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KOTOR Bug Fix Attempt
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC I: MODIFICATION
KOTOR Bug Fix Attempt 1.1.2.
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
Filename: K1_BugFixAtt_1.1.2.rar
1. Description:
----------
This mod is an attempt to fix some bugs and inconsistences in SWKotOR.
*Global
- Fixed: k_hcar_dialog.dlg - some DS lines were unavailable
- Improved: k_hjuh_dialog.dlg - activated one line about idolizing Revan
- Fixed: k_hjuh_dialog.dlg - a bug which prevents Xor from ever appearing
*Tatooine
- Fixed: Calo Nord’s soundset
- Added: Activated Bastila's lines regarding her father's holocron
*Leviathan: Interrogation
- Fixed: Camera angles during Interrogation
*Leviathan: Confrontation with Darth Malak
- Fixed: Bastila no longer turn off her lightsaber after Revelation cutscene
- Improved: Proper Bastila and Carth positioning after Revelation cutscene
- Fixed: Malak's grunts sound added
*Unknown World: Finale scene on the beach
- Improved: Carth romance lines were only accessible if Juhani is recruited
- Fixed: HK and T3 lines were unavailable
- Improved: Some small tweaks to this scene
* Star Forge: Confrontation with Bastila
- Fixed: “Pause” animation (wrong participant)
- Fixed: Wrong speaker for “You are wasting your time…” line
- Tweaked: Camera angle for several lines were tweaked for consistency sake
Recommended mods/additions:
- Markus Ramikin’s Bastila Romance Scriptfix 1.0
http://deadlystream.com/forum/files/file/1086-bastila-romance-scriptfix/
- Salk's KotOR Dialogue Fixes 2.0 (Fixes various typos in the English version of the game)
http://deadlystream.com/forum/files/file/362-kotor-dialogue-fixes/
- Kainzorus Prime's Korriban and Manaan Music Fixes (correct music now plays)
http://deadlystream.com/forum/files/file/341-korribanmanaan-music-fix/
- Red Hessian's Desert Wraid and Shyrack Texture Fix (proper textures)
http://deadlystream.com/forum/files/file/323-desert-wraid-shyrack-texture-fix/
- Kexikus' Manaan Quest Endings
http://deadlystream.com/forum/files/file/557-proper-manaan-quest-endings/
- Kexikus' Fixed Shields (Shields now block the proper damage types)
http://deadlystream.com/forum/files/file/548-energy-shield-damage-fix/
2. Install:
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To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR1 folder. Simply run “install.exe” from within the "Main Patch" folder.
3. Uninstall:
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To uninstall, remove the mod files from the Override folder and remove sta_m45ac.mod, tat_m18ac.mod from Modules folder.
4. Bugs:
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This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Permissions:
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You can freely distribute/include this mod, as long as you give credit.
6. Credits:
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Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
11,243 downloads
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Energy shield damage fix
By R2-X2
In KotOR 1, there is a distinct problem with energy shields: They do not actually block electricity damage, despite the description saying so. Upon looking at the forceshields.2da file, I noticed that their bit flags are set to block light side damage (64) instead of electrical damage (128). This applies to every single energy shield but the mandalorian melee shield - which isn't even supposed to counter either, so no surprise there. Another thing is the amount of damage that Verpine prototype shields block: in the description, it is 70, but in the actual game, it's 120.
I knew this post about shields, but it is actually wrong, the damage types are not switched between the games, only the shields are set wrongly for the first.
This very simple 2da edit fixes both issues, making energy shields actually protect from electrical damage and rectifying the amount of protection a verpine shield gives.
Using the TSLPatcher, compatibility is ensured.
13,664 downloads
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Malaks Unique Apprentices
By Kexikus
Have you ever chosen the dark side in K1 and wondered why Malaks best apprentices who try to kill you in order to get the Darth title looked exactly like the countless number of generic Sith apprentices you killed before, just with a different color? If you did and did not like this, then this mod is for you.
It gives those three apprentices a (more or less) unique appearance and unique names.
