743 files
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Traditional Mandalorian Blades
By ndix UR
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Traditional Mandalorian Blades
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for KotOR 2: The Sith Lords
This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.
The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description.
If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.
I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package).
Thanks to JDub96 for requesting this.
Re-distribute or re-use this mod as you like, in full or in part.
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COMPATIBILITY
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The modification is designed for use with TSLRCM. Whether it works without it is unknown.
The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.
The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN).
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SPOILERS
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You can find the objects in-game at...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
485 downloads
- mandalorian
- models
- (and 3 more)
0 comments
Updated
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Kill Ralon
This mod allows you to kill Ralon, the scammer from Dantooine who sells you the fake holocron - allowing you to get your credits back and give him the justice he deserves.
Installation: Put all files in your Override folder.
817 downloads
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Party Leveler TSL
By jc2
Requested by LucyTheAlien.
JC2 Presents:
The Party Leveler TSL.
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About: Identical in concept to it's k1 counterpart, the PC can now fully upgrade their party members from level 1, once they join the party.
Benefits: Potentially, you could have Atton as a level 2 Jedi Sentinel, or simply have more customization of feats/skills/powers than usual.
Installation: Unzip and run the tslpatcher, should be compatible with every mod out there.
Installation order should be whatever mod that may have the same files, then my mod letting the tslpatcher patch the files for compatibility.
As always, I hope you enjoy!
Feedback is always appreciated, regardless of its nature.
-JC2
Special thanks to LucyTheAlien for reminding me about the TSLpatcher.
1,415 downloads
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Infinite Energy shields [TSL]
By N-DReW25
Infinite Energy shields
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 9.11.2017
1.1 Release Date: 25.11.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one.
This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out.
The following items have been affected:
Energy shields
Arkanian Energy shields
Mandalorian Melee shields
Mandalorian Power shields
Echani shields
Echani Dueling shields
Peragus Mining Shield
Verpine Prototype shields
All droid shields
(If I miss any please let me know)
Known Bugs:
None but if there is Just PM me on Deadlystream.
Incompatibilities:
Will be incompatible with things that edits
a_shield_01.uti
a_shield_02.uti
a_shield_03.uti
a_shield_04.uti
a_shield_05.uti
a_shield_06.uti
a_shield_07.uti
Upcoming:
Droid Item's like Flamethrowers
Permissions:
You are NOT allowed to claim this work to be your own
Thanks:
JDub96 for reminding me to make this mod
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
891 downloads
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KOTOR2 Computer Use and Repair Skill Swap
By Mellowtron11
Mod Title: KOTOR2 Computer Use and Repair Skill Swap 1.1
Author: Mellowtron11
Description-
Something that always bothered me from a lore perspective was the fact that the Consular got the repair skill and the Sentinel got computer use as part of their respective class skill sets. This is all fine from a balancing perspective, but I was always confused how a class that dedicates itself to research, diplomacy, and Force usage has a more practical worldly skill. In the same vein, Sentinels are considered to be slicers, but why aren’t they adept at repairing things as the lore suggests?
On that note, I also thought that a Jedi career that includes researchers and historians within its ranks would probably be better handling computers than machinery. So, to keep everything balanced skill-wise, the Consular and its corresponding Prestige Classes (Master and Lord) now have Computer Use. The Sentinel and its corresponding Prestige classes (Watchman and Assassin) now have Repair as a class skill.
I also made computer use a class skill for the Scoundrel and removed it from the scout’s skill list, similar to the Scoundrel and Scout classes from the Wizards of the Coast Star Wars RPG Core Rulebook.
All classes mentioned in the changelog below will be affected for both your player character and your respective NPCs. E.g. Kreia and Atton will have Computer use, Visas will have repair, etc.
Installation-
Copy and paste or drag and drop the skills.2da and feat.2da files into your override folder.
Uninstallation-
Delete the associated skills.2da and feat.2da files from your override folder.
Incompatibilities-
Anything that also modifies the skills.2da and feat.2da files will probably not work.
Known Bugs-
None, but if you find any, please message me at Deadly Stream.
