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8 NeutralAbout MotleyNerd
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- Birthday 08/28/1996
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- 28 comments
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- 6 comments
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- miner uniform
- peragus
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This is an excellent idea, and one I've wanted for a long time. However, it could- and should- be expanded. To each of the other trainable party members. Kriea can be left alone due to her backstory, but Atton, Handmaiden, Disciple, Bao-Dur, and Mira should all be able to get the chance. The level requirement in a Jedi class doesn't need to be changed, though if you want the opportunity to do them all in one save, it's probably necessary (even if you start off your first world on Nar Shaddaa for some reason, then go to Dantooine), at which point they could probably have the requirement taken down to 10-7 levels. Getting all the needed levels may be easier with an XP system alteration or throwing in the Droid Planet or some other extra content to fill it out. Atton and Mira would likely gravitate toward Watchmen, Bao-Dur and Handmaiden toward Battlemaster, and Disciple toward Master. Thematically, this idea would also work with Visas starting as a Sith Assassin.
- 5 comments
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- visas marr
- visas
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- 5 comments
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- lightsaber models
- tslrcm 1.8.6
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Really depends on the contents of the mods and how you mix and match them, as well as what order you install them in. You can also stick to mostly a handful of mod authors and not have many issues. It also helps if the vast majority of these mods are skin or textures. There's also bugfixes for some mods, which some may not even count as full mods. I may have also taken some notes from the guy who set up the uber-builds on neocities. I may have also been slowly working on and expanding this build in my free time for... several years. Between installer and manual, a good 75%-ish of the pack is skins, textures, or bugfixes not contained in the Community Patch (or for other mods). While I can't give you an exact number, the number of individual releases, mod/texture/bugfix/etc. is at least 232. At least 80 of which are exclusively Dark Hope's skins and textures. Believe me when I say that my KotOR 1 build, in nearly all of its stages, has almost never encountered any major difficulties until this, and I am fairly confident through testing that the conflict was specifically something caused by Lightsaber and Force Forms. Since removing it, I've experienced no issues. That said, I'm also using some of N-DRew25's more... experimental mods, like his loot immersion mod, NPC diversity, and the Duros/Mandalorian upgrades. That's pretty much all I have here that's relatively untested. Now if only I could get my freakin' TSL build to work. That one has been a nightmare.
- 12 replies
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- lightsaber hilt
- game breaking
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I know this post is a while done already, but I just so happened to have come across this exact same bug. I have a similarly massive mod build on my end, and I have just gone through and almost individually gone through and tested somewhere around 100+ mods. I may have fixed that and another bug I was experiencing by mistake, but it appears that the source of the problem is Lightsaber and Force Forms. No clue what the specific conflict occurring is, but taking that one out fixed it.
- 12 replies
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- lightsaber hilt
- game breaking
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- 30 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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I've gathered as much from other posts. What's interesting is that it isn't consistent, at least with my antivirus. I have Webroot, so maybe that has something to do with it, but I have between 5-10 mods that use HoloPatcher for KotOR, and the only two that set off any issues are for the Community Patch and WildKarrde's Transparent Environment Suit Faceplates for K1. Only thing I can see about them that differentiates them from the others is that they're renamed to INSTALL.exe. Webroot has no issues with any other instances of HoloPatcher.
- 26 comments
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- xor
- mandalorian
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