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THE SITH LORDS RESTORED CONTENT MOD ADD-ON:

M4-78EP Unofficial Patch 1.0

 

1. Description:

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One of the most ambitious Kotor II mods is also one of its most controversial. The M4-78 Enhancement Project, or M4-78EP, was the culmination of years of hard work to restore the legendary Droid Planet of M4-78 back into Kotor II, however, the first releases of M4-78EP was plagued by two critical issues which gave the mod a bad reputation.

 

  • 1) A mix of low-quality, amateurish voice acting and bizarre Droid filter choices.
  • 2) Crippling lag in the Industrial Zone.

 

Updates 1.3 and 1.5 of the M4-78EP were intended to fix these two issues. The majority of the Droid VO is now reasonably competent for a fan mod and the lag in the Industrial Zone was fixed, however, these updates also added more problems which simply replaced the old issues with new issues.

 

  • 1) The teleportation mechanic during the Radiation section was controversial with some players.
  • 2) The removal of the side quest “Termination Required” during the Radiation section was controversial with some players.
  • 3) Removal of content was unfinished in some places. The Security Droid trio which was removed spill spawn during the Radiation section and could be found if you ran backwards in the Industrial Zone before clearing the Radiation.
  • 4) Kaah’s new dialogue in ES-05’s Archon Chamber was amateurishly written when you compare it to the old dialogue.
  • 5) Having Vash and possibly Kaah be killed by the weak Sith Assassins you mow down throughout the game was hardly seen as an improvement over the old ending.
  • 6) In the attempt to fix the lag an important placeable was deleted which prevented the side quest “Fixing Droids” from being completed.

 

This mod, the M4-78EP Unofficial Patch, is the work of a coalition of modder’s who have come together to fix M4-78 to improve the new content added in updates 1.3 and 1.5 whilst restoring the much beloved features which were removed in those updates from update 1.2.

 

Features:

Spoiler

M4-78 Changelog


Optional Installs

* Added HD M4-78 Droids which comes in two versions:

1) The AI Upscaled Droids which upscales the Gonk Droid and the two cut Peragus Mining Droids into 1K resolution.
2) The Dark Hope Style Droids which adds HD textures for IS-18 and the Cleaning Droids based on Dark Hope's texture mods.

* Added an optional HD Kaah Ohtok head reskin based on the fix mentioned in the "General" category above.
* Added an optional HD M4-78 planet reskin which upgrades the planet's textures into high resolution 2K resolution.
* Added the textures from the Nintendo Switch version of Kotor II so that you can experience what M4-78 might've looked like on the Switch.
* Added a compatibility patch for Ashton Scorpius' TSL Better Male Twi'lek Heads for Kaah Ohtok. It comes in three different versions: Vanilla Quality, High Quality, and a Dark Hope variant (Dark Hope being the modder behind a series of HD mods for Kotor I).
* Added the alternative British accent takes for the Female Warning Voice, these audio files need to be copied into the tslpatchdata folder before the install (overwriting the old ones) so that these optional voice files can be installed alongside the main mod.


General

* Fixed the model of the M4-78 turret.
* Fixed various broken module and placeable models throughout the mod.
* Fixed Kaah Ohtok's head texture by fixing his eyes and lips.
* Removed the low-res 2010 era loading screens and replaced them with normal quality loading screens. The loading screens that were already normal quality were not touched.
* Dead Sith Trooper Corpse placeables across M4-78 would all face north. They have all been rotated to face random directions.
* Renamed the Gonk Droids from "GNK-001" to "Gonk Droid".
* IS-18's texture is now based on a Kotor I Protocol Droid instead of a Kotor II Protocol Droid, the result is now a much smoother and higher quality texture.
* Very basic dialogue adjustments to match with the rest of the game. For example, "I am going" is replaced with "I'll be going now".
* Kaah Ohtok now wields a Bronze Lightsaber.
* The Gonk Droid and the two cut Peragus Mining Droids have been upscaled to 512x512 which is the standard Kotor NPC texture (A 1K resolution alternative is available in the optional AI Upscaled Droids pack mentioned down below).
* Most of the module names visible from the map menu are called M4 78 instead of M4-78, an example of this is "M4 78 - Landing Arm". This has been corrected so that the correct name "M4-78" is now used, an example of this fix is "M4-78 - Landing Arm". In addition to this, the "Environment Control Zone" and the "Industry Control Zone" have been renamed to the "Environmental Zone" and the "Industrial Zone".
* All of the map notes that are supposed to say "To {Area Name}" but don't have been corrected. Not only that, but all map notes and area transitions that had the wrong names, like "Industry Control Zone", have been renamed to use their correct names - for example "To Industrial Zone" and "Industrial Zone". 
* Where found, instances of the new 1.3 voice actors slightly deviating from their given scripts have been corrected so that the dialogue text in-game now reflects what the actors are actually saying.