Compabilitiy:
This mod should be compatible with pretty much anything, unless it modifies the utc files of the three apprentices or the full dark side head texture of twilek_m02, N_GendarH or N_TatComW_F in heads.2da.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
2,304 downloads
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Male Head Pack by Inyri Forge
By inyriforge
Uploaded by permission of the author.
Original KotORFiles review:
"One of the most popular things to mod on this site is changing head selections. Most of the time authors make new skins and have them replace an existing default head. There are even times when two different authors make two different skins and both replace the same head. That's frustrating because you want both options installed in your override folder, yet it's not going to happen unless you know how to do some fancy editing.
Inyri Forge brings us a mod that gives you 10 new head selections that do not replace any of the current default heads in the first Knights of the Old Republic game. Most of the head skins are from past releases that replaced other heads. This is not the case being that this release will make all those new head skins available as separate heads. They even all have their own portraits.
There's a bonus head in this one that hasn't been released by the author. It's a Chiss head skin. The cool part about this head is that the Chiss will have blue arms and legs while in his underwear. The Darth Maul head will have black arms and legs to match the head color. The author's horn pack is included in this release since there is two Zabrak heads in this mod.
The TSL Patcher will install this mod since there are many .2da files that are involved to make this mod happen, the TSL Patcher will make it all compatible with any possible mods you�re using in your personal override folder that have .2da files involved. Enjoy the heads!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Installation Instructions:
This mod uses the TSLPatcher for installation. Run TSLPatcher.exe and follow the instructions provided.
Description:
This head pack contains 10 heads -- 9 I have previously released and 1 new head -- and adds all 10 heads to the head selection menu without overwriting any default heads. This pack also includes 3 non-human heads (2 Zabrak heads + horn masks and 1 Chiss head... because apparently everybody loves Chiss).
Comments:
This mod has, by far, the most complicated TSLPatcher setup I've ever done, and my fingers hurt from copy-pasting. But without the patcher this mod would've been grossly incompatible with so many others... so I still wub it. <3
The included horns are exactly the same as the ones released with my Darth Maul head. Since that head is included, as well as my other Zabrak head, I included the horns as well. Here are the stats for the stuff:
Horns:
+2 regeneration
Also the spawn names for the items are as follows:
HORN SET 1: giveitem zhorns
HORN SET 2: giveitem zhorns2
HORN SET 3: giveitem zhorns3
DARTH MAUL'S HORNS: giveitem zhorns4
You will need to cheat or use KotOR Savegame Editor (KSE) to get these items for the following reasons. Firstly, they're canonically impossible to find because they won't exist for thousands of years, and so would be out of place if I placed them somewhere within the story. Secondly... I don't think you should be randomly finding someone's lost set of horns out in a lockbox somewhere. That's only a *little* morbid and disgusting to think about.
Bugs:
None, I hope. The horns actually seem to be positioned right on most of the models. Naturally they'll look a bit out of place on models with hair. I don't really think that's a bug though.
5,180 downloads
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Ultimate Sound Mod
By Shem
Original Review on Filefront:
The ear is impressively good at distinguishing the most minute of differences between sounds, however without a context or direct comparison it can do an amazingly poor job at just that. This is why judging a sound mod just from listening to the sounds won't give you a clear picture of how good (or bad) the mod really is. From listening to the sound files from this mod out of game, they didn't sound all that impressive. However from experience I know these findings are generally inaccurate. Testing this mod in-game proved just that.
Just from the saber ignite sounds I knew this was going to be a very popular sound mod. Try it out and you'll see what I mean. Shem has taken some of the sound effects from the recent (as well as older) films and put them into KotOR and KotOR2. This not only adds a wider variety of sound variation, since the styles between the two trilogies are actually quite distinct, but it also simply improves the sounds, making them all the more impressive. Of course not only the saber ignition sounds have been changed. All the saber sounds, basically, have been enhanced, as well as several of the blaster sounds, using familiar sounds such as those from Han Solo's DL-44 pistol. Several Force sounds have also been changed, and luckily changing the Force saber throw sound to something that actually sounds like a saber has been a key change!
