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  1. Peragus Mining Gear

    Author:
    Kainzorus Prime
     
    Mod Name:
    Peragus Mining Gear 1.01
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.
     
    2. Installation:
    =========
    Copy the files into the Override folder. Overwrite existing if necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    4,925 downloads

       (10 reviews)

    18 comments

    Updated

  2. Azgath N'Dul's Tomb

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
    You will find it between the tombs of Ajunta Pall and Tulak Hord.
    A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
    This is because of a model change that mod introduces.
    They won't crash your game, but they will look a bit odd.
     
    This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
    a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
    I've tried to keep the stats fairly balanced, but that's by my judgment.
     
    N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
     
    Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.

    9,071 downloads

       (3 reviews)

    20 comments

    Updated

  3. Azgath N'Dul's Tomb Patch

    Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
    the completion of the sidequest. He's out of the way of the soldiers, so you may have to
    search a little to find him. Also, be warned that you can _only_ start the quest the first time you
    go to Onderon. If you try to do so the second time, he won't speak to you.
     
    I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
    this will eliminate any errors.

    4,251 downloads

       (2 reviews)

    10 comments

    Updated

  4. Remote is Workbench and Lab Station

    This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.

    927 downloads

       (1 review)

    2 comments

    Submitted

  5. Modder's Resource: Shuttle

    By JCarter and Darth InSidious
     
    This isn't a mod so much as a modder's resource.
    JCarter426 discovered a "shuttle interior" in the game files area
    that was never used by Obsidian, and I've made up some module files
    so you can get to it.
     
    The "module" folder is exclusively for the use of modders, and is not
    needed to make the mod run; it is only if you want to edit things that
    you will need this folder.

    293 downloads

       (2 reviews)

    0 comments

    Submitted

  6. Fork Short Lightsabers

    Co-authored with oldflash.
     
    This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found in the Enclave Sublevel on Dantooine, in the secure storage area.

    1,172 downloads

       (2 reviews)

    5 comments

    Submitted

  7. Darth Nihilus Robes

    These robes will make you look like Darth Nihilus, and have some very powerful stats.
    They were made on request for somebody, although I forget who now (sorry).
    You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'.
     
    I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.

    1,191 downloads

       (1 review)

    0 comments

    Submitted

  8. Camera Angle Options

    N.B.: Although uploaded for TSL, this mod may be used for either KotOR or KotOR II: TSL.
     
    This mod alters the default camera angles used by the game so that outside dialogues
    and cutscenes, your character will be viewed more distantly, as is more common in RPGs
    like 'NeverWinter Nights', 'Dungeon Siege' and 'Diablo'.
     
    There are four different options to choose from:
     
    Option I, No Combat - This option gives you a camera angle slightly closer to the
    character than normal which will show the upper half of your
    character from an angle above the player, but does not affect
    the camera angle while in combat.
     
    Option I, Combat - The same as above, but does affect the camera angle while in combat.
     
    Option II, No Combat - The same height, but a greater distance from the character,
    showing the whole of the character. This option does not affect
    the camera angle while in combat.
     
    Option II, Combat - The same as above, but this option does affect the camera angle while in combat.

    1,397 downloads

       (2 reviews)

    1 comment

    Submitted

  9. Power Cost Correction

    ==== Power Cost Correction by Hassat Hunter ====
     
    Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3;
    * Master Healing will costs 30 now instead of 25 (same as heal and cure)
    * Master Energy Resistance costs 20 now instead of 15 (same as energy resistance and improved energy resistance).
    * Push costs 25 now instead of 20 (same as whirlwind and wave).
     
    There are 2 more disrepancies, between the control spells (for sentients and beasts), where the control power costs 10 more than the stun, but this seems intentional. All other trees the 2 or 3 powers have equal costs.
     
    ==Install Instructions==
    * Drop spells.2da in your override. Backup the original existing file if you want to change back to the original situation.
     
    ==Version History==
    1.0 release
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    22,066 downloads

       (6 reviews)

    4 comments

    Submitted

  10. Coruscant Scene No Overlay

    ==== Coruscant Scene No Overlay by Hassat Hunter ====
     
    Since the start of TSLRCM the mod has added an overlay effect to the cutscene with the Jedi Masters on Coruscant (leaving the Jedi Temple on Telos).
    While this makes sense, since the recording *is* a holo recording, I am of the personal opinion that this time correctness should be overseen.
    As the blue overlay really ruins a lot of the archatecture, the scene, and it's just much better to look at as it was originally.
     
    This mods disables the overlays, while keeping all the fixes added in TSLRCM, all the way up to TSLRCM 1.8.3.
    This mod contains both overlay-less files for TSLRCM as well as for Handmaiden4Female-Disiciple4Males.
     
    ==(Un)Install Instructions==
    * Drop holorec.dlg in the override folder. Use the TSRLCM version if using TSLRCM 1.8.3 without Handmaiden4Female-Disiciple4Males. If you do use that mod, use the Handmaiden4Females folder version instead.
    Remove the file from your override to return to the original overlayed cutscene.
     
