828 files

  1. [K1] Yavin IV Planet Mod

    Name: [K1] Yavin IV Planet Mod
    Author: MotOR Squad + Master Zionosis
    Translator: ĐeceptiKain
    TSLPatcher: EGJason
    Date: 05/03/08
    E-Mail: masterzionosis@hotmail.co.uk

    Contents:
    1 Description
    2 Installation
    3 Uninstallation
    4 Future Releases
    5 Bugs
    6 Adknowledgements
    7 Permissions
    8 Website
    9 Spoilers
    --------------------------------------------------------------------------------
    1 Description
    ---------------
    This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new modules in total and a great new storyline.

    2 Installation
    -----------------
    Simply run the new installer.
    If you also want the MotOR Yavin launcher copy the Launcher folder to your KotOR directory.

    3 Uninstallation
    -----------------
    Just remove all these files from the relevent folders in your K1 directory.

    4 Future Releases
    --------------------
    -Voice Overs for non alien species
    Of course if there is any bugs or errors these will be assessed as well.

    5 Bugs
    ------
    None that i know of, if you find any PM me at Holowan Labs please.
    There is, however, the issues that crop up with other mods installed, most notably with Brotherhood Of Shadow. This patcher version may correct some issues with that, but probably not all. I reccomend that you install Yavin IV first, then Brotherhood Of Shadow.

    6 Adknowledgements
    ------------------
    A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me to translate the mod.
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
    Also thank you ĐeceptiKain for your excellent work on the translations, without you this wouldn't have happened.
    And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    And another thank you to EGJason who got the mod to TSLPatcher state.

    7 Permissions
    -------------------
    This mod may only be used/modified with my consent.

    8 Website
    -------------------
    Visit my website to see what other mods I have created and what I will be doing in the future. 
    http://masterzionosiskotorsite.com

    9 Spoilers
    -------------------
    There are quite a few puzzles, riddles and secrets in the mod, many that made me even think that the mod was 'broken', well I have play tested the entire mod and after going through the messy process of decompiling certain scripts I found out that the mod does work properly.
    To complete certain things you will have to concentrate considerably on what you have recently done or aquired. If you do get completely stuck consult this table below
    -The door that does not open in Exar Kun's Tomb in the Chamber Of Spirits is actually a mirage, you can walk through it after you have aquired the crystal of darkness.
    -The most tricky part of the mod is the door puzzle, it is completeable but quite tricky to get your head round, it took me about 30 mins to figure it out, so if you figure it out straight away then maybe I'm just stupid. But here is the combination if you get stuck:

    Open door 5, then open door 3, kill the spirits, then go back and open door 4, then door 1 will be open.
    These are the only tricky parts I can remember, if you find any more don't hesitate to ask in the project thread at Lucasforums.

    1,857 downloads

       (2 reviews)

    2 comments

    Updated

  2. Redhawke White/Star Forge Booster Pack

    Part of the...

    Author : RedHawke 12/21/05 V1.1 (06/05/04 V1.0)
    Mod: The Revan The White/Star Forge Booster Pack (This Mod, updated to Use Patcher)
    Mod: "Redhawke Booster Pack1a"
    New In V1.1: Made the mod able to use the TSL Patcher Program, yes it does work on KotOR I, for complete compatability.
    Install order for my 3 Item Packs is; 
    1. The Revan/Sith/Bastila Item Pack (Will be updated to use Patcher too)
    2. The Blasters/Armor/Droid Item Pack (Patcher Not necessary no 2da files)
    3. The Revan The White/Star Forge Booster Pack (This Mod, updated to Use Patcher)
    ============================================================================
    You MUST have both of my Revan/Sith/Bastila and Blasters/Armor/Droid Upgrades item packs installed to your override directory for this Mod to work.
    This enhances my 2 item packs by better scripting the items into the game, modifying some vendors, as well as adding some additional new items into the game. The New or Modified Items are listed below.
    This Mod also allows your character, when wearing the Revan's or Star Forge lines of robes, to appear as Revan without the mask does, though sometimes your hair or head will clip through the hood and the darn cape has no animations but you still look cool. (Big thanks to Mono-Giganto for figuring out how to do this)
    Installation Instructions:
    -----------------------------
    Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
    NOTE: If you have the previous version installed and working you will not need to install this version, this is only updating the mod to use the Patcher Program for compatability.
    Be sure to delete the file dan13_nemobody.utp from your override directory after installing this mod, or keep the file there for double the items on Nemos corpse. It won't hurt the game if you don't delete the file. :^)
    Uninstallation Instructions:
    -----------------------------
    Simply delete all these files from your override directory, and restore any files from the backup directory made by the patcher program when you installed the mod.
    ---------------------------------------------------
    New Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    g_a_class5006     - Ulric Quel-Droma's Mesh Suit
    g_a_mstrrobe07a   - Star Forge Robes I (Full Masked Revan Appearance)
    revan_whiterobe1  - Revan The White's Robes I (Full Masked Revan Appearance)
    revan_whiterobe   - Revan The White's Robes (Normal Appearance)
    revan_sbrcrstlw   - Revan's Heart Lightsaber Color Crystal
    revan_lghtsbrw    - Revan The White's Lightsaber
    revan_dblsbrw     - Revan The White's Double Lightsaber
    revan_shortsbrw   - Revan The White's Short Lightsaber
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    A Big thanks to Mono-Giganto for figuring out how to have the PC wear Revans Robes without the mask!
    And A Big...Big Thanks to Svosh, The Photoshop Master, for the Revan Model Map!
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Other Possible Bugs And Model Notes
    ---------------------------------------
    The Revan model was not fully completed by Bioware that is why the cape as well as some of the animations are not complete, you'll notice other things like force lightning erupts from Revans feet instead of the hands this is due to the incomplete Revan model and not by any of us modders. As soon as the KOTOR model format is fully cracked you can sure bet Revan will have a flowing cape and shoot force lightning correctly.
    The Modder Kristykristic has fixed this Force Power problem on the Revan Model get the corrected Models here... http://www.pcgamemods.com/mod/16834.html
    Also before the confrentation with Malak on the Leviathan you should switch to the Revan Robes, or any other robes, that does not have the mask as the cutscene that plays when Malak talks to you won't load your PC's head properly if the Revan Robes that have the discuise ability is worn. When Revan's mask is removed you will not see your PC's face. This is why I created the Dark Ones' Robes specifically for the leviathan.
    And lastly, Enjoy!

