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  1. Kreia Visible Body Models

    This mod gives Kreia a standalone head so as to display the body models for various equipped armour and robes like the player and most other companions. It also includes a full set of unique one-handed body model variants for her exclusive use after Peragus. Currently does not include underwear or dancer’s outfit models, those just use her default robed appearance.
     
    The head is a composite of the original unused standalone head with hair added in from the full body model. To get the neck to mate properly with the standard body models and hide any gaps in the hair mesh, a far bit of brute force was required. As a result, there might be some texture distortion, and possibly some bad deformation with certain head animations. Also, the hair, both the braids and the back, clips badly with certain body meshes. There’s not really much I can do about that.
     
    Note that this mod only overrides the initial and “gimped” appearances. It doesn’t modify the stunt, evil, or seppuku appearances, so hopefully it should be fully compatible with TSLRCM.
     
    This mod originated as a modder's resource I posted over at LucasForums back in 2014 - http://www.lucasforums.com/showthread.php?p=2851410#post2851410
     


     

    1,282 downloads

       (8 reviews)

    7 comments

    Updated

  2. Snowy Dantooine Kotor 2

    Snowy Dantooine 
    This Skin makes Dantooine more in the Winter season.
     - Textures have been changed
     - New Load Screens are added
     - Maps are redone
    Installation:
    1 - Download and Extract SnowyDantooine1.0.zip
    2 - Open the Snowy Dantooine folder and copy all files
    3 - Paste the files into the override folder of Kotor 2
    Credit:
    Fred Tetra - Kotor Tool
    GIMP
    Telos Polar Region snow texture
    Permissions:
    Do not upload the mod onto another site
    Do not take credit for this (You can take credit for the idea if you made something very similar before this was released.)
    You can re-use the textures here, but do no re-upload them directly. You can modify them.
    Version:
    1.0

    169 downloads

       (0 reviews)

    0 comments

    Updated

  3. JC's Fashion Line A: Jedi Player Undergarments for K2

    Summary
    This mod makes the player's underwear in Star Wars: Knights of the Old Republic II - The Sith Lords resemble those worn by Jedi NPCs in the first game.
    Note that because Atton and Mira use player underwear models, this mod will also affect them unless you use another mod that gives them unique underwear.
    Installation
    Copy the files from the mod directory Override to your game's Override folder (if you don't have one, make one). Uninstallation
    Remove the installed files. Compatibility
    This mod is incompatible with other mods that alter the player's underwear models and textures.
    Credits
    KOTOR Tool – Fred Tetra
    tga2tpc – ndix UR
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    xoreos tools – xoreos team https://xoreos.org/
    This mod contains assets ported from Star Wars: Knights of the Old Republic by BioWare.
    Permissions
    Mod
    JC's Fashion Line A
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic II - The Sith Lords
    Source of Ported Assets
    Star Wars: Knights of the Old Republic by BioWare
    Attribution Preference
    "Fashion Line A by JCarter426" or "uses JC's Fashion Line A" some other reasonable phrasing.
    This mod is released under the following licenses:
    Attribution Only License Ported Content License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Ported Content License (PCL)
    This mod contains ported assets. The original source of these assets must be attributed in the same manner as the mod creator is.
    (For example, "This mod contains assets ported from Star Wars: Knights of the old Republic by BioWare.") Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    306 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Miro42's Naga Sadow PC Head

    The old Naga Sadow PC Head mod should be iconic to some of us as being the head of Lord Scourge in Smash City Studios' Kotor trilogy fan films. Unlike most of Miro42's mods, the Naga Sadow PC Head mod is not hosted on Deadlystream.com and was instead found hosted on his seemingly abandoned personal website.
     
    In the event that his website's domain expires, the Naga Sadow PC head mod would be lost to history... since Miro has authorized free use for his mod in his OG description I've decided to upload the Naga Sadow PC Head mod here on Deadlystream for Archival purposes.
     
    The original author of this mod is @miro42 and I took no part in the creation of this mod.
     
    Miro42's original readme.
     

    129 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Peragus Legal Loading Screen

    MOD AUTHOR: Sith Holocron
     
    ORIGINAL RELEASE: 27 NOV 2022

    UPDATED RELEASE: 02 DEC 2022


    FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords

    Description:
    Once again, I return to Peragus.
     
