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Okay, I learned some new information. First of all, it seems like both TSLRCM and vanilla TSL in KOTOR II have the fadeout transparent effect. I have seen some playthroughs for both versions on YouTube where the transparent fadeout happens. It seems like all of the YouTube playthroughs that DO have the transparent fadeout effect are Xbox or older PC. It seems like PC playtrhough videos from 7 years ago to now seem to have what I have: The solid "DestroyObject" effect. I set the script to both "TRUE" or "FALSE", and even used the "DelayCommand" for DestroyObject, and no fadeout. I then came to the conclusion that it was a video card rendering and/or graphics issue. I tried changing the graphics in a variety of ways, both in-game and in AMD settings, but it doesn't do anything rather than change the "sithritual001" cloud effect's texture. I shared the savegame with a modder on the OpenKOTOR Discord, and it seem like in their playthrough of that save, which is Steam version, specifically Steam Proton Linux, there is no fadeout either. Regardless of what graphics or anything that I do, whether it is edited or default, the fadeout doesn't happen, but it works for Darth Sion and even Darth Traya. Is there something "broken" about PCs to render this properly, or is it perhaps not a graphics thing either and is another issue entirely?
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Very nice! Do you plan on uploading these male Twi'leks when they are all finished as a mod or are they just going to stay here in this WIP thread?
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- Today
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wxtt started following Canonical Mandalore , Fixed Hologram Models and Admiralty Redux for TSLRCM , Water Restoration and 7 others
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- 8 comments
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- 28 comments
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- Yesterday
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Kotor 1 - Stuck before Dantooine Star Map
DarthParametric replied to keegs's topic in Knights of the Old Republic General
You need to send the entire folder of an individual save. For example, everything in saves\000051 - Game50. You'll need to archive it using something like 7-Zip, etc. -
Finally had some time again to continue with this mod, had forgot most of Blender, but re-learnt it again, and redone the sword mod on Blender from scratch (now documenting every single step). Just for a reference, this is the sword look before creating the TXI file: And this is the sword look after incluiding the TXI file. As you can see, it brings the sword a better look. However, there's something I didnt considered/try last time, and it was trying it on combat. So I tried now and in the moment the animation combat starts, the game crashes (it also happen when press the X key to "wave" the sword). Actually, half of the waving animation happens, and right in the moment my character is gonna be on guard or hit, it crashes. I have tried it with both old and new files for the mod, and it happen in both. Is there something I have to do different on Blender? Or where could the problem be?
- 7 replies
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- sword
- ajunta pall
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Aww, that sucks
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T3 skins for KotOR 2 not working.
confuuzed replied to confuuzed's topic in General Kotor/TSL Modding
Thank you Effix, I'll give the website a try. I guess I just can't have the copper skin for T3-M4. Honestly, the mod used to work before the Andriod security version 10 was released. Reverting it back to version 9 however will erase everything on my phone. This is a very frustrating situation, I wish version 10 was never released. 😤 -
I do not support the K1R mod as the K1R mod is both broken and the dev team has abandoned it. I advise that you use the K1 Community Patch mod and the RC-K1CP mod as that is the on-going restored content mod for K1. Whilst I haven't added it in this most recent update I might just do that in the future due to the mod's recent rebrand. So I've actually removed the restored appearances from RC-K1CP and have moved them into this mod. The whole reason those installs were separate from RC-K1CP's main install is because they were incompatible with certain other popular mods. And the reason those same installs were removed from RC-K1CP and added here is because the install options for the RC-K1CP was, I felt, too bloated and so I've added them here to both revive this mod and make installing RC-K1CP less tedious.
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Kotor 1 - Stuck before Dantooine Star Map
GetSum replied to keegs's topic in Knights of the Old Republic General
hello i have the same issue with the cutscene not playing, how do i fix that ? i see people are sending their save file, but i dont even know how to do that SAVEGAME.sav -
CowboyKid changed their profile photo
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Hello. I have installed the Mandalore-Visas Marr added scenes tweak pack on my computer. However, I also wanted to install this mod as well....https://deadlystream.com/files/file/196-nihilus-zombies-death/ The two mods seem to be incompatible with each other. Any chance the tweak pack could be updated to have compatibility with the mod linked above please? If not, that's okay.
- Last week
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Those files are correct. Your override folder is a subfolder of "Knights of the Old Republic II"? Again, I don't have any experience with the mobile version. You could try https://kotor.neocities.org/modding/mod_builds/#androidios for hints.
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- 203 comments
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- expanded universe
- sleheyron
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I'm having the same problem. It's a shame, because this mod is probably never getting updated. Edit: to solve this problem, simply enable cheats and type "warp danm13" into the console. Do not return to the Jedi Council room until you have defeated Juhani. Afterwards, everything should work just fine.
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T3 skins for KotOR 2 not working.
confuuzed replied to confuuzed's topic in General Kotor/TSL Modding
I'll give the file names PO_PT3m4.tga P_t3m4_01.tga P_t3m4_01.txi These are the only files in the Override folder. It's supposed to turn T3-M4's skin to a copper color. The mod still isn't working. I'm baffled. -