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  1. TSL 221tel Recut

    DESCRIPTION
    Moves the HK factory segment a little later and allows the player to skip it. Remote comes to inform the Exile about the departure of Bao-Dur and HK-47 at the Citadel station. There is however no info given what happened to Bao-Dur. Meaning this mod just tells the player that Bao-Dur has disappeared somewhere without telling where and why.
    DETAILED EXPLANATION
    You no longer go straight to the factory (if located) after dealing with Atris. Instead you skip to the conversation with Grenn in Citadel station. Atton is now healed for this conversation. When Grenn asks about Bao-Dur (moved earlier) and Atton wonders where he and possibly HK-47 went, Remote comes with news about him/them.
    After asking Remote some questions, you decide if you want to play the factory section or skip it. If you skip it, the game randomly decides if the droids that G0-T0 summons at Malachor V are HK-50 or HK-51 units. Otherwise you play the factory section like you normally would.
    After shutting down the factory, skipping it or if you haven't located it’s location, you resume the conversation with Grenn, when the Sith attack the station. The cutscene showing the Sith assassins was improved. There are no more changes after the conversation with Grenn ends.
    INSTALL INSTRUCTIONS
    - Extract archive
    - Run "TSLPatcher.exe"
    - Click "Install Mod"
    - Select Install directory
    - Done!
    UNINSTALL
    - Copy files from the backup folder to the game's "Modules" folder
    - Overwrite when asked

    168 downloads

       (0 reviews)

    1 comment

    Updated

  2. Effixian's Black Ebon Hawk Reskins

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Black Ebon Hawk Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This is a collection of Ebon Hawk reskins (exterior only), that puts the ebon in Ebon Hawk.
    The black parts aren't pitch black, to retain all the details and nuances.
    The textures are upscaled. Because of that the total package would be fairly large for those with slower internet speeds, so I split up the downloads.
    You will still see the original version on the minimap and of course in the cutscene movies.
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files from the folder to your override folder.
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will only conflict with other mods that change the same textures. You can combine things with a mod that includes the Hawk's interior and exterior, simply install that first and then overwrite its files for the exterior.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    002_EBO_Main1.tga
    002_EBO_Main2.tga
    002_EBO_Main3.tga
    GAL_EbonHawk_2.tga
    Gui_ebon_01.tga
    KOR_Ehok.tga
    MAL_EBO_Main2.tga
    NAR_EBOHWK.tga
    PER_EH1.tga
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    waifu2x.booru.pics for the AI assisted upscaling
    micheal_199710 (Steam) for requesting a green and black Hawk, Andaros and ASinisterGecko's (Steam) for a black one, D5-αT8 (Steam) for a purple and black one and Jedi Reven and Warrior (Steam) for a blue and black one.
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    495 downloads

       (0 reviews)

    0 comments

    Updated

  3. Effixian's Mandalorian Reskins

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Mandalorian Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod replaces the Mandalorian's textures. The textures are upscaled, reworked and cleaned up in some places and I've added some shininess. The emblem is that of the Neo-Crusaders.
    I've included a colorless version for those who prefer that.
    Inspired by a request by darthquell on Steam:
    "What about making the Mandalorians, at least some of them, have white armor, maybe somewhat resembling the clone troopers or white Boba concept? Keeping it in-line with the era, though"
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files from one of the folders to your override folder.
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will only conflict with other mods that change the same textures.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    n_mandalorian.mdl
    n_mandalorian.mdx
    N_Mandalorian01.tga
    N_Mandalorian01.txi
    N_Mandalorian02.tga
    N_Mandalorian03.tga
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    309 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Request: No Max Dex On Jedi Armour

    Mod by TamerBill, requested by Nodood
    Zeison Sha armour and all its derivatives no longer have a maximum dexterity bonus (originally capped at +4).

    452 downloads

       (0 reviews)

    2 comments

    Submitted

  5. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2

    Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) – Part 2 ==============================================================================    
    AUTHOR: Sith Holocron ORIGINAL RELEASE (version 1.0): 17 APR 2018 UPDATED RELEASE (version 1.1): 02 OCT 2018    
     
    GAMES: Star Wars Knights of the Old Republic 2    
    [This mod will not work in Star Wars Knights of the Old Republic 1]    
    Description: Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better?  What if there was a mod that took care of that for you?  Psssst…it’s this mod!    
    This version of the mod covers the areas in the normal “vanilla” game and the areas added/restored by TSLRCM. If you’re looking for additional loading screens that cover large scale add-on mods, you should seek out the “Replacement Loading Screens for KotOR2 Add-On Pack” which is also available on Deadly Stream.  The texture size is 2048 by 2048 so you'll have a large sized picture for each.    
    List of the areas covered in this mod    
    Code                            Area ------  ------------------------------------------------------    
    301NAR                      Nar Shaddaa - Refugee Landing Pad 301NARa                    Nar Shaddaa - Refugee Landing Pad (Alternate)* 302NAR                      Nar Shaddaa - Refugee Quad 303NAR                      Nar Shaddaa - Docks 304NAR                      Nar Shaddaa - Jekk'Jekk Tarr 305NAR                      Nar Shaddaa - Jekk'Jekk Tarr Tunnels 306NAR                      Nar Shaddaa - Entertainment Promenade 351NAR                      Nar Shaddaa - Goto's Yacht 371NAR                      Nar Shaddaa - Swoop Track    
    401DXN                     Dxun - Jungle Landing 402DXN                     Dxun - Jungle 403DXN                     Dxun - Mandalorian Ruins 404DXN                     Dxun - Mandalorian Cache 410DXN                     Dxun - Jungle Tomb 411DXN                     Dxun - Sith Tomb 421DXN                     Dxun - Turret Minigame    
    501OND                    Onderon - Iziz Spaceport 502OND                    Onderon - Iziz Merchant Quarter 503OND                    Onderon - Iziz Cantina 504OND                    Onderon - Sky Ramp 505OND                    Onderon - Turret Minigame 506OND                    Onderon - Royal Palace 510OND                    Onderon - Swoop Track 511OND                    Onderon - Iziz Merchant Quarter Invasion 512OND                    Onderon - Iziz Western Square    
    601DAN                     Dantooine - Khoonda Plains 602DAN                     Dantooine - Khoonda 603DAN                     Dantooine - Khoonda Plains Cutscenes 604DAN                     Dantooine - Crystal Cave 605DAN                     Dantooine - Enclave Courtyard 610DAN                     Dantooine - Enclave Sublevel (updated texture!) 650DAN                     Dantooine - Rebuilt Jedi Enclave    
    Also included in this latest update are two optional textures to increase the resolution of the columns in the Dantooine Enclave Sublevel.    
    Installation: ------------- Drop the TGA files and loadscreen.2da into your Override folder.     
    * The loading screen “load_301NARa.tga” is an alternate version of “load_301NAR.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture.    
    Uninstall: ---------- If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder.    
    To completely remove the loading screens, delete all the above listed TGA files and the loadscreen.2da.    
       
    Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either.    
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage in other mods must be requested and approved by me before your use.    
       
       
    Special Thanks: ------------------- Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.    
    Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise.    
    And thanks to YOU for giving this monstrosity a whirl!  Won’t you leave feedback on the download page?  (I would like to see what I’ve done right, you see…)  
    Note:
    Compatible with VarsityPuppet's TOR Style Loading Screens 1.0
     

    14,220 downloads

       (0 reviews)

    9 comments

    Updated

  6. Poison weapons and upgrades

    "Poison weapons and upgrades" mod for Star Wars Knights of the Old Republic II: The Sith Lords
    VERSION: 1.0
    RELEASE DATE: October 11, 2021
    AUTHOR: LoneWanderer
    ---------------------
    1.Description
    ---------------------
    Adds 3 poison weapons (2 with new models) and 6 melee upgrades with custom icons.
    KOTOR I had several poisoned weapons, which were quite fun to use, but in TSL poison damage type was limited to mostly useless or rarely used grenades, mines and droid special weapons. The goal of this mod is to make gameplay more varied and interesting by adding new obtainable poison weapons and upgrades.
    Weapons:
    Naga Sadow's Poison Blade - inside Korriban's Academy
    Poison Short Sword - can be bought from Samhan Dobo on Telos
    Sith Poison Double-Bladed Spear - from Dark Jedi Apprentice inside Freedon Nadd's tomb
    Upgrades (can be created using a workbench):
    Mild Poisonious Edge - Poison, Mild Damage DC 15 (requres skill: Stealth 6)
    Average Poisonious Edge - Poison, Average Damage DC 25 (requres skill: Stealth 14)
    Severe Poisonious Edge - Poison, Virulent Damage DC 30 (requres skill: Stealth 22)
    Deadly Poisonious Edge - Poison, Deadly Damage DC 50 (requres skill: Stealth 32)
    Average Weakening Edge - Poison, Average Weakness DC 20 (requres skill: Awareness 10)
    Deadly Weakening Edge - Poison, Deadly Weakness DC 40 (requres skill: Awareness 28)
    Since level cap was raised from 20 to 50 in TSL and autobalance system increases the level of enemies to match the level of Main Character, this means that in the latter half of the game most enemies will have very high resistance to poison, which makes it ineffective. To counter this imbalance, 2 additional levels of poison damage were added: Deadly Damage and Deadly Weakness. Also, to increase the chance of poisoning enemies, you can try lowering their Fortitude using, for example, Force Scream.
    As a bonus Poison Short Sword and Sith Poison Double-Bladed Spear have new models (see License information in section 6.Credits). The correct shadow models were kindly created by DarthParametric.
    CHEATS.
    'giveitem poisn_short_01' - Poison Short Sword
    'giveitem poisn_spear_01' - Sith Poison Double-Bladed Spear
    'giveitem sadow_blade_01' - Naga Sadow's Poison Blade
    'giveitem u_m_psn_edge_01' - Mild Poisonious Edge
    'giveitem u_m_psn_edge_02' - Average Poisonious Edge
    'giveitem u_m_psn_edge_03' - Severe Poisonious Edge
    'giveitem u_m_psn_edge_04' - Deadly Poisonious Edge
    'giveitem u_m_wkn_edge_01' - Average Weakening Edge
    'giveitem u_m_wkn_edge_02' - Deadly Weakening Edge
    ---------------------
    2.Installation
    ---------------------
    Run "TSLPatcher.exe" installer and select your TSL folder.
    -------------------------
    3.Uninstallation
    ------------------------
    Delete installed files of the mod from Override folder. Copy the files (except dialog.tlk) within the generated "backup" folder and place them in the Override folder, place dialog.tlk in your TSL folder.
    If you installed other mods after this one that modify dialog.tlk, iprp_onhitdc.2da, itemcreate.2da, itemcreatemira.2da, poison.2da, upgrade.2da, then you should uninstall those mods first.
    -----------------------
    4.Compatibilty
    -----------------------
    This mod is compatible with TSLRCM.
    New weapons use model variation 20 of short sword and double-bladed sword. New upgrades use item icon slots ip_pltuseitm_113 - ip_pltuseitm_118. If items from other mods use these model variations or slots, then they will overwrite each other appearance.
    -----------------------
    5.Permissions
    ----------------------
    This mod may not be modified or distributed without the explicit permission of the author.
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
    --------------
    6.Credits
    --------------
    Poison Short Sword uses model "Modern Sword" (https://skfb.ly/669CC) by Vladimir that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Sith Poison Double-Bladed Spear uses model "Spear" (https://skfb.ly/6sWQT) by DafVader that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Blue - KotOR Scripting Tool
    Special Thanks to DarthParametric for creating models used as weapons' shadows
    ----------------
    7.Contact
    ---------------
    PM me on DeadlyStream or Nexus.
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    183 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Non-Aligned passage for Sith Tomb

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 03.10.2021
     
    Installation:
    Simply copy and paste/drag and drop the file within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstallation:
    Remove/delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    You might be aware of the Sith Tomb found within the Cave on Korriban, and if you are, you might also be aware that only high Light Side and Dark Side players are allowed inside.
    In vanilla/TSLRCM, you need to be Level 9 or above whilst your alignment needs to be below 26 (High Dark Side) OR above 74 (High Light Side). 
    This mod will remove the alignment restrictions replacing it with a higher Level restriction. You now only need to be Level 15 or above to enter the tomb, this requirement doesn't conflict with the lore behind the tomb.
     