    Tonight, I was asking about a different legal screen that is included in the TSL games files but isn’t used.  During that brief exchange, I showed off the legal screen that I use which is based on Trench’s desktop wall paper of the Peragus asteroid field.  You’ve likely seen Trench's take on Peragus' exposed core in one of my other mods.  By popular demand - that is entirely represented by Lewok, apparently - I now release it to the general public.
     
    The version for 16:9 widescreen settings can be found in the “16_9” folder.
    The version for 4:3 widescreen settings can be found in the “4_3” folder.
     
    As always, constructive criticism is welcome.



    Installation:

    For Star Wars Knights of the Old Republic 2 - Extract the TGA file fitting your screen settings into the SWKotOR2/Override folder.
     
    Though I haven’t researched this part personally as I don’t use the Steam version of KotOR2, Effix offers the following information for Steam users:
    “If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga.
    Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660”


    To Uninstall:

    Take it out again.


    Known Bugs:

    None known at this time.
     
    Special Thanks:
    To Trench: For making that desktop wallpaper, oh so long ago.
    To Effix: For leaving the comment about the Steam user suggestion that I ruthlessly copied from.
     
    Legal Disclaimer:
    -------------------

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me.  This mod is not to be distributed for profit, either. 
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  Ever.
     
    I may release this on NexusMods at a later date but I don't wish others to do so.  Usage in other mods must be requested and approved by me before your use.

    114 downloads

       (2 reviews)

    3 comments

    Updated

  6. Party Tweaks

    Party Tweaks
    Knights of the Old Republic II - The Sith Lords
    By ChaosRonin
    ---------------------------------------------------
    Overview
    ---------------------------------------------------
    This mod will do a few things:
    - Set all party members level to 1 when they join.
    - Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points.
    - Fix any inconsistencies between Vitality/Force/Skill Points.
    - Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats.
    - Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats.
    Overall this mod allows you to have more control on how to build each party member and have less redundant abilities.
    Installation
    --------------------------------------------------
    Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead.
    Compatibility
    --------------------------------------------------
    This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn.
    Uninstall
    --------------------------------------------------
    Delete the 12 following files from your Override.
    - p_atton.utc
    - p_baodur.utc
    - p_disciple.utc
    - p_g0t0.utc
    - p_handmaiden.utc
    - p_hanharr.utc
    - p_hk47.utc
    - p_kreia.utc
    - p_mand.utc
    - p_mira.utc
    - p_t3m4.utc
    - p_visas.utc 
    Permissions
    --------------------------------------------------
    This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries.
    Acknowledgements
    --------------------------------------------------
    Fred Tetra for the KotOR Tool.
    Stoffe for the TSL Patcher.
    The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod.
    JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here.
    All who made TSLRCM & M4-78 EP possible.
    Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining.
    Legal
    ---------------------------------------------------
    Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party.
     

    926 downloads

       (1 review)

    6 comments

    Updated

  7. Effixian's Prototype Knight & Warrior Breastplates

    ----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ----------------------------------------------------------------------
    TITLE: Effixian's Prototype Knight & Warrior Breastplates
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip and copy the files to your Override folder.

    -----------------------
    DESCRIPTION
    -----------------------
    This adds two robes partly based on Jedi Knight concept art for Star Wars: The Old Republic. I made the Knight version in 2011 while waiting for that game to come out. The Warrior version is a variation of the Prototype Knight Breastplate, inspired by a request by StannisDidNothingWrong (on Steam).
    This is a robe so it allows Force Powers and cannot be worn by Bao-Dur.

    You can get the robes from Geeda or use cheatcodes, Knight: giveitem a_robe_89 - Warrior: giveitem a_robe_88.
    Buying them from Geeda only works if you load a savegame in which you haven't been to that area (Nar Shaddaa Refugee Landing Pad) yet (= the area is not yet loaded).