703KOR- Sith Academy
* Rewrote the Exile's response lines to seeing an empty cage.
* Instead of finding Vash dead, you instead found her datapad Kaah left behind which contained a holo message of Vash and Kaah alongside the coordinates to M4-78. The VO from original scene didn't have any filters for Vash or Kaah but had bits of the dialogue chopped up to imply that the dialogue was damaged (in reality this was done due to a lack of Vash lines). The VO for this scene now has filtered VO to make it genuinely sound like damaged found footage.


801DRO- Landing Arm
* The Ebon Hawk now uses the highest quality Ebon Hawk texture found in the game files for M4-78.
* The opening dialogue of the intro cutscene is now unskippable.
* Reworked the intro cutscene to use both new and unused dialogue lines from other parts of the game.
* You can now optionally select your party after the intro cutscene. This was removed in version 1.5 because it made no sense to do so as you needed to do the solo mission with your droids but it also made no sense to remove the option entirely as new players wouldn't know that the solo mission was just ahead and would add the Party afterwards manually. The option to not select the party is still there for those who prefer one or the other.
* The trigger for LS-44 has been moved closer to the door preventing the player from sneaking around it and being able to approach LS-44 without triggering the conversation.
* LS-44's opening line is now unskippable, meaning he now has to physically approach the Player before the conversation can continue.
* Restored the missing static door, previously it was missing and you could see the black behind it.
* Asking LS-44 about how he knew about the Jedi is now locked behind an Intelligence level of above 16 rather than above 20.
* The question "Tell me about the visitors again" was locked behind the Kolto Transportation side quest even though this question is irrelevant to that side quest. This question has been moved into LS-44's general dialogue once the Radiation Leak has been cleared.
* Companions will now react to your chosen outcome in the Kolto Transportation side quest. Most of them now speak and have either Influence Gains or Losses as a result of your Light Side or Dark Side decision.
* The interlude cutscene has had its spliced and/or awkward dialogue removed to make it feel more natural.
* The epilogue cutscene added in version 1.5 was removed as it was incompatible with the version 1.2 ending that was restored.