    427 downloads

       (0 reviews)

    1 comment

    Updated

  3. Recruitable Redhawke

    Part of the...
     

    Author : RedHawke 08/05/04 V1.4
    Updated: Deadlystream 2/25/2020 V1.4i
    ============================================================================
    This recruit mod allows for the recruiting of a new character "RedHawke" into your KOTOR party.
    This recruit mod has several recruit mod innovations built in, this mod allows the user to pick which NPC they wish to replace, this function is not easy to do, but I think it is well worth it, most KOTOR recruitable NPC mods usually fix who is replaced, but this one does not, and this mod also has an exit fot the NPC at a pre-determined point. 
    I hope you all enjoy the Mod!

    ------------------------------
    Updated Installation Instructions (updated😞
    Run Tslpatcher to install:
    No longer requires any installation order to work with other Redhawke mods, nor any custom "compatible" files.

    ------------------------------
    Incompatibilities (updated) :
    upcrystals.2da (causes issues with other lightsaber mods)
    global.jrl (may cause issues with other quest mods, use JRL Merger tool to make compatible or manual edit .jrl)
    Any mods that edit the following files:
    PMBJ09.tga
    P_RH01.tga
    w_dblsbr_093.mdx/mdl
    w_lghtsbr_093.mdx/mdl
    w_shortsbr_093.mdx/mdl
    unk44_sparty.dlg
    man26_selport.dlg
    ------------------------
    Adknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    And A Big...Big Thanks to Svosh, The Photoshop Master, for allowing me to use the Evil Bastila clothes texture!
    And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!
    And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
    Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
     

    237 downloads

       (0 reviews)

    1 comment

    Updated

  4. Female Scoundrel 2-Piece Undies

    Part of the...

    Author : RedHawke 04/08/04
    ============================================================================
    This is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit.
    I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them.
    My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them.
    Installation : Just extract pfbas01.tga, pfbasA01.tga, and pfbasB01.tga into your override directory, and that should do it.
    Un-Installation : Just delete the aforementioned .tga files from your override directory.
    And have fun with the new female scoundrel underwear. ;^)
    My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, 
    it gives them a nicer two-piece style outfit. 
    I really disliked the original female scoundrels one piece underwear,
    so I modified these, I hope you enjoy them
    Credits:
    RedHawke
    Holowan labs
    chainz.2da 

    188 downloads

       (0 reviews)

    0 comments

    Updated

  5. The Lightsaber Pack

    The lightsaber pack is a collaborative effort by Maverick187 and myself, it consists of 10 custom Lightsabers, 7 are by Maverick187, and 3 are by me, and they are all fully placed in the game by me. This pack include's 7 lightsabers that were all concieved by the various creative minds of the people at The Holowan Labs at www.lucasforums.com, and with the suggestions of several of the people there Maverick187 created 7 lightsabers, each with their own unique custom stats, hilt, blade colors, and each saber has their creators specified unique histories. It also Includes a little extra backstory for my Recruitable RedHawke Mod listed above, including her special sabers.
     
