811 files
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New_Lightsaber_Blade_Model_TSL
By Crazy34
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KNIGHTS OF THE OLD REPUBLIC II SOURCE FILE
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New_Lightsaber_Blade_Model_TSL_v1
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Author: Crazy34
Contact: PM me on Deadlystream
For: TSL
Date: 03/02/2021
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DESCRIPTION:
The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR. The glow - as well as the models - are fully animated to work as the vanilla blades.
The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
Summary:
- All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
- Ambient light for lightsabers
- 3D models for blade core and inner glow
- Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
- Black core sabers are possible
- Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
- All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)
How to use the new lightsabers:
Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.
The item codes are organized as follows:
Lightsaber and crystal follow the standard naming scheme:
Black core: 51-60
Unstable: 21-30
Crossguard: 101-110
Crossguard, black core: 111-120
Crossguard, unstable: 91-100
For example:
giveitem u_l_colo_51 (Blue, Black core crystal)
giveitem u_l_colo_92 (Red, unstable crossguard crystal)
giveitem g_w_lghtsbr118 (Viridian, crossguard unstable lightsaber)
giveitem g_w_dblsbr025 (Purple, unstable double blade lightsaber)
giveitem g_w_shortsbr53 (Green, black core short lightsaber)
!!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!
I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.
CREDITS:
Kaidon Jorn:
Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
Sithspecter:
The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
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COMPATIBILITY:
It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. This mod should be compatible with TSLRCM. However, please notify me in the release thread if any bugs do appear that are not listed below.
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INSTALLATION:
Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.
The crossguard sabers require to have their related non-crossguard sabers installed first.
The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.
It should install everything correctly.
UNINSTALL:
Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.
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BUGS:
The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
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PERMISSIONS:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
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THANKS:
Fred Tetra: All the thanks for KotOR Tool.
TK102: All the thanks for K-GFF.
ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
Sith Holocron: For minor proofreading of the mod documents.
For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
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LEGAL:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
19,703 downloads
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Ultrawide 3440x1440p Cutscenes
By Ausanan
Kotor 2 cutscenes upscaled to 3440x1440p for ultrawide users.
To install, download parts 1-12, extract the .bik files and paste them into "Knights of the Old Republic II > Movies" and overwrite the existing files. Good idea to make a backup of the vanilla movies.
Fully compatible with TSLRCM and M4-78.
If you don't have M4-78 installed, in Part 1 just don't paste the files "DroMov02.bik" and "DroMov04.bik" into the Movies folder.
Programs used to upscale the cutscenes were:
- RAD Video Tools
- HxD (Hex Editor)
1,312 downloads
0 comments
Updated
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Extended Enclave Tweaks
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.3.0 Release Date: 22.03.2025
INSTALLATION:
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
As this is a patch for Extended Enclave, Extended Enclave 2.5.2 is REQUIRED. It will not work otherwise. Install the Extended Enclave mod AFTER TSLRCM and BEFORE the Extended Enclave Tweaks.
The Extended Enclave Tweaks used the M4-78 versions of the Enclave dialogues, if you aren't using M4-78EP none of the M4-78 restricted content should be activated (There exists some weird easter egg ending where, if you kill Vrook, Kavar and Zez-Kai Ell then you can save Vash only to kill her in the Enclave.)
To install, extract the Extended Enclave Tweaks folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED as it installs the base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" first and run it.
"CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"
Description:
This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content.
The following scenes have been modified:
1. "Tobin's Corruption"
Colonel Tobin has several head textures in the game files- his main head texture, his Dark Side transition for his end game appearance, and a partial Dark Side transition. This patch will restore the partial Dark Side transition for Tobin's cutscene during the Enclave section of the game.
2. "Admiration"
Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than skipping it like you can in vanilla.
3. "Disciple's Choice."
The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
3. "Disciple's Distress Call"
Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple contacts Atris, who in turn sends her Handmaidens to Dantooine. Atton will acknowledge this in the post-Enclave scene.
4. "Alternate Lines."
A handful of 'alternate lines' exist within the Enclave files, these have been restored.
5. "Restructuring."
Certain dialogue replied have been restructured so that you don't unknowingly skip past dialogue content by accident.
Known Bugs:
This mod shouldn't have bugs, but youu find any just report it to me on Deadlystream.
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
This mod may not be modified or distributed without the explicit permission of the authors.