    Known Bugs:
    This mod shouldn't have bugs, but do keep in mind that the tomb is designed to be easier for Dark Side players and harder for Light Side players... it is unknown what would happen if a neutral player enters the tomb but most likely nothing noticeable would occur.

    But if anything does happen feel free to leave a bug report on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "sec_tomb.dlg".
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware: For such an amazing first game
    Obsidian: For such an amazing sequel
    Fred Tetra: For Kotor Tool 
    Sniggles: For requesting the mod on Discord 
    Everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    820 downloads

       (0 reviews)

    3 comments

    Submitted

  8. Remove the Menu Beeps from KotOR and TSL

    READ ME FIRST!
     
    Here's my fifth small mod!
     
    Remove the Menu Beeps from KotOR and TSL
    =================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 11 MAY 2013
     
    FOR WHICH GAMES: For both Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
    ----------------
    When using the various menu functions in either KotOR game, there are many annoying beeps. This extremely simple mod removes those by replace them with a blank sound file. Though this will probably have limited usage for the general public, it is invaluable for those creating “machinima” videos from either of the game.
     
    Installation:
    ----------------
    Drop WAV files in your game's’ Override folder
     
    To Uninstall:
    ----------------
    Take them out again.
     
    Known Bugs:
    -----------------
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.

    1,099 downloads

       (2 reviews)

    8 comments

    Updated

  9. K2 Armor Nitpicks

    ___________________________________________________________
    A bundle of my personal nitpicks to the armory of TSL. This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
    ~ M'uhk'gfa uses a new texture. No longer a duplicate.
    ~ Mandalorian Combat Suit uses a new texture. No longer a duplicate.
    ~ Heavy Battle Armor uses the unused PBH01 texture. No longer a duplicate and consistent with K1.
    ~ Echani Shield Suit uses the unused PBD07 texture. No longer a duplicate.
    ~ New fixed icon for Echani Heavy Armor. Let's just ignore the fact that it's obviously Mandalorian in design.
    ~ Reinforced Fiber Armor touched up item description. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game.
    ~ Jal Shey Neophyte Armor uses the unused PBM04 texture. No longer a duplicate.
    ~ New icon for Mandalore's Armor.
    ___________________________________________________________
    Bonus restorations/others:

    512 downloads

       (0 reviews)

    6 comments

    Updated

  10. Effixian's HK Metallic Skins

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************

    TITLE: Effixian's HK Metallic Skins
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam

    *************
    INSTALLATION
    *************
    1. Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians HK Metallic Skins.exe". This step is simply to enable the metallic shine.
    2. Pick an appearance you like (See the Screenshots folder). Go into the Textures folder and into the subfolder of your liking. Copy the files in there to your override folder.
    The override folder is a subfolder in the game's main folder, you need to create it if you've never added a mod before.

    ***************
    STEAM VERSION
    ***************
    You can use this mod with the Steam version of the game, simply point the installer to the location of the game.
    If you're using the Steam version of TSLRCM (or the combo with M4-78) then you need to point the installer to its Workshop folder.
    This mod is not compatible with my HK-47 Steam mods if you do so, the textures in those mods don't work in combination with the metallic shine.

    ************
    DESCRIPTION
    ************
    This is pretty much a spin-off from my non metallic HK reskins.
    This mod enables a metallic shine for the HK droids. Next to that it gives various texture/portrait options to use with that change.
    To demonstrate different lighting conditions; the left part of the screenshots is inside the Ebon Hawk, the right side is on Dantooine, next to the Ebon Hawk.
    *************
    HK-50 & HK-51
    *************
    Next to HK-47 this mod also makes HK-50 & HK-51 able to get the metallic shine. Like with HK-47, you need to do some manual work for the texture files part. You need to copy-rename-copy-paste texture files.
    HK-50's file should be: C_HK50.tga
    HK-51's file should be: C_HK51.tga
    So you pick a file (P_hk47_01.tga, the other one is a portrait and not needed) from the Textures folder of your choice, make a copy of it, rename it to C_HK50.tga and/or C_HK51.tga and move those file(s) to your override folder.
     
    *****
    BUGS
    *****
    None known.
     
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your override folder:
    P_hk47_01.tga
    PO_pHK47.tga
    2. Optional: Removing the above files will give HK-47 back his original appearance, without metallic shine. If for some reason you also want to undo the changes that were made to appearance.2da, then you can run the Patcher from the Uninstaller folder.
     
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    994 downloads

       (1 review)

    4 comments

    Updated

  11. M4-78 Alternate Skybox Pack

    A Mod for Star Wars Knights of The Old Republic 2
    Authors: N-DReW25 and Sith Holocron
    1.0.0 Release Date: 18.08.2017
    1.1.0 Release Date: 31.08.2021
     
    Description:
    If you’ve played M4-78EP before, you might be surprised that the Skybox textures you see in that mod are NOT the intended Skybox that Obsidian sought to use for M4-78.
    The original M4-78, as designed by Obsidian Entertainment, used the left-over skyboxes of the cut planet Sleheyron from the 1st game and altered these skyboxes to use be used on M4-78. These original skybox for M4-78, as intended by Obsidian, was briefly seen in Kotor 2's E3 trailer.
    In 2008, Quanon created a new skybox for Stoney’s original M4-78 mod. These skyboxes had higher quality buildings, a darker wine-brown sky and visible green radiation.
    The Skybox you see in M4-78EP today was created by Stoney himself, these skyboxes have the background of a light orange sky with tall buildings. This is the skybox you see in the most up to date version of M4-78EP.
     