    Prototype Knight Breastplate (a_robe_89)
    Defense Bonus: 3
    Strength: +3
    Dexterity: +3
    Damage Resistance: Resist 15/- vs. Energy
    Upgradable: yes
    Cost: 9025

    Prototype Warrior Breastplate (a_robe_88)
    Defense Bonus: 3
    Strength: +3
    Dexterity: +3
    Damage Resistance: Resist 15/- vs. Energy
    Upgradable: yes
    Cost: 9025

    Merchant: Geeda (Nar Shaddaa Refugee Landing Pad, Rodian with yellow suit)

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove the following files from your Override folder:
    a_robe_88.uti
    a_robe_89.uti
    ia_JediRobe_088.tga
    ia_JediRobe_089.tga
    kexsstore001.utm
    PFBI88.tga
    PFBI89.tga
    PMBI88.tga
    PMBI89.tga

    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    ---------
    Donations
    ---------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    ----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,887 downloads

       (4 reviews)

    2 comments

    Updated

  8. Atton Re-Textured (From Lewok)

    Description:
    This Mod Gives Atton's Clothing A New Look And Also Changed His Dark Side Transitions To Look Better.
    -------------
    Installation:
    1. Extract Atton Re-Textured 1.0.0.Zip with any program that can open a .Zip file.
    2. Open Attons Re-Textured and select all files (click the top file and shift click the bottom file.)
    3. Copy them and Paste them in the Kotor 2 Override folder. For Steam users you need right click the game in your library, click on "Manage" and click on the option that allows you to view the games files. For Retail Users and Mobile Users it will be much more difficult and I do not know how to. I recommend searching up a guide on Deadly Stream or YouTube on how to.
    ------------
    Credits:
    Fred Tetra for Kotor Tool
    GNU Image Manipulation Program aka GIMP
    ------------
    Permissions:
    It can be uploaded to any other site, as long as it has all the files that are in this and if I am credited. If it is uploaded to the Steam Workshop and there are problems with it, I will not be responsible for it and it's issues as the Workshop is already pretty buggy.
    ------------
    Compatibilites:
    - TSLRCM? Compatible.
    - No Party Member Dark Side Transitions? Compatible if this is installed after and all files that ask 
    to be overwrited must be.
    - Any Other Mods? Should be as long as you install and overwrite these files after the mods, but will
    not have these textures from my mod if a mod overwrites these.

    61 downloads

       (0 reviews)

    1 comment

    Updated

  9. 4k Atton

    Hi, this is my first texture mod, so please don't be to rude.
    It covers all textures related to Atton. All of them are reworked vanilla ones and in 4k-resolution. I know that some pieces, for example the faces are still like in vanilla, but I intend to change that in the near future.
    I edited following things:
    -His Leather Jacket now looks like real leather
    -his shirt now has a visible fabric.texture
    -all metal pieces of his clothing look like actual metal (including buttons)
    -His shoes and belt have a nice black leather texture, now
    -his pants are in higher resolution, and i changed the stripe on them from grey to red. Now they look a little bit more like Han Solo. It's only a small asthetic change, but I think it looks great
     
    I used following ressources and tools:
    - various textures from http://www.cgtextures.com/
    - This nice Eye-Textureset http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
     
    & photoshop to edit the textures.
     
    Installation: just put the .tga files from the download into your override folder.
     
    I hope you enjoy my mod. If you have any suggestions or tips for me, please let me know.

    32,820 downloads

       (19 reviews)

    12 comments

    Updated

  10. Effixian's TSL T3-M4 Reskins

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's T3-M4 Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    These are simple reskins that changes T3-M4's appearance.
    It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
    It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).

    - The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
    - The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip.
    Pick the folder of your choice, copy the files to your override folder.

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    P_t3m3_01.tga
    P_t3m3_01.txi
    P_t3m4_01.tga
    P_t3m4_01.txi
    PO_PT3m4.tga

    "T3-M4 to T1-N1" version; also remove:
    C_DrdAstro03.tga
    C_DrdAstro03.txi

    "T3M4 to 3C-FD" version; also remove:
    C_DrdAstro01.tga
    C_DrdAstro01.txi
    PO_P3CFD.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,515 downloads

       (1 review)

    8 comments

    Updated

  11. Effixian's "Son of Vaklu" Player Character

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's "Son of Vaklu"
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe".

