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  1. AVol's Boba Fett's Armor & Helmet for KotOR2: TSL

    Part of the...

    Boba Fett's Armor & Helmet for KotOR2: TSL by AVol
    Based on models Boba Fett's Armor & Helmet for Kotor by ORSAN.
    --------------------------------------------------------------------------------

    To copy all files of archive in folder Override.
    Using the "giveitem" cheat command (Optional!)
    This method will add the armor and helmet to the player character's inventory.
    To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
    add EnableCheats=1.  Start the game then when playing press ' to bring down the console prompt, which is not visible.
    At the console prompt, type "giveitem boba_fett_arm" to add the armor suit to the inventory.  To add the helmet, type "giveitem boba_fett_helm". 
    These can then be equipped by the player with the appropriate feats from the inventory screen.

    165 downloads

       (0 reviews)

    0 comments

    Updated

  2. AVol's Character: Bastila Shan

    Part of the...

    Mod Name:
    "Star Wars Knights of the Old Republic 2: The Sith Lords" Character: Bastila Shan
    Used one texture (AVolBastBD01) from “Bastila Shan's Jedi Robe v 2.0” by sith_master2000.
    Known problems:
    Sometimes, in the menu of a choice of the new character the incorrect model is displayed. But - do not worry - in game such it does not happen! 😃

    278 downloads

       (0 reviews)

    0 comments

    Submitted

  3. AVol's Character: Darth Vader

    Part of the...

    AVol's Character: Darth Vader (ver. 0.92.36 beta)
    Description:
     
    This modification allows to play as Darth Vader or equip to your character Darth Vader's Armor.

    Instructions for use:
    Using the "giveitem" cheat command (Optional!)
    To enable cheats, in your game directory edit swkotor.ini and under [Game Options] add EnableCheats=1.  Start the game then when playing press ' to bring down the console prompt, which is not visible.
    At the console prompt, type "giveitem avol_arm_vader" to add the Darth Vader's Armor suit to the inventory.  These can then be equipped by the player with the appropriate feats from the inventory screen.
    This is a beta-version and there may be some problems with animations!
    You can use only wield a lightsaber one-handed!
    Game may crash when you select your character!
    New in ver.0.92.36:
     + The problem with a leg getting out through a cape at run is corrected
     + Some changes in model
     + Some changes in a texture
     - Animation is in development
     - Problems at a choice of the character are not corrected
    At creation of a head used parts from model of a helmet from the mod "Vader's Helmet" by GSCCC.

    Installation:
    Run "Install AVol's Char Darth Vader.exe" and follow instructions. At inquiry, select yours installation folder (NOT "Override"!!!). The default path is: "C:\Program Files\LucasArts\SWKotOR2".
    Uninstall:
    Copy all files from your BackUp folder (created during installation) (Default: "C:\Program Files\LucasArts\SWKotOR2\ BackUp_AVol_Vader_<yyyy-mm-dd>") in your game folder (Default: "C:\Program Files\LucasArts\SWKotOR2 ").
     

    345 downloads

       (1 review)

    0 comments

    Submitted

  4. AVol's Hoods for Jedi Robes for KotOR2: TSL

    Part of the...

    Hoods for Jedi Robes for KotOR2: TSL
    by AVol
    Version: 1.1
    --------------------------------------------------------------------------------
    Models in this mod based on Svosh's Robe Collar Fix.
    For correct use this mod you must download fixed textures for robes:
     - for Padawan robes: 'Standard Robe Pack for use with Svösh's Robe Collar Fix' from http://www.pcgamemods.com/13033
     - for Master's robes: svösh's master's robe textures from http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm
                       or: My variant of master's robe textures from http://www.pcgamemods.com/14506/
    If you use Svosh's textures for masters robes you must copy all files from "svosh_master_robe_skins" folder in your game "Override" folder.
    If you use RedHawke's Exile's Item Pack you must copy files from "RHExileItemPack" folder in your game "Override" folder.

