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  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Translation:
    The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
    Traduction (Français - Harlockin):
    Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
    Переводы (Русский - olegkuz1997):
    Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
    The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    301,304 downloads

       (20 reviews)

    307 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    105,190 downloads

       (41 reviews)

    102 comments

    Updated

  3. TATOOINE - THE LOST TEMPLE

    V1.1 update
    This version has been tested and ensured for compatibility for the following mods:
    K1R v1.2
    K1CP v1.10.0
    K1CP+RP Demo v0.13.0
    Sleheyron Story Mode and Battle Arena v3.3


    STAR WARS: KNIGHTS OF THE OLD REPUBLIC
    TATOOINE - THE LOST TEMPLE v1.1

    A restoration and expansion project for Star Wars: Knights of the Old Republic.

    “While searching Tatooine for clues to the Star Map, the player can venture beyond the familiar path to uncover a long-forgotten temple buried beneath the Dune Sea.”


    This mod restores and expands the Tatooine Eastern Dune Sea ruins, adding new quests, characters, items, dialogue, and enemies.

    Features:
    - Restores m19aa module.
    -New loading screen and minimap.
    -New quest and datapads.
    - New enemies, NPCs and dialogue.
    -New items. 

    This mod requires HoloPatcher or TSLPatcher to install correctly.
    Run HoloPatcher.exe and allow the installer to place all files into your Knights of the Old Republic installation directory.


    Known Issues
    This mod modifies globalcat.2da, and global.jrl; compatibility with other mods editing these files depends on proper patching and install order.
    Due to an unpolished walkmesh in the restored area, party members may occasionally become stuck in walls, terrain, or beneath the map. In most cases, this can be resolved by repositioning the character and moving in different directions until they break free.
    Some stalagmites and cave geometry appear to float above the terrain. This is a limitation of the original area models and would require edits to the 3D geometry to fully correct.
    During the swoop bike repair sequence, the Sandperson and swoop bike disappear after the screen fades back in rather than during the fade to black as originally intended. This is a cosmetic issue only and does not affect gameplay or quest progression.
    Tools used:
    - HoloPatcher
    - ChangeEdit / TSLPatcherConfig
    - Holocron Toolset
    - DLG Editor
    - K-GFF Editor
    - GIMP
    -"Lost Modules Pack" by InSidious 

    Special thanks to the Knights of the Old Republic modding community for providing a rich library of modding tutorials and resources, and keeping the game alive through years of restoration and expansion projects.

    Created by Caleb Behrens (JuniorModder)
    2026 

    126 downloads

       (1 review)

    24 comments

    Updated

  4. K1 DarthParametric's Datapad

    New models and textures for the datapad. 
    Models created by DarthParametric.
    To Install
    1. Download: DarthParametric's Datapad.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    276 downloads

       (0 reviews)

    3 comments

    Updated

  5. Twisted Rancor Trio (Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0)

    I created textures for the Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0 mod.
    1. Download: DP_Holo.rar
    2. Copy all files to the Knights of the Old Republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. Delete the .tpc files with the same name..
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    56 downloads

       (1 review)

    1 comment

    Updated

  6. korean patched dialog.tlk for k1cp

    The existing Korean patch for KOTOR only supports the vanilla dialogue and could cause some game-breaking errors, so I added the K1CP additions to dialog.tlk.

    기존 한글 패치가 바닐라 기준으로 만들어져서 커뮤니티 패치를 설치하면 진행이 막히기도 합니다. 이 파일을 넣어야 커뮤니티 패치를 한 버전에서 한글이 전부 출력되고 진행도 막히지 않습니다.
    -설치법-
    게임 경로에다 dialog.tlk를 넣으세요. 기존 한글 패치의 dialog.tlk는 지우던가, 이걸로 덮어쓰던가 하시면 됩니다.
     
    * 바닐라 버전으로 하실거면 기존 한글패치를 넣어주세요
     
    The original patch was made and distributed by Nasher
    https://blog.naver.com/PostView.naver?blogId=alagondar&logNo=224289552113&navType=by

    17 downloads

       (0 reviews)

    2 comments

    Updated

  7. Less Annoying Freebies

    Removes inventory quantity check from free companion items, and makes companions give the items in bulk, instead of one at a time.

    Description
    Canderous, Jolee, Mission, T3-M4, and Zaalbar can all give you a selection of free items throughout the game. The way this works is obfuscated from the player, but with some trial and error, it becomes obvious that the system is rather poorly thought out, and encourages extremely degenerate gameplay to exploit it.
    After first boarding the Ebon Hawk, each of the companions can give up to 10 items (11 in the case of Canderous, Mission, and T3 for some reason). Every time a Star Map is found, this number increases by 20, up to 110 (or 111) items in total. However, if you have more than 10 of the appropriate items, you can also not receive an item. This can be circumvented by dumping the items into a container, or selling them, and talking to the companion again. This extremely annoying.
    This mod removes the check for the having too many of the given item already in the party inventory. This mean you will no longer have to dump your inventory items in a container to maximize the amount of items you receive. This does not change the total or type of items, it just removes the busywork required to get them.
    This mod also makes the companions give all of their items in bulk, instead of one at a time. Previously, you only received one item, and would have to repeatedly speak to the companion and ask them for items, until they refused you, to know that you had reached the item limit. This represents 553 conversations of wasted time (not including the conversation where the companions refuse to give you the items). It is now much faster to actually get these items.
    Canderous has special dialogue based on which items he gives you. He will still play that line, but as he now gives you multiple items as random, this line doesn't actually reflect anything. Similarly the player will still ask for one item, and the companions will respond as if one item was given. I will not be changing that, this is just a convenience mod. There are optional files available to make Zaalbar and Canderous choose a single item type at random, and give only items of that type, instead  of randomly choosing which item type to give for each individual item, leading to a relatively even variety.
    Canderous was originally going to give Battle Stims, in addition to the Adrenals he gives in the vanilla game, and by default he still checked to see if the player had Battle Stims in there inventory when determining whether they were eligible to receive Adrenals. There is an optional file to restore this Battle Stim functionality, making Canderous randomly give Battle Stims in addition to Adrenals. This will not work with the Single Item Type optional, as Canderous' dialogue is not setup to support it.
    Install/Uninstall Copy the contents of the 0 - Install folder to your game folder.
    You can copy the contents of one of the 1 - Canderous **** optional folders, if you want that functionality. You can only choose 1 of these
    You can copy the contents of the 2 - Zaalbar Single Type Items if you want that functionality.
    Compatibility
    Will be compatible with all mods that don't make edits to the companion item distribution system. This mod doesn't edit any dialogue, only the underlying scripts.
    Recommended Mods
    KotOR 1 Community Patch is strongly recommended. Special Thanks/Acknowledgements
    KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset– Cortisol & th3w1zard1 Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Less Annoying Freebies by darthbdaman is a trivial modification and does not have a copyright license