Thanks and Credits:
danil-ch & Darth Hayze: Extended Enclave mod and associated files
Zbyl2: Help with getting it ready for TSLRCM 1.8.6
Leilukin: For her amazing Partywap compatibility patch
Sith Holocron: The Awesome logo and screenshot edits
Exile007: Sion related files
LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
TSLRCM Team: TSLRCM 1.8.6 and associated files
Bioware: For such an amazing game
Obsidian: For such an amazing sequel and for keeping the cut content in the files
Fred Tetra: For Kotor Tool
Everyone who downloads the mod!
Extended Enclave Credits:
danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us dissapeared, etc...
Thanks go the entire TSLRCM team; your work has been outstanding.
Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
Sith Holocron; for suggesting a mod collaboration and the cool logo
zbyl2; for help with getting it ready for TSLRCM 1.8.3
Exile007; for contribuitng his early work on the Sion scenes
TESTERS: Loki147, Malkior
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,221 downloads
- restored dialogue
- jedi enclave
- (and 6 more)
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K2 Light Mobile UI
By utilizer
K2 Light Mobile UI (any language)
Hello there.
Never liked Aspyr UI (KotOR/TSL/Jade Empire) on mobile. Too big for small display. With unnecessary elements. So i made some improvements.
-Dialogue/Cutscenes
-green letterbox lines removed
-subtle (tsl green) undershadow for subtitles
-subtle (tsl green) dialogue choices undershadow
-new (tsl green) "dialogue choices select" texture (same undershadow but bigger)
-dialogue choices frame window and its elements completely removed
-annoying flashing cross-piece thingy in every dialogue was utterly and violently destroyed
-HUD
Sadly, we can't unpack obb's from TSL mobile atm. So i can't do anything for hud elements w/o knowing ui tga names.
-Install
unpack and copy *.tga files to -
if MTSLRCM installed -
override folder with your language -android/data/com.aspyr.swkotorii/files/dlc/mods_english/override
OR if you don't have MTSLRCM installed -
to default override folder - android/data/com.aspyr.swkotorii/files/override
-Uninstall
delete previously copied files
Compatible with MTSLRCM and pretty much everything.
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Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
567 downloads
0 comments
Updated
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Effixian's Black Atton
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's Black Atton
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip somewhere and run the file "TSLPatcher - Install Effixians Black Atton.exe".
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DESCRIPTION
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This mod changes Atton's head texture, he gets a darker skin, brown eyes, darker hair and a bit of a stubble.
The dark side transition is similar to the vanilla one, but a bit less pronounced and with more "movie style" Sith eyes than the pale zombie eyes.
Requested by Anansi on Steam.
Clothing reskin in the screenshot: "Effixian's Alternative Atton Clothing"
https://deadlystream.com/files/file/1834-effixians-alternative-atton-clothing
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BUGS
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None known.
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UNINSTALLING
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1. Remove the following files from your Override folder:
P_AttnH1.tga
P_AttnH1D1.tga
P_AttnH1D2.tga
PO_PAtton.tga
po_pAttond1.tga
po_pAttond2.tga
2. If you haven't installed any mods after this mod then you can get the file appearance.2da from the mod's backup folder and put it back in your override folder.
More technical: Apart from moving the files listed above, the patcher only changes his underwear texture value in appearance.2da.
Row 452, column texa -> original value: PMBAMC, new value: PMBAMB
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DISTRIBUTION NOTES
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You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
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Thanks to
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Stoffe and Fred Tetra for the needed tools and tutorials
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
143 downloads
0 comments
Updated
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TSL Icons for modifications of lightsabers By TFT
By Dark Hope
I am publishing the work of a Russian colleague. Icons for kotor 2. Great job. Perhaps I couldn't have done better. All permissions received. Enjoy. By TFT
To Install
1. Download: TSL Icons for modifications of lightsabers By TFT
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,805 downloads
- lightsabers
- icons
- (and 2 more)
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Bao Dur & Force Fields
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos.
For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open.
Thor110
1,316 downloads
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Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch
By ajdrenter
Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter
Just drop the two files in your override and you are good to go!
Credit to Kainzorus Prime and DarthParametric for original mods.
457 downloads
0 comments
Submitted
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Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch
By ajdrenter
Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter
Just drop the two files in your override and you are good to go!
Credit to DeadMan and DarthParametric for original mods.
