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TSL Plague and Affliction Fix
By Frykas
This is a very straightforward mod.
It provides fixes proposed in this slightly rage'y but extremaly explanatory post https://forums.obsidian.net/topic/52531-affliction-and-plague-force-power-bugs/ .
<<I providede three files, main one chcanges only duration and ticks,
<<Vulnerable bosses subfolder increases also the DC to 121 to make it truly irresistable.
<<TSL rebalance subfolder contains a version with increased duration but same amout of ticks (7) and (12) respectively for affliction and plague (plague at DC100), and is proposed to be used with my mod in progress TSL Tactical Combat Mod.
However, with or without TCM, any of the files can be used.
<<<Instalation>>>
Drop into override oflder.
<<<Uninstalation>>>
Remove from override folder.
<<<Permissions>>>
Credit goes to the OP from obsidian forums, my files from this mod you can redistribute or put into compilations without notice, credit is always welcome. Feel free to also repackage it at will.
Cheers!
227 downloads
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TSL Effixian's Light Ebon Hawk Reskins
By Effix
----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
----------------------------------------------------------------------
TITLE: Effixian's Light Ebon Hawk Reskins
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Download the one you like. Unzip, copy the files from the subfolder to your override folder.
-----------------------
DESCRIPTION
-----------------------
This is a collection of simple reskins of the Ebon Hawk's exterior. I hope the screenshots speak for themselves.
The textures are upscaled, but some screenshots are from before I did that. I've split up the downloads so you don't have to download 350 MB if you'd rather not.
I also have a "Black" set where the metallic looking parts look almost black.
I've tried to add (upscaled) bump map support, but I currently use the Steam version which simply ignores it. Also, it might not be that visible if it does work.
You will still see the original version on the minimap and of course in the cutscene movies.
---------
BUGS
---------
None.
-------------------------
UNINSTALLING
-------------------------
002_EBO_Main1.tga
002_EBO_Main1.txi
002_EBO_Main1b.tga
002_EBO_Main2.tga
002_EBO_Main2.txi
002_EBO_Main3.tga
002_EBO_Main3.txi
GAL_EbonHawk_2.tga
Gui_ebon_01.tga
Gui_ebon_01.txi
KOR_Ehok.tga
KOR_Ehok.txi
MAL_EBO_Main2.tga
MAL_EBO_Main2.txi
NAR_EBOHWK.tga
NAR_EBOHWK.txi
PER_EH1.tga
PER_EH1.txi
------------------------------------
DISTRIBUTION NOTES
------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- Fred Tetra for KotOR Tool
- Archmage_Bael on Steam for requesting a more red version
- jozhuacool14 on Steam for requesting a pink version
- Starlandkin on Steam for requesting a blue version
- Greenstar44 on Steam for requesting a green version
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
431 downloads
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Upscaled (TSL Specific) Protocol Droids
Upscaled (TSL Specific) Protocol Droids
A Mod for Star Wars Knights of The Old Republic 2
Authors: @Dark Hope, @ScrierOne, and Sith Holocron
Release Date: 27 MAR 2022
Background:
Let’s make my description short for once.
Dark Hope made a mod with hi-res textures for KotOR1 droids. ScrierOne noticed that Dark Hope didn’t do a droid texture for TSL (probably because she mainly does work for KotOR1) so he did one of those AI upscales for the Czerka droid texture. Meanwhile, I was working from Dark Hope’s textures to upscale a texture that apparently was in M4-78 EP that I didn’t recall. Seeing a theme, I decided to combine Dark Hope and ScrierOne’s work into one texture.
I made versions using Dark Hope’s take on eyes and my own version. See screenshots above to determine your taste.
This mod package doesn’t include Dark Hope’s original takes on Protocol Droids which would also work in TSL. It is highly recommended that you grab those too.
Installation:
First, extract 7z file to your desktop. Do not extract it to your Override folder. (That way lies madness.)
Now with choice comes responsibility. You must choose which version of the textures you wish to use - either the "Original DH Eyes" version or the "Obsidian Version". (You can always delete the files mentioned and check out the other version.)
Copy and Paste the files from the respective folder to the Override dfolder. You MUST overwrite the files already inside the override folder.
If you don’t have M4-78 EP, I would suggest skipping using the C_prot_781.tga and C_prot_781.txi files. You won’t need them.
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder. Copy the contents of the Backup folder into your override folder (The Backup folder contains the M4-78EP skybox)
Known Bugs:
None.
Incompatibilities:
Incompatible with anything that edits the texture for the Czerka Droid. And there aren’t any textures that reskin that M4-78 EP droid as far as I know.