Permissions-
Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
Thanks-
Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. Fred Tetra for the Kotor Tool. Darthbdamen for answering my many questions on the skills.2da file. His own mod Consular Sentinel Skill Swap for KOTOR1 was the main inspiration for my mod. You can find out more here: http://deadlystream.com/forum/files/file/854-consular-sentinel-class-skill-swap/ KYuTH for his kind email and inspiring me to get back to work on this mod. Everyone who downloads and uses the mod. bead-v for his Character Stat Guide. You can find it here: http://deadlystream.com/forum/topic/5540-character-stat-guide/ Wizards of the Coast’s Star Wars Roleplaying Game Core Rule Book and Power of the Jedi Sourcebook for additional info and ideas
LEGAL NOTICE-
THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
429 downloads
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KotOR2 T3-M4 Voice Reversion Module
Testing a theory . . .
Here's a new KotOR2 mod of mine. You’ll probably hate it!
[TSL] T3-M4 Voice Reversion Module (version 1.0)
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 28 MAY 2023
FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
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T3—M4 will sound a little more like his KotOR1 incarnation with this mod. Not the command/combat barks - just the conversations.
Installation:
1) Follow this path in your KotOR2 install and trace the route of the following….
SWKotOR2 > SteamVoice > AVO
2) In that AVO folder, find the following folders and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod): _T3M4AN, _T3M4CMN, _T3M4GRE, _T3M4HAP, _T3M4LAF, _T3M4MOC, _T3M4QUE, _T3M4SA, _T3M4SCA, _T3M4SCR, _T3M4WOU.
3) Place the folders in my mod package that have the same names in step 2, into the AVO folder
To Uninstall:
Take the folders that you put in step 2 of the install out again. Return the folders of the same name that you placed on your desktop back into the AVO folder
Known Bugs:
None known at this time.
Special Thanks:
To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod.
To Leilukin: For walking me through SithCodec (let’s hope I got it right!) and for pre-release reviews.
To Sithspecter: For pre-release reviews.
To Snigaroo: For pre-release reviews.
To Arson Hole: For pre-release reviews.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
It is to be distributed as-is without alteration, unless by permission of the mod author. (That's me!)
This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.
325 downloads
0 comments
Updated
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PMHC06 Fixed for TSL
By ndix UR
Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes!
Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification.
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Knights of the Old Republic II: TSL
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TITLE: PMHC06 Fixed
AUTHOR: ndix UR
VERSION: 1.0
RELEASE DATE: 10/2017
FILENAME: pmhc06-fixed-tsl.7z
A modification for Knights of the Old Republic II: The Sith Lords.
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INSTALLATION
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1. Place ALL the files in the 'Override' folder of this package into your game's Override folder.
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DESCRIPTION
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This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL.
It fixes the issues outlined in the following forum post:
http://deadlystream.com/forum/topic/4610-renaming-bones-in-models
The fixed model has eyes that move and can blink.
Changes to the model:
- Nodes renamed:
eyelidL => eyeLlid
eyelidL01 => eyeRlid
eyeL => eyeLA
eyeR => eyeRA
teethUP => teethupper
teethDWN => teethlower
- Flipped normals on the right eyelid
- Nudged the vertices under hair_front backwards a tiny bit
Thanks to 1Leonard and DarthParametric for fleshing out the issues.
Kudos to DP for the rerig attempt, but that is not the approach I followed.
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UNINSTALLATION
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Remove the added files from your Override folder.
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COMPATIBILITY
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This mod replaces the PMHC06.mdl and PMHC06.mdx files.
It will not be compatible with other mods that do the same.
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BUGS
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Smoothing might not be perfect.
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LEGAL
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I place no additional restrictions on the use, distribution, etc. of this package and the files herein.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
895 downloads
0 comments
Submitted
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TSL NPC Stat Fixes Mod
By Mellowtron11
TSL NPC Stat Fixes by Mellowtron11
Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in TSL as listed below.
· Adjust a few skill point allocations that were excessive for the NPC’s skill rate and level
· Add or remove feats and powers based on the NPC’s starting level limit, class and playstyle
· If needed, add or subtract a few attribute points from the NPC
For instance, how does Visas have such low HP and FP stats for a level 6 sentinel? Or how do the Disciple and Handmaiden have a +5 in stealth, despite being level 6 soldiers with 10 Intelligence? This mod intends to fix these little oversights.
