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hud AndroidK1 ImmersiveHUD
By MilesTeg81
ImmersiveHUD (or short iHUD) for Android-KotOR by MilesTeg
---------------------------------------------
===== Description =====
This is a simple, lightweight fix to tone down the very bright HUD.
It's especially useful if your device can't handle frame buffer graphic effects (=unable to adjust brigthness).
I mostly adjusted the alpha channels to add nearly full transparency (reduce brightness of GUI elements).
Additionally, I've adjusted HUD-Elements for dialog scenes. Now, while choosing answers you can see your own player character instead of a huge blue menu blocking the view.
Requirenments: You'll need 1 MB additional internal storage
How-To Mod your Android-KotOR: https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/
===== Installation & Usage =====
Like every mod for android you simply extract and copy all files from ''iHUD-mod/'' and/or ''/iDialog-mod/'' to ''/Android/data/com.aspyre.swkotor/files/override/''
(if not present, create an override folder). Restart KotOR and enjoy the game
Uninstall: Delete files from override.
===== File contents =====
iHUD-mod - mod files for your android-override dir
iDialog-mod - mod files for your android-override dir
for modders:
screens - screenshots + visual info
source - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it.
(See screens for more information about what each file does)
for modders:
screens - screenshots + visual info
source - extracted sourcefiles (see textfiles) - If anyone wants to fiddle with it.
(See screens for more information about what each file does)
===== Credits / Reuse content =====
You may use this mod for any non commercial use and without contacting me.
Thx to
**KOTOR-Tool by FredTetra
https://deadlystream.com/files/file/280-kotor-tool/
**Xoreos Tools
https://xoreos.org/
https://github.com/xoreos/xoreos
**Reddituser u/Rasral123 for his great tutorial
https://www.reddit.com/r/kotor/comments/4yvr4z/how_to_mod_your_android_kotor/
Big thanks to Obsidian and Bioware for this great game. THX Aspyr for this solid game port!
===== Changelog =====
v1.5 added iDialog (Dialog-Menu doesn't block your view)
v1.0 release 28/04/2019
824 downloads
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JC's Security Spikes for K1
By JCarter426
Security spikes are disposable items that give the player a temporary boost to their Security skill when activated, helping them pick more difficult locks. At least, that's how it's supposed to be. That's how they work on the Xbox version, and in KOTOR 2, but security spikes don't actually do anything at all on the PC version of KOTOR 1.
The cause seems to be some sort of bug in the GUI that prevents security spikes from ever appearing in their intended slot. So when interacting with a door, there isn't an option to scroll from the Security skill to security spikes, as there is in KOTOR 2. The GUI was changed for the port from Xbox to PC, and security spikes probably got left out due to oversight. I couldn't find any way to resolve the issue, though, so I came up with two alternative options.
Option A
Option A replicates the security spikes' intended function as best as I could manage. They’ve been given an activate item property and appear in the non-medical item slot (along with stimulants and shields).
When a character activates a security spike, they receive a temporary boost to their Security skill and proceed to unlock the nearest door or container. Apart from the boost, the skill check for the lock is the same as usual: 1d20 + Security vs. the lock’s DC. Security spikes are single-use and discarded whether the character succeeds in picking the lock or not; however, they are not used up if the attempt was impossible – if there wasn’t anything in range or the lock required a special keycard, for example. Regular security tunnelers grant a +5 bonus and security spike tunnelers grant a +10 bonus.
Option B
Option B removes security spikes from the game, replacing them with credits. The value is equivalent to the most you could get from selling the original security spike items to a merchant. Mission’s ability to create security spikes on the Ebon Hawk is removed.
29,288 downloads
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legends [K1] Marlena Venn "Legends"
By ebmar
This mod made readjustments to Marlena Venn, both her appearance and positioning on the Dune Sea - to further improve the gameplay aspects from encountering her, and bring a fresh-new experience with her new looks and some other stuffs!
# Background #
When I met Marlena the first time I know that she's special - in a mysterious way, lol. Yeah, I catch her mysterious side so I did a makeover of her - appearance wise. About the positioning - it bugged me where she was placed so I moved her. Particularly when the conversation was initiated, so with her new placement it looks like she did make the conversation first. And that's how I see the encounter should start.
# About this Mod #
This modification makes unique appearance for Marlena Venn of Dune Sea [Tatooine], also reposition her to a new spot and replace her recorded voice with the filtered version so it sounded like an actual playback straight from a droid.
GIT positioning preview: Encounter quick-preview [Outdated - v1.0.0]:
Ah-ha! It also makes Marlena equip a Blaster Pistol, some Credits, and a Repair Kit.
