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Okay, given I am a beginner to modding, I guess I am going to do an easier way for now until I get better. (I am still trying to get the gist of things). My simpler new plan for now is to make Darth Sion collapse to the floor dead and have the "sithritual001" effect play out and dissolve his body, but I am okay if the cutscene ends when Sion falls to the floor and it goes to gameplay mode. My problem is how do I destroy his body, which is tagged "remains"?
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Okay, thanks. So what I did in detail was this: I created an all new script. I called it "a_sion_effect" and put it in "script 2" that is underneath "script 1" in the node where Sion's death animation plays, (which is a_sion), and that is where I ended up. The part of the dialogue editor I made can be viewed in this screenshot below... As for what I out in the "a_sion_effect" script, I basically put it like this: void main() { object oDarthSion = GetObjectByTag("DarthSion", 0); location lSion = GetLocation(oDarthSion); AssignCommand(GetModule(), DelayCommand(3.0, AssignCommand(GetFirstPC(), PlaySound("v_pro_lightning")))); AssignCommand(GetModule(), DelayCommand(3.0, CreateObject(64, "sithritual001", lSion, 0))); AssignCommand(GetModule(), DelayCommand(3.5, DestroyObject(oDarthSion, 0.0, 0, 0.1, 0))); AssignCommand(GetModule(), DelayCommand(6.5, DestroyObject(GetObjectByTag("SithRitualEffect", 0), 0.0, 0, 0.0, 0))); } So yeah, that is how I got to where I was. Thanks for the advice. I am trying to learn how to apply new camera shots and make new cameras, but I will try to do so. So, for clarification, do I do this in a script or do I actually have to do module editing to do it efficiently? Like editing the GIT file or something like that?
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To clarify, let me explain my background on this topic and my problems here. So, a while back, I made this post in "mod requests" where I asked for a mod with new content and effects to be made. I don't need to worry about the new cutscenes and all of that, as I learned now the basic common sense of mod compatibility. (A lot of the things I requested for on that post back then I don't need to do now, I can simply make Extended Enclave and the Unofficial TSLRCM Tweak Pack compatible with my game, so no problem with that). There was one final thing I requested in that post though. What I requested was that Darth Sion and Darth Traya at the end of the game of KOTOR II dissolve into dark side energy in the same effect and style as Darth Nihilus. After a bit of consideration, I decided to make the mod where Sion and Traya die this way myself. I have experimented a lot throughout the months, and have learned much. However, there are a few frustrating things about my experimentations. My main modding tool I am using most of the time is Holocron Toolset, (because I am a noobie beginner). The main reason why I want to do the "dark side death effect" for Sion in this mod is mostly because I think the effect is cool, (and for Sion's case, was inspired by his death scene in KOTOR fan-film YouTuber DarthYcey's version of his death). In the vanilla game, after Sion says his last words of dialogue: "I am glad to leave this place, at last.", he lets himself die for good and falls to the floor. During this whole process, once Sion starts falling dead and before he even finishes falling to the floor, the mode of the game reverts from cutscene mode to gameplay mode. After he dies, you can loot his body which is tagged "remains" in gameplay. For my mod, my plan is to have Sion collapse and fall to the floor dead like in the actual game, but once he is fully dead on the floor, (or perhaps when he is right going to be), he suddenly emits a cloud of dark side energy that looks like Darth Nihilus's dark side cloud, and he fades away and vanishes in the cloud. The whole time this process plays out, it is in cutscene mode. So yeah. I found the script for the effect, and I found the placeable for the effect, (sithritual001), and I managed to suceed in my effect, (to an extent). The problem is that I don't know how to pause or extend the duration of a cutscene and let the effect happen. Whenever I let the scene play out, it either results in the cutscene mode reverting to gameplay mode in the middle of this effect happening and Sion leaving "remains" behind after the effect finishes. I will attach a recorded video snippet from my tested gameplay to show you visually. Star Wars_ Knights of the Old Republic II_ The Sith Lords 2026-04-27 16-00-40.mp4 So yeah, there is my problem. I don't know what to do. I kind of want him to fully collapse to the floor then have the "sithritual001" placeable effect and script playing. I also want to make that whole effect, (Sion collapsing to the floor, go through "DestroyObject" by sithritual001 and leave no remains) in cutscene mode, so that is why I asked to extend the duration of the cutscene. (P.S., the mod I planned for this mod is planned to be a private one, as I don't think that anyone would want this mod anyways if it were public. Just to let you know).