    19 downloads

       (0 reviews)

    0 comments

    Updated

  8. Sentry droid

    This mod will replace and update texture files.
    To Install
    1. Download: C_DrdSentry01.tga
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    59 downloads

       (2 reviews)

    2 comments

    Submitted

  9. Restored Content for K1CP [DEMO]

    Restored Content for K1CP [DEMO]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.11.0 Demo Release Date: 04.07.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Once you click on the INSTALL.exe, you'll be given five options.
    Main Mod- This is the installation which installs the RC-K1CP mod.
    Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
    Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
    Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
    Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
    Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.
    Restored Jedi Appearances- Restores many unused Jedi appearances and soundsets on both Dantooine and the Star Forge. This option is most likely incompatible with the NPC Diversity Pack, Jedi Diversity on the Star Forge, Diversified Jedi Captives on the Star Forge, or KotOR 1 Twi'lek Male NPC Diversity.

    Description:
    The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
    Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
    This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
    This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod. 
    Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
    If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
     
    Restorations:
     
    Item Restoration:

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SithRevan (RIP): Beginning the restoration effort for K1!
    K1R Team: For developing the original K1R mod!
    Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
    SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
    A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
    Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
    DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
    DarthParametric, th3w1zard1 and Salk: For valuable feedback!
    Sith Holocron: For the mod logo!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    6,872 downloads

       (2 reviews)

    90 comments

    Updated

  10. K1 Appearance Restoration Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 05.07.2026

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on the HoloPatcher.exe, and you'll be given 4 installation options. Each option will install appearances from a specific category, please consult the "Description" section of the readme for more info on what each category adds.
    Select the option you'd like, click install, and sit back and watch the TSLPatcher do its magic.
    Repeat the process for any other appearances that you'd like to install!

    Description:
    Kotor II has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head, and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads existed for K1... until now!
    This mod restores unique heads and appearances which were cut from the final game, however, due to the nature of many popular Kotor mods these appearances have been divided into four installations.
    1) Restored NPC Heads: This install adds unique heads for the Czerka Protocol Officer, Tanis Venn, the Infected Outcasts, and several Dark Jedi throughout the game.
    2) Restored Sith Officer Uniforms: This install takes the seldomly used Sith Officer uniform variants used by Uthar and Yuthura and gives them to Sith Officers throughout the game.
    3) Restored Jedi Appearances: This install restores the Jedi Council Member appearance and restores certain unsured Player Head Jedi throughout the game.
    4) Restored NPC Variants: Restored every single possible configuration of NPC using a generic head and a Republic, Sith Officer, and Czerka Officer outfit throughout the game.
    Please refer to the screenshots on this mod's Deadlystream download page for a visual reference.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    1) Restored NPC Heads: Is incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc".
    2) Restored Sith Officer Uniforms: Is incompatible with Heyorange's Sith Uniform Reformation.
    3) Restored Jedi Appearances: Is incompatible with Diversified Jedi Captives on the Star Forge and Jedi Diversity on the Star Forge.
    4) Restored NPC Variants: Is incompatible with Czerka Redux, most likely incompatible with Heyorange's Sith Uniform Reformation, and may not be needed with the NPC Diversity Pack mod as that mod already covers many of the NPCs affected by this install.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this texture was used as a basis for my own fixed texture!
    Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible!
    Bioware: For such an amazing game!
    Aspyr: For including the female dirty commoner head texture on the Nintendo Switch!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    803 downloads

       (0 reviews)

    10 comments

    Updated

  11. Sleheyron- Story Mode and Battle Arena

    Introducing: Sleheyron Story Mode... A brand new planet expansion to add to your next KOTOR play-through: Sleheyron!

    Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR.

    I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo!

    This new mod is my first ever mod project, and I’m quite excited to share it with you. Sleheyron will feature:
     
    1: A roughly 5 hours long story, voice-acted (no AI voices either).
    2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (The new companion can even do the Leviathan rescue!).
    3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!)
    4: New weapons and armor.
    5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics.

    The most recent, and presumably final, version of this mod that I have uploaded is called "Sleheyron+." This version of the mod comes with a few useful qualities: It uses Holopatcher for easy installation, it is compatible with other mods, and it has a few improved textures and voice acting.

    If you are interested in using other mods, please install them in this order. If you aren't using a certain one, go ahead and skip it.
    First the the K1CP, then the Sleheyron first main two folders, then the Restored Content Demo for the Community Patch, then BOSSR, then the Sleheyron Compatibility Patch (included with Sleheyron). There are also several other small compatibility patches in Sleheyron for other mods. These are optional, but for peak compatibility, drop them into your Override folder last.  
    The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too!

    Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like.

    Some acknowledgements!
     
    Modders:
    Of all the people I need to thank, there are two above all others:
    First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there!
    And right after SithSpecter is my good friend, The_Chaser_One. Chaser has been an extremely great friend (and a talented new KOTOR modder himself) and is responsible for making this mod compatible. He's talked through many ideas, he was the best beta tester anyone could ask for, and he really did work hard to make this project a better one to share with all of you. Thank you for your help, Chaser- really!

     
    Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use.
    DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?).
    SithHolocron, who early on helped teach me how to retexture modules.
    ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies.
    GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron!
    JC for just answering so many of my questions through the entire modding process.
    Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions!
     
    Testers:
    Mikael, the absolute most enthusiastic alpha tester anyone could ask for.
    StellarExile, who helped me out with learning how to use the patcher.
    MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice).
     
    Tool Developers: 
    Cortisol and Th3W1zard1 designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing! And also Wizard for a pretty fun voice, too. 
     
    Voice cast:
    LadyWarden, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition (she was also an excellent audio assistant and helped design the load screens).  
    Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt).
    C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!"
    PuckShadows for his Sith Lt. Savage.
    Juice Phanta for a pitch-perfect protocol droid.
    Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with.
    Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!)
    Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina.
     
    Companies:
    Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much.
    NexusMods and Deadly Stream for being the places to discuss and host mods.
    Discord for enabling communication that made this mod a collaborative effort.
     