Here's a breakdown of why's:
Blaster Pistol: because she was "through planning", she wants to make sure of everything Credits: well, she planned on going shuttle somewhere - it just makes sense for her to carry some Repair Kit: some leftover from earlier tinkering with the droids Those new content was made to connect with jc2's "Kill Marlena". I have tested them together on my playthrough and they work like a charm! A truly-fun content worth installing for you - Dark Siders! Just make sure to install this mod last of them. Without it there'll be no change of plot whatsoever and those additional stuff wouldn't have effects.
# Final Remarks #
There's always room for an improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button.
Uninstallation: replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tat_m18aa.mod; put that file back to 'modules' folder manually and overwrite when prompted.
To uninstall the Voice Over simply put back its backup to streamwaves \ m18ab \ 10wi06 folder - overwrite when prompted.
Compatibility: will be compatible with mostly anything, including jc2's "Kill Marlena" - just make sure to install this mod after every mods has. Though haven't being tested with Kainzorus Prime's "[KotOR] NPC Overhaul Mod" and N-DReW25's "K1 Gameplay Improvement" installed, presumably they'll be compatible. But be advised that compatibility issue of this mod working along with them is not yet confirmed.
Will not be compatible with any mods that force-overrides tat_m18aa.mod or messing with this mod 2DA entries.
For this mod to be effective you should at least load a saved game before entering the Dune Sea - Tatooine [tat_m18aa] module
This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them
Redistribution: I'm asking you not to redistribute this mod - I'd like to stay in touch with them so I know where to provide support. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to SpaceAlex, BioWare & LucasArts with the release - particularly with the inclusion of this mod assets. An appreciation to this lil' peasant here is a very warm welcome, welcome.
Credits:
The Almighty Force which gave me the chance to finish the mod SpaceAlex for "Modder's Resource: K1 Enhancement Pack" which base cloth texture included with the development of this mod DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method jc2 for "Kill Marlena", which a factor for this mod to be developed ROTNR for "Creating Module Files in KotOR" which guides me on packaging the custom module Fred Tetra for the 'amazing' KotOR Tool TK102 for K-GFF stoffe and Fair Strides for the most useful TSLPatcher and ERFEdit VarsityPuppet for 2DA Editor Alpha bead-v for MDLedit and KOTORmax ndix UR for tga2tpc Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for "Simple Model Viewer" which very helpful to provide a quick preview of potential appearance for used model and texture All the Tool Makers wasn't mentioned - can't make it without you! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb
2,774 downloads
0 comments
Updated
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videoeffects [K1] Sith Armor - Freelook Filter Mod
By ebmar
[K1] Sith Armor - Freelook Filter Mod
This mod made readjustments to freelook effect of Sith Armor when used by the party members -particularly on Taris- to made it look like they see things from Sith trooper/armored soldier POV - or closer to what I can imagine of.
-------------------------------------------------------------------------------------------------------------------
There's always room for an improvement so - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button
Uninstallation: run the Uninstall option from the installation menu
Compatibility: will be compatible with mostly anything - except any that alters the same 2DA entries
Suggestion: this mod can be finely paired with Arctrooper209's "Sith Armory" with no particular install order and which I strongly suggest to have this work in conjunction with them
This mod will have direct effect anytime and anywhere it had been installed
This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them
Redistribution: if you wish to redistribute the mod or release a mod/project that is based on this mod implementation you won't have to ask for permission; though all I ask is a simple appreciation to my work on the modulation value that's being core of this mod - it takes some time and effort on getting this all to work
Credits:
LucasArts and BioWare for developing one of the best RPGs I've ever played! DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method Fred Tetra for the 'amazing' KotOR Tool stoffe and Fair Strides for the most useful TSLPatcher and ERFEdit Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - I can't make it without you! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb
416 downloads
0 comments
Updated
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KOTOR Bug Fix Attempt
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC I: MODIFICATION
KOTOR Bug Fix Attempt 1.1.2.
========================================================
Author: danil-ch
Contact: danil-ch can be reached via pm at deadlystream.
Filename: K1_BugFixAtt_1.1.2.rar
1. Description:
----------
This mod is an attempt to fix some bugs and inconsistences in SWKotOR.
