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Content Count
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Files posted by N-DReW25
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Benok's Alternate Lines Restoration
Benok's Alternate Lines Restoration
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 12.08.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in.
While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you
meet Benok in the Cantina replacing almost all of his lines for his cutscene.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Incompatible with anything that edits "benok.dlg"
Permissions:
Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance.
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
805 downloads
- Benok
- Cut Content
- (and 4 more)
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M4-78 Alternate Skybox Pack
A Mod for Star Wars Knights of The Old Republic 2
Authors: N-DReW25 and Sith Holocron
1.0.0 Release Date: 18.08.2017
1.1.0 Release Date: 31.08.2021
Description:
If you’ve played M4-78EP before, you might be surprised that the Skybox textures you see in that mod are NOT the intended Skybox that Obsidian sought to use for M4-78.
The original M4-78, as designed by Obsidian Entertainment, used the left-over skyboxes of the cut planet Sleheyron from the 1st game and altered these skyboxes to use be used on M4-78. These original skybox for M4-78, as intended by Obsidian, was briefly seen in Kotor 2's E3 trailer.
In 2008, Quanon created a new skybox for Stoney’s original M4-78 mod. These skyboxes had higher quality buildings, a darker wine-brown sky and visible green radiation.
The Skybox you see in M4-78EP today was created by Stoney himself, these skyboxes have the background of a light orange sky with tall buildings. This is the skybox you see in the most up to date version of M4-78EP.
Installation:
First, make sure you have M4-78EP 1.5 installed for the best playing experience! Follow the instructions on the M4-78EP download page to install M4-78EP.
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
Warning: It is advised that you do NOT use the Steam Workshop version of TSLRCM or M4-78EP due to compatibility issues with other mods. If you do choose to use the Steam Workshop, you will need to install this mod into your Steam Workshop Override folder instead!
If you are using Sith Holocron's "Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) 1.3" mod, be sure to install this mod last!
Once you have M4-78EP installed, you will have 3 different skyboxes to choose from (you can only use 1 skybox at a time!).
Option 1:
Stoney's M4-78 Version - by Quanon:
1) Open the “Stoney Version (by Quanon)” folder.
2) Open the “For Override” folder
3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
Option 2:
Obsidian Version - by Obsidian Entertainment:
1) Open the “Obsidian Version” folder.
2) Open the “For Override” folder
3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
Option 3:
Sleheyron Version - by Bioware, roof texture by Sith Holocron:
1) Open the “Sleheyron Version” folder.
2) Open the “For Override” folder
3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
Uninstallation:
To uninstall this version and restore the original M4-78EP skyboxes, simply copy the contents of the BACKUP folder into your Knights of the Old Republic II Override folder.
Warning: If you simply delete the Skybox and Loading Screen files from your Override without copying the BACKUP files you will have no loading screens for M4-78 and the Obsidian Skyboxes by default.
Known Bugs:
The droid testing facility loading screen does not appear, this is a core problem with M4-78EP 1.5 content and not this mod. Once a fix for M4-78EP 1.5 has been made, this bug will be fixed (This is outside of my control though).
If you encounter any bugs, just report to N-DReW25 via PM on Deadlystream.com
Incompatibilities:
This mod is compatible with Kexikus’ High Quality Skybox mod for TSL and any other mod which replaces the skybox for M4-78 EP.
This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk.
Recommended Mods!:
Permissions:
· Do NOT claim credit for this mod, as that would exceedingly rude.
· Do NOT upload this mod to any other website without the permission of N-DReW25
· If you want to use Stoney’s M4-78 Skybox in your own mod, please contact the original author, Quanon, for permission.
Special Thanks:
· Obsidian for not deleting all of M4-78.
· Bioware for not deleting Sleheyron’s Skybox
· Stoney for making the original M4-78 mod.
· Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here.
· Zybl2 and Hassat Hunter for their work on M4-78EP.
· Fred Tetra for Kotor Tool
· Sith Holocron for the new loading screens
· Everyone who downloads the mod. (Please leave feedback!)
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
555 downloads
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K1 Style T3-M4
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 17.09.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
THIS MOD CONTAINS NO PORTING WHAT SO EVER!
In TSL T3-M4 has an updated look to make him look more run down since the events of Kotor 1. While this
isn't a bad design choice, however, some of you might just like the original K1 T3-M4 better than the one
Obsidian made. Fortunately, the K1 skin for T3-M4 exists in the TSL game files meaning you can have your K1
T3-M4 without the fear of porting
[Portraits not included]
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "P_t3m4_01.tga"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
337 downloads
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Infinite Energy shields [TSL]
Infinite Energy shields
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 9.11.2017
1.1 Release Date: 25.11.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one.
This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out.