    Final Dedications: 
    My wife, who tolerated me spending nearly six months isolated to make this.
    To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me)

    My apologies if I missed anyone else; but I appreciate all of your hard work!

    I hope you all enjoy Sleheyron: Story Mode!     ...   Updates for 3.1! NEW MINIGAME: The Arena of the Glorious Jewel! Following the events of the main Sleheyron storyline, return to Sleheyron for some of the hardest KOTOR combat you've ever seen! Jump into the arena- with your Hutt sponsorship behind you- and endure as much as you can of INFINITE waves of the worst machines, mercenaries, and monsters the KOTOR games have to offer! The waves keep getting more difficult, and you'll win 100 credits per wave. You can choose to resign whenever you want with your winnings... But surely you want a chance to see if you're the greatest Knight of the Old Republic ever?
    INDUSTRIALIZED LIGHT AND MAGIC IN MALRON: Ever felt like Sleheyron should look a bit more... gaudy? With giant neon lights, like we see on Nar Shaddaa? Thanks to the incredible effort of my very good friend Glaspy Lawson, Malron now looks more alive than ever! You'll see great big signs and advertisements across the Malron District. And also new sounds! And NPC variety! And more one-off dialogues with civilians! Glaspy Lawson really went above and beyond to make the world feel more immersive, so please do follow him as he continues his modding career!
    An extra thanks to Cortisol, too, for solving the problem of how to make model changes to the Malron District.
    BUG FIXES: Sick of T3 disappearing and soft-locking you from the game? This is now fixed, as with some clever dialogue file changes, T3 no longer has required dialogue where he might not appear. Other small bug fixes have also been made! 
    NEW COSMETICS AND COMPATIBILITIES: Love the Green Jedi Robe from Sleheyron, but hate how it doesn't texture if you're using a TSL-style robe mod? Now there's a fix for that in the optional files! Want way more elaborate textures for signage on Sleheyron? Glaspy Lawson made some colorful new options also available to you.
    NEW COMPANION PORTRAIT: Big thank you to DarthKhrono for replacing the mediocre AI-made portrait for the new companion with a superbly drawn one! I love it and I hope you all love it too!
    NEW TEXTURES: Thank you, Sith Holocron, for the really cool animated sign textures and high-quality textures! I promised I'd finally get them released!
    And probably more that I am forgetting!
    And once more: Thank you to everyone's feedback, ideas, and patience as I got this version of Sleheyron out. It's a labor of love, and I hope you enjoy playing it as much as I enjoyed making it. I hope to see you all when my next mod comes out!
     
    Updates for 3.3:
    New textures and shadows for the Malron District! If you're looking to make your KOTOR game look a bit more modern, try out these optional high-quality models and textures. But just note: This will be MUCH more demanding on your game. Some PCs will not be able to process the new files and will crash. For that reason, these files are in an optional folder.
    A little more variety to the civilians of the Malron District.
    Some minor bug fixes, such as rogue placeable assets appearing in the Malron District above building entrances.
    But VERY IMPORTANTLY: I have had it reported twice that some NPCs in this mod are having their Appearances replaced with the wrong models! As of yet, I cannot find the cause for this error. But if you run into this problem, please contact me on Discord so I can try to understand the root causes of this issue! So far it seems to be a mod incompatibility issue, but I don't yet know which mod (or mods) are causing it.
    Bug fix for Darth Khrono's new companion portrait. This one I actually forgot to throw into 7z folder, so it is right here:
    Darth Khrono's new companion portrait.zip

    2,307 downloads

       (9 reviews)

    203 comments

    Updated

  12. Korriban Sith Military Academy

    Title: Korriban Sith Military Academy
    Author: RavenFal
    Date Released: 07/04/2026
    TLDR: Uthar, Yuthura, & Jorak all wear unique sith military uniforms while all other Dark Jedi wear the Dark Jedi robes previously only seen on the PC, Bastila, and a fallen Belaya. Some Dark Jedi in the academy are changed to be Twi'lek.
    Credits: Shem's Robes for Korriban Sith Students & Pwener's Korriban Sith Uniform Fixes (Both used with permission)
    This mod is very simple: It combines Shem's Robes for Korriban Sith Students & Pwener's Korriban Sith Uniform Fixes into one nice package, while removing all the extra crystals drops Shem's original mod added in order to keep the game balanced. The additon of Twi'lek Sith included in Shem's original mod is (mostly) still in place.
    I liked the idea of the Sith Academy on Korriban having the look of a military academy, but also thought it was weird that we are the only character that gets Dark Jedi Robes. So this mod changes every sith in the academy besides Uthar, Yuthura, & Jorak, to wear Dark Jedi Robes. Uthar, Yuthura, and Jorak now wear their  appropriate unique Sith Military Uniforms at all times to highlight that they command both the Dark Jedi & Sith Soldiers of the Academy.
    Compatibility:
    Yuthura Sith Eyes with Light Side Transition - prioritize this mod's "dan13_yuthura.utc" file above the one added by that mod & there should be no issues.
    Incompatible with any other mod that changes the appearances of any of the Sith in the Korriban Academy.
    This mod will require you to have a saved game before you land on Korriban to take affect.
    Installation: 
    Run the TSL Patcher executable.
    Uninstall:
    Replace the appearance.2da file in your override folder with the file saved in the backup folder.
    Delete all of the .utc, .tga, .mdl, & .mdx files of this mod from your override folder.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    13 downloads

       (0 reviews)

    2 comments

    Submitted

  13. Bigger Dialog Font (K1)

    Bigger Font increases the text size throughout Knights of the Old Republic, including menus, dialog, and subtitles.
    This mod is intended for widescreen/high-resolution setups where the default KOTOR text can look too small, especially at 1080p and higher resolutions.

    File Options
    30 Percent Bigger Font
    40 Percent Bigger Font

    All versions also include TGA texture files upscaled 4x with Topaz Gigapixel. This keeps the text looking sharp and high resolution, since increasing the font size makes the original textures look very blurry and low res.

    Requirements:

    KotOR High Resolution Menus   (Make sure you have it's prerequisites installed.)

