N-DReW25

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Files posted by N-DReW25

  1. Ladies of the Sith Army

    Ladies of the Sith Army
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.3.0 Release Date: 11.12.2022

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    Once the mod is installed, delete "PLC_SSldCrps.tpc" from the Override folder.

    Description:
    On Taris, you encounter a female off duty Sith by the name of Sarna who says the following:
    "I'm off duty right now, so I'm not in uniform. My name is Sarna - junior officer first class with the Sith occupation force."- Sarna
    A 'first class junior officer' makes it sound as if she is one of the many female Sith Officer NPCs you encounter throughout the game, however, the player has the option of stealing her Sith Armor which instead suggests she is a Female Sith Soldier... so where are the Female Sith Soldiers?
    This mod will add Female Sith Soldiers throughout the K1 story alongside their male comrades in arms, they can be found in the following locations:
    Endar Spire
    Taris Undercity 
    Taris Military Base
    Manaan Military Base
    Leviathan
    Star Forge
    These new NPCs are a rework of the default Sith Trooper model, giving them feminine curves and the female animations. This, combined with the new Female Sith Soldier soundset (an edit of the normal Sith Soldier soundset), 
    will present authentic Female Sith Soldiers. Only the appearances and soundsets of the modified Sith are changed, the difficulty and loot drops of the affected Sith Soldiers remain unchanged.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    When the Female Sith Soldier dies, her arms sometimes appear to clip into the ground. This is an issue with the model and isn't something I can fix. 

    Incompatibilities:
    Please report any incompatibilities!
    Should be compatible with most Sith Trooper reskins!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The Female Sith Soldier models, however, are free for everyone to use!

    Thanks to:
    Maris Fett: For the neat model!
    A Future Pilot: For making the Sith Soldier Texture Restoration mod which was merged with this mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,962 downloads

       (1 review)

    16 comments

    Updated

  2. Duros: Armed & Ready!

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 17.06.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on this mod's INSTALL.exe, click install, sit back, and watch the TSLPatcher do its magic.

    Description:
    In the Kotor games, certain alien NPCs can wear the same robes and armor the player can (such as the Twi'leks and the Devaronians) whilst other aliens can't (such as Trandoshans and Rodians). The reason why this is is because of the way these aliens are setup, for example, the Twi'lek is made up of two models: the head and the body, whilst the Rodian is one single model containing both the head and the body.
    The Duros NPCs are one of the aliens that use 1 model for the entire NPC instead of two, this prevents the Duros from visibly wearing any armor that's equipped on the Duros NPC.
    Whilst most players won't really notice the single model alien NPCs who can't wear armor, what they might notice is how the Duros on Dantooine who are aligned with the Mandalorian faction there aren't wearing the iconic Mandalorian armor. One could argue that the Duros themselves aren't Mandalorians as they're only ever referred to as "allies" of the Mandalorians, but one longer has to argue, as this mod is here to change everything!
    In 2015, JCarter426 released his Head Modder's Resource for K2 on MediaFire which took many one model aliens and separated the heads from their bodies. This allowed one model NPCs like Rodians to wear Jedi Robes when previously they couldn't.
    This was not a mod; however, it was a resource for other modders to pick out assets they wanted to use in their own mods. In the past 8 years, the only thing that has come from the Modder's Resource was the Duros Jedi cameo in the Full Jedi Council mod by Kexikus and Duros Mandalorians in the Smash City Studios fan film "Star Wars KOTOR: Episode 1: A Familiar Path".
    The idea of Mandalorian Duros has been a dream ever since I first saw the "A Familiar Path" fan film, and today we get to live that dream!
    The Duros who accompany the Mandalorians on Dantooine and the Duros who work as Miners on Tatooine shall wear Mandalorian armor and Czerka uniform instead of the Duros outfit we all know and love.
    Originally, I wanted to have two totally different separate mods that edited the Mandalorian Duros and the Duros Miners on Tatooine separately... but to ensure the cleanest installation process I've decided to release this mod, "Duros: Armed and Ready!", before those two mods so that if players don't like those two secret mods then players can simply opt for this simplier mod instead!
    Those two secret mods shall require "Duros: Armed and Ready!" for the Duros aspect of those mods to work properly, but until those mods are released players do not have to worry about this.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
    It is possible that Duros modified in this mod shall perform 'idle' animations that clip through the Duros head (such as when an NPC brushes their hair, the Duros who perform this animation will brush right through their face). This bug isn't fixable without brute work modding (possibly involving a new unique Duros heavy battle armor and Czerka body model with different animations), though it shouldn't really be noticable as the Mandalorian Duros will turn hostile and attack the player if you approach them... the bug is only noticable if you focus on the Duros Miners.
    When the Duros Miners on Tatooine speak, their lips will not move. This might either be an oversight on JCarter426's part back when he made the heads or a result of porting the head to K1, this might be fixed in a future update.

