743 files
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Prime's Stormtrooper Mod [TSL]
By JumpStationZ
Part of the...
TSL Stormtrooper Mod
====================
Skinner & Model Porter: Prime
Email: [see read-me for contact information]
Website: [link no longer functional]
Helmet Model Importer: Bneezy
Email: [see read-me for contact information]
E-11 Blaster Rifle: Mono_Giganto
Other Mods: [link no longer functional]
Description:
------------
This mod adds a set of Imperial stormtrooper armour, both for the player and Sith troopers. This includes both the body armour suit, helmet, and a blaster for the PC. Along with altering the character's appearance, the stormtrooper armour provides the following bonuses:
Armour suit:
Defense +12
Max Dexterity Bonus +0
Limited environmental protection
Helmet:
Awareness +2
The files included in the mod are:
Armour
PMBH15.tga - texture for the stormtrooper PC armour suit
ia_class9_015.tga - inventory icon for the armour suit
storm_armour.uti - armour suit parameters and specifications
Helmet
helmet.tga - texture for the stormtrooper helmet
ii_mask_099.tga - inventory icon for the helmet
i_mask_099.mdl - helmet model mdl file
i_mask_099.mdx - helmet model mdx file
helmet.txi - texture reflectiveness definition
storm_helmet.uti - helmet parameters and specifications
Blaster
w_blstrrfl_065.tga - texture for the E-11 blaster rifle
w_BlstrRfl_065.mdl - model for blaster
w_BlstrRfl_065.mdx - model for blaster
iw_blstrrfl_065.tga - inventory icon for the blaster
w_blstrrfl_065.txi - texture reflectiveness definition
g_w_blstrrfl065.uti - blaster item definition
Sith Trooper replacement
PMBH01.tga - texture for the stormtrooper replacement armour suit
appearance.2da - alters the Sith troopers to use stormtrooper armour
heads.2da - specifies new head to use for troopers
itemcreate.2da - allows helmet, armour, and blaster to be creatable on the workbench
itemcreatemira.2da - allows helmet, armour, and blaster to be creatable on the workbench
STHA04.mdl - helmet model for trooper replacement
STHA04.mdx - helmet model for trooper replacement
Installation:
-------------
The stormtrooper gear can be installed in by the following steps:
1. Extract all the files into the Override folder in the The Sith Lords directory. The files will be placed inside their own directory in there. This allows the armour to be
created during the course of the game, and replaces the Sith troopers with stormtroopers. Note: a high enough experience level and repair skill are required to create the player items.
2. Using the "giveitem" cheat command (Optional!)
This method will add the armour and helmet to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible.
At the console prompt, type "giveitem storm_armour" to add the armour suit to the inventory. To add the helmet, type "giveitem storm_helmet". For the blaster, type
"giveitem g_w_blstrrfl065." These can then be equipped by the player with the appropriate feats from the inventory screen.
Modding Information:
--------------------
Several configuration files have been altered from the original game. The following is
information that can be used to combine this mod with others that affect the same files.
You will require the kotor_tool to merge these files.
appearance.2da
- edited line 28 Sith_Soldier_01
- edited line 44 Sith_Soldier_02
- edited line 261 Sith_Soldier_03
- edited line 338 Lite_Sith_Soldier
- edited line 508 Sith_Commando_01_A
- edited line 509 Sith_Commando_01_B
- edited line 510 Sith_Commando_01_C
heads.2da
- added line 192
itemcreate.2da
- added line 209 storm_armour
- added line 210 storm_helmet
- added line 211 g_w_blstrrfl065
itemcreatemira.2da
- added line 214 storm_armour
- added line 215 storm_helmet
- added line 216 g_w_blstrrfl065
Known Issues:
-------------
There are no known issues. However, the helmet is a little big to accomodate all the
player heads.
If you encounter issues, please report them to the email address [see read-me for contact information].
I will do what I can to correct them.
Acknowledgements:
-----------------
There are lots of people to thank for helping make this mod a reality. Thanks to Hapslash for allowing us to us his Jedi Academy stormtrooper helmet, and bneezy for doing the
original port to KOTOR. A big thanks to cchargin for creating MDLOps, allowing me to convert the helmet and blaster models to TSL format. And finally, thanks to Mono_Giganto for providing
the great E-11 blaster model and skin.
Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
-----------
You may alter or modify these files for your own personal use.
If you wish to use any or all of these files for you own public mod, please contact us for permission at the email addresses at the beginning of the file. If we grant
permission, please give us credit and include the read-me file for this mod.
If you wish to use the stormtrooper helmet in a mod, you will also have to get permission from the model's creator Hapslash ([see read-me for contact information]).
479 downloads
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Prime's Republic Clone Trooper Mod
By JumpStationZ
Part of the...
TSL Republic Clone Trooper Mod
==================================
Modder:
--------
PRIME
Email: [see read-me for contact information]
Website: [link no longer functional]
Credits:
Porting the mod to TSL. Skinned each armour texture and helmet texture.
Jointly skinned the DC-15 rifle. Edited the creation files for the armour,
helmet, and blaster rifle. Created the icons for the armour and helmets in the
inventory.
Additional KOTOR Modders:
BNEEZY
Email: [see read-me for contact information]
Credits:
Imported the clone and pilot helmets created by the Jedi Academy AOTC/TC
team. Made the helmets wearable by the PC and party NPCs. Created new
heads to replace those for the Republic troopers.
XAVIER2
Email: [see read-me for contact information]
Credits:
Jointly skinned the DC-15 blaster rifle and created the icon. Edited the
appropriate files to replace the republic troopers and Carth with clone troopers.
Created the textures for the clone replacement of Carth as well as new clothes.
[STGN]LOCUTUS
Email:
Credits:
Modeled the DC-15 baster rifle.
Description:
------------
This mod adds Republic Clone Troopers to The Sith Lords. It is essentially a port of the KOTOR
clone trooper mod. There are multiple armours and helmets that reflect those seen in Attack
of the Clones. These variants are:
Standard Trooper - White
Sergeant - Green
Lieutenant - Blue
Captain - Red
Commander - Yellow
Pilot - Yellow with unique helmet
The clone trooper armour that is wearable by players and party NPCs. The mod
includes both body armour suits and helmets, and they can be equipped independently
of each other. Along with altering the characters appearance, the clone trooper armour
provides the following bonuses to the player characters:
Body Armour:
Defense +14
Max Dexterity Bonus +0
Limited environmental protection
Helmet:
Awareness +4
Immunity to poison
The mod also includes the DC-15 blaster rifle which is fully upgradable.
Installation:
-------------
The clone trooper gear can be installed in by the following steps:
1. Extract all the files into the Override folder in the The Sith Lords directory. The
files will be placed inside their own directory in there. This allows the armours and blaster
to be created during the course of the game.
Note: a high enough experience level and repair skill are required to create the items.
2. Using the "giveitem" cheat command (Optional!)
This method will add the armour and helmet to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console
prompt, which is not visible. At the console prompt, type "giveitem <item name>" to add
the item to the inventory.
The item names are:
Soldier: soldier_armour, soldier_helmet
Sergeant: sergeant_armour, sergeant_helmet
Lieutenant: lieut_armour, lieut_helmet
Captain: captain_armour, captain_helmet
Commander: commander_armour, commander_helmet
Pilot: pilot_armour, pilot_helmet
Rifle: g_w_hvrptbltr097
These can then be equipped by the player with the appropriate feats from the inventory screen.
Uninstall
---------
Simply remove all the files from the Override directory.
Modding Information:
--------------------
Several configuration files have been altered from the original game. The following is
information that can be used to combine this mod with others that affect the same files.
You will require the kotor_tool to merge these files.
itemcreate.2da
- added lines 209-221
itemcreatemira.2da
- added lines 214-226
Known Issues:
-------------
If you encounter issues, please report them to Prime's email address specified
above. I will do what we can to correct them.