    ++ INSTALLATION ++
    1. If this is your first saber mod than extract all the files into your Override directory and you are free to go.
    2. If you already have an edited upcrystals.2da file then listen carefully the upcrystals.2da file that is included with this saber pack works for: all of the sabers in the pack, the Holowan plug-in and all of it's sabers, Achillies Jeid Council sabers, any sabers created by RedHawke as well as my Blade of Balance lightsaber which can be found at pcgamemods.com.
    3. If you just want to edit your current upcrystals.2da file, which ofcourse you will need KotOR tool for than enter the following lines into your upcrystals.2da file:

    ## Darksaber    g_w_drkcrstl01     ****                 g_w_drksbr01          ****
    ## JadenKorr    g_w_cataliststar   ****                   ****              g_w_jadenkorr001
    ## LordSith     sith_lordcrstl01   ****                 lord_of_sith01        ****
    ## DarthBane    g_w_banecrstl01    ****                 g_w_banesbr01         ****
    ## Everlast     everlastcrstl01    ****                 g_w_everlast01        ****
    ## StarLS       g_w_jedicrstl01    ****                 g_w_starsbr01         ****
    ## StarDS       g_w_darkstar01     ****                 g_w_starsbr02         ****
    &&
    rhwke_sbrcrstl1   - Hawke's Talisman Lightsaber Color Crystal
    rhwke_lghtsbr1    - RedHawke's Lightsaber
    rhwke_shortsbr1   - RedHawke's Short Lightsaber
    rhwke_dblsbr01    - RedHawke's Double Lightsaber
    Acknowledgements:
    ------------------------------------------------
    0. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
    1. HUGE thanks goes out to all of the people at the Holowan Labs for everything from help with these sabers to intially teaching me how to mod this game.
    2. Big thanks goes out to Fred Tetra for his great KotOR tool and also tk102 for all of his very useful tools such as KSE and many source codes and such, also thanks goes out to Darth333 for making the warpband  which made some testing a bit easier.
    3. Lots of thanks goes out to svösh for letting me use his custom shader for some of the lightsaber hilts amongst other things, svösh has been a great help to me in many mods.
    4. Of course thanks goes out to the people whom suggestede all of the sabers, ReLoaD2K, MattColejk, Emperor Pangasa, Omega-X, LukeKatarn, and PrtyLizardJedi.
    5. Finally the guy who actually deserves most of the credit for this saber pack, RedHawke, whom put all of the sabers into the game where they were suggested to go and did so very sucessfully and also included some custom sabers of his own, without RedHawke this saber pack would not be possible.

    654 downloads

       (0 reviews)

    0 comments

    Updated

  6. Agent Xim's Korriban Crystal Cave

    Part of the...

    Description:
    Dantooine has a crystal cave and all Korriban gets is Shyrack caves and a bunch of tombs?  Problem solved!  Now Korriban has its very own, brand-new cave full of crystals... and a couple critters too!


     
    In the back of the Shyrack Caves, there's a passage... a passage to the inhospitable surface AND an access tunnel to the crystal cave. You'll be given the option of taking the side passage or backing away once you get to the passage.


     
    Beware of the Deathadder Kinrath! Hack and Slash your way through a pile of Kinrath on steroids. Then, if you turn your attention to the recently deceased Dark Jedi Master's remains, you'll find a couple items that may help you on your way...


     
    Installation:

    Run Korriban Crystal Cave Install.exe


     
    Enjoy!

    Agent Xim


     
    Changes to v1.1

    - New texture for Deathadder Kinrath

    - Updated to use TSLPatcher for installation


     
    Acknowledgements

    - Special thanks to Stoffe for TSLPatcher

      (available from http://www.starwarsknights.com/tools.php)

    772 downloads

       (0 reviews)

    2 comments

    Submitted

  7. Darth Malak Animation Fix

    Darth Malak Animation Fix
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds all the humanoid animations to Darth Malak that were missing on his model while keeping his original ones so that he can have all the animations that the common NPCs have. It also adds him to the selectable character menu with a custom portrait so that you can play with him from the beginning without using KSE.
    Alternatively, you can use a disguise robe item that I have included to play with him or not whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthmalak_armor" without quotes in the console.
     
    COMPATIBILITY: This mod should be compatible with any mod that doesn't change Darth Malak's model and/or appearance in any way.
     