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a player character that uses PMHH01's* head model, with a new texture.
    There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two.
    *PMHH = Player Male Head Hispanic.
    I recommended using redrob41's mod below, it fixes clipping issues that this head model has:
    https://deadlystream.com/files/file/489-tsl-head-model-fixes
    The armor mod seen in the screenshot:
    https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017

    ----------
    BUGS
    ----------
    None known.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your override folder:
    PMHCSoV.tga
    PMHCSoVd1.tga
    PMHCSoVd2.tga
    po_PMHCSoV.tga
    po_PMHCSoVd1.tga
    po_PMHCSoVd2.tga
    2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another mod might result in the later mod no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    323 downloads

       (1 review)

    13 comments

    Submitted

  12. N-DReW's Mini Mod Collection for TSL

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.5.0 Release Date: 13.06.2022
     
    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
     
    Description:
    Over the years, I have released a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. 
    This mod is designed to make your life easier, all of my small, insignificant and standalone mods are inside this mod pack so that you, the player, only need to download 1 mod and install once (Or several times depending if you want an optional mod).
     
    What's in the mod?
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks:
    Ashton Scorpius: For making his TSL Removed Mouth Cubes mod a Modder's Resource
    Bioware: For such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,216 downloads

       (1 review)

    14 comments

    Updated

  13. Bao-Dur Can Wear Heavy Armor

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Bao-Dur Can Wear Heavy Armor
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder.

    ------------------------
    DESCRIPTION
    ------------------------
    Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him.
    This mod is made possible by models created by DarthParametric, see the credits below for links to these resources.
    Things should work with existing savegames.

    ----------
    BUGS
    ----------
    None known.

    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your override folder:
    - DP_BaoDurBG.mdl
    - DP_BaoDurBG.mdx
    - DP_BaoDurBH.mdl
    - DP_BaoDurBH.mdx
    - P_BaoDurH.mdl
    - P_BaoDurH.mdx
    2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder.
    Doing this when you did add another mod might break the later mod.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    - You can use DarthParametric's models if you credit him, they are all Modder's Resources.
    - You can use my small part of this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Many thanks to DarthParametric for his work and for sharing it.
    - Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
    - Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850

    Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    9,264 downloads

       (0 reviews)

    2 comments

    Updated

  14. Effixian's Zabrak Player Characters

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's Zabrak Player Characters
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder.

    ------------------------
    DESCRIPTION
    ------------------------
    This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix".
    This mod adds 3 Zabrak player character options:
    A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look.
    B - Darth Maul inspired. Red skin with tattoos from the start.
    C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between.

    The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions.

    ----------
    BUGS
    ----------
    None known.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your override folder:
    - pmbamza01.tga
    - pmbamzb01.tga
    - pmbamzc01.tga
    - PMHZ.mdl
    - PMHZ.mdx
    - PMHZ01.tga
    - PMHZ01D1.tga
    - PMHZ02.tga
    - PMHZ03.tga
    - PMHZ03D1.tga
    - PMHZ03D2.tga
    - po_PMHZ01.tga
    - po_PMHZ01d1.tga
    - po_PMHZ01d2.tga
    - po_PMHZ02.tga
    - po_PMHZ02d1.tga
    - po_PMHZ02d2.tga
    - po_PMHZ03.tga
    - po_PMHZ03d1.tga
    - po_PMHZ03d2.tga

    2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another mod might break the later mod.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    - You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him.
    - You can use the rest of the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Many thanks to DarthParametric for his work and for sharing it.
    http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix
    Thanks to Stoffe and Fred Tetra for the needed tools and tutorials.

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    487 downloads

       (0 reviews)

    4 comments

    Updated

  15. Playable Nightsister Character

    Description:
    This adds a Playable Nightsister to Kotor 2. It used PMHA01's Textures so any other mods that change or use that will be considered incompatible. It has 2 dark side transitions, like all PC characters in Kotor 2. There are no Dark Side Corruption transitions and instead the eyes go from Brown to Yellow to Orange and the mouth goes from Grey to Dark Grey to Darker Grey. I thought about doing some tattoos on the face but decided not to because it seemed difficult. I chose Brown as the base eyes because that's what Merrin has in Jedi Fallen Order.