NOTE: if you already have a modified itemcreate.2da or itemcreatemira.2da file in your Override
directory, DO NOT replace those with the versions included in this mod. This will
have undesirable effects on the other mods. You will have to choose which mod you
want to use.
Acknowledgements:
-----------------
Thanks to the AOTC/TC for allowing us to use his awesome Jedi Academy clone trooper
helmets. Thanks to all the original KOTOR members of the team for coming together and
working on this mod.
Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also
a appreciative shout out to the many friendly folks at the Lucasforums' Holowan
Laboratories board who have provided guidance and insight as well as answering
numerous questions.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
-----------
This mod is not supported in any way by Lucasarts or Bioware.
You may alter or modify these files for your own personal use.
If you wish to use any or all of these files for you own public mod, please
contact PRIME for permission at the email addresses at the beginning of this file. If
we grant permission, please give us credit and include this readme file with your mod.
If you wish to use the clone trooper helmets in a mod, you will also have to get permission
from the models' creators, the AOTC/TC team (http://www.aotctc.com/).
289 downloads
0 comments
Submitted
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Gargant's Recruit Atris
By JumpStationZ
Part of the...
---------------------------------
RECRUIT ATRIS
---------------------------------
V1.0
Created by: Gargant
Released: 04/03/2005
---------------------------------
Installation:
---------------------------------
Extract all files to your Star Wars Kotor2 TSL override folder. If you don’t have one make a new folder and name it Override.
---------------------------------
Uninstall:
---------------------------------
Delete all files from your Override directory.
---------------------------------
Recruiting Atris:
___________________
Talk to Atton and tell him you have questions for him. Atris will replace G0-T0 so make sure you have him before recruiting her.
---------------------------------
Compatibility:
---------------------------------
This mod will work with Zez-Kai Ell mod but not my Vrook mod.
---------------------------------
Conflicts:
---------------------------------
None right now.
---------------------------------
Bugs:
---------------------------------
None that I know of, right now. If you find one please report it to me at [contact information in read-me]
140 downloads
0 comments
Submitted
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Darth333's Turn anyone into a Tach
By JumpStationZ
Part of the...
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Turn anyone into a Tach (A force power for Kotor 2) - Happy Birthday Mono_Giganto!
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
By Darth333 (08-29-2005)
I made this humorous force power for Mono_Giganto, the Holowan Labs tach lover.
It will turn NPCs into tach for 30 seconds. The power appears in the friendly force power menu (same as heal) so it is usable at any time during the game.
To give some usefulness to this power, if you use it against enemies, it will affect their attributes the following way:
CONSTITUTION - 5
STRENGTH - 5
DEXTERITY -5
=====================================================
Using the force power:
=====================================================
- You will be able to select the force power in the level up menu once you reach lvl 4
- You can also use KSE to add/remove this force power. KSE is available here: http://www.starwarsknights.com/tools.php
=====================================================
INSTALLATION:
=====================================================
This force power is compatible with other force power mods previously installed provided you use the installer.
To install simply double click on Install_TachFP.exe and extract to the SWKotOR2 directory (not the Override Directory).
=====================================================
UNINSTALL:
=====================================================
Delete the following files from your Override directory:
d3_tach.ncs
ip_tach.tga
spells.2da (Be careful if you are using other force powers mods: deleting this file will delete your other force power mods.)
The source code (.nss file) has been included.
=====================================================
SPECIAL THANKS
=====================================================
- Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
- Fred Tetra for making Kotor tool.
=====================================================
TERMS OF USE
=====================================================
Mono_Giganto can do whatever he wants with this Force power.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, OBSIDIAN ENTERTAINMENT, BIOWARE CORP
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
=====================================================
Enjoy!
74 downloads
0 comments
Submitted
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Darth333's Telos Secret Academy dlg fix
By JumpStationZ
Part of the...
==============================================
Telos Secret Academy dlg fix
==============================================
By Darth333 (05-16-2005)
Corrects a bug introduced in the handmaiden.dlg file in the Telos academy with patch 1.0b that would cause the conversation to stop if the dialogue option "All right, we mean no harm" was chosen
and when the player would try to initiate conversation with Atton, he would get the following options:
1. [Cheat Node] Jump to the PC confrontation with Atris.
2. [Cheat Node] Continue with Kreia Conversation.
The present fix will now lead you to the correct cut-scene.
====================================================
INSTALLATION:
====================================================
1. If you haven't already, create a new folder called Override in your
C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the handmaiden.dlg file to your Override directory.
====================================================
UNINSTALL:
====================================================
Delete the handmaiden.dlg file from your Override directory
Enjoy!
148 downloads
0 comments
Submitted
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Darth333's Nar Shaddaa Sealed Doors
By JumpStationZ
Part of the...
==============================================
Nar Shaddaa Sealed Doors
==============================================
By Darth333 (02-27-2005)
Simple mod that unlocks the two sealed doors on Nar Shaddaa as well as the private doors in Khoonda.
(Actually it removes the doors in Khoonda as even opened, you could not previously be able to get into the rooms).
Not much to see, just for curious people who want to explore these areas and modders looking for ideas. (The area on Nar Shaddaa has some good potential for other mods.)
====================================================
INSTALLATION:
====================================================
1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the files to your Override directory.
====================================================
UNINSTALL:
====================================================
Delete the files from your Override directory
Enjoy!
Want to learn modding Kotor and TSL?
Visit Holowan Laboratories:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
181 downloads
0 comments
Submitted
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Darth333's Force Choke Anyone [TSL]
By JumpStationZ
Part of the...
-----------------------------------------------------------------------------------------
FORCE CHOKE ANYONE (force power) v. 1.1
-----------------------------------------------------------------------------------------
By Darth333
09-09-2005
A while ago, tk gave me the permission to release a TSL version of the dark side choker he made for Kotor 1 so here it is with a few modifications.
This force power allows you to force choke anyone in the game except your party members.
I modified tk102's original mod to make a force power which will appear in the friendly force power menu (where healing is) instead of using an armband. You can use it at any time and not
only during battle.
The other modifications I brought are:
- reduced area of effect (8m instead of 17m, which should allow you to target a NPC with more precision)
- removed the possibility to target droids (maybe I should have added an exception for G0-T0...)
- removed the possibility to target puppets (poor Remote!)
- removed the possibility to target some NPCs which had the friendly faction but were not party members
- new icon for the force power menu
Other comments from the original mod:
- The first time you choke a specific NPCc, it will cause a choke simulation but with no damage (safety measure to avoid killing NPCs by mistake).
Force choking the NPC a second time will start causing damage to the already choking victim.
- Dark side Points: If the user is neutral or good, he/she will receive dark side points when using this armband to harm someone - no dark side points are given when force choking a NPC for the first time.
=====================================================
Using the force power:
=====================================================
- You will be able to select the force power in the level up menu only if you already have "Wound", which is a level 6 force power.
- Once you have Wound and Level 6, you will be able to select Force Choke Anyone in the level up screen.
Force Choke Anyone is not the Regular Force Choke from the game. It has its own Icon: a green icon with a man choking.
- The force power will be available at anytime in your friendly force power menu (same menu as heal).
- Don't go killing everyone in the game: if you kill key NPCs, you'll may end up unable to progress in the main quest.
Choose your victims carefully. The script will target the nearest NPC. Use the force...and your head.
=====================================================
INSTALLATION:
=====================================================
This force power is compatible with any other force power mods previously installed.
To install simply double click on Install_ForceChoke.exe and extract to the SWKotOR2 directory.
=====================================================
UNINSTALL:
=====================================================
Delete the following files from your overide directory:
d3_choke.nss
ip_chokef.tga
spells.2da (careful if you are using other force powers mods: deleting this file will delete your other force power mods)
The source code (.nss file) has been included.
=====================================================
SPECIAL THANKS
=====================================================
- tk102 for making the DS choker for Kotor 1 and giving me permission to release it for kotor 2 and for making various modding tools
- Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
- Fred Tetra for making Kotor tool.
