer Service representatives beginning with "JC." Submitter jc2 Submitted 04/01/2018 Category Mods K1R Compatible
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Taris J'ika has been published and is awaiting moderaters approval!
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Version 10.8b
693 downloads
The Organization behind Shanilia.... The minds behind Save Mission... And the passion held behind Kill Marlena Is doubled for our latest release: TARIS J'IKA! This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way. We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level. This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down. We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for. It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet. In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for. With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika. We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting! Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were! If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL Or PM any one of our Customer Service representatives beginning with "JC." -
VarsittyPuppet and zbyl2's new mod (comes out tomorrow)
jc2 replied to zbyl2's topic in General Kotor/TSL Modding
The name in the title gave it away, "VarssityPuppet" isn't a person on Deadlystream! -
Alright, some midnight modding! Stay tuned for tomorrow's release of Taris J'ika!
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Welcome to DS forums! There is a small section under the mod for reviews if its hosted on DS that allows users to review, but since TJM isn't hosted you cannot do that. My suggestion would be to write the review as a blog post, since the forums do not really have a section on "reviews."
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[SPOILER] Who were the Sith in M4-78EP?
jc2 replied to N-DReW25's topic in M4-78 Enhancement Project
Something that has always bugged me within TSL, is that Visas repeatedly stress that there are "many factions within the Sith" yet we only see Sion and Nihilus... Were there other Sith Lords who held shattered remains of Revan's Empire? Could it be another "faction" altogether.... Honestly, the colonists always bored me... the droids never shut up about "the colonists" and it left me disliking even the mystery of who they were... -
Thanks! Yes, suspicious isn't it? oO See previous blog post for explanation though.
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Welcome to Deadlystream Weilard! You might want to download Kotor tool. It does allow you to look at each level and extract files to edit, textures are usually fairly easy, but I don't know much about models. And you may learn a lot by finding mods that do what you want to learn, then you can see how they did them. Kotor modding for textures works like this: Use kotor tool to find the texture name, create a texture, place new texture but name it the same as the vanilla texture, and place your new texture in the override folder. Be sure to check out the Tutorial Section on Deadlystream, for advice on how to replace textures, among other things!
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Don't kill me though..... No, it's hardcoded into the game how many companions you can have, in both games. But as always you can recruit other characters instead, going further off topic, would be neat to have some characters on the Ebon Hawk that were not officially companions, but still along for the ride. (basically what ME has).
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Every mod I've created has had one bug or flaw. From its design and finding out how to make things work, all the way to the finished product. It seems that I will always update my mods at least 2 times before I'm satisfied and haven't cause some1's game to crash. ========> On that note, thank you for downloading my mods and experiencing this pain with me. <======== I will continue to improve and renovate my mods, but I'm still hitting walls on limitations. I can't script enough, I use the wrong function at the wrong time/place, etc... I end up fixing a door, but permanently locking another, because Bioware cloned that door. Despite my constant spree of failures and bugs, I don't want to quit, nor stop helping those who've downloaded my mods. I had a vision to mod. I put effort to mod. I published a mod. And I have the responsibility to maintain that mod's quality. I cannot overstate how important bug testing and reporting is to me. Reflections on Mishaps: I cannot skin or model, both attempts have been meet with clear failure. For the most part, I try to test out my mods before publishing them, but sometimes my tests are incomplete, for example, SF Door Fix, I only tested the first door, unaware that there was a door in the next module with the same tag,resref, and name. Current mod failure: Resisting Arrest on Manaan, which can cause party members to be stuck indefinitely. I want to fix this mod, but it's low on my list. Reflections on Success: Shanilia (as far as I know) is without bugs, but I am skeptical, when I have time to play kotor again, I will fully test out Shanilia and see if everything I wanted exists in the game. Save Mission: My most popular mod, simple content adding mod, but even that had to undergo editing - considering my current knowledge I may try to splice lines to create a more immersive conversation. Additionally, the PC reply