Permissions:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use of these files are at your own risk and the authors take no responsibility for any damage caused to your computer by the usage of these files.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
Special Thanks:
· Dark Hope and ScrierOne for their kind permission in using their materials for this mod. · Everyone who downloads the mod. (Please leave feedback!)952 downloads
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TSL Stormie97 & Effix's Ahsoka/Togruta
By Effix
---------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
---------------------------------------------------------------------
TITLE: TSL Stormie97 & Effix's Ahsoka/Togruta
AUTHORS: Stormie97 & Effix(ian)
CONTACT: PM us on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip somewhere and run the file "TSLPatcher - Install Stormie97 and Effixs Ahsoka Togruta.exe".
-----------------------
DESCRIPTION
-----------------------
This mod adds a Togruta player character that's based on Ahsoka Tano.
The dark side transition is basic, she gets movie style Sith eyes.
The underwear is based on the outfit of a Twi'lek NPC.
The clothing is a tweaked version of my Mission Vao Jacket mod, which is a reskin of the K1 scout outfit.
There's a custom Dancer's Outfit based on Bastila's Robe model. I've included a file to give the Dancer's Outfit item some stats, in case you want to turn it into something that's more than just looks.
--------------------------
KNOWN ISSUES
--------------------------
There's clipping issues with the lekku in combination with some outfits.
The head doesn't connect perfectly to the underwear model.
The custom clothing can cause some wrong textures in the character creator, but things will be fine once you start playing.
-------------------------
UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
P_AhsokaBB01.tga
PFBL_Ahsoka01.tga
PFBL_AhsokaD01.tga
PFBTG_Ahsoka01.tga
PFHAHS01.mdl
PFHAHS01.mdx
PFHAHS01.tga
PFHAHSD101.tga
PFHAHSD201.tga
pftam.mdl
pftam.mdx
po_PFHAHS.tga
po_PFHAHSD1.tga
po_PFHAHSD2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
If you want to use the head then you'd have to ask Stormie97.
You can use my part of this mod in your own mod if you credit me.
------------------------------
CREDITS/THANKS
------------------------------
- Many thanks to Stormie97 for allowing me to use his custom head model, this mod wouldn't be possible without it. You can find his original download here:
https://deadlystream.com/topic/6832-stormies-newported-models/page/3/?tab=comments#comment-78184
- Stoffe and Fred Tetra for the needed tools and tutorials
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,040 downloads
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KotOR II Switch Texture Restoration
By jacqylfrost
KotOR II Switch Texture Restoration
The Switch port of KotOR II included some upscaled textures for much of the game, just like the first game.
While some of these look fine, I found some of the armor and character portraits pretty bad to look at. Not as bad as K1, but still annoying at times. I'm not sure why, but these were not advertised or mentioned, and there is no way to turn them off in game.
This mod restores the original textures for the character portraits, armor textures, while preserving the new UI and button prompts.
Please notify me if anything is broken or you run into issues. I played many hours with this mod, but it has by no means been exhaustively tested. It should not cause any major or game-breaking issues though.
This is compatible with, but does not require my KotOR II Switch Modding Framework, if you wish to use this with other mods that change textures, install this first.
NOTE: Like any other mod for Switch, this requires a hacked or modded Switch with custom firmware. This can probably be adapted to firmwares other than Atmosphere, but I offer no support for them.
Installation is dead simple, extract the "atmosphere" folder to the root of your SD card. If you wish to uninstall:
If this is the only mod you installed: Simply delete the "0100B2C016252000" folder under atmosphere/contents/
If you installed other mods, it will depend. I would generally recommend just wiping clean for safety, or if you didn't install any other texture mods, you could delete just the "Textures" folder in override.
Big thanks to JC for a ton of help with this mod.
103 downloads
0 comments
Submitted
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TSL: A Better Hanharr Re-Texture
What originally started out as just a simple re-work of an older existing re-texture by @Constar for my own use has grown into a completely new beast of its own. I didn't like the short dog hair, the sloth-like aesthetic and, frankly, how sloppy the original mod was and sought to bring it up to a higher standard, inspired by the works of @Dark Hope. I wound up overhauling everything and doing my own thing, but there are still some design choices that carry over from his: the clawed chest and the white hairs around the mouth, blood-stained fur; details I thought added some good story elements to a rather flat and boring character and re-interpreted to my own tastes. I wanted to make Hanharr look like a feral, crusty Wookiee--intimidating but still a little pathetic-- without straying too far from the vanilla color schemes, and kept design elements within the simple slap-shod aesthetics of the OT. He's got a simple brown leather bandolier with mismatched pouches (not pictured in the photos are a last-minute addition of some asymmetric studs on the shoulders) and rusted iron shackles around his wrists, and just a little bit of Chewbacca fur on the face for good measure. Simple and clean.