    K1 Main Menu Widescreen Fix

    HD UI Menu Pack

    Remove Duplicate TGA-TPC

    This is required because some installs may have duplicate TPC files that can override the TGA files from this mod.
    Updating from an older version
    Before installing, delete the old .txi and matching .tga font files from your Override folder if present:
    dialogfont10x10 dialogfont10x10a dialogfont10x10b dialogfont12x16 dialogfont16x16 dialogfont16x16a dialogfont16x16b dialogfont32x32 fnt_console fnt_credits fnt_creditsa fnt_creditsb fnt_d10x10b fnt_d16x16 fnt_d16x16a fnt_d16x16b fnt_dialog16x16 fnt_galahad14  
    Install Instructions Choose one version: 30 percent, 40 percent, or 50 percent. Extract the zip file, then place the included Override folder into your main swkotor directory.   Alternatively, you can place the included TGA and TXI files directly into your existing Override folder. Choose to replace files if prompted.   Dialog.tlk Beta Add-on optional file This optional beta add-on requires Kotor 1 Community Patch. Before installing, back up your original dialog.tlk file. To install, place the included dialog.tlk file into your main swkotor directory and replace when prompted.   If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA file
    If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA files.

    Note:
    Some NPC subtitles and text in the description box slightly go off screen. This is very minor and not really noticeable, I am currently looking for a workaround.

    125 downloads

       (0 reviews)

    7 comments

    Updated

  14. Vanilla Maps HD (KOTOR1)

    All maps x4 upscaled to HD

    Vanilla Maps HD (K1) upscales the original KOTOR 1 map textures while keeping the vanilla look intact. The maps are high res (2k) and much sharper.

    All maps were upscaled 4x using Topaz Gigapixel.

    Main features
    Upscaled vanilla map textures.
    4x Topaz Gigapixel upscale.

    Installation instructions
    Copy the Override folder into your main Knights of the Old Republic directory.
    Replace files if prompted. 


    Interested in creating KOTOR mods, learning the tools, sharing projects, or requesting mod ideas?

    Join Kotor Workbench, My Discord community for KOTOR 1 and KOTOR II modding resources, tutorials, project discussion, mod requests, tech support, and mod updates.

    Kotor Workbench

    Modders and non modders are both welcome. No paid mods, paid support, or promotional content.

    132 downloads

       (0 reviews)

    2 comments

    Updated

  15. Yavin IV by jenkeee

    Release preparation tools
    For preparing and checking our KOTOR releases, we use our own small toolset.
    These tools are not required to install or play this mod. They are used on our side for release preparation, model checking, packaging notes, and general KOTOR modding workflow.
    Current tool:
    KOTOR Model Workbench
    https://github.com/jenkeee/kotor-model-workbench KOTOR Room Items
    https://github.com/jenkeee/kotor-roomitems  
    Released on June 16, 2026.
    This installer adds Old Rags and Visage of Eternal Hunger to the Endar Spire starting footlocker.
    Hi everyone,
    Working on this mod has been a really exciting experience. I’ve said before — probably everywhere I’ve posted about it — that this project started simply as a result of my curiosity, and eventually I decided to share it with everyone.
    Game modding tutorials I’d like to thank all the people who left the first comments and showed interest in the mod. Your reactions were the exact push I needed to want to bring this project into a more complete state.
    Since then, the project has grown a lot, and the number of files involved has increased significantly. The mod is now in a working state and is still actively being developed, so I’ll be updating the description to reflect the project as it currently stands.
    Updated Overview of the Project Files
    1. Original requirement
    You need the original Yavin 4 mod by MotOR Squad + Master Zionosis. 2. Yavin by jenkeee EN - installer.zip
    This is my fix package for the mod. It repairs several quests so the mod works properly on the modern Steam version of the game. I also changed the final fight with Trask and added Revan’s Mask as a loot drop. 3. Yavin Trask Head Universal Hotfix.zip
    During development, I encountered a bug where Trask could lose his head model. This installer is meant to overwrite Trask-related files in the Override folder and fix that issue. 4. kotor_stability01.zip
    This is a small legacy safe-mode launcher. Inside the package there is a text file where you need to specify the path to your kotor.exe. 5. Yavin Yav_93 Leviathan Terminal Hotfix.zip
    Thanks to the players who reported this bug. The terminal on level 93 uses two Leviathan terminal entries from the vanilla game. While restoring the terminal for the mod, my Override files unintentionally affected the Leviathan level as well. This hotfix corrects that problem. 6. veh1.1 - installer.zip
    This is the version of the mask with baked animations. The cloak is no longer static, and now moves slightly, as if it were fluttering in the wind.  
    Savegame Reminder
    A quick reminder about how the KOTOR save system works: if an object with an error has already been written into your save, that error may remain stored in the save file itself. Because of that, when applying fixes, it is strongly recommended to load a save made before entering the location where the problem was found. Ideally, you should load a save from before your first visit to that location. That is the best way to ensure your installation remains valid. Why I Started Making These Posts
    I started making these posts because I wanted to talk to the Jedi still out there. The saga is going through difficult times, and the disturbances in the Force are stronger than ever. More than anything, I’m interested in what players think: is there really a need for a remake like the one Gothic 1 is getting?
    With KOTOR II, my opinion is absolutely clear — that game deserves a full remake. But KOTOR I is a different case. It is a complete and finished work, and in many ways it is still beautiful exactly as it is. KOTOR has always been a game for enthusiasts, and even today I still play it on the highest difficulty.
    For those who have read this far, from this point on I want to describe the technical side of the project.
    Technical Side of the Project
    BioWare removed the cloak and the mask from the release version of the game, leaving them only in cutscenes. Why? And more importantly — for what reason? Trying to answer that question is exactly why I began all these experiments with KOTOR resources, as a level-capped Jedi Consular digging into the game’s internals.
    I did not try to add more polygons to the cloak model. My goal was to preserve its original state as much as possible. I still had to redefine a few vertices, but I tried to stay as close to the original as I could. You can see the result of this work either by downloading the mod or by watching the short video below.
    The Main Question
    And that is really why I wrote this wall of text — to ask one question.
    Jedi friends, and Sith class enemies alike: should I continue this mod?
    DarthMouse and I have a lot of ideas. There is also a huge amount of work ahead, and this is not development in Unity or Unreal. I want to use my mod as an example and explain how I made the cloak move — and the reaction to this post will show whether this project deserves to live on.
    About the Technical Process
    First, we have to understand what is actually possible in the KOTOR environment. KOTOR is a true legacy dinosaur, and any developer understands that movement can, in theory, be handled either on the CPU or on the GPU. I do not want to turn this into a lecture — I’m only giving a broad overview of the technical process.
    In the end, the entire approach depends on that core decision: do we simulate cloak movement on the GPU, or on the CPU?
    After studying the engine — Aurora, Odyssey, KOTOR — I decided to stay with the kind of technology that would have been available to the original developers at the time. That means rigging the mesh and creating animations for the beautiful and terrible state mixer that KOTOR uses.
    To the modders who will keep experimenting with KOTOR after me: please study my work before you try to make cloth movement with bones and animation. I still hope that one day I will see a proper GPU-based solution, maybe even with a full ReShade-style injection.
    Why BioWare Probably Cut the Cloak
    I’ll answer the original question briefly: for anyone who has actually tried animating this cloak, the reason BioWare cut it from the release becomes obvious.
    First, without increasing the polygon count, it is extremely difficult to make the cloth look truly presentable.
    Second, the state mixer makes debugging much harder.
    Third, development time.
    I spent more than 36 hours just on the walking animation alone. And where I spent 36 hours today, twenty years ago I would have spent at least 300.
    That, more than anything else, is why the cloak and Revan’s mask were never fully completed for gameplay in the original release.
    Final Note
    In many ways, this entire reconstruction was made for this look.

