772 files
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Endar Spire - Tech Demo
By Thor110
This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
I made sure it was okay to upload this tech demo / preview.
It is compatible / intended for use with the Expanded Galaxy Project 0.8.2
90 downloads
0 comments
Updated
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Expanded Galaxy Demo
By Thor110
Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish.
The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
NOTE : The current included readme is outdated, so the installation instructions are included below.
Installation steps for the project.
#0 Install KotOR2.
#1 Install Official 1.0b Patch ( Steam users don't need this )
https://deadlystream.com/files/file/812-official-10b-patch/
#2 Install TSLRCM 2022
https://deadlystream.com/files/file/578-tsl-restored-content-mod
#3 Install M478EP 1.5
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
#4 Install Coruscant Jedi Temple
https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
#5 Install Expanded Galaxy 1.1.8 ( Download included on this page )
This is all required for the project to work properly.
Also make sure to download and install the latest patches, I will upload everything in a single package eventually.
<->
Credit to everybody that helped me along the way or contributed.
bead-v - Upgradeable Swoop Bike Mod
- Ebon Hawk Model Fixes
- Kreias Vibrosword
- Rocket Launcher Sounds
Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead
- Jedi Malak Mouth Fix
- Twilek Head Fixes Option A
Darth Insidious - advice
DarthParametric - advice
DarthRevan101 - advice
Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers
JC - advice
JCarter426 - K2 Loadscreen Template
- Republic Soldier Fix for K2 v1.1
- VO Fix for K2 v1.1
- Zhug Attack Fix for TSLRCM v1.1
- Minor Fixes for K2 v1.5
- Shader Fixes for K2 v1.1
- Feat Fixes for K2 v1.1 ( Not Included Yet )
- Minor Fixes for K1 v1.1
- Dense Aliens for K1 ( Not Included Yet )
- Jedi Tailor for K1 v1.4 ( Not Included Yet )
- Korriban - Back in Black for K1 v2.3 ( Not Included Yet )
- Republic Soldier Fix for K1 v1.3( Not Included Yet )
Stoney - Sleheyron Demo / Maps
- Placeable Ebon Hawk Model ( Included in the Port )
ebmar - advice
Effix - advice for a fix
InSidious - advice & TSL Lost Modules
deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required )
TimurD2003 - M4-78 Fog Fixes
Kexikus - Updated Coruscant Texture & Planet Icon
- Extended Jedi Council Meeting
VarsityPuppet - Malachor V Sideways opening doors
- Peragus Tweak ( removed due to a bug )
- Trayus Rank Reform
danil-ch - Extended Carth Meeting
- Kreia's dialog on small kindnesses
- Kreia's Fall In-Game Cutscene
- Sensor Droid Appearance Change
Schizo - Re-scaled Trandoshans
Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional )
lachjames - KotOR Save Importer For TSL ( included and optional for now )
- K2 Overlay Console ( included and optional, normaal and steam versions )
Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Reduced Graphics Mod ( optional )
- Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
- Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
jonathan7 - Bodies Stay Mod ( optional )
ndix UR - PMHC06 TSL Head Fix
ZimmMaster - TSL Walking & Running Animation Fix
Markus Ramikin - Kill The Ithorian
LDR - Terentatek Models
Darth Shan - Extra Difficulty Options
seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin!
N-Drew25 - Selkath Xbox Voice Files
PapaZinos - Various Level Model Fixes
SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors
zbyl2 - Advice & Help finding files that do stuff in TSLRCM.
Cortisol - PyKotOR itself.
th3w1zard1 - various updates to PyKotOR that helped with the installers for the project.
many more and a big shout out to everyone that has supported the project on the Discord channel.
<->
Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
Thor110
Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches.
There is now an installer included.
2,367 downloads
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Czerka Site Cleanup
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
It was suggested to me that I release some of my fixes separately from my main project.
This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
to go running off after a battle, I find it incredibly annoying, especially after fighting your way
through the minefields, turrets, droids and mercenaries.