    Installation:
    First, make sure you have M4-78EP 1.5 installed for the best playing experience! Follow the instructions on the M4-78EP download page to install M4-78EP.
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
     
    Warning: It is advised that you do NOT use the Steam Workshop version of TSLRCM or M4-78EP due to compatibility issues with other mods. If you do choose to use the Steam Workshop, you will need to install this mod into your Steam Workshop Override folder instead! 
    If you are using Sith Holocron's "Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM) 1.3" mod, be sure to install this mod last!
     
    Once you have M4-78EP installed, you will have 3 different skyboxes to choose from (you can only use 1 skybox at a time!).
     
    Option 1:
    Stoney's M4-78 Version - by Quanon:
    1) Open the “Stoney Version (by Quanon)” folder.
    2) Open the “For Override” folder
    3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
     
    Option 2:
    Obsidian Version - by Obsidian Entertainment:
    1) Open the “Obsidian Version” folder.
    2) Open the “For Override” folder
    3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
     
    Option 3:
    Sleheyron Version - by Bioware, roof texture by Sith Holocron:
    1) Open the “Sleheyron Version” folder.
    2) Open the “For Override” folder
    3) Copy the 10 tga files within the “For Override” folder and paste these files inside your Knights of the Old Republic II Override folder
     
    Uninstallation:
    To uninstall this version and restore the original M4-78EP skyboxes, simply copy the contents of the BACKUP folder into your Knights of the Old Republic II Override folder.
     
    Warning: If you simply delete the Skybox and Loading Screen files from your Override without copying the BACKUP files you will have no loading screens for M4-78 and the Obsidian Skyboxes by default.
     
    Known Bugs:
    The droid testing facility loading screen does not appear, this is a core problem with M4-78EP 1.5 content and not this mod. Once a fix for M4-78EP 1.5 has been made, this bug will be fixed (This is outside of my control though).
    If you encounter any bugs, just report to N-DReW25 via PM on Deadlystream.com
     
    Incompatibilities:
    This mod is compatible with Kexikus’ High Quality Skybox mod for TSL and any other mod which replaces the skybox for M4-78 EP.
    This doesn’t include textures that change the skybox as viewed from inside the Ebon Hawk.
     
    Recommended Mods!:
     
    Permissions:
    ·         Do NOT claim credit for this mod, as that would exceedingly rude.
    ·         Do NOT upload this mod to any other website without the permission of N-DReW25
    ·         If you want to use Stoney’s M4-78 Skybox in your own mod, please contact the original author, Quanon, for permission.
     
    Special Thanks:
    ·         Obsidian for not deleting all of M4-78.
    ·         Bioware for not deleting Sleheyron’s Skybox
    ·         Stoney for making the original M4-78 mod.
    ·         Quanon for making the skyboxes for the original M4-78 mod and for his permission to include them here.
    ·         Zybl2 and Hassat Hunter for their work on M4-78EP.
    ·         Fred Tetra for Kotor Tool
    ·         Sith Holocron for the new loading screens
    ·         Everyone who downloads the mod. (Please leave feedback!)
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES AND/OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    532 downloads

       (3 reviews)

    2 comments

    Updated

  12. Thematic Sith Lords

    Thematic Sith Lords
    Premise
    Anyone who’s played TSL knows that the eponymous Sith Lords are pretty disappointing. The most hyped fight of the entire game, against Nihilus, is almost always trivial. Sion can be dangerous but rarely is, and Kreia’s floating lightsabers are almost always more of a threat than the woman herself.
    Thematic Sith Lords’s purpose is not to directly address these issues, but to push back against some of the underlying problems with these fights that results in them being so boring. While examining the .utc files for Sion, Kreia and Nihilus associated with their respective fights, I found that there was surprisingly little differentiation between them, especially in attributes, and very little specialization per Lord. Worse still, many feats and powers which the Lords should realistically have had were also missing: Sion, for example, lacked Ignore Pain despite his ability to fight through and even utilize his constant pain being the core of his character!
    Thematic Sith Lords, as you may have gathered, is not a difficulty mod as such. Rather, it’s a realism mod the goal of which is to increase the overall difficulty of the Lord fights as a natural result of restructuring the stats, feats and powers of the Lords to more accurately fit their physical and mental conditions, as well as their experiences and training, without making every fight harder for all characters. The goal is to make each fight with a Lord feel different, with each Lord having their own specialties, strengths and weaknesses, such that some character builds will do better against some Lords and struggle against others.
    In Thematic Sith Lords, Sion, for example, has extreme STR and CON, but poor CHA and INT, and abysmal DEX and WIS. His archetype is as a bruiser, who trades taking hits for being able to dish out extremely powerful strikes with no fear of his close-range style resulting in his death—because Sion doesn’t need to worry about dying in a fight, and his combat style should reflect that. This overconfidence results in him being somewhat vulnerable to Force abilities, however, and a Consular might run circles around him while a Guardian struggles to bring him down.
    The goal is that the opposite will also be true—Consulars who had no trouble with Sion might find themselves in a pickle when their abilities bounce off Nihilus, who now has even higher WIS and Will saves than he did before, and the DEX to frequently dodge the lightsabers of most Jedi not built explicitly for melee combat.
     