802DRO- Central Zone
* The door to the Landing Arm has been swapped from a Peragus Door to an Onderon Door, this specific Onderon Door should 'mesh' better with the vanilla M4-78 textures than the Peragus Door did. The model and texture for this door has been cloned so that Onderon reskin mods don't affect this door on M4-78.
* Removed placeables that were not present in the normal Central Zone and added those which were missing.
* Made CS-36's intro dialogue unskippable.
* Moved the two Central Zone Droids and the one Environmental Zone Droid closer to the Force Field as a precursor to when a trigger will be added in a future update.
* The trigger that activates the intro dialogue between the Central Zone's Maintenance Droid and CS-23 is too close to those NPCs, allowing you to go to the Central Zone, kill the rogue Battle Droid, approach CS-23 without triggering the trigger, complete the side quest, and then trigger the intro dialogue afterwards. The trigger has been moved further away to prevent this.
* Disabled the ability for Bao-Dur to disable the Environmental Zone Force Field prematurely as the content for doing so is unfinished.
* Changed the appearance of the dead Sith Lord beyond the Force Field to the Environmental Zone from a generic Sith Lord like the ones on Dxun to a lesser used Sith Assassin/Dark Jedi hybrid appearance.
* Nerfed CS-45 so that it doesn't take five minutes to chip away at its health before killing him.
* Online suggestions from the M4-78EP developers states the dead Sith Lord in the Central Zone should give you a Power Core despite only giving you a Lightsaber piece. This has been changed so that he has a lootable inventory with a Power Core in it. Upon looting the Power Core, you shall either be given a Lightsaber piece/a Lightsaber and the "Remains" shall disappear preventing you from opening the dead Sith Lord's remains like a container.
* Replaced the Fight Witness content so that it is now a voiceless Utility Droid that uses beeps and boops to communicate a simpler message to the player. You can lose influence with T3 by disrespecting it early in the dialogue. You can no longer speak with it once you speak to it the first time.
* L5-65 uses a custom VO with what I assume is T3-M4's dialogue that is slowed and has a filter to make it sound unique, however, despite having a variety of audio for different emotions and dialogue lengths every single dialogue line is set to use "Comment_Generic_Medium" regardless of the length of the dialogue. L5-65's dialogue has been fixed to make use of the other dialogue line variants.


803DRO- Environmental Zone
* The Map Notes for the Recharge Stations use numbers to number them instead of words, this has been changed so that, for example, the "2nd Recharge Station" is now the "Second Recharge Station" so that it properly matches the dialogue with Kaah. The "Interior Defense Region" has also been renamed to "Inner Defense Region" to make it match with the "Outer Defense Region".
* Kaah's opening cutscene as ES-05 has a few problems. If Visas or Disciple are in your party then they shall have a line before ES-05's hologram spawns, however, since this dialogue is triggered by you entering the trigger it is possible to see Visas or Disciple literally slide across the ground to catch up with the Player when they speak. A slight pause has been added when the dialogue starts so that your Party can catch up to the Player before speaking.
* If you had Disciple in the Party but not Visas he will say his line but ES-05's hologram won't spawn, resulting in the Player speaking to nothing despite Kaah's voice being heard. This has been fixed.
* More Party Members shall now speak at the beginning of this opening cutscene.
* Kaah's intro has a weird section wherein he'll call you a Dark Jedi if you aren't Dark Side but will call you a Jedi but then backtrack on that comment if you are Dark Side and you can only ask "Why do you think I'm a Dark Jedi?" if you're Dark Side when he specifically doesn't explicitly call you one if you're Dark Side. This back tracking line has been cut and he'll call you a Dark Jedi every single time as this makes this with his following dialogue in the Environmental Zone.
* It is possible to create an infinite loop if you keep clicking "Who are you?" and "I will go wherever I please" over and over again. This has been fixed.
* The question "Why do you think I'm a Dark Jedi?" is no longer locked behind being Dark Sided and can be now asked by Light Sided and Neutral Players.
* Lined the random Land Mines near the start of the module in the direct path of the Player so that they aren't useless.
* Moved Vash' Shuttle so that it's no longer clipping into the wall.
* Repositioned a few hostile Droids away from the center of the First Recharge Station to make way for the Shuttle.
* The randomly reskinned Assault Droid Mark I & Mark IV Droids in the Environmental Zone with inconsistent names have been given new appearances and names. Astromech Droids, Probe Droids, M4-78 Mining Droid Mark Is, M4-78 Mining Droid Mark IIs, and Floating Mines will now appear as the new hostile enemies in the Environmental Zone.
* The appearance of the Maintenance Droid has been changed from the cut Droid_Mouse_03 appearance to the Lite_Droid_Astro_03 appearance used on Peragus. This was because if you were to use the Destroy Droid power on Maintenance Droids using the Droid_Mouse_03 appearance the lightning would zap into the ground BELOW the droid instead of ON the droid.
* Reworded several instances of "[Lie, Persuade]" in the Player's responses to Kaah to now say "[Persuade/Lie]" to be consistent with the rest of the game.
* Moved a few debris placeables to avoid pathing issues with enemy NPCs and the Party.
* Rotated several massive computers as they were misaligned.
* Rotated some Mark I Assault Droids which were replaced as the Floating Mines.
* Added a missing turret.
* Rotated the turrets so that they aren't all facing North.
* Nerfed the Environment Guardian Droid boss so that it doesn't take ten minutes to slowly chip away at its health before killing him.
* The Environment Guardian Droid boss now uses the M4-78 Construction Boss appearance.
* Repositioned the HK-50 encounter away from the center of the First Recharge Station to make way for the Shuttle.
* The VO of the two Force Field Operators are incorrectly assigned. The first Force Field Operator is voiced by Caleb Woodward but has Trayusstudent's script as the subtitle and the second Field Operator is voiced by Trayusstudent but has Caleb Woodward's script as the subtitle. This has been fixed.
* The Droid/'s with the dialogue "beepbop.dlg" now use the Utility Droid VO instead of T3-M4's VO.
* One of ES-50's Assistants will now use the Protocol Droid VO instead of T3-M4's VO.
* After the Off Limits Battle Droid who blocks off part of the Environmental Zone after the main battle says "That is precisely what off limits means" the player response "I'll be going." appears twice.
* The dialogue for the HK-50 encounter in the Environmental Zone, that should play once, can be activated over and over again if you do not immediately kill all of the HK-50 droids and if you keep running back to cross the trigger to relaunch the dialogue. The trigger is now deleted in the dialogue so that this cannot happen.