Thor110
341 downloads
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Alternate Galaxy Map
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This changes the positions of Korriban and Dantooine to where they were in the first game.
The screenshot shows the new positions and I have edited out the new planets from my main project.
I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.
238 downloads
0 comments
Updated
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Free Roam
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This is another edit for my main project that I decided to package separately.
It adds the ability to manually travel to Malachor V and to Free Roam after completing the game.
Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences )
Thor110
1,763 downloads
0 comments
Updated
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HK Factory Cleanup
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
I felt they looked out of place all slightly out of line so I lined them up with one another.
All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
Thor110
813 downloads
0 comments
Updated
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Turret Placement
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this.
Thor110
741 downloads
0 comments
Updated
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Academy Cleanup
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
Thor110
646 downloads
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Missing Door - Jekk Jekk Tarr Tunnels
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago.
Thor110
1,009 downloads
0 comments
Updated
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Deny Carth an Audience
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This is another edit for my main project that I decided to package separately.
It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos.
Thor110
135 downloads
0 comments
Updated
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M478EP Level Fixes
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue.
It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
Let me know if you have any suggestions for changes worth making to M478.
Thor110
1,232 downloads
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Visibility File Fixes
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine.
The preview images show what happens before applying these fixes.
Let me know if you find anywhere else in the game that this occurs and I will look into fixing it.
Thor110
2,370 downloads
0 comments
Updated
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Kotor III : The Jedi Masters
By Trex
The Jedi Masters is a story conversion mod for Kotor2, a fan made Kotor3 with it's own storyline spanning up to 14 hours.
For installation instructions, visit : http://www.the-jedi-masters.com/download.html
Trailer :
2,510 downloads
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[K2] Droid Companion for Mira
[K2] Droid Companion for Mira
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Description:
This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone.
It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking!
It has been tested and works fine.
This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod!
Player Guide:
In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira.
I hope You enjoy it.
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Installation:
It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod.
To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir!
You should have the following files inside your swkotor/Override folder:
mira.dlg
mira_puppet.utc
pup_droid.ncs
st_ai_puppethb.ncs
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Uninstallation:
To uninstall the mod, just delete the following files from your Override folder:
mira.dlg
mira_puppet.utc
pup_droid.ncs
st_ai_puppethb.ncs
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Redistribution and Use:
You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
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Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
K1R Compatibility: Yes
=========================================================
Version:
1.0.0 - Original Release
611 downloads
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walk Shift Key Walking and Mouse Look Bindings
By skud14
This is a simple autohotkey script I put together that Binds the Shift Key to the C key (The key I've bound to walking in my game).
You will need AutoHotkey to make it work. Get it from here https://www.autohotkey.com/
If you want to use the C key for some other binding then you'll have to edit the script in notepad and simply change the following:
shift::c
Replace "c" with whatever key you've bound to walking.
Additionally this script also includes a middle mouse button (wheel button) mouse look script. Simply press the middle mouse button to activate it and press it again to deactivate it. Pressing Escape, i, L, u, o, j, p, m, or v will also deactivate it.
You won't need to deactivate it when entering dialogues. You can use the mouse wheel up and down to scroll between dialogue options and left click to select your highlighted option.
You also don't need to exit mouse look to interact with objects/people like you have to with the games own mouse look option. Simply left click when in mouse look to activate the object you're looking at. Pressing right click will hit the number 2 key, so you can also use right click while in mouse look to do security options on doors and crates.
Make sure that your interact with objects key binding is set to R, or go to the following in the script and change {Blind}R to {Blind} <Your keybinding here.
*LButton::
Send {Enter}
Send {Blind}R
Return
While mouse lock is active, your right button will call the number 2 key, so don't press it in dialogue options unless you want to select the no. 2 option.
Finally I've also added my own personal Camerastyle.2da file. It's not necessary to use but it is what I use in conjunction with this script. Place it in your games Override folder if you want to use it.