    -----
    Installation:
    To copy all files of archive from folder Override in game folder Override.
    Using the "giveitem" cheat command (Optional!)
    This method will add the hood to the player character's inventory.
    To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1. 
    Start the game then when playing press ' to bring down the console prompt, which is not visible.
    At the console prompt:
    giveitem avol_hood_02
        - Hood for Padawan Robe
    giveitem avol_hood_03
        - Hood for Dark Padawan Robe
    giveitem avol_hood_04
        - Hood for Baran Do Navice Robe
    giveitem avol_hood_05
        - Hood for Matukai Apprentice Robe
    giveitem avol_hood_08
        - Hood for Jedi Robe
    giveitem avol_hood_09
        - Hood for Dark Jedi Robe
    giveitem avol_hood_10
        - Hood for Norris Robe
    giveitem avol_hood_12
        - Hood for Gray Jedi Robe
    giveitem avol_hood_13
        - Hood for Jedi Knight Robe
    giveitem avol_hood_14
        - Hood for Dark Jedi Knight Robe
    giveitem avol_hood_15
        - Hood for Matukai Adept Robe
    giveitem avol_hood_17
        - Hood for Jedi Master Robe
    giveitem avol_hood_18
        - Hood for Dark Jedi Master Robe
    giveitem avol_hood_19
        - Hood for Baran Do Sage Robe
    giveitem avol_hood_21
        - Hood for Ossus Keeper Robe
    giveitem avol_hood_22
        - Hood for Natth Cowling
    giveitem avol_hood_23
        - Hood for Arca Jeth's Robe
    giveitem avol_hood_24
        - Hood for Aleema Keto's Robe
    giveitem avol_hood_25
        - Hood for Sylvar's Robe
    giveitem avol_hood_27
        - Hood for Jolee's Robe
    giveitem avol_hood_28
        - Hood for Thon's Robe
    giveitem avol_hood_29
        - Hood for Crado's Robe
    giveitem avol_hood_30
        - Hood for Nomi's Robe
    These can then be equipped by the player with the appropriate feats from the inventory screen.
     

    886 downloads

       (0 reviews)

    0 comments

    Updated

  5. AVol's Hoods for Jedi Robes for RedHawke's Exile's Item Pack for KotOR2: TSL

    Part of the...

    Hoods for Jedi Robes for RedHawke's Exile's Item Pack for KotOR2: TSL 😃
    by AVol
    Version: 0.9 beta
    --------------------------------------------------------------------------------

    To copy all files of archive in folder Override.
    Using the "giveitem" cheat command (Optional!)
    This method will add the hood to the player character's inventory.
    To enable cheats, in your game directory edit swkotor.ini and under [Game Options], add EnableCheats=1. 
    Start the game then when playing press ' to bring down the console prompt, which is not visible.
    At the console prompt:
    giveitem avol_hood_rh_01
        - Hood for Exile's Sith Robe
    giveitem avol_hood_rh_02
        - Hood for Exile's Jedi Robe
    giveitem avol_hood_rh_03
        - Hood for Exile's White Robe
    These can then be equipped by the player with the appropriate feats from the inventory screen.

    187 downloads

       (0 reviews)

    0 comments

    Submitted

  6. AxC's Customizing Droids

    This mod lets you customize the appearance of T3-M4 and HK-47, replacing their default skins with alternate astromech and HK-series droid designs (the vanilla ones). Using any workbench, you’ll find a new option to apply your new droid skin, but you’ll first need a Droid Customization Kit, sold by the following vendors:
     
    Akkere (Dantooine) Tienn Tubb (Nar Shaddaa) Kodin (Nar Shaddaa) Opo Chano (Telos) 1B-8D (Onderon) The skins are purely cosmetic and do not affect stats, gameplay, or dialogue. Once installed, you can freely switch between available designs anytime, whether aboard the Ebon Hawk or at any other workbench, as long as your droids are in the party and you have spare kits.