    In Update 1.1:
    I added 3 new items along with a tattoo variant of the Nightsister.
    If you are lazy and don't want to go to the dormitories where these items are, the Cheat codes for these 3 items are:
    a_robe_50 - Nightsister Mother Witch's Robes
    a_robe_51 - Nightsister Coven Clothes
    g_w_lghtsbr65 - Magiksaber
    (These can only be equipped to Females, as that is what the Nightsisters Gender are.)

    You will need to start a new game or load a save before entering the dormitory module for it to be updated!

    Installation:
    To Install this:
    Put the files from "With tattoos" or "No Tattoos" depending on which you choose from "Character" into your Override folder in your kotor 2 directory. (You can only have ONE)
    (OPTIONAL) Put the files from "Items" into your Override folder in your kotor 2 directory.

    Uninstallation:
    Remove these from your Override folder in your kotor 2 directory:
    105per.git
    a_robe_50.uti
    a_robe_51.uti
    g_trescivil0099.utp
    g_w_lghtsbr65.uti
    ia_ClassZS_051.tga
    ia_MstrRobe_050.tga
    iw_Lghtsbr_065.tga
    PFBM51.tga
    PFBN50.tga
    PFHA01.tga
    PFHA01D1.tga
    PFHA01D2.tga
    po_PFHA01.tga
    po_PFHA01d1.tga
    po_PFHA01d2.tga

    Bugs:
    It Appears that if you reload a save in the Peragus Demoritories, the game will reload everything in that module. This can stop your whole playthrough if you save and exit the game when in the bunk part, and you get stuck behind that one door. I do not know how to fix this, however you can warp to another module, which I recommend the mining tunnels one, and then go back to the administration level and go to where kreia would be. (The closest un-openable door to the Kolto tanks)

    Should be no other bugs with this mod.

    Incompatibilities:
    Any mods that use PMHA01's files will not be compatible. I haven't found any mods that are incompatible with this, but if I find any I will add it here.

    Recommendations:
    I Highly Recommend Effixan's Underwear Pack mod: 
    I recommend this because in the game with my Nightsister mod, the underwear appears as the normal vanilla underwear, which looks odd with a nightsister head and a human body.

    Credits and Distribution:
    Credit to Effix for the underwear mod that makes my mod look more normal.

    I do not want my Nightsister head to be uploaded to the Steam Workshop, because:
    1. The Steam Workshop is an absolute mess
    2. If I did want it on the Steam Workshop, I'd put it on there myself.

    You can use the Nightsister head in your Mod, just give me credit and do not claim it as your own.

     

    131 downloads

       (0 reviews)

    1 comment

    Updated

  16. Sabers on Peragus

    SABERS ON PERAGUS V2.
    Hello, this is an improvement on my original Sabers On Peragus mod for KOTOR 2 TSL.
    Along with the lightsabers in the security room, I also included a couple different upgrade crystals, and 4 PERSONAL CRYSTALS!
    There will be a max dark side crystal, a max light side cyrstal, and a max Neutral crystal, each with their own stats. There is also a rank 1 neutral crystal as well.
    Alongside all these goodies are a few extra surprises inside the locker as well. I wont spoil, but a certain droid locked in your cargo hatch will appreciate them. 
    Simply unzip the folder and throw the Locker002.utp file into you override folder and you should be good to go. I tested it myself and have not run into any issues. 
    Thank you for all the downloads and showing love for my work. 
    Enjoy becoming even more powerful than you were before. 

    1,743 downloads

       (0 reviews)

    1 comment

    Submitted

  17. Droid special weapons fix for TSL

    Description
    This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons.
    New in v2.0:
    The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter.
     
    The descriptions were fixed for the following special weapons:
    Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault.
    Installation
    Run "TSLPatcher.exe" installer and select your TSL folder.
     
    Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change.
     
    Uninstallation

    Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first.

    Compatibility

    This mod is compatible with TSLRCM.
    This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods).
     
    Distribution Notes

    This mod may not be modified or distributed without the explicit permission of the author.
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
     

    Credits

    Tools used:
    KotOR Tool by Fred Tetra
    KotOR Scripting Tool by Blue
     K-GFF by tk102

    Contact

    PM me on DeadlyStream or Nexus.
     