=====================================================
Enjoy!
394 downloads
0 comments
Updated
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Darth333's EZ Swoop [TSL]
By JumpStationZ
Part of the...
Easy Swoop racing TSL
Easy swoop racing is back!
Looking for fame and credits without efforts? This mod is you, swoop racing haters and cheaters!
The swoop tracks on Telos, Nar Shaddaa and Onderon have been modified to allow you to win swoop racing easily.
Unfortunately, due to the way the area models were made (if one day we can edit area models, I'll clean up this mod) I could not make it look as neat as the EZ swoop racing for Kotor 1 but don't worry: there is no need to steer at all.
==============================================
Instructions:
==============================================
Just go into a straight line and change the gears when the shift indicator hits the red.
==============================================
VISIONS:
==============================================
1. Obstacles:
Do not bother in trying to avoid obstacles, just go through them: all the obstacles you see are just "visions" now.
2. Accelerator pads:
I broadened the area of effect of the accelerator pads (as I couldn't line them up cleanly as in Kotor 1 without moving entire rooms). So don't try to hit them, just go straight and you'll get the acceleration bonuses anyways.
==============================================
Installation:
==============================================
1. If you haven't already, create a new folder called Override in your
C:\Program Files\LucasArts\SWKotOR2 directory.
2. Extract the following 3 files to your Override folder:
211tel.lyt
371nar.lyt
510ond.lyt
3. Extract the following 3 files to your Modules folder:
211TEL.mod
371NAR.mod
510OND.mod
==============================================
Uninstall:
==============================================
Manually delete the above files.
Enjoy!
2,016 downloads
0 comments
Submitted
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Tesla's Nihilus Mask For PCs
By JumpStationZ
Part of the...
Nihilus Mask For PCs
Author : Tesla
This mod lets you use Nihilus' mask as a usable item, but I decided not to replace the item that you get when Visas brings it to you since it
gives you a bonus to your force points. So, this is a separate item.
Cheat Code = nihmaskpc
All alignments can wear it, no restrictions to party members either and they don't have to be a Jedi class either, and you don't need to have a
prestige class. 😃
Extract all files to the override folder in your K2 install dir.
Or you could put it in a sub-folder in the override folder, since the game now reads sub-folders in it.
And most important, enjoy being Nihilus for a day ... or 2.
292 downloads
0 comments
Submitted
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Torthane's The Veridian Echo
By JumpStationZ
The Veridian Echo Mod Read-me
I. Introduction
II. Description
III. Installation Instructions
IV. FAQ
V. Credits and Thanks
VI. Legal Notes
I. Introduction
Thank you for downloading The Veridian Echo Mod! I hope it will bring new flavor to Knights of the Old Republic II: The Sith Lords.
This mod has taken me six months to make and is still not finished. I am releasing this working but unfinished version with a promise to make a patch for it in the near future. Please forgive the rough edges and enjoy!
II. Description
So, what the heck is The Veridian Echo Mod? The VE mod is an attempt to re-balance the game play in KOTOR II to make it faster paced and more challenging while placing a higher concentration on advanced tactics and teamwork. In addition to the game play changes I have also worked a good deal on reskinning most of your party members. Some of the changes are subtle while others stand out, but I hope that they are an improvement over the original party member skins. There are few other small reskins included as well. The mod also includes a completely redone weapon set meaning that all of the games included weapons have been modified to deal more damage. The weapon boost effects both your enemies and your weapons making the fights more intense and more oriented around dealing damage before your opponent does. The bosses in the game have been given boosts too and are much more formidable opponents now. The GUI has been cleaned up to make it a little less in your face. Combat sounds have also been given a makeover. The mod also comes with several new items and weapons.
III. Installation Instructions
Installation is completed in four steps:
1. I highly suggest you empty your 'override' folder of all files. If the 'override' folder is not empty I cannot guarantee the VE Mod will work. I apologize that this mod does not use the TSL Patcher tool; some of the .2da files have so many lines changed that it would take me many hours to input all of the data. Perhaps later when I have freer time, I will remedy this problem.
2. Extract the files inside the mod's 'override' folder into the game's 'override' folder.
3. If you wish to install any of the extra skins or game play modifiers do that now. Other mods can be installed over the VE Mod now too if you wish. Please note though that no third-party mods or tweaks are guaranteed to work with the VE Mod.
4. Run KOTOR II and start a new game. Enjoy!
IV. FAQ
Q. Can I load a game in progress and still have the changes provided by the VE Mod?
A. Some of the changes will be present such as skin changes and general game play changes. Some other changes will not take effect though such as any weapons you had when you loaded your game will not be boosted, party members will not have their custom equipment if you had already recruited them, and other changes.
Q. The game crashed. What do I do?
A. As stated above this release has not been fully tested and there may be many bugs that I missed. So
if you run into a problem, email me at Torthane@gmail.com and I will try to help you out.
Q. I keep getting my butt kicked in game. What can I do?
A. First check the difficulty level and turn it down if it isn't already. Next rethink your strategy, set up traps with mines, take advantage of Atton's sneak attack ability, use blasters and keep your distance, or use force powers like revive. If that doesn't work use weapons or force powers that stun your opponent and don't sacrifice damage for defense. If even that doesn't work then I can't help you anymore. Sorry!
Q. The game is too easy. Can I make it more difficult?
A. Try playing on hard or install the realistic combat folder. If that isn't tough enough try the masochistic combat folder. If that doesn't work for you, go join the army, normal life isn't enough of a challenge.
Q. A lot of the portraits are the same.
A. I know. I didn't have time to finish them all. The patch will have the rest.
Q. How do I uninstall the VE Mod?
A. Delete its files from the 'override' folder.
Q. Why don't the Asian and Black female PCs have the new undies?
A. Because I didn't have time to reskin them yet. The patch will include some.
Q. Can I have my Female PC wear Visas’ or the Handmaiden's undies?
A. As long as your female PC is Caucasian then go to the 'extra choices' folder and follow the instructions.
Q. Can I have my male PC wear Visas’ or the Handmaiden's undies?
A. As long as.......NO!
Q. The realistic combat is not realistic.
A. I didn't have time to test it so you get what you get. The idea is that it is more realistic than normal. I.e.; stuff does more damage.
Q. Atton has a line down the middle of his face. What's the deal?
A. The line is due to a strange mapping error that I have tried to fix forever, but have
found no solution. I apologize for the line and assure you that I am still trying to fix it.
Q. I have a suggestion for the future releases of the VE Mod. Do you want to hear?
A. Sure, email your suggestion to [See read-me in game folder for contact information] and I'll try to look it over.
Q. Can I use some of the files in this mod for another mod?
A. Please read section VI.
Q. Why are some of the item pictures missing?
A. Once again I didn't have time to finish them. The patch will fix this.
Q. Visas’ undies are too skimpy. Can I fix this?
A. Don't tell her to take off her clothes.
Q. Why so much about underclothes?
A. Who's asking the questions?
Q. Why isn't the mod perfect?
A. Guess.
V. Credits and Thanks.
Torthane [See read-me in game folder for contact information] - All of the mod files except for the ones mentioned below.
Shem - This mod makes use of some of his excellent saber and force power sounds from his ultimate sound mod.
EmteeMoe - For his modified Mira wire mesh.
Xcom - For his enhanced grenades script.
Justin R. Durban (www.edgen.com) - For his dark side and light side music.
Achilles - For giving me inspiration to make the re-balance portion of this mod.
NemaSenumi - For her excellent Disciple reskin found in the 'extra choices' folder.
NemaSenumi - For beta testing the mod for me!
A huge thanks goes out to all the people at Holowan Laboratories who helped, encouraged, and showed interest all throughout the development of this mod! Thank you, Fred Tetra for the KOTOR tool! And of course, thank you! Yes, you! Thank you for downloading this mod!
