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  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Translation:
    The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
    Traduction (Français - Harlockin):
    Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
    Переводы (Русский - olegkuz1997):
    Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
    The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    315,874 downloads

       (20 reviews)

    315 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    106,666 downloads

       (41 reviews)

    103 comments

    Updated

  3. Adaptive Starter Locker

    This mod allows you to get your basic build online much earlier. Right at the beginning of the game, in fact.    It hooks into the OnOpen function of the chest on the Endar Spire that you have to open at the beginning of the game as part of the tutorial. This chest normally contains some basic equipment related to your class, but it leaves a lot to be desired.   This simply adds some basic rules:  - If you have Two Weapon Fighting, you will find two Short Swords and Two Blasters in the chest (normally just one of each).   - If you have Weapon Proficiency: Blaster Rifles, you will find a Blaster Rifle in the chest (which used to only be available to Soldiers).  - If you have Weapon Proficiency: Heavy Weapons, you will find a Light Repeating Blaster in the chest (which is normally first reachable at a shop on Taris for 550 credits).  - If you have Implants 1, you will find a Cardio Regulator in the chest.  - Finally, with the optional Early Lightsaber Compatibility mod, if you have Weapon Proficiency: Lightsaber, you will find a Blue Lightsaber in the chest as well (I didn't fold this into the main mod, because most mods that give you Jedi levels from the start also handle giving you a lightsaber).   Also, you may not have known this, I always forget, but if you start with at least 1 point in Stealth, you'll be given a Stealth Field Generator here as well. This is just vanilla behavior, that isn't modified here.   Note that since this hooks into OnOpen, it doesn't check your proficiencies until it opens. Thus you can save beforehand and alter your proficiencies with KSE to get more or all of this.    (Made with the assistance of AI; Presented under open source MIT license) Compatibility and Installation:   This is a TSLpatcher mod, so it should have broad compatibility with basically everything.   And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder. 

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Sentinel Rebalance

    This mod makes the Sentinel much more powerful, while still remaining balanced through a lack of specific focus.    +1 extra skill point per Sentinel level (the one thing that actually makes this class unique). Two extra feats at Sentinel levels 7 and 13 (Like the Guardian). Extra Force powers at Sentinel levels 7 and 15, for 23 total (two more than Guardian, two less than Consular). Sentinel can spend feats on Force Focus and Improved Force Focus, but is not granted them automatically (like a Consular is). Sentinel can spend feats on Force Jump and Advanced Force Jump, but is not granted them automatically (like a Guardian is). Master Force Focus and Master Force Jump remain exclusive to Consular and Guardian respectively.
    (Made with the assistance of AI; presented under the open source MIT license) Compatibility and Installation:

    This is a TSLpatcher mod, so it should have broad compatibility with basically everything.

    And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder. 
       

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Really Repeating Blaster Attacks

    This replaces the old "heartbeat" style implementation of Repeating Blaster Attacks Restored (RBAR), and replaces it with a KPM-powered engine-based system.   It hooks into the attack sequence itself... and simply increases the number of Main Attacks by 1, if you're holding a Repeating Blaster. That's it. No messy effects or anything.    Stacks properly with Master Speed and Rapid Shot, for five full attacks per round with all of them stacked.   (Made with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible.   Ironically, it actually should be compatible with the original RBAR. That old heartbeat system basically casts a hidden force power on the player that increments a different value... so these effects would actually stack, if you wanted Repeating Blasters to just be ridiculously good. lol But, of course, you'd fall into the old problems of it breaking on save/load and area transition, intermittently not working at all, and having a limited ability to stack with Master Force Speed.    Really, the only thing this should be directly incompatible with is something that also hooks into the attack sequence engine-side. And I'm not aware of anything like that.    Since it uses the old "if the weapon you're using is BaseID 23 or 24 trick" to determine if it's a Repeating Blaster, this should even have direct compatibility with mods that add new repeating blasters (unless they, for some reason, add them as an entirely new weapon type).  Recommended Installation:   1. Download and install KMRP. 2. Download this mod.  3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP):    1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder.  2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!