    Disclaimer

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    13,489 downloads

       (2 reviews)

    0 comments

    Updated

  18. Environment Map Restoration

    [TSL] Defaultenvmap Restoration

    By Darth InSidious


     
    Description

    Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that

    looked like the area the player character was in, rather than generic shinyness.


     
    In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this

    feature, using the environment maps for the game which Obsidian included in the default game files.

    As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95),

    listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun,

    parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V.


    In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types.

     
    This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely

    require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone

    feels like doing that, and knows how, let me know.


     
    The full list of areas included in this mod is:

    003EBO

    004EBO

    005EBO

    006EBO

    007EBO

    102PER

    104PER

    201TEL

    202TEL

    203TEL

    204TEL

    205TEL

    209TEL

    231TEL

    261TEL

    351NAR

    352NAR

    401DXN

    402DXN

    410DXN

    411DXN

    421DXN

    501OND

    502OND

    504OND

    505OND

    506OND

    510OND

    511OND

    512OND

    601DAN

    602DAN

    604DAN

    605DAN

    610DAN

    701KOR

    702KOR

    710KOR

    711KOR

    801DRO

    802DRO

    803DRO

    804DRO

    901MAL

    902MAL

    903MAL

    904MAL

    905MAL

    906MAL

    907MAL

    950COR

     

     

    Known bugs and compatibility issues

    Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area

    which looks different. Also, because of the limited number of environment maps included in the game, I have

    reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment

    mapping isn't always exact.


    You may experience performance issues with this mod; I have not tested for this.

     
    The mod currently installs as a series of .are files directly into your Override. This is because it's

    difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,

    so it was difficult to make the mod work with, e.g., TSLRCM modules.


     
    This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part,

    since the .are file isn't used for much that can be modded.


     
    *Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.*


     
    Installation

    Double click on "Install Defaultenvmap restoration", and hit the "install mod" button.


     
    Uninstallation

    Delete the .are files from your Override folder, and restore the baseitems.2da file

    backup made by TSLPatcher on install, and placed in the "backup" folder.


     
    If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)

    simply delete baseitems.2da from your override folder.


     

     

     
    Credits and thanks

    Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.


     

     
    Disclaimer

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,

    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.

    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed

    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must

    ask for my permission first.

    280 downloads

       (1 review)

    2 comments

    Submitted

  19. Vanilla M4-78 Textures Upscaled Twice

    The vanilla M4-78 textures upscaled twice with A.I. software waifu2x-caffe.

    I've left out the txi files that only had "xbox_downsample 256", those were left overs from the old Xbox version.

    DRO_Ehok.tga is the Ebon Hawk exterior, specific for the droid planet. If you prefer another version of the Hawk's exterior then you may want to replace it.

    I've included upscaled versions of 2 CM files that some of the txi's call upon.

    Requested by some old guy on an obscure website.

    553 downloads

       (0 reviews)

    3 comments

    Updated

  20. Trayus Rank Reform

    This here is a mod that will change the appearances of the Sith at the Trayus Academy. The original purpose of this mod was to make a Trayus Clothing Fix mod that was compatible with TSLRCM... and it still is. It also has a number of cool features such as randomizing enemy appearances and saber weapons, slightly more difficult enemies, female Sith Assassins, Sith Marauder Armor and some other stuff.
    =======================================================================================
    The Lord is my shepherd;
    I shall not want.
    He makes me to lie down in green pastures;
    He leads me beside the still waters.
    He restores my soul;
    He leads me in the paths of righteousness
    For His name’s sake.
    Though I walk through the valley of the shadow of death,
    I will fear no evil;
    For You are with me;
    Your rod and Your staff, they comfort me.
    You prepare a table before me in the presence of my enemies;
    You anoint my head with oil;
    My cup runs over.
    Surely goodness and mercy shall follow me
    All the days of my life;
    And I will dwell in the house of the Lord forever.
    Psalm 23
    =======================================================================================
    TRAYUS RANK REFORM 1.2
    DESCRIPTION:
    This mod changes the appearances of the various Sith enemies in the Trayus Academy.
    -Characters won't show up with the same heads anymore. Occasionally, you'll get clones but not everyone enemy will look the same
    -Sith Marauders dual-wield red sabers. They have now have their own custom armor, a reskinned Sith Apprentice Armor
    -Sith Lords once again wear the Trayus High Robes.
    -Sith Apprentices carry around single red blades and wear the Trayus Mid Robes.
    -Dark Jedi and Dark Jedi Apprentices will spawn with Dark Jedi Robes and either Single, double or double bladed sabers.
    -The Elite Sith Assassin underwent another makeover. He now wields a red lightsaber.
    -All above stated characters have been given more Force Powers and Force Points.
    - Dark Jedi and Dark Jedi Apprentices will be equipped with red sabers and have either single, double-bladed or two blades.
    - There will now be Female Sith Assassins. They will generally spawn throughout the entire game.
     