VI. Legal Notes
This mod is not supported in any way by Lucasarts, Bioware, or Obsidian Entertainment.
You may freely alter or modify these files for your own personal use.
If you wish to use any or all of these files, modified or not, for a public mod please contact me just to double check, and please include me in the credits.
If you wish to use NemaSenumi's Disciple reskin, please try to contact her at www.lucasforums.com. Or contact me and I will email her.
67 downloads
0 comments
Submitted
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Dragoon ZERO's Vaklu as PC
By JumpStationZ
Part of the...
Read-me follows in it's entirety.
Adds Vaklu as a PC choice
60 downloads
0 comments
Submitted
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Darkkender's Lightsaber Crystal Expansion
By JumpStationZ
Part of the...
Mod: Lightsaber Crystal Expansion Read-me
Authors:
Jetstorm: New saber icons and colors
Maverick187: New Single and Double saber hilts
Darkkender: Mod assembly and in game placement.
OK, this mod provides updated and improved textures of the Yellow, Orange, Gold, & Silver sabers and adds 10 new lightsaber colors all together.
Aquamarine
Bronze
Chartuse
Sky Blue
Magenta
Garnet
Pink
Lavender
Navy
Beige
And an Updated version of Darkkender's Guardian Saber with new hilts as well.
Once you enter the Ebon Hawk for the first time, go to the storage compartment. There you will find a workbench labeled Darkkender's Workbench.
Compatibility:
Darkkender's Painted Droid Armor Mod
Maverick & Redhawk's Prestige Pack
Shadow Blazes Saber Pack and Odyssey saber
Envida's Ebon Hawk Storage compartments mod
X-com's saber mod
Darkkender's Guardian Saber Mod
There may be mods with incompatibilities. However at the time of this release, I cannot recall which mods. However, any mod compatible with the Painted Droid armor mod remains compatible.
Consider this the read-me as after uploading this I realized the read-me is blank.
Just extract install to override folder as standard.
596 downloads
0 comments
Submitted
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Darkkender's Segan Wyndh Armor Expanded
By JumpStationZ
Part of the...
Author: Darkkender
Contact: [check read-me file for contact information]
(Please put 'Kotor' somewhere in the subject)
Mod Name: [TSL] Segan Wyndh Armor Expanded
==================================================
Description:
This is an expansion upon Chainz.2da's Segan Wyndh armor for KOTOR 2: TSL. This includes the original Segan Wyndh Armor adapted for TSL with the new armor upgrade system. It also includes
the 7 new variants presented in my Tomb of Jesset Dal'Kest mod for KOTOR 1. You will be able to build the 8 versions of Jedi armor at the workbench as well as an underlay and overlay. However, the
Jedi armors themselves do not have all the features of Segan Wyndh's armor - to keep it unique.
===================================================
Installation:
Extract all files into your KOTOR 2 Override directory. If you don't have an Override directory, all you need to do is make one.
This mod also makes use of KMM and includes a KMM file.
If you are asked to overwrite a 2da file the following mods are considered compatible and there 2da files can be overwritten.
==================================================
Compatible mods:
Redhawke's Exile items
Redhawke's Workbench robes
Envida's complete mods package
Darkkender's Lightsaber Workbench and Guardian sabers
Any other mods that use the following 2da files should be considered incompatible unless stated otherwise in their read-me files.
upgrade.2da
itemcreate.2da
baseitems.2da
itemcreatemira.2da
====================================================
Bugs:
There are none known of.
202 downloads
0 comments
Submitted
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Darkkender's Patch for the [TSL]Holowan Plugin
By JumpStationZ
Part of the...
Patch for the TSL Holowan Plugin v1.05
============================
Authors: Darkkender
Description:
============================
This is a Patch for the [TSL]Holowan Plugin v1.03/1.04/1.05
This patch fixes various bugs that have arisen from the first release. The bugs are listed below.
* Spells.2da dominate mind spell was causing foul ups with other force powers. Removed this power due to this fact.
* Items were only in the one build menu for the Holowan Items workbench.
* The exile general uniforms were missing there entries in appearance.2da.
* The dlt19 rifle was not priced properly. Replaced with the more up to date versions in the upgrading dl44 mod.
* Fixed the Uthar & Bandon photo mix-up.
* Fixed the photo mixup for one of the female heads that was also occurring.
* Fixed the Lost Jedi Lightsabers so that you can swap out the saber crystals.(this is a temporary fix)
* Removed the Hoth robes from the dock officers corpse to be more in line with the updated version of the mod.
* Fixed visas robes so that they can now be upgradeable.
* Updated GK's Tai Pei selectable PC skin and photo.
* Fixed a texture glitch with Mav's Katana.
* Fixed the Disciple's dialogue files.
* Removed the Sith battle simulation conversation options from the security console dialogues.
86 downloads
0 comments
Submitted
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Darkkender's TSL Holowan Plugin
By JumpStationZ
Part of the...
The TSL Holowan Plugin v1.05
============================
Authors: Darkkender
Description:
============================
The TSL Holowan Plugin is a collection of various mods by myself and a variety of different modders from the Holowan Labs. One of its main purposes was to provide compatibility for other mods out there.
Installation Instructions:
============================
You will find 4 folders within this mod. Simply copy the contents of 3 of these folders into the folders by the same name within your SWKOTOR2 main directory. (The fourth folder will be discussed in the “Compatibilities” section.
Launcher -> launcher folder
Overwrite the existing files
(PS: It's OK as I've backed up the originals for you. The originals have a 2 added to their name.)
StreamSounds -> StreamSounds folder
If you are prompted to overwrite, you'll be okay as it would be caused by the original mod that used these sounds that has been included in the plugin.
Override -> Override folder
You already know the story here - but - please refer to compatibilities before adding these files.
You will also find a dialog.tlk file within the Holowan Plugin. Prior to overwriting the original, I would recommend making a folder titled “backup” and copying the original into there. Once you've backed up the original then overwrite it with the one included in the Plugin.
Compatibilities:
============================
The "TSL Holowan Plugin" is compatible with "The USM." Simply install the "USM" mod prior to The "TSL Holowan Plugin" and overwrite all of the files it prompts you too. Do not install the Plugin first and then overwrite its files with those from other mods.
Please refer to the "Credits" folder as it includes separate text files for different modders listing which of their mods were used - as well as folders containing the original read-me files of those mods.
V1.03/v1.04/v1.05 notes:
============================
I fixed some bugs from the original release archive that hadn't gotten uploaded yet.
Special Thanks:
============================
Fred Tetra -- Wherever you are, you are missed.
TK102 -- All of your recent tools have been extra handy.
Cchargin -- What can I say but MDLOPs & KMM.
Darth333 -- Whereami? Oh there I am.
Redhawke -- Please correct me if I'm wrong. <Activates Armband>Correction made.</Activates Armband>
T7Nowhere -- Phenomenal Moderator Powers.
Prime -- Optimus doesn't hold a candle to you, man.
Darth Melignous -- For all of your extra work you put into this mod for me.
Chainz.2da -- Age is but a number it's the wisdom that you gain with that number that determines how old you are. FYI, That makes me older.
Cate Kroft -- You better not have left the party at Holowan yet.
Mono -- Guess what? Tach butt.
Achilles -- I think it may be Jedi Counsel Recruit mod for TSL time now man.
Stoffe -mkb- -- I've really got to get the one up that you finished.
To anybody else out there, watch out - you may be thanked next.
Contact Darkkender via PM at the Holowan Labs or at the release thread for this mod if there is a problem.
********************************************
*** Complete Mod Listing ***
********************************************
Achilles:
Robes Mod 1.3
Lab Bench Implant Mod
"Disciple, Would You Please SHUT UP!"