    BUGS: Before entering the character creation screen, make sure that Darth Malak is NOT in the preview of the class you want, otherwise the game will crash when you select him. Just reload the game until he is not there and then you can select him changing to his head (it will appear invisible given the fact that he is a full body model but he will show up fine in game).
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    529 downloads

       (0 reviews)

    2 comments

    Updated

  8. Custom Selkath Animation

    Custom Selkath Animation
    By Alvar007
     
    This is my first mod release, so I hope I'm doing everything all right.
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds a new entirely custom animation made by me to the TALK_FORCEFUL unused slot of the Selkath model. This will allow the Selkath to play an "angry talk" animation whenever it's called in their dialogues which is a bunch of times.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
     
    COMPATIBILITY: This mod should be compatible with any mod that doesn't alter the Selkath model and/or appearance in any way.
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    14,585 downloads

       (2 reviews)

    4 comments

    Updated

  9. Viridian Mantle of the Force & Cyan Heart of the Guardian (Optional Silver Heart of the Guardian)

    A simple mod I've wanted to do for a while but just learned how to. Replaces the Mantle of the Force's colour with KOTOR 2's Viridian and swaps the Heart of the Guardian's colour for the Mantle/Cyan. Simply place the files into the override.

    570 downloads

       (1 review)

    0 comments

    Updated

  10. Ebon Hawk Camera Fix

    Ebon Hawk Camera Fix
    by Mrtops
    v1.0.1
    About:
    This mod replaces the camera placement in the Ebon Hawk, which is absurdly close to the character, with the default camera position used in the rest of the game.

    Compatibility:
    This mod should be compatible with any mod that does not change the camera placement in the Ebon Hawk.

    Permissions:
    You may use or redistribute this mod in any way you please, as long as credit is given.

    Credits:
    Fred Tetra for KotOR Tool
    Stoffe / Fair Strides for TSLPatcher
    xoreos for xoreos-tools

    License:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, ASPYR, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.

    578 downloads

       (1 review)

    0 comments

    Updated

  11. HD (16:9) Loadscreens and UI Fixes

    These are a set of HD loadscreens for the first Knights of the Old Republic game, made from JackInTheBox's high quality UI assets. I've also fixed a few miscellaneous problems regarding symmetry and alignment with Jack's assets, but I haven't made any unnecessary stylistic changes.
    You must install the following mods BEFORE mine:
    A widescreen patch, preferably UniWS
    ndix UR's "KotOR High Resolution Menus" 
     
    Jack's "HD MENUS AND UI Assets" 
     
    Enjoy, and please do report any issues you find.

    4,777 downloads

       (2 reviews)

    0 comments

    Updated

  12. JC's Romance Enhancement: Biromantic Bastila for K1

    Summary
    This mod allows those playing as a female character to romance Bastila, an option available only for male player characters in the original release of the game. The female version of the romance will play out just as the male version, through talking to Bastila as your player gains experience and by choosing certain dialogue options. The romance can also be ended just as the male romance can, by choosing or avoiding certain dialogue options.
    Lines will still vary depending on the player's gender; for example, Bastila will not call a female player a man, nor compare her to any man.
    I have executed this by removing certain lines, or certain parts of lines, that lacked an alternate take for a female player, and in some cases voided the existing female versions in favor of the romance lines. I'm not entirely satisfied with all of these changes - in particular, the male version still has a lot more dialogue, and I don't think that's fair - but my priority was to make everything flow naturally, with minimal editing.
    Also, this should not interfere with the Carth or Juhani romances; you should be able to go through those as well Bastila's if you so desire. The game does not take issue with it.
    The romance system is surprisingly straightforward, compared to later BioWare games. As such, I may consider adding a bit of complexity in future updates.
     
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). This mod only supports the English language version of the game at this time.
     
    Uninstallation
    Remove the installed files or replace from backups if necessary.  
    Compatibility
    This mod is compatible with my Pan-Galactic Flirting mod.
    This mod patches the following:
    k_hbas_dialog.dlg (Bastila's global dialogue) lev40_saul403.dlg unk44_evilbast.dlg This mod may not be compatible with any other mods that edit those files.
    This mod also installs the following new VO:
    NGLOBEBAST06951_ NGLOBEBAST06952_ NGLOBEBAST06953_ NGLOBEBAST06954_ NM44ACEVIL01901_ This mod will not be compatible with any mods utilizing those names for WAV or LIP files.
    This mod patches the modules lev_m40aa, unk_m44acd, and sta_m45ac and may not be compatible with other mods that affect those areas. TSLPatcher is utilized for better compatibility, but there's never any guarantee. This mod must be installed AFTER any non-TSLPatcher mods that edit those areas.
    This mod includes bug fixes for Bastila's romance scripts on the Unknown World and the Star Forge. You should NOT install another mod to fix these problems, as that would override this mod's changes that remove the gender checks.
     