81 downloads
0 comments
Updated
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robes Zeison Sha and Jal Shey KOTOR I Robes Replacement
By K_Noby
This mod is build by Steam-User Bobbi No-Nose. I've got the permission to upload his files.
I prefer this Zeison Sha and Jal Shey Robes to Jedi robes, because they are upgradable with overlays and underlays.
Description (Quote):
" Replaces the Zeison Sha and Jal Shey armor texture and models with KotOR1 style robes. Stats remain unchanged.
TLSRCM compatible
Not compatible with any other mods that change Zeison/Jal Shey armors.
Feel free to use this mod without giving me credit. I just renamed some TSL files and colorized a texture.
Update:
I changed up the color scheme of the robes with new colors.
I also removed some unnecessary textures that were in the original release of this mod. Two of the Jal Shey Armors appear to use the same texture by default, despite their being more textures present in KoTOR2's files.
Bugs:
Due to the fact that Obsidian replaced some of the KotOR1 models with their own robe design, the male version of the robes defaults to the large size player. If these robes are equipped to a male Scoundrel, Consular, Scout, or Sentinel, you may notice their height change.
Please let me know if you encounter any other bugs. This is my first published mod. "
I've done a complete lightside playthrough with this mod, and had no problems using it.
Install:
Just copy the files in the override folder.
Steam-User just subscribe.
P.S.: In my next playthrough, I will use this mod again and add "Cloaked KotOR Tunics for TSL" for a higher KOTOR feeling.
4,236 downloads
- jedi robes
- kotor
- (and 1 more)
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Darth Malak K2 Port
By Alvar007
Darth Malak K2 Port
By Alvar007
-------------------------------------------------------------------------
DESCRIPTION: This mod allows you to play as the Sith Lord Darth Malak from Kotor. It contains all the missing animations from K1 and also the new ones from K2. There is also a custom item robe that you can equip to play as him whenever you want in the game.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
To use the custom item you need to enable cheats and type "giveitem darthmalak_k2" without quotes in the console.
COMPATIBILITY: This mod should be compatible with any other mod that doesn't modify Darth Malak's appearance or adds another disguise in the third slot of the model variation.
BUGS: This mod does not have character selection support because the model breaks at the beggining of the game. The face glitches out in some combat animations.
-------------------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
580 downloads
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Effixian's Zeison Sha / Jal Shey Reskin 2020
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2020
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Extract the zip, move the files from the folder to your override folder.
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DESCRIPTION
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Yes, I wasn't quite done with trying to give you another (better? I hope) version of the Zeison Sha and Jal Shey Armors.
Like my 2010 version it has more neutral colours and again it's inspired by the Clone Wars era Obi-Wan.
I felt the Malak armor needed to reflect its darkside requirement more, so that has red instead of neutral colours.
Not compatible with my other Zeison Sha/Jal Shey mods and other mods that replace them.
New feature this time:
In the vanilla game the Jal Shey Neophyte Armor and the Jal Shey Advisor Armor use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor then it will simply look the same as the Jal Shey Neophyte Armor.
What is what (info on where to get them is from gamebanshee.com):
- - Brown cloth, white pants, black boots - -
Zeison Sha Warrior Armor (item: a_robe_16)
• This item is either very common or randomly placed throughout the game.
Files: PFBM01, PMBM01 & ia_ClassZS_001
- - Beige cloth, white pants, black boots - -
Zeison Sha Initiate Armor (item: a_robe_06)
• Dantooine (Enclave Courtyard) - Purchased from Daraala
Files: PFBM02, PMBM02 & ia_ClassZS_002
- - Beige cloth, black pants, white boots - -
Jal Shey Neophyte Armor (item: a_robe_07)
• Onderon (Merchant Quarter) - Purchased from Gegorran
• Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
Files: PFBM03, PMBM03 & ia_ClassZS_03
- - Brown cloth, beige pants, white boots - -
Jal Shey Mentor Armor (item: a_robe_20)
• This item cannot be obtained through any conventional means.