"I prefer my bounty hunters without saddlebags" Mod
Bao-Dur & Handmaiden Default Clothing Mod
Twi'lek Female Texture Fixes v1.1
beancounter:
Hardcore mod--Insane setting
bhanlon7:
LANDO CALRISSIAN HEAD
OBI-WAN HEAD
Mira's Swoop Biker Leather
boinga1:
force Explosion
Captivus:
Anakin
Scarface
Cate Kroft:
Mira Upgrade
Floating Lightsabers Upgrade
Maia PC
Vision Revan Upgrade
Vision Kreia Upgrade
ChAiNz.2da:
[TSL] Darksword
colja:
Serpent Sith Gloves
Devaronian and Weequay Gauntlets
Beast Gauntlet
DS 3-Pack
Chiss Luxa
Twi'lek Female PC Head
Khan PC Skin A.K.A "Serpent Sith"
Monk PC Skin
Adare PC Head Mod
Devaronian PC Head Mod
Twilek PC Head Mod
Darkkender: (author of this mod):
TSL Segan Wyndth armor
TSL Expanded Lightsaber Crystal pack
Painted Droid Armor Mod
Guardian Saber mod
Guardian of the Force Segan hilt
Guardian of the Force Hilt crafted by Mav
** There are also a variety of Darkkender Easter Eggs nested within the mod!
General Kenobi (Darth Melignous):
sunriderd
sunrider
obirobes
mirarobes
mira_robes
Mira Tattoo Edit
malignouss
lightknight
knightrobef
hk-47
EchaniHead
EchaniAtton
Atris Hair Color & Face Edit
DarthMelignous
Headshop 2
Headshop 3
WonderBlaster
Exile Item PaC
Melignous Lightsaber
Drakonnen:
JabbaDancerOutfits
JedivSithArmorPack
TSL Male Head Reskin
TSL Male Head Reskin LH
Drazin:
Bao_Maul
Hanharr_Refined
HK47_Red
Hssiss_Robe
Male_Goatee
Mandalore_Knight
Mobs_Pack
Monster_Pack_2
Red_Black_JS
Shiny_HK47
Sith_Armor
Visas_Dark
envida:
envidas_complete_mods_1.3
ev_female_dark_skin_tattoo_1.0
GSCCC:
VADERS SABER HILT TSL
LUKES LIGHTSABER HILT A NEW HOPE TSL
Vader's Helmet
Chrome Vader Fix
Hefe:
Anakins Episode 3 Hilt v1.0
Luke Skywalker's ROTJ Hilt v1.0
Mace Windu's Saber Hilt v1.0
Commas:
TSL: Purple Female Twi'lek Selectable PC Head
jmac7142:
New Female Head
kampher:
Black Haired PC
MacLeodCorp:
DrkSdModelHD2.0
HothPack20
LostBastPackB
MandPack10
MinerUni20
TelosPack10
TheModel1.0
VisasEmpire
VisasHybrd
VisasInfinite
VisasScndr20
maverick187:
Edited Head model
Mav-IonHoldBlaster
Mav-Megido&Avenger
Mav-Shop&BenchV1.1
MavSword
Mono Giganto:
GunModels
Nequam:
MilSpecHKSeries_1.0
NewFemPC_2.6
Prime:
clonetrooper_tsl
dark_jedi_conversion_mod
jedi_robes_tsl_1.1
stormtrooper_tsl
RedHawke:
MavRH_PrClsItemsPackV1
RHCorrectionArmband
RHExileItemPack1
RHExilesGeneralUniformPack
RHPCBeginningItems1
RHPrClBonus1
RHTSLRevanCSRobes1
Shadow Blaze:
OdysseySaber
SSaberPack
Shimaon:
TSL-HK-47PartBin10
TSL-ImpulseCrystal10
TSL-MandaloreHelmetMod20
TSL-ShimaonsHeadMod11
stoffe -mkb-:
Visas Marr’s Robe
Handmaiden Party Member Option for Female Exiles
T7nowhere:
Aliens
Shiny_Mandalorians
The_Maker:
Ice Armor of the Handmaidens
TheGreatXL:
Atris Reskin
AttonsRobes
DiscipleReskin
G0T0Reskin
HandmaidenReskin
HanharrReskin
HK-47Reskin
Total Darkside Kreia Reskin
MiraReskin
T3-M4Reskin
VisasReskin
LightsideReskinPack
141 downloads
0 comments
Updated
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Bastila wearing Twin Suns outfit
Bastila wearing Twin Suns outfit
Bastila PC Head
Contact: indianamods@yahoo.com
By Miles Edgeworth
This mod adds Bastila's Head, to the selection of selectable heads. Thanks to Princess Artemis, Bastila has Dark Side Transitions. Please note, she won't reder correctly when you see her in the character creation screen, and her normal clothing will be a bit transparent in parts.
File List:
P_BastillaHD1.tga----------> One of the Textures.
P_BastillaHD2.tga----------> One of the Textures.
P_BastillaH.tga----------> One of the Textures.
P_BastilaBB01.tga----------> One of the Textures.
P_BastilaBBD01.tga----------> One of the Textures.
p_bastillah.mdl----------> A Head Model.
p_bastillah.mdx----------> A Head Model.
PO_PBastila.tga----------> One of the Portraits.
PO_PBastilaD1.tga----------> One of the Portraits.
PO_PBastilaD2.tga----------> One of the Portraits.
To install you must first install bastila pc and twin sun outfit mods with exes in their folders and then move the .2da files into your override. Then you are done.
YOU MUST MAKE A NEW CHARACTER FOR THIS TO WORK ONE WITH A BASTILA HEAD.
Credit goes to shem for the body and head mods, I just merged them and edited the .2da to make it possible.
---------
Thanks to Fred Tetra for Kotor Tool, Jennifer Hale for bringing Bastila to life, stoffe for TSLPatcher, and Obsidian for making an (almost) perfect game.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
325 downloads
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Five Twin Suns-esque Outfits For Female PCs
By Empeor Devon
Five Twin Suns-esque Outfits For Female PCs
Author: Empeor Devon
E-mail: Lawlz, you think I want it to get flooded with spam? You can PM me at LucasForums
with any comments/questions you might have.
---------------
1. Description
---------------
This mod does several things.
1. Pretty much what the title says, five Twin Sun-esque outfits, now wearable by female PCs.
(Caucasian ones only, though - no Asian or African-American textures are included. Sowwy!)
The Twin Sun outfits replace the first five variations of the default clothing, though only
for the main character. Wouldn't do to see half the refugees on Nar Shaddaa dressed like
that, would it?
The first clothing you'll be able to find throughout the game semi-often at the start,
although the other four can't be had without cheating. The codes are:
g_a_clothes02
g_a_clothes03
g_a_clothes04
g_a_clothes05
For all you anti-cheaters out there, the clothes provide no form of bonus or penalty to your
PC's stats. Literally all it does is give a different appearance.
2. To make it possible to tell the different variants apart at the equipping menu, the
clothes have had 'variant 2','variant 3', 'variant 4', etcetera added to their names.
3. In addition, since I think DS female PCs are ugly enough even when they're fully clothed,
(and making DS textures for this would've taken more work! :P) the rotting corpse DS
transitions have been removed and replaced with RotS-style Sith eyes. The DS dancer's
outfit skin has been removed entirely and replaced with the LS/neutral one. Yay for scantily-clad dancers that aren't dying of cancer!
4. There is also a folder called 'alternate skin hue' that contains slightly more tan and less yellow versions of the skin on the clothes. If you're not using the head in most of the pics (the blue-eyed girl with blonde hair in a bun) you might think these textures better match the skin tone. Or maybe you won't. Either way it's there if you want it.
---------------
2. Instillation
---------------
Use the TSLPatcher, and viola. Be sure to install in SWKotOR2 rather than Override.
For manual install, extract all the files from ED_twin_sun_outfit to
C:\Program Files\LucasArts\SWKotOR2\Override. If you don't have an Override folder, make one.
If you want to use the textures from the alternate skin hue folder, simply copy them into your override. When you get a message asking if you want to replace the already existing files, say yes.