    ==Version History==
    1.0 release
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    1,375 downloads

       (2 reviews)

    2 comments

    Submitted

  11. [TSL] Prequel Robe Replacement

    Author:
    Kainzorus Prime, Darth DeadMan
     
    Mod Name:
    TSL Prequel Robes Replacement 1.0
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod replaces the Padawan-type robes with the styles seen in Episode I-III. Includes new icons.
    2. Installation:
    =========
    Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    9,733 downloads

       (15 reviews)

    18 comments

    Submitted

  12. Kreia's dialog about small kindnesses and cruelities

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Authors: danil-ch & Darth Hayze
     
    Filename: Kreia_lesson.rar
     
    1. Description:
    ----------
    This is a modification to Kreia's global dialog. This file restores a few lines to Kreia's dialog about small kindnesses and cruelities.
     
     
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
     
    To install drop kreia.dlg in your Override folder. Make sure you back up the original kreia.dlg.
     
    3. Uninstall:
    ----------
    Replace kreia.dlg in your Override with the backup you made.
     
    4. Bugs:
    ----------
    Unaware.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.

    1,486 downloads

       (4 reviews)

    4 comments

    Updated

  13. Kreia - Beta Appearance

    Author:
    Kainzorus Prime
     
    Mod Name:
    Kreia - Beta Appearance
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod gives Kreia her appearance from beta/pre-release stage of the game. Notable differences include shorter outer robe, shine effects on her hair clasps and slight reflection to her eyes. The head changes also apply to her Sith appearance as well.
     
    2. Installation:
    =========
    Drop all the files into the override. Overwrite as necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,341 downloads

       (6 reviews)

    5 comments

    Updated

  14. [TSL] Fixed Proficiency/Focus Feat Icons

    NOTE: Do NOT use this with the most recent version of TSLRCM, as we fixed it in the feat.2da. Installing this ontop of TSLRCM will re-add the bug!
     
    Author:
    Kainzorus Prime
     
    Mod Name:
    Proficiency/Focus Feat Icons Fix
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod fixes the oversight present since the first KotOR, which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa.
     
    2. Installation:
    =========
    Drop all the files into the override. Overwrite as necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,457 downloads

       (6 reviews)

    3 comments

    Updated

  15. Malachor Exterior Reskin By Quanon

    This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture.
     
    Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same.

    A nice little preview:

    4,453 downloads

       (13 reviews)

    10 comments

    Updated

  16. Prologue sensor droids fix

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Prologue sensor droids fix
    ========================================================
     
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
     
    1. Description:
    ----------
    This mod replaces Remote’s clones in prologue with the actual Sensor droids.
     
    2. Install:
    ----------
    Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 001EBO.mod into your Modules.
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,726 downloads

       (7 reviews)

    5 comments

    Updated

  17. Darth Sion's glowing eye

    This mod making Sion's right eye glow in white or red. Just like on the cover of Kotor 2.

    2,057 downloads

       (7 reviews)

    9 comments

    Submitted

  18. Twin Mullet Men

    This mod will add two new, playable heads. They are based on the fan favourite head from KotOR 1 known as "Mullet Man" (PMHC04). I have modified TSL assets (to avoid porting), mostly PMHH01 model and texture to get as close as possible to the original appearance. There is also a second head model where I cribbed together parts of PMHH01 with the long spiky hair from N_ZezKaiEllH and the bangs from PMHC04 (again, only using TSL assets).
     
    The first model was able to maintain the edge smoothing from the original model, but doesn't get the iconic hair that Mullet Man was known for. The second model does achieve the epic hair, but at the cost of having hard edges around the jawline and hairline (due to limitations in the modding process at the moment).
     
    You get to choose, which of the twins will you rule the galaxy with?

    1,003 downloads

       (4 reviews)

    4 comments

    Submitted

  19. Character Generation - K1 Style

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod is designed to tap into the nostalgia of first creating your character in K1 by changing the feats of the starting Jedi Classes of TSL to mirror those found in K1. The perceived lack of uniqueness between the classes in TSL formed the basis of this project. I also hope it addresses the notion of being granted feats that the player would not necessarily use or be able to master throughout the game depending on class feat progression.
     
    Jedi Guardian = Soldier
    Jedi Sentinel = Scout
    Jedi Consular = Scoundrel
     
    Changes

    1. Protagonist Jedi Guardian is granted Armor Proficiency Light, Medium & Heavy, Power Attack, Power Blast, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Jump, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
    2. Protagonist Jedi Sentinel is granted Armor Proficiency Light & Medium, Flurry, Rapid Shot, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Immunity Fear, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
    3. Protagonist Jedi Consular is granted Armor Proficiency Light, Critical Strike, Sniper Shot, Weapon Proficiency Blaster Pistol, Melee Weapons & Lightsaber, Force Focus, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.