    5 downloads

       (0 reviews)

    2 comments

    Updated

  6. Extended Progression

    This is the mod you've all been waiting for. Designed using KPM patcher.   The problem is simple; you can't level your character on Taris, because if you did, you would lose out on Jedi levels later. You can reach Dantooine at level 8 if you do everything on Taris... meaning you'll only ever get 12 levels of Jedi, because the level cap is a hard 20.    This fixes that. Finally.   Basically, instead of looking at your Character Level to determine if you can level up, this mod makes it so that the game looks at the Class Level. So you can be a level 8 Soldier... and still level to Jedi Guardian Class Level 20, for a total level of 28.    This uses KPM's mapping system for levels past 20, which just continues curves already defined by vanilla behavior. It raises the level cap to 40, meaning you could theoretically reach level 20 in your original class and still level to 20 in your Jedi class as well.    This also includes a fix for the old problem of not being able to back out of the level screen once you've pressed level up.   And that's all in V1, Jedi Extended Progression.   V2, Selectable Class Progression, takes it a step beyond that. After you gain your Jedi Class, you will from then on be asked which Class you want to level, up to level 20 for each of the two classes. It does this as minimally as possible, with a simple dialogue box that comes up after you press Level Up.    I have included both options, in case people want to preserve a more vanilla feel.    With V1 you can literally just play the game like normal, nothing at all changes until you eventually surpass Character Level 20. And nothing really changes then, except that you can keep levelling to Class Level 20.    With V2 you could ignore being a Jedi entirely. The single level of Jedi you get on Dantooine is mandatory, but if you want to just keep levelling as a Soldier, Scout, or Scoundrel, you can. Up to level 20 in that Class.    Note that you only need ONE of these files.   (Coded with the assistance of AI; presented under the open source MIT license ) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KMP) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible.   Note that this should not be used alongside KMP's LevelUpLimit patch, as this modifies it for my purposes.   Besides that, this should be pretty broadly compatible, as it only modifies Level Up initiation behavior. Safe to use in previous saves, should insert its functionality with no issue no matter where you are in the story.  Recommended Installation:   1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation:    1. Download the latest version of KPM. 2. Extract the folder, and in the resulting bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP; and LevelUpLimit as it is not compatible with this mod). 6. Click "Apply." 7. Download this mod. 8. Run install.cmd 9. ENJOY!

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Smart Auto Level

    Vanilla auto-levelling and recommendations... aren't great. The game doesn't make good choices, and late-game characters that have used them extensively are just simply worse than characters levelled by hand.    This doesn't aim to perfectly min-max every character. What it does aim to do is take into account their strengths and focus on those.    But the heuristic is a little bit smarter than "has good STR so increase STR and get Melee Weapons stuff."   In fact, if you auto-level Canderous, you'll find that he moves towards Heavy Ranged weapons over time, increasing his Dex and getting the proper ranged specializations. This is because of the character's feats that point in that direction (you won't find any "Character = Canderous thus Heavy Ranged" code in here, it builds this all from the character as they exist).    Trying it out on my player character, I actually ended up with something pretty close to the build I usually use.    (Made with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KMP) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible.   This completely bypasses the vanilla recommendation system, and does not modify any .2da files.   It is compatible with mods that modify the starting state of characters, or modify the amount of skills, feats, or powers that Classes get (I'm using it with Companion Fix). It is compatible with mods that reuse vanilla feats in other classes, and mods that change level requirements for feats.    It has basic detection for feats and powers that are added to to the game, but they aren't weighted intelligently in the system and just fall towards the bottom of the list, unless I design specific compatibility for them. So far I've only built in compatibility for the mods below (just the one so far, but I welcome requests):  - K2 Powers for K1 Recommended Installation:   1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP):    1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder.  2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Female scout uniform

    The mod replaces the PFBBM01 model and textures.
    To Install
    1. Download: PFBBM01
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    43 downloads

       (1 review)