804DRO- Industrial Zone
* Removed the Squad Recovery Stim and the Health Package from the IS-62's Medical Shop. As these items were infinite you could sell the randomly generated loot for crazy profits and buy infinite Squad Recovery Stims.
* You can no longer sell items to IS-62's Medical Shop.
* When IS-63 speaks to you about shipping the Kolto to Sith controlled planets, if you ask "And you want my help?" and have Kreia in the party she will interject with "Oh, I grow weary of this". This interjection has been removed as the audio was supposed to be spliced but it wasn't, resulting in Kreia saying "I grow weary of this. Perhaps time will allow my words to take root if your common sense will not permit it" despite the subtitle not saying so.
* Rearranged IS-63's dialogue so that you cannot select two different Dark Side dialogues together at the same time, there is now only one Dark Side option.
* Restored the M4-78 Security Droid trio cutscene that was partially removed in version 1.5 (it was meant to be completely removed but they left the job unfinished).
* Restored the Origin Droid.
* The innocent Industrial Droid being threatened by the Rogue War Droid now uses Utility Droid VO.
* The innocent Industrial Droid now has sound when you speak to him after defeating the Rogue War Droid.
* Nerfed the Rogue War Droid so that it doesn't take five minutes to chip away at its health before killing him.
* The Rogue War Droid no longer drops a Blaster Rifle.
* Completely rewrote Chatty Droid lines so that they actually sound like two machines talking to one another and not two users messaging each other on Discord. The emotion values on their lines have also been changed so that each line has a unique emotion for what is being said. This will result in a greater variety of generic VO being used.
* Moved two Cleaning Droids away from the CS-45 recording terminal so that these randomly moving droids don't just walk into the recording cutscene.
* When CS-45 walks away from the Computer Terminal, the static camera is disabled making the camera follow CS-45 which can show the Cleaning Droids and/or Bao-Dur's Remote offscreen. As this is supposed to be a security recording we can't have the background Cleaning Droids visible as they move around randomly. The static camera has been reactivated for when he walks away.
* Changed the Sith Officer in the CS-45 recording into a Sith Soldier to match the nearby Corpse placeable.
* Swapped out Danule's Irish/Scottish accent VO for the Doomed Sith Soldier in CS-45's cutscene for Scandinavian VO voiced by ComissarBRO. This VO is filtered as the character in question is a helmeted Sith Soldier. Danule still voices the Doomed Sith Soldier choking.
* The Construction Droid dubbed "Robo Zombie" in the mod files was mute. It's possible that the Devs intended to voice this character but didn't get around to it. It has been given the Protocol Droid VO.
* Removed several fuel tank placeables as they clipped into the walls.
* Due to a black screen bug when overloading the Cleaning Droids, the option to overload the Cleaning Droids has been disabled and you are now forced to give T3-M4 to IS-43 in order to search the Cleaning Droids for CS-43's missing droid part.
* Renovated the Industrial Zone Maintenance Droid's Office.
* Moved the Industrial Zone Maintenance Droid into the corner so that it was out of sight during the surveillance video segment wherein it was possible to see two of the same Maintenance Droids.
* Fixed a broken camera when the Industrial Zone Maintenance Droid walks to the Recording Terminal. This camera has clipping issues if you are using a 1080p monitor, this presumably doesn't apply to lower resolution monitors though the fix should work on all monitors.
* Changed the Sith Officer in the I1-01 destruction recording into a Sith Soldier to match the nearby Corpse placeable.
* Improved the area transition between the Industrial Zone and the Droid Manufacturing module.
* After you've rebuilt I1-01, the new I1-02 Droid who spawns just outside the Droid Manufacturing module's area transition no longer randomly walks around. The reason this was done is because he would walk INTO the transition area and would stay at a point where the player could not reach it as you'd warp into the Droid Manufacturing Module.