Files: PFBM06, PMBM06 & ia_ClassZS_004
- - Brown cloth, black pants, white boots - -
Jal Shey Advisor Armor (item: a_robe_11)
• This item is either very common or randomly placed throughout the game.
Files: PFBM07, PMBM07 & ia_ClassZS_07
- - Black cloth, black pants, black boots, red armor - -
Darth Malak's Armor (item: a_robe_26)
TSLRCM only, this item is not random loot in the vanilla game.
Files: PFBM05, PMBM05 & ia_ClassZS_005
It is possible to rename filenames to swap textures.
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BUGS
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None
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UNINSTALLING
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Remove from your override folder:
a_robe_11.uti
ia_ClassZS_001.tga
ia_ClassZS_002.tga
ia_ClassZS_003.tga
ia_ClassZS_005.tga
ia_ClassZS_006.tga
ia_ClassZS_007.tga
PFBM01.tga
PFBM02.tga
PFBM03.tga
PFBM05.tga
PFBM06.tga
PFBM07.tga
PMBM01.tga
PMBM02.tga
PMBM03.tga
PMBM05.tga
PMBM06.tga
PMBM07.tga
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DISTRIBUTION NOTES
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You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
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THANKS TO
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Fred Tetra for KotOR Tool
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
1,228 downloads
- zeison sha
- jal shey
- (and 1 more)
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Redhawke's Workbench Makes Robes
By JumpStationZ
Author : RedHawke 02/12/05 Version 1.1
Added a file I missed.
============================================================================
This discustingly simple 2da edit mod adds the ability to make Jedi Robes at the Workbenches in the game. This is one of the first things I wanted to "fix" with TSL... so here you go!
I always was disgruntled that you could make advanced armor components with the Workbench, but you couldn't sew a darn robe???
Real Jedi and Sith know how to sew! ;^)
Installation Instructions:
-----------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Unzip the two files itemcreate.2da, and itemcreatemira.2da contained in the .zip, into your KOTOR2 override directory, and it might immediately take effect or you might have to start a new game.
Un-installation Instructions:
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Simply delete these two 2da files from your override directory.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also thanks to Darth333, her early modding helped to make this possible.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Robes At The Workbench Mod is now up at My Site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
646 downloads
- redhawke
- jumpstationz
- (and 4 more)
0 comments
Updated
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Redhawke's Darth Revan Cutscene Style Robes
By JumpStationZ
Author : RedHawke 11/28/05 Version 1.1
New in version 1.1: Added in the Masked Revan Robes as well, allowing you to make either version... Re-made the mod with TSL Patcher for complete compatability. Due largely to multiple requests for the masked versions of these robes.
============================================================================
This mod adds in the ability to make eight robes in the game, using the hooded Maskless Revan Cutscene Model and now the Masked Revan Model, unfortunately the model is just as unfinished in TSL as it is in KOTOR I, but I have gotten a lot of requests for them so here you go. They are buildable at the Workbench, depending on your level (At Least 20), your Repair skill (At Least a 29 and up for the others), and alignment on which ones will be available to your pc to build.
Installation Instructions:
-----------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
NOTE: You will need to completely uninstall the previous version of this mod before installing this version... sorry. But this should have no effect upon your savegames, as the original uti files and skins are un-altered.
Using the TSL Patcher this mod now will modify appearance.2da, itemcreate.2da, and itemcreatemira.2da.
Un-installation Instructions:
-----------------------------
Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
To stoffe -mkb- without whom the TSL Patcher would be just a dream!
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Revan Robes At The Workbench Mod is now up at PCGameMods and my site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
Version 1.1 Bug Notes: If you run the patcher without uninstalling the previous version of this mod (specifically the itemcreate.2da and itemcreatemira.2da files) there will be a glitch at the Workbench that will allow construction of 2 robes at a time, of course if this doesn't bother you then this is a non-issue.
