jc2

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Everything posted by jc2

  1. What happens when you search "save mission" into google? My mod shows up as the first result, when I try it on chrome browser both normal and incognito mode. I'm curious if that happens with other people. And I'm not sure what to think about that...

    1. jc2

      jc2

      @DarthParametric Woah that's interesting, I wonder what that means for data logging and search engine background shenanigans pre-determining our interests and changing the results we search. 

       @ebmar Yeah that's almost identical to what I got but with Save Mission first of course.

      @N-DReW25 Sounds about right, huh. 

      Thanks guys for searching that, quells my curiosity a bit!

    2. Mephiles550

      Mephiles550

      It has entirely to do with your previous search history and data logging, I'm certain.

      Sorry, man. I'm sure your mod is good, but it's not world renown lol

    3. DarthParametric

      DarthParametric

      Quote

      I wonder what that means for data logging and search engine background shenanigans pre-determining our interests and changing the results we search. 

      Probably not a great deal. I got the mod page as the top result when searching for the exact phrase, i.e. wrapping it in quotes. But there's no fun in that.

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  2. Congratulations on your first release! I have a question though, did you only tinker with this file "backpack001.utp" and when someone installs your mod they put that in the override? That will cause any file named " backpack001.utp" which is a common tag and several modules (maps) have that tag, but have different things inside them. Because modules are all tightly packed up they can do this, but the OVERIDE folder overrides most files and will cause any module that uses backpack001.utp will then have the same inventory and be cloned all over the game. I once installed a mod that did this and had every footlocker i opened give me 100 credits and about 150 credits worth of sellable junk, I got rich fast, but it was sad to rarely get loot. I uninstalled that file after Taris, but still the memory remains. Additionally, do the Sith ever use these weapons against the players? Or are these items added to the game, instead of modifying existing weapons to be stronger?
  3. Welcome! I'm not necessarily proud, but excited to share a gameplay trailer I worked on. I hope it gives you a visual understanding of what to expect from LME, of course, about 60% of the mod isn't included in the trailer, simply becuase it would have dramatically increased the trailer's time. But to reiterate, LME seeks to create an altered main quest, that forms a triangular effect. Side with Mandalorian Faction, defeat both Rakatan Factions. Side with the One, Black Rakata, faction, and defeat Mandalorian, and Elder Rakata factions. Side with Elder Rakata, and defeat Mandalorian, and the One, black Rakata, factions. What's shown in the video: Main Quest triangle, Mandalorians speaking Mando'a, voice acting, battles, loot, quest logs, and a fan made Mando'a soundtrack by SazMando, which will be included in LME. What's not shown in the video: 3 sidequests are included if you decide to work with the Mandalorians. Party interactions, from the following list of companions: HK-47, Canderous, Juhani, and Zaalbar. Wearable Mando'a armor, stats of Mando'a weapons, increased difficulty of enemy foes (footage was taken on easy, impossible difficulty is intense in the added battles), oppotunities for LS and DS points, NPC interactions with Mandalorians, and some other secrets that the PC will be able to experience if particular choices are made. I plan to release LME relatively soon, but with finals nearly upon me, finishing work (such as typos, slight adjustments to different things ... etc) may make this a mid December release. Thanks for reading and watching! -jc2
  4. Yes, that's a good observation, I will fix that typo eventually. Glad you got it to work finally, it might have been the exported file format that was causing issues.
  5. Thanks to @UnusualCharacters for his excellent voice acting! Here's a small update of Lehon Mandalorian Expansion, this is the only Mandalorian character that is not speaking Mando'a, but due to the quality and repeated closure of services by volunteers, I've chosen to keep his voice acting in place and have ceased searching for another. The last Mandalorian character has received her lines and they have been implemented into the game, no external force is holding me back anymore! Overall, as of right now, a few spelling & grammar mishaps exist and a final test to confirm bug fixes are all that's left to do. Currently, I'm working on a gameplay trailer. I'm hoping to release LME before the end of 2018. Star Wars Knights of the Old Republic 18-11-2018 17_15.mp4
  6. For those interested and wondering the (historical) context of his post about his WIP TC "Echo of the Force," here is the holowan labs WIP thread link > https://web.archive.org/web/20140704134608/http://www.lucasforums.com/showthread.php?t=208228
  7. I miss working on LME.... At least, it nears completion, regardless of my inability to finish the project (relying on other people forces one to accept patience, I have been given quite an opportunity to grow in that area!) But enough of the pessimism, it's good to see Deadlystreamers still actively producing content. Props to the people keeping it alive!

    1. Mellowtron11

      Mellowtron11

      LME? What's that?

    2. jc2

      jc2

      Lehon Mandalorian Expansion WIP link > 

       < Basically, it's an addition of a Mandalorian faction to Lehon and an additional faction to ally yourself with to gain access to the Temple and, subsequently, to gain access to the Star Forge. Comes with three sidequests, a main quest revision to entering the temple. A few good aspects, are increased battles, Mando'a language spoken by Mandalorians, and additional loot/gear to gain.