--------------------
3. Bugs and Glitches
--------------------
One problem I noticed during a test install of the mod was how at the startup screen the textures I modified were applied to the default female clothes model on the PCs. (Ie there was a weird mess of black and tan on them all.) When starting a game, however, I was able to equip the new clothes normally without any bug like I encountered at the startup screen. Since it has no adverse effect on the gameplay and only makes the character creation process somewhat weird to look at, I've seen no need to search for the cause and fix it.
-----------------
4. Files included
-----------------
appearance.2da
g_a_clothes02.uti
g_a_clothes03.uti
g_a_clothes04.uti
g_a_clothes05.uti
g_a_clothes06.uti
g_a_clothes07.uti
g_a_clothes08.uti
g_a_clothes09.uti
N_PCB01.tga
N_PCB02.tga
N_PCB03.tga
N_PCB04.tga
N_PCB05.tga
PFBLCD01.tga
PFHC01AD1.tga
PFHC01AD2.tga
PFHC02AD1.tga
PFHC02AD2.tga
PFHC05d1.tga
PFHC05d2.tga
PFHC06D1.tga
PFHC06D2.tga
PFHC07d1.tga
PFHC07d2.tga
----------
5. Credits
----------
stoffe for TSLPatcher
SithRevan for some tips on the former
Shem for nurse-maiding me through getting the former to work
Fred Tetra for Kotor Tool
And, naturally, Obsidian for making a kickass game
-------------
6. Disclaimer
-------------
Fan modifications such as this are made independently and without the support, approval, or acknowledgment of LucasArts, BioWare, and Obsidian. The risk that this file would harm your person, game, and computer was taken consentfully and with full knowledge of the previously mentioned risks by you. No claims have been made to deny the possibility of any damages by either the author, KotorFiles, LucasForums or the above mentioned companies, thus absolving them of any responsibility should said damages or any other grievances occur to you as a result of downloading this file.
1,108 downloads
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DARTHMOELLER's TSL Exile's Item Pack
By JumpStationZ
Part of the...
Description:
--------------------------------------------------------------------------
This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
List of Files:
dm_shield.uti - shield properties file
dm_band.uti - armband properties file
dm_belt.uti - belt properties file
dm_gloves.uti - gauntlets properties file
dm_implant.uti - implant properties file
ii_belt_050.tga - belt icon
ii_FrArmBnds_050.tga - armband icon
ii_FrArmBnds_049.tga - shield icon
ii_Gauntlet_050.tga - gauntlets icon
ii_Implant3_050.tga - implant icon
metalbox080.utp - metal crate file
dm_byebox.ncs - script
a_doormor.ncs - script
dm_bmedbox80.ncs - script
NOTE: The source scripts are included in this mod in a folder called "source."
Installation:
--------------------------------------------------------------------------
1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
2. Next, extract the contents of the .rar file into your TSL override
folder.
3. Use the giveitem cheat (optional!!)
This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below.
NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
Cheat Names:
dm_shield - exiles shield
dm_band - exiles armband
dm_belt - exiles belt
dm_gloves - exiles gauntlets
dm_implant - exiles implant
Uninstall:
---------------------------------------------------------------------------
Simply remove all files included in this mod from your override directory.
Known Issues:
---------------------------------------------------------------------------
There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
Acknowledgements:
---------------------------------------------------------------------------
Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible.
http://kotortool.home.comcast.net/
Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
Thanks to all the folks at Holowan Labs, for providing guidance and encouragement along the way. You guys rule!
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
Conditions of Use:
---------------------------------------------------------------------------
You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your read-me and include this read-me file with your mod.
497 downloads
0 comments
Submitted
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Dak Vesser's Holo-Droid Emitter
By JumpStationZ
Part of the...
All Source scripts are included...
There are some things you need to know about this mod:
For the Xbox user, since there is no way to use the "get Item cheat" so for the Xbox, I modified the Peragus kolto tank to be a Vending machine.
Just activate its dialog, like you would when you need a healing.
For the PC user, You can either use the kolto tank or just use the "Get item cheat".
The item name is "holo_dr_emitr"
Installing:
Either Take everything from "Override_new" and place it all in your Override folder or
Rename your KotorII TSL's "Override" to Override_alt or whatever and just delete the_new from this one.
Uninstall:
Just take it all out... Uh HUh!
This Mod Was created by Dak Vesser
[See Read-Me for email address]
Email me if you spot any bugs of have any suggestions...
Credits got to all the modders at Holowan labs:
Darth333
tk102
Xcom
StormAngel
Darkkender
Thank you guys for helping me out with the Puppet scripts
Thanks for all you help and lessons to everyone there at Holowan Laboratories
This Mod is not supported by Lucasarts, Bioware, Obsidian..
Star Wars Knights of the old Republic II - The Sith Lords
Version 1.1
03/04/05 Fixed an Issue where the Handmaiden was not being added to the party..
"Warning" about the Add party member function: If you ask the droid to add a party or Non-party member to the active party or make it available when it's already available, The Droid
will re-create the NPC from scratch and whatever XP level i.e. Stats, feats, force Powers you added will be reset back to it's base level, Plus any items that you placed on the NPC will be forever gone!
Advisement: Only use the add party/non-party member function as a "First time function" to characters that have not yet been added..
I took the liberty of placing the Fixed file(s) in a folder of its own for those of you that have already modified your own spells.2da and appearance.2da to fit this mod in with all your other mods and don't want to go through the hassle of doing it all over again...
For Comments, Ideas and suggestions, Email me at:
[See Read-Me for email address]
79 downloads
0 comments
Updated
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Darth Nihilus' Mask by D.J.
By JumpStationZ
Part of the...
----------------------------------------------
Darth Nihilus' Mask
----------------------------------------------
by D.J.
Well, I liked Darth Nihilus and I thought that his outfit is great. But the greatest part is his hood with a mask. I wanted to be able to use that mask on my Exile, so I made this mod for everybody else
that also likes Nihilus' Mask. Now you can equip his mask in a standard mask slot.
Installation Instructions:
After you have downloaded the zip file, extract all the files (except this readme.txt) into your /override directory inside your KOTOR TSL game. If you don't have an Override directory already, then make one.
After you have done that, you will either need a save game editor to add the mask into your savegame or alternatively, you can use cheat console system to do the same thing.
Uninstall Instructions:
Simply delete these files from your Override directory;
i_mask_015.tga
i_mask_015.mdl
i_mask_015.mdx
ii_mask_015.tga
a_nihilus.uti
Enjoy!
----------------------------------------------
For any questions,
you can contact me on Holowan Labs at:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
or you can send me an e-mail: [See Read -Me for e-mail]
----------------------------------------------
258 downloads
0 comments
Submitted
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Commas' Exile Robes Mod
By JumpStationZ
Part of the...
Modder:
Commas
==============================
Changes in v1.1:
==============================
Updates to the armor texture
Minor color tweaks to all textures
Female textures now have belts
==============================
Description:
==============================
This is a brand new robe that you will find in the PC's quarters on the Harbinger with custom skin and stats. Right now it is for Male PCs only. There is both a Light/Neutral and a Dark robe.
***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the Padawan robes in your override. This means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
-------------------------------
Stats:
-------------------------------
Restricted to: The Exile
Defense Bonus: 4
CON +2
Damage Immunity: Piercing, Slashing Bludgeoning 10%
Force Resistance: +10
Damage Vulnerability: Fire 25% for 2 Rounds
Description:
While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you had to talk your way out of many close calls, but sometimes battle was unavoidable. Through the combination of time and many narrow escapes these robes have begun to deteriorate and show evidence of many battles, but they still offer quite a bit of protection.
As a result of being cut off from the Force during your exile these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
Dark Side Description:
While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you made quite the reputation for yourself along the Outer Rim, evidenced battle the many battle scars in this armor, the result of "negotiations" gone awry.