    Note: Due to how the game works, vendor stock is generated the first time you visit a location. If you can't find a Droid Customization Kit at the listed vendors, you can manually add one via the cheat console with:

    giveitem d_c_kit 1


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    44 downloads

       (0 reviews)

    3 comments

    Submitted

  7. AxC's GONK and Loaded

    Ever wanted to bring back that broken GONK droid from the Ebon Hawk prologue? No? Too bad, I did. Because why wouldn’t the Ebon Hawk have a backup power droid?

    This half-joke, half-cheat mod allows you to repair and reactivate the useless GONK droid found in the Ebon Hawk's floor. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.
    The mod works only on saves where you did not leave Peragus yet. Once you board the ship, you can find the droid at the same place as during the prologue.

    Requirements:
    None! Modder's Tool: Power/Gonk Droid from newbiemodder is already included withing the mod.


    Bugs:
    The droid is a bit stupid (or is it me), so he does not diffirintiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing on random.

    Credits:
    newbiemodder, for Modder's Tool: Power/Gonk Droid
    zbyl2, for M4-78 Enhancement Project
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    100 downloads

       (0 reviews)

    10 comments

    Updated

  8. AxC's Hound of Mandalore

    Give the Mand'alor a companion worthy of his station.
    This mod adds a unique Maalraas, named Galaar (Mando'a for "Hawk"), as a permanent and interactive companion for Mandalore.
    I've always loved Mandalore as a character but felt he was lacking compared to other party members. This mod helps him stand out by giving him Galaar, a personal Maalraas that will follow him much like Bao-Dur's Remote, and one that will hopefully prove its worth in battle.
    But Galaar is more than just a follower; he's a character in his own right. His loyalty isn't given freely, it's earned through your actions and, most importantly, your relationship with Mandalore himself.
    To acquire Galaar, you must head to the Western Square on Onderon. There, you will find a Sullustan merchant named Kobbegg standing near a cage containing the beast. Speak to him, but be prepared to spend a considerable amount of credits for such a rare creature... or find another way to negotiate the price. Kobbegg's attitude and your options will change based on a choice you made long ago on Peragus.

    Features:
    A Deeply Reactive Companion: Galaar is a fully interactive party member. You can speak with him aboard the Ebon Hawk and in the field. His demeanor and dialogue are not static; they are a direct reflection of your Influence with Mandalore, shifting from hostile wariness to absolute devotion.
    A Unique Judge of Character: Galaar forms his own opinions! Ask him what he thinks, and he'll give you his instinctual, animal-level read on every member of your crew. This includes everyone from Atton to HK-47, and even recognizes the GONK droid from my other mod, GONK and Loaded!
    He Senses Who You Are: Galaar's opinion of you is complex. He will comment on your chosen path, whether you are a Guardian, Sentinel, or Consular, and even recognize your Prestige Class. Furthermore, he intuitively senses your alignment, offering a unique perspective on your journey to the Light Side, Dark Side, or somewhere in between.
    Planetary Instincts: Galaar can sense the nature of each world you visit. Ask him how he feels on planets from the jungles of Dxun to the tombs of Korriban, and get a creature's-eye view of the galaxy.
    Lore-Friendly & Interactive Acquisition: The quest to get Galaar is a multi-layered conversation with the merchant Kobbegg, featuring persuasion, intimidation, and even Force-based solutions.
    Additional Merchant: Kobbegg also operates as a general merchant, selling armor, weapons, and implants.
    Seamless Integration: If you have my Customizing Droids mod installed, Kobbegg will also sell Droid Customization Kits.

    Notes:
    The mod can be installed at any time, but the encounter will only trigger before your first visit to the Western Square.
    TSLRCM is not required, but is always recommended.

    Credits:
    Princess Artemis, for Cati (inspiration)
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    12 downloads

       (0 reviews)

    5 comments

    Updated

  9. AxC's Kavar's Extended Choices

    Convince, push the blame, or gaslight your favorite Jedi Master to spare him… Or be the one swayed in return!
     