    1 comment

    Submitted

  9. Scaled Kotor | Widescreen + UI Scaling

    Expands supported resolutions and scales all Menus/HUD.
    Install
    - Use with Kotor Patch Manager: https://github.com/LaneDibello/Kotor-Patch-Manager
    - Editable K1 Executable or GOG version required
    - Copy Scaled Kotor textures and font files to override directory
    - Apply Scaled Kotor patch with patch manager and then click launch.
    - Alt Tab Patch and Movie Patch are recommended.
    - Change resolution in game
    - please report any bugs

    Recommended
    - K1 Modern Driver Compatibility Patch

    Source: https://github.com/J0-o/ScaledKotorWidescreenPatch

    Credits:
    HD UI Menu Pack - The menu background outlines were combined with custom menu borders
    Vriff - Supplied the custom font scaling system

    324 downloads

       (1 review)

    10 comments

    Updated

  10. KMRP - KOTOR Modern Restoration Patch

    KMRP - KOTOR MODERN RESTORATION PATCH
    Any resolution, properly scaled UI, controller support and engine fixes for KOTOR 1
    Any resolution | 800x600 to 8K | 4:3 | 16:10 | 16:9 | 21:9 | 32:9 | Windows, macOS and Linux
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    HOTFIX 1.5.1
    A hotfix for 1.5.0, for Windows and for Linux with Proton.
    If you play on Linux or SteamOS you need this version: 1.5.0 does not start there. Run the 1.5.1 installer over your existing install; there is no need to restore first. The macOS version is not affected and stays at 1.5.0.
    Linux and SteamOS. The game starts again under Proton. SteamOS is tested and working. Mods in Override always win. Load screen mods, texture mods and custom fonts work again. In 1.5.0 they were ignored whenever KMRP had a file of the same name. Translations. Their own fonts are used, with all their letters, at the right size. Tested with the Polish translation. Controller. Changing the resolution in the game no longer ends it, A plays the selected card in Pazaak, and movement no longer stutters with PadForge, DS4Windows and similar tools. Installer on Linux. It finds your Steam game by itself, and Restore Original completes. Temp folder. KMRP no longer leaves 177 MB behind at every start. Windows 7. The "ordinal 40 not found in Cabinet.dll" error is removed. On Linux and SteamOS, set KOTOR's controller layout in Steam to Gamepad. Otherwise the game gets no controller. The installer reminds you.
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    WHAT IS KMRP?
    Vanilla KOTOR was built around fixed pixel sizes and interface layouts designed for resolutions such as 640x480.
    On modern displays this causes tiny text, overlapping list entries, undersized icons, broken map scaling and other interface problems.
    KMRP fixes these problems in the game engine itself.
    One installer, one click, and one click to undo everything. It changes how the game looks, fits and controls, and nothing about its story, quests or balance.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    WHAT IS NEW IN 1.5
    No resolution to choose. The game starts at your display's own resolution. Its Screen Resolution setting lists every size and refresh rate your display supports, and a change takes effect at once, with no restart and no patching again. Controller support, built in. A controller works on every screen, with the right button pictures for your pad (Xbox or PlayStation), rumble and a Controller Layout screen. Xbox-style HUD. Modelled on the console version. On by default, can be switched off. Above 60 frames per second. An option installs D3M0's High FPS Fixes, switched on by itself above 60 Hz. macOS. The Steam game, on Intel and Apple Silicon Macs, with its own installer. swkotor.exe is no longer rewritten. On Windows the changes are applied in memory each time the game starts, through KOTOR Patch Manager's runtime. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    WHAT IT FIXES
    Readable text with properly scaled list rows Inventory, Abilities and Store icons and rows scale correctly Item stack counts remain visible with larger fonts, in the inventory and in shops Popups and check boxes grow with the screen Long item description crash fixed, along with several rare crashes Area map fills its frame, fog of war covers the complete map, markers scale and are clicked where you see them HUD minimap follows your character Movies play at the game's resolution, with no switch to 640x480, and are not cropped on wide screens HD art: higher-quality portraits, item icons and menu art Every shape from 4:3 to 32:9 is covered, from 800x600 up to 8K: 66 common resolutions have menus built for them, and any other size gets menus fitted to it.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    PLATFORMS
    Windows: the Steam, GOG and disc 1.03 versions. The installer checks the game's file before doing anything and refuses any other build. macOS: the Steam game, on Intel and Apple Silicon Macs. The macOS version stays at 1.5.0. Linux: the Windows installer through Proton. SteamOS is tested and working with 1.5.1. No Steam Deck itself was tested. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    INSTALLATION
    Install other content mods (K1CP, K1R and so on) first. Start the game once so its settings file exists. Run the KMRP installer and press Start Patching. There is no resolution to pick. To undo everything, run it again and press Restore Original. Linux and SteamOS: run the installer with protontricks-launch --appid 32370, then set KOTOR's controller layout in Steam to Gamepad.
    If you use KOTOR Patch Manager, KMRP's two patches are listed there and other patches can be added beside them.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    INSTALLER OPTIONS
    Controller support, and with it the Xbox-style HUD High FPS Fix (D3M0's High FPS Fixes) HD item icons Map-note corrections (Derslok) Driver compatibility for lighting, fog and shadows on modern graphics cards (Synchro) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    COMPATIBILITY
    KMRP 1.0 was tested with KOTOR 1 Community Patch 1.10.0 and KOTOR 1 Restoration 1.2. KMRP 1.5.1 was tested with KOTOR 1 Community Patch 1.10.0 and with the Polish translation.
    Since 1.5.1, files that other mods put in the Override folder always win over KMRP's.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    CREDITS
    ndix UR: KOTOR High Resolution Menus 1.5 Synchro: K1 Modern Driver Compatibility 1.2.0, and published area-map research Derslok: K1 Area Map Fixes D3M0: High FPS Fixes Lane Dibello and the KOTOR Patch Manager project: the runtime KMRP's patches run on MadDerp: Party Portraits JackInTheBox: KOTOR 1 HD Icon Pack 1.0 RaymanGT: HD menu and UI asset set Xelu: Free Controller & Key Prompts Bundled work is included with its authors' permission or under its licence. Full notices are in the repository.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    SOURCE AND CHANGELOG
    github.com/RayesDiyab/KMRP-KOTOR-Modern-Restoration-Patch
    Licence: GPL-3.0. Unofficial; you must own the game.