While you were exiled your hate for the Jedi slowly built up. As a result of being cut off from the Force these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays.
---------------------------------
Further Explanation of the Stats:
---------------------------------
ok, so i feel like i should explain the stats just a little more.
•Restricted to: The Exile - they were his/her robes, there is no reason why Atton should be wearing them, they have sentimental value to the Exile.
•Defense: 4 - this is there because the best robes, the Jedi Master Robes, offer a defense bonus of 3. The Exile Robes have light armor plating on the chest, so it stands to reason that it should offer just a little more defense.
•CON +2 the armor by absorbing some of the damage dealt to the exile allows him to stay alive that much longer, this is reflected by the boost to vitality that the +2 to CON gives him.
•Force Resist: +10 My reasoning for this is that like an item can have a taint of the dark side left on it, the exile being cut off completely from the force has left a mark on these robes that he wore during his exile causing them to become resistant to the force in the same way the exile himself is (i.e. like when Nihilus tries to "eat" the exile) the exile's natural resistance to the force from being cut off has permeated these robes during their exposure to him while he was cut off.
•Damage Immunity to Piercing, Slashing, Bludgeoning - this is also reflected by the armor plating that would help resist against melee based attacks. i used an immunity so that the amount you are protected is proportional to the damage you receive. a damage resistance of ten would have been too powerful that early in the game, and not powerful enough later on. i also got rid of the immunity to energy that i had, because in the Star Wars universe blaster bolts always took down Storm Troopers despite the armor they wore, and this armor is much less advanced than theirs.
•Damage Vulnerability: Fire - i know that negative properties tend to be frowned upon, but i felt that these robes were becoming a little too powerful for what they were, and i decided that since these robes are practically falling apart already that they don't hold up well against fire based attacks. so while it is a negative stat, it makes sense in regards to this robe. besides the robe is upgradeable with underlays, so one of the better "Environment Underlays" will pretty much negate this anyway.
======================================
This Mod contains the following items:
======================================
------------
Scripts:
------------
1) k_152area_enter.ncs - the script that executes the script that spawns the robes and executes the real OnEnter script
2) 152_har_enter.ncs - the real OnEnter script
3) exfootlckr.ncs - the script that spawns the robes
the nss files for these scripts can be found in the "Source" directory.
------------
Exile:
------------
1) ex_robe_99.uti - robe parameters
2) PMBI99.tga - Male Texture
3) PFBI99.tga - Female Texture
4) ia_JediRobe_99.tga - Icon
------------
Dark Exile:
------------
1) ex_robe_98.uti - robe parameters
2) PMBI98.tga - Male Texture
3) PFBI98.tga - Female Texture
4) ia_JediRobe_98.tga - Icon
------------
and also some screen shots, might as well see what you're getting
------------
======================
Installation:
======================
1) If you have not done so already create an Override folder in your KotORII:TSL directory. KotORII:TSL allows for the use of a subdirectory, so you may create one if you so desire.
2) Unzip all the files into Override (or a subdirectory within Override).
3)***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the padawan robes in your override. this means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx.
svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
4)***IMPORTANT*** If you are using Envidia's Harbinger Crew Quarters mod make sure you install this mod SECOND. This mod will overwrite some of Envidia's scripts (specifically k_152area_enter). Envidia's mod will still work, but only if that script is overwritten with mine, as i have edited it to execute both my scripts and Envidia's, so BOTH MODS WILL STILL WORK. Also if you keep your mods organized into sub-directories you will need to manually delete Envidia's k_152area_enter script and use mine (it can be in any directory). I have included the source for all the scripts in the "source" folder so you can edit them as you see fit.
4) Enjoy!
=======================
Uninstall:
=======================
Just delete the files from override
=======================
Known Issues:
=======================
This Mod should be compatible with all other mods used for this area (Redhawke's and Envidia's) but should you encounter any compatibility problems please contact me [via the email listed in the read-me].
=======================
Acknowledgements:
=======================
First of a big thanks to Fred Tetra for creating KotOR Tool, without his work, pretty much none of this would be possible.
Also a big thanks to Nodakrattler for his help testing the mod, and to stoffe -mbk- and Darth333 for their tips on scripting and to Darth Melingous for his pshop tips and Mono_Giganto for finding the error in my script that final made it work
Thanks to svösh for his brilliant robe collar fix, thanks to him i could finally make the robes look the way i wanted, and thanks to Achilles for making the padawan robe templates for svösh's fix, without him i never would have known how to use the fix in the first place.
And shout outs to all the people that posted in my WIP thread that i may have left out THANK YOU SO MUCH FOR YOUR SUPPORT this was the first mod i had made in about a year, and the constant support from everyone really helped me keep going even when there were times that i thought it would NEVER get done.
And finally a huge thanks to everyone at Holowan Labs the BEST KotOR modding community on the internet! without its limitless resources and friendly inhabitants modding wouldn't be nearly as fun!
========================
Conditions:
========================
You may alter this mod as you see fit, but only for your own personal use, if you want to use any or all of these files for any public release you must contact me first via the email at the top of this read-me. If I give permission, please give me credit as Ryan Sprinkle "i like commas"
Thanks for Downloading and ENJOY THE MOD!
219 downloads
0 comments
Submitted
-
Colma Adawin’s Single & Double-Bladed Sabres
By JumpStationZ
Part of the...
THIS MOD IS COMPATIBLE WITH THE USM!!!! ( thanx to CHAINZ.2DA of course )
--------------------------------------------------------------------------------
Authors name:
ChAiNz.2da, Colma Adawin (formally MattColejk), Greg Allen
Mod Name:
==========
Colma Adawin Sabers
Length of time to make:
====================
Off & on, approximately 1-2 weeks
Description of Mod:
=====================================
Colma Adawin’s Single & Double-Bladed Sabres
Original Concept by Colma Adawin (formally MattColejk)
Original Design by Greg Allen
Nebulous Designs
nebulous@nebulosity.net
http://www.nebulousdesigns.com
Created & Ported for TSL by ChAiNz.2da
Sabre Descriptions:
----------------------
"This Double-Bladed Sabre was created by Colma Adawin, with the assistance of his Jedi Master Ma'Taka, he trained and taught Colma Adawin the ways of the force, Colma Adawin had a strong connection to the force, and found learning quite easy, and felt that he could teach other Force Sensitives, teach them the ways of the Jedi, and to respect the force and follow the Light Side.
Colma Adawin decided to fight in the Mandalorian Wars. His Master, Ma'Taka forbid him to fight in the war, he felt it would consume him and turn him to the Dark Side, but Colma promised he would return as he left, a Jedi. In the wars Colma Adawin not only managed to hold the Mandalorians at bay, but managed to secure victory for the Republic. Many Jedi Masters feared that Colma Adawin had fallen to the Dark Side due to the ferocity of his attacks, others simply believed that he was a Good, Strong minded Jedi with a strong connection to the Lightside of the Force.
When Colma Adawin was on the Battlefield, his sabres would be seen, and this inspired his followers, made them stronger, made him stronger. Colma's connection to the force allowed him to better himself so much, that he could wield two Double-Bladed sabres. Not even the Great Jedi Weapons Master Ma’Taka could do such a thing. The Sith wanted to turn Colma Adawin to the Dark Side, the Jedi wished for him to be at peace, so he didn't turn to the Dark Side, for if he did, the Jedi Council knew, there would be nothing that anyone could do to stop Colma Adawin."
Crystal Description:
------------------------------
"Both rare and powerful, only select member of the Tiger Clan have been known to possess these extraordinary crystals.
It glows with a piercing bright light."