    Description:
    This mod allows players who take General Vaklu’s route on Onderon to complete the questline without having to kill Master Kavar. This can be achieved (or failed) through various dialogue paths, exploring different topics such as proving General Vaklu to be the best choice for Onderon, convincing Kavar that he is fighting a battle he cannot win, guilt-tripping him, and more. The main focus of the mod is to add more interactions with Kavar, who was a mentor and a friend to the Exile — a connection that was scarcely explored in the vanilla game. It also adds complexity to Onderonian politics, allowing the player to shape Onderon's future without the necessity of killing a Jedi. Additionally, this mod allows players who initially sided with Vaklu to betray him and switch sides at the last possible moment.

    In newest update, you also have the option to imprison Talia instead of outright executing her.
     
    Key Features:
    Spare Master Kavar and meet him later on Dantooine, without following the “light” path on Onderon. Change sides after sparring with Master Kavar, keeping Queen Talia on the throne. End Kavar’s life prematurely, skipping his third-phase fight. Multiple ways to persuade Kavar, allowing you to roleplay your character in various ways. Regardless of how you dealt with Kavar, you can now convince Vaklu to spare Talia.  
    Notes:
    The mod is unvoiced. After careful consideration, I decided against using voice cloning or synthesizing due to the controversial attitudes toward such practices. If you decide to join Talia after sparring with Kavar, there will be no reward from the Queen after completing the storyline — you did ransack her city, after all! Some dialogue paths will require you to have neutral or light alignment to succeed. Force Persuasion requires you to have the "Dominate Mind" ability; otherwise, it will fail.  
    Bugs:
    There is a known issue, possibly unrelated to this mod, where during the final fight against Vaklu, the General refuses to defend himself. Many players have reported this problem, which can interfere with the mod’s thematic elements. Unfortunately, I am unsure of the cause or how to fix it, so any help would be appreciated. The Lost Jedi quest will not be updated, and the Master of the Palace quest will still state Kavar died alongside Talia, even if your spared them on Vaklu's path. Will be fixed in the future.  
    Credits:
    Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset  
    Mods on Screenshots:
    Canonical Jedi Exile, by michaelfung2000 The Exile's Robe, by Ellimar

    276 downloads

       (1 review)

    5 comments

    Updated

  10. AxC's Kreia's Canonical Lightsaber

    Although it’s not possible in the unmodded game, The Complete Star Wars Encyclopedia states that Kreia wielded a double-bladed lightsaber during her travels with the Exile, and the Star Wars Miniatures model of Kreia also depicts her using one. From the moment I learned this, it felt odd that the game didn’t reflect it. It’s just one of many canonical elements that remain out of reach in the base game. So, I decided to create this mod to bring Kreia’s canonical weapon to The Sith Lords.

    Kreia will receive her double-bladed lightsaber aboard the Harbinger during her confrontation with Darth Sion. This weapon comes with improved stats but cannot be upgraded, and it can be used by Kreia even after the loss of her hand.

    However, if you're already past Peragus (specifically, the point of no return when you board the Ebon Hawk), you can still add the lightsabers using cheats:

    w_kreia_dblsbr: Kreia's canonical green double-bladed lightsaber, usable only by her.
    w_traya_dblsbr: A red-crystalled version of the lightsaber, typically unobtainable, but usable by anyone.


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset
    bead-v, for their mod "Kreia's Lightsaber / Long sword", which inspired me and allowed me to edit and include 2 of his scripts in my mod (the mod has open permissions)

    237 downloads

       (0 reviews)

    6 comments

    Updated

  11. AxC's Prestige Classes for Visas

    This mod allows you to train Visas Marr in a prestige class, just like the Exile receives one during their journey.
    To offer her a prestige class, the following conditions must be met:
     
    Visas must be level 15 or higher. Your character must have a very high (≥75) or very low (≤25) alignment. You must have high Influence with Visas (≥75). Your character must have already chosen a prestige class. You must be aboard the Ebon Hawk.
      Once these conditions are met, a new dialogue option will appear, letting you recite Kreia's teachings (with a nod to your own class) to guide Visas toward one of the six prestige classes, based on your alignment.
    Like your training under Kreia, you can steer her toward the light or dark—but note that Visas will refuse a class opposed to your alignment (Jedi for Dark Side, Sith for Light Side).