*Global
- Fixed: k_hcar_dialog.dlg - some DS lines were unavailable
- Improved: k_hjuh_dialog.dlg - activated one line about idolizing Revan
- Fixed: k_hjuh_dialog.dlg - a bug which prevents Xor from ever appearing
*Tatooine
- Fixed: Calo Nord’s soundset
- Added: Activated Bastila's lines regarding her father's holocron
*Leviathan: Interrogation
- Fixed: Camera angles during Interrogation
*Leviathan: Confrontation with Darth Malak
- Fixed: Bastila no longer turn off her lightsaber after Revelation cutscene
- Improved: Proper Bastila and Carth positioning after Revelation cutscene
- Fixed: Malak's grunts sound added
*Unknown World: Finale scene on the beach
- Improved: Carth romance lines were only accessible if Juhani is recruited
- Fixed: HK and T3 lines were unavailable
- Improved: Some small tweaks to this scene
* Star Forge: Confrontation with Bastila
- Fixed: “Pause” animation (wrong participant)
- Fixed: Wrong speaker for “You are wasting your time…” line
- Tweaked: Camera angle for several lines were tweaked for consistency sake
Recommended mods/additions:
- Markus Ramikin’s Bastila Romance Scriptfix 1.0
http://deadlystream.com/forum/files/file/1086-bastila-romance-scriptfix/
- Salk's KotOR Dialogue Fixes 2.0 (Fixes various typos in the English version of the game)
http://deadlystream.com/forum/files/file/362-kotor-dialogue-fixes/
- Kainzorus Prime's Korriban and Manaan Music Fixes (correct music now plays)
http://deadlystream.com/forum/files/file/341-korribanmanaan-music-fix/
- Red Hessian's Desert Wraid and Shyrack Texture Fix (proper textures)
http://deadlystream.com/forum/files/file/323-desert-wraid-shyrack-texture-fix/
- Kexikus' Manaan Quest Endings
http://deadlystream.com/forum/files/file/557-proper-manaan-quest-endings/
- Kexikus' Fixed Shields (Shields now block the proper damage types)
http://deadlystream.com/forum/files/file/548-energy-shield-damage-fix/
2. Install:
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To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR1 folder. Simply run “install.exe” from within the "Main Patch" folder.
3. Uninstall:
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To uninstall, remove the mod files from the Override folder and remove sta_m45ac.mod, tat_m18ac.mod from Modules folder.
4. Bugs:
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This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
5. Permissions:
----------
You can freely distribute/include this mod, as long as you give credit.
6. Credits:
----------
Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
11,186 downloads
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Very Nice! Load Screens for KotOR
By ajdrenter
Very Nice! Load Screens for KotOR 1.1 by ajdrenter
Description:
This is a complete set of replacement load screens for high resolution UI scaled configurations. It includes compatibility patches for Jorak Uln's reskins, jc2's "Lehon Mandalorian Expansion", and Silveredge9's "Brotherhood of Shadow: Solomon's Revenge". So far there is a 16x9 version and 4x3 version. This mod requires a high resolution user interface mod such as "KotOR High Resolution Menus" by ndix UR. I also recommend "HD MENUS AND UI Assets" by JackInTheBox, who's mod provided the template for this mod.
Installation:
Just drag and drop from your desired folders to your override.
FOLDER LIST
kotor - All base game load screens
jorak - Screens for Jorak Uln's reskins
jc2mando - Load screen for jc2's "Lehon Mandalorian Expansion"
bos - All screens for Silveredge9's "Brotherhood of Shadow: Solomon's Revenge"
Credits:
JackInTheBox for the base load screen texture which I used to do this whole mod. Thanks!
Thanks to the whole community for such a wonderful wealth of content over the years.
Usage:
You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets. If you use assets belonging to JackInTheBox you must obtain consent from him either through his release documents or personal contact.
5,187 downloads
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JC's Minor Fixes for K1
By JCarter426
Summary
This is a collection of various things that I found annoying enough to alter. I collect things that I don't think warrant their own mods into a single mod, to be released to the general public when it becomes more substantial.
Contents
I've divided this mod into five categories: Straight Fixes, Bug Fixes, Resolution Fixes, Aesthetic Improvements, and Things What Bother Me Fixes.
Straight Fixes are fixes for issues I think are genuine errors or mistakes or oversights or what have you. There's a problem, here's a fix for it. No artistic license is involved.
Bug Fixes really fall under straight fixes but I've separated them into their own category because they're more severe and there's absolutely no reason not to have them. They fix bugs that could potentially break your game. What I've included are either well known and easy for me to do a quick fix or came to my attention directly. There are lots of other bugs this mod doesn't fix, so I strongly suggest that you seek out a more extensive bug-fixing mod.
Resolution Fixes are all textures from the game for which there were identical, higher resolution textures somewhere else in the game files. So I've swapped the lower resolution ones for the higher resolution ones. I've separated these from the straight fixes because a) I didn't make any of the content here - it's all extracted from the game, and b) they don't actually fix "problems" per se - it's just an increase in resolution. It looks the same, with slightly more pixels.