Installation-
Copy and paste or drag and drop all the UTC files into your override folder.
Installation Notes-
A new game is recommended for this mod, as to not conflict with the current. utc files from your party’s NPCs. To have the mod take effect, load a save game before your party members join your team (load a save with a different module before you enter a new area where the respective NPC shows up for the first time). If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats.
Uninstallation-
Delete the proper files from your override folder
Known Bugs-
None, but if there are any, please message me at Deadly Stream. All of these characters have been tested, with the exception of Hanharr and Disciple, as I’ve never played a dark side character or female in TSL (yet).
Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
Thanks-
-Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
-Fred Tetra for the Kotor Tool.
-N-DReW25 for answering my many, many questions (Seriously, thank you for all your help! I don’t think I would have gotten far without your help).
-Darth Parametric and Kexikus for answering my other questions.
-Everyone who downloads and uses the mod.
-The TSLRCM Crew for fixing KOTOR2
-Wizards of the Coast’s Star Wars Roleplaying Game-Knights of the Old Republic Campaign Guide Book for additional ideas on stat allocations
-Strategy Wiki’s KOTOR2 Guide, especially the following pages
https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Classes
https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Party
LEGAL NOTICE-
THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
Changelog V.1.3
Replaced Atton’s Weapon Focus: Blaster Pistol feat with the Conditioning perk, as this feat has more utility for Atton during the whole game and fits his defensive character style. Changelog V.1.2
· Added separate folder for Hanharr’s UTC, as TSLRCM has a modified Hanharr UTC file in the override folder already
Changelog V.1.1
(All of the changes from 1.0 remain the same unless otherwise noted)
Atton
· Set treat injury to 1 and computer use to 4
HK-47
· Set HP to 72
Mira
· Set Constitution to 13
Handmaiden
· Set Constitution to 15 and Charisma to 12
Hanharr
· Removed improved power attack feat
Changelog V.1.0
T3-M4
· Level 3 HP set at 24 HP
· Set Natural AC at 2 (up from 0), bringing defense to 16. This is done to match the other 2 droid NPCs who have a natural +2 to AC
Atton
· Set wisdom to 12
Kreia
· Level 3 HP set to 27 (down from 36)
· Level 3 FP set to 33 (down from 49)
· Removed force sensitive feat
· Set charisma to 10 (1-let’s face it, she’s has a high enough wisdom score, 2-she’s neutral, so having a high charisma is moot for reduced opposite alignment costs for force powers and 3- she’s not that charismatic of a person anyway)
· Added wound power, as Kreia was one power short for her level and because she also is seen using this power several times over the course of the game
Handmaiden
· Set treat injury skill to 8, awareness skill at 2, and stealth to 0
Visas
· Proper level 6 stats set at 54 HP and 42 FP
· Added burst of speed power, as Visas was one power short for her current level
· Removed the lightsaber focus feat, as that feat is something the Exile can teach her
· Removed first rank of two weapon fighting feat so the player has more leeway on deciding whether to go the two-weapon route or dueling route with her
HK-47
· Added improved power blast feat, as HK was one feat short for his level
· Set starting HP to 78
· Set Repair to 8
· Strength set to 14 (down from 16)
Disciple
· Set both charisma and wisdom to 12 so he can have a couple more points in wisdom when he becomes a Jedi Consular (so the player doesn’t have to drop the first couple attributes points into Wisdom for only a mediocre bonus)
· Set treat injury skill to 8, awareness skill to 2 (Without any bonuses from WIS) and stealth to 0
· Removed close combat, rapid shot and superior weapon focus lightsaber II feats
Mira
· Added the flurry feat and medium armor proficiency feat (Scouts got these feats for free in KOTOR 1)
· Set Wisdom stat to 12 (up from 11)
G0-T0
· Level 6 HP set at 54 HP
· Set strength and charisma at 8 (Down from 10)
· Set Dexterity to 16 (down from 18)
· Added class skill: stealth feat, given G0-T0’s inherent cloaking ability
· Removed improved gear head feat and the close combat feat
Mandalore
· Set stealth to 0, persuade to 0, Demolitions to 3, Awareness to 8 and Treat injury to 9
· Removed improved power blast and close combat feats
Hanharr
· Added first rank of two-weapon fighting to feats list
· Removed heavy armor proficiency feat
6,251 downloads
- kotor2
- party members
- (and 4 more)
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UI Redesign
By doboy
Replaced the main UI to something more slick, a little inspired by the original KoTOR one. Just put all the files into to your override folder.