306 downloads
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KillSaber Code
By 90SK
KillSaber Code
by 90SK
Same idea as the killstick or killblaster cheat, except this code gives a saber. It's "giveitem killsaber"
Install: Copy killsaber.uti into your Override folder
Pick what type and color you want the KillSaber to be,
Then copy the "killsaber.uti" file into Override.
If you want another color, copy another "killsaber.uti" into override and click Ok to replace.
Should have all correct colors now.
Permissions: Please do not reupload this mod.
Do not upload this on Steam workshop.
Special Thanks:
DeadlyStream.com, LucasForums.com
LucasArts – Obsidian Entertainment – Bioware
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
472 downloads
0 comments
Updated
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Blue Kotor-Like GUI
By Thor110
I recently made this GUI with the help of a tool created by another user that should see a release soon, I also automated the colour correction of all of the icons that were not already in the first game.
Slowly I have been finding every last texture that is involved in the GUI's operation as well as the appropriate colour values in their .gui files.
They aren't the best / don't match the other icons very well, but I will work on it again in the future as well as release it on it's own.
Thor110
This should work for the base game and most variations, if not let me know. The only unnecessary entries that I can think of might be the planets on the galaxy map but they will now show unless scripted to do so, so it should not cause any problems. These .gui files are based on the base game's .gui files so might not contain any changes made in any other mods such as TSLRCM ( I am not sure how much the .gui's are altered )
585 downloads
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svösh Robe Collar Fix and robes + ilikecommas's additional robes
By JumpStationZ
Editor: There are 3 separate read-me files in this package. What you see below only covers the robe collar fix by svösh but the others can be read after you open the package. As the package as originally saved on JumpStationZ was a bit of a cluster, it should be needless to say that you're on your own for this one. But I'll say it loudly for the those in the back. You'll receive no assistance from Staff on this one and you should take all necessary precautions before attempting to use this. Caveat emptor.
Author : svösh 05/29/05
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-: male / female Master and padawan robes model and UV fix
UPDATE *** female padawan model FIXED ***
=======================================================================
All right. Not being a fan of the collar on the Jedi robes models, I went ahead and remapped and complied these models. They come with the exported fixed uv cords to use as an overlay in Photoshop or any other layer based graphic applications.
========================================================================
-: Included in this .rar
4 models [ so 8. mdl / mdx count as 1 each ]
3 jpg’s are the unwrapped UV’s . The master model uses the same texture
PFBIM mdl /mdx female padawan model FIXED*
PFBNM mdl /mdx female master model FIXED*
PMBIM mdl /mdx male padawan model
PMBNM mdl /mdx male master model
PFBI01.jpg female padawan UV
PMBI01.jpg male padawan UV
PFBN01.jpg male and female Master UV
Not included:
---------------
My robe skins from the screen shots, where’s the fun in that?
Consider this a fresh canvas for your skins you will see you have very little to change to fit the edited UV’s
************************************************************************
WARNING!!!! This is basically a model / UV fix to use for new unique robes. More of a base to use with new mods, If u drop this in override without editing EVERY SINGLE DEFAULT TEXTURE that uses one of the 4 models in this .rar. The collar will appear much worse than it already was
That being said, there’s nothing stopping you from overriding all robe models with these and editing ALL the default robe skins.
************************************************************************
-: Changes I made
====================
On the master robes, I only moved the collar in to place. The old placement of the collar is now empty space.
On the padawan robes, I moved the collar shifted the ring fingers over a touch, and had to move the back half of the sash over and scaled it down a little bit to fit the collar in
The red outlined UV’s are the torso the green are the hands.
-: How to use this in Photoshop or other layer based graphic apps
=================================
Open your edited skin hopefully still in .psd format
Drag and drop the .jpg for the selected skin you are working on, in to your psd . drag the layer to the top of the stack.
Hit W and click in the black area on th UV layer. Now with your selection active go to the menus above..
Select > Similar with all the black selected hit Ctrl +X or delete key now u set the opacity to 20 to 40 % and lock it so u don’t accidentally start editing it
The rest, I leave to you
************************************************************************
Just one little thing you can freely use this as your base in any new mods you make or fix up older ones. All I ask is credit for my work with the model’s and uv edits and include this read-me please, and if you can’t type my forum handle from lack of finding the character map. Then please by all means copy and paste it from here.
svösh
************************************************************************
441 downloads
0 comments
Submitted
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KotOR 1/2 saber on/off sound replacer
If you ever wanted your lightsaber(s) to have more pizzazz to them, this might be what you're looking for. This replaces the on/off sounds for all lightsabers.