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe, with updates by Fair Strides
    CSLU Toolkit – Center for Spoken Language Understanding
    DLGEditor – tk102
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    KOTOR Savegame Editor – tk102
    LipSynchEditor – JdNoa
    NWNSSCOMP – Torlack, stoffe, & tk102
    Bug fix reconnaissance courtesy Markus Ramikin's Bastila Romance Scriptfix
    Global variable reconnaissance courtesy Amandalore the Ultimate's save file
     
    Permissions
    Mod
    JC's Romance Enhancement for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Disclaimers
    THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH BASTILA SHAN, <FULLNAME>, LUCASARTS, OR BIOWARE. BIROMANTIC ORIENTATION IS NOT SUPPORTED BY NAND GATES.
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
     

    9,694 downloads

       (4 reviews)

    9 comments

    Updated

  13. [K1] Temple Main Floor - Missing Lamps Fix

    [K1] Temple Main Floor - Missing Lamps Fix
     
    Lights are always nice in a dark places. Though it'd be nicer to know where it came from...
     
    What Happened?
    Inside the Temple Main Floor, there are rooms with source of lights that comes from nowhere. I was terrified... thought at first they're missing the GIT reference for the placeables, appears they're not, as they're not placeables. With second thought, perhaps they're missing their render flag? Again, no lamp meshes with the room model as pointed by DarthParametric. Apparently, they are missing their lamps which caused by missing references for the objects. In essence, the lamp is not part of the room model nor a placeable, instead a reference model called by the room's.
     
    What Does This Mod Do?
    This mod adds the missing reference for the lamps to four of the rooms inside the Temple Main Floor module. Optionally, it can also readjust the facing point of two Rune Covered Pillars inside one of the room, which I think could improve the aesthetics and immersion that's missing from the original setup.
    Here's a before-and-after screenshots of what this mod mainly does -
    And the optional that readjust the pillars' facing point -
     
    What Can You Do?
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    What You Should Do?
    For best experience with the game itself, I suggest you to have KOTOR 1 Community Patch installed.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: run the installer and choose INSTALL option, then hit the [Install Mod ->] button!
    Uninstallation: remove these files from the Override folder -
    m44aa_04a.mdl m44aa_04a.mdx m44aa_05a.mdl m44aa_05a.mdx m44aa_15a.mdl m44aa_15a.mdx m44aa_17a.mdl m44aa_17a.mdx Compatibility: will not be compatible with mods that edits and/or replace the relevant models, also mods that possibly changes the module layouts/LYT
    The mod can be installed anytime - anywhere as the game's progress, and will have direct effect instantly
    It is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version
    Redistribution: you can redistribute this mod or re-release it on any websites, just don't claim it as your own. Though I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. Be advised then, most likely I will not provide ones if I don't know where it re-hosted.
    If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. Inside this mod are resources which can be repurposed for your likings in one condition; please include the unmodified-original sources along with the release of the project. I'd love to know what others are up too, particularly if my work are included.
    Said and done, give credits to BioWare & LucasArts with the release - as without them this enjoyment would be non-existent. A bit of appreciation to this peasant here is also a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've ever played DarthParametric for helpful insights, troubleshooting, and information regarding the model name in the first place, also for past-present knowledge which allows me to create mods and all his outstanding creation that I am a fan of JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial which opened the gate for me to packaging a custom MOD/module Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax stoffe for the magnificent TSL Patcher and ERFEdit Fair Strides for improving TSL Patcher functionality and the very helpful KotOR Toolset tk102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on /r/kotor -eb

    14,086 downloads

       (5 reviews)

    4 comments

    Updated

  14. JC's Teal Hammerhead for K1

    Summary
    The Harbinger, the Hammerhead-class ship in Star Wars: Knights of the Old Republic II - The Sith Lords, has a distinctively different appearance from that of Republic ships in the first game.
    This mod gives the ships in the first game the color scheme of the ships from the second game, changing the red to a more muted teal.
     
    Installation
    Copy the files from the mod directory Override to your game's Override folder (if you don't have one, make one).  
    Uninstallation
    Remove the installed files.
     
    Compatibility
    This mod is incompatible with other mods that alter the Endar Spire/Hammerhead ship textures.
     
    Credits
    KOTOR Tool – Fred Tetra
    tga2tpc – ndix UR
     
    Permissions
    Mod
    JC's Teal Hammerhead for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Source of Ported Assets
    Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment
    Attribution Preference
    "Teal Hammerhead by JCarter426" or "uses JC's Teal Hammerhead textures" or some other reasonable phrasing.
     
    This mod is released under the following licenses:
    Attribution Only License Ported Content License  
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Ported Content License (PCL)
    This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is.
    (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic II - The Sith Lords by Obsidian Entertainment.")  
    Disclaimers
    FOR THE REPUBLIC!!!!!!!
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    333 downloads

       (0 reviews)

    0 comments

    Updated

  15. Kylo Ren for KOTOR 1

    Hey guys this is only my second mod for KOTOR,ive looked into Model importing but it doesnt seem to be very popular in this game.
    That being said i still have a lot to learn.
    I hope you enjoy what i post.
    Please take care of me.
    Thank you all.