    Incompatibilities:
    Please report any incompatibilities!
    Will be incompatible with any mod that changes the Mandalorian Duros on Dantooine or the Duros Miners on Tatooine, though I don't know of any mods that do this.
    The Duros in this mod use the heavy battle armor and Czerka uniform body model, so any changes to these models will affect the Duros (Again, I don't know of any mods that do this).
    Duros reskins, Mandalorian Armor reskins and Czerka uniform reskins should be compatible with this mod, though how they look together is up to personal opinion!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The Duros head models themselves are free for any modder to use!

    Thanks to:
    JCarter426: For creating the Duros heads in the first place, without you this mod wouldn't have been possible!
    Smash City Studios: For using the Duros heads in the "Star Wars KOTOR: Episode 1: A Familiar Path" fan film, their appearance greatly inspired this mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    794 downloads

       (1 review)

    11 comments

    Updated

  3. Children NPC Fixes

    A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 29.01.2022
     
    Installation:
    Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install.
    Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder.
    Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option.
     
    Uninstallation:
    Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder.
     
    Description:
    The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems
    are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit.
     
    The fix options:
    Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin.
    Fix 1: Caucasian Head, thus matching the head with the hands
    Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands.
    Fix 3: Tanned Hands, thus matching with the head.
    Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands.
    Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga.
    This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords.

     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    Sith Holocron: For his feedback on my early mod screenshots.
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    13,609 downloads

       (0 reviews)

    4 comments

    Updated

  4. Build a Calo

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 22.03.2024

    Pre-Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using any of JCarter426's Cloaked Jedi Robe mods, please ensure that his mods are installed before Build a Calo.
    This mod is divided into two versions, the "Normal Versions" which uses the vanilla Calo Nord model and the "JC's Cloaked Robe Compatible version" which uses JC's Calo Nord hotfix model. If you plan on using the Cloaked Robes, install that mod before Build a Calo and use the "JC's Cloaked Robe Compatible version" of this mod, if you don't plan on using those mods then please use the "normal version" instead.

    Installation:
    Simply click on the INSTALL.exe and you'll be given two install options.
    "Calo Nord Head & Body" will allow you to modify Calo Nord's head & body post-Taris.
    "Calo Nord Body Only" will only allow you to modify Calo Nord's body post-Taris. This means the head texture you use on Taris will also appear post-Taris.
    Calo Nord's post-Taris appearance will now use the skin "N_CaloNord02.tga" in the Override and "N_CaloNordH02.tga" if you used "Calo Nord Head & Body".
    Once you've selected your desired option, click install then sit back and watch the TSLPatcher do its magic.
    If you do nothing after installing this mod, Calo Nord will use SpaceAlex's brown outfit post-Taris from the K1EP.
    You can install the "N_CaloNord02.tga" texture from the Optional Black Outfit folder to make Calo Nord's post-Taris outfit use Watcher07's black outfit (the same one recommended on the Kotor Mod Build website).
    You can download other Calo Nord textures & rename them to make them work with Build a Calo. For example, if you download "Quanon's Calo Nord Skin" you can install the "GameLook" option first and this will replace Calo's appearance on Taris. If you open "QSLook" and rename the following files, placing these renamed files in the Override will instead replace Calo's appearance post-Taris:
    N_CaloNord01.tga  -------> N_CaloNord02.tga
    N_CaloNord01.txi  -------> N_CaloNord02.txi
    N_CaloNordH01.tga -------> N_CaloNordH02.tga
    N_CaloNordH01.txi -------> N_CaloNordH02.txi
    This feature is intended to be customizable, instead of using Quanon's "GameLook" for Taris and "QSLook" post-Taris you can have it be reversed, or you could have Emperor Turnip's HD Calo Nord textures. Just remember to have the Taris skins set to 01 with the post-Taris skins set to 02 as shown above.
    And remember, N_CaloNordH02.tga will ONLY work with the "Calo Nord Head & Body" installation option.

