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  2. You are correct, my version goes in the module itself. When I was troubleshooting, it was easier to just put it in the Override folder rather than perform a full re-install, so that must be why I didn't notice the compatibility issue. Thank you for pointing this out!
  3. Today
  4. https://www.nexusmods.com/kotor/mods/1807 While my submission is pending approval, in the meantime if anyone is interested I created a mod that adds a playable ewok. The above link is to the nexus download which is live now.
  5. You really should update your installation method and instructions coz installing this mod is annoying to figure out for me so I cant even imagine for non modders.
  6. For updates, please check in on GitHub or preferably Discord: https://discord.gg/qfKG3yfeZ5
  7. Are you planning on making a similar mod for KOTOR? I know ToastyFresh already made an HD weapons mod and FallenGuardian387 made a rework of it.
  8. Yesterday
  9. ooh I think this is the first Mira reskin I like. Good job.
  10. The only place in the game where he would fit in adequately is an empty platform.
  11. Copy the k_ai_master.ncs file into the override folder of your game. If you are using the Compatibility Plugin for Repeating blaster attacks restoration 2.0 do the same with the rptr_att.ncs file.
  12. dheb_LynSeklaH.txi
  13. View File Vanilla Weapons HD Description Vanilla Weapons HD improves the vanilla weapon textures in Star Wars: Knights of the Old Republic II while keeping the original style intact. The mod is split into 4 separate files: Melee Weapons HD Blasters HD Lightsabers HD (1.1 now covers tslrcm bronze saber) Misc and equipment (Covers a bunch of misc weapons, items and equipment.) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Note: More photos are coming, sorry I've been busy with other projects. Submitter Saul0097 Submitted 06/08/2026 Category Mods TSLRCM Compatible Yes  
  14. If you're still taking feedback for this I can offer some input. 1. I think for ease it would make sense to combine them then let the users pick what they want. Makes it easier for users to download I think. It also would be a lot less work for you to maintain a single page vs three if you had to make updates. 2. I know you were asking for one or the other but if you were up for it in the vein of the previous question it would be nice to have both options. Love your work by the way, I'm keen to see some updates you've mentioned on some of your older mods.
  15. 1.6 (and Mira) is out now
  16. Hey Gang RE: Brotherhood of Shadow, I'm thinking of patching the 5-10~ audio file Twi'Leki sentences into initially english for cadence/tone/timing then with the voice energy attributes, cutscene timings, mod structures established, this may mean ability to convert into original Twi'Leki audio files for a *proper* experience if I can find a full canon Twi'Leki dictionary.. worst case scenario I will be uploading the transcript into Codex and Claude both and reconciling the differences with what Twi'Leki references I am tangibly able to reconcile and seeing how much % we may be missing after that. I hope this would mean more people can play KOTOR and have an enjoyable and immersive experience. Currently I'm looking for my Mrs to experience Brotherhood of Solomon in its amazing glory, but I know the heavy Twi'Leki scenes with the same voice will make that a little of an uphill battle. I'm willing to pay for Elevenlabs or moderate studio grade quality so this wouldn't be a cheap-out exercise intended to cheapen, but enrichen the experience. I would like to know if there are known pitfalls, issues, references, wisdom or advice anyone is able to offer. Thanks to all who have contributed to this incredible series - may the force be with you meatbags, always. - Jezza
  17. Last week
  18. Version 1.0.0

    15 downloads

    Description Vanilla Weapons HD improves the vanilla weapon textures in Star Wars: Knights of the Old Republic II while keeping the original style intact. The mod is split into 4 separate files: Melee Weapons HD Blasters HD Lightsabers HD (1.1 now covers tslrcm bronze saber) Misc and equipment (Covers a bunch of misc weapons, items and equipment.) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Note: More photos are coming, sorry I've been busy with other projects.
  19. Do you just copy the files over into their respective folders or do you have to run HoloPatcher?
  20. Subtle logo 😆

    image.png.5d9f6cba1b4b32594eb539ae3d1c3ab4.png

  21. Thanks! Got it installed.
  22. @redrob41 Can you try both of these? pmhc04_vanilla_skin_unknown_zeroed.zip pmhc04_mdledit_skin_unknown_from_vanilla.zip
  23. You're all doing great work. You should publish everything together. It will be easier for everyone.
  24. Depends on whether mesh splits along UV seams happen in KMax or MDLEdit/MDLOps. If the latter, that might explain things. Either way, unless the counts are wildly different, I'd just put it down to differences in implementations.
  25. hmm the MDLEdit and KBlender versions have different amounts of vertices. I wonder what they're doing differently..
  26. The original intention of the model (which shows how old it is) was for it to replace the G-Wing on Dxun/Onderon in TSL. You could do that, although that raises the issue of take-off/landing videos. Or you could maybe put a hangar next door with it in on Onderon.
  27. Try the attached TXI. I added the line "bumpyshinytexture mycube", and that made it work for me. My guess is that the game didn't know what to do with a mesh that had a lightmap and a bump map but no reflection, so it just shrugged and didn't draw anything. Fantastic work on the texture as usual! I'm just sad that you won't be able to see half of it because the ship is up high away from the player. I'm half tempted to add a similar ship on the ground somewhere else to show off the rest of it... DP_I-Wing.txi
  28. You can run TSLPatcher through Wine on both platforms.
  29. Hi! I'd love to play this, but I'm stuck using either the Mac version or Steam Deck version. Is there a way to install this without the .exe file? I'm a lesbian and always wanted to play this game with a Bastila romance, so I'm happy this exists! Even if it's not accessible to me, thanks for making it.
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