The following items have been affected:
Energy shields
Arkanian Energy shields
Mandalorian Melee shields
Mandalorian Power shields
Echani shields
Echani Dueling shields
Peragus Mining Shield
Verpine Prototype shields
All droid shields
(If I miss any please let me know)
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edits
a_shield_01.uti
a_shield_02.uti
a_shield_03.uti
a_shield_04.uti
a_shield_05.uti
a_shield_06.uti
a_shield_07.uti
Upcoming:
Droid Item's like Flamethrowers
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
JDub96 for reminding me to make this mod
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
947 downloads
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Infinite Droid Utilities
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 19.12.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
Much like Infinite Energy Shields mod for K1 and TSL, this mod will make all the droid utility items such as flamethrowers infinite preventing
it from ever running out of charges.
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edits
g_i_drdutldev001.uti
g_i_drdutldev002.uti
g_i_drdutldev003.uti
g_i_drdutldev004.uti
g_i_drdutldev005.uti
g_i_drdutldev006.uti
g_i_drdutldev007.uti
g_i_drdutldev008.uti
g_i_drdutldev009.uti
g_i_drdutldev010.uti
g_i_drdutldev011.uti
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,054 downloads
0 comments
Updated
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Bounty Hunter Starport Visa Fix
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 13.01.2018
Release Date 1.1: 02.06.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second
bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc"
This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul
gear instead he will have his Vanilla gear
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game
A Future Pilot for editing the Visa files
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,007 downloads
- goto
- bounty hunter
- (and 4 more)
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Comlink and Sonic Imprint Sensor Icon Swap
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 13.01.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
A mod requested by the user "Roth9" this mod swaps the Comlink Icon and the Sonic Imprint Sensor Icon as they
appeared to have the wrong icons associated with them.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "comlink.uti" and "sonicimprintsens.uti" but I know of no mods that do
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game
Roth9 for requesting the mod
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
468 downloads
- Comlink
- Sonic Imprint Sensor
- (and 4 more)
0 comments
Updated
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Bao Dur Shield Dialogue Restoration
Bao Dur Shield Dialogue Restoration
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.0: 11.02.2018
Release Date 1.1: 10.03.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
opens the force field in the underground military base that didn't make it into the final game. Since this
dialogue wasn't restored by TSLRCM I decided to restore it.
Version 1.1 has two additional options.
Option 1:
Restored Dialogue
Option 2:
Restored Dialogue and an alternate line
Option 3:
Alternate line only
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "ffield_1.dlg"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for the first game
Obsidian for the second game
danil-ch for letting me know how to fix a small bug in 1.0
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,309 downloads
- Bao Dur
- Force Field
- (and 5 more)
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Green Crystal from K2 to K1
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 18.06.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
In both Kotor games, the green Lightsaber crystal is different from one another. In my opinion, the K2 crystal is the superior version and
looks more like a crystal, thus, I have made this mod which ports the K2 crystal into K1.
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edit "iw_SbrCrstl_016.tga" though I know of no mods which do so.
Permissions:
You are NOT allowed to claim this work to be your own.
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool
The Staff of Deadlystream for lifting the no Porting rule
and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
697 downloads
0 comments
Submitted
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Red Harbinger
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 13.12.2021
Installation:
Copy and paste the contents of this mod into your Override folder, overwrite files if necessary.
Description:
Something which I disliked about the Harbinger in K2 was how it evidently the same class of ship as the Endar Spire but yet it was made so different, from an alternative layout which did not match the Endar Spire to a new blue color scheme which didn't really make much sense as the Endar Spire's red interior matched its red exterior.
What this mod will do is replace most of the Harbinger's blue interior textures with the Endar Spire's red textures. Most of the textures had to be ported from K1 though some textures had to be manually recoloured from blue to red as not all of the Harbinger textures existed in K1. This mod also contains loading screens to match the new Harbinger.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which:
* Changes the Harbinger loading screens, install any loading screen mods BEFORE this mod!
* Changes the Harbinger's textures.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware for such the amazing first game and Endar Spire.
Obsidian for such the amazing second game and Harbinger.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
181 downloads
0 comments
Submitted
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Dxun and Onderon Item Restoration Pack
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date 1.2: 17.05.2025
Installation:
Double Click the "HoloPatcher.exe" and select what restored item you would like and click install. You may have to do this up to five times to install each item.
Description:
While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few were useless, the rest I've patched up and placed in-game for you to collect.
Onderonian Military Gear:
Consisting of an Armor and Headgear, you can find these items on the Onderonian Scouts on Dxun and are dropped by their Lieutenant.
Beast Rider Items:
Beast Hide Armor and Beast-Rider Flight Armor flight suits are now worn by Beast Riders on Onderon. The Beast Hide Armor is dropped by Bakkel and the Beast-Rider Flight Armor is found in the Dxun Jungle.
Mandalorian Items:
Consisting of Headgear and a Belt combo, you can find these items on the Mandalorian Corpse in the Jungle, on Daveral's remains, and sold by Kex.
Restored Sith Gloves:
Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb.
Mandalore's Armor Upgrade:
An item called Mandalore's Mask was also found in 401DXN, however, it was impossible to restrict both Mandalore's body and head slot without restricting all of the slots so restoring this item isn't very practical.
I've gotten around this by transferring all of the stats from Mandalore's Mask and applied it to Mandalore's Armor so you'll get the same benefits as if you were wearing the mask.