Should be compatible with everything except most other UI mods in a similar vein.
2,194 downloads
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Hilts for All
By doboy
This mod includes 9 different hilt styles for each type of lightsaber (single, double, and short). They are available in all colors, and you will need an existing lightsaber hilt to change.
How it works:
The screenshots show a step by step process. First, you'll want to remove the upgrades and crystals in the lightsaber hilts you want to change or they will get lost (really no way around this). Open up the lightsaber bin, beside the bench, and click switch to give items. Scroll and select the lightsabers you want to change. Next, click the lightsaber bench and hit continue. Click the style you want, and when it's done and all lightsabers have been changed, the new ones will be in your inventory!
Extra:
Also includes a mod I made a while ago that toggles headgear visibility on and off. It works more or less the same. Located opposite of the lightsaber bench.
Compatability:
Should work with TSLRCM, but it is not going to be friendly with other lightsaber and crystal mods.
Credits:
Thanks to Kaiden_Jorn, Kaiden_Jorn, and Kaiden_Jorn for making all of the lightsaber hilts and allowing public use:
"All my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may rerelease it whereever/however you like. I do however, expect to be credited as the original author in the readme. I wont be around to see it, so it wont bother me at all, lol."
http://deadlystream.com/forum/user/8962-kaidon-jorn/
Thanks to the people at deadlystream.com as well.
638 downloads
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TSL of the Old PC
By trevuar25
This is a fix for players who have less than adequate hardware to play SWKOTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++.
Changes include:
Main Menu
Peragus (all map files w/particle effects)
Dxun (all map files w/particle effects)
Nar Shaddaa (all map files w/particle effects)
Onderon (all map files w/particle effects)
Telos (all map files w/particle effects)
Dantooine (all map files w/particle effects)
Korriban (all map files w/particle effects)
Some PLC_ models (mostly steam vents)
PLC_ models that have other smoke and other emitters
8xxdro planet map models
9xxmal planet map models
dor_ models that include effects
V_ models that include abilities with effects emitters
FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached.
Ebon Hawk models
Menu Logo (slight change)
Initial weapon is slightly changed (white particles, slower)
Widescreen Menu Fix
The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts).
This mod has only been possible because bead-v introduced me to MDLEdit. Special thanks to DarthParametric for allowing me to edit his TSL Main Menu Model Fix 1.1 menu models and add them to this mod.
723 downloads
- Integrated graphics mod
- less effects
- (and 5 more)
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[TSL] More Upgradeable Guns Mod by smugglerAlex
By smugglerAlex
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Knights of the Old Republic II : The Sith Lords Modification
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This mod makes all guns upgradeable (not fully upgradeable cuz i dont want to break game's balance here). All melee is upgradeable in this game, but
many guns are not upgradeable, and that makes no sense (developers do really think reforging a blade from a new alloy using only some blowtorch
is alot easier than SIMPLY attaching a scope to a goddamn rail *sigh*). Early-game guns are really underpowered, so am here to fix
it with that mod!
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Included Guns
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Pistols:
Blaster Pistol - [scope only]
Sonic Pistol - [scope only]
Disruptor Pistol - [scope only]
Heavy Blaster - [scope only]
Systech Static Blaster - [scope only]
Arkanian Heavy Pistol - [scope & Chamber]
Arkanian Sonic Blaster - [scope & Chamber]
Zabrak Blaster Pistol - [scope & Chamber]
Systech Electric Blaster - [scope & Chamber]
Freedon Nadd's Blaster - [scope & Chamber]
(I didnt make Mining Laser upgradeable to make some reason go get that Blaster
Pistol on Peragus Dormitory hidden compartment.)