     
    Media
    boss fight:
    short with new mask:
     
    Original walkthrough:
    https://www.youtube.com/watch?v=IcvhjSGpTnE&t=1s
     

    290 downloads

       (0 reviews)

    5 comments

    Updated

  16. K1 Marked Empty Containers

    Description
    Appends " (empty)" to the floating hover name of any container or lootable corpse that currently holds nothing. Now you can tell an empty footlocker from a full one at a glance without stopping to open it.
     
    Shows the moment you first see an initially-empty container. Updates live the instant you loot one empty, while you're still hovering over it. Covers lootable corpses too (KOTOR stores them as "Remains" containers)
    Installation instructions
    1. Copy these three files into your KOTOR folder, next to `swkotor.exe` (typically `C:\Program Files (x86)\Steam\steamapps\common\swkotor\`):
      - MarkEmptyContainers.exe
      - Apply Container Patch.bat
      - Revert Container Patch.bat
    2. Double-click `Apply Container Patch.bat`. It prints `SUCCESS` and makes a backup. Launch the game and enjoy.

    Uninstallation instructions
    1. Double-click `Revert Container Patch.bat`. This restores `swkotor.exe` exactly as it was (from the backup it made: `swkotor.exe.MarkEmpty.bak`).

    Requirements
    Requires the KOTOR Editable Executable mod to allow the patcher to work. https://deadlystream.com/files/file/1320-kotor-editable-executable/

    135 downloads

       (2 reviews)

    5 comments

    Updated

  17. Paaerduag HD

    This mod will replace and update texture files.
    To Install
    1. Download: Paaerduag HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    81 downloads

       (1 review)

    0 comments

    Submitted

  18. [KotOR] Dialogue Fixes

    In an attempt to salvage some material from the now defunct SW:KotOR Upgrade project, I have decided to share this modification with the community.
    This file is meant to replace the original dialog.tlk that comes with the original game. It is meant to be used exclusively with the English version of the game.
    It is technically compatible with every other modification that alter this same file by patching it, provided this is installed first.
    Two versions are offered: one that includes only corrections and a revised one that includes most of the changes found in the PC Response Moderation modification by Kainzorus Prime.
    Enjoy!

    80,456 downloads

       (1 review)

    9 comments

    Updated

  19. CaloNord HD

    This mod will replace and update texture files.
    To Install
    1. Download: CaloNord.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    97 downloads

       (0 reviews)

    0 comments

    Updated

  20. Manaan Pazaak Tournament

    Main idea
    I’m pretty sure that if you’re in this modding community, you’ve at least once hesitated between the Community Patch for KOTOR 1 (K1CP) and the KOTOR Restoration mod (K1R). And I’m here to give you what you need. In fact, @N-DReW25 already made a restored content mod for K1CP (RC-K1CP). The fact is that it doesn’t restore everything K1R does, especially one of its biggest parts : the Pazaak Tournament on Manaan.
    The mod I made will bring it back into your game, with some additions I took the time to add.
    Please read at least the "optional" and "installation" sections in order to understand how the mod works (don't worry, it's not very complicated).
    I highly recommend downloading Jorak Uln's Manaan complete overhaul to give some fresh air to the game and to the Tournament itself. If not already done, Kexikus's Skyboxes too. It includes Manaan as well as every other planet in the game.
    While I'm at it, if you're interested in more new content for Manaan, I also refer you to my speeder fast travel mod.
    I deeply linked my mod to Sao's Sleheyron : Story mode. If you download his mod and play through it, my mod's connected characters will react differently and you will unlock new dialogue options. I'd recommend installing his mod before mine.
     
    Unless you really want to know what I added and what K1R had already made, you can skip this section and jump straight to the options.
     
     
     
    Optional
    I’m sure you will be pleased to know this mod is customizable. It has 4 interesting options.
    1) Compatibility or full mode
    The only big issue you can encounter with this mod is the placeables limit. This is a KOTOR issue I discovered not long ago. Put simply, you can’t add more than about 25 new placeables in your game. K1R has a bit less than 10, while BOSSR has 20. DarthParametric’s diversified jedi captives on the Star Forge brings 7. Capitaine Spoque’s taxi system on Taris brings 1, such as mine for Manaan.
    Most of K1R’s placeables are actually from the Pazaak Tournament. They’re the animated holograms. There are 6. And, to be fair, they’re kind of broken. They disappear behind other placeables such as the exit door and the organizer’s desk.
    As this problem is very hard to solve and I don’t have the required modelling skills, I’m giving the following choice to you :
    - Full mode : With holograms, if you’re not planning to install many mods that add new placeables.
    - Compatibility mode : Without holograms, if you have some of the mods designated above, or others that add many placeables. If you have many mods installed, either you take the risk, or you check yourself in the placeables.2da file with Holocron Toolset, or you simply take the compatibility option. It really doesn’t remove much anyway.
     
    2) New Loadscreen
    The Pazaak Tournament is compatible with :
              1) adjrenter’s Very nice Loadscreens (See in requirements section for link)
    - Option A : Full version (with holograms)
    - Option B : Compatibility version : without holograms
    These are brand new LoadScreens.
    (Option C : You don’t take anything and you’ll get the basic “Very nice style” loadscreen, but it would be kind of a waste).
              2) SithSpecter’s HD Loadscreens (See in requirements section for link)
    Here, either you don’t take anything and it will be the basic Revan and Malak Loadscreen, or you take this option and you’ll have Ahto East SithSpecter’s HD Loadscreen.
     