There was also an old version of Mandalore's Armor which used the Military Suit model, had +3 Defense and had +4 Regeneration. The Regeneration is now added via Mandalore's Implant Switching feat but since Mandalore's Armor only adds +2 Defense I've also added an additional Defense point.
The new stats are as follows:
+12 Defense Bonus.
Attribute Bonus: +2 Dexterity.
Attribute Bonus: +2 Strength.
Immunity: Critical Hits.
Skill Bonus: +2 Awareness.
Known Bugs:
This mod shouldn't have bugs you find any report it to me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
th3w1zard1: For both the HoloPatcher and for helping me debug this mod's HoloPatcher
timurD2003: For reporting the broken installer in 1.0
mrmann: For early Beta testing
during the development of version 1.4!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,554 downloads
0 comments
Updated
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Rodian Messenger Restoration
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 03.10.2019
Installation:
Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder, you can safely Override any files that may conflict.
Uninstallation:
Remove or Delete the files you copied from your Star Wars Knights of The Old Republic override folder
Description:
Once you recruit Bastila, a Twi'lek Messenger from the Exchange gives you a message from Canderous Ordo. In the game files, this Twi'lek's NPC file is named "tar02_rodianmsg" and has
a Rodian Soundset, this suggests he was originally a Twi'lek. This was reported by KnifeMaster to the developers of the Kotor Community Patch, they chose not to include this fix
in their patch as they felt modifying the dialogue from Twi'lek to Rodian was beyond the scope of their mod.
Hence, is why this mod exists as a seperate download and created by me.
Known Bugs:
None that I know of but if there is please report it so I can fix it
Incompatibilities:
Is incompatible with anything that edits "tar02_messenger.dlg" and "tar02_rodianmsg.utc"
Permissions:
Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
898 downloads
0 comments
Updated
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Kotor II Restored Content Plus
A Mod for Star Wars Knights of The Old Republic II
Author: N-DReW25
1.0.0 Release Date: 18.05.2025
Installation:
Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
This mod is divided into two parts, the HoloPatcher component and the Override Component.
To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder.
To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic.
WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all.
Description:
The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this.
Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored.
Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update.
As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do.
Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL).
What's Restored in K2RC+:
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Dashus: For kickstarting the Kotor restoration efforts with TSLRP!
Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place!
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel and for keeping the cut content in the files!
Fred Tetra: For Kotor Tool!
th3w1zard1: For maintaining the HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,293 downloads
- tsl
- restoration
- (and 3 more)
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Extended Enclave Tweaks
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.3.0 Release Date: 22.03.2025
INSTALLATION:
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
As this is a patch for Extended Enclave, Extended Enclave 2.5.2 is REQUIRED. It will not work otherwise. Install the Extended Enclave mod AFTER TSLRCM and BEFORE the Extended Enclave Tweaks.
The Extended Enclave Tweaks used the M4-78 versions of the Enclave dialogues, if you aren't using M4-78EP none of the M4-78 restricted content should be activated (There exists some weird easter egg ending where, if you kill Vrook, Kavar and Zez-Kai Ell then you can save Vash only to kill her in the Enclave.)
To install, extract the Extended Enclave Tweaks folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED as it installs the base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" first and run it.
"CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"
Description:
This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content.
The following scenes have been modified:
1. "Tobin's Corruption"
Colonel Tobin has several head textures in the game files- his main head texture, his Dark Side transition for his end game appearance, and a partial Dark Side transition. This patch will restore the partial Dark Side transition for Tobin's cutscene during the Enclave section of the game.
2. "Admiration"
Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than skipping it like you can in vanilla.
3. "Disciple's Choice."
The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
3. "Disciple's Distress Call"
Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple contacts Atris, who in turn sends her Handmaidens to Dantooine. Atton will acknowledge this in the post-Enclave scene.
4. "Alternate Lines."
A handful of 'alternate lines' exist within the Enclave files, these have been restored.
5. "Restructuring."
Certain dialogue replied have been restructured so that you don't unknowingly skip past dialogue content by accident.
Known Bugs:
This mod shouldn't have bugs, but youu find any just report it to me on Deadlystream.
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
This mod may not be modified or distributed without the explicit permission of the authors.
Thanks and Credits:
danil-ch & Darth Hayze: Extended Enclave mod and associated files
Zbyl2: Help with getting it ready for TSLRCM 1.8.6
Leilukin: For her amazing Partywap compatibility patch
Sith Holocron: The Awesome logo and screenshot edits
Exile007: Sion related files
LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
TSLRCM Team: TSLRCM 1.8.6 and associated files
Bioware: For such an amazing game
Obsidian: For such an amazing sequel and for keeping the cut content in the files
Fred Tetra: For Kotor Tool
Everyone who downloads the mod!
Extended Enclave Credits:
danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us dissapeared, etc...
Thanks go the entire TSLRCM team; your work has been outstanding.
Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
Sith Holocron; for suggesting a mod collaboration and the cool logo
zbyl2; for help with getting it ready for TSLRCM 1.8.3
Exile007; for contribuitng his early work on the Sion scenes
TESTERS: Loki147, Malkior
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,724 downloads
- restored dialogue
- jedi enclave
- (and 6 more)
-
Knights of the Old XBOX
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 27.01.2024
Installation:
Alongside the "Readme.txt" file will be the following folders:
"Audio Mods"
"Movie Cutscene Mods"
"Override Mods"
* To install Audio Mods: Open the Audio Mods folder, open the Taris Sith Raid XBOX VO folder, open the Streamwaves and copy all 4 .WAV files to this directly (swkotor\streamwaves\m02aa\prer99) and overwrite the vanilla files.
* To install Movie Cutscene Mods: Open the Movie Cutscene Mods folder, select which mod you'd like to install and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK files.
* To install Override Mods: Open the Override Mods folder, select which mod you'd like to install and copy the files within the mod folder into your swkotor "Override" folder. You cannot install both Dark Jedi mods as they use the same files, please pick only one Dark Jedi mod to install.
Uninstallation:
Depends on what you've chosen to uninstall.
* For Audio Mods, open the "Backup (Vanilla Files)" and copy the .WAVs inside to the prer99 folder and overwrite the Xbox .WAVs you added.
* For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes)" folder and copy the .BIKs inside to your swkotor movies folder and overwrite the Xbox .BIKs.
* For Override mods, delete the files you copied into your Override.
Description:
As you may know, or may even remember, Star Wars Knights of the Old Republic was released on July 15 2003 whilst the PC edition was released on November 19 2003. Obviously, the original Xbox console from 2003 has gone out of fashion a LONG time ago and 95% of the Kotor Modding and Gaming Community in general have migrated over to the glorious PC Master- *Cough* I mean, to the PC.
But did you know that Bioware gave Kotor one final improvement before releasing the full game to the PCs? if you've actually played Kotor on the original Xbox (Or maybe even the Xbox 360, Xbox One or even the Xbox Series X) then you'll recall how on the Console edition of Kotor had a variety of oddities like lower resolution textures, different appearances for NPCs, incorrect appearances for NPCs, alternative VO, bugs/glitches, Yavin 4 being locked behind DLC and more...
This mod pack is similar to my TSL Mini Mod Collection mod, every update to the KOTOX will include more Xbox inspired mods for the player to install and experience.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify the Taris Sith Raid dlg, the legal and Revan's death .BIKs and any Dark Jedi texture mods.
Report any unknown incompatibilities to me on Deadlystream.com.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
l2daorch: For contributing the Taris Sith Raid audio!
DarthParametric: For contributing the Xbox textures!
DrMcCoy and DarthParametric (again): For helping me with Xoreo's Tools!
Effix: For helping me operate the Command Prompt!
Asxdefter on YouTube: For his 2010 playthrough of Kotor on the Xbox 360. His Kotor videos were a massive inspiration for making this mod!
BlueShadePlays on YouTube: For their 2017 playthrough of Kotor on the Xbox One. As the Xbox One Kotor has 1080p support, their Kotor videos provided HD crystal clear footage of the Xbox features which I recreated in this mod!
Bioware: For such an amazing game!
JCarter428: For SithCodec!
Stoffee: For TSLPatcher!
Fred Tetra: For Kotor Tool!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
561 downloads
-
N-DReW's Bug Fix Collection for TSL
N-DReW's Bug Fix Collection for TSL
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.4.0 Release Date: 25.11.2024
Installation:
Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
This mod is divided into two parts, the TSLPatcher component and the Override Component.
To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder.
To install TSLPatcher Component features, simply click on the HoloPatcher.exe, click install, and sit back and watch the installer do its magic.
WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Description:
My Bug Fix Collection is another bug fix mod, though unlike most bug fix mods that have been made for the Kotor games this mod is for Kotor 2 in particular. The popular TSLRCM and K2CP mods are two excellent mods that bug fix hundreds of bugs throughout the game... though they haven't fixed all the bugs. Since TSLRCM development is essentially finished and the K2CP dev team are focused on the K1CP mod, I made my own bug fix mods to squash the rest I could.
Contents:
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Bioware: For such an amazing game!
Obsidian: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
th3w1zard1: For both the HoloPatcher and for helping me debug this mod's HoloPatcher during the development of version 1.4!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,690 downloads
- compilation
- mod pack
- (and 4 more)
-
K2 Style Dialogue for T3-M4 [K1]
K2 Style Dialogue for T3-M4 [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 04.03.2022
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstall:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy.
In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1.
What does this mod do? It does the following:
* You can ask T3-M4 for Computer Spikes outside the Ebon Hawk.
* T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting.
* T3 can now be used as a portable Workbench.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with any mods which modify T3-M4's main dialogue.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Special Thanks to:
Sdub: For requesting this mod be released as a standalone mod
Salk: For rewriting the Workbench script and pointing out some issues with the DLG file
ConansHair: For pointing out bugs in 1.1.0
Bioware: For such an amazing game
Obsidian: For improving the character T3-M4 in their sequel
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,213 downloads
-
Beta Peragus Miner Pack
Peragus Miner Pack
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.1.0 Release Date: 18.09.2022
Installation:
Simply click on the HoloPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
I isn't recommended to install "Everyone a Beta Miner" and "Some Beta Miners" together as EABM will change ALL the miners thus rendering SBM redundant.
