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Everything posted by N-DReW25
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That also means this model is in K1 and it can be used for K1. Though the only time I ever saw the Jedi Malak model was in the Brotherhood of Shadow mod and the Ord Mantell mod (Though i'm certain it wasn't malak, it was an easter egg using the Malak jedi model)
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If the Sleheyron mod loading screens will be colored can there be an optional gray option or make the colored loading screens optional.
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Pretty sure I've installed the TSL version into the TSL game. I actually got the mod working though I still get that weird error.
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I found a problem, when I clicked the TSLpatcher it was going well up until it was nearly finished when I got this message: • Error: Invalid file version. Loaded file is not in GFF V3.2 format! (GFF-1) When I went ingame nearly all Blasters didn't have icons and when I tried to equip a blaster the game crashes
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I wait 60 seconds and it takes me back to where I begin, can you please attach the file here because I doubt I'll be able to get it working Oh wait nevermind
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Can you please explain to me how I actually download it. Sorry I don't speak nor read Russian.
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You can't actually obtain that armor I don't think though this file will replace the Male Soldier uniform when placed in the override folder RepSkin.zip
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File Name: Red Lightsaber Crystal Fix File Submitter: N-DReW25 File Submitted: 12 Sep 2016 File Category: Skins K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 12.09.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the K1 textures I found an unused familiar red lightsaber texture that after playing a bit of TSL I soon realised it was the red lightsaber crystal icon that is used in TSL. So after looking at the red lightsaber crystal K1 uses I soon discovered it was a power crystal icon and not the intended red lightsaber crystal icon so what this mod does is fix/restore the previously unused red lightsaber crystal icon into K1. Note: I also found unused crystal textures in K1 that appear in TSL though those mods will be coming soom Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Incompatiable with anything that edits "g_w_sbrcrstl18.uti" though I know none that edits that file Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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- Red
- Lightsaber
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(and 5 more)
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Actually the texture itself is in their. In the Solomon's Revenge mod that Republic armor mod you see is actually the Republic Commando texture from that mod. I will assume it is apart of the Graphical Modification though that mod is 4 gigabytes big so it make take a while to download not to mention that mod is stolen texture galore.
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All I know that the texture your seeing is from Brotherhood of shadow Solomon's revenge.
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Version 1.0
2,903 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 12.09.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the K1 textures I found an unused familiar red lightsaber texture that after playing a bit of TSL I soon realised it was the red lightsaber crystal icon that is used in TSL. So after looking at the red lightsaber crystal K1 uses I soon discovered it was a power crystal icon and not the intended red lightsaber crystal icon so what this mod does is fix/restore the previously unused red lightsaber crystal icon into K1. Note: I also found unused crystal textures in K1 that appear in TSL though those mods will be coming soom Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Incompatiable with anything that edits "g_w_sbrcrstl18.uti" though I know none that edits that file Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 2 comments
- 10 reviews
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- 1
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- Restoration
- Dark Side
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http://deadlystream.com/forum/files/file/345-tsl-npc-overhaul-mod/ This mod does include TSF reskins though in my opinion what it does in minor. http://deadlystream.com/forum/files/file/870-daks-big-skin-pack/ This mod does include onderon soldier reskins though I don't recommend installing the whole package as it is incompatible with TSLRCM (though the onderon soldier texture isn't)
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- 4 comments
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- Crystal
- Lightsaber
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Especially the Merchant Script.
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K1 Enhancement pack - Invisible heads and issues
N-DReW25 replied to John Starbinger's topic in General Kotor/TSL Modding
I'd try removing the BoSSR mod and see if that's the problem -
You should of seen the Binks Awakens Trailer
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In TSL the cheats are invisible meaning that the command "whereami" doesn't show meaning you cannot see the coordinates. A while back a modder made the Whereami armband that showed you the Coordinates and since most of the Kotor modding websites are gone for good the download link is lost. So what I'm looking for is a link or Download to the Whereami armband mod
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Thanks alot
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In Kotor Tool if I were to open a Module in Kotor 1 the options I would have available are Character, Doors, items, merchant, placeables, sound, triggers, waypoints, dialogue, paths and scripts. If I were to open a Module in Kotor 2 I will get Character, Doors, items, merchant, placeables, sound, triggers, waypoints, paths and scripts. So my question is how do I mod Kotor 2 Dialogues because I currently don't have access to none of them.
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[KotOR] Ancient Ruins: Bug opening a container
N-DReW25 replied to Salk's topic in Knights of the Old Republic General
That can be easily fixed though I'd need to know the exact room you're in. Perhaps if you can screenshot the full map I can help you out here.