The on sound is Luke's from Return of the Jedi, and the off sound is Vader's ignition sound from Revenge of the Sith and Rogue One, but reversed and trimmed down.
Installation is super easy, just drop the files included into your override folder. There are no problems unless you have another mod that changes these files, and even then, nothing will break. This will work for either game, by the way.
Demonstration:
411 downloads
0 comments
Updated
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Xcom's Grenades Mod
By JumpStationZ
Ed: The mod has not been tested with TSLRCM so I'm currently listing it as TSLRCM incompatible.
Title: Grenades Mod
Version: 1.0
Author: Xcom
Idea: JCDenton
E-Mail: [redacted - see read-me for more info]
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INSTALLATION::
Extract k_sup_grenade.ncs to kotor2\Override directory.
If you don't have Override directory inside Kotor2, create it.
DESCRIPTION::
The mod modifies grenade and rocket damage and DC based on your demolitions skills which means the higher demolition skill,
the greater is damage. This works both ways (also when enemy throw grenades at you). The mod also makes Thermal Detonator
impossible to evade (via Evasion feat).
I'd like to thank everyone who contributed at Holowan Labs.
-Xcom
(Feb 25, 2005)
211 downloads
0 comments
Submitted
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Content Pack: Feats and Powers (TSL ver)
By TamerBill
Content Pack: Feats And Powers (TSL ver)
Version 1.67
Installation:
-Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor2.exe, NOT the Override).
-You can use this version on a non-English copy, but the descriptions will still be in English.
Details:
-Content Pack: Feats and Powers is a collection of feats and powers for KotOR II:TSL.
-It contains 26 new feats, in 15 separate feat chains.
-In addition, it contains 5 new force powers, in 2 separate power chains.
-Starting a new game is not required.
-Full details are included in the TSL Patcher writeup.
History:
-v1.00: Initial release
-v1.10: Added Dark Rage, Sadism and Sweet Release.
-v1.20: Added Constancy, Respite and Anti-Shield Protocol
-v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
-v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
-v1.50: Added Mysterious Benefactor
-v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo
Bug Fixes:
-v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
-v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
-v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
-v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
-v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
-v1.67: Improved compatibility.
Permissions:
-Don't redistribute the mod without permission. I'm pretty reasonable.
Credits:
-By TamerBill
2,971 downloads
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MOBILE Restored Content Mod (MTSLRCM)
By zbyl2
Experience famous restored content mod on your mobile device.
Install instructions:
Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_italian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.
1. Unzip mtslrcm.zip
2. dlc folder contains five subfolders, for each language version; feel free to delete ones you don't use.
3. Paste it in the install location:
iOS:
On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
ANDROID:
On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
146,294 downloads
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TOR Ports: Pureblood Sith Female Player Head for TSL
This mod adds a Pureblood Sith head and underwear model from The Old Republic MMO, ported to TSL as a selectable player head for female characters.
A few notes:
A unique underwear model is included, but because of the different way TOR and KOTOR mate heads to bodies, I had to add a neck stump to the torso to elevate the head to the right height. That makes for a pretty nasty transition at the seam line, but it should mostly only be visible in dialogue. Try not to have too many conversations while naked I guess. By default, the underwear is a sports bra and panties. For those wanting something a little more chaste, there’s an alternative modesty patch that provides a pair of shorts/hot pants instead. After running this installer, simply copy and paste the TPCs from the OPTIONAL folder to your Override folder, overwriting when prompted. Odyssey’s lack of proper specularity, much less the advanced (by comparison) graphical features of TOR, means you should expect that the textures will look pretty flat in KOTOR compared to how the originals look in TOR. KOTOR has a maximum bone limit per mesh of 17. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations, but probably nothing significant for mute player characters. Differences between how TOR and KOTOR handle animations mean that some of the bone weights are probably too strong, so expect some bad deformation occasionally. Especially when the game uses stunt animations in certain cutscenes. If you notice anything particularly egregious, post a comment with some notes of the specifics and a screenshot/video and I'll see if it can be mitigated. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. The portraits are the versions I made for K1, so they probably don't mesh well with TSL. I'm lazy like that. Installation:
If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder. Or preferably don't use the Workshop at all. A custom dancer outfit was added in v1.1. A patch has been provided for users of v1.0 to add this to their existing game. Only use it if you have v1.0. Acknowledgements:
Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @VarsityPuppet for supplying a custom commandline version of his 2DA editor for the dancer patch.1,443 downloads
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Balance Tweak Pack
By Pavijan357
BALANCE TWEAK PACK
version 1.1
Author: Pavijan357
1. Description:
---------------------
This is just a small compilation of minor fixes to some "Knights Of The Old Republic 2" game balance issues and oversights.