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Voice the main protagonist
Erdan5 replied to Elayerfawkes45's topic in Knights of the Old Republic General
Sorry, thanks for letting me know! -
Voice the main protagonist
Erdan5 replied to Elayerfawkes45's topic in Knights of the Old Republic General
That custom model is so awesome! What programs and/or tools did you use? -
Hello. As of right now, just to let you know, I have a really old computer, and so I won't be attempting to do KOTOR modding until I get a new computer. With that being said, once I get a new computer and start doing KOTOR modding, I am planning on doing a pretty ambitious project for KOTOR II. So, we all know what Darth Nihilus's model looks like in KOTOR II right? Well, my goal for this mod is to make a new model for Darth Nihilus that is based off of more of the concept art and fanart of Darth Nihilus online, where he has loose wraith-like silk robes instead of the more bulky, leather robes seen in the game. Reference pictures here.... So yeah, kind of an ambitious project, however, I would like to know if making a model like this even works for the game's engine and animation, and if I could make loose, wraith silk-like robes that can move smoothly in the game's animation and engine. If I can't do this, what do you suggest would be the closest way to make a model that looks very similar to this? If this is possible in the game, what do you recommend I do when creating this model? Could I make it in Blender and port it to KOTOR II? Or is there another way? Any help would be appreciated, thanks.
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What are some good KOTOR modding tools?
Erdan5 replied to Erdan5's topic in General Kotor/TSL Modding
Thank you very much. Okay then. Yeah, I should have been saying what I wanted to achieve with this mod. So this mod I am planning to make is a bit ambitious. Basically my plan was to create an entirely new, original humanoid character in Blender, and then port it to KOTOR to replace the Darth Nihilus NPC in cutscenes and gameplay. -
Hello there. As you may know, I am new to how to download mods and all in KOTOR, as I have only ever played the vanilla games. However, I am considering making mods of my own to make about KOTOR, and I would like some recommendations for the best KOTOR script and/or mod editor(s) for the games. Anyone have any recommendations that I can do? (Sorry if this is the wrong place to ask).
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Hi. Just to let you guys know that stopped playing KOTOR II years ago and I no longer own it. However, that is going to change as sometime soon I am going to get KOTOR II again on PC and when this happens, I am going to attempt doing or getting mods. Anyways, from what I'm getting here, is it true that you can't control the "fadeout" effect in a cutscene in KOTOR and that it happens at random? Given I am new here and to modding, I would like to know if there is any way I can "code" the game to always do the "fadeout" effect, as for me personally I like that visual effect. Btw, I notice in some YouTube commentary walkthroughs, the red energies that stem from Nihilus's body are less cloudy and smaller than the version I have played and other people have played. For example, this moment in this video shows the dark side smoke stemming from his body to not be as cloudy as the other gameplays compared to what is depicted to the other two videos I have posted in the first post of this thread. Another thing is Darth Nihilus collapses dead to the floor and it seems to be consistent as to what spot he falls down and lands on. However, in some videos, he falls down a different angle and different position than usual. For both of these scenarios, are they just the script changing again too? Or something else?
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If my question for the title is confusing, this is what I mean in clarification... In this moment in this video, we see Darth Nihilus combust into scarlet smoke-like energies. The thing is, the way he vanishes into the smoke looks super clean and transitions nicely. In contrast, this video shows the same thing, but Nihilus doesn't vanish the way he does in the previous link. In the second video, he just glitches out of existence after the dark side energies combust out of him without fading like in the previous video. My question is....are they different because of different graphics and/or resolution? Or is there something else going on? I have seen some gameplay videos for TSLRCM that had Nihilus fade away in neat quality as the energies leave his body, and I have also seen other gameplay videos for TSLRCM that had Nihilus not transitionally fade away, but just glitch out of existence. I know that this is a dumb question, but again, regardless if it is for TSLRCM or just vanilla game, is it different depending on the graphics and/or resolution you have for the game?
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I would like to request a mod with new visual effects, cutscenes and skins
Erdan5 replied to Erdan5's topic in Mod Requests
First of all, thank you for responding. I appreciate that. Second of all, I will clarify on some of the things I said to give you better context. No, that is not what I meant. What I meant to say is it has all of the content that was included in TSLRCM, but it won't be TSLRCM itself. I have to be honest, I don't know how mods work for KOTOR, how to install them and all of that. As you might know, I recently registered on Deadlystream. Before that, I have only ever played the vanilla KOTOR games but never involved with and downloaded any mods. Because of that, I am a real noob concerning how installing mods work and stuff like that. Thanks for the info. I just thought it would be nice to reskin Darth Sion to make him look more rotten as we near the climax. If there is any advice you will give me on this matter, please let me know. Let me start with Darth Traya/Kreia. The only real reason why I thought it would be cool to see Traya/Kreia flare up into dark side energies is mostly because of her appearance and powers. Yes, I know she hates the Force and is against it, but as she says in the game "I use it as I would wield a poison". So though she hates the Force, she still wields its tremoundous power for her own advantage for her goals. As we know of Traya/Kreia, other than having immense cunning, wisdom, and strategy, she also is pretty powerful in the Force too. She was powerful enought to overthrow Darth Sion when she returned to Malachor V, (I could be looking at the scene the wrong way though). She