I hope you enjoy this simple (and long overdue, imo) little mod!
INSTALL:
Just extract the .tga files (one for Hanharr, one for his portrait) from the .rar file with your program of choice into your "Override" folder. That's it.
REMOVAL:
Extract and delete from your "Override" folder. Simple.
ACKNOWLEDGEMENTS:
Constar for the original mod that inspired this
@Effix & Dark Hope for all their patience in helping me troubleshoot my issues
The DeadlyStream community for all the great mods they've made available over the years that kept these games fresh for me
232 downloads
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Visas Dress Model Fix
By Nehua
For a dress that by default can't be switched for something else, Visas' is surely a messy one when it comes to the way it wraps its front textures.
It kept driving me crazy how it messed up all the textures I tried using on it, so I fixed it.
This mod only modifies the models, so you should be able to use it with any texture as long as it also doesn't modify the models themselves.
You can get Darth Sapien's amazing textures that I used on the thumbnail here.
415 downloads
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Effixian's Electromesh Robes
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Electromesh Robes
AUTHOR: Effix(ian), concept by Skullmstr (Filefront forums)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Copy the files from the zip file to your Override folder.
-----------------------
DESCRIPTION
-----------------------
This adds two robes and one mask to the game. The stats are as is, if you really like the look and want better stats then you need to look into tweaking things with KotORTool.
Electromesh Robe (a_robe_79)
Defense Bonus: 2
Damage Resistance: Resist 5/- vs. Energy
Upgradable: yes, like all robes
Cost: 900
Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine
------------------------------------------------------------
Electromesh Battle Robe (a_robe_78)
Defense Bonus: 3
Damage Resistance: Resist 10/- vs. Energy
Upgradable: yes, like Jal Shey / Seizon Sha Armors
Cost: 2200
Merchant: Adum Larp, Khoonda, Dantooine
------------------------------------------------------------
Nagai Mask (a_helmet_79)
Damage Resistance: Resist 5/- vs. Energy
Saves: Will +1
Charisma: +1
Wisdom: +1
Restricted: Not useable by Wookies
Cost: 1500
Merchant: Adum Larp, Khoonda, Dantooine
----------
BUGS
----------
None.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your Override folder:
a_helmet_79.uti
a_robe_78.uti
a_robe_79.uti
i_mask_079.mdl
i_mask_079.mdx
I_Sithmask9.tga
I_Sithmask9.txi
ia_JediRobe_078.tga
ia_MstrRobe_079.tga
ii_Mask_079.tga
m_202_003.utm
PFBI78.tga
PFBN79.tga
PMBI78.tga
PMBN79.tga
store_adum.utm
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
Fred Tetra for KotOR Tool
Skullmstr and others at the Filefront forums for ideas and feedback
----------------
Donations
----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
----------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,039 downloads
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Effixian's Red Electromesh Robes
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's Red Electromesh Robes
AUTHOR: Effixian, concept by Skullmstr (Filefront forums), red variation idea by Akerro421 (Steam)
CONTACT: PM me on the forums or find me on Steam.
-------------------------
INSTALLATION
-------------------------
Extract the zip and copy the files to your Override folder.
-----------------------
DESCRIPTION
-----------------------
This adds two robes and one mask to the game.
This is a variation of my Electromesh Robes as requested by Akerro421 (on Steam), for a more dark sided look. This mod is not compatible with that original mod, you have to pick one. Not compatible with other mods that change the inventories of the same merchants.
The 2 robes are based on robes so they allow Force Powers and cannot be worn by Bao-Dur.
For the merchants to work, the area where the merchant is located should not have been loaded yet. For example on Telos it will work if you start at the hangar where you arrive, but the prison after that is too late and Samhan will have his original inventory. Use cheats if this approach is not an option (example: giveitem a_robe_79).
-------------------------------------------------
Electromesh Robe (a_robe_79)
Defense Bonus: 2
Damage Resistance: Resist 5/- vs. Energy
Upgradable: yes, like all robes
Cost: 900
Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine
-------------------------------------------------
Electromesh Battle Robe (a_robe_78)
Defense Bonus: 3
Damage Resistance: Resist 10/- vs. Energy
Upgradable: yes, like Jal Shey / Seizon Sha Armors
Cost: 2200
Merchant: Adum Larp, Khoonda, Dantooine
-------------------------------------------------
Nagai Mask (a_helmet_79)
Damage Resistance: Resist 5/- vs. Energy
Saves: Will +1
Charisma: +1
Wisdom: +1
Restricted: Not useable by Wookies
Cost: 1500
Merchant: Adum Larp, Khoonda, Dantooine
----------
BUGS
----------
None.