options are long winded, so I may want to change that. Tool Bag: was a personal best for me, it may not be as good as T3M4 being a workbench in k1 as he is in k2, which has been done by many modders. I wanted to learn how to replicate BOS:SR and Call of Aid, how were they able to activate a script with an armband and how could I use that for my own nefarious needs. I learned how to do this, expanding my modding knowledge, and now the PC doesn't have to lug around T3M4 in k1, because, no offense to the little guy, but he's borderline useless. (Note: Which is why I have plans to renovate, making him and HK-47 more reliable in combat) As always, mods done by request are less enjoyable, but more rewarding - because people are thankful that you've done something for them to address a part in the game they wanted to change. SF Door Fix, Save Mission, Massage Choice, Train the Handmaiden, Train Disciple, Mentor Band, Party Leveler 1&2 (which was renovated by another modder and released with additional changes, part of me really enjoyed seeing someone take an idea I had and improving it, the other part of me was frustrated to a lesser extent), and lastly, who can forget Kill Marlena. (Improved Grenades was pseudo requested tbh). In general, my modding centralizes on adding content through items and dialogue, small gameplay changes. Current project that's taken priority is Train Disciple, hopefully, I can put a significant amount of effort into that over the next few days. I have a save game thanks to N-Drew directing me to female saved Games in our Saved Games category on DS, (special thanks to Darth_delator). On other news, Lehon Mandalorian Expansion (LME) is still looking for voice actors... and there are about 10 bugs needing to be addressed, over all though, it looks like I will be able to finish the project in the Summer of 2018, which is good news. I should be directing all my efforts there, but I've been procrastinating lately. Well, that's what's been on my mind recently. Stay tuned for my April 1st mod release of Taris J'ika! -JC2
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- 24 comments
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Looking forward to seeing your mods with tslpatchers come out on DS!
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I prefer the longsaber idea. Also I'm a fan of more colors over more hilts. I enjoyed your k2 version, looking forward to seeing this develop!
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Let's get to working... modding here I come!
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May I suggest these female saves- http://deadlystream.com/forum/files/file/764-kotor-iitsl-rcm-m4-78-saves/
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..... SPOILER There's a fan theory of Rex on Endor as the old bearded rebel, you guys should check that out. Grand Admiral Thrawn living is good news. Askhoka is still breaking continuity with her not being dead....
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The first few minutes were down right hilarious! I agree with his final judgement of K1. But, he could have looked a bit more into the combat system, I think as a game review he should have taken the time to understand the rolling(dice) mechanics for different damage/attack/attributes benefits and cons. The feats and force powers could have used a better highlight, regardless of his personal judgement on it. Don't get me wrong, I don't feel the need to nitpick or criticize him or even have the desire to do so. I'm merely mentioning my opinion, in an offhand way, so please don't take this as an argumentative post, though I would welcome your rebuttal if you have any. To reiterate, I did enjoy his video.
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Maybe... But actually the mods he used came from nexusmods.com particularly this new guy FENS, who did the Carth, Juhani, Canderous, and Mission, re-skins shown. I think it is only proper to give credit to Fens. I'm fairly certain he used K1R too, since he was able to Juhani's quest to work, and, correct me if I'm wrong, but I think he used a deadlystream mod that turned Xor into a human, which is a mod by Leilukin. http://deadlystream.com/forum/files/file/1091-human-xor-restoration/
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That was a good review! I think he could have bothered to mention the mods that he used and acknowledged that mods existed to improve the graphic quality. Even the description doesn't give any credit to the modder's who made the mods seen in the video. At 39 minutes, he incorrectly state that Revan reveal scene was on Korriban, when it was clearly on Lehon (Unknown World) due to the Rakata Statues seen behind Revan. Other than those two points, his video was well put together.
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If you've played the K1R, Kotor Restored mod, then you'd know that was the restored lower vulkar gang section. It was originally cut by Bioware, but as you can see the files still remain. I'm guessing you haven't, no offense meant, but you may want to check it out because it restores that module. Therefore, I'd suggest you look at the K1R version of it, even playing through it would give you a decent concept of what it is, and that should satisfy your question. I'm curious about your intentions as a 3D modeler, are you considering working on a module for a mod, or simply curious about the game's files?