    2,457 downloads

       (3 reviews)

    30 comments

    Updated

  11. Portraits Remade | K1

    170+ portraits to replace party and player portraits.
    5 stage lightside/darkside transitions.

    Install
    - extract the .TPC files to the game's override folder

    How Were These Made
    Kotor Blender and ImageMagick.
    I will be releasing the scripts to easily generate matching portraits.
    Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge.

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  12. K1 Modern Driver Compatibility Patch

    Restores Knights of the Old Republic's full lighting on current graphics drivers, and stops the grass from stretching into the sky.
    See every fix side by side: https://synchro.codeberg.page/kotor-modern-driver-compatibility/what-it-fixes.html

    Why the game looks wrong
    KOTOR lights its world with one of two methods from 2003, one from ATI and one from NVIDIA. AMD's and Intel's Windows drivers offer neither, so the game falls back to a path meant for cards with no per-pixel lighting, which is also where the grass bug comes from. The patch rebuilds the game's lighting on a method every current driver supports, and puts every card on it.

    What it restores
    Grass that stays on the ground Light from the room on lightmapped walls and floors Reflections on metal, armour and water, including cube map reflections on Intel cards Fog, where the game meant to have it Soft shadows, glow, motion blur, film grain and Force power distortion Bump lighting on creatures, which the game only ever drew on NVIDIA cards
    What it also fixes
    The glow around lights and the edges of soft shadows no longer shimmer as the camera moves. The game did this on the hardware of its day too. The brightness slider works, cutscenes included, on drivers that refuse the game's request to change brightness, NVIDIA's on Windows among them. For modders: normal maps, bump lighting on lightmapped surfaces, and reflective skins with a flat reflection map never drew on any card. They do now. The Cube Map Fix and Soft Shadows Fix are part of this patch. Don't install them alongside it.