also can use the Force to levitate many purple lightsabers to attack the Exile. However, my main reason why I thought it would be cool for Traya/Kreia to go out this way other than all of the reasons I explained above is because of her appearance. As Darth Traya, her true form and appearance, she has really ashy grey-white skin that has no pigment anymore, and she seems to have black veins that can be loosely seen under her ash grey-white skin. She looks like she is paler than even Darth Sidious from the movies, as Darth Traya, especially before her betrayal by Nihilus and Sion, she seemed to have mastered the dark side of the Force a lot that it took a toll on her body. But what really sells me is the pitch black eyes that she has. Overall, she has the appearance of an ancient and pale black eyed female ghoul that has immersed so much in the dark side like a "poison" as she described. That was why I thought that way. Now, for Darth Sion. I see where you are getting at here of him being a "walking rotten corpse", but to be fair here is my opinion. We know that he was human and was struck down one time, but he refused to die. This left him in perpetual pain. From what I got from Darth Sion, he regenerates and rises back up again after he is killed, thought the price for his immortality is excrutiating pain. However, the dark side consumes him from the inside out, slowly rotting and decomposing his undead body. I would like to imagine that over time, the dark side begins to burn his body more and more, (hence why I suggested he looks more rotten in the climax of the game for this mod), and eventually, when he finally lets himself die, all of the dark side that he held back finally consumes his body. Basically, he "decomposes" into the dark side. His body gets eaten away by the very dark power and anger that he held and contained in his body for a long time. Plus, for someone as unnatural as Sion, I thought it would be cool if he had a special supernatural "death effect" like his partner Nihilus. But yeah, these are my opinions and why I suggested this mod. As for the mod thing, again, I didn't mean to say that this becomes and edition to TSLRCM, just that all of the content in TSLRCM is included in this mod. Again, I am a noob at how mods work, so I don't know things like how to merge a mod with another mod. For example, can you play more than one mod in the same gameplay? That is questions I have been wondering and any clarification on this would be greatly appreciated. -
Erdan5 started following Sith Holocron
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Erdan5 started following Ruthless Xero
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Hello. Erdan5 here. Today I would like to suggest a mod for KOTOR II: The Sith Lords. It is techinically just TSLRCM, but with new visual effects, one extra cutscene, and skin changes. Here are minor changes I would like to see in the mod. This one isn't mandatory, but I would really appreciate it if someone included the deleted cutscene of Darth Sion challenging and fighting Darth Nihilus in this mod. I don't mind what other content is needed that leads up to this scene, as long as it makes sense to set up this scene. In the current TSLRCM, after you kill Darth Nihilus in a bossfight, in the cutscene that follows afterwards he erupts and vanishes into scarlet dark side energies, like in the vanilla game. However, there is a difference in the TSLRCM, as that happens, a ball of lightning appears out of the scarlet energy storm to zap and attack Canderous Ordo, injuring him and allowing us to get a cutscene with Visas and Canderous talking together. It is a nice addition, however, I would propose a slight change to this cutscene. In the normal TSLRCM, the ball of lightning that jets out of the scarlet smoke usually vanishes and before the rest of the red smoke dissipates on screen, it immediatly cuts to the next frame of Canderous and Visas being zapped, as seen in this moment in this video. For this mod, I would like to request that after the ball of lightning comes out of the red energies and vanishes, the cutscene pans longer for the red energies to completely vanish as well, and only then it cuts to the next frame of Visas and Candeorus getting electroucted. I don't know why, I just would like it if the cutscene pans longer on the ball of lightning and the red energies to completely vanish into thin air onscreen before it goes to the next frame showing Canderous and Visas being attacked. I hope you know what I am trying to say on this. Another addition of this mod I would like to request is this mod of Nihilus's slaves dying after his demise. I know that we need permission from the creator of this mod, but if possible, if they are okay with it being included in this mod, I would appreciate it if this mod of the Nihilus Slave zombies die one by one after the death of their master. One more minor change to this mod, and that is Darth Sion. Basically, for this mod, I would like to propose this: Darth Sion has his normal vanilla game skin throghout the game, but starting from the cutscene of Kreia meeting Sion again back on Malachor V and force-choking him, he has this skin in which he is much more rotten and blackned flesh. This plays into his final boss fight you have with him in the game. These are all of the slight tweaks and minor changes in this mod that I would love to see come to fruition, but here is the MAJOR change that I would like to see in this mod... What I would like to see the most in this mod is after you kill Darth Sion and also Darth Traya in their respective boss battles, their bodies vanish into a flare of red dark side energies. Basically, they go out like Darth Nihilus in this mod. For example, after you finally put an end to Darth Sion and he collapses to the floor, he vanishes in a puff of red dark side energies like Darth Nihilus. Same for Darth Traya/Kreia. After your long talk with her on visions of the future and she falls down and dies, she also vanishes in a flare of red dark side energies, and then we got the cutscene of Malachor V being destroyed by the Mass Shadow Generator. So yeah, this is my mod suggestion. Whoever is willing to make this mod, you don't have to do the Sion and Nihilus cutscene fight or the Nihilus Slave zombies dying one by one, but the rest of the suggestions for this mod I would really like to see and come to fruition. I wish I could mod but I am not skilled and have zero context and skills at modding. Whoever is willing to make this mod, you can take as long as you want in developing it. I would greatly thank and appreciate whoever is willing to make this mod.