Rifles:
Blaster Carbine - [scope only]
Ion Carbine - [scope only]
Sonic Carbine - [scope only]
Bowcaster - [scope only]
Repeating Blaster Carbine - [scope only]
Disruptor Carbine - [scope only]
Argazdan Riot Buster - [scope & Chamber]
Heavy Repeating Carbine - [scope & Chamber]
Ceremonial Bowcaster - [scope & Chamber]
Zabrak Blaster Carbine - [scope & Chamber]
Onderon Repeating Carbine - [scope & Chamber]
Slavemaster Stun Carbine - [Fully Upgradeable]
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Installation
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SIMPLY put those files into your Override folder
Note:
You need to start a new game, it wont work with existing saves (or u could try cheats/save game editors)
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Uninstallation
====================================================================================================================
Delete those files from your Override folder.
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Credits
====================================================================================================================
smugglerAlex (Me) - For creating this mod.
Oh, and, ALL HAIL THE CREATOR OF KOTOR TOOL!!
792 downloads
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Mandalorian Armor Pack
Mandalorian Armor Pack
This mod will add a total of 9 new items to TSL - 6 new Mandalorian armors and the 3 vanilla armors available for you to wear. All of them are available in-game without cheats:
Mandalorian Warrior Armor (Vanilla Blue) - Given to PC after you tell Mandalore you've activated the permacrete detonator in the Dxun jungle
Mandalorian Scout Armor (Vanilla Red) - Given to PC while helping Kelborn in the Dxun jungle
Mandalorian Seargent Armor (Vanilla Yellow) - Given to PC after talking to Xarga after finding/killing Kumus
Mandalorian Tech Armor (Orange) - Given to PC after giving Zuka the 3 parts of the Phase Pulse Converter
Mandalorian Battle Armor (Green) - Given to PC after giving the Zakkeg Ear to the gate guard
Mandalorian Private Armor (Purple) - Given to PC once you've proved yourself to Mandalore
Mandalorian Brawler Armor (Light Blue) - Given to PC after defeating Tagren in the battle circle
Mandalorian Camo Armor (Dark Green) - Given to PC after defeating Kelborn in the battle circle
Mandalorian Champion Armor (Gold & Black) - Given to PC after defeating Bralor in the battle circle
This mod will also alter the appearances of some of the Mandalorians found in game to give them these new armors.
794 downloads
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JC's Supermodel Fix for K2
By JCarter426
This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game.
First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that.
Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1.
Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models.
I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix.
If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
32,535 downloads
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TSL Main Menu Model Fix for Widescreen
This mod adjusts the model files for TSL's main menu so that they properly fill the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10).
By default, the vanilla menus will have gaps in the background at each side of the screen. This is an inherent issue of the model being designed for 4:3 aspect ratios, so when a widescreen mod (or Aspyr's version) is used, areas of the model are exposed that were not anticipated by Obsidian. This mod addresses the issue by scaling the width of the background plane so that it spans the full width of the screen, and adding an additional VFX emitter to the bottom right of the screen so that the fog also spans the full width. Additionally, a minor correction is made to the Easter egg menu to properly apply the appropriate texture to the eyes, eyelids, teeth, and tongue of one of the Twi'leks, which are untextured in the vanilla version. See the attached pictures for an illustration of the changes.
I have edited all 6 menu models, but in practice only 4 of those are typically used in the game (although TSLRCM does also make use of the Easter egg menu). I've included them all to cover all/most eventualities.
Note that this mod primarily adjusts the menu models. No changes are made to the background texture, so any custom version of that texture will work with this mod as well. Per a user request, I have added adjusted logo images to address the stretching on those (they are not part of the model). Both vanilla and TSLRCM versions are included (permission to modify/redistribute the TSLRCM logo provided by zbyl2).
As of v1.2, I have added optional TOR-style logos. These are based on the one GOG created for K1.
Obviously this mod will not be compatible with any other mod that also alters/replaces the menu models like, for example, my own DS player menu mod (although that can be installed over the top of this mod). Any update for TSLRCM will presumably overwrite the Easter Egg menu and the logo.
N.B.: This is NOT a widescreen mod! This is just a fix for when you are already using a widescreen mod like UniWS or Aspyr's natively widescreen version.