This is definitely a mod to look into if you're either disappointed with KotOR or KotOR2's original sounds, or if you just enjoy hearing new sound variations added to the game. I'd certainly recommend it.
Note: If I didn't make it clear in the review, this mod is compatible with both KotOR1 and KotOR2, so you can use it with either. Simply make sure to read the read-me before installing.
~Inyri
22,644 downloads
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SEM - Super Enhanced Mod
By Shem
Main Mod's Original Review on Filefront:
Also you will need the Ultimate Sound Mod for this to work properly. Make sure that is installed first before you install this mod and let the baseitems.2da file from this mod overwrite the one from the Ultimate Sound Mod. If you're not interested in that mod, you will still need to download it and get the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound.
Addon's Original Review on Filefront:
Malkior's Tweak pack (no Filefront review):
An addon approved by Shem that tweaks the grenades, mines and most of the non-humanoid creatures in the game to be up to par with the rest of Shem's work...
3,039 downloads
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Juhani Romance Enhancement
By Kexikus
As you might know or not, there is a romance with Juhani available for female characters in K1. The problem with that is, that it has no real closure and what little it has, is easily skipped in the heat of the final part of the game. This mod aims to fix that by doing two things: First of all, the final conversation is now triggered automatically if available in order not to get lost. Secondly, it now includes a kiss, similar to the one in the Bastila Romance Enhancement (actually, I used the same animations).
Here's a video of what this cutscene looks like:
Installation:
Simply let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod.
Uninstallation:
Delete jre_dialog.dlg, jre_intro.ncs, jre_kiss.ncs, jre_trigger.ncs and jre_trigger.utt from your Override folder. Then find the backup of unk_m44ac.mod created during the installation of this mod (it is located in the backup folder that was created in the folder where you ran TSLPatcher.exe) and copy it into the Modules folder of your KotOR installation, replacing the one already there. Note however, that this might screw up other mods that modified the same file and were installed afterwards!
Compabilitiy:
Thanks to TSLPatcher this mod is compatible pretty much everything. (The only incompability I can think of would be another mods that adds cameras with the same IDs but that's pretty unlikely.)
Changelog:
1.0 Initial release
Credits:
Mod by Kexikus
swfan28 for the kiss animation idea
Fair Strides for the trigger script frame
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
15,066 downloads
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Bendak Bounty Non Dark Side Option
Anyone else out there like me, who was always annoyed that even when going after Bendak for the right reasons with a LS character, there was no way to finish the quest without getting DS points? Especially when you could go and kill Selven for the bounty without netting any? Well, be annoyed no more!
This is a small mod that gives you a second approach to the duel. Your character can either be proceeding with the attitude of will happily kill for credits, would have done the death match anyway and the bounty is just some extra cash, which will still net you DS points, or they can proceed with a more LS attitude, of knowing the government put a bounty on Bendak for a good reason, knowing he needs to be stopped, and although they're not thrilled going into an illegal death match that got him his bounty in the first place is the only way to do it, Bendak's leaving them no other choice. The latter approach will not net you LS points, as like with Selven in vanilla, I still didn't think going for a kill for a bounty was quite LS point material, but that approach will not net you DS points either, allowing you to finish the quest without being forced into a DS shift. The dialogue with Bendak hasn't been changed at all, as that dialogue was always more functional than story anyway, and your character has the chance to express their attitude toward the situation in dialogue with Ajuur. The key line is the one that is the point of no return for starting the duel, the options being not ready, the original ready option expanded with a slightly more killing for credit happy attitude which will trigger a DS gain, and the new option which states there being no other choice, which will not get DS points. There is another opportunity both before the fight earlier in the dialogue and after the fight to express how your character feels about the situation.
These were more quickly thought up, spur of the moment kind of lines, so if anyone has any suggestions about specific dialogue that would sound better, or for changing Bendak's dialogue too, I'm taking them
Fully K1R compatible, afaik this dlg file was never modified, on the offchance it was, that was the version used as a base, so like always, install after K1R.