  8. I greatly respect your attention to detail in the credits section. It is always, a pleasure and of interest to me where your inspiration and resources come from. Congratz on the mod release, as well!
  9. jc2

    20181019131643_1.jpg

    Who do you think? "She will break you..." that's Sion all the way. The other guy doesn't care if "you" get "broken" he just wants to eat you.
  10. This is neat! Does it follow your other mod which corrected the robes on each character as shown in the "revelation" cutscene?
    1. jc2

      jc2

      Every word mmm? Like the use of the word "a" and even the recognition of something being "new," when it happens to be something recent? 

      We shall see how this turns out, I'm skeptical, but not without some hope that it will be good. In general, live action series are of lower quality than films, so my expectations are already shriveled.  

       

    2. N-DReW25

      N-DReW25

      Quote

      Every word mmm? Like the use of the word "a" and even the recognition of something being "new," when it happens to be something recent? 

      You realize that is a line from Luke from TLJ  right? Hence is why I said "All jokes aside"

       

    3. jc2

      jc2

      No I did not realize that. Thank you for informing me of that. 

      That movie was only memorable to me for the amount of displeausre incured from it. I do not meditate on it any longer, nor I did find many of the quotes memorable. To me  (without this knowledge) it seemed like you were simply being overly pessimistic and antagonistic in a sarcastic manner supported by the claim of it as a joke. Clearly I was wrong. 
       

      I really do hope they don't (explicitive) mess up this star wars series, but I share your some of your doubts about this. 

       

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  11. jc2

    Trask

    Wow, these are some incredible screenshots of incredible mods!
  12. I prefer the neo-mandalorian helmets, and think that if you are going to the trouble of making a new filter, then you should keep the vanilla helmet. I agree that the mask option is viable, yet the breathing mask doesn't make a lot of sense, unless you are going in the direction of a combat wounded veteran with lung/breathing issues. I think a face mask of another kinda could be good as well. Best of luck working on this mod!
  13. My suggestion would be to have bastila's lightsaber deactivate after she intially runes in.There's a script function to deactivate lightsaber, I can't recall what it is exactly but I was able to tinker with it at one time. Otherwise, you have the lightsaber clipping into her, not to mention that last moment when she uses the begging animation and the lightsaber goes through her. Tbh, I really enjoyed the original video, but this one was well done.
  14. Telos is a greek word meaning end, purpose, or goal. I had no idea....

     

    1. Domino5555

      Domino5555

      That could be interpreted in many ways: Telos was the end of the line for failed Jedi. Telos was the end of Darth Nihilus.

    2. jc2

      jc2

      @Domino5555 Or it could mean Telos was the true ending of TSL!

    3. Domino5555

      Domino5555

      @jc2 What do you mean Telos was the true ending?

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  15. Interesting... the early kotor modding era. NPCs facing the wrong way, most of the NPCs were just reskined and items were changed. If I'm correct that was the first mod that tried to give Carth an ending if you were darkside. Would be a neat concept to implement the invasion of Manaan as Darth Revan, the extermination of the Jedi, the defeat of the Republic, and Revan's Sith Empire explored a bit from the eyes of his soldiers. I do certainly like the idea of Revan boarding a hammerhead (through the escape pod hatches of course) and wiping out some jedi and Republic troops. I look forward to seeing more of these older mods playthrough.
  16. I think you may have mistaken me for @JCarter426. But I like the direction these videos are taking, is there any chance you could add commentary/judgement on the mods towards the end?
  17. Cup of Caf... I love it! Mod fixes made fun. > 

     

  18. So I took a look at your installer and noticed the installer wasn't set up to handle if there was a spell.2da already in the override. You have it adding a row, and you have that added row Labeled 132, which is bad, because if there is any mod that adds row 132, then you will have just added a second row 132, resulting in a crash, or your mod failing to work. You do not want to have spell.2da to every modify the "Row Label." so remove that entirely. You can edit the "Label" though, which can be anything since it hardly matters at all, only helpful for people looking at the spell.2da to locate your mod. As for the .TLK changes, I cannot help you there. I steer clear of modifying the TLK file. Here's an updated tslpatcher changes.ini so you can open and see what the change I just spoke of. changes.ini
  19. Getting Close ... Standby for gameplay trailer #2! Project 77A1.avi
  20. The bugs never end.....

    Working on LME again guys, hopefully I can have something to show for it soon!

    1. N-DReW25

      N-DReW25

      Glad to hear! 

       

      "The bugs never end...." aye? Never has this meme been so relevant.

       

    2. Haveayap

      Haveayap

      I swear the bugs are not my fault this time... well apart from the one where i accidentally took carth into the temple with me and broke the entire endgame 😂🤣😂 But hey, I killed Jolee with Carth so wasnt totally bad 🤷‍♂️

    3. jc2

      jc2

      @Haveayap aahhaha! Yeah I fixed the sidequest questlog and, yes, the audio was skipping because I changed the location of the sound with the installer, simple fix of the installer files rerouted, just like I figured. 

  21. Someone told Nexusmods that their Kotor 2 icon picture was from k1, they finally fixed it today... wow!

    1. DarthParametric

      DarthParametric

      What was it before?

    2. Sith Holocron

      Sith Holocron

      I know I was at least one of the folks that mentioned that but I'm sure I'm not the only one.

    3. jc2

      jc2

      @DarthParametricIt was Darth Malak of all people, just an angled body shot with his lightsaber out. 

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