805- M4-78 Archon Chamber
* Renamed the "Sith's Locker" to "Locker".
* Replaced the "Hurrikaine Crystal" in the Sith's Locker with a "Barab Ore Ingot".
* The two Lockers beside the former Sith's Locker is now lootable and contains some medium level loot as a form of 'reward' for completing the planet.
* Master Vash no longer drops her Silver Lightsaber, this bug allowed you to obtain a Lightsaber before building your own Lightsaber.
* The Battle Droids that execute Vash have been replaced with the Mark I Assault Droids that were removed from the Environmental Zone.
* The Force Field Terminal is no longer clipping into the wall.
* Vash has two intro lines, one for the Dark Side player and one for the normal Player, the normal intro line is incorrectly used for the Dark Side players whilst the Dark Side intro is used for the normal Player. This has been swapped so that the correct lines are used for the correct alignments.
* Instead of being given a bunch of single player responses for Vash starting with "What brought you to M4-78" you'll now be given the second option to ask "How did you end up here?" to which she'll explain L5-65's involvement in bringing her to M4-78's Chamber.
* The option to kill Vash now appears frequently if you are Dark Side but only once if you aren't. This has been changed so that Players any alignment can be given the chance to kill Vash at various points in the dialogue.
* Vash will try to prevent you from fighting her, giving you an opportunity to let her live should you click on the option "I seek revenge for expelling me from the Order". However, if you are very Dark Sided she'll confront you immediately without giving you a chance to back down. This has been removed and the line will now appear if you say "I will redeem my honor by slaying you."
* Vash's line "Of course you do. But are you certain this is what you want? It is not too late to redeem yourself and rediscover the Light Side" will now only appear if you are Dark Sided, Neutral and Light Sided Players will not be able to hear this line.
* The line "[Wisdom] Then why did Kaah think you were dead when you weren't?" didn't have an actual Wisdom conditional, you'll now need a Wisdom of 13 to be able to hear this line.
* If you try to agitate Vash into violence by asking about your trial on Coruscant, instead of Vash not saying anything and going straight to combat she'll now say "I do not wish to kill you, but I can see the Dark Side in you will not rest without a fight."
* Removed the Heal Force Power from Master Vash as she's hard enough for a Dark Side Player to deal with. She has tones of health and, unlike the other M4-78 NPCs with this problem, it makes sense why Master Vash shouldn't be a push over in a fight but her having Heal can ensure that she reheals herself indefinitely if you aren't prepared.
* Removed the version 1.5 ending and restored the old version 1.2 ending.
* Rewrote the player responses to the Archon M4-78 dialogue.
* If you spoke to HK-47 about Praven Prime, you could mention this to M4-78 if you had an Awareness of 34 or an Intelligence of 24. This has been changed so that you now only need an Awareness of 20 or an Intelligence of 16.