To install just shove the dlg file into Override, to uninstall just take it out again.
12,963 downloads
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Quanons Mission Vao Reskin
By Quanon
This mod replaces all Mission Vaos textures. She will have an updated skin
which has a bit more detail. It does keep the classic look from the game.
This is version 1.1, minor tweaks have been made. Mainly the head texture.
1,026 downloads
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Quanons Carth Onasi Reskin
By Quanon
Another reskin finished.
This time Carth gets a facelift. Upped the size of his head, clothing and underwear skin.
Kept it very vanilla, no major changes to hair color, eyes or anything of that sort: just basic Carth. But a little crisper looking.
Update V1.2:
Carth did receive a make over on his hair. He can now be a blondy; a manly black or, more like his vanilla look a 'brunette'; comes in 2 flavors, regular tone and a darker shade.
Pick your favorite! Each has a matching portrait.
The regular brown is closets to his old game look. Only the hair has received an update. All the other parts of this mod are the same like before.
2,606 downloads
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PMHC01 HD
By Dark Hope
Edited model - DarthParametric
Re-texture of PMHC01, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PMHC01 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,806 downloads
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Different Music for Anchorhead and the Ebon Hawk
By Kexikus
In the first Knights of the Old Republic game Anchorhead and the Ebon Hawk share the same background music. This mod allows you to change this.
There are four options available that replace either the Anchorhead or the Ebon Hawk music (see below for prieviews of the music):
1) Czerka music for Anchorhead:
This replaces the Anchorhead music with the Czerka theme music also heard in the Czerka offices.
2) Dune Sea music for Anchorhead:
This replaces the Anchorhead music with the Dune Sea music.
3) Custom music for Anchorhead (FOLLOW THE ADDITIONAL INSTALLATION INSTRUCTIONS BELOW!):
This replaces the Anchorhead music with a custom music file of your choice. A possible option here would be the Tatooine theme from Star Wars: The Old Republic but you can use whatever you want.
4) Custom music for the Ebon Hawk (FOLLOW THE ADDITIONAL INSTALLATION INSTRUCTIONS BELOW!):
This replaces the Ebon Hawk music with a custom music file of your choice. A possible option here would be the Ebon Hawk theme from KotOR 2: The Sith Lords but you can use any music of your choice.
Options 1) to 3) are mutually exclusive but you can combine option 4) with any of the others.
Also note that you need a save from before going to Tatooine to get the new Anchorhead music and a save from before leaving Taris to get the new Ebon Hawk music.
INSTALLATION:
Run TSLPatcher.exe and choose the option you want to install. Then follow the instructions given. If you chose option 1) or 2) you're done at this point. Otherwise follow the instructions for the custom music files below.
INSTALLING THE CUSTOM MUSIC FILE:
If you chose option 3) or 4) you need to get your custom music file into the game. Most of the work here was done with the installer but one last step remains.
First of all, choose the music you want to use. It needs to be a stereo .mp3 file for the game to recognize it. If your file is no .mp3 yet, choose any audio file converter and convert it.
Then rename that .mp3-file to "mus_area_anch.mp3" if you chose option 3) or to "mus_area_hawk.mp3) if you chose option 4).
Finally take your renamed .mp3-file and place it into the "streammusic" folder in your Knights of the Old Republic installation.
That's it. Your custom music will now play ingame.
Uninstallation:
Take the all the .mod-files from the "backup" folder created during the installation of this mod and copy them to the "Modules" folder of your KotOR installation. If it exists, also copy ambientmusic.2da from the "backup" folder to the "Override" folder of your KotOR installation.
Note that if any other mod installed after this one also altered one of these .mod files you will uninstall those changes as well!
Compabilitiy:
Thanks to TSLPatcher this mod is compatible with everything that does not change the track name of the music played in Anchorhead or the Ebon Hawk. It is compatible with mods that replace the actual music file (although you might no longer hear those if you install this mod).