It is highly recommended you check out the "Description" section of the readme to ensure you've made an informed decision on what exactly you want to install.
Description:
The Peragus Miner NPCs all wear the Miner Uniform item the player gets to wear, but did you know that one point during the development of Kotor 2 this wasn't meant to be?
In the game files, you can find an unused texture which suggests that the Miner Uniform was originally based on the Czerka Uniform model whereas the current Miner Uniform is based on the Combat Suit model.
The change from a Czerka Uniform to a Combat Suit texture was most likely to allow the player to wear the Miner Uniform.
Oddly, the Maintenance Officer's Corpse placeable and the dead Peragus Miners floating in the Kolto Tanks still use the Czerka based Miner Uniform.
From here on, we shall refer to the Czerka-based Miner Uniform as the "Beta Miner Uniform".
This mod has the following mod options:
OPTION 1: Everyone a Beta Miner
Everyone a Beta Miner will restore the Beta Uniform to EVERY single Peragus Miner NPC. This will not affect the Player's Miner Uniform.
OPTION 2: Some Beta Miners
This option will only restore the Beta Uniform for the Medical Officer, the Administrator, the Dock Officer, the Maintenance Officer and the Security Officer. These Miners will wear the Beta Uniform whereas every other Peragus Miner will wear the vanilla Miner Uniform.
OPTION 3: No Player Heads
Did you know notice how some Peragus Miner NPCs (Coorta's Thugs etc.) reuse the Player Heads? This install option will replace the Player Heads with Generic NPC Heads. This option is compatible with options 1 and 2.
OPTION 4: Mining Gear Plus
You WILL need to have Kainzorus Prime's Peragus Mining Gear installed beforehand for this option to work. This option will have some Miners use the Beta Uniform, some use the vanilla Miner Uniform and the rest will use Kainzorus Prime's Peragus Mining Gear. With this option, the Plasteel Cylinder you first encounter in the Mining Tunnels will contain vanilla Miner Uniform whilst the Plasteel Cylinder at the Main Ventilation Shaft will contain Kainzorus Prime's Peragus Mining Gear.
Known Bugs:
This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com.
Incompatibilities:
* This mod is compatible with Kainzorus Prime's Peragus Mining Gear mod- https://deadlystream.com/files/file/401-peragus-mining-gear/
* This mod is compatible with VarsityPuppet's Peragus Tweak- https://deadlystream.com/files/file/8-peragus-tweak/
* This mod is compatible with WildKarrde's Peragus Medical Bay Enhancement- https://deadlystream.com/files/file/2513-peragus-medical-bay-enhancement/
* This mod is NOT compatible with DarthParametric's Fixed Hologram Models and Admiralty Redux for TSLRCM.
Report any incompatibilities to me on Deadlystream.com.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
DarthParametric: For making the Female Czerka Officer's Uniform - A Modder's Resource, which the Medical Officer's Beta Uniform is based upon.
ebmar: For providing help with the TSLPatcher
Bioware: For such an amazing game
Obsidian: For such an amazing sequel
Fred Tetra: For Kotor Tool
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
191 downloads
0 comments
Updated
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Female Republic Soldier Restoration
Female Republic Soldier Restoration
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.5.0 Release Date: 12.12.2024
Installation:
This mod requires the K1 Community Patch to work, install this mod first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
Once you have that mod installed, simply click on this mod's INSTALL.exe, select which install you'd like, click install and sit back and watch the TSLPatcher do its magic.
The "NPC Diversity Pack Install!" is for players who have ALREADY installed the NPC Diversity Pack mod found here: https://deadlystream.com/files/file/2246-npc-diversity-pack-betak1/
If you don't plan on using the NPC Diversity Pack, feel free to use the "Vanilla Install!" option.
Description:
Obsidian Entertainment made full use of the Female Republic Soldier assets when developing K2 by using them on the Harbinger, the Sojourn and on Citadel Station as TSF Officers. Despite Bioware being the company who created them, they are mysteriously absent from K1 (unless you consider one or two 3 second long cameo appearances in the background of one of the end game cutscenes).
This mod will restore Female Republic Soldiers across various locations where male Republic Soldiers can be found, they can be found in the following locations:
* Several females are located on the Endar Spire.
* Five are on Manaan. Two are on Manaan loading Kolto, one will guard Lorgal in his prison cell, and an Officer is now recruiting Mercenaries outside the Cantina.
* Multiple new females can be seen in the background of Admiral Dodonna's ship at the end of the game.
Update 1.3.0 adds brand new English VO for the female Republic Soldiers, whilst the VO was done using AI tech the VO is very (disturbingly) realistic. You can hear this amazing VO on Manaan!
Recommended Mods:
Republican Soldier Woman HD, gives these Female Republic Soldiers a HD reskin: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Special Thanks to:
DarthParametric: For pointing out how version 1.0.0 of this mod was designed for K1CP 1.8 when the current version is 1.9!