    Why use Thematic Sith Lords?
    As noted above, Thematic Sith Lords isn’t a difficulty mod, as most rebalances of the Lords are. The goal is to make each Lord’s attributes, stats, feats and powers a realistic reflection of their condition, and how they would actually fight. If you want pure difficulty, other mods might be for you; if you want to experience differentiated fights that are harder on average than what TSLRCM has to offer, however, Thematic Sith Lords is likely for you.
    Thematic Sith Lords also has two features which other difficulty mods for the Lords often don’t: it also modifies the Sion fight on Korriban and Sion's fight with Atton on Malachor (both of which are frequently left out of other mods), and it uses the TSLPatcher to inject .utc edit data directly into module files for maximum compatibility.
     
    Compatibility
    This mod requires TSLRCM to be installed first, and NOT to be installed via the Steam Workshop, in order to install properly & function. The Workshop is very poor for mod compatibility, so if you have it installed via the Workshop, it’s best you install it via the installer version anyway.
    This mod should be compatible with anything and everything else that doesn’t edit the Lords’ .utc files. Even mods that do so shouldn’t break this, they might just edit some of the same data.
     
    Installation
    1. Ensure TSLRCM is downloaded and installed, NOT through the Steam Workshop!
    2. Download the file and unzip it to any folder of your choice (except for the game directory) using a program like 7zip or Winrar.
    3. Run the TSLPatcher .exe and, when prompted, select your game directory (the one with the .exe file in it).
    4. Click “Patch” and you’re done!
     
    Permissions & Thanks
    As with any mod I have made or will make in the future, this mod has completely open permissions: modify it, redistribute it, reupload it, do whatever. So long as you give me credit for the idea and for the balance settings if you choose to retain most of mine, go for it. You don’t even need to ask me.
    Special thanks to @DarthParametric for his help with putting this together. It was my first time making significant edits with KOTORTool and creating a TSLPatcher install, and this mod quite probably wouldn’t exist without his help.
    Thanks to @Pavijan357 for identifying the missing changes to Sion in 906MAL.mod, and @DarthTyren for his assistance in helping me clean up my changes.ini and apply the changes properly to 909MAL.
    Thanks also to @doctoramanda from the KOTOR Discord for her help making the "preview" image.

    14,646 downloads

       (3 reviews)

    3 comments

    Updated

  13. T3-M4 Lightsaber Construction Mod

    Tired of missing a lens? T3-M4 can help! You can have a lightsaber as early as your first trip to the Ebon Hawk in a way that fits in with the story & adds additional dialogue & immersion to the game. You can construct as many lightsabers as you have crystals!
     
    UPDATE: Reconstruct Visas Marr's destroyed ligthsaber via T3-M4 for some added dialogue and influence gain/loss options with Visas when you give it back to her.
     
    T3-M4 Lightsaber Construction Mod v1.2
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 3/4/2021
         - Initial release
        
    v1.1 - 3/7/2021
         - Added ability for T3-M4 to rebuild Visas' lightsaber and place in player inventory after Visas joins the party
         - Created new dialogue with Visas via existing sound files for returning her lightsaber
         - Added new influence gain/loss options with Visas when returning her lightsaber
        
    v1.2 - 8/10/2021
         - Updated M4-78 compatibility to properly display T3's dialog options for the planet
         - Grammatical errors corrected when returning Visas' lightsaber to her
    Requirements
    ============
    TSLRCM 1.8.5 or above
    Installation
    ============
    First, it should be noted that using Steam Workshop is NOT recommended as it can cause any number of issues during your playthrough. Especially with TSLRCM.
    With that in mind, if you are using Workshop mods, follow the Steam instructions below versus the regular install instructions.
    REGULAR TSLRCM INSTALL USERS:
    Run TSLPatcher.exe and follow the prompts.
    The patcher will make backups of any existing files you may have that are the same as files this mod uses.
    Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
    TSLRCM + M478 INSTALL USERS:
    You will need to go into the download files and copy the t3m4.dlg file from the M4-78 folder within the folder called Compatibility.
    Drop this in your respective override folder after regular install of this mod. Failing to do so will cause M4-78 to not be accessible as T3
    will lack the dialog options to unlock the planet without this file.
    TSLRCM INSTALLED FROM STEAM WORKSHOP USERS:
    When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different.
    !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1.8.5 THE MOD WILL NOT WORK!!!

    Description
    ===========
    -This mod expands upon existing lightsaber construction methods (Bao-Dur) and allows T3-M4 to not only help you
    construct your first lightsaber, but further allows him to construct as many lightsabers as you have crystals
    available in your inventory (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber) - on demand.
    -The intention of this mod is to give players the ability to have a lightsaber that fits into the existing lore and story
    of the game as early as your first visit to the Ebon Hawk if they choose. I wanted a mod that didn't just magically give
    the player lightsabers.
    -How T3-M4 is able to help you create lightsabers is explained in as much detail as would be available
    to the Exile at this stage in their journey. Speaking to T3-M4 and asking him to help you construct a lightsaber will begin
    the series of short steps required that will activate this ability for T3-M4 and give you three crystals of your choosing
    for use in construction.
    -This mod pays careful attention to ensuring nothing is removed from the base game. If you still want to follow Bao-Dur's
    lightsaber construction method and search for parts across the galaxy - you can do that!
    -The Crafting a Lightsaber quest is now given directly after regaining your Force powers on Peragus.
    -Using T3-M4 to construct a lightsaber will trigger the Crafting a Lightsaber quest as completed just like if you made one
    through Bao-Dur. Bao-Dur will not ask you why you do not carry a lightsaber anymore once this occurs.
    Likewise, if you have not used T3-M4 to construct a lightsaber before bringing Bao-Dur aboard the Ebon Hawk,
    he will speak to you about a lightsaber as normal.
    -Lightsaber training with Kreia is CONFIRMED to be working using T3-M4 to construct your lightsaber.
    -Looting post Crafting a Lightsaber quest works as it would in the base game. Where you would have found a
    lightsaber part, you will now find a lightsaber, just like in the base game.
    -This mod was designed to work within the existing format of the game concerning lightsaber construction.
    The only difference is the lightsaber quest will trigger early and is able to be completed via T3-M4 versus
    only Bao-Dur. There are some additional dialogue options for immersions sake and T3 can construct multiple
    lightsabers but everything else works exactly as it should.
    -There's a cool story easter egg within the Security System tucked away