I originally made this for my personal use, but I decided to share it anyway at the end.
All these tweaks/fixes are made to be used with TSLRCM and assume that you have TSLRCM 1.8.6 (or eventual later version) installed.
Usage of these components without TSLRCM is not tested.
2. Component list:
---------------------
This pack consists of four main components and one small extra:
Component 1 - Discple and Handmaiden Grant Both Bonuses
Bonus feat that Handmaiden grants to Exile after their sparring match on Ebon Hawk ("Battle Precognition" - adds Wisdom bonus to defense) is much better reward than Disciple’s measly increase of 10 force points to the Exile's maximum amount after their first meditation session, and is just one of the points why some people prefer having first one as a companion that the second.
This mod remedies that by having both of them grant both Battle Precognition and Maximum Force Points increase at those respective dialogue points (I even added a few lines for justifying it, sorry if you don't like them ).
I have also fixed an oversight where if you take the DS path in dialog about meditation with Disciple you don’t get a FP bonus even though in-dialogue info said that you did.
Until someone restores Disciple’s cut Holocron quest (which is highly unlikely) this will serve to bridge that only slight advantage male Exile had in combat over than the female one (not that it really matters because of extremely low general difficulty of the game, but here it is anyway...).
Component 2 - Force Crush Balance
As many of you already know, KOTOR 2 in not a challenging game, but even taking that in account, there is one Force Power that really breaks its every potential for real boss fights for the Dark Side player...
Of course I’m speaking of Force Crush, the ultimate cheese tool.
There were many mods that tried to improve KOTOR 2 boss fights, and for Light Side player they might succeed to increase the challenge, but for Dark Side one, if the boss fights you solo (Nihilus and Sion for example), it ultimately doesn’t doesn’t matter how much you buff the stats of the bosses when you have the power that, as long as you have enough Force Points and FP regeneration, makes you able to get them to helplessly jump and down and take damage without hitting you even once!
What is the root of a problem here?
It is the fact that when opponent fails the save against the power he/she suffers the full damage amount and gets lifted and dropped down on the ground helplessly, which is cool, but even if opponent succeeds on save, he/she suffers the half of damage, but STILL gets lifted and dropped, after which you can simply cast the power again and proceed to repeat the process until the opponent is dead.
If the opponent has more Hit Points fight will only last longer and be more tedious, but not really harder in any way.
My solution for this is simple: keep the effect the same if the save fails, but in the case that save succeeds opponent still suffer the half of the full damage BUT they do not get lifted and dropped, and can therefore continue to attack you, in that round at least, and actually pose some real danger.
Component 3 - Sith Lords Improvements
Yes, I know that there are already several mods that make the Sith lord bosses tougher to beat, but some of them did not hit the right spot for me, and some of them do not even work properly for all bosses, or can create the game breaking bugs when used with TSLRCM or some other mods.
So I created this component to both get them to the challenge level worthy of the true boss status, and make it as compatible with as many other mods that I can.
I play-tested this mod with:
a) unoptimized LS melee character made by fist-time novice player from the save I found on the net – on the "Normal" game difficulty,
b) optimized DS force-focused character of mine – on the "Difficult" game difficulty.
In both cases fights were winnable but were hard and lengthy enough, and required a fair amount of usable items to be spent (stims, medipacks and shields).
Be warned, with this mod installed, you should save those consumables for these boss fights, ESPECIALLY your best shields, since you can easily get one-shotted on higher difficulty without these, but that should not be any problem to accomplish anyway since, because of the general low difficulty of the regular fights, you don't really need to use those at any non-boss fight in the game, so you should always have enough by the time you get to the final 3 bosses.
Component 4 - Disable "Droid Interface" Feat
Combat droid class (only HK-47 of all party members belongs to that class) is able to take "Droid Interface" feat on level-up, which, in both vanilla TSL and TSLRCM, does absolutely nothing.
That was most likely to be used in some cut content out of many that were planned to be at the game but were never completed by the game developers.
All you can do with this feat now is to completely waste one HK-47's feat point by taking this if you are a new player and you do not know what each feat does (or in this case - doesn't).