    953 downloads

       (3 reviews)

    1 comment

    Updated

  20. Feats Tweak

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    1. Protagonist Jedi Guardian granted Armor Proficiency Heavy at Character Generation.
    2. Protagonist Jedi Sentinel granted Armor Proficiency Medium at Character Generation.
    3. Protagonist Jedi Consular loses Weapon Proficiency Blaster Rifle at Character Generation.
    4. Jedi Weapon Master/Sith Marauder granted Armor Proficiency Medium & Heavy.
    5. Jedi Watchman/Sith Assassin granted Stealth Run.
    6. Jedi Consular & Jedi Sentinel can now select Weapon Specialization Lightsaber starting at level 4.
    7. Atton granted Stealth Run at Level 4 & Echani Strike at Levels 5, 11 & 17.
    8. Bao Dur can now select Stealth Run, Weapon Focus Melee Weapons, Empathy & Conditioning when leveling up.
    9. Stealth Run is now selectable for Scouts, Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
    10. Caution is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
    11. Empathy is now selectable for Jedi Weapon Master/Sith Marauder.
    12. Gear Head is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
    13. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
    14. Weapon Focus Blaster Rifle is now selectable for the Scoundrel Class.

    1,938 downloads

       (3 reviews)

    1 comment

    Updated

  21. New PMHH01

    -----------------------------------------------------------
    » Star Wars Knights of the Old Republic II: The Sith Lords
    -----------------------------------------------------------
    AUTHOR: ZimmMaster
    NAME: New PMHH01
    TYPE: Reskin
    VERSION: 2.0
    SIZE: 2.95 mb (UNZIPPED)
    DATE RELEASED: 10/01/2014
    WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
     
    -------------------------------------------------------------------------
    » DESCRIPTION
    -------------------------------------------------------------------------
    I'm back with a remake of my New PMHH01 mod. I've been looking over many of my old mods with a more learned eye and I have noticed many could use some improvement. This was one of those mods, so I started over and rebuilt it. Not much has changed in terms of basic appearance; the face is still a caucasian with dark brown hair, blue eyes and facial hair. In addition, going for the "war torn" look, I've once again significantly aged the face from its early twenties to late thirties by adding some slight tear troughs, "crows feet", bags under the eyes, etc. The dark side transitions are again realistic without the zombie look that BioWare seems to favor. The skin pales, the hair darkens to black, aging becomes more pronounced and sith eyes replace the blue eyes.
     
    -------------------------------------------------------------------------
    » INSTALLATION
    -------------------------------------------------------------------------
    Simply copy the files from this mod to your Override folder. Default path is: C:/Program Files/LucasArts/SWKotOR2/Override
     
    -------------------------------------------------------------------------
    » KNOWN BUGS
    -------------------------------------------------------------------------
    - Although not caused by the mod I feel I should point out that the tounge clips through the side of the mouth at certain angles. Thankfully, AnakinSwader has released a fix for this available at http://deadlystream.com/forum/files/file/439-pmhh01-fixed/
     
    -------------------------------------------------------------------------
    » CONTRIBUTORS
    -------------------------------------------------------------------------
     
    - Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
     
    - GIMP, the awesome image program for us cheapskates who don't want to buy photoshop.
     
    -------------------------------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    -------------------------------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
    -------------------------------------------------------------------------
    » LEGAL
    -------------------------------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,850 downloads

       (3 reviews)

    7 comments

    Submitted

  22. Darth Malak's Armor - Sith Academy

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0.
     
    Changes
     
    This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.

    1,573 downloads

       (3 reviews)

    0 comments

    Updated

  23. Remove Force Alignment Restriction - Robes

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0.
     
    Changes
     
    This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor.

    4,654 downloads

       (4 reviews)

    10 comments

    Updated

  24. TELOS Board Overhaul animated

    ATTENTION:
     
    Highly outdated! Use the much more advanced TSL Origins Telos mod instead:
     
    http://deadlystream.com/forum/files/file/759-tsl-origins-telos-overhaul/
     
    This overhaul replaces all the vanilla ads and boards at Telos. Considering that new rebuilt Citadel Station represented one of the most
    sophisticated architecture in the galaxy, in a way similar to ME Citadel, i wanted it to look alike.
    Realising this, it seems to be natural to follow the amazing ME animations but in respect to original Kotor...
     

    This mod contains only high res 4k 64 pics animations, so i highly recommend to install a texture Overhaul like the Xarwarz OTE overhaul first to cover all normal textures and then my Overhaul and override everything!
     
    Install:
    Download the mod, extract the archive with an archive extraction program such as 7zip or WinRAR, and move the extracted files to your game's override directory.
     
    Bugs:
     
    None. Enjoy!

    8,037 downloads

       (10 reviews)

    12 comments

    Updated

  25. Thinner Health and Force Power Bars

    Description
    This mod changes the health and force power bars on the HUD to be thinner.
     
    N.B.: This mod has only been tested at 1280x768 resolution on the PC.
    It does not replace the Xbox versions of the UI,
    and may not work at lower resolutions.
     
    Installation
    Just drop the files uibit_bar_fp_p.tga and uibit_bar_vp_p into
    your Override folder.
     
    Uninstallation
    Take them out again.
     
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this

    677 downloads

       (3 reviews)

    4 comments

    Submitted