Music previews:
Czerka Theme:
Dune Sea:
SWTOR Tatooine Theme:
TSL Ebon Hawk Theme:
Credits:
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
891 downloads
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Quanons T3M4 Reskin
By Quanon
Another update to a party member, this time the little astro-droid T3M4.
Like all my other releases, the texture has a larger size, added details, more crispy looking good stuff!
And it stays faithfull to his Bioware look. So, yes, baby blue paint job still
Really easy to install: copy all the files to your override! And done!
Just check out the renders and screenshots to know if it is to your liking.
Enjoy!
1,860 downloads
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No Gear On Ebon Hawk
By bead-v
for Star Wars: Knights of the Old Republic
by bead-v
Description:
This mod will make your party members wear no gear except for their default clothing when they are on the Ebon Hawk or in the Hideout Apartment on Taris.
Installation:
Run TSLPatcher.exe, or copy all .ncs and .utc files from tslpatchdata to your override.
Uninstallation:
Remove the following files from your override folder:
- k_pebn_pophawk.ncs
- p_ebo_*.utc for every party member (9 in total)
Credits:
Inspired by a similar feature of the mod: Kotor 2 unofficial patch v1.1.
Thanks:
Fred Tetra: Kotor Tool
Stoffe: TSLPatcher
JdNoa & Dashus: DeNCS
Permissions:
You may do whatever you want with this mod, however if you redistribute it, it would be nice of you to mention the original author somewhere.
Contact:
Send me a personal message on www.deadlystream.com. My username is bead-v.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
2,005 downloads
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Yuthura Ban HD
By DarthKyber
With the help of mod creator, Cache71, I decided to finally take the plunge and made my first reskin mod: an HD version of Yuthura Ban. This resin is based on the HD Twilek reskin that Cache71 released earlier this year. I have repurposed one of the textures for my resin with his/her permission.
The reskin basically takes one of the HD Twilek textures, changes with the colors, and adds an HD version of the Sith Tattoo that Yuthura has. Making the Sith Tattoo took some time and a lot tweaking to get right. One liberty I took was removing the ugly Darkside veins from her. It just never looked that good on her and was a bit distracting.
You can tell from the before and after pics that there is a massive improvement.
723 downloads
- kotor
- yuthura ban
- (and 2 more)
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Quanons Twilek Outfits
By Quanon
Quanons Twilek Outfits.
A new pack to replace the old Twilek skins with a new look.
These are new and are differant then the old skins. So it's not really a reskin. Since I went for another style on all of them.
Look at the screenshots to pick and choose. I did NOT redo the heads though.
I suggest using Caches mod for that. She did a really great job and you can seem them in the screenshots!
So you know it just fits
The green twilek has 2 options. A Black/ Red out fit or you can go for just the red look overall.
Each skin as a TXI file so you should get some shiney effect. It's set to CM_Spec as I like the look of that effect more then CM_Baremetal.
Feel free to adjust the TXI to your own liking.
INSTALLING:
Copy the files from my mod folder to your Override.
Done!
2,537 downloads
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Crystal Cave redux and upgradeable crystal
By djh269
WARNING:
If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together.
Crystal cave overhaul and upgradeable crystal 2.0
Author: djh269
Release Date: 16.04.2017
Release Date (2.0): 16.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Compatibility:
This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned.
Description:
- There are two minor side quests that are initiated when you play through the mod.
- The first quest starts when you meet a female Twilek on Dantooine.
- The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own.
- Fixed the other Kinrath eggs being unusable.
- There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there.
- I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down.
- There's also an option to change the vanilla stats of the Kinrath within the cave.
- I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal.
- There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet.
- The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game.
- Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod.
There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order:
Here are the stats of the crystals:
Main Option 1 - Normal Lightsaber Stats -
Main Option 2 - Lowered Lightsaber Stats -
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above.
Permissions:
- The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine.
- For usage of Spacealex textures consult his release page on Lucasforums.