Aesthetic Improvements are my attempts to improve the visual quality in certain areas. I've tried to maintain the original aesthetic of the game while improving the quality. But the nature of the improvements necessitates new content created by me. You might not like my work, or you might use a different mod that touches on these areas, or whatever, so I've isolated these from the other fixes.
Things What Bother Me Fixes fix things what bother me. They might not bother you but they bother me, so I've isolated those as well.
For a full release history, see the accompanied file.
42,864 downloads
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No background pain screams in Korriban Sith Acadamy (audio file remover)
By linsul
Simple blank .wav, replacing the tortured screams echoing through the Sith Academy. I found them unpleasant.
266 downloads
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april fools [K1] Tach's Grunt Readjustments
By ebmar
Tach's Grunt Readjustments
This mod made readjustments to Tach's taunt/grunt heard in the Upper Shadowlands and Lower Shadowlands.
-------------------------------------------------------------------------------------------------------------------
There's always room for an improvement so - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button
Uninstallation: put its backup back to the streamsounds folder. Overwrite when prompted
Compatibility: will be compatible with mostly anything
This mod will have direct effect anytime and anywhere it is installed
This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them
Redistribution: you can redistribute the mod and/or get creative with its content as you see fit - just don't sent them to Disney...
Credits:
All of ya! Special Thanks:
DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method Fred Tetra for the 'amazing' KotOR Tool stoffe and Fair Strides for the most useful "TSLPatcher" and "ERFEdit" DeadlyStream for being a home; a place to hangout - to discuss and hosting my work Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb
288 downloads
- sfx
- modified content
- (and 5 more)
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[K1] Gordon Freeman from Half Life - PC Replacement Soundset
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 01 APR 2019
GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
Description:
If you’ve played Half Life 1 or 2, perhaps you might have considered making your character sound like Gordon Freeman. With this mod for KotOR1, now you can!
Installation:
You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow.
1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I recommend a folder on your desktop but you do you!) Those files will be located in the "Streamsounds" folder.
2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
Note: If you're using the mod on Steam, this quote may prove helpful.
“I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
Uninstall:
Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
Special Thanks:
You – my faithful fans!
154 downloads
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Backstroke of the Old Republic
By JCarter426
This mod rewrites all text in the game using the finest machine translation services available. It is intended to offer a new experience to those familiar with the game.
343 downloads
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Canderous' helmet-filtered voice
By Stachur95
This mod was made to increase the immersion for those who like me, love to play with Canderous in full Mandalorian armor.
It applies radio effect on Canderous' voice.
Completed lines:
Taris ✓ Canderous conversation (stories, etc.) ✓ Carth and Bastila banter ✓ Jagi quest line ✓ Leviathan ✓ Multiple random reactions ✓ Soundset ✓ I've done my best to locate most of the dialogs, but some of the files are a real pain to find. If you happen to stumble upon missing soundfile let me know.
It would be extremely helpful if you told me which module it happend and which NPC started the conversation (or you starded with).
THIS IS NOT A CLOTHING/ARMOR MOD, IT CONTAINS MODIFIED AUDIO FILES ONLY!
IT REQUIRES ANOTHER MOD TO LOOK PROPERLY FE: "Mandalorian Ultimate Mod"!
Have fun!
753 downloads
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Effixian's Carth's Black and White Clothing
By Effix
***************************
Knights of the Old Republic
***************************
TITLE: Effixian's Carth's Black and White Clothing
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
************
DESCRIPTION
************
This a simple reskin mod that changes Carth's default clothing.
An adjusted portrait is included.
*************
INSTALLATION
*************
Unzip. Copy the files from the folder to your game's Override folder.
*****
BUGS
*****
None.
*************
UNINSTALLING
*************
Remove from the Override folder:
- P_CarthBB01.tga
- PO_pcarth.tga
*******************
DISTRIBUTION NOTES
*******************
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mod if you simply ask me.
*********
THANKS TO
*********
- Bioware & Lucasarts
- Fred Tetra's Kotor Tool
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
349 downloads
0 comments
Submitted
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KOTOR NPC Stat Fixes Mod
By Mellowtron11
KOTOR 1 NPC Fixes 1.0
A Mod for Knights of the Old Republic
Author- Mellowtron11
Release Date-3/16/2019
Description-
This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in KOTOR1 as listed below. This mod intends to fix these little oversights.
Installation-
Copy and paste or drag and drop the UTC files into your override folder.
Installation Notes-
To have the mod take effect, load a save game before your party members join your team or start a new game. It is best to start fresh with a new game as to not conflict with the current .utc files from your party’s NPCs. If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats. Alternatively, load the .utc files that you want to change before you enter the module where you first meet that NPC.
Uninstallation-
Delete the proper .utc files from your override folder.