806DRO- Environmental Zone Archon Chamber
* Kaah's dialogue has been completely rewritten by merging the pre 1.5 Kaah dialogue with the post 1.5 Kaah dialogue to make for a more engaging conversation with Kaah.

807DRO- Industrial Zone Archon Chamber
* Some of IS-24's lines had a one second pause before IS-24 began speaking. Most of these have been removed so that IS-24 starts speaking immediately.
* Some of IS-24 had the wrong audio assigned to the wrong lines. These have been corrected.
* The Player can refer to Vash and Kaah as two humans in one of their lines despite Kaah being a Twi'lek. This has been rewritten to correctly refer to them as two Jedi.
* When you finish talking to IS-24 you simply say "Goodbye" and that's it despite IS-24 having a line "Until next time" which isn't used. IS-24 will now say "Until next time" when you finish talking to him.


808DRO- Radiated Central Zone
* The door to the Landing Arm has been swapped from a Peragus Door to an Onderon Door, this specific Onderon Door should 'mesh' better with the vanilla M4-78 textures than the Peragus Door did.
* Made CS-36's intro dialogue unskippable.
* Added the dead Sith Lord beyond the Force Field to the Environmental Zone.
* Removed placeables that were not present in the normal Central Zone and added those which were missing.
* You no longer teleport back to the Industrial Zone vent after transferring the code.


809DRO- Radiated Industrial Zone
* Removed placeables that were not present in the normal Industrial Zone and added those which were missing.
* Removed a few background NPCs so that they wouldn't interfere with cutscenes.
* Restored the Origin Droid.
* Removed several fuel tank placeables as they clipped into the walls.
* Removed the teleportation sequences during the radiation side quest.
* Rotated a massive computer in IS-02's office as it was misaligned.
* Restored the M4-78 Security Droid trio cutscene that was partially removed in version 1.5 (it was meant to be completely removed but they left the job unfinished).
* When entering the second part of the reactor's code, the "Return to main functions" option has been replaced with 
* Removed Darth Sion's cutscene on Korriban as this scene was restored in the Extended Enclave mod, albeit taking place on Malachor.