    452 downloads

       (0 reviews)

    1 comment

    Updated

  16. [K1] Legends - Elder Droid's Unique VO

    This mod replace the default voice-over used by the Elder Droids with the Legends rendition.
     
    # Background #
    It was one fine evening when I take a walk inside the Elder's Settlement. I wonder how them droids sounds like, and then... why do they sounded like T3?
    So I wanted to experience something else, then I remember back in the Ancient Ruins of Dantooine there was a similar droid there that has something different with it. Apparently it was speaking Rakatan's language that the PC did not recognized. I decided that I had to incorporate that with the droid then, hence the making of this mod.
     
    # About this Mod #
    This mod replace the default voice-over used by the Elder Droids with the Legends rendition. The sound was made using an inverted Rakatan's voice-over with added droid-like filters on top of it. By concept it gave an idea that the droids were speaking an epitome of language that the PC did not understand [in Bastila's voice], resulting in addition of changing the spoken line of the droids. It also changes the bubble-bark conversation to a cinematic one.
    For a distinctive look at what the mod does, here is the preview -
     
    # Final Remarks #
    There's always room for improvements; critiques, comments, suggestions, questions and feedbacks for the next update are very much appreciated. PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
    Hope you enjoy the mod as much as I do!
    Installation: run the installer and choose INSTALL option, then hit the [Install Mod ->] button!
    Uninstallation:
    Choose the UNINSTALL option in the installation menu Additionally you may want to remove eb_elderdrd_ANGM.wav from the streamwaves folder Compatibility:
    For maximum compatibility, install this mod at the latter stage of your mod's build Will not be compatible with any mods that hard-overwrite the Elder Settlement/unk_m42aa module Pay attention to the patcher's warning messages upon installing the mod. If it tells you that it found an instance of k_hdroid1_dialog.dlg and unk42_elddroidXYZ.utc in the Override folder, then there might be a compatibility issue indeed For this mod to be fully effective you should at least load a saved game before entering the Elder Settlement [unk_m42aa] module
    The mod is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version
    Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to BioWare & LucasArts with the release - as without them the enjoyment would be non-existent. A bit of appreciation to this lil' peasant work here is also a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've ever played DarthParametric for past-present knowledge which allows me to create mods and for all his outstanding creation that I am a fan of, also for the WAV header-converter stuff which makes the included custom VO went functional JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial which opened the gate for me to packaging a custom MOD/module Fred Tetra for the amazing KotOR Tool The Audacity Team for Audacity Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher and Fair Strides for improving its features tk102 for K-GFF and DLGEditor Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor -eb

    17,970 downloads

       (2 reviews)

    0 comments

    Updated

  17. Custom Starting Equipment

    Adds unique, upgradeable clothing and improved basic weapons for each class in the starting container on the Endar Spire. Additional items are available based on skill checks. I have attempted to provide flavorful options without undermining early game balance.
    Special thanks to DarthParametric for assisting with the scripting.
    Class
    Soldier       : Soldier Armor, Light Repeating Blaster
    Scout         : Scout Gear, Blaster Carbine, Memory Package
    Scoundrel : Scoundrel Flight Jacket, Heavy Blaster Pistol
    Skill Checks
     
    New Items
    Soldier Armor                  : Defense 4, Treat Injury 1
      [Armor Reinforcement] : Defense +2, (Require Light Armor)
                  [Mesh Underlay] : Defense +1, Saving Throws: Fortitude +1
            
    Scout Gear                        : Defense 2, Resist Fire 5/-, Resist Cold 5/-
      [Armor Reinforcement] : Defense +2, (Require Light Armor)
                  [Mesh Underlay] : Defense +1, Saving Throws: Reflex +1
            
    Scoundrel Flight Jacket : Defense 1, Persuade +1
      [Armor Reinforcement] : Defense +2
                  [Mesh Underlay] : Computer Use +1, Security +1
            
    Demolition Gauntlets : Demolition +1, Saving Throws: Fortitude +1

    Install
    Extract contents of the mod's override folder into the game's override folder. "...\swkotor\override"

    999 downloads

       (0 reviews)

    2 comments

    Updated

  18. Default Lightsaber Replacement

    [K1] Default Lightsaber Replacement 1.2

    Introduction
    This mod replaces the default lightsaber hilt in the game.

    Installation
    Drop the contents of this archive into your override folder.
    Uninstallation
    Take them out again.
    Known bugs
    None.
    Compatibility
    This mod will, if installed, overwrite any other mod which replaces the default single lightsaber hilts.
    Contact me
    In case of bugs, queries, feedback, or comments,
    I can be contacted at  www.deadlystream.com.
    Disclaimer
    LucasArts and Bioware. own all the copyrights etc. It all belongs to them.
    Permissions
    This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server,
    or as part of a torrent, except with the expressed permission of the author.
    Thanks
    Particular thanks to everyone who provided feedback and comments on this model during construction,
    and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.