Known Bugs-
None, but if there are any, please message me at Deadly Stream. All of these characters have been tested by me.
Permissions-
Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
Changelog Version 1.0
Carth
· Removed Blaster Pistol Specialization feat, as Carth had two level 4 feats for some reason.
· Added Rapid shot feat.
Mission
· Set Wisdom to 12 for a small boost to her security and treat injury skill.
Zaalbar
· Removed improved power attack as scouts did not get to select feats at level 4.
· Added critical strike feat.
· Set Awareness to 5 and treat injury to 6.
T3-M4
· Set Vitality to 24 points.
Canderous
· Set Constitution to 16, as Canderous was 4 attribute points short, bringing his HP total to 70 at level 5. (More HP fits his tough guy personality).
Juhani
· Removed conditioning feat since Juhani’s saves are already very high.
· Added Flurry feat.
· Set Strength to 14, charisma to 12 and Intelligence to 10.
· Set Awareness at 2 and treat injury to 7.
· Removed Juhani’s red Jedi robe and set her clothing as her default outfit.
· Removed Affect mind power.
HK-47
· Added Rapid shot feat to properly add 1 more feat to the combat droid class’s feat progression.
· Set Strength at 12, Dexterity at 16 and Constitution at 14, bringing HK’s total HP up to 78.
Jolee
· Removed robe and added default clothing to Jolee’s inventory for p_jolee.utc and p_jolee001.utc.
· Set Wisdom and Charisma to 14.
· Set awareness to 2 and treat injury to 8.
Thanks
· Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
· Fred Tetra for the Kotor Tool.
· TK102 for the K-GFF Tool.
· N-DReW25 for helping me get started with KOTOR modding.
· Everyone who downloads and uses the mod.
LEGAL NOTICE-
THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
720 downloads
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HD MENUS AND UI Assets
By JackInTheBox
These are basically High Definition upscaled assets for the first Kotor title. I was inspired by the games original awful stoneage 800x600 artwork and NDIX's
groundbreaking work. Mod does not touch every original GUI element, and as such is not yet feature complete. For one, most LOADING SCREENS are still missing HD versions. They will come eventually.
My hope is people find these as pleasing of an improvement, as i did. Instructions, such as they are, are in the README. As, this is my first mod, any ideas, suggestion, criticism, repackaging improvemts are highly encouraged. The Mod has been created with 16:9 aspect ratios and 1080/1440p in mind. I shall do my best to fix any potential problems.
REQUIRED MODS:
Universal Widescreen (UniWS) Patcher - http://www.wsgf.org/article/universal-widescreen-uniws-patcher
KotOR High Resolution Menus 1.3 ndix UR - https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/
K1 Main Menu Widescreen Fix 1.1 By DarthParametric - https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/
Recommended MODS:
HD NPC Portraits 1.1 by ndix UR
OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
12,460 downloads
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Juhani Lightsaber Fix
By Mellowtron11
Juhani Lightsaber Fix 1.0
A Mod for Knights of the Old Republic
Author- Mellowtron11
Release Date-3/4/2019
Why does Juhani have a red lightsaber in the Dantooine Grove? Going off the older EU canon from back in the day, most red lightsaber crystals were made through the use of making synthetic crystals. So how did Juhani make her lightsaber red, especially in a hostile environment filled with Kath Hounds and Mandalorians?? Since this game was made before the idea of making a lightsaber crystal bleed was canon, this mod aims to fix that.
Installation Notes-
Drop the Folder’s dan14_juhani.utc file into the override folder. To have the mod take effect, load a save game before entering the Dantooine grove. If you install this mod after entering the Grove, the intended changes will not take effect and this NPC will have its usual loot.
Uninstallation-
Delete dan14_juhani.utc file from your override folder
Changelog 1.0
· Removed the two red lightsabers in her dropable inventory and added a single blue one
· Set force points to 60 so Juhani can use her powers more often
· Set strength to 14 for a little extra damage
· Set Challenge Rating to 5, bringing total XP for killing her to 100 XP at level 9
· Removed all armor proficiencies and guard stance feats from her feats list
Known Bugs-
This UTC has been tested by myself several times before release. There have been no bugs so far. If you find any, please PM me.
Occasionally, Juhani has dropped additional loot like credits and repair kits for some reason.
Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
Thanks-
· Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
· Fred Tetra for the Kotor Tool.
· TK102 for the K-GFF Tool.
· Everyone who downloads and uses the mod.
· N-DReW25 for the mod name suggestion.
· JCarter426 for pointing out the use of K-GFF Tool to edit inventories instead of KOTOR Tool.
· Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series
LEGAL NOTICE-
THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
Juhani Lightsaber Fix Mod.zip
1,611 downloads
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Sith Armory
From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. For my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory.