812DRO- Droid Manufacturing.
* The Industrial Zone, the Testing area, and the Research & Development area were split into three modules to fix the infamous lag problem. The result of splitting these three areas up was very choppy in-game and so the Testing area and Research & Development area were reunited into one module.
* The Research & Development module now has a new loading screen that is independent of the Industrial Zone's loading screen.
* Improved the area transition between the Research & Development module and the Industrial Zone.
* Renamed the "Loading Droid" to "Industrial Guardian Droid".
* Restored the Broken Droid placeable which contained the Data Processing Core. This was removed in version 1.5 when the developers were removing NPCs and placeables to fix the lag not knowing that this specific placeable contained a quest related item. With this placeable restored, the quest "Fixing Droids" can now be completed.
* Due to the splitting of the Industrial Zone, three boxes with randomly generated loot are now shown as empty before the loot is physically generated. These three boxes have been replaced with static boxes so that they can no longer be looted. To compensate for the lost loot, three more boxes have been added near IS-56 so that you can both still get the same amount of loot without seeing the loot being generated in real time.
* Restored some of the disabled Droids to make the Testing area feel more lived in without bringing the lag back.
* The Testing Holograms are no longer solid.
* Renamed the "Tester's terminal" to the "Testing Terminal".
* Instead of a Duros, Ithorian, Male Twi'lek, Female Twi'lek, Fat Male Commoner, Female Commoner, and a Rodian for the Testing Holograms they have been replaced with Republic Soldier, Mandalorian, Bounty Hunter (Calo Nord cameo), Jedi Knight, Selkath, Fauna (Iriaz cameo), and a Fat Female Commoner.
* The Droid Holograms have been renamed from "Droid's hologram" to "Droid Hologram".
* The Droid Holograms have been replaced with a War Droid, Assault Droid Mark I, and a Mining Droid Mark I.
* The out-of-place Droid Designer standing next to IS-84 instead of working at a computer was not out-of-place at all, during a specific path in IS-84's dialogue this particular droid interjects in the dialogue. To fix this out-of-place droid, his typing animations have been removed, he now reorients when spoken to, and he now only says "If you want information, IS-84 is most up-to-date with all projects" instead of cycling through various computer related dialogue.
* Renamed the "Industrial Droid" to "Suspicious Droid" to make it clear that this out-of-place droid with voiced VO in a sea of generic droids with generic droids is, in-fact, *not* generic and is involved in a side quest.
* If you killed IS-56 then you would need to access his terminal to continue rebuilding I1-01, however, the terminal was one of the six computers in the area, meaning five were static and unusable whilst one was usable despite appearing identical to the other five thus making it very easy to miss. The old terminal has now been made static whilst a new fairly obvious computer table has been added in the middle of the walkway making it impossible for you to miss it.
* Nerfed IS-56 so that it doesn't take five minutes to chip away at its health before killing him.
* Nerfed IS-84 so that it doesn't take five minutes to chip away at its health before killing him.
* IS-99 now uses Protocol Droid VO instead of T3-M4 VO.
* The Battle Droid encounter that spawns when you kill IS-84 has been moved out of the area transition between 812DRO and 804DRO. 
* CS-13, the Protocol Droid who reports you to the authorities for killing IS-84, has been replaced with a Utility Droid and has been given generic VO.
* The Battle Droids who accompany CS-13 have been renamed from "Battle droid" to "Security Droid" to match the Security Droid encounter in the Radiation Section of M4-78.
* Since CS-13's dialogue has been removed, the Battle Droids now speak reusing lines from the Security Droid encounter in the Radiation Section of M4-78.
* The Sith Military Droid Mark II who accompanies CS-13 fought the player but has broken animations. His appearance has been swapped to one of 90SK's Assault Droid Mark IV models to correct this and has been renamed from "Sith Military Droid Mark II" to "Heavy Security Droid".
* You cannot kill IS-99 by attacking him directly as doing so soft locked the game preventing you from continuing with the mod.
* Removed an Atton line "Well, that was a lot easier than I thought it would be" as it was moved to the Security Droid encounter in the Industrial Zone.
* The Turrets outside the Industrial Archon Chamber have been replaced with the Mark IV Assault Droids that were removed from the Environmental Zone.

 

Please note the following:

 

Whilst M4-78EP 1.5 has language support for English and Russian the M4-78EP Unofficial Patch is ONLY SUPPORTS ENGLISH AT THIS TIME!

 

Whilst M4-78EP 1.5 is available on the Steam Workshop via TSLRCM (English) + M4-78EP (English), the M4-78EP Unofficial Patch ONLY SUPPORTS THE DEADLSYTREAM VERSION OF TSLRCM AND M4-78EP!

 

 

2. Installation:

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Note: TSLRCM must be installed FIRST, M4-78EP 1.5 must be installed SECOND, and the M4-78EP Unofficial Patch must be installed THIRD, in that PRECISE order, and ALL other mods are to be installed AFTER these three mods. 

 

 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/

Please note that M4-78EP will NOT work AT ALL without TSLRCM.

 

 2. Follow TSLRCM's installation instructions.

 

 3. Once TSLRCM is successfully installed, run M4-78EP.exe. Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where Kotor II is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.

 

 4. If you want to install the “British Female Warning Voice” open the “British Female Warning Voice” and copy the audio files from there into the “tslpatchdata” folder inside the M4-78 Unofficial Patch download and overwrite the existing audio files. Doing this will install the British Female Warning Voice instead of the American Female Warning Voice.

 

 5. Run the HoloPatcher.exe inside the M4-78 Unofficial Patch download, navigate to your Kotor II install folder and click install.

 

Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.

 

 6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.

 

 7. Install any of the included Bonus Addons from the “Bonus Addons” folder that you’d like.

 

Note: If you plan on using Ashton Scorpius’ TSL Better Male Twi'lek Heads mod, install that mod, open the folder “TSL Better Male Twi'lek Compatibility Patch” in the “Bonus Addons” folder, choose between Vanilla Quality and High Quality, and copy the two files from one of these folders and place them into your Override folder.