-------------------------
UNINSTALLING
-------------------------
Remove the following files from your Override folder:
a_helmet_79.uti
a_robe_78.uti
a_robe_79.uti
i_mask_079.mdl
i_mask_079.mdx
I_Sithmask9.tga
I_Sithmask9.txi
ia_JediRobe_078.tga
ia_MstrRobe_079.tga
ii_Mask_079.tga
m_202_003.utm
PFBI78.tga
PFBN79.tga
PMBI78.tga
PMBN79.tga
store_adum.utm
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
Fred Tetra for KotOR Tool
Skullmstr and others at the Filefront forums for ideas and feedback, Akerro421 on Steam for the red version idea
----------------
Donations
----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
904 downloads
0 comments
Updated
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Weapons Model Overhaul Patch for TSL
By Nehua
Weapon Model Overhaul Patch
------------------------------
The purpose of this mod is to provide a patch to finally be able to use Toasty Fresh's weapon models' mod in Kotor 2 and the excellent reskin by Fallen Guardian.
When I first started diving into modding for Kotor 2 one of the first mods I stumbled across was Toasty Fresh's Weapons Model Overhaul mod (and Fallen Guardian's retexture of it), which provided what looked like some great high resolution version of the game's vanilla swords and vibroswords. Unfortunately, when I tried to add it to my TSL override folder, it immediately caused the game to crash. Now, after learning more about this game and its mods I was finally able to revisit it and patch it so that those models will work with TSL as well (thanks to PoopaPapaPalpatine for reminding me about it).
While there is already an excellent blaster mod in the High Quality Blasters mod. Toasty Fresh's mod really does an excellent job of providing a high resolution version of the game's vanilla swords and vibroweapons, particularly when paired with Fallen Guardian's retexture. If you, like me want to use those weapons on your TSL game, this patch should allow you to do so.
THIS MOD IS A PATCH, YOU STILL NEED THE ORIGINAL MOD TO GET THIS TO WORK.
You can find the original mod here:
https://www.nexusmods.com/kotor/mods/1096
I also personally recommend Fallen Guardian's retexture which can be found here:
https://deadlystream.com/files/file/369-weapon-model-overhaul-texture-rework/
Since I mainly wanted the melee weapons out of this mod, I separated the swords and blasters into two separate folders for your convenience.
------------------------------
Installation
------------------------------
First start by installing Toasty Fresh's mod by dragging the files in it to your override folder.
If you want Fallen Guardian's textures, install his mod next overwriting all relevant files.
Finally move the files in this mod to your override folder overwriting any conflicts.
------------------------------
Uninstallation
------------------------------
Simply delete the contents of this mod from your override folder.
1,111 downloads
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Vanilla Masks Overhaul Patch for TSL
By Nehua
While heavily modifying my TSL play-through, I stumbled upon xander2077's excellent KOTOR 1 Vanilla Masks Overhaul Mod.
Unfortunately, as can be seen by the comments in that mod, since it's meant for KOTOR 1, installing its mdl files into your TSL override directory, causes TSL to instantly crash. The comments in the mod recommended installing just the textures, however this missed out on some of the cooler features of some of the headgear like the Verpine Headband's visual interface. So, I went ahead and patched the models so that they would work for TLS instead. After playing with it for a while, I figured I may as well share this to the community. This is a patch and only contains the game models themselves patched for TSL, in order for you to get the mod to work you will still have to download the original mod.
To reiterate:
THIS MOD IS A PATCH AND IT STILL REQUIRES THE ORIGINAL MOD TO WORK.
------------------------------
Installation
------------------------------
After installing xander2077's mod by dragging the files in it to your override folder, move the files in this mod to your override folder overwriting any conflicts.
------------------------------
Uninstallation
------------------------------
Simply delete the contents of this file from your override folder.
809 downloads
- patch
- mask model
- (and 3 more)
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Extended Enclave (TSLRCM add-on)
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Extended Enclave 2.5.2 (TSLRCM 1.8.6. Add-On)
========================================================
Authors: danil-ch & Darth Hayze
1. Description:
----------
This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions and made changes and restored additional dialog based on developer notes, etc...