    Alternatively, you can let her find her own path—but this will permanently lock the training option.

    TSLRCM is required.
     
    Credits:
    Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset  

    189 downloads

       (1 review)

    5 comments

    Updated

  12. AxC's Shape Your Padawans

    Shape Your Padawans allows you to take full control over your Force-sensitive companions' Jedi training in KOTOR 2. Unlike the original game, where each companion's Jedi class is pre-determined, this mod grants you the power to choose their path. Normally, Padawans select their own path, but these are unusual times, and as their mentor, you can guide them to become a Jedi Guardian, Sentinel, or Consular.
    With this mod, your companions are truly your Padawans, and their destiny lies in your hands.

     
    Key Features:
    Choose the Jedi class for each Force-sensitive companion as they become your Padawans. Tailor their growth to complement your party's needs, roleplay your vision of their Jedi path, or just experiment with different builds. See which Jedi class each companion would have originally become before making your choice.  
     
    Credits:
    Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset  
    Mods on Screenshots:
    Canonical Jedi Exile, by michaelfung2000 The Exile's Robe, by Ellimar  

    338 downloads

       (0 reviews)

    3 comments

    Updated

  13. AxC's Skip Remote Sequence

    This simple mod does exactly one thing: it lets you skip the Remote flying sequence on Malachor V without losing any content. Now you don't have to go through this notorious chapter if you don't want to.


    How it works:
     
    Adds a skip option when the Remote sequence begins All cutscenes and dialogue play normally like nothing was skipped Works with or without TSLRCM Completely optional every time (play it normally when you want to)


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    43 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Azgath N'Dul's Tomb

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
    You will find it between the tombs of Ajunta Pall and Tulak Hord.
    A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
    This is because of a model change that mod introduces.
    They won't crash your game, but they will look a bit odd.
     
    This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
    a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
    I've tried to keep the stats fairly balanced, but that's by my judgment.
     
    N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
     
    Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.

    9,347 downloads

       (3 reviews)

    20 comments

    Updated

  15. Azgath N'Dul's Tomb Patch

    Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
    the completion of the sidequest. He's out of the way of the soldiers, so you may have to
    search a little to find him. Also, be warned that you can _only_ start the quest the first time you
    go to Onderon. If you try to do so the second time, he won't speak to you.
     
    I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
    this will eliminate any errors.

    4,413 downloads

       (2 reviews)

    10 comments

    Updated

  16. Badass Bastila

    Hi all!
     
    Most of us think that Bastila is the most appealing character in KotOR and understandably so, cause her face model is one of the most sophisticated female heads I've seen in KotOR. So I was thinking, let's kick her look up a notch with a little bounty hunter style, so she can look more badass.
     
    There are two looks to choose from, considering her Dark Side transitions...
    With veins and without them, I don't think I need to explain that any further.
     
    Installation instructions are in the Readme file and on the main screen of the TSLPatcher.
     
    As for the bugs; there's only one, which I couldn't fix and couldn't find about anything on it, except that it cannot be fixed...
    The bug is only visible on the Carachter Generation Screen, however and nowhere else. So even if you encounter this bug, which would happen offen, click "Play" without any worries, cause in-game it'll show up just fine, always.

    3,847 downloads

       (5 reviews)

    18 comments

    Submitted

  17. Balance Tweak Pack

    BALANCE TWEAK PACK    
    version 1.1

    Author: Pavijan357

    1. Description:
    ---------------------

    This is just a small compilation of minor fixes to some "Knights Of The Old Republic 2" game balance issues and oversights.
    I originally made this for my personal use, but I decided to share it anyway at the end.
    All these tweaks/fixes are made to be used with TSLRCM and assume that you have TSLRCM 1.8.6 (or eventual later version) installed.
    Usage of these components without TSLRCM is not tested.
     