    3) Gonto in Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
    As showed in the screenshots, this will put Gonto Yas in the Hotel missing room, restored by Thor110. Make sure you install his mod first. It’s actually pretty consistent (not perfect but consistent) that he would be there, because he actually has some stuff to say about the murder.
    Just so you know, this option will add a computer, a locker, a table and 2 chairs in Gonto’s room, and will also give some Pazaak cards to Firith Me and make him look at them, towards his shelf (instead of standing in the center of his room like a true npc).
    WARNING : If you want the Sunry's murder recording enhancement, you'll need to download it first. This mod is very much recommended as it combines with Gonto to enhance the murder quest ! Make sure to do SMRE ---> missing room ---> Gonto.
     
    4) A brand new crystal from Bogga the Hutt
    I’m not telling you why, for obvious reasons, but you might want to speak with this guy. He's got some interesting background.
    If you’re the kind of person who installs a lot of mods, including the amazing Crazy34’s lightsaber blade models, you might want to have a look at this. And if you aren’t, well, I can only recommend that you download his models and this option, but you do you anyway. This is an option because it has a requirement. You will still have Bogga and his side quest even if you don’t get that option. You will just lose a cool Viridian lightsaber crystal with a nice story and some buffs.
     
     
    There shouldn’t be any spelling, grammar or syntax error/mistake as I put love, time and focus on this, but if you do find one, please tell me so I can fix it (this works for every issue you might encounter). Don’t be too harsh, I’m French, and English is by no means my first language.
     
    Requirements
     
    1) For the Loadscreen options :
    - ajdrenter’s Very nice Loadscreens
    - SithSpecter’s HD Loadscreens
    2) For option 3 : Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
    3) For option 4 : Crazy34's lightsaber blade models : (only the main part --vanilla sabers-- of his mod is needed)
     
    Installation
     
    Compatibility
     
    My mod is fully compatible with K1CP and RC-K1CP, as they are now (in 2025) the main reference for modders, at least the first one. More than compatible, they’re very much recommended !
    It will obviously not be compatible with K1R, as it is meant to replace a big part of it.
    Please see option 1 for more information about the main compatibility issue you could encounter.
    You can now find a compatibility patch for those who use the NPC Diversity Pack. Make sure you have both mods installed first. Its goal is to restore Jolan's Nikto appearance. By not taking it, he will be a Rodian at the entry of Ahto City and a Nikto in the Tournament area. I'm pretty sure you don't want that to happen.
    If you have Alien Ported VO for K1, just install the Tournament after it. I didn't want to change Jolan's language for several reasons (time consuming, not enough Nikto lines diversity, Rodian sounding better in regard to his behavior, etc.).
     
    Known issues
    Basically none, except that you'll probably be lagging a little due to the fact that this is now an actual galactic event (meaning with way more NPCs in it). It will appear around the Sith embassy and its corridor, as well as for the end cutscene but that shouldn't be too much of a problem considering it will vanish during the dialogue.
     
    Thanks
     
    1) @Fair Strides for giving me permission to use the amazing K1R’s Pazaak Tournament files and giving some advices.
    2) @N-DReW25 for providing me with a working basis by extracting the files from K1R.
    3) @SAO1138 for his excellent and detailed advices as well as his creative suggestions. I’m glad I could link my work to his.
    4) @CapitaineSpoque for his regular help on making me understand how the game works, and for making the "very nice style" loadscreens.
    5) @Crazy34 for his amazing new lightsaber blades models.
    6) @Thor110 for his work on restoring the missing chamber. It was a lot of fun to use it.
    7) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher, "Very nice" (@ajdrenter) and "HD" (@Sithspecter)  Loadscreens.
    8] The KOTOR and, more precisely, DeadlyStream and Nexusmods community (even more precisely, those who download the mod lol), as the game is still alive thanks to all of you.
     
    Permissions
     
    If you need more information, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.

    568 downloads

       (3 reviews)

    26 comments

    Updated

  21. JC's Romance Enhancement: Biromantic Bastila for K1

    This mod allows those playing a female character to romance Bastila, an option available only for male player characters in the original release of the game. The female version of the romance will play out just as the male version,
    through talking to Bastila as your player gains experience and by choosing certain dialogue options. The romance can also be ended just as the male romance can, by choosing or avoiding certain dialogue options.
    Dialogue has been adjusted so that characters will not refer to a female player as a man. Some voiceovers have been spliced to create new lines for female players, while in other cases certain lines or parts of lines were removed.
    This mod does not prevent one from pursuing the other romance options normally available to a female player; however, it does affect one dialogue with Bastila and Carth. In the original game, Bastila's path is always picked for male players and Carth's path is always picked for female players. With this mod, the character whose romance has progressed further will e favored instead, based on the player's choices up until that point.
    Installation
    You must start a new game to experience the full effects of this mod.
    Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory. This mod only supports the English language version of the game at this time.
    Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    Restore or delete all all module files affected by this mod. For each module, copy the corresponding .mod file from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Restore or delete all other files installed by this mod. For each file, check where it was installed, then replace it if a backup was created, otherwise delete it. Compatibility
    This mod is compatbile with the KOTOR 1 Community Patch. Install K1CP before this mod.
    This mod is compatible with my Pan-Galactic Flirting mod.
    This mod is compatible with my Dark Sacrifice mod.
    This mod is compatible with Leilukin's Carth Onasi and Male PC Romance mod, but installation order determines which changes will be used. Review the installation options for Leilukin's mod to decide which you would prefer. If you prefer Leilukin's changes, install this mod first. If you prefer this mod's changes, install Leilukin's mod first.
    This mod includes bug fixes for Bastila's romance scripts. You should not install another mod to fix these bugs, as that would override this mod's changes that remove the gender checks.
    This mod patches the following dialogue files:
    k_hbas_dialog.dlg (Bastila's global dialogue) lev40_saul403.dlg unk44_evilbast.dlg k_sta_bastlast.dlg This mod may not be compatible with other mods that edit those dialogues. TSLPatcher is utilized for better compatibility, but conflicts are still possible. This mod must be installed after any mods that replace, rather than patch, these files. This mod will not be compatile with mods which install these files to a different location (e.g. Override instead of the respective module).
    This mod creates the following voiceovers:
    nglobebast06951_ nglobebast06952_ nglobebast06953_ nglobebast06954_ nm44acevil01901_ nm45aabast01901_ This mod will not be compatible with any mods utilizing those names for WAV or LIP files, unless they are for the same dialogue (e.g. Carth Onasi and Male PC Romance mod).
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    CSLU Toolklit – Center for Spoken Language Understanding
    DLGEditor – tk102
    ERFEdit – stoffe & Fair Strides
    K-GFF – tk102
    LipSynchEditor – JdNoa
    NWNSSCOMP – Torlack, stoffe, & tk102
    Bug fix reconnaissance courtesy Markus Ramikin's Bastila Romance Scriptfix
    Global variable reconnaissance with save files courtesy Amandalore the Ultimate
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.