The following scenes have been modified:
1. "Did you not go to join him?"
Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines.
2. "It is not as it was..."
The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the character’s minds, or spoke to Atton about playing Pazaak, lines may change.
3. "You have failed me. Completely, and utterly."
Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia.
4. "The exile is dead. We have lost - it is over."
After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sisters informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris.
5. "I know you can hear me."
The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous.
6. "If you don't warn them"
The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk.
7. "I have never needed you."
Sion now receives word of the Exile's fate on Dantooine and decides to confront an old friend.
8. Numerous bug fixes and tweaks to this scene to make it run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin.
2. Install:
----------
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED.
This is an add-on for TSLRCM, it will not work otherwise. So have that installed.
First, if you do not have M4-78 installed at this time, you only need to follow TSLRCM Step 1 below. If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below.
TSLRCM Step 1:
To install, extract the Extended Enclave folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select Standalone option and run it.
M4-78 Step 2:
If you DO have the M4-78 installed, after running the TSLRCM Standalone installer, run the M4-78 Compatibility patch and follow the instructions presented to you.
3. Uninstall:
----------
There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod into your Modules folder and delete 020EBO.mod, and 856NIH.mod, and you will have reverted to TSLRCM 1.8.6.
4. Bugs:
----------
This has been tested several times to make sure nothing weird happens. If you find anything, let us know.
5. Distribution Notes:
----------
This mod may not be modified or distributed without the explicit permission of the authors.
6. Thanks:
----------
Thanks go the entire TSLRCM team; your work has been outstanding.
7. Credits:
----------
AUTHORS:
danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...
CONTRIBUTORS:
Hassat Hunter and zbyl2 - for help with getting it ready for TSLRCM 1.8.2/1.8.3
Sith Holocron - for suggesting a mod collaboration and the cool logo
Exile007 - for contributing his early work on the Sion scenes
TESTERS:
Loki147
Malkior
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
48,678 downloads
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Modder's Resource : Mandalorian Mask Texture
By 90SK
Modder's Resource : Mandalorian Mask
by 90sK
A new mask item that resembles Darth Revan's Mandalorian helmet.
It does not replace the default Force Mask in TSL, it is a new item of its own.
The texture works but the model might still display the orange interior glow. Future versions will fix this.
--------------------------------------------------------------------
This code: giveitem revan , will spawn the mask in your inventory.
Based on the Mandalorian mask design of Darth Revan fame.
All texture editing and model edits by 90sK
--------------------------------------------------------------------
Pretty good rendition of the Fallen Mandalorian Hero mask that I managed to make.
Enjoy!
--------------------------------------------------------------------
Extra special thanks to staff of LucasForums and DeadlyStream!
--------------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
48 downloads
0 comments
Updated
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Sabers on Peragus
SABERS ON PERAGUS.
Hello, this is my first ever mod for KOTOR 2 TSL.
It simply adds a few lightsabers in the locker by the first security terminal.
Simply unzip the folder and drag the .utp file into your override folder, and you should be good to go.
It is compatible with the restored content mod.
Lightsabers added: Two single green, one single blue, and a double saber blue.
Ideally, it gives you enough sabers for your Exile, so you have the option of single, dual, or double bladed, and one saber for Kreia
Enjoy!
Sabers on Peragus.zip
1,001 downloads
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Main Menu Music Kotor 2 Changed To Mus_Atris
By LewokGuy
This changes the Main Menu music to a file in StreamMusic called "Mus_Atris". I don't know if it's actually music used for Atris but it sounds good to me so I made it as the Main Menu Music. It also changes Darth Sion's music, but in my opinion this music fits him in a way.
Just Copy and Paste Mus_Sion into your StreamMusic folder in your kotor 2 Directory and it should be good.
If it asks to overwrite anything just click yes or click the button to overrite it.
There is also a Rebuilt Enclave Song Main Menu Music change here made by me 6 days ago:
97 downloads
0 comments
Submitted
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KOTOR 2 Main Menu Music Changed To Rebuilt Enclave Song
By Lewok
Thank you for downloading my mod. 🙂
Thanks to JC in the Kotor discord server for helping me figure out how to change the audio file. 🙂
This mod aims to change the Kotor 2 Main Menu music to the Dantooine Rebuilt Enclave music.
Note: This may change the music for when you battle Sion - I have not tested this yet but if
someone does test it please send me a message on Deadly Stream or leave a comment on my mod.