    2. Component list:
    ---------------------
    This pack consists of four main components and one small extra:
     
    Component 1 - Discple and Handmaiden Grant Both Bonuses
    Bonus feat that Handmaiden grants to Exile after their sparring match on Ebon Hawk ("Battle Precognition" - adds Wisdom bonus to defense) is much better reward than Disciple’s measly increase of 10 force points to the Exile's maximum amount after their first meditation session, and is just one of the points why some people prefer having first one as a companion that the second.
    This mod remedies that by having both of them grant both Battle Precognition and Maximum Force Points increase at those respective dialogue points (I even added a few lines for justifying it, sorry if you don't like them ).
    I have also fixed an oversight where if you take the DS path in dialog about meditation with Disciple you don’t get a FP bonus even though in-dialogue info said that you did.
    Until someone restores Disciple’s cut Holocron quest (which is highly unlikely) this will serve to bridge that only slight advantage male Exile had in combat over than the female one (not that it really matters because of extremely low general difficulty of the game, but here it is anyway...).
     
    Component 2 - Force Crush Balance
    As many of you already know, KOTOR 2 in not a challenging game, but even taking that in account, there is one Force Power that really breaks its every potential for real boss fights for the Dark Side player...
    Of course I’m speaking of Force Crush, the ultimate cheese tool.
    There were many mods that tried to improve KOTOR 2 boss fights, and for Light Side player they might succeed to increase the challenge, but for Dark Side one, if the boss fights you solo (Nihilus and Sion for example),  it ultimately doesn’t doesn’t matter how much you buff the stats of the bosses when you have the power that, as long as you have enough Force Points and FP regeneration, makes you able to get them to helplessly jump and down and take damage without hitting you even once!
    What is the root of a problem here?
    It is the fact that when opponent fails the save against the power he/she suffers the full damage amount and gets lifted and dropped down on the ground helplessly, which is cool, but even if opponent succeeds on save, he/she suffers the half of damage, but STILL gets lifted and dropped, after which you can simply cast the power again and proceed to repeat the process until the opponent is dead.
    If the opponent has more Hit Points fight will only last longer and be more tedious, but not really harder in any way.
    My solution for this is simple: keep the effect the same if the save fails, but in the case that save succeeds opponent still suffer the half of the full damage BUT they do not get lifted and dropped, and can therefore continue to attack you, in that round at least, and actually pose some real danger.
     
    Component 3 - Sith Lords Improvements
    Yes, I know that there are already several mods that make the Sith lord bosses tougher to beat, but some of them did not hit the right spot for me, and some of them do not even work properly for all bosses, or can create the game breaking bugs when used with TSLRCM or some other mods.
    So I created this component to both get them to the challenge level worthy of the true boss status, and make it as compatible with as many other mods that I can.
    I play-tested this mod with:
    a) unoptimized LS melee character made by fist-time novice player from the save I found on the net – on the "Normal" game difficulty,
    b) optimized DS force-focused character of mine – on the "Difficult" game difficulty.
    In both cases fights were winnable but were hard and lengthy enough, and required a fair amount of usable items to be spent (stims, medipacks and shields).
    Be warned, with this mod installed, you should save those consumables for these boss fights, ESPECIALLY your best shields, since you can easily get one-shotted on higher difficulty without these, but that should not be any problem to accomplish anyway since, because of the general low difficulty of the regular fights, you don't really need to use those at any non-boss fight in the game, so you should always have enough by the time you get to the final 3 bosses.
     
    Component 4 - Disable "Droid Interface" Feat
    Combat droid class (only HK-47 of all party members belongs to that class) is able to take "Droid Interface" feat on level-up, which, in both vanilla TSL and TSLRCM, does absolutely nothing.
    That was most likely to be used in some cut content out of many that were planned to be at the game but were never completed by the game developers.
    All you can do with this feat now is to completely waste one HK-47's feat point by taking this if you are a new player and you do not know what each feat does (or in this case - doesn't).
    Because of that, this mod serves to disable this feat, so you will not be offered to take it in on HK-47's level-up screen.
    M4-78EP mod, which restores the droid planet to the game, actually uses "Droid Interface" feat at some points, so you should not install this component with along with that mod if you intend to use this feat.
     