First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
All the items are upgradeable. I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing.
As of version 2.0, you can now find all the items in-game. The specific locations are stated in the Readme. I have also modified the Manaan Sith Base. Commander Grann now is force sensitive and wears the Elite armor. The room past the water chambers now contains the Sith Ambassador and two Praetorian bodyguards (both of whom are dark Jedi). There is also a Lite version for those who don’t want the enemies modified, though this will not allow you to find the Elite and Praetorian Armors until Leviathan.
WARNING: There is a visual bug where, while wearing the armor, the game will change your appearance so that even if you take it off, you will still appear to be in the armor. This is a bug that occurs with all items with the "Disguise" property and it is unknown exactly what causes it. If this occurs and you want to fix it: unequip the armor, download the SaveGame Editor, and change your appearance back to what it was before.
Sith Sniper Rifle (g_w_blstrrfl002)
Base Damage: Energy 1d8
Enhancement Bonus +1
Scope: Sniper Shot
Beam Splitter: +1 Piercing Damage
Improved Energy Cell: +1 Energy Damage
Hair Trigger: +1 Attack
Sith Assault Gun (g_w_blstrcrbn002)
Base Damage: Energy 1d8
Enhancement Bonus +1
+1 Piercing Damage
Scope: +1 Attack
Beam Splitter: +1 Energy Damage, +1 Massive Criticals
Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage
Hair Trigger: Improved Rapid Fire
Modified Assault Gun (sithcrbn)
Base Damage: Energy 1d8
+1 Piercing Damage
+8 Energy Damage
-3 Attack
Bonus Feat: Rapid Fire
Bonus Feat: Power Blast
Beam Splitter: -4 Energy Damage, +2 Attack
Improved Energy Cell: -4 Energy Damage, +2 Attack
Sith Armor (ptar_sitharmor1)
Defense Bonus: 5
Max Dexterity Bonus: +4
Armor Reinforcement: +1 Defense
Mesh Underlay: Resist 5/- Fire and Cold
Sith Praetorian Armor (ptar_sitharmor2)
Defense Bonus: 6
Max Dexterity Bonus: +4
10% Energy Immunity
Armor Reinforcement: +1 Defense, 25% Energy Immunity
Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
Sith Elite Armor (ptar_sitharmor3)
Defense Bonus: 6
Max Dexterity Bonus: +4
10% Energy Immunity
Armor Reinforcement: +1 Defense, 25% Energy Immunity
Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
Sith Marine Armor (ptar_sitharmor4)
-Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors.
Defense Bonus: 6
Max Dexterity Bonus: +4
10% Energy Immunity
Armor Reinforcement: +1 Defense, 25% Energy Immunity
Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
531 downloads
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Effixian's Mandalorian Disguises for K1
By Effix
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Knights of the Old Republic
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TITLE: Effixian's Mandalorian Disguises for K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip, copy the files in the folder to your override folder.
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DESCRIPTION
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This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
Blue: Mandalorian Armor (only obtainable with cheats), Mandalorian Battle Armor
Red: Mandalorian Heavy Armor
Yellow: Mandalorian Assault Armor, Cassus Fett's Armor
Relevant icons are updated to match the new appearances.
Requested by JDub96.
This mod is also available for KotOR 2.
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BUGS
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This goes for any item with the disguise property: your appearance can get stuck (because of unknown reasons), meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
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UNINSTALLING
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Remove the following files from your Override folder:
g_a_class8004.uti
g_a_class9003.uti
g_a_class9004.uti
g_a_class9009.uti
g_a_class9010.uti
ia_class8_004.tga
ia_class9_004.tga
ia_class9_006.tga
ia_class9_008.tga
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DISTRIBUTION NOTES
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You may use the material from this mod in whichever way you like.
********
Thanks to
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Stoffe and Fred Tetra for the needed tools and tutorials
JDub96 for the request
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
242 downloads
0 comments
Submitted
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Riisis Kotor 1 Logo Fix and Bigger HUD
By Riisis
This is a User Interface and Logo Mod, its recommended to Install all High Resolution Fixes and Mods BEFORE this one. I recommend UNIWS for kotor 1, not flawless widescreen!
ATTENTION MY MOD WORKS ONLY FOR 1920x1080
First you have to Install UNIWS for Kotor 1 (1920x1080) (if you have the steam version you have to crack your exe first, it will work with steam-itself without problems)
Then you have to Install this Mods
-Kotor High Resolution Menu's: https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/
-HD_UI_Menupack: https://deadlystream.com/files/file/1226-hd-ui-menu-pack/
-K1_Main_Menu_Widescreen-Fix: https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/
Optional: kotor-1920x1080_updated can't provide a link to this one, it just resizes a few things but you don't need it to run my mod.