JCarter426: For sharing a superior TSLPatcher method!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For the HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,377 downloads
- ai
- restoration
- (and 7 more)
-
Ladies of the Sith Army
Ladies of the Sith Army
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.3.0 Release Date: 11.12.2022
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
Once the mod is installed, delete "PLC_SSldCrps.tpc" from the Override folder.
Description:
On Taris, you encounter a female off duty Sith by the name of Sarna who says the following:
"I'm off duty right now, so I'm not in uniform. My name is Sarna - junior officer first class with the Sith occupation force."- Sarna
A 'first class junior officer' makes it sound as if she is one of the many female Sith Officer NPCs you encounter throughout the game, however, the player has the option of stealing her Sith Armor which instead suggests she is a Female Sith Soldier... so where are the Female Sith Soldiers?
This mod will add Female Sith Soldiers throughout the K1 story alongside their male comrades in arms, they can be found in the following locations:
Endar Spire
Taris Undercity
Taris Military Base
Manaan Military Base
Leviathan
Star Forge
These new NPCs are a rework of the default Sith Trooper model, giving them feminine curves and the female animations. This, combined with the new Female Sith Soldier soundset (an edit of the normal Sith Soldier soundset),
will present authentic Female Sith Soldiers. Only the appearances and soundsets of the modified Sith are changed, the difficulty and loot drops of the affected Sith Soldiers remain unchanged.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
When the Female Sith Soldier dies, her arms sometimes appear to clip into the ground. This is an issue with the model and isn't something I can fix.
Incompatibilities:
Please report any incompatibilities!
Should be compatible with most Sith Trooper reskins!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
The Female Sith Soldier models, however, are free for everyone to use!
Thanks to:
Maris Fett: For the neat model!
A Future Pilot: For making the Sith Soldier Texture Restoration mod which was merged with this mod!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,969 downloads
- sith soldier
- female
- (and 1 more)
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NPC Diversity Pack [Beta/K1]
NPC Diversity Pack [K1]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.10.0 Beta Release Date: 02.01.2025
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
Once you click on the HoloPatcher.exe, you'll be given a few install options.
1) Main mod: Installs the main component of the mod, it edits over 600 NPCs with changes to their appearances, weapons, soundsets, and more!
2) Player Head Commoners: This install will add new commoner NPC variants who use the player heads. This option will greatly diversify the Kotor galaxy as it'll greatly reduce the generic commoner head count and with so many new player head commoners it's unlikely you'd see two of the same NPC variant in the same playthrough. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man commoner who appears in-game will use a different head). You WILL have to install this option AFTER the main mod.
IT IS ADVISED THAT YOU INSTALL PLAYER HEAD COMMONERS SECOND (AFTER THE MAIN MOD BUT BEFORE THE OTHER OPTIONS)
3) Fat Commoners: This install will add generic commoner NPCs who use the fat commoner body model. In vanilla, only two fat commoner variants exist and they both use player heads, the female variant is cut whilst the male variant is only used once or twice. This install adds fat commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that fat NPCs will be found in normal gameplay. This install uses DarthParametric's Fat Commoner Body Models Modder's Resource to improve the UVs of the models, allowing for compatibility with clothing variant textures and modded clothing variant textures like Dark Hope's NPC Clothing mods and my K1 Clothing Pack mod.
4) Onderon Commoners: This install will add generic commoner NPCs who use the Onderon commoner body model. In K2, Onderonian commoner NPCs wear unique robe-like clothing which differentiates them from the default commoner NPCs. This install adds Onderonian commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that Onderonian commoner NPCs will be found in normal gameplay. Though just because this install is called "Onderonian Commoner" it doesn't mean these NPCs are Onderonian, depending on the texture these new Onderonian commoner variants will replace rich noble and poor downtrodden NPCs alike. The Onderonian commoner textures used in this install come from Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod.
Description:
As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible.
What does this mod do?
This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch.
This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods).
It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul as intended.
Known Bugs:
This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Any assets that I've used that are not mine that come from mods like Modder's Resources and mods where the author has declared free use in their readmes can be used in your own mod.
Thanks to:
ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1!
Effix: For creating the Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod!
JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups!
DarthParametric: For creating the Fat Commoner Body Models - Modder's Resource mod!
SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
Cortisol/th3w1zard1: For the HoloPatcher!
Fred Tetra: For Kotor Tool!
Bioware: For such an amazing game!
Obsidian Entertainment: For creating the sequel!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,533 downloads
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Evil Sith Flags
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 17.06.2023
Installation:
There are two versions of this mod to pick from!
DarthVarkor Inspired Version: This flag is the default 128x128 resolution, the same as the vanilla flag. This flag closely resembles the Sith flag seen in DarthVarkor's fan film "Star Wars: KOTOR - Heart of Darkness".
HD Version: This flag is 512x512 in resolution, an upgrade from the DarthVarkor Inspired Version.
Pick which flag you want, open the "For Override" folder in your selected version and copy PLC_SithFlag.tga to your Override folder.