    14,715 downloads

       (4 reviews)

    17 comments

    Updated

  22. Fair Pazaak Turn Order

    In the vanilla game, the player always goes first. This means you're more likely to bust, since you'll always have one more bust-possible draw than the AI at any given time. It also means the AI can look at your hand and Stand, where you have to Stand before you see their next draw.
    How to install:
    Unzip and put the following in the game dire (beside swkotor.exe): FairPazaak.exe, Apply Fair Pazaak Patch.bat, and Revert Fair Pazaak Patch.bat Double click Apply Fair Pazaak Patch.bat If switching between versions, make sure that you use the Revert bat BEFORE using the Apply bat of the other version!
    Requirements
    Only requires KOTOR Editable Executable (https://deadlystream.com/files/file/1320-kotor-editable-executable/). This mod is entirely compatible with any and all Pazaak deck mods like Easy Pazaak or Balanced Pazaak.
    readme.txt

    65 downloads

       (0 reviews)

    0 comments

    Updated

  23. True Controller Support (K1)

    True Controller Support adds modern controller support to Star Wars: Knights of the Old Republic through an ASI plugin.

    This mod is designed to add console style controller support for Kotor 1 without the need for external software or steam input.

    This major update includes two separate downloads:
    - Xbox Controller Support Version
    - PlayStation Controller Support Version (Might support other Gamepads but hasn't been tested.)

    Main Features
    Adds console like controller support to KOTOR with natural analog left stick walk/run movement, horizontal right stick camera control, and D-pad/Touchpad cursor emulation for seamless menu and UI navigation.
    Default Controls Shared Xbox and PlayStation controls: LB / L1 = Pause RB / R1 = Cursor Select (Left Click) LT / L2 = Cycle Target RT / R2 = Cycle Target Left Stick = Movement Right Stick = Camera Movement (horizontal like console) A / Cross = Default Action B / Circle = Escape / Game Menu Y / Triangle = Cancel Action X / Square = Swap Character LS / L3 = Flourish Weapon RS / R3 = First-Person Free Look Start = Escape / Game Menu Select / Touchpad = Solo Mode Right Stick Up/Down = Scroll through the action and floating hotbar menu items and actions (Mouse scroll wheel) Xbox Version Notes
    Xbox uses the D-pad for cursor emulation D-pad directional arrow navigation is disabled by default (This is because the cursor moves at the same time) D-pad directional navigation can be enabled in kotorgamepad.ini (It works, but it is slightly janky, so it is disabled by default.) PlayStation Version Notes
    PlayStation uses the touchpad for cursor emulation by default Cursor emulation can be switched to the D-pad in kotorgamepad.ini D-pad directional arrow navigation is enabled by default (This works better on PlayStation because cursor emulation is handled by the touchpad) Note: Playstation touchpad cursor can be adjusted using the ini file, you got alot of settings, I've made some adjustments myself but haven't really fine tuned it.
    Installation and setup:
     
    In-Game Settings: Set your in-game keybinds and controls to default Leave Mouse Look disabled (Mouse Look is disabled by default in the game) Do not enable Mouse Look for this version of the mod like previous versions. Make sure steam input is disabled
    if updating from an older version:

    Old files to remove if present:
    K1Controller.ini K1Controller.asi K1Controller.log dinput8.dll SDL2.dll Xbox Controller Version install instructions
    Download the Xbox version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll kotorgamepad.ini kotorgamepad.asi PlayStation Controller Version install instructions
    Download the PlayStation version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll SDL2.dll kotorgamepad.ini kotorgamepad.asi Switching Versions
    If you are switching from Xbox to PlayStation, delete the Xbox version files first If you are switching from PlayStation to Xbox, delete the PlayStation version files first Then install the version you want to use Replacing the files directly may work, but a clean reinstall is recommended
    Uninstallation:

    Xbox version:
    Delete dinput8.dll Delete kotorgamepad.ini Delete kotorgamepad.asi  PlayStation version:
    Delete dinput8.dll Delete SDL2.dll Delete kotorgamepad.ini Delete kotorgamepad.asi
      Credits: Key Mouse Accessibility by LaneDibello for reference.

    197 downloads

       (0 reviews)