    1,194 downloads

       (1 review)

    1 comment

    Submitted

  19. Effixian's PFHC06 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHC06 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHC06 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHC06 from KotOR 2. As requested by srdos.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhc06.mdl
    pfhc06.mdx
    PFHC06.tga
    PFHC06.txi
    PFHC06d.tga
    PFHC06d.txi
    PFHC06d1.tga
    PFHC06d1.txi
    PFHC06d2.tga
    PFHC06d2.txi
    PFHC06d3.tga
    PFHC06d3.txi
    PO_PFHC06.tga
    PO_PFHC06d.tga
    PO_PFHC06d1.tga
    PO_PFHC06d2.tga
    PO_PFHC06d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    703 downloads

       (0 reviews)

    0 comments

    Updated

  20. KotOR 1 Remastered (AI Upscaled) Cutscenes

    The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall.
    TO INSTALL:
    Make a backup of your "Movies" folder, in your main game directory. Download the pack that matches the resolution you play at. (Available: 720p, 768p, 1080p, 1440p, 2160p) Extract/unzip the pack you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. From here, there are two options to get them to play properly: Use Universal Widescreen (UniWS) to patch your game to the desired resolution. Video tutorial. Using a HEX editor, change the a set of numbers in your game's executable. See below. If you're using the Steam version, you may need to get a replacement executable (which I can't provide here) to be able to open it with the HEX editor or UniWS. Other online guides may have a link to a suitable file.
    To edit your executable, follow one of these two guides (skipping the parts about upscaling the cutscenes):
    https://www.youtube.com/watch?v=bA5l6HVs4Y4&feature=youtu.be&t=548 https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ You will need to change the first and last two values in this set in your exe: 80 02 00 00 75 15 81 3D D8 D1 78 00 E0 01
    The new values you should use, per resolution, are:
    720p: 00 05 00 00 75 15 81 3D D8 D1 78 00 D0 02 768p: 56 05 00 00 75 15 81 3D D8 D1 78 00 00 03 1080p: 80 07 00 00 75 15 81 3D D8 D1 78 00 38 04 1440p: 00 0A 00 00 75 15 81 3D D8 D1 78 00 A0 05 2160p: 00 0F 00 00 75 15 81 3D D8 D1 78 00 70 08

    15,212 downloads

       (4 reviews)

    7 comments

    Updated

  21. Better Genoharadan Items

    Knights of the Old Republic 1 suffers from an issue where unique items and equipment don't really stack up when compared to generic variants in their class. A waste for items that tend to have unique appearances and icons. The items given by Hulas for the assassinations are a perfect example.
    The Genoharadan items have been upgraded and kept reasonably balanced. But make no mistake, they are some of the best equipment in the game - as they should be. Also, all instances of "GenoHaradan" have been changed to "Genoharadan" and the datapad given to contact Hulas is now called "Shady Datapad."
    If you use the "High Quality Blasters" mod by Sithspecter (and why wouldn't you be) then only use the "geno_blaster.uti" file inside the "High Quality Blasters" folder. Otherwise the Genoharadan Blaster will not appear with its unique appearance.
    Credits: Kotor Tool by Fred Tetra

    1,225 downloads

       (1 review)

    3 comments

    Updated

  22. K1 Main Menu Widescreen Fix - Revan Edition

    This is a companion to my  K1 Main Menu Widescreen Fix mod. In a similar manner, it adjusts the model file for K1's main menu so that it properly fills the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). It is designed to be used in conjunction with ndix UR’s KotOR High Resolution Menus mod (as pictured). But of course the major feature is that it swaps out Darth Malak for Darth Revan. There are four versions included:
    Version A uses the vanilla Revan N_DarthRevan01 texture, upscaled to 2048x2048. This texture will override the original and be used by the Revan stunt model (or flowing robes mods) during the game. Alternatively, the menu model will make use of any third party texture of the same name, should you prefer those. Version B uses a uniquely named texture, so it will not override the one used in-game, and the menu model will not make use of third party textures. Additionally, the envmap mask on this texture was adjusted to tone down the shininess of the chest and arms, as I found that a bit too overpowering. Version C uses a further modified version of B's texture to also adjust the colour of the helmet/mask visor to make it a little more apparent. Version D takes this a step further and adds a slight glow (self-illumination) to the visor.  
     