This mod works for Kotor 2 as this same flag appears in the Secret Tomb on Korriban.
Description:
One of the main inspirations for the Galactic Empire back when "Star Wars: A New Hope" was being developed was real life N*zi Germany. Ever since the release of the Original Trilogy, the writers of the Star Wars Expanded Universe (nowadays called "Legends") and even the writers of modern day Disney Canon draw upon the imagery of the F*scist regimes of old to create their own authoritarian factions that exist in the Galaxy far, far away.
The flag of N*zi Germany is commonly parodied in Star Wars as authors often replace the Sw*stika with the Imperial Crest alongside some minor detail edits to make the parody look less obvious. Whilst Bioware's 2011 Star Wars: The Old Republic MMO did this with Vitiate's Sith Empire, Bioware's 2003 Star Wars: Knights of the Republic RPG did not do this with Revan's Sith Empire.
Across various digital signs throughout the game, such as the Sith Base on Taris to the Sith Embassy on Manaan, the Crest of the Sith Empire is dark blue in color with a light blue background. Additionally, at the end of the Dark Side ending, players can spot an odd yellow and green colored flag with the Sith Crest on it in the end cutscene.
This mod will change those flags at the very end of the game to appear more like the flags of the TOR Sith Empire and the Galactic Empire with their F*scist influences.
This mod was greatly influenced by DarthVarkor's Heart of Darkness Kotor fan film, his film also modified the Sith flag and edited it to look more like the flag found in this mod. Whilst the flag seen in Heart of Darkness is modded, the flag seen in that film is NOT the one found in this mod as I, N-DReW25, saw that film on YouTube and then made the flag found in this mod from scratch!
This mod will not modify the before mentioned Sith signs found throughout the Sith Bases as other mods do a far superior job at editing those signs than I ever could.
Known Bugs:
Please report any bugs to me on Deadlystream!
Incompatibilities:
Incompatible with any mods that edit "PLC_SithFlag.tga" or "PLC_SithFlag.tpc"
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
DarthVarkor: For showing the original flag in his fan film "Star Wars: KOTOR - Heart of Darkness"!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
503 downloads
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Duros: Armed & Ready!
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 17.06.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on this mod's INSTALL.exe, click install, sit back, and watch the TSLPatcher do its magic.
Description:
In the Kotor games, certain alien NPCs can wear the same robes and armor the player can (such as the Twi'leks and the Devaronians) whilst other aliens can't (such as Trandoshans and Rodians). The reason why this is is because of the way these aliens are setup, for example, the Twi'lek is made up of two models: the head and the body, whilst the Rodian is one single model containing both the head and the body.
The Duros NPCs are one of the aliens that use 1 model for the entire NPC instead of two, this prevents the Duros from visibly wearing any armor that's equipped on the Duros NPC.
Whilst most players won't really notice the single model alien NPCs who can't wear armor, what they might notice is how the Duros on Dantooine who are aligned with the Mandalorian faction there aren't wearing the iconic Mandalorian armor. One could argue that the Duros themselves aren't Mandalorians as they're only ever referred to as "allies" of the Mandalorians, but one longer has to argue, as this mod is here to change everything!
In 2015, JCarter426 released his Head Modder's Resource for K2 on MediaFire which took many one model aliens and separated the heads from their bodies. This allowed one model NPCs like Rodians to wear Jedi Robes when previously they couldn't.
This was not a mod; however, it was a resource for other modders to pick out assets they wanted to use in their own mods. In the past 8 years, the only thing that has come from the Modder's Resource was the Duros Jedi cameo in the Full Jedi Council mod by Kexikus and Duros Mandalorians in the Smash City Studios fan film "Star Wars KOTOR: Episode 1: A Familiar Path".
The idea of Mandalorian Duros has been a dream ever since I first saw the "A Familiar Path" fan film, and today we get to live that dream!
The Duros who accompany the Mandalorians on Dantooine and the Duros who work as Miners on Tatooine shall wear Mandalorian armor and Czerka uniform instead of the Duros outfit we all know and love.
Originally, I wanted to have two totally different separate mods that edited the Mandalorian Duros and the Duros Miners on Tatooine separately... but to ensure the cleanest installation process I've decided to release this mod, "Duros: Armed and Ready!", before those two mods so that if players don't like those two secret mods then players can simply opt for this simplier mod instead!
Those two secret mods shall require "Duros: Armed and Ready!" for the Duros aspect of those mods to work properly, but until those mods are released players do not have to worry about this.
Known Bugs:
This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
It is possible that Duros modified in this mod shall perform 'idle' animations that clip through the Duros head (such as when an NPC brushes their hair, the Duros who perform this animation will brush right through their face). This bug isn't fixable without brute work modding (possibly involving a new unique Duros heavy battle armor and Czerka body model with different animations), though it shouldn't really be noticable as the Mandalorian Duros will turn hostile and attack the player if you approach them... the bug is only noticable if you focus on the Duros Miners.
When the Duros Miners on Tatooine speak, their lips will not move. This might either be an oversight on JCarter426's part back when he made the heads or a result of porting the head to K1, this might be fixed in a future update.