1. Put the mus_sion.wav file into your Streammusic folder in your kotor 2 directory.
2. When it asks you if you want to over write the file, click yes.
3. Launch up your game and the main menu music should be changed!
Should Be Compatible with TSLRCM, if it isn't then that will be a surprise, because I highly doubt it actually changes anything for TSLRCM.
167 downloads
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Revan unmasked
By LoneWanderer
"Revan unmasked" mod for Star Wars: Knights of the Old Republic II: The Sith Lords
==========================================================================
Version 1.0
Released 28.05.2022
Author LoneWanderer
-------------
1.Description
-------------
Since TSL doesn't support save transfer, the player chooses Revan's gender and alignment during the first dialogue with Atton. Regardless of the choice, Revan's face is hidden behind a mask in the game. This mod removes Revan's mask and gives him/her the actual face from KOTOR I. There are 2 options available: with hood and cape (has many clipping issues, but mostly independent from Revan's robe reskin mods) and without them. You can change default heads from this mod to other KOTOR heads (located in the 'Alternate Heads' folder of the mod).
--------------
2.Installation
--------------
Run "TSLPatcher.exe" installer, choose Option 1 (with hood and cape) or Option 2 (without hood and cape) and select your TSL folder.
Edit: You'll need a save before entering the Secret Cave on Korriban for the mod to work properly.
How to install a different head for Revan:
Additional heads are located in the "Alternate Heads" folder of the mod. pmhc04 and pfhc03 head models are installed for male and female Revan by default. If you want Revan to have a different head from KOTOR, then:
1.Open the page "https://deadlystream.com/blogs/entry/220-blog-56-the-k1-and-tsl-heads/" in your browser. Choose the head in k1 heads section on the picture and remember its name.
2.In the "Alternate Heads" folder, find this head model and 5 textures. Copy them and rename male head, textures as "n_revanmh" and female - "n_revanfh". For example, pmhc01.mdl -> n_revanmh.mdl, pmhc01.mdx -> n_revanmh.mdx, pmhc01.tpc -> n_revanmh.tpc, pmhc01d.tpc -> n_revanmhd.tpc, ... , pmhc01d3.tpc -> n_revanmhd3.tpc
3.Put the renamed files in Override folder of the game, replacing existing files.
How to use reskins from other KOTOR I mods:
If mod only changes textures of an existing KOTOR I head (doesn't have .mdl and .mdx files), then to use it:
1.Rename textures from the reskin mod (files with .tga, .tpc extensions) as "n_revanmh", "n_revanmhd", "n_revanmhd1", "n_revanmhd2", "n_revanmhd3" - for male head, "n_revanfh", "n_revanfhd", "n_revanfhd1", "n_revanfhd2", "n_revanfhd3" - for female.
2.Place the renamed .tga/.tpc reskin files in Override folder of the game. If reskin had files with .tga extension, then don't forget to delete original .tpc files with the same names in the Override.
----------------
3.Uninstallation
----------------
Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder.
If you have installed other mods after this one that modify appearance.2da, heads.2da, then you should uninstall those mods first.
-----------------
4.Known issues
-----------------
The hood from Option 1 will clip with head and hairs in many animations, but this is a purely visual issue.
--------------
5.Compatibilty
--------------
Option 1 (with hood and cape) is not affected by most mods that change Darth Revan's/Star Forge robes. Install it if you want to use mods like "Jedi Journeyman Robes" (which replace Darth Revan's robe with something else) for player's character.
Option 2 (without hood and cape) is affected by mods that change Darth Revan's/Star Forge robes (model J). This means you can install various Darth Revan's robe reskins with it and they will appear on Revan.
"Revan's Hoodless/Maskless Flowing Robes For TSL 1.1" by DarthParametric is compatible, but most (or all) female variants won't have a flowing cape.
"Single bladed fake Revan 1.0.0" mod by Crimson Knight is incompatible.
-------------
6.Permissions
-------------
This mod may not be modified or distributed without the explicit permission of the author.
This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
---------
7.Credits
---------
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Blue - KotOR Scripting Tool
---------
8.Contact
---------
PM me on DeadlyStream or Nexus.
Disclaimer
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
259 downloads
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Effixian's Dark Mandalore
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's Dark Mandalore
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
Unzip, copy the 2 files in the subfolder to your override folder.
-----------------------
DESCRIPTION
-----------------------
This is a simple reskin of Mandalore the Preserver, inspired by the Dark Troopers.