    INSTALLATION:
    - Use the TSLPatcher to install
     
    UNINSTALLATION:
    - There's never been a real good way to uninstall TSLPatcher

    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine
    - The DeadlyStream Community who has been around all of these years
    - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.

    5,819 downloads

       (6 reviews)

    14 comments

    Updated

  21. Kaevee the Twi'lek

    DESCRIPTION:
    Do you like Kaevee as a character, but hate her voice? Would you rather listen to alien gibberish instead? Well, this is the mod for you! It turns her into a blue Twi'lek, complete with alien VO.
    INSTALLATION:
    TSLRCM is mandatory and must be installed first.
    Copy all files to your game's "override" folder.
    If you're using the Steam workshop version of TSLRCM, you must copy the file to the wokshop's folder, not the main game's folder; it'll be something like "C:\SteamLibrary\steamapps\workshop\content\208580\485537937\override"
    The mod must be installed before entering the Enclave sublevel on Dantooine.
    Thanks to JC for extracting all the alien VOs for me.

    452 downloads

       (2 reviews)

    1 comment

    Submitted

  22. Effixian's Class Outfits from K1 for K2 (R)

    ------------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ------------------------------------------------------------------------
    TITLE: Effixian's Class Outfits from K1 for K2 (R)
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe".
    2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder.
    I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits.
    You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers.

    -----------------------
    DESCRIPTION
    -----------------------
    Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference.
    This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny).
    Atton has this item in his personal inventory, you'll be able to equip it once he joins you.
    The stats are mostly based on Mira's Jacket.

    Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit)

    Feats Required: Armor Proficiency - Light
    Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas
    Defense Bonus: 5
    Max Dexterity Bonus: +5
    Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing
    Regeneration: 1
    Upgradeable (Like light armor)

    ---------------------------
    COMPATIBILITY
    ---------------------------
    - (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this.
    - Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder
    (workshop\content\208580\485537937). If you don't then you point it to the main game folder.

    --------------------
    SWITCHING
    --------------------
    You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from override:
    a_addatton.ncs
    classfit.uti
    ia_revan_051.tga
    PFBJ51.tga
    PFBJ51.txi
    pfbjm.mdl
    pfbjm.mdx
    PMBJ51.tga
    PMBJ51.txi
    pmbjm.mdl
    pmbjm.mdx

    Place back into override from the created backup folder:
    appearance.2da (If you haven't added any mods that changed this file after this mod)

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    259 downloads

       (0 reviews)

    0 comments

    Updated

  23. Ultimate Harbinger Repairs

    The Harbinger is a victim of double-sabotage, by both a group of cult assassins and one crazed protocol droid, who did their jobs a little too well. There are missing pieces of the ship's hull geometry, UV errors, lightmapping issues, and broken animations all throughout the ship. Let's fix them up!
    Installation:
    Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. This mod also includes an optional 16x upscale of the cracked window texture, which can be found in the "Additional" subfolder. Simply take the .tpc out into the main mod folder to activate it, if you wish.
    Also, be sure to uninstall version 1.0, "Harbinger Bridge Repairs", if you previously installed it. This mod is made for and tested on PC, so if you are attempting to install this for a different platform, you will have to let me know how it works for you.
    Uninstallation:
    Remove the folder "Ultimate_Harbinger_Model_Repairs_v2.0.1" from your override.
    Included Files:
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For this mod I have fixed up 56 of the shipd's total of 57 submodules, so it will not likely be compatible with mods that replace any of the area models for the ship. The mod is therefore not compatible with "Harbinger Hull Fixes" by DarthParametric, though it fixes the same issues, as well as a great many more.
    This mod may be compatible with other lighting mods such as "A Darker Peragus REDUX" by Malkior, and "...A Darker Peragus" by Canderis. The four lightmaps included in this mod are all custom-made and named, so there should be no file name conflicts, it is simply a matter of how they look in-game against those mods' lightmaps.
    This mod is fully compatible with visual improvement mods such as Kexikus' "TSL Backdrop Improvements", and most any texture mods. It also includes an optional upscaled version of the cracked window texture that I recommend, which you can find in the "Additional" subfolder.
    Acknowledgments:
    Huge thank-you to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, Cortisol for making my life easier with the Holocron Toolset, and ndix UR for making image compression convenient with tga2tpc.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    959 downloads