Because of that, this mod serves to disable this feat, so you will not be offered to take it in on HK-47's level-up screen.
M4-78EP mod, which restores the droid planet to the game, actually uses "Droid Interface" feat at some points, so you should not install this component with along with that mod if you intend to use this feat.
Extra component - Maximum Level Sith AC Bonus Fix
This is just one small bug fix for the oversight in acbonus.2da file where a lvl 50 Sith Lord and lvl 50 Sith Marauder had swapped AC values.
While it is true that no player or non-player character should reach those levels in the unmodded game without cheating, this can happen when some difficulty or experience mods are used. So I'm supplying that fix here.
3. Installation:
---------------------
Install components from this patch AFTER TSLRM is installed.
Use TSL Patcher to install each component individually.
4. Uninstallation
---------------------
Copy appropriate files from the "backup" folder to their original places.
5. Mod Compatibility:
---------------------
Detailed individual compatibility notes are listed in each component's "tslpatchdata/info.rtf" file.
Apart from that, any mod that is compatible with TSLRCM should be compatible with this Tweak Pack.
---------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
13,331 downloads
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Ranged Weapon Expansion Pack
This mod adds three new upgrades for ranged weapons, three new weapons (not new models, I used existing in-game models), and modifies the Heavy Mining Laser. All of the weapons also come with lore-friendly descriptions.
The included screenshots show the stats of all the weapons and a standard blaster rifle with all of the max level upgrades. Electroshock Blaster can be crafted with Repair 2, CB-100 and the Railgun with Repair 20, and the Heavy Mining Laser cannot be crafted. If you're using TSLRCM you can find the Heavy Mining Laser in-game at Peragus. Item codes and crafting requirements are in the readme.
Installation:
Simply run TSLPatcher.exe
Uninstallation:
Remove the .uti files from your override and replace the .2da files with those in the "Backup" folder of the Expansion Pack (created when you installed).
Bugs/Issues
There is a small visual bug where the feat provided by the weapon upgrades will not appear in the Feats page of character abilities if you have not already learned the first feat in that line. So for example, if you have the Sniper Shot feat, the Master Sniper Shot gained from Tri-Light Scope IV will appear on your list of feats, but if you don't have Sniper Shot the Master version will not appear. However, even if it is not listed on your character sheet, it will be available in combat.
Compatibility:
Will not fully work with any mod that changes the heavymininglaser.uti, such as Marauder’s Mining Laser Consistency Fix. If you want to use both, whatever mod you want to affect the Heavy Mining Laser, install that one last. So you if you like Marauder's mining laser better, install my mod, then install Marauder's mod and overwrite my heavymininglaser.uti with his.
See below for what each level of the new upgrades do and how to craft them:
Tri-Light Scope
Mark I: Sniper Shot
Mark II: Sniper Shot, Keen
Mark III: Improved Sniper Shot, Keen
Mark IV: Master Sniper Shot, Keen, +1 Attack
Skill to Craft: Awareness 4, 10, 16, 22
Overcharged Power Cell
Mark I: Power Shot
Mark II: Power Shot, +2 Energy
Mark III: Improved Power Shot, +3 Energy, Massive Criticals 1d4
Mark IV: Master Power Shot, +1d6 Energy, Massive Criticals 1d4
Skill to Craft: Security 4, 10, 16, 22
Acceleration Chamber
Mark I: Rapid Shot
Mark II: Rapid Shot, +1 Piercing
Mark III: Improved Rapid Shot, +1d4 Piercing
Mark IV: Master Rapid Shot, +1d4 Piercing, +1 Attack
Crafting Skill: Repair 4, 10, 16, 22
531 downloads
0 comments
Updated
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Effixian's Alternative Female Twi'lek Dancer Outfits
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's Alternative Female Twi'lek Dancer Outfits
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip somewhere and copy the files from the sub folder to your override folder.
************
DESCRIPTION
************
This mod changes the female Twi'lek dancer's outfits, replaces one of the Twi'leks with a blue skinned one and changes the Twin Suns Assassins and Luxa outfits (because she uses the Twi'lek body model).
Apart from possibly changing a head to a blue one, this mod does not change the female Twi'leks that do not wear dancer's outfits.