If you just want the Logo Fix for Kotor 1, just put this file into your override: logo_sw_02.tga
Greetings Riisis
To install the whole mod just drop everything into you override folder and overwrite if you have to!
550 downloads
0 comments
Submitted
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lme Lehon Mandalorian Expansion
By jc2
=========================
Lehon Mandalorian Expansion
Description:
On the Unknown World, a MANDALORIAN faction is established! Mandalorians speaking in Mando'a (Mandalorian languaged created by Karen Traviss in Legends) and wearing custom Mando'a Beskar'gam.
An alternate way into the Temple. No longer are you dictated by the order of which faction you speak to first, speak to all factions, then decide who to save, redeem, or slaughter, until only one faction remains. Double-crossing applicable when deemed necessary by the player. Experience the culture of Mandalorians and their narrative of the Mandalorian War, or attack them on sight for their past warmongering. But know, that such actions do not come without consequences, and only the strongest may survive...
The choice is yours, and the battle awaits!
Three added side-quests! Quest logs, lore expanding loot, new Mando’a armor and NPCs, new battles, new consequences, new decisions, LS/DS opportunities, new Party Member interactions, a few RP secrets, new battle scenes,
And an All New Lehon Experience…
Trailer:
https://youtu.be/C0TjGNTOfqY
Installation:
Slower internet LME Light version available, only difference is that the audio is only playable in game, in condensed .wav format. Install both, by running tslpatcher, nothing else required.
Credits: Deadlystream Community
Fred Tetra for KT
Voice Actors/Actresses:
Belandrie as Burk'yc Brudii & Female Clan Ordo Recruit
Wil Wright as the characters Clan Farr Sentry & Clan Skirata Scout
Jaegun Clark (of Sandhawk Clan) as Clan Farr Champion
UnusualCharacters as Dar'tal (Basic VO)
Ner' Jate'kara as Clan Farr Recruit
Dreadelicious as Male Clan Ordo Recruit
nato as Clan Ordo Champion
JCPenny as Clan Skirata Recruit
SazMando for soundtrack
@ebmar Voice Filter
@DarthParametric : Helpful Tool aiding Voice Filter work by ebmar
@Fair Strides for all the scripting help!
Beta Testers: @Haveayap, @N-DReW25, @Deltm @JuiceTin, @Nato
K1R Compatibility: Untested but theorized to work based on files, if K1R is installed first, then LME will make some changes to K1R, but nothing that should break the game.
=========================
Version:
1.0.0 Original Release
1,295 downloads
- unknownworld
- lehon
- (and 5 more)
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Baca's Sword Description Extended
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 24.01.2019
Installation:
Open "For Override" and select the mod option you want. Drop the file inside the folder into your K1 override.
Uninstallation:
Delete the files you copied into the Override folder.
Description:
When you complete Zaalbar's sidequest on Kashyyyk you receive a sacred Wookiee weapon called "Bacca's Ceremonial Blade". It has a description that reads
"The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it."
When searching the game files I found a placeholder/leftover inside the Chieftan Hall module called "Bacca's Sword". It had a description that reads
"This sword is forever linked to the most revered figure in Wookiee lore, Bacca. A great and wise warrior, Bacca was hunting in the Shadowlands ages ago when an alien ship crashed through the upper boughs of the forest. The tale varies with each telling, but whether he had to fight the inhabitants or just found them obliterated in the wreckage, he understood their coming as a sign. There was life elsewhere in the galaxy, and it might not come to Kashyyyk with peace in mind. Bacca supposedly constructed this weapon from components found among the debris, and over time it became a symbol of leadership. It reminds his people that trust must be given cautiously, and only to those that have earned it. The blade shows no signs of wear, though the leather grip is well worn."
This cut description is clearly more detailed and extensive than the vanilla description. This mod restores this extended description and adds an option to restore the "Bacca's Sword" name as well.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
None that I'm aware
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
443 downloads
- bacas sword
- zaalbar
- (and 6 more)
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legends [K1] Janice Nall "Legends" and the Incomplete Droids
By ebmar
This mod overhauls the appearance of Janice Nall and her Incomplete Droids in her store.
# Background #
I was in a playthrough and looking to overhauls things that're necessary; this is one of them.
# About this Mod #
This modification makes Janice Nall more like an expert droid technician; with those flashy looks of hi-tech armor she's wearing and her Incomplete Droids will looked like they're meant to be; an unfinished paint jobs with missing parts in their anatomy.
Updated in v1.1.0: Adds an additional texture option for Incomplete Droid; which texture now immensely have the look of C8-42-GE3 [Elise Montagne's personal-assistant droid] with unfinished paint jobs.