    Getting Started
    ===============
    This mod works best from a new save to experience all the changes as they were meant to be experienced.
    This is not mandatory, however, as the mod is designed to be used at any point in the game.
    If Using an Existing Save
    =========================
    Talk to T3-M4 and he will give you the access codes to the Ebon Hawk.
    Ask him about lightsaber construction and he will direct you how to upgrade him.
    If using a New Save
    ===================
    Play the game as you normally would through Peragus.
    T3-M4 will give you the Ebon Hawk's access codes before leaving Peragus.
    Ask him about lightsaber construction and he will direct you how to upgrade him.
    Important - Timing
    ==================
    Due to the natural progression of the game, it is best to speak with T3-M4 about lightsaber construction just before or
    after your initial conversation with Kreia aboard the Ebon Hawk. If you wait, your next opportunity will be directly after
    leaving Telos.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the default crystal files that come with the game. (U_l_colo_01 thru u_l_colo_10)
    Any mod that removes some of these files for some reason will cause this mod to not function at 100%. Mods that change
    existing u_l_colo files should not be a problem.
    Any mod that gives you a lightsaber and then changes how the Crafting a Lightsaber quest works is likely to conflict
    with this mod.
    A mod that just gives you a lightsaber and messes with nothing else should be okay, if also redundant.
    -I have made a somewhat thorough search of existing lightsaber mods to search for any crystal files they may add.
    -To my knowledge, no existing mod adds new crystals to the game beyond Prydeless' Pink Lightsaber mod.
    -If you are using a mod that adds crystals to the game, then after running TSLPatcher.exe and the installation of
    the base mod has completed, open the 'Compatibility' folder inside 'tslpatchdata' and drag and drop the secsys.dlg
    from the folder corresponding to the crystal mod you have installed into the override folder located inside the
    main directory of your KOTOR II installation. When prompted, override the existing file. I will update this file
    as more mods come out / I am made aware of that add new color crystals to the game.
    Current compatible crystal mods:
    -Prydeless' Pink Lightsaber mod
    -Working on adding more!

    If you run across a mod that this mod seems to conflict with, or a mod that adds crystals to, the game, please let
    me know and I will work to update this mod to address it.
    What Specifically does this mod do?
    ===================================
    -000.dlg was modified to give the player the Crafting a Lightsaber quest early (Peragus after regaining Force powers).
    -Global.jrl has been updated to reflect a non Bao-Dur specific lightsaber quest through string 128188 that comes
     with the base game and a new string appended to dialog.tlk that reads "With your companion's assistance, you have
     crafted a new lightsaber."
     
    -103atton.dlg was modified to reflect T3's new abilities and gives the player owner identification codes to the Ebon Hawk.
    -T3M4.dlg was modified with a new dialogue option that will begin the steps needed to allow for lightsaber
     construction (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber)
     Will not allow creation without a crystal.
     Will properly set boolean 000_Lightsaber_Built that flags the Crafting a Lightsaber quest as completed. This is the same boolean
     the game has always used.
     T3 can be asked how he learned to help create lightsabers, after a brief explanation of time serving the Jedi, conversation
     is routed to existing conversation that can lead to the holorecording with KoTOR 1 characters.
     
    -Modified u_have_any_co_cr.ncs, a script that comes with the base game, so the game properly checks bronze crystals in your inventory
     when checking for crystals (This script will continue to be updated to reflect additional lightsaber crystals that new mods add to the game).
     
    -Modified baosaber.dlg so that Bao-Dur's conversation about lightsabers will not trigger if Crafting a Lightsaber quest
     is complete. This conversation will occur as normal if it is not complete.
     
    -Modified secsys.dlg with an Access System Commands option.
     Added a hidden compartment with three crystals that can be made into any color.
     Created the process for upgrading T3-M4 to allow for lightsaber construction.
     Placed existing camera recordings within an Access Security Cameras option.
     
    -Modified visasmarr.dlg to allow for dialogue when returning her rebuilt lightsaber as well as influence gain/loss options.
     
    -Created the following Booleans:
    KES_CR1 boolean - flags when the compartment crystals are created, preventing crystal creation from repeating.
    KES_CR2 boolean - will allow for the secret easter egg to take place.
    KES_CR3 boolean - prevents an infinite LS/DS point exploit from forming from repeating the secrete easter egg.
    KES_CR4 boolean - flags T3-M4 as having had an update, allowing for lightsaber construction to take place.
    KES_CR5 boolean - flags whether the character has received the Ebon Hawk's owner identification codes.
    KES_CR6 boolean - flags when T3-M4 has helped rebuild Visas' lightsaber, preventing this option from appearing again in dialogue.
    KES_CR7 boolean - prevents repeatedly activating the dialogue of giving Visas her lightsaber back.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Prydeless for their pink lightsaber mod that inspired all of this to begin with.
    The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.

    1,260 downloads

       (0 reviews)

    0 comments

    Updated

  14. Default Hilt Replacement Megapack

    DEFAULT HILTS REPLACEMENT MEGAPACK 6.0
    --------------------------------------------------------------------------
     
     
    This mod will replace the default lightsaber hilt models in KotOR 2:The Sith Lords.
     