Requested by darthquell on Steam.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
Remove the following files from your override folder:
N_Lala_XuA01.tga
N_TwiAssA01.tga
n_twiassasin.mdl
n_twiassasin.mdx
N_TwiAssB01.tga
N_Twilek_low_F.tga
n_twilekf.mdl
n_twilekf.mdx
N_TwilekF01.tga
N_TwilekFA01.tga
N_TwilekFB01.tga
N_TwilekFC01.tga
twilek_f03.tga
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
279 downloads
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Grey Jedi Freedom
By Shivaan
Grey Jedi Freedom
THE GREY JEDI MOD
"FOLLOW YOUR OWN RULES"
Description:
This is a mod for TSL using TSLRCM
This mod will allow you to play as grey Jedi, so you needn't to be lightside or darkside at all. A new option: Freedom Don't worry about the LS or DS points of your actions, play free, you are the exile. Do you actually believe on the Jedi code? Are you a worthless Sith? If you think the only thing is the force and you aren't agree with the Jedi council nor the evil sith lords, your path is the Grey Jedi path.
This mod fits perfect with the storyline. You are an exiled Jedi.You spent some years alone, away from the Jedi rules.You hate the Sith enemies, but you aren't agree with the people that exiled you, so you follow your own code.
Kreia, who is helping you find the force is quite "grey" indeed. This mod is lore Friendly and suitable for new and first playthroughs Features:
This mod removes the alignment restrictions needed to advance the story. You don't have to worry about making stupid and nonsense actions to get DS or LS points.
-The penalties for using force powers on the neutral side are reduced, so walking near the 50% LS/DS is as good as pure dark or light. 70% or 20% are the worst levels so is better to stay near the 50% -Getting prestige class: The request is to reach level 16. Kreia will talk about Jedi or Sith classes based on your slight alignment. You are free to return later if you want to earn some LS or DS points to change the options.
-Visas Marr Vision: Now you need 70% LS or DS,but the most important thing: Visas Marr will appear with 30 DS/LS points in any way .You needn't to be that 20% LS or DS, you need to earn 30 points either light or dark (instead of 50 needed by default). -Access The Korriban Tomb : You need to reach level 18 to access the tomb. That's all
Specific Rules : How works the Power cost table:
LIGHTSIDE VALUES:
Alignement Powercost penalty Lightside Darkside Powers 10 1.75 9 1.5 8 1.1 ------------ -------------- Grey jedi Zone 7 0.8 6 0.7 5 1 6 0.7 7 0.6 ------------ ----------------Grey jedi Zone 8 0.8 9 0.7 10 0.5 Lightside Lightside Powers
Fair enough IMO.
If you play pure LS, you have the same advantages and penalties as the original TSL values. The changes are made on the "Grey jedi Zone". There is a penalty for being just in the middle, so you have to choose a side.
The Darkside Table is the same, but inverted.
XXOOXX
Notes:
This mod has been lost in my hard drives for years. The work was lost after a hard drive fail, but I recently was able to restore all data from the damaged hard drive.
The mod is proven to work since I have it installed by default in my kotor 2 copy, the problem was to identify the mod files in a very heavy loaded override folder, Now I finally found my source working files.
Regards: Shiva
2,256 downloads
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Effixian's Standard Underwear for The Handmaiden
By Effix
********************************************
Knights of the Old Republic - The Sith Lords
********************************************
TITLE: Effixian's Standard Underwear for The Handmaiden
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This is a simple mod that changes The Handmaiden's underwear to the standard female character's underwear style, with colors to match her style (left side of the screenshot = light side, right side = dark side).
Not compatible with other mods that change her underwear model/textures.
Requested by darthquell on Steam.
*************
INSTALLATION
*************
Unzip, copy the files from the subfolder to your override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from your override folder:
P_HandmaidBAD01.tga
p_handmaidenba.mdl
p_handmaidenba.mdx
P_HandmaidenBA.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if simply you ask me.
*********
THANKS TO
*********
Fred Tetra for KotOR Tool
bead-v for MDLedit
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
422 downloads
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Effixian's Black Mira
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: TSL Effixian's Black Mira
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip somewhere and run the file "TSLPatcher - Install Effixians Black Mira.exe".
************
DESCRIPTION
************
This is a simple reskin mod that changes Mira's textures and portrait.
There's a matching Dancer's Outfit and the Patcher makes sure she gets the underwear that matches her skin tone.
This mod is not compatible with mods that also change Mira's appearance, such as my Blonde Mira mod.