    Extra component - Maximum Level Sith AC Bonus Fix
    This is just one small bug fix for the oversight in acbonus.2da file where a lvl 50 Sith Lord and lvl 50 Sith Marauder had swapped AC values.
    While it is true that no player or non-player character should reach those levels in the unmodded game without cheating, this can happen when some difficulty or experience mods are used. So I'm supplying that fix here.
     
    3. Installation:
    ---------------------
    Install components from this patch AFTER TSLRM is installed.
    Use TSL Patcher to install each component individually.

    4. Uninstallation
    ---------------------
    Copy appropriate files from the "backup" folder to their original places.

    5. Mod Compatibility:
    ---------------------
    Detailed individual compatibility notes are listed in each component's "tslpatchdata/info.rtf" file.
    Apart from that, any mod that is compatible with TSLRCM should be compatible with this Tweak Pack.

    ---------------------

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    13,366 downloads

       (1 review)

    9 comments

    Updated

  18. Bao Dur & Force Fields

    NOTE : This is included with the Expanded Galaxy Project already.
    This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos.
    For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open.
    Thor110

    1,318 downloads

       (1 review)

    3 comments

    Updated

  19. Bao Dur Shield Dialogue Restoration

    Bao Dur Shield Dialogue Restoration
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 11.02.2018
    Release Date 1.1: 10.03.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
    opens the force field in the underground military base that didn't make it into the final game. Since this
    dialogue wasn't restored by TSLRCM I decided to restore it.
     
    Version 1.1 has two additional options.
     
    Option 1:
    Restored Dialogue
     
    Option 2:
    Restored Dialogue and an alternate line
     
    Option 3:
    Alternate line only
     

     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "ffield_1.dlg"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    danil-ch for letting me know how to fix a small bug in 1.0
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,378 downloads

       (7 reviews)

    4 comments

    Updated

  20. Bao-Dur arm texture for his default clothes

    Hello everyone,
    This is a modder's resource that is maybe useful for those who want to retexture Bao-Dur's arm and don't want to mess around to get the two seperate textures (P_bao_durA and P_baodur_arm) look the same. Now, the default model of Bao-Dur also uses the P_BaoDur_Arm texture for his arm.

    77 downloads

       (0 reviews)

    0 comments

    Updated

  21. Bao-Dur Can Wear Heavy Armor

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Bao-Dur Can Wear Heavy Armor
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder.

    ------------------------
    DESCRIPTION
    ------------------------
    Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him.
    This mod is made possible by models created by DarthParametric, see the credits below for links to these resources.
    Things should work with existing savegames.

    ----------
    BUGS
    ----------
    None known.

    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your override folder:
    - DP_BaoDurBG.mdl
    - DP_BaoDurBG.mdx
    - DP_BaoDurBH.mdl
    - DP_BaoDurBH.mdx
    - P_BaoDurH.mdl
    - P_BaoDurH.mdx
    2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder.
    Doing this when you did add another mod might break the later mod.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    - You can use DarthParametric's models if you credit him, they are all Modder's Resources.
    - You can use my small part of this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Many thanks to DarthParametric for his work and for sharing it.
    - Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
    - Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850

    Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    11,026 downloads

       (0 reviews)

    4 comments

    Updated

  22. Bao-Dur Head Model Neck Fix

    This is a modder's resource that adjusts the position of Bao-Dur's neck vertices so that they match the standard position of other heads. Bao-Dur's vanilla head will "float" if attached to standard bodies. This adjustment ensures the base of his neck will seat properly with the collars of standard body models, which is a necessity for potential future mods like Bao-Dur specific robes.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.