Incompatibilities:
Please report any incompatibilities!
Will be incompatible with any mod that changes the Mandalorian Duros on Dantooine or the Duros Miners on Tatooine, though I don't know of any mods that do this.
The Duros in this mod use the heavy battle armor and Czerka uniform body model, so any changes to these models will affect the Duros (Again, I don't know of any mods that do this).
Duros reskins, Mandalorian Armor reskins and Czerka uniform reskins should be compatible with this mod, though how they look together is up to personal opinion!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
The Duros head models themselves are free for any modder to use!
Thanks to:
JCarter426: For creating the Duros heads in the first place, without you this mod wouldn't have been possible!
Smash City Studios: For using the Duros heads in the "Star Wars KOTOR: Episode 1: A Familiar Path" fan film, their appearance greatly inspired this mod!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
798 downloads
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Restored Content for K1CP [DEMO]
Restored Content for K1CP [DEMO]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.9.0 Demo Release Date: 19.02.2025
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the INSTALL.exe, you'll be given five options.
Main Mod- This is the installation which installs the RC-K1CP mod.
Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.
Description:
The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod.
Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
Restorations:
Item Restoration:
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SithRevan (RIP): Beginning the restoration effort for K1!
K1R Team: For developing the original K1R mod!
Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
DarthParametric, th3w1zard1 and Salk: For valuable feedback!
Sith Holocron: For the mod logo!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,689 downloads
- cut content
- restorati
- (and 3 more)
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Czerka Redux
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.1 Release Date: 25.05.2024
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the HoloPatcher.exe, you'll be given a few install options.
1) Main mod: Installs the actual mod.
2) NPC Diversity Patch: If you're using the NPC Diversity Pack mod, you WILL have to install this option AFTER the main mod.
3) RC-K1CP Addon: RC-K1CP restored an Ithorian Miner to Anchorhead, this mod is OPTIONAL but if you want to use it you HAVE to have RC-K1CP installed BEFORE installing Czerka Redux.
4) Business Attire Addon: This option expands the Rodians modified by JC's Czerka: Business Attire for K1, this mod is OPTIONAL but if you want to use it you HAVE to have JC's Czerka: Business Attire for K1 installed BEFORE installing Czerka Redux.
5) Women of Czerka: Adds female Czerka Employees where possible. Completely optional but must be installed AFTER the main mod.
Description:
Czerka Redux is a union of various Czerka related textures into a single mod which aims to enhance the Czerka Corporation in Kotor 1.
The Czerka Muscle Suit, Czerka Technician and Mining Suits from BOSSR have been added with the latter two being given to the Miner and Technician NPCs of Kotor. For any of my other mods which edits the Czerka Miners, those mods are compatible with Czerka Redux... meaning players who use Duros: Armed & Ready are able to use Czerka Redux and have the Duros Miners visibly wear BOSSR Czerka Mining Suits.
The Czerka Combat Suit in RedRob41's Modder's Resource has also been added to the majority of Czerka's Security personnel. All the new Czerka items can be found and obtained in normal gameplay.
The NPC textures from the K1 Enhancement Project have also been added, giving new meaning to the Czerka NPCs and their in-game profession. The green Czerka Officer texture from the Czerka Commander has been repurposed as a standard Czerka Officer profession skin whilst former Czerka Commanders now use armor. The male Czerka texture from JC's Fashion Line B: Commoner Clothing has been added for male Czerka NPCs and was used to convert new female Czerka clothing from K1EP into a new male variant exclusive to Czerka Redux.
You'll also see new NPC variants from Czerka themed battle droids to Czerka Protocol Droids using B4-D4's texture.
This mod also provides addons for other Czerka related mod, if you have JC's Czerka: Business Attire for K1 installed you can install the optional Business Attire Addon and get unique textures for JC's Rodians. If you use RC-K1CP, you can also install the RC-K1CP Addon to give the restored Ithorian Miner a new Business Attire inspired appearance.
And of course, female Czerka NPCs can be added via the Women of Czerka option which uses DarthParametric's Female Czerka Officer's Uniform and has custom AI generated VO.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use my assets from this mod without my permission.
BOSSR assets are free to use as confirmed by SilverEdge9.
RedRob41's Czerka Combat Suit textures are free to use as they are a modder's resource.
K1 Enhancement Pack assets are free to use as they are a modder's resource.
JC's Czerka: Business Attire for K1 is free to use as long as you credit JCarter426.
DarthParametric's Female Czerka Officer's Uniform is free to use as it is a modder's resource.
JC's Fashion Line B: Commoner Clothing cannot be used without permission from JCarter426.
Thanks to:
SilverEdge9: For BOSSR Czerka Assets!
RedRob41: For the Combat Suit Modder's Resource!
SpaceAlex: For the K1EP Czerka Assets!
JCarter426: For granting me permission to use the male Czerka commoner texture from JC's Fashion Line B and for making Czerka Business Attire!
DarthParametric: For making the Female Czerka Officer's Uniform modder's resource!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
501 downloads