    Requirements
    KotOR version 1.03: GOG, Steam, or a CD copy with the common 1.03 no-CD executable KotOR Patch Manager 0.7.2 or later: https://github.com/LaneDibello/Kotor-Patch-Manager Install guide: https://synchro.codeberg.page/kotor-modern-driver-compatibility/installing.html
    If the Patch Manager won't accept your swkotor.exe because another tool has modified it, use the standalone download instead: https://synchro.codeberg.page/kotor-modern-driver-compatibility/installing-standalone.html

    Settings
    You don't need to change anything to play. K1DriverCompat.ini, beside the game, lists every setting with an explanation, and with the Mod Options patch installed the game's options screen has menus for them.
    By default the patch draws the game as a GeForce card of the time did. Set look to ati to see it as an ATI Radeon did. In the game's own content the two differ only a little.
    Settings: https://synchro.codeberg.page/kotor-modern-driver-compatibility/settings.html
    The two looks: https://synchro.codeberg.page/kotor-modern-driver-compatibility/looks.html
     

    Replacement Shaders
    Modders can replace any of the patch's shading programs with their own, with nothing to rebuild. Put a plain text ARB fragment program in override/shaders/, named after the program it replaces, and the patch uses it in place of its own. The log records each replacement it loads, and warns about any file that matches no program.
    Guide: https://synchro.codeberg.page/kotor-modern-driver-compatibility/replacement-shaders.html

    Reporting issues
    Open an issue at https://codeberg.org/Synchro/kotor-modern-driver-compatibility/issues or post in the comments here, and attach logs/K1DriverCompat.log from your game folder.

    Thanks
    @Lane  and @J, who tested this on cards and installs I do not own. Nearly everything here is a claim about how some particular driver behaves, and a claim like that is worth nothing until somebody with that hardware runs it and reports back. This would not have been finishable without them.
    Lane also wrote the KotOR Patch Manager, which this patch is built for.
    @Vriff, Who took reference screenshots on period-correct hardware. They show what the game looked like on the cards it was written for, which is what the patch strives to match.

    Full documentation: https://synchro.codeberg.page/kotor-modern-driver-compatibility/
    Source: https://codeberg.org/Synchro/kotor-modern-driver-compatibility

    LLM Disclosure
    This project made use of an LLM during development, in the following capacities:
    - Brainstorming: exploring possible approaches and design directions
    - Decompilation assistance: help interpreting and structuring reverse-engineered code
    - Code comments: refining and clarifying existing comments
    - Skeletons and fixes: generating initial code scaffolding and minor fixes
    All LLM-assisted output was modified and reviewed by a human before being committed.
     

    465 downloads

       (3 reviews)

    19 comments

    Updated

  13. PLC_HvrSled.mdl texture correction - K1

    Hello everyone!
    This mod assigns the unused texture of the same name to the hover sled model (PLC_HvrSled), instead of the Swoop Engine texture (PLC_Swpengin) used by default.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Gamorrean Axe Model and Texture Improvement - K1 Version

    Hello everyone!
    This mod gives the Gamorreans a separate axe model with its own texture, instead of using UVs spread across a tiny area of the creature like the default version.
     
    Credits: "4x Upscale+ Character Textures & Model Fixes (TSL)" - The C_Drdwar model in this mod or rather, the way the "rifle texture bug" was fixed gave me insight into the "reference" model node method.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  15. High poly underwear

    The mod replaces the model and textures. Installation after the heads are installed.
    To Install
    1. Download: Underwear
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    73 downloads

       (1 review)

    0 comments

    Updated

  16. Chinese Translation For "A Crashed Republic Cruiser on a Nameless World 1.1.0"/"未知星球的坠毁巡洋舰"中文补丁

    此文件为模组“未知星球的坠毁巡洋舰”的简体中文补丁,用户需先下载模组文件,再使用本补丁进行覆盖。

    原模组链接:
    A Crashed Republic Cruiser on a Nameless World - Mods - Deadly Stream

    模组授权:
    非常感谢模组上传者“LDR”授予的汉化许可。

    注意:
    此模组并不包含KOTOR1本体的汉化,游戏本体汉化现处于公开测试阶段,相关信息在国内各大主流游戏/视频平台均有发布,请自行寻找。


    This file is the Simplified Chinese patch for mod “A Crashed Republic Cruiser on a Nameless World.”
    you must download the original mod first, then overwrite with the files of this patch.