       (1 review)

    0 comments

    Updated

  24. TSL Turrets Models Repair

    There are two kinds of turrets in the Star Wars galaxy: the up turrets and the down turrets. The up turrets have all the nice geometry a turret needs, while the down turrets eschew their lower geometry in favor of nice shadows, since their undersides are not actually visible to people. A harmonious balance -- or so we all thought. It turns out that there are many opportunities to see the bottoms of the down turrets, exposing their empty underbellies for everyone to see. Their shadows are also incomplete and janky-looking. Let's restore balance to this galaxy!
    If you have not checked out Khoonda Turrets Model Repair, I suggest you do that as well. That will set the turrets around Khoonda to the up models instead of the down models, as they were meant to be. That will mean that they have all the geometry they need without the extra model shadows, which look no good on the higher-up turrets.
    Installation:
    Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
    Uninstallation:
    Remove the folder "TSL_Turrets_Models_Repair_v1.0" from your override.
    Included Files:
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. I highly recommend using this mod in conjunction with Khoonda Turrets Model Repair, of you have not checked that out already. This mod will fix the lack of geometry issue there as well, but that one will remove the nasty-looking shadow it has.
    Acknowledgments:
    Big thank-you to seedartha, Symmetric, Purifier, and Ndix UR for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction convenient with the Holocron Toolset.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    444 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Handsister Fix

    ========================================================
    KNIGHTS OF THE OLD REPUBLIC II
    ========================================================
     
    Handmaiden Sister fix
     
    =================================
     
    Author: Varsity Puppet/VPcombat
    For: KotOR II
    Date: 03/22/2011
    =================================
    THIS WILL INSTALL THE FILES FOR TSLRCM.
     
    DESCRIPTION:
     
    This mod gives the Handmaiden sisters their 'intended' heads, according to TSL's cut resources. This will
     
    only change the Handmaiden sisters appearance, but the main Handmaiden will still look the same. This way,
     
    her face will finally physically look different instead of other mods which reskin her clothes.
     
    Apparently there was a compatibility issue with TSLRCM when I released the last one, so this is my attempt
     
    to fix that. I took the brute force method of just making a completely separate Handsister model instead of
     
    using the Handsis head with a bunch of script tricks and whatnot. No scripts or tgas this time, just scripts
     
    and a few utcs that aren't modified by TSLRCM.
     
    I included a Vanilla install just for the hell of it, but I don't know who's really going to use that one,
     

     
     
     
    COMPATIBILITY:
     
    Should be compatible
    ___________________________________________________________
     
    INSTALL:
     
    Use the TSLPatcher and it will self-install into your Override folder. Keep the installog.rtf generated by
     
    the installation.
     
     
    UNINSTALL:
     
    Replace the files in your override with the backup folder produced by the TSLPatcher. Use the installog.rtf
     
    as a reference and don't forget to check the backup folder.
     
    ___________________________________________________________
     
     
    VERSIONS:
     
    1.1- Remade the models so that they are full body models.
     
    1.0-
     
     
     
     
    BUGS:
     
    None I know of
     
    ___________________________________________________________
     
     
    PERMISSION:
     
    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However,
     
    do please give credit where it's due, and DO NOT release it with any of your mods without my permission.
     
    Thanks.
     
     
    THANKS:
    Fred Tetra's KotorTool
    Obsidian for making a game to love and hate
    All of you modders out there who I've consistently studied and slowly learned from.
     
     
    All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.

    5,828 downloads

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