    All color crystals use one model, a gold lightsaber is still included but is only obtainable in game with the .mod file in the Optional Gold Saber Game Placement Folder(Daraala's Store, Dantooine.) which should be placed in the MODULES folder. Otherwise you will need to cheat it in (u_l_colo_11, g_w_lghtsbr12, g_w_dblsbr012, and g_w_shortsbr12) - or use KSE.
    Also, my new blade color textures have been made optional. Place those in the override folder, if you wish.
    This version now syncs with TSLRCM 1.8.3 restored bronze saber files. TSLRCM 1.8.3 is however not required to use this mod.
     
    Run the patcher.exe to install the main part of the mod.
     
    -QDJ

    3,315 downloads

       (5 reviews)

    15 comments

    Updated

  15. Default Hilt Replacement Mod

    DHRM 8.2
    ----------------------
    Kaidon Jorn May 2021
    This mod will replace the default vanilla game saber models into new higher poly lightsaber models, each color of blade has it's own unique hilt, with Crazy34's new 3-D lightsaber blade models. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR (K1) and made it into a double bladed version as well. 
    I can't say enough about Crazy34's new blade model and textures (which I tweaked to my own preferences), his work has really changed the game on these and it's something a lot of us have been wanting for many years. Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come.

    To install run the .exe and choose the location of the game (not the override itself).
    To uninstall take them all back out.
     

    2,920 downloads

       (1 review)

    9 comments

    Updated

  16. Bao-Dur's Liberator's/Oppressor's Armor 2021

    Bao-Dur's Liberator's\Oppressor's Armor 2021
    -------------------------------------------------------
    Authors: Kaidon Jorn/Effix
    Compatible with TSLRCM 1.8.5 - 1.8.6
    This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level . 
    It's important to talk to him as soon as he hits 10th level so you can get the quest parts afterward on Nar Shaddaa, which you will find in both Tien's shop and in the Serroco thugs area.
    The quest will have you find some military fatigues and armor plating so that he may build the new Liberator or Oppressor's Armor depending on your alignment.
    The armor itself is medium class 7 with a dexterity bonus of +3, and was lovingly reskinned by none other than Effix of DeadlyStream and Steam Workshop notoriety. All credit for the reskinned Jamoah Hogra armor goes to him.
    Run the .exe to install
    ***IMPORTANT***
    I strongly advise to install TSLRCM (and SLM) first before this mod. 
    =====================================================================================================================

    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE 
    IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
     

    895 downloads

       (1 review)

    10 comments

    Updated

  17. Bao-Dur's Head Reskin

    Bao-Dur Reskin 1.0
    ==============
    Kaidon Jorn
    August 2015
     

    This is a simple reskin of Bao-Dur which isn't all that great, but it works. New portraits are included.
    To install drop all files into game's override folder.
    To remove take them out again.
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    388 downloads

       (3 reviews)

    0 comments

    Updated

  18. HereSpartan's HK Skins V2

    ***************************************
    Knights of the Old Republic I & II Mod
    ***************************************
    This is my second attempt at making a HK Skin Pack.

    *************
    Installation
    *************
    Just place all the TGA files in the override folder
    **********
    Uninstall 
    **********
    Just remove all associated file for this mod from the override folder

    145 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Effixian's Bearded PMHA06

    ---------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ---------------------------------------------------------------------
    TITLE: Effixian's Bearded PMHA06
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ------------------------
    INSTALLATION
    ------------------------
    Extract the zip, put the contents of the sub folder into your override folder.
    ----------------------
    DESCRIPTION
    ----------------------
    Reskin that adds a beard to the PMHA06 player head.
    It also changes the eye color to cyanish.
    The darkside transitions are similar to the vanilla ones.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from the override folder:
    PMHA06.tga
    PMHA06d1.tga
    PMHA06d2.tga
    po_PMHA06.tga
    po_PMHA06d1.tga
    po_PMHA06d2.tga
    -------------------
    THANKS TO
    -------------------
    Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS

    165 downloads

       (0 reviews)

    0 comments

    Updated

  20. Tunics for Jedi Armors

    Tunics for ZS Armors:
     
    This will swap the JS/ZS armors into tunics.
    There are eight total including the Dark Jedi Armor and Sun Guard Armor, as well as skins for the remainder of defaults.
    I have included MVacc224's placement of Darth Malak's Armor in the Korriban Academy There is also a replacement of the Sith Tomb sarcophagus, it will contain a Kaiburr crystal upgrade item, and a Sith Assassin tunic (Dark Jedi Armor). The Dxun Puzzle reward is replaced with a Old Republic Jedi Guard tunic. The skins are for the old items, and they all have female/male skins and new icons.  
    To Install, copy mod files from archive into Override
    There are three archives for each type of way to install the tunics: defaults JS/ZS armors, padawan robes, and the patch for loot and immersion upgrade.
    To Uninstall, delete mod files from Override
     
    This is a segment of other mods I have done, it will potentially conflict with my other mods. The replacement for Padawan robes is also available. The Loot-Immersion c.02 patch is based entirely on RGB's short robes mod.  
     
    This is not compatible with other JS/ZS mods and must be removed if they are to work.
    This is fully compatible with the default game, TSLRCM, and M4-78EP.
     
    If you have questions or comments, PM 90SK here on DeadlyStream
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. 

    2,617 downloads

       (1 review)

    16 comments

    Updated

  21. Wesley Snipes as Blade Portrait

    Replaces PHMB09 portrait with Blade, as seen in the Blade series starring Wesley Snipes.


    77 downloads

       (0 reviews)

    1 comment

    Updated

  22. Ultrawide UI & dialog/letterboxing fix (for UniWS, 21:9)

    This mod fixes UI stretching that happens when playing K2 on ultrawide resolutions (21:9). In addition, even after patching the game .exe with UniWS to play in ultrawide, your character's replies are invisible, making the game impossible to play. I provide a method to fix this issue (using Hex editing).
    Simply fixing the UI stretching is unsatisfactory, as the game UI is not adapted for ultrawide screens. This results in an elongated, ugly and impractical UI. The text boxes are too large,the buttons too wide and too spread out on the screen. As a result, interacting with the UI is tiresome and requires way too much eye and mouse motion. Therefore I opted to redesign the game UI so that everything is centered on the screen and easier to access. The downside is that many spots are left black, which is not visually pleasing.
    I believe the letterboxing fix can be useful to people running 1366x768 and who cannot see dialogs.
     