- For usage of the scripts found within K1CP consult their release page on Deadlystream.
Thanks:
The Kotor Community Patch team that has let me use their scripts for the mod.
Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource.
JC2 for his excellent patience in providing me with dialog and conditional script tutorials!
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE#
4,106 downloads
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7 variants of lightning
By Dark Hope
Mod includes 7 options of lightning power, for any taste preferences. All the texture resolution is 1024X1024, which allows you to get good quality and performance. All options are arranged in folders and contain screenshots.
2,068 downloads
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Animated Cantina Sign for KotOR 1
ANIMATED CANTINA SIGN FOR KOTOR 1
==========================================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE DATE: 18 JUL 2017
GAMES: Star Wars Knights of the Old Republic
Description:
--------------------
Remember my "NPC Portraits for KotOR 1" mod? I used this little animated texture for the background of Mission's portrait. This is a minimal effort mod but if you want it, it's yours to use. (If you wanted to use this in TSL, you would have to rename both the TGA and the TXI file to "TEL_BBrds4".)
Installation:
-------------------
Put the TGA file and TXI file into your Override folder.
Uninstall:
---------------
Remove the TGA file and TXI file from the Override folder.
Xuul recorded a review for this mod back in 2018 if you'd like to see this mod in action. Thanks Xuul!
Enjoy!
Legal Disclaimer:
----------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
46,059 downloads
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New_Lightsaber_Blade_Model_K1
By Crazy34
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KNIGHTS OF THE OLD REPUBLIC SOURCE FILE
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New_Lightsaber_Blade_Model_K1_v1
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Author: Crazy34
Contact: PM me on Deadlystream
For: K1
Date: 03/02/2021
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DESCRIPTION:
The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR. The glow - as well as the models - are fully animated to work as the vanilla blades.
The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
Summary:
- All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
- Ambient light for lightsabers
- 3D models for blade core and inner glow
- Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
- Black core sabers are possible
- Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
- All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)
How to use the new lightsabers:
Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.
The item codes are organized as follows:
Lightsaber and crystal follow the standard naming scheme:
Black core: 51-60
Unstable: 21-30
Crossguard: 101-110
Crossguard, black core: 111-120
Crossguard, unstable: 91-100
For example:
giveitem u_l_colo_51 (Blue, Black core crystal)
giveitem u_l_colo_92 (Red, unstable crossguard crystal)
giveitem g_w_lghtsbr118 (Viridian, crossguard unstable lightsaber)
giveitem g_w_dblsbr025 (Purple, unstable double blade lightsaber)
giveitem g_w_shortsbr53 (Green, black core short lightsaber)
For the TSL colors such as Viridian, Silver, and Bronze; you can get the crystals with the following giveitem codes.
giveitem u_l_colo_07 (Silver)
giveitem u_l_colo_09 (Viridian)
giveitem u_l_colo_10 (Bronze)
!!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!
I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.
CREDITS:
Kaidon Jorn:
Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
Sithspecter:
The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
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COMPATIBILITY:
It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. However, please notify me in the release thread if any bugs do appear that are not listed below.)
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INSTALLATION:
Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.
The crossguard sabers require to have their related non-crossguard sabers installed first.
The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.
It should install everything correctly.
UNINSTALL:
Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.
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BUGS:
The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
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PERMISSIONS:
You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
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THANKS:
Fred Tetra: All the thanks for KotOR Tool.
TK102: All the thanks for K-GFF.
ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
Sith Holocron: For minor proofreading of the mod documents.
For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
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LEGAL:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
28,561 downloads
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Yavin Station Hangar
By WildKarrde
In the vanilla game, Yavin Station is the only location that does not have a proper hangar where the player can walk to and from the Ebon Hawk. This mod adds one that generally matches the original landing and takeoff cutscenes, although I have taken a few artistic liberties. You may notice that, as with the original cutscenes, it looks remarkably similar to the Ahto City hangar on Manaan. I can only assume that the same architect worked on both projects.