    1 comment

    Updated

  24. Swoop Race Mod pack by jenkeee

    Release preparation tools
    For preparing and checking our KOTOR releases, we use our own small toolset.
    These tools are not required to install or play this mod. They are used on our side for release preparation, model checking, packaging notes, and general KOTOR modding workflow.
    Current tool:
    KOTOR Model Workbench
    https://github.com/jenkeee/kotor-model-workbench KOTOR Room Items
    https://github.com/jenkeee/kotor-roomitems end_sprTERMINAL.zip adds a launch terminal to the Endar Spire starting area, allowing the player to access the mod level content directly from the beginning of a new game.
    Several people wrote to me about this publication, and I realized that I needed to show the implementation of the development.
    For this purpose, I prepared tatooine_yavin_station_installer_swoopad.zip.
    Initially, I planned to make this add-on in one or two evenings, but in the end the work took more than a week. All I can say is this: if someone decides to add their own model into the world of KOTOR, an extremely interesting quest awaits them.
    The starting version of the modification does not fully reflect the essence of the idea. It already has a technical demonstration of the transport, but it lacks a visual and gameplay representation of how this system can work inside a full location.
    The file tatooine_yavin_station_installer_swoopad.zip adds two helper NPCs:
    Boba Fett — an NPC through whom the player can mount the swoop bike.
    Princess Leia — an NPC through whom the player can dismount from the swoop bike.
    I did not pack everything inside the .mod.
    This release is dedicated to the memory of Carrie Fisher. If not for the memory of this heroine of the saga, we would have abandoned our attempts to finish the model. This was a very interesting quest.
    And how many quest games have you completed to the end, or at least started playing?
    Yavin IV by jenkeee: maintenanced
    We have not updated the VEH post for quite a while. This is our core mod about Revan’s mask, based on the old Yavin mod.
    From the outside, it may have looked like the mod was abandoned. In reality, everything is very simple: while working on the previous mod, we had to study the KOTOR and Odyssey systems in much greater detail, and we came to the conclusion that the previous result was not enough.
    At first, the plan was smaller. But the deeper we got into it, the more obvious it became that a mod about the mask should not be just an item, a dialogue, and a few events. It should be a full modification.
    This time, the modification is planned to be much larger: new locations, scripted cutscenes, separate scenes, and a more complex technical foundation.
    Work is moving slowly. Most likely, we will not finish the main modification earlier than in 3–5 months. At the same time, there is another mod I would like to discuss with all the Jedi in the comments.
    Right now, less than 10% of the main work is done: mostly prepared dialogues, assets, and the technical base. But, as always, there is a BUT.
    During development, we accumulated enough files to assemble a separate modification.
    In the mask mod, we planned a level on a swoop bike. The original mini-game was not suitable for full movement, so in the end we wrote a workaround controller. It turned out pretty fun, and we decided to assemble it into a separate modification and share it with everyone.
    We hope to see our scripts in your own modifications someday.
    This mod was made by the darthMouse creative team for two categories of people.
    The first category is players who have already seen almost everything in KOTOR, but still return to this game from time to time for personal reasons that nobody else can really understand. In our mod, you will be able to visit levels that are not available during normal gameplay, but that you still know. These are the swoop-racing levels from the mini-games.
    The second category is modders. This is a ready-made package with tested scripts. You can look at jenkeee’s elegant solutions, inspired by the work of Master Zionosis and MotOR Squad. In every module, the logic described in OnRoomEnter can be moved to a helper, and we can implement mount / dismount tools almost like in any MMO from the 2000s, but inside KOTOR.
    This publication is exactly that: a demo. Not the final version of the big mod, but a set of materials you can touch, test, and possibly use in other modifications.
    What is included in the demo
    The archive includes a custom swoop-race package for KOTOR1.
    Currently available:
    Tatooine 2026 Manaan 2026 Yavin 2026 preview / raw Taris 2026 Nar Shaddaa 2026 The races can be launched through Yavin Station.
    The idea is that KOTOR can be used not only as a set of corridors, dialogues, and battles. With careful work on scripts, modules, and player states, it is possible to plan larger locations — almost in a GTA-style logic, as far as that is even possible inside Odyssey.
    Of course, this is not “GTA in KOTOR” and not a finished universal framework. It is more of a demonstration of direction: how we can think about transport, movement, separate player states, and larger zones within the limits of an old engine.
    If you have questions, ideas, strange scenarios, or even comments that may look silly at first glance — write them. This is exactly the kind of case where a “stupid question” can save several weeks of development.
    A small author’s digression
    I often say obvious things, but sometimes it is useful for someone to read them. Maybe this will be the first source of obviousness in someone’s life.
    At one point, I used to read Habr and admire how smart and complicated the people there seemed. Today, many things written there look either obvious to me or like an eternal holy war.
    And the obvious thing I want to write about is this: the importance of your questions.
    The stupidest question, according to someone, is still the first step toward solving a problem. Very often, a person cannot ask the right question simply because other topics have not been discussed before. When you approach something complex without knowledge, you do not only lack the answer — you do not even understand what question needs to be asked.
    And the question is the most important thing. Without a question, there will be no answer.
    When will salaries become decent? When will the war end? Where is true love? Why, why exactly — Kathleen Kennedy? As you can see, I am not trying to answer such difficult questions. But many of you are probably ready to answer them. Usually, people just do not answer such things for the public. They talk about them with friends.
    And if you do not have situations like that, maybe you are a lonely person. Almost like Terry Davis.
    This man spoke with God through a keyboard, starting somewhere around 2005. He was inspired by systems like the Commodore 64, and even back then he could see meaning in the generated answers of his TempleOS.
    Of course, he was not the first person like that in history. There is an even more famous figure — Alan Turing. But can you imagine Alan today? And Terry? I feel like Terry died too early. His knowledge would have complemented today’s world very well.
    Today, every second person communicates with a computer almost as naturally: writes a question, receives an answer, argues, clarifies, gets angry, formulates the question again. What once looked like a strange personal obsession has now become a normal part of life.
    I am not sure I have perfectly formulated what I wanted to express in this text. But maybe that is the point.
    Do not be afraid to ask. Sometimes you will receive an answer before you even manage to say the question out loud. And if you formulate the question well enough, it often turns out that the answer is already somewhere nearby — or that you already know where to look for the source of truth.
    This mod is a tech demo, a technical snapshot, and an invitation to discussion.
    Download it, test it, break it, ask questions, and write comments. It is important for us to understand what scenarios we need to take into account next — especially if you make KOTOR mods yourself or want to use some of these solutions in your own projects.

     
     



     

    34 downloads

       (0 reviews)

    2 comments

    Updated

  25. High-Quality Sandral Ship

    by Dark Hope, DarthParametric, and WildKarrde
    The Sandral Estate on Dantooine features a unique ship parked on its roof which, for some reason, uses the same texture as the completely different freighters seen throughout the rest of the game.  This mod replaces that ship with a higher-quality model by DarthParametric and a unique high-resolution texture by Dark Hope.
    Thank you for downloading, and we hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Copy all files except for the README to your game's Override folder.
    -------------------------------------------------------------------
    UNINSTALLATION
    Delete the files from Override.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with the KOTOR 1 Community Patch (K1CP).  It is incompatible with mods which edit m14ad_05f.mdl/mdx.
    -------------------------------------------------------------------
    CREDITS
    Texture by Dark Hope
    Ship model by DarthParametric (https://deadlystream.com/files/file/856-lethisk-freighter-aka-i-wing-placeable-modders-resource-for-tsl/)
    Additional model edits and lightmapping by WildKarrde
    KotorBlender by seedhartha
    MDLOps by ndix UR
    NWMax by Joco
    Holocron Toolset by Cortisol and th3w1zard1
    TGA2TPC by ndix UR
    Thanks to Dark Hope for proposing this collaboration.
    Thanks to Sith Holocron for bringing up the possibility of using DarthParametric's model to replace the vanilla Dantooine ship.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the authors' permission.  Assets from this mod shall not be redistributed in other modifications without the authors' permission.

    64 downloads

       (1 review)

    3 comments

    Submitted


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