    Disclaimer:
    This mod was only tested with the GoG version of the game (i.e. without the Aspyr patch), upscaled using UniWS to 3440x1440. I do not know how the UI files would look using either Flawless Widescreen or the Aspyr version. I have not tried any other ultrawide resolution.
    The UI fix is not fully tested, and some parts of the game may still contain some stretched elements.
     
    Installation instructions - stretched UI:
    Simply download and extract ultrawide_ui_fixes.zip, then copy the files from the downloaded override folder into your game override folder.
     
    Installation instructions - letterboxing fix:
    Here is the entire procedure to properly patch your game exe so that it runs in ultrawide. We are aiming at doing 3 things:
    1. Use UniWS to automatically patch your swkotor2.exe to the right resolution, following this video 2. Manually Hex edit your swkotor2.exe to play movies in your native resolution, following this video. The hidden benefit is that it will speed up your game loading because you will not have to change resolutions to play the logos movie. 3. Manually Hex edit the game to change the letterboxing scaling, restoring your ability to see dialog options in game. In K1, this was done by the excellent  KotOR High Resolution Menus, but there seems to be no equivalent for K2. Before doing any of this, backup your game exe !!
     
    1. I will not provide any instruction for step 1 because UniWS is pretty straightforward.
     
    2. Even though step 2 is well explaines in Xuul's video, I will provide here text instructions.
    Once you have performed step 1, you need to download and install a hex editor (such as HxD). Open your swkotor2.exe with your hexadecimal editor, and look for the Hex strings:
    80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 80 02 00 00 C7 44 24 10 E0 01 In both these lines, 80 02 and E0 01 are the width (respectively height) at which videos are played, in hexadecimal. You need to change them with your desired width and height.
    First, use a hexadecimal converter to convert your desired width and height into hexadecimal. For the hexadecimal values to be read by the game, you need to swap the digits pair-wise for each value (if that is not clear, an example is provided below). Finally, you can replace 80 02 and E 01 by your own values in the lines above.
    Example: for 3440x1440. First you convert them to hexadecimal, giving 0D 70 and 05 A0. Then you swap the two pairs of figures, giving 70 0D and A0 05. Then you just need to replace 80 02 by 70 0D, and E0 01 by A0 05. The resulting lines should look like:
    70 0D 00 00 75 15 81 3D E8 C1 80 00 A0 05 70 0D 00 00 C7 44 24 10 A0 05 That was step 2. Don't close the hex editor, we still have one step to do.
     
    3. For step 3, we need to locate the letterbox scaling value into the game exe. You need to locate the hex string
    5F 70 00 00 B9 6D DB 3E 20 EE 70 00 00 A7 40 00 The value of the letterbox scaling is B9 6D DB 3E. This is too small, making the bottom part of the letterbox -hence your dialog options-  invisible on ultrawide. You need to replace it with a higher value ( 4A 92 A4 3E, as suggested for widescreen by K1 HR Menus works fine, but feel free to enter your own value). You need to replace B9 6D DB 3E with 4A 92 A4 3E, giving:
    5F 70 00 00 4A 92 A4 3E 20 EE 70 00 00 A7 40 00 Now save and enjoy !
     
    Known issues:
    the feat/power selection tree, at character creation or levelling up doesn't look nice and there's too much space between the icons. Unfortunately, it doesn't seem to scale like the rest of the UI, and I don't know how to fix it for now loading screens still look stretched, the solution here is to edit the loading screens directly and not the UI I did not rescale the pazaak screen, as I would also need to rescale the background pazaak texture for it not to be ugly  
    Incompatibilities:
    This mod will not be compatible with any mod that alters the UI. The only I can think of right now is TSL galaxy map fix pack, at least the version which changes the planet position. My mod will put the planet positions to their vanilla spot.
     
     
    Credits:
    Visual KOTOR Gui Editor, an awesome tool for gui editing KOTOR Tool, to extract game files tpcview KotOR High Resolution Menu for finding the letterboxing fix in K1,  

    1,025 downloads

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  23. Honest Merchant (TSLRCM)

    Brothers Dendis and Samhan Dobo decided to set up shop on the Telos citadel station. While Samhan opted to aquire his merchandise from dubious channels, Dendis kept himself, his inventory, and his prices, modest and ethical. This is why after TSLRCM I find it hard to believe that Dendis Dobo runs an honest but struggling business when I check his wares and see top-of-the-line gear and belongings of famous Jedi on sale.
    This mod was quickly whipped up to revert his store to it's original state. It goes without saying you should install this only if you're using TSLRCM.
    _________________________________________________________________________________________________
    KTool..........................................................Fred Tetra
    TSLPatcher.....................................................stoffe & Fair Strides
    DeNCS..........................................................JdNoa & Dashus

    6,411 downloads

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    6 comments

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  24. Ludicrously Overpowered Stats

    This is my very first mod, and actually, quite a simple one at that. All this really does is give your player-character some extremely powerful stats at the start of the game. Perfect for those of us who are too lazy to do it properly.
     
    This will work with TSLRCM + M4-78EP, for those who are curious.

    2,863 downloads

       (0 reviews)

    1 comment

    Submitted

  25. Featgain

    I tried using the Ultimate Feat mod but midway through the level I became too powerful and all the feats got assigned. To mitigate that I've edited the feats gain file to have only 3 instead of 4 so that we don't become too powerful midway through the game. Thank you and I hope you guys like it. 
     
     

    917 downloads

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    0 comments

    Updated