    Original mod:
    A Crashed Republic Cruiser on a Nameless World - Mods - Deadly Stream
    Mod Permissions:
    Many thanks to the mod uploader, “LDR,” for granting permission to create and distribute this patch.

    Note:
    This patch does not include a chinese translation patch of the KOTOR1 base game.
    The base game translation patch is currently in open beta testing, and related information has been posted on major chinese gaming and video platforms.
    Please search for it yourself.

    5 downloads

       (0 reviews)

    0 comments

    Updated

  17. HQ Terentatek Replacement

    AI DISCLOSURE & FEEDBACK
    I use AI often in my workflows to assist with creating my mods, including handling monotonous and repetitive tasks. You should assume that anything I post has had AI assistance in some way.
    As I stated in my Dathomir WIP post, I expect discussion of my projects to remain professional and focused on the actual artwork, performance, and gameplay. Constructive criticism that helps improve the art or gameplay is welcome. Derogatory statements about AI will be ignored. I am here to improve the finished product, and I will not change my workflow to accommodate personal objections to AI.
    HQ Terentatek Replacement — KOTOR I
    Version 1.0.0 by ShaolinGhost
    Bring a new look and movement set to KOTOR I’s Terentateks. This replacement pairs a custom creature model and 4K textures with converted Star Wars: The Old Republic animations, including claw-slashing attacks, idle and movement cycles, damage reactions, death and roar motions.
    The replacement covers every creature using the original Terentatek appearance throughout the base game, including Kashyyyk, Korriban and scripted transformations. Existing encounter scripts, quests, statistics, loot and native soundset assignments are preserved. Campaign roars occur when the original game scripts or animation system request them.
    Requirements
    KOTOR I for PC. No additional mods, runtime DLLs, custom launcher or executable patches are required. TSLPatcher is included for Windows installation. The 4096 × 4096 textures require additional graphics memory.
    Installation
    Close the game and extract the entire ZIP into its own folder outside the game directory. Run TSLPatcher.exe, select Install Mod, and choose the KOTOR I folder containing swkotor.exe. Do not select Override. Wait for installation to finish and check the log for errors. Keep the installer and its backup folder. The installer merges the Terentatek appearance settings into an existing appearance.2da and preserves unrelated changes. Do not manually copy the supplied appearance.2da into Override. A new game is not required for this appearance replacement; restart the game after installing.
    Compatibility
    Install after other appearance-table mods. Mods that replace the same Terentatek appearance or the same model and texture resources conflict. Creatures assigned a separate appearance by another mod are outside this replacement’s scope. K1R compatibility has not been tested; the required compatibility field is therefore marked No.
    This release contains no test maps, test creatures, saves or plot scripts. The gallery includes four Blender model renders showing the front, profile, claw attack and roar, plus one in-game screenshot from the development test area. Render lighting differs from in-game lighting.
    Uninstallation
    Restore the files from this installation’s backup folder. Remove files created by the installer only when no previous version was backed up. See README.txt for the complete file list and appearance.2da instructions. Uninstall in reverse installation order to avoid discarding later mods’ table changes.
    Credits
    ShaolinGhost — custom creature model, textures and mod release. BioWare / Electronic Arts — SWTOR skeleton and animation source assets, converted for KOTOR I. BioWare / LucasArts — KOTOR I and its creature sounds. stoffe and Fair Strides — TSLPatcher. MDLOps contributors, the Blender project and the KOTOR modding community. Permissions
    Please contact ShaolinGhost on Deadly Stream before redistributing or using the custom model and textures in another release. Rights to original game assets remain with their respective owners. This is a free, unofficial modification and is not made, distributed or supported by BioWare, Electronic Arts, LucasArts, Lucasfilm or Disney.