The hangar comes in two variants: with and without a visible forcefield effect over the hangar entrance. By default, the forcefield is invisible. To change to a visible forcefield, see the INSTALLATION instructions below.
Aside from adding the new hangar, I have also made a few additional edits to the station:
- Changed the stars to use a different, less-repetitive vanilla star texture.
- Fixed some questionable geometry at the main observation window.
- Edited the walkmesh by the observation window to correct a glitch where the player could teleport into space, originally documented by the KOTOR 1 Community Patch (K1CP). (This mod's walkmesh fixes were made from scratch and do not reuse any K1CP material.)
- Added a proper load screen for the station. (New for version 1.4)
- Added corridor geometry behind the various locked doors, in place of the original 2D backdrop. (New for version 1.4)
IMPORTANT: To experience the new hangar, you will need a save from before visiting Yavin Station for the first time.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Run INSTALL.exe, and follow the prompts. If you have other mods installed, it is normal to see a warning that liv_m99aa.mod already exists and has been skipped. If you are using "High Quality Cockpit Skyboxes" by Sithspecter, see below for additional instructions.
By default, the forcefield at the hangar entrance is invisible. To add a visible forcefield effect, run INSTALL.exe again after finishing the main installation, and select "Optional: Add Visible Forcefield".
Version 1.4 changes the appearance of the added airlock doors so that they look less like the Sith base doors. If you prefer the appearance from version 1.0, copy the files in the folder "Option - Alternate Airlock Door (v1_0)" into Override.
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COMPATIBILITY
This mod is incompatible with other mods that edit the area geometry of Yavin Station. Reskins are technically compatible, but depending on how drastic they are, they might look strange with a few new textures from this mod. If you are using a reskin of the Ebon Hawk's exterior, see the instructions below.
This mod is compatible with the Kotor 1 Community Patch (K1CP). It has not been tested with the KOTOR 1 Restoration (K1R) or the K1 Yavin IV Planet Mod, but I do not expect any significant compatibility issues. For best results, install this mod after K1CP or K1R and before any other mods that alter Yavin Station.
If you are using a mod that changes the station's load screen (i.e. "Loadscreens in Color" by Sithspecter), install it after this one, and overwrite "load_liv_m99aa.tpc" if prompted. If the loadscreens use .tga files, you will need to manually delete this mod's version of "load_liv_m99aa.tpc" from Override.
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HIGH QUALITY COCKPIT SKYBOXES
If you are using "High Quality Cockpit Skyboxes" by Sithspecter (which I highly recommend), I have included compatible skybox textures matching my new hangar. After installing the cockpit skyboxes, perform the following steps:
1. Open the folder "HQ Cockpit Skybox Textures" from this mod.
2. Copy the TPC files corresponding to the desired quality into your Override folder.
3. If present, delete the following files from Override:
- ebo_yab.tga
- ebo_yaf.tga
- ebo_yal.tga
- ebo_yar.tga
- ebo_yat.tga
If you are using the alternate airlock door option, also copy the appropriate version of "ebo_yaf.tpc" from the "Alternate Airlock Door" folder into Override, overwriting if asked.
"High Quality Cockpit Skyboxes" may be found at https://deadlystream.com/files/file/938-high-quality-cockpit-skyboxes/
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EBON HAWK RESKINS
To use a reskin of the Ebon Hawk's exterior with the new hangar, perform the following steps:
1. Make extra copies of "LSF_EHawk01.tga" and "LSF_EHawk01.txi" (if present) from the reskin, and rename them as "yvh_ehawk.tga" and "yvh_ehawk.txi", respectively.
2. Open the new "yvh_ehawk.txi" with a text editor, and change the entry after "envmaptexture" or "bumpyshinytexture" to "CM_WK_YAVHGR".
3. Copy both files into your Override folder.
4. Delete "yvh_ehawk.tpc" from your Override folder.
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CREDITS
MDLedit and KOTORmax by bead-v
KotorBlender by seedhartha
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
NormalMap Online by Christian Petry (https://cpetry.github.io/NormalMap-Online/)
New textures and models were based on existing KOTOR material by Bioware.