Installation Instructions
Copy the MDL and MDX files from the "FOR OVERRIDE FOLDER" and paste them into your Override folder If you have TSLRCM, additionally copy the files from the FOR TSLRCM, overwriting when prompted in both cases If you wish to use the TOR-style logo, versions are supplied to fix stretching for those without a GUI fix, or unaltered if you use a GUI fix mod. Make sure you delete any existing KOTOR2Logo.tga in your Override. If you use Aspyr's version of TSL on Steam with TSLRCM installed from the Workshop, you'll need to use TSLRCM's Workshop folder Override folder instead. If you use M4-78, use its Override. Acknowledgements
Thanks to @bead-v for MDLEdit, that made compiling the menu models possible Thanks to @ndix UR for TGA2TPC Thanks to VarsityPuppet for testing 16:10 compatibility Thanks to @JCarter426 for helping with improving some aliasing issues via waifu2x11,053 downloads
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Benok's Alternate Lines Restoration
By N-DReW25
Benok's Alternate Lines Restoration
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 12.08.2017
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
When searching through the game's voice over folder I discovered a set of Benok lines within 202Tel which is the Entertainment Module 081 a location Benok doesn't appear in.
While listening to these unused voice overs I discovered they are for his cutscene in 207Tel the Citadel Station Cantina. This mod brings his unused VO back into the game when you
meet Benok in the Cantina replacing almost all of his lines for his cutscene.
Known Bugs:
this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Incompatible with anything that edits "benok.dlg"
Permissions:
Do NOT claim credit for this mod. If you wish to use it please attempt to let me know in advance.
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
784 downloads
- Benok
- Cut Content
- (and 4 more)
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Fumble! Grenades
By Fair Strides
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Fumble! Grenades 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Fumble! Grenades - No Feedback
TYPE: Added Content
VERSION: 1.0
DATE RELEASED: July 7, 2017
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So, some of you may remember my recent "Friendly Droid Kits" mod where I mentioned Malkior and I had been talking about fumbling grenades. Well, things happened, I got bored, and it boils down to "Why not?"
What this mod does is allow anyone who ever uses a grenade to have a chance at fumbling the throw. Essentially, the person throwing the grenade will need to make a Reflex saving throw when they go to throw the grenade. The result of the throw is then matched up against a target DC based on the thrower's level:
Levels 1-5 = DC 20
Levels 6-10 = DC 22
Levels 11-14 = DC 25
Levels 15-19 = DC 30
Levels 20-25 = DC 35
Level 26+ = DC
The scaling might seem off, but it tries to account for the better-tier items and boosts you get towards the higher levels and takes into account that it should get easier to use grenades over time.
Another thing this mod does is restore the Weapon Proficiency, Focus, and Specialization feats for the grenades. I've corrected the TLK entry for the description of the Weapon Specialization: Grenade feat to reflect the actual vanilla contents of the "k_sup_grenade.nss" script. I've also modified the use of the Weapon Focus: Grenade feat, since you don't make Attack rolls with grenades. Instead, the DC to save from fumbling will be reduced by 5 if you have the feat.
This version of the mod provides no feedback on the results of your fumble save.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
You have four options to pick from when installing the mod; these choices boil down to two separate choices
The first is whether or not to print feedback to your message log on the results of the Reflex save against fumbling.
The second is whether you want to install a version compatible with Shem's SEM - Super Enhanced Mod.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not a bug, but when you fumble a grenade, you won't know until it blows up. This is because the animation and model of the thrown grenade is specificied in spells.2da and takes a predefined course, namely at the person you're targeting.
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5508-fumble-grenades/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Malkior for play-testing and providing feedback, as well as the initial idea and several talks on the subject.
N-Drew25 and high5 for playtesting and providing feedback/
90SK for doing the majority of the installer for me due to ChangeEdit not liking my resolution.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
I would also like to be contacted before you release your mod.
1,060 downloads
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Player Armors for Atris
According to the grace of God given to me, like a skilled master builder I laid a foundation, and someone else is building upon it. Let each one take care how he builds upon it. -1 Corinthians 3:10
A VARSITYPUPPET MOD
TITLE:
- Player Armors for Atris
DESCRIPTION:
This mod makes Atris’ head and body model separate, so that she can wear all of the normal player character armors. Additionally, a modified Atris head is included as an alternate install. A side-by-side comparison of the new heads can be seen in the screenshots.