 

 8. Install any other compatible mods you desire now.

 

 

4. Uninstall

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Not possible.


Make sure you backup your Kotor II game folder before installing TSLRCM and M4-78EP 1.5 to ensure that you can go back and reinstall your mods without M4-78EP 1.5 should you change your mind.

 

5. Known Issues

---------

- When entering 812DRO, the Droid Manufacturing Module, the side quest Deadly Upgrade reactivates again for unknown reasons should it have already been completed.

- Whilst the shadow of the Droid Construction Boss model, L5-65’s model, was fixed I suspect it has a few problems. The Environmental Zone’s Guardian Droid boss fight appears to be doing a T-Stance when Kaah has his final line and, when talking to L5-65, the Droid will “Moon Walk” on the spot without stopping.

- The Escort Droid will still teleport you to 810DRO and 811DR (M4-78EP 1.5’s Droid Manufacturing and Research & Development modules) instead of 812DRO which is the new Droid Manufacturing Module made by Thor110 which merges 810DRO and 811DRO into one module.

- Kaah Ohtok’s unique death scene if you spare him in the Environmental Archon Chamber and then try to “recruit” him into your Party may not fire properly. If this is the case and it can’t be fixed the option to fake recruit him may be removed, however, do know that this scene not firing should not break your game.

 

6. Future Plans

---------

- Improve Korriban content.

- Restore the bonus side quests for HK-47, T3-M4, and G0-T0 during the Radiation section of M4-78.

- Rename every single Droid on M4-78 to make Droids easier to identify. For example, instead of “CS-36” he’d be named “Greeter Droid CS-36” and journal entries will specify that detail so that he should stand out amongst the plethora of CS named Droids.

- Give every single named Droid a unique texture to make Droids easier to identify. For example, if CS-36 was the only droid that was colored hot pink and the journal entry said he was hot pink it would be easier to identify that Droid. An optional HD pack is also planned for these new Droid textures.

- Reword and reorganize certain Droid dialogues so that the dialogue is more consistent with the rest of the game.

- Add more Party dialogue interjections throughout M4-78. Some of these could be lifted from other parts of the game, spliced together, or created with AI so that Party members can actually interact with the planet they are on. Do note that Hanharr uses alien VO and can be written to actually talk about M4-78.

- Fix the 1.5 content where you could use Bao-Dur to break into the Environmental Zone first before going to the Industrial Zone.

- Add more Power Cores.

- Revoice Master Vash with a human voice actor, NO AI, and change the ending to allow her to reunite with the others on Dantooine.

 

7. Credits:

--------------------------------------------------

» Developers

--------------------------------------------------

 

- N-DReW25 - Project Leader, dialog correction, dialog editing, git file editing, texture editing, VO splicing.

- Thor110 - Project Leader, scripting, git file editing, modeling.

- Sith Holocron – Major graphics artist, creator of the optional HD M4-78 textures, several upscaled droid textures, texture editing in general, and edited VO.

 

--------------------------------------------------

» Beta Testing

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- AxConsortium

- Doodmane444

- Vriff

 

8. Contributors:

--------------------------------------------------

- Ashton Scorpius – Creator of the TSL Better Male Twi'lek Heads mod which contained an M4-78 compatibility patch which was used as a base for the Kaah Ohtok Compatibility Patch found in this mod as Kaah’s texture was changed.

- Dark Hope – Creator of the PROTOCOL DROID HD mod and the, as of today unreleased, HD Male Twi’lek head texture, which served as a base for IS-18’s HD texture and Kaah Ohtok’s HD texture.

- ndix UR – For fixing the glowing eyes of the Foreman Droid model.

 

--------------------------------------------------

Special Thanks

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Zbyl2, Stoney, Hassat Hunter and the other developers and contributors of M4-78EP. Please consult the M4-78EP page for the full list of users.

 

 

8. Distribution Notes

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This mod may not be modified or distributed without the explicit permission of the authors.

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Edited by N-DReW25

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