-------------------------
UNINSTALLING
-------------------------
Remove from the Override folder:
P_MandB.tga
PO_PMandalore.tga
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
Fred Tetra for KotOR Tool
----------------
Donations
----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
141 downloads
0 comments
Submitted
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HD Ossus Keeper Robe For the Stylish Jedi
By ScrierOne
I made this for my current playthrough to have a robe I wouldn't be embarassed to be caught wearing that also doesn't look too evil. It features:
A wool mid layer, providing thermoregulation for the Jedi who wears the same clothes in every climate
A bandolier to ensure your belongings aren't eaten by Cannoks
Boots with lots of buckles for when you want to woo a Sith, but still in plausibly deniable Jedi colors
Be "the wave of the future" in fashion and drop the files into your override folder.
413 downloads
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Single bladed fake Revan
For some reason I really hate the whole "Revan dual-wields purple and red" shtick. No idea why, but I just do. So I removed his purple lightsaber and buffed his stats a little to compensate for the nerf. I don't remember exactly what I did though, since I made this pre-COVID.
To install, simply drop the zipped file into your override folder.
254 downloads
0 comments
Submitted
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Effixian's Strider Robes
By Effix
-----------------------------------------------------------------------
Knights of the Old Republic - The Sith Lords
-----------------------------------------------------------------------
TITLE: Effixian's Strider Robes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-------------------------
INSTALLATION
-------------------------
A note before installing: This mod uses the Revan/Star Forge model slot. Only one mod can do that, make sure you're not already using a mod that takes that approach.
Unzip, run the Patcher.
-----------------------
DESCRIPTION
-----------------------
This mod adds 3 robes. They are reskins of the model used by Malak's followers as seen in his "test" on Korriban.
The robes can be purchased from the salvager Daraala in the Jedi Courtyard area of Dantooine. She will only get the updated inventory if you haven't already been to the area.
Woods Strider Robe (cheatcode: giveitem a_robe_67)
Defense Bonus: 2
Attribute bonus: +1 Charisma
Attribute bonus: +2 Intelligence
Attribute bonus: +2 Wisdom
Regenerate Force Points: 1
Immunity: Poison
Upgradable: Like Robes
Sand Strider Robe (a_robe_68)
Defense Bonus: 2
Attribute bonus: +1 Charisma
Attribute bonus: +2 Intelligence
Attribute bonus: +2 Wisdom
Regenerate Force Points: 1
Damage Immunity: Cold 10%
Damage Immunity: Fire 10%
Upgradable: Like Robes
Night Strider Robe (a_robe_69)
Defense Bonus: 2
Attribute bonus: +1 Charisma
Attribute bonus: +2 Intelligence
Attribute bonus: +2 Wisdom
Regenerate Force Points: 1
Immunity: Fear
Skill Bonus: +2 Stealth
Upgradable: Like Robes
This mod is based on a request from M@nTisOv3RlordZ to use the model, combined with my own take on how to implement that request.
--------------------------
COMPATIBILITY
--------------------------
- This mod replaces the Revan/Star Forge model (PFBJM/PMBJM), so it's not compatible with any mod that does the same. This includes several of my own mods.
- Not compatible with any mod that changes Daraala's merchant file (store_daraala.utm).
- Not compatible with any mod that uses the same item names (a_robe_67, a_robe_68, a_robe_69).
------------
ISSUES
------------
Some clipping issues with the flap between the legs.
-------------------------
UNINSTALLING
-------------------------
Remove from the Override folder:
a_robe_67.uti
a_robe_68.uti
a_robe_69.uti
ia_revan_067.tga
ia_revan_068.tga
ia_revan_069.tga
store_daraala.utm
PFBJ67.tga
PFBJ68.tga
PFBJ69.tga
PFBJM.mdl
PFBJM.mdx
PMBJ67.tga
PMBJ68.tga
PMBJ69.tga
PMBJM.mdl
PMBJM.mdx
Get appearance.2da from this mod's backup folder and place it in your override folder.
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
M@nTisOv3RlordZ for the request.
Fred Tetra for KotOR Tool
----------------
Donations
----------------
My mods are free. If you would like to show your support then you can buy me a coffee at
ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
383 downloads
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TSL Effixian's Twi'lek PC Pack
By Effix
Update: Please check out the improved 2021 version:
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: TSL Effixian's Twi'lek PC Pack
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians Twilek Pack.exe".
If you use the Steam version then point the patcher to the game's location, for example:
[drive]:\[steam folder]\SteamLibrary\steamapps\common\Knights of the Old Republic II
If you use the Steam version + Steam's TSLRCM then point it to something like:
[drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
Feel free to ask me about the above if you run into issues.
************
DESCRIPTION
************
This mod adds 2 male and 4 female Twi'lek player characters.
