N-DReW25

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Everything posted by N-DReW25

  1. Hypothetically speaking, I could write my new journal entries as new TLK entries and modify the global.jrl to point to my new journals instead of the vanilla journals. Would that work? Or am I stuck with hard overwrite?
  2. So what I have done is modified how a certain side quest works, everything in-game relating to the quest works exactly to how I intend it to work. The problem is that the vanilla journal entries for this quest now no longer make sense due to my edits, what I want to do is make a TSLPatcher installation to modify the tlk lines for these journals. From past threads, I got a gut feeling one does not simply "modify already existing TLK lines" and that I must use an alternate method to do what I need to do. That being said, would anyone know how I should go about doing this correctly?
  3. Glad to see a source scripts folder, I'm sure that'll come in useful for a modder like me 😀
  4. Yes, those mods will remain but can be added into this mod if requested/if I feel like it. I won't upload any "minor" or "insignificant" mods separate I'll instead add them to this mod. Yes, in future versions, there will be options to install each mod on their own and an option which will install all of the mods at once.
  5. View File Kotor II Restored Content Plus A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 18.05.2025 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions. It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. This mod is divided into two parts, the HoloPatcher component and the Override Component. To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder. To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic. WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all. Description: The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this. Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored. Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update. As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do. Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL). What's Restored in K2RC+: Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Dashus: For kickstarting the Kotor restoration efforts with TSLRP! Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place! Bioware: For such an amazing game! Obsidian: For such an amazing sequel and for keeping the cut content in the files! Fred Tetra: For Kotor Tool! th3w1zard1: For maintaining the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 11/24/2019 Category Mods TSLRCM Compatible Yes
  6. Version 1.0 has been uploaded, when it is approved you can follow this link and download it: Stay tuned for future additions to the mod pack in future updates 😀.
  7. When it is approved, my in-dev mod pack will be available to download:

     

    Imagine the K1 Community Patch if ti was just my mods alone. That is the idea behind the Mini Mod Collection for TSL (Or MMC as I like to call it), every time I make a "mini fix" or "mini restoration" mod which does very little I will upload it to my MMC mod pack so that you, the player, can conveniently install them all at once instead of manually downloading a bunch of separate mods.

     

    Right now, it only contains a single restoration. I plan to post previews to upcoming updates in my WIP thread so that anyone who is interested will know what is coming soon:

     

  8. Version 1.0.0

    1,500 downloads

    A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 18.05.2025 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions. It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. This mod is divided into two parts, the HoloPatcher component and the Override Component. To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder. To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic. WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all. Description: The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this. Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored. Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update. As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do. Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL). What's Restored in K2RC+: Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Dashus: For kickstarting the Kotor restoration efforts with TSLRP! Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place! Bioware: For such an amazing game! Obsidian: For such an amazing sequel and for keeping the cut content in the files! Fred Tetra: For Kotor Tool! th3w1zard1: For maintaining the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. Thank you, though I don't think "beta test" is necessarily the best way to put this. What I will release will technically be done, every time I update the mod pack I am essentially releasing another mod. Feel free to stick around for updates
  10. Can you elaborate on what you have made? Is this like a personal project where you've created Kotor modules for the VR Headset? From what I can see now it is of decent quality, perhaps a tad more detail and change the black to a silver could help.
  11. Been a while since I made a WIP thread, this is a mod which many would consider small depending on how you want to look at it. If you haven't been living under a rock over the years you might have noticed AFP's K1 and TSL Community Patch mods, these mods are like a mod pack which contains dozens of AFP's work and other peoples mods which all fix a certain bug in both games. What makes this mod pack so great is that it makes installing all of these mini mods easier by combining them into one mod. This mod I am developing is similar to his mod without the whole permission business as everything within my mod will be my own work, hence the title "N-DReW's Mini Mod Collection". The premise of my mod is to merge all of my current (and future) small/obscure restoration mods into this big mod to make installing them all easier. In the first release of this mod it will only contain a single mod, thus is why this thread was been made so that I may announce future updates as well to allow players to leave feedback and suggestions for future updates ("Which mod I should include", "What you think about an upcoming mod" etc). For now, I will leave you with a little preview of the 1.0 release: Full Context:
  12. Should I even bother putting my two cents in on the K1CP drama? 

    1. Mellowtron11

      Mellowtron11

      What drama happened now? 

    2. N-DReW25

      N-DReW25

      @Mellowtron11As usual, the trigger was some guy asked "when is the mod coming out".

    3. Sith Holocron

      Sith Holocron

      The only involvement you should make in cases like that is to report the post.  Because that's spamming and it should be handled by the Staff.  Let the Staff deal with the headaches of enforcement.

  13. What happened to the old "Spoiler" mechanic the site used to have? A while back, I remember in the new site update you could use spoilers similar to how "quotes" work and the spoiler would hide the content written inside the spoiler so that people viewing can avoid seeing what you say. With the release of Episode 9 happening in 2 months time having this feature restored by then would be handy. Personally, I use spoilers in my PMs so that I can tidy and organise the PM's up so that the user I PM isn't flooded with walls of paragraphs, paragraphs I would rather hide in a spoiler so that the user I am PMing doesn't have to immediately see an overwhelming wall of text whenever I PM them.
  14. Sub as in "this thread"? or the "ROR Sub Forum"? It would be kinda pointless to remove the one ideal place to discuss the ROR mod, even if it is cancelled.
  15. Those crystal horses running on the side of that Star Destroyer... that probably isn't a good sign that this movie will be any better than before.
  16. Wait, so you downloaded Party Swap and Handmaiden for Female at the same time? I'd recommend just using PartySwap, Handmaiden for female and Disciple for male does as the title says whilst PartySwap adds both Disciple and Handmaiden for whatever gender meaning you get both characters. As you installed the mods through workshop I would suggest unsubscribing from all the mods you're subscribed to and delete any file which remains in the Override. Then you'll resubscribe to the mods and install only PartySwap into the Workshop override, not Handmaiden for female. This should hopefully fix your bug.
  17. Did you install PartySwap into the normal Override or the Workshop Override? The workshop override contains all of your TSLRCM files and other Workshop mods, to install a mod from the internet and install it into K2 you would need to install it into your Workshop override. If you don't, it causes problems because you have mods inside the normal Override and the Workshop Override at the same time.
  18. Important question, you are playing on Steam but did you install the mod through the dowloaded installers (The normal way) or through the Steam Workshop (Subscribing to mods via Steam)?
  19. I really do like the concept and idea behind this mod.
  20. During the quest to find the Jedi Masters in Kotor 2 you are able to learn varies Force Forms and Saber forms, these forms give the player benefits and disadvantages during combat. I was wondering, how many forms can the player learn and are these forms learned in any specific order or does the player learn them in a totally random order?
  21. On the Xbox version, the "Attack of the Clones" syndrome was far worse than it is on PC. Did you know every Outcast in the Undercity either had like Rukil's head, Shaleena's Asian head or the generic Asian male head on the Xbox version? I bet they sought to fix up Davik's estate guards as they where all Yellow Rodians in the Xbox version but they forgot to fix up the Soundsets. I wouldn't call the PC changes questionable but they were sloppy and kinda rushed considering all they thought about was the diversity of NPCs so you don't just see green twileks and the same commoner every module but they forgot about the dialogue that supports their original appearances.