307 downloads
0 comments
Updated
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Redhawke's TSL Armor Pack
By JumpStationZ
Author : RedHawke 07/26/05 Version 1.0
============================================================================
This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido.
Installation Instructions:
-----------------------------
Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed.
Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override!
The default path is C:\Program Files\LucasArts\SWKotOR2
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override.
Armor Stats:
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Antegan Safety Armor (Class 5 Armor)
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Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Dexterity
Skill Bonus: +4 Treat Injury
Regeneration (HP): 2
History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers
A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with.
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Verpine Modular Armor (Class 5 Armor)
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Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total)
Immunities: Mind-Affecting
Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100%
Saving Throws: +2 To All
History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers
Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments.
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Verpine Reflec Light Armor (Class 5 Armor)
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Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Dexterity
Damage Immunity: Sonic 100%, Electrical 90%, Energy 90%
Skill Bonus: +8 Stealth
History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers
This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
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Bargawin Glazed Armor (Class 9 Armor)
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Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +4 Strength
Damage Immunity: Energy 100%, Electrical 100%
Saving Throws: +2 To All
History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers
This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived.
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Verpine Reflec Armor (Class 9 Armor)
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Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10)
Immunities: Mind-Affecting, Critical Hits
Attribute Bonus: +2 Dexterity
Damage Immunity: Sonic 100%, Electrical 90%, Energy 90%
Skill Bonus: +8 Stealth
History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers
This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price.
Giveitem Item Cheat Console Codes:
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rh_asa_5001 - Antegan Safety Armor
rh_vma_5001 - Verpine Modular Armor
rh_vra_5001 - Verpine Reflec Light Armor
rh_bga_9001 - Bargawin Glazed Armor
rh_vra_9001 - Verpine Reflec Heavy Armor
Acknowledgements:
---------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program.
And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game.
Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^)
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
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Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods"
http://64.20.36.211/forumdisplay.php?s=&forumid=324
317 downloads
0 comments
Updated
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Redhawke's Prestige Class Bonus
By JumpStationZ
Author : RedHawke 03/06/05 Version 1.0
============================================================================
This simple mod alters what happens when you get your Prestiege Class in the game, First you get bonus Force Points, plus you gain either Force Enlightenment if you are a Jedi and Force Crush if you are Sith.
Weapon Master/Marauder gains 20 Force Points
Watchman/Assassin gains 30 Force Points
Master/Lord gains 40 Force Points
Installation Instructions:
-----------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Unzip the a_pc_jedi.ncs file contained in the .rar into your KOTOR2 override directory, before you get your prestiege class in your current game... or you can always start a new game. The Source folder is for the benefit of fellow modders and the PrClRSPackCompatable folder is only necissary if you have that mod installed.
If you have Maverick187 & My Prestiege Class Robe & Saber Pack installed a compatable a_pc_jedi.ncs is included in the PrClRSPackCompatable subfolder, simply copy the a_pc_jedi.ncs from that folder to your KotoR2 override instead.
Un-installation Instructions:
-----------------------------
Simply delete this file from your override directory.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likely a thread titled... "Prestiege Class Bonus Mod is now up at my site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
629 downloads
- redhawke
- jumpstationz
- (and 4 more)
0 comments
Updated
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Redhawke's Beginner's Item Pack
By JumpStationZ
Author : RedHawke 02/17/05 Version 1.0
============================================================================
This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components.
It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well.
Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below.
Installation Instructions:
-----------------------------
First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game.
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
Giveitem Item Cheat Console Codes:
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rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield)
rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable)
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
Bug Notes:
------------------------------------------------
Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site"
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
858 downloads
0 comments
Updated
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Redhawke's Exile General Uniforms Pack
By JumpStationZ
Author : RedHawke 05/05/05 V1.0
============================================================================
The Exile's General Uniform Pack
These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme.
The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform.