INSTALLATION:
- Choose the install option (player armors with or without the new head)
UNINSTALLATION:
- Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
542 downloads
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Easier Prestige
This mod removes the alignment restriction for prestige classes. If you are neutral or below you will get sith, anything higher will get you the jedi classes. Just be level 15 and talk to Kreia and she will offer to further your training.
To install just drop kreia.dlg to your override folder!
Special thanks to everyone in this thread. http://deadlystream.com/forum/topic/196-mods-that-lower-the-prestige-class-level-requirement/prestige%20class%20aligment%20reoval
I am not kidding when I say all I did was lurk, followed their instructions years after they posted.
Only tested on TSLRCM. Please comment if you have any problems!
1,572 downloads
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TSLRCM XP Hssiss Glitch Bug Restored
By limpingfox
TSLRCM Hssiss Glitch Restored
INSTALLATION:
Place a_jedi_jrnl_fin.ncs in your Star Wars - KotOR2 Override folder.
UNINSTALLATION:
Delete a_jedi_jrnl_fin.ncs from your Star Wars - KotOR2 Override folder.
DESCRIPTION:
The Hssiss glitch was a glitch found in "Knights of the Old Republic II: The Sith Lords." It was commonly used to obtain infinite experience, as you could use it to spawn groups of Hssiss endlessly and kill them, then rinse and repeat.
"The Sith Lords Restored Content Mod" restores massive amounts of gameplay. It also fixed many bugs and glitches from the original game, including the Hssiss glitch.
This mod restores the Hssiss glitch to the game if you use TSLRCM, as most seem to. You can use it to gain endless experience without having to use the cheat console or a third party character editing software, but rather a glitch that came with the original game.
Both the cheat console and Kotor Save Editor would be much faster/easier ways of getting "infinite" experience, but the Hssiss glitch maybe feels more fun & less cheap? I don't know... It is for me!
The mod simply restores the original script, I did nothing but extract it with Kotor Tool and put it in my Override, which worked. Therefore, I did no coding or original work of any kind, thus no .nss file is included. Also, no credit or special permission is required to use or repost this elsewhere as it contains nothing original.
HOW TO USE THE GLITCH:
On Korriban, find the Shryak Caves just around the corner after you leave the academy. Go through the caves and at the end you will find the Secret Tomb. After the second vision (which involves landmines), follow the tunnel east to the fork and go right (you will be facing south on the map). Follow this tunnel to a room where you will find a Dead Jedi. Every time you activate the corpse, 2 Hssiss will spawn in the room.
TIPS:
You can examine the corpse a bunch of times in a row to fill the room with Hssiss.
Area of effect powers like Force Storm and Death Field are most effective in dispatching hords of Hssiss.
Light side characters do not regenerate Force Points, so consider using Master Drain Force.
Once you exit the tomb, you will be unable to come back in and continue using the glitch.
2,070 downloads
- experience
- leveling
- (and 4 more)
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Serocco Guard VO Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
Release Date: 11.06.2017
Installation:
Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I
threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor.
Here is a preview of the problem and the fix
Known Bugs:
None that I know of but if there is please report it so I can fix it
Incompatibilities:
Is incompatible with anything that edits "serthug2.dlg"
Permissions:
Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod
Thanks:
Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,279 downloads
- serocco
- voice over
- (and 2 more)
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Zabrak Vibroblade Reversion for TSLRCM
By Marauder
Zabrak Vibroblade Reversion for TSLRCM.
Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage.
This is a small mod to revert to the previous +2 Piercing damage.
This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.
170 downloads
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Droid Energized Armor Balance Fix
By Marauder
This mod changes the requirements for droids to equip the Energized Armor set.
You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13).
Use it however you like, just mention me when doing so.
267 downloads
0 comments
Updated
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Droid Anatomy Library Description Fix
By Marauder
Droid Anatomy Library Fix 1.0.1 for K2 by Marauder
Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans.
All the bonuses from this utility item only apply when unarmed.
This should be interesting for seeing HK-47 rough up some gland-driven meatbags.
-Install-
Drop d_interface_12.uti into your Override folder.
-Copying-
Use it however you want, just throw a mention my way.
841 downloads
0 comments
Updated
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Robe Description Fixes
By Marauder
Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite.
Use it however you want, as usual just throw a mention my way.
1,043 downloads
- description
- robes
- (and 4 more)
0 comments
Updated