Updated in v1.1.1: An additional installation targeted to earlier version user; which is a fix for Janice Nall's model provided by @DarthParametric [Female Armour Collar Fix].
# Final Remarks #
I have plan to change T3-H8 appearance to something more unique in the future update; to make it different from common utility droids spreads around the game. We'll see. 🤞
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation:
Run the installer [TSLPatcher.exe] To install Incomplete Droids' alternative texture; simply run its option, or you could also drop the included file to the 'Override' folder. Overwrite when prompted Uninstallation: Replace the installed files with what is stored inside the generated 'Backup' folder. Particularly the tar_m02ab.mod, put back the file to the 'modules' folder; overwrite when prompted.
Compatibility: This mod works either with vanilla or modded state of the game. Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod"- make sure to install this mod after the said mod has. Will not be compatible with any mods that overrides the tar02_brokedroid.utc and tar02_janice021.utc or anything that force-overrides the contents of tar_m02ab.mod.
For this mod to be effective you should at least load a saved game before entering the Upper City North [tar_m02ab] module
Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generosity is very much welcome. Also, make sure to give credits to SpaceAlex, DarthParametric, BioWare & LucasArts with the release; as inside this mod are theirs. An appreciation to yours truly is also a warm welcome, welcome.
Credits:
DarthParametric for the past-and-present knowledge which allows me to create customs for the game, and also for granting my request on having his "Female Armour Collar Fix" included with this mod SpaceAlex for the Modder's Resource: K1 Enhancement Pack which its Twi'lek's head texture and Protocol Droid's texture as the primary base to work on to jc2 - whom recent release of Lehon Mandalorian Expansion triggered me on running a playthrough which resulting on this project Rece for the Animated Texture Tutorial which very helpful back then for me to understand how an animated clothing works ROTNR for the Creating Module Files in KotOR tutorial which helps me on creating the custom tar_m02ab.mod included with the mod Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and N-DReW25 for an inspiration to most of the creation Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit and KOTORmax Werner Rumpeltesz for PlainEdit.NET ndix UR for tga2tpc All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss -eb
3,197 downloads
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Female Armour Collar Fix
This mod edits the models for the the female Class 7 (PFBF) and Class 9 (PFBH) armours. Along with Class 8 (PFBG), these three armours all feature a fabric collar. However, in the case of the F and H models this collar lacks any weighting to the neck bone, and due to its shape and height is prone to experiencing clipping of the neck with some head models. As the G armour apparently doesn't appear to suffer these issues, the collar from this armour (with some adjustment) was grafted onto the F/H bodies. The amount of clipping is somewhat variable depending on the head. It also seems far more prevalent on the small body size, but I have provided fixed models for all three body sizes.
Compatibility:
The UVs of the armours are unchanged, so they are still fully compatible with all vanilla textures and any retexture mods that stick to that layout Obviously the mod will not be compatible with any other mod that replaces the same models Permissions:
This is intended as a half enduser mod, half modder's resource. People are free to include this content as part of other mods as long as credit is given. Acknowledgements:
Thanks to @ebmar for making me aware of the issue via a screenshot for his Janice Nall mod Thanks to @bead-v for MDLEdit and KOTORMax1,255 downloads
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Cup of Caf Recovery Item for K1
This mod adds a new type of stimulant item that will remove status effects applied to the user. There is a bug with the game that in some instances causes effects such as Slow to be applied to the player/party (semi-)permanently, with no practical in-game way to remove them.
To use, simply add the "Cup of Caf" item (g_i_adrnaline025) to your inventory via KSE or console command. It will appear in the GUI alongside other stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the user. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use.
The droid-specifc companion mod, Droid Oil Bath, is available here.
Known Issues:
Uses the "inject into thigh" animation like all stims/meds. I did attempt to disable that, but I suspect it is hardcoded. Acknowledgements:
Thanks to @JCarter426 for pointing out the cause of the bug and coming up with the original script fix Cup image/icon modified from "Coffee cappuccino cup" by PikWizard Gulp sound effect modified from "gulping and drinking_1-2" by schatzl03 / Freesound856 downloads
0 comments
Updated
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Droid Oil Bath Recovery Item
This mod adds a new type of droid-only item that will remove any status effects applied to a droid. There is a bug with the game that in some instances causes negative effects such as Slow to be applied to party members (semi-)permanently, with no practical in-game way to remove them.
To use, simply add the "Droid Oil Bath" item (g_i_cmbtshot050) to your inventory via KSE or console command. When a droid is the active party member, the item will appear in the GUI slot for stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the recipient. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use.
The companion mod for meatbags, Cup of Caf, can be found here.
1,007 downloads