These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod.
Installation Instructions:
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run tslpatcher.
Uninstallation Instructions:
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Simply delete these files from your override directory.
This Item Package Contains:
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Note: Use of the term "<FullName>" indicates the item will have your PC's name on them.
<FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture)
<FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture)
<FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture)
<FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture)
<FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture)
<FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture)
<FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture)
<FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear.
You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point.
Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture.
Giveitem Item Cheat Console Codes:
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rh_uniform01 - <FullName> Guardian Uniform
rh_uniform02 - <FullName> Sentinel Uniform
rh_uniform03 - <FullName> Consular Uniform
rh_uniform04 - <FullName> Crimson Uniform
rh_uniform05 - <FullName> Black Uniform
rh_uniform06 - <FullName> Gray Uniform
rh_uniform07 - <FullName> Dark Uniform
rh_uniformas - <FullName> Bladesinger Uniform
g_a_clothes01 - Normal game clothing that will display the Blue Texture
g_a_clothes02 - Normal game clothing that will display the Yellow Texture
g_a_clothes03 - Normal game clothing that will display the Green Texture
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
To stoffe -mkb- for his life saving decompiling skills.
To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
378 downloads
0 comments
Updated
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Redhawke's Exile Booster Pack
By JumpStationZ
Author : RedHawke 06/17/05 V1.0
============================================================================
This is simply an update to the Exile's Robes you get in the Exile's Item Pack I did.
Available here: http://www.pcgamemods.com/10927/
First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO)
Second I have made the Exile's Sith Robes, and Jedi Robes their own Textures, nothing fancy, but I like em. The Jedi Exile Robes are similar to Obi-Wan Kenobi's from Episode 1, The Sith Exile Robes are simply a little Darker than they were before. (Again, like with the White Robes, I included fixed collar and normal collar versions each set in their own subfolder)
Lastly I included a Handmaiden robe uti file that uses the White Robe Skin from this mod instead of the Greyish thicker bathrobe she normally gets, just in case you want to put the Handmaiden in this robe too.
The stats of the items are not altered from my original mod.
To see the changes you will have to install this before you enter the level with your Quarters on the Harbringer the first time, or use KSE or Cheats, to give yourself a new set of Exile's Robes. The Cheat Codes are listed in the Exile's Item Pack readme file.
Installation Instructions:
(Being this is a booster pack it is a little more complicated than normal sorry about that)
-----------------------------
If you have not allready done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
REQUIRES: Installing my Exile's Item Pack, available here http://www.pcgamemods.com/10927/
Available instead on Deadlystream <insert link here when mod is approved>
Unzip all of the files in the .rar, to a folder outside of your KOTOR2 override directory and put all of the following files into your override;
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ia_JediRobe_068.tga, ia_JediRobe_069.tga, and ia_JediRobe_070.tga
rh_robe_01.uti, rh_robe_02.uti, and rh_robe_03.uti
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Then put all the tga and txi files from the appropriate subfolder into your override, explained below;
If you just have the standard game robes then install the contents of the 'Normal Robe Textures' subfolder.
If you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' installed then you need to instead install the contents of the 'Svosh N ILC Collar Fix Textures' subfolder.
If you want the Handmaidens robe to be like the Exile's White Robes, then copy over the a_robe_x01.uti from the 'Handmaiden Robe Modification' subfolder and when she gets her robe viola!
You will see the changes best if you install this before you get into the Harbringer Crew Level and your quarters, or start a new game. And Enjoy! ;^)
This mod requires that you at least have my Exile's Item Pack, available here http://www.pcgamemods.com/10927/, all ready installed to function correctly.
It also helps to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033
Uninstallation Instructions:
-----------------------------
Simply delete these files from your override directory.
Acknowledgements:
------------------------------------------------
A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.
To Svösh for fixing the dreadful Jedi Robe Collar problem.
To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves.
Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
497 downloads
0 comments
Updated