    123 downloads

       (0 reviews)

    4 comments

    Updated

  18. High poly PFHC04

    The mod replaces the PFHC05 model and textures.
    To Install
    1. Download: PFHC05
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  19. High poly PFHA04

    The mod replaces the PFHA04 model and textures.
    To Install
    1. Download: PFHA04
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    101 downloads

       (0 reviews)

    0 comments

    Updated

  20. High poly PFHC02

    The mod replaces the PFHC02 model and textures.
    To Install
    1. Download: PFHC02
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    133 downloads

       (0 reviews)

    1 comment

    Updated

  21. High poly PFHC01

    The mod replaces the PFHC01 model and textures.
    To Install
    1. Download: PFHC01
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    68 downloads

       (0 reviews)

    0 comments

    Updated

  22. High poly PFHC04

    The mod replaces the PFHC04 model and textures.
    To Install
    1. Download: PFHC04
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    47 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Swap Jolee and Bastila Classes

    Swap Jolee and Bastila Classes
    Game: KOTOR 1
    Author: Dodrari Kaan
    Version: 1.0.0
    GitHub: https://github.com/danielstegink/Kotor.SwapJoleeAndBastilaClasses
    It occurred to me that Bastila's and Jolee's classes don't make a lot of sense for them. Jolee is an ex-Padawan who has tried just about every career path in the galaxy. Meanwhile, Bastila is a (relatively) sheltered Jedi prodigy with unique Force powers. This mod swaps their classes, and it slightly modifies their stats and abilities. I didn't change their starting lightsabers to ensure compatibility with any mods that modify those lightsabers.
    Instructions
    If you have any mods that modify Bastila's and Jolee's character files, such as offthegridmorty's "Bastila Has TSL Battle Meditation", install those first
    Use the TSLPatcher
    Permissions
    Use this mod however you want. Just make sure to credit me.
    Compatibility
    This mod uses GFF to modify Bastila's and Jolee's classes and abilities. It may overwrite any changes made to these files by other mods, but it should be compatible with any mods that don't have any overlapping changes on these files.
    Special Thanks
    Fred Tetra - Kotor Tool
    Stoffe - TSLPatcher
    Disclaimer
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    13 downloads

       (0 reviews)

    1 comment

    Submitted

  24. Rise of the Liberator

    Rise of the Liberator
    Game: KOTOR 1
    Author: Dodrari Kaan
    Version: 1.0.0
    GitHub: https://github.com/danielstegink/Kotor.RiseOfTheLiberator
    Within the world of Kotor, there are hints that the Mandalorians are stirring, that a new Mandalore is rising to claim the mantle after the fall of Mandalore the Ultimate. Now, with Rise of the Liberator, that mystery has a name and a face. Face the Mandalorians of Kotor as you haven't faced them before, with new types, new equipment, new maps, and a mighty foe waiting for you at the end of the galaxy!
    This mod adds 2 new maps to the Rakata homeworld, where a new Mandalore and a small army of Mandalorians wait for you. Additionally, Mandalorian encounters throughout the game hint at the rise of this new Mandalore, transforming the Mandalorian experience into a proper sub-plot. Encounter new Mandalorian types, each with a unique armor that comes in both heltmetless and helmeted versions, and face the final boss to claim a very special weapon.
    Instructions
    Install BoS:SR (https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge) Use the TSLPatcher Permissions
    Use this mod however you want. Just make sure to credit me.
    Compatibility
    This mod should be compatible with the Jagi Mandalorian and Sherruk with Lightsabers mods.
    This mod uses GFF and overrides to modify the following characters and items. Any mods that modify the same may not be compatible:
    Bendak's Blaster dan14ac_mand04 in danm14ac (one of Sherruk's cronies) tat18_  in tat_m18aa (one of Jagi's minions) tat_thug3 in tat_m18aa (the GenoHaradan Mandalorian) kas25_mandcomm in kas_m25aa (the Mandalorian Commander in the Shadowlands) kas25_mandalor03 in kas_m25aa (one of the Mandalorians in the Shadowlands) kas25_mandalor04 in kas_m25aa (one of the Mandalorians in the Shadowlands) kas25_mandalor06 in kas_m25aa (one of the Mandalorians in the Shadowlands) kas25_mandalor07 in kas_m25aa (one of the Mandalorians in the Shadowlands) mikastore in korr_m33aa (Mika Dorin's merchant inventory in Dreshdae) g_mandalor004 in unk_m41ad (the Mandalorian Captain on the Rakata homeworld) m41ad.git in unk_m41ad (the map for the area around the Ancient Temple on the Rakata Homeworld) mand_armor_red (the Mandalorian Scout Armor in BoS:SR) g_a_class9004 (the unused Mandalorian Heavy Armor item) g_a_class9010 (the Mandalorian Assault Armor item) This mod adds item texture variations which may overlap with texture variations added by other mods
    D9 Heavy Armor - Texture Variations 21, 22, 23, 24, 25, 26 Lightsaber, Shortsaber and Doublesaber - Texture Variation 21 Lightsaber Crystal - Texture Variation 22 Special Thanks
    Fred Tetra - Kotor Tool
    tk102 - DLG Editor, K-GFF
    Stoffe and Fair Strides - ERFEdit
    Fair Strides - MdlOps
    Stoffe - TSLPatcher
    ndix UR - TPCView
    SilverEdge9 - Brotherhood of Shadow: Solomon's Revenge
    Vriff and Synchro - Kotorblender
    Disclaimer
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    35 downloads