Requested by RedFX99.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
P_MiraA.tga
P_MiraAD01.tga
P_MiraH.tga
P_MiraHD1.tga
P_MiraHD2.tga
PFBLMira01.tga
PFBLMiraD01.tga
PO_pmira.tga
po_pMirad1.tga
po_pMirad2.tga
2. If you haven't installed any mods after this mod then you can get the file appearance.2da from the mod's backup folder and put it back in your override folder.
More technical: Apart from moving the files listed above, the patcher only changes her underwear texture value in appearance.2da.
Row 456, column texa -> original value: PFBAMC, new value: PFBAMB
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
545 downloads
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Effixian's Dancer's Outfit
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's Dancer's Outfit
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
This mod changes the Dancer's Outfit and gives the item properties to make it more than a cosmetic item.
I made it so that the color of the outfit is different for the different player skin tones and for the Handmaiden and Mira (see screenshot).
What's cool about the Dancer's Outfit is that it can get a different look if the wearer has turned to the dark side.
Dancer's Outfit (cheatcode: giveitem g_danceroutfit)
Gender required: Female
Useable by: Handmaiden, Mira, [Player name]
Defense bonus: 3
Skills: Persuade +2
Charisma: +2
Regenerate Force Points: 1
Intelligence: +1
Wisdom: +1
The item properties and description will not get applied to a Dancer's Outfit that you've already acquired. So you either get it the normal way or cheat in another copy. That said, installing this mod does update the appearance of an outfit that you've already acquired.
The item icon only has one appearance.
I'm including a black option/alternative in which the white shirt and boots are black (see screenshot).
-------------------------
INSTALLATION
-------------------------
Unzip, copy the files from the "Copy contents to override" subfolder to your override folder.
Black alternative: Do the above and then simply copy the files from the "Black Alternative" folder to your override, overwrite files when prompted.
----------
BUGS
----------
None known
--------------
Patches
--------------
I'm including patches for my "Black Mira" and "Black Handmaiden" mods. If you don't use those mods then you can ignore those extra downloads.
If you do use one or both then simply copy the files from the zip's sub folder to your override folder after installing the main mod.
--------------------------
UNINSTALLING
--------------------------
Remove from your override folder:
g_danceroutfit.uti
ia_slave_001.tga
pfbl.mdl
pfbl.mdx
PFBLA01.tga
PFBLAD01.tga
PFBLB01.tga
PFBLBD01.tga
PFBLC01.tga
PFBLCD01.tga
PFBLHandM01.tga
PFBLHandMD01.tga
PFBLMira01.tga
PFBLMiraD01.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
Stoffe and Fred Tetra for the needed tools and tutorials.
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
898 downloads
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Effixian's HK Metallic Skins
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's HK Metallic Skins
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
1. Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians HK Metallic Skins.exe". This step is simply to enable the metallic shine.
2. Pick an appearance you like (See the Screenshots folder). Go into the Textures folder and into the subfolder of your liking. Copy the files in there to your override folder.
The override folder is a subfolder in the game's main folder, you need to create it if you've never added a mod before.
***************
STEAM VERSION
***************
You can use this mod with the Steam version of the game, simply point the installer to the location of the game.
If you're using the Steam version of TSLRCM (or the combo with M4-78) then you need to point the installer to its Workshop folder.
This mod is not compatible with my HK-47 Steam mods if you do so, the textures in those mods don't work in combination with the metallic shine.
************
DESCRIPTION
************
This is pretty much a spin-off from my non metallic HK reskins.
This mod enables a metallic shine for the HK droids. Next to that it gives various texture/portrait options to use with that change.
To demonstrate different lighting conditions; the left part of the screenshots is inside the Ebon Hawk, the right side is on Dantooine, next to the Ebon Hawk.
*************
HK-50 & HK-51
*************
Next to HK-47 this mod also makes HK-50 & HK-51 able to get the metallic shine. Like with HK-47, you need to do some manual work for the texture files part. You need to copy-rename-copy-paste texture files.
HK-50's file should be: C_HK50.tga
HK-51's file should be: C_HK51.tga
So you pick a file (P_hk47_01.tga, the other one is a portrait and not needed) from the Textures folder of your choice, make a copy of it, rename it to C_HK50.tga and/or C_HK51.tga and move those file(s) to your override folder.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your override folder:
P_hk47_01.tga
PO_pHK47.tga
2. Optional: Removing the above files will give HK-47 back his original appearance, without metallic shine. If for some reason you also want to undo the changes that were made to appearance.2da, then you can run the Patcher from the Uninstaller folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
1,128 downloads