    Because the original vanilla background texture is very low resolution, it looks pretty terrible when scaled up to fullscreen at 1080 (or above). I created a new, higher resolution background texture that approximates the same look.
    Obviously this mod will not be compatible with any other mod that also alters/replaces the menu model (including my own - although the replacement KOTOR logos are compatible). As mentioned, it is intended to be used with ndix UR’s UI mod, and serves no real purpose without that mod.
    N.B.: This is NOT a widescreen mod! This is just an addition for when you are already using a widescreen mod like UniWS.
    Installation Instructions
    Extract the archive, navigate to the folder that contains your desired version, copy and paste the files into your Override folder, overwriting if prompted. If you are using version A and wish to use someone else's texture, don't copy N_DarthRevan01.tpc. Known Issues
    The crossed over belts lack a proper animation, so they are basically static. Even scaled up the Revan model lacks the shoulder width of the Malak model, so crossing the arms was a bit difficult to replicate. Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax. Thanks to @ndix UR for TGA2TPC. Thanks to @ebmar for enquiring about the feasibility of the Malak/Revan swap, leading me down the rabbit hole of actually making the mod.

    3,427 downloads

       (3 reviews)

    6 comments

    Updated

  23. Nicer Lower City Puzzle Rewards

    There are two puzzles in the two apartment complexes located in the lower city of Taris. Each complex contains a puzzle the player can figure out to gain some basic rewards. Too basic if you ask me. This mod changes these rewards to be more substantial and worth the hassle, especially on repeat playthroughs where the solution has been memorized.
    The trivia puzzle contains a breathing mask only available at the end of the game, and then only in one of two ending paths. The mask is not even that great when compared to equipment available in the midgame. The Twisted Rancor Trio puzzle now contains the rare Yusanis Dueling Shield, perfect for use in the arena. Both also contain the armors that are originally granted for completing the puzzles along with stacks of credits. The credits are of special note if using the "Tougher Merchants" mod by koaandl.
    As an added bonus I also removed the 'quest item' tag from "The Twisted Rancor Trio" datapad. Normally the game removes all quest items obtained on Taris after leaving the planet with the exception of this datapad. An oversight by the original developers no doubt. Without the tag you can take it, read it and then be rid of it.
    This mod had to be implemented through modification of the module files directly because of file name sharing. This mod also comes as is and not in TSL Patcher form for the benefit of Android users. It would likely be incompatible with K1R so there really is no point for a patcher version.
    Installation: Drop both module files into the "modules" folder and overwrite (I recommend making backups) the originals inside if prompted to. For Android users you must create a folder named "modules" in the same directory as your mod override folder on your device if you don't already have said folder.
    Credits: Kotor Tool by Fred Tetra, TSL Patcher by Stoffe

    1,252 downloads

       (0 reviews)

    0 comments

    Updated

  24. Rodian Messenger Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 03.10.2019
    Installation:
    Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder, you can safely Override any files that may conflict.
    Uninstallation:
    Remove or Delete the files you copied from your Star Wars Knights of The Old Republic override folder
    Description:
    Once you recruit Bastila, a Twi'lek Messenger from the Exchange gives you a message from Canderous Ordo. In the game files, this Twi'lek's NPC file is named "tar02_rodianmsg" and has
    a Rodian Soundset, this suggests he was originally a Twi'lek. This was reported by KnifeMaster to the developers of the Kotor Community Patch, they chose not to include this fix
    in their patch as they felt modifying the dialogue from Twi'lek to Rodian was beyond the scope of their mod.
    Hence, is why this mod exists as a seperate download and created by me.
    Known Bugs:
    None that I know of but if there is please report it so I can fix it
    Incompatibilities:
    Is incompatible with anything that edits "tar02_messenger.dlg" and "tar02_rodianmsg.utc"
    Permissions:
    Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    865 downloads

       (1 review)

    0 comments

    Updated

  25. Korriban Sith Uniform Fixes

    There are some mods out there that change the uniforms of the Sith on Korriban to robes, but I myself like this incarnation of the Sith being a bit more "modern-looking." But there are some inconsistencies. Mainly, some students wearing uniforms that would only be worn by higher ranked Sith. The same goes for some masters like Uthar and Jorak which are wearing uniforms identical to the students when met even though Uthar later wears much more flashy attire appropriate to his station as head of the academy.
    My fixes correct certain students wearing uniforms they should not, keeping Yuthura in the unique uniform she wears when first meeting her in the cantina and giving Uthar the same treatment for when you first meet him. I also went ahead and gave Uthar's unique uniform to Jorak, the former head of the academy as he too should not be wearing the common male variant.
    Minor Spoiler: Both of my files for Yuthura are compatible with the mod "Yuthura Sith Eyes with Light Side Transition" as all that mod does is change the alignment of the Yuthura file for Dantooine so she has non-Sith eyes. My Dantooine Yuthura file has her appear with her unique outfit and also has the alignment modification for the mod compatibility. Just prioritize my "dan13_yuthura.utc" file above the one added by that mod.
    Credits: Kotor Tool by Fred Tetra

    671 downloads

       (0 reviews)

    2 comments

    Updated