       (0 reviews)

    2 comments

    Submitted

  25. Invisible Headgear

    Original Review on Filefront:
     
    Star Wars if you look through all of the movies, games, fan media, ect. always had one thing in common, masks, and not your normal run of the mill costume masks that you could by at your local convenient store. They have these great elaborate masks that give them special abilities or give them some extra bounus that they need to do what they are doing. The only thing that is bad about those masks is that they are UUUUUUUUUUGLY (excluding a few choice ones of course.) Now you ask "SithRevan what can we do about these ugly masks that make our characters look stupid?".
     
    Well my friends I have the solution. Actually Shem our Site Manager and all around cool guy has come up with the solution... I am just reviewing it.
     
    Anyway though I am proud to announce that the solution to making the ugly masks go away is to simply make them invisible and that is exactly what Shem did. What this mod does is makes all of the default masks in the game completely invisible so that you can get the bonuses with out having to make a fashion statement in the process.
     
    So I say awesome work Shem. I am glad to see you have a couple cool mods left in ya. Now to all of the other out there waiting to get you greedy little hands on this treasure... Enjoy.
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -SithRevan

    23,630 downloads

       (9 reviews)

    12 comments

    Updated


  • File Comments

    • Hey man, glad you're happy with this, I was worried about stepping on your toes. I love your mod! 
    • That's awesome!! This is exactly what I was dreaming of when I first found out about the original idea behind repeaters, and that shoddy scripting workaround I made was always only a consolation prize - the best I could do, but it never fully made me happy.
    • Hello there! Fantastic mod, but i'm running into this issue. I installed the mod, from a fresh installation of the game, GoG version 1.03. It instantly crashes when i click the .exe and try to run the game. I got an intel gpu btw (Intel arc b580), I know Intel got some incompatibilities with Kotor. If i untick the "modern driver compatibility" the game starts. If you got any ideas. Cheers,
    • This mod is for the first KotOR game, so you're not supposed to install this mod in KotOR 2 anyway. Not to mention, the Steam version of KotOR 2 already supports widescreen by default, so a high resolution menu mod is unnecessary for KotOR 2.
    • I havent tested it together but I will, but I doubt they will work together considering it makes the robes appearance for the jedi companions match their unique clothes but colored to the color palate of the type of robe they have on, and to get this, its prerequisite will probably override that, because from the other mods description "This mod will conflict with any other mod that replaces the textures for the Jedi party members' default outfits, or any mod that replaces the appearance.2da fil
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