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  1. Past hour
  2. Turns out it's likely a bug with MoustacheVerte's Pazaak Wager Meister and I found a solution. Speak to Suvam, save the game, and reload. Apparently it's a common bug.
  3. Today
  4. Which is why it didnt work, since it contains a .mod file with an UTD, which is the module and the door. You'd need to reload the station.
  5. It's checked in 904kreia.dlg but never set anywhere in both the original game and TSLRCM as far as I can tell—not present in any other DLG or NCS file. Easiest way to enable it would be to add a call of the script a_global_set on a dialogue somewhere, probably in her dialogue after the Atris fight. I don't know what preconditions make sense, though. It may have been related to other cut content which doesn't exist in the game files.
  6. Are you talking about a bug where you can't access the room where Suvam Tan is? I installed Sleheyron before the Yavin Hanger mod. When I try to enter Suvam's room, my screen blacks out and Suvam says, "Haha, I still got it! But don't feel bad kid. Want another game?" I can say, 'no', and it goes back to his dialogue and I can exit the conversation, but my screen stays black. Edit: This fix didn't work. Though I don't have any save files from before I landed on the Yavin Station.
  7. You can reduce the resolution to 1024, it will be quite vanilla)
  8. Hey, i installed the jorran-kaeve remove pack. When i finish the quest by giving the modulator back to suulru, i get a an error "CONVERSATION ERROR: Last Conversation Node Contains Either an END NODE or CONTINUE NODE. Please contact a Designer!" So I'm playing the german steam version of the game and I already read online that this kind of error is caused when you're not playing the english version. Is there a way i can fix it with kotor tool myself? EDIT: i think i fixed it myself - used the language converter for dlg files by tk102. I edited the "suulru.dlg" file of this mod and put the edited file in my override folder - Error is gone. Also translated some english texts in the suulru.dlg file myself with dlg.-editor by fair strides.
  9. Huge fan of DarthParametric's higher-quality model, but would there be any consideration of a variant for the mod that does not use Dark Hope's textures? Their texture quality is amazing, but it doesn't always mesh well with more vanilla-looking styles which is what I tend to use.
  10. Yesterday
  11. The T3 skins mod requires the player to start a new game, so I'd like to make sure things are done correctly, otherwise the skin mod for T3 probably won't work. Unfortunately changing the files names isn't working. Do you have any other suggestions?
  12. I love this mod! a nice upgrade to the default lightsaber hilts!
  13. It is very good looking. Is it possible to do with the rest of faces (player character, other party members, npc...)
  14. JasonRyder

    K1 Alien Pack

    I am using the Galaxy of Faces mod. I warped to Manaan and Yortal has his "Galaxy of Faces" appearance. Also, one of the Ithorians outside the Jedi enclave is green and the other has a default appearance with blue clothing. And yes, the Apartment Duros has his default appearance in the apartments. I did have to delete the "n_duros001.utc" file after it was causing Hulas to spawn in place of that Duros. I found that file in KSR 2022. Also, if I install @brents742's "Recruit HK-47 on Taris, will Yuka Laka have his new appearance on Taris?
  15. Version 5.3 has just been uploaded. I am in the process of going through much of the TLK content and I expect more typos will be spotted in the future.
  16. In TSL they expanded on script functionality, so it's certainly possible to have a generic script that parses a string in the DLG to set a global. However, I'm not sure I recall ever seeing something like that. I'm only aware of starting conditional checks, like so:
  17. Hmm. Sorry about my ignorance about this topic, but do those script references you are looking at include values set via conversation options? I was trying to find it in the dlg editor and I couldn’t find it, but am I almost certain I have seen a few of those in there, or maybe I am confusing them with similar named ones.
  18. I don't see any references to it in either vanilla or TSLRCM scripts. The only "000_Hand" references I can see are to 000_Hand_Finale and 000_Handmaiden_Dead in 262TEL_Telos_Secret_Academy/a_kreatris. That's despite there being a bunch: 000_Hand_Angry 000_Hand_Atris_PC 000_Hand_Dad_Teach 000_Hand_Father 000_Hand_Finale 000_Hand_Love 000_Hand_Mom_PC 000_Hand_React_Evil 000_Hand_React_Good 000_Hand_Trial 000_Handmaiden_Dead 000_Handmaiden_Force 000_Handmaiden_Jedi
  19. In Kreia’s dialogue file, Handmaiden’s romance lines are governed by a global referred to as 000_Hand_Love (yes, it’s a funny name). I cannot find what supposedly activates this. Is it restored in TSLRCM? Is it in vanilla? Visas’s romance global is triggered by her romance scene but to my knowledge, Handmaiden has no such equivalent. She does have a dialogue that is very similar to the speech that Visas gives during her romance scene, but that doesn’t trigger the global either. I checked all over her dialogue file and the one at the Telos academy. Does anyone know anything about this global value?
  20. Last week
  21. Nice! Maybe could use a spec map but looks pretty!
  22. N-DReW25

    K1 Alien Pack

    Curious. Can you use the cheat console to warp to Manaan and check up on Yortal the Droid Merchant? If you've installed the K1 Alien Pack and NOT the Galaxy of Faces mod then Yortal should look greenish. Now if you HAVE installed the Galaxy of Faces mod with the K1 Alien Pack, Yortal will instead look like this: If Yortal isn't green, or if you don't have Galaxy of Faces and Yortal still isn't green and is unchanged from vanilla, warp to the module "danm14aa" and see if there are two Ithorians outside the Sublevel door. If none of these changes are present then you must've forgotten to install the Ithorian Component of the K1 Alien Pack. You mean like this? The idea behind the Apartment Duros is that he should always have green skin, but in the Apartment he's wearing clothes whilst in the Sith Base he's in stereotypical prison orange. However, this component for the Apartment Duros is part of the Galaxy of Faces mod and NOT the K1 Alien Pack. Are you using the Galaxy of Faces mod? And if you are, can you please confirm that the Duros in the apartment has matching green skin (but no matching outfit) to his Sith Base appearance?
  23. Right click on the source child node, Copy Node, right click on target parent node, Paste Node as Copy:
  24. Alright. Well I'll take a second look at it in there and see if it works out. Thanks!
  25. Yes, that's tk102's. FS just mirrored it here because the original host LucasForums/SWKnights went down.
  26. I do not know. But the one I am talking about was one I downloaded from this page when I went on a search to download tons of modding tools for this project. I made a second post on this (this one was an accidental post when I was editing it). If this is the one you are referencing, either I am blind or just didn't see it.
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