- Male: Xor (purple, NPC clone) and Zhar (pink/red, NPC clone) with yellow eyes at fully dark side, underwear to match their skin.
- Female: The Twin Suns (Seer'aa and Teer'aa, NPC clones), Yuthara Ban (from KotOR 1, her head texture is in the K2 files) and a new red female. Apart from the red female there's no real dark side transitions. The red one gets some tattoos halfway to dark and full Sith tattoos at fully dark side, Yuthara starts with tattoos. For the females there's also underwear to match their skin.
Check out my TSL Mission Vao Deluxe mod for one more unique female Twi'lek.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
(not harmful if you leave these, step 2 will make the game not use them)
pmbamXor01.tga
pmbamZhar01.tga
po_pTwiAFX.tga
po_pTwiAFXD1.tga
po_pTwiAFXD2.tga
po_pTwiBFX.tga
po_pTwiBFXD1.tga
po_pTwiBFXD2.tga
po_pTwiCFX.tga
po_pTwiCFXD1.tga
po_pTwiCFXD2.tga
po_pUtharaFX.tga
po_pUtharaFXD1.tga
po_pUtharaFXD2.tga
po_pXorFX.tga
po_pXorFXD1.tga
po_pXorFXD2.tga
po_pZharFX.tga
po_pZharFXD1.tga
po_pZharFXD2.tga
P_TwiAss0AFXH.tga
P_TwiAss0AFXHD2.tga
P_TwiAss0BFXH.tga
P_TwiAss0BFXHD2.tga
P_TwiAss0CFXH.tga
P_TwiAss0CFXHD1.tga
P_TwiAss0CFXHD2.tga
P_TwiAssCX01.tga
P_UthuraFXH.tga
P_UthuraFXHD1.tga
P_UthuraFXHD2.tga
P_XorFXH.tga
P_XorFXHD2.tga
P_ZharFXH.tga
P_ZharFXHD2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated .tga files would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
4,096 downloads
- twilek
- player characters
- (and 2 more)
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Neglected Computer Panel
By ScrierOne
This computer panel makes various appearances throughout the game - on Peragus, Telos, Dxun and Malachor - but has somehow eluded the attention of every HD texture pack I have installed. I initially intended to just upscale it with an AI and be done with it, but the AI didn't do such a good job... so I started making tiny little tweaks by hand with HAL eyes, bicycle reflectors, screenshots from various SW films, fake GUI elements I made myself, until eventually this was the result.
The panels have gone from 256x256 to a possibly excessive 4096x4096 pixels.
Drop files into override, compatible with anything that doesn't alter the same textures.
I give blanket permission to use / improve this texture, just give me a nod.
8,632 downloads
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Effixian's Black Mira
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: TSL Effixian's Black Mira
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Unzip somewhere and run the file "TSLPatcher - Install Effixians Black Mira.exe".
************
DESCRIPTION
************
This is a simple reskin mod that changes Mira's textures and portrait.
There's a matching Dancer's Outfit and the Patcher makes sure she gets the underwear that matches her skin tone.
This mod is not compatible with mods that also change Mira's appearance, such as my Blonde Mira mod.
Requested by RedFX99.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
P_MiraA.tga
P_MiraAD01.tga
P_MiraH.tga
P_MiraHD1.tga
P_MiraHD2.tga
PFBLMira01.tga
PFBLMiraD01.tga
PO_pmira.tga
po_pMirad1.tga
po_pMirad2.tga
2. If you haven't installed any mods after this mod then you can get the file appearance.2da from the mod's backup folder and put it back in your override folder.
More technical: Apart from moving the files listed above, the patcher only changes her underwear texture value in appearance.2da.
Row 456, column texa -> original value: PFBAMC, new value: PFBAMB
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
492 downloads
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Citadel Station Hangars Repair
By PapaZinos
Citadel Station is facing more issues than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal all the hangars! In each hangar you can find gaps all along the tops of each of the entrance-side walls. Screenshots don't really do it justice. So let's patch it up!
To Install*:
Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux.
*Note: I have since created a mod fixing up models for the entirety of Citadel Station, and included the original hangar fixes available here. I recommend downloading that mod instead for your greatest convenience .
To Uninstall:
Simply remove "Citadel_Hangars_Repair" folder from your override folder.
Included files:
-201tel01.mdl
-201tel01.mdx
-201tel06.mdl
-201tel06.mdx
-201tel10.mdl
-201tel10.mdx
Compatibility:
Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files.
Acknowledgments:
Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
Disclaimer:
This modification is not supported by Obsidian Eentertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
395 downloads