    1,344 downloads

       (6 reviews)

    13 comments

    Updated

  23. Bao-Dur is Buff

    Bao-Dur is Buff.
    This mod makes any armor appear as his default clothing.
    Because he's Buff.
     
    This mod will not conflict with any sort of "Let Bao-Dur Wear Jedi Robes" type mod, especially if they also use a TSLPatcher. If in doubt, install this one on top.
    This mod will probably make any "Bao-Dur is made of glass, let's give him special armor" mod look like he's just wearing his normal clothes.

    614 downloads

       (2 reviews)

    4 comments

    Updated

  24. Bao-Dur Wears Jedi Robes

    Original Review on Filefront:
     
    Anyone remember the history to do with this? A while ago (well over a year) on Holowan, getting Bao-Dur into Jedi robes was all but impossible - the models simply didn't mesh, and his head always floated above the robes some. Thankfully, Kristy Kistic was able to remedy the issue, but the mod was never released - until now, that is.
     
    Well, it basically does what I said there - fixes Bao-Dur's head, and causes it to no longer float above his head when he wears any robes. A much-needed fix indeed, for those of you who like to train him as a Jedi. Kudos to Shem for bringing this to the public at long last, and Kristy for making it in the first place!
     
    Anyways, to install this thing just run the TSLPatcher - it modifies appearance.2da. And also remember to cheat in one of his robes if you install this mod while having Bao-Dur in your party - the codes are 'baodurjedi' and 'baodursith' for the respective light and dark side-aligned ones.
     
    Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.
     
    -Emperor Devon

    3,886 downloads

       (5 reviews)

    2 comments

    Submitted

  25. Bao-Dur's Charged Armor

    SUMMARY:
    ===========
     
    Considering the fact that TSL doesn't allow Bao-Dur to wear robes as a Jedi, and to add insult to injury, dies fairly quickly in a fight, hehehe... I decided to at least give him something decent to wear. As a Jedi, or a "not-so-great" techy fighter, this armor should at least even the odds...
     
     
    CHARGED ARMOR DESCRIPTION:
    =============================
     
    Knowing Bao was vital to the war effort & a gifted man of science, moreso than battle... General commissioned Bao to construct himself some armor capable of withstanding the heat & pressure of both Malachor V and the atrocities of war itself.
     
    Bao knew in order to fashion armor capable of withstanding heavy attacks it would have to be significantly powered. The problem was, there wasn't readily available, nor renewable, sources of power on the field of battle. It was then he realized a more significant value to his remote.
     
    With ingenuity and a handful of luck, Bao was able to synch one of the remote's power subsytem generators to "transmit" or radiate a small, unique frequency power field.
    Specialized plates on Bao's armor collect this radiation, process it and runs it through microscopic amplifiers arrayed throughout the armor.
    The processed energy is then used to power the armor's functions and generate micro repulsor fields to withstand numerous forms of attack.
    Just one of the many tiny secrets why Bao-Dur is hardly ever seen without his remote close by...
     
    A "bonus" side-effect of the armor's construction is it's ability to "soak" a limited amount of enemy fire & process it much in the same manner as the remote's power field.
     
    It is rumored that Bao-Dur studied the works of another gifted engineer & Jedi, Segan Wyndh. Though unconfirmed, Bao may have implemented some of Segan's designs and "unconventional" methods...
     
    ** This armor will allow the usage of Force Powers & accept "Heavy Armor" upgrades **
     
     
    STATS:
    =========
     
    - Restricted to Bao-Dur
    - Base AC 8
    - +2 Defense, for a total of AC 10
    - Max Dexterity Bonus +8
    - Damage Reduction, +5 Soak 30
    - Damage Resistance, Universal 30/-
    - Improved Saving Throws, All +2
    - Immunity, Critical Hits
    - Accepts Heavy Armor Upgrades
    - Allows usage of Force Powers
     
     
    *- This mod incorporates stoffe -mkb-'s TSL Patcher program, so I assume it's compatible with TSLRCM.

    6,201 downloads

       (7 reviews)

    20 comments

    Submitted