STATS:
---------
- Enhancement Bonus vs Alignment +5 (depending on the saber depends on which side its against. eg. LS sabre Vs DS)
- Bonus Feat(s) (Inspire Followers) I - V
- Damage Bonus (unstoppable) 2d10
- Regeneration +5
- Attack Bonus +5
- Attack Bonus vs Alignment Group 2d10 (same as Enhancement Bonus)
- Regenerate Force Points +5
- Blaster Bolt Deflection +3
- Door Sabering
- Bonus Feat(s) (Superior 2-weapon Fighting) I - III
- Alignment Limitaion (100% Light / Dark)
Note: I'm not too good at getting an 'average' on stats so you may see these as too powerful or too weak, my bad hopefully they're just right being that they're upgradeable as well
Files included:
=====================================
upcrystals.2da
Itemcreate.2da
Itemcreatemira.2da
ca_dblsbr053.uti
ca_dblsbr054.uti
ca_lghtsbr53.uti
ca_lghtsbr54.uti
cadawin_crstl.uti
cadawin_dkcrstl.uti
CAdouble-dkHilt.tga
CAdouble-dkHilt.txi
CAdouble-Hilt.tga
CAdouble-Hilt.txi
CAsingle-dkHilt.tga
CAsingle-dkHilt.txi
CAsingle-Hilt.tga
CAsingle-Hilt.txi
iw_Dblsbr_053.tga
iw_Dblsbr_054.tga
iw_Lghtsbr_053.tga
iw_Lghtsbr_054.tga
iw_SbrCrstl_053.tga
iw_SbrCrstl_054.tga
w_dblsbr_053.mdl
w_dblsbr_053.mdx
w_dblsbr_054.mdl
w_dblsbr_054.mdx
w_lghtsbr_053.mdl
w_lghtsbr_053.mdx
w_lghtsbr_054.mdl
w_lghtsbr_054.mdx
=====================================
Installation:
-------------
If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
Just extract all files in the "For Override" folder into your KotOR II override directory.
**- this mod uses both an upcrystals.2da. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make this compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that the included "upcrystals.2da" will work with (safe to overwrite):
()- compatible .2da mods:
- Darkkender's Guardian Saber
- RedHawke & Maverick187's Prestiege Class
- RedHawke's Exile Item Pack
- Xcom's SH Crystal Pack
- Shadow's Saber Pack
- Shadow's Odyssey Saber
- Jetstorm's & Darkkender's Lightsaber Crystal Expansion
- Maverick187's Megido & Avenger Sabers
- Maverick187's Jedi W.M. Mav Model
- ChAiNz.2da's Darksword
- The Ossus Keeper's Black Beam Sabers
- Prydeless' Pink Lightsaber
- USM
=====================================
Usage:
1- with cheats enabled, type "~" (without quotes) and enter:
Lightside Sabres
giveitem ca_lghtsbr53 <-- Blue Single
giveitem ca_dblsbr053 <-- Green Double
Darkside Sabres
giveitem ca_lghtsbr54 <-- Violet Single
giveitem ca_dblsbr054 <-- Red Double
or
JUST USE THE WORKBENCH!!!
=====================================
Removal:
Just delete all the files associated with this mod. (not that you'd want to
=====================================
Super-Special thanks to:
[] Greg Allen - http://www.nebulousdesigns.com
Both for creating the original design for these sabres AND giving his permission to port them into TSL. A truly talented artist with a very giving attitude. Thanks so much!
[] Colma Adawin (formally MattColejk)
For his orignal concept, ideas & descriptions. Without him & his faith in my abilities, these sabres wouldn't have been possible. Hope they're everything you were hoping for!
*** AND Chainz.2da
for without him, my ideas, descriptions would've been nothing but a meer memory, but becoz of him, you guys and gals get to enjoy the fruits of his labour.
THANK YOU CHAINZ.2DA ! ! ! !
Special Thanks to:
- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324
- Fred Tetra for the Kotor Tool app, outstanding!
http://kotortool.home.comcast.net/index.html
- tk102 for the dialogue editor
- Darth333 for the wherami armband
http://www.geocities.com/d333mods/index.html
- cchargin for MDLOps & the KMM mod manager progs, definite musts!
http://home.comcast.net/~cchargin/kotor/index.html
- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool
http://nwvault.ign.com/Files/other/data/roboius2.shtml
- Jackel for this 'readme' template!
http://www.lucasforums.com/showthread.php?s=&threadid=132089
- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the read-me)...Thank you!
~~~~~~~~~~~~~~~~
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
--------------------------------------------------------------------------------
137 downloads
0 comments
Submitted
-
AI's Hard Core Mod
By JumpStationZ
Part of the...
If you just want to use the altered scripts as they are, open the archive with WinRAR or some other application capable of extracting RAR files. Then drag all the files from the compiled(override) folder inside the archive into your game's override folder.
If you don't have an override folder, create a new folder named override in the folder containing the swkotor2.exe file.
If you want to alter the scripts to combine them with beancounter's hardcore mod, you'll have to add two lines in the k_ai_master.nss script as described.
Go to line 155, which should look like...
code:
DelayCommand(fDelay, GN_DetermineCombatRound());
Put the cursor at the end of this line and press return to make a new line, and on this new blank line, paste in
code:
if (!GetPlayerRestrictMode() && !GetFeatAcquired(FEAT_IMPLANT_LEVEL_1)) {
Hardcore_Mod();
}
Then scroll up to the top of the file and go to line 13, which should looke like...
code:
#include "k_inc_utility"
Put the cursor at the end of line 13 and hit return to add a new line below it. On this new line, paste in
code:
#include "Hardcore_Mod"
Then you need to recompile the k_ai_master.nss script you just modified to get an NCS file that the game can use.
To do this you need the nwnnsscomp.exe utility. Check the tutorial section at the top of the forum, I think there's a description there about how to compile scripts. Make sure you place any source (NSS) scripts that came with the hardcore mod in the same folder as the scripts from this mod before you try to recompile.
Since I don't use the hardcore mod myself I haven't personally tested if this works, but from what I've heard from others, it appears to work fine.
87 downloads
0 comments
Submitted
-
JC's Player Soundset Restoration for K2
By JCarter426
Summary
In Star Wars: Knights of the Old Republic, the player, like all party members, would occasionally say things during combat and when performing other actions.
In the second game, however, the player is mute.
This mod restores the player soundset for Star Wars: Knights of the Old Republic II - The Sith Lords.
The critical files needed for the original player soundset to function were actually always there, but they were in various states of disuse. This mod fixes them up and restores the player's voice. There are different soundsets for male and female players and they are the same ones as in the first game.
Installation
Run Player_Soundset_Restoration.exe.
Uninstallation
Remove the installed files.
Compatibility
This mod must be installed before any mods that patch soundset.2da. This mod does not use TSLPatcher to patch soundset.2da; it uses a hard 2DA install because the exact line numbers are necessary for the player soundset to work. It feels dirty, but I have to do it.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
SSF Editor– stoffe
Permissions
Mod
JC's Player Soundset Restoration for K2
Mod Author
JCarter426
Game
Star Wars: Knights of the Old Republic II - The Sith Lords
Attribution Preference
"Player Soundset Restoration by JCarter426" or "uses JC's Player Soundset Restoration" or some other reasonable phrasing.
This mod is released under the following licenses:
Attribution Only License
Attribution Only License (AOL)
* You've got mods! *
The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
(For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
(For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.
Disclaimers
WHOEVER STEPS ON THIS WILL GET A NASTY SHOCK. THAT HURT, I BET! I'M THE LAST THING YOU'LL EVER SEE. SILENT AND DEADLY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
2,290 downloads
-
Darth Nihilus Animation Fix Update
By DeadMan
Darth Nihilus Animation Fix Update
A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod.
Features:
Fixed sound issues Fixed clipping in walking and running animations Restored his unique walk and run animations for single saber Fixed some other problems (like his lower jaw was terribly deformed in some animations) Added camerahook, so your screen will not shake in combat BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too! I hope I fixed everything, but if I've missed something - let me know in support thread.
Installation.
Just drop all files to your Override folder.
Permissions and credits.
Huge thanks to Ӄhrizby for making original mod and allowing me to release this update.
If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want.
1,161 downloads