Camera angle for the load screen was inspired by "Loadscreens in Color" by Sithspecter (https://deadlystream.com/files/file/916-loadscreens-in-color/).
Bump map created following DarthParametric's tutorial here: https://deadlystream.com/topic/9353-bump-mapping-tutorial-request-for-novices/
Special thanks to:
- DarthParametric for suggesting the visible forcefield effect, providing an example from K1CP, and providing feedback on the result, as well as for providing feedback on the new corridor extensions for version 1.4.
- muitafruita for reporting that the Ebon Hawk was missing its venting sound.
- Thor110 for encouraging me to create a new door texture that looks less like a knockoff of the Sith base doors.
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VERSION HISTORY
1.0 - Initial Release
1.1 - Added an option for a visible forcefield effect
1.2 - Added particle emitters at the ends of the visible forcefield
1.3 - Fixed the sound effect of the Ebon Hawk venting in the hangar
1.4 - Created a new texture for the airlock doors
- Added a new load screen for Yavin Station
- Added corridor geometry behind the various locked doors
- Edited airlock door frames to improve seal
- Revised particle emitter settings and UV mapping for the visible forcefield option
- Consolidated and rearranged lightmaps
- Made various minor walkmesh and model improvements
- Edited module .vis file to optimize performance
- Added scripting code to prevent party members from being accidentally locked outside the airlock
1.5 - Reduced the pixelation of the Ebon Hawk's environment map
- Revised the install process to edit the module's GIT, ARE, and module.ifo instead of overwriting them
- Changed the ceiling beams' environment map to match the hangar space
- Added a bump map to the ceiling beams
- Coordinated mesh bumpmapping flags with the presence/absence of bumpmapped textures
- Adjusted walkmesh properties over hangar door
- Adjusted texture UVs for the fins on the shelf at the back of the hangar
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
1,661 downloads
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[K1] Saber&Melee weapon sound mod
By DeadMan
Saber&Melee Weapon Sound Mod for KotOR
Author: DeadMan
This is K1 version of my sound mod, so I'll just qoute the description from TSL version:
3,727 downloads
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The EbonHawk-HDTP
By desmasic
Feel free to edit and reuse the textures. No need to contact me for any permissions (for distributing or editing these files).
HDTP will provide a huge boost in visual quality in-game but it does have some missing details here and there. Some details were intentionally removed because I wanted EbonHawk to have a smooth metallic look like the droids do in SW universe (but the ships don't, so yeah).
There are also some color/glass tweaks for computer display panels (obvious in screenshots) to make them look like LCD panels and increased specularity on ship surface to give the ship a droid-like metallic look compared to the vanilla textures (you can remove the increased specularity for vanilla look).
Website
YouTube Channel
4,149 downloads
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Korriban/Manaan Music Fix
Author:
Kainzorus Prime
Mod Name:
Korriban/Manaan Music Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
2. Installation:
=========
Run the patcher and let it do its magic.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
Zbyl2 - Patcher help.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Author:
Kainzorus Prime
Mod Name:
Korriban/Manaan Music Fix
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas.
The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music.
Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one.
This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music.
2. Installation:
=========
Run the patcher and let it do its magic.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
12,675 downloads
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Classes, Feats, Powers, and Skills Tweak
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher.
Changes
1. Soldier’s Base Skill Points increased from 2 to 4.
2. Jedi Consular’s Base Skill Points increased from 2 to 6.
3. Jedi Guardian’s Base Skill Points increased from 2 to 4.
4. Jedi Sentinel’s Base Skill Points increased from 4 to 8.
5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20.
6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20.
7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20.
8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20.
9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20.
10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20.
11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20.
12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20.
13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class.
14. T3-M4 (Expert Droid Class) granted 2 extra feats.
15. Scoundrels gain Treat Injury as a Class Skill.
16. Protagonist Soldier & Scout gain Persuade as a Class Skill.
17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up.
18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
7,146 downloads