    Description:
    Calo Nord is a bounty hunter in Kotor who is iconic for his colorful attire. Throughout the years, mods have sprung up which alter Calo Nord's appearance by changing the overall color scheme of his outfit or by changing his entire style, in the early to late 2000s these modded skins used the default 512x512 resolution whilst newer mods made in the late 2010s & beyond use higher texture resolutions to add more detail to the skins.
    2024 is the year which saw the release of N-DReW25's take on the character with his "Build a Calo" mod. Breaking with the tradition of crafting a new skin to add to the collection of other Calo Nord skins which have come & gone, I've instead chosen to craft an elaborate little mod which uses other people's Calo Nord reskins in a way never before seen.
    The way "Build a Calo" works is that Calo Nord will appear on Taris with one set appearance, whilst after Taris he's wearing a different outfit. If you install this mod & boot up the game, Calo will wear his blue outfit on Taris whilst after Taris he'll wear a new brown outfit from the defunct K1 Enhancement Pack. If you choose to install the "Optional Black Outfit" AFTER installing Build a Calo, you'll have Calo use Watcher07's reskin (the same one from Snigaroo's Kotor Mod Build) after Taris.
    Now, if you look at the screenshots on the Build a Calo mod page, you'll see that it's possible to install "Quanon's Calo Nord Skin" found on Deadlystream with the "Gamelook" version appearing on Taris whilst the "QsLook" version appearing after Taris. Before Build a Calo, you'd have to pick either "Gamelook" or "QsLook"... it was one or the other, but with Build a Calo you can now have both.
    With this mod, you "Build" Calo Nord to your liking. Do you want to use both of Quanon's Calo Nord skins at once? Would you rather swap Quanon's Calo Nord skins so "QsLook" appears on Taris whilst "Gamelook" appears after Taris? Do you want to use Watcher07's black reskin on Taris whilst Calo uses the brown K1EP reskin after Taris?
    Will you install the "Calo Nord Head & Body" version of Build a Calo and use Quanon's skins to change both Calo's outfit & head? Or will you customise Calo Nord even further? Would you rather install "Calo Nord Body Only" version of Build a Calo & use Quanon's "Gamelook" version of Calo Nord's head on both Taris & after whilst his body uses Emperor Turnip's HD Calo Nord outfit texture on Taris and Quanon's "QsLook" texture after Taris?
    Or will new mods be published after Build a Calo? Maybe some new HD texutres for Calo Nord in the future may also be used alongside Build a Calo, maybe someone could make a "battle damaged" version of Calo Nord which can be used with this mod for his appearance after Taris.
    The possibilities are endless!

    Known Bugs:
    If there are bugs feel free to report them to me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods that change Calo Nord's model & character files post-Taris.
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    You are more then welcome to talor your Calo Nord reskins to be used alongside Build a Calo if you wish.

    Thanks to:
    SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource & for making the Calo Nord reskin included in said mod!
    Watcher07: For making the Calo Nord Recolor mod!
    Quanon: Whilst I did not use your skin in my mod, your Calo Nord reskins inspired me to make this mod in the first place!
    JCarter426: For creating the Cloaked Robes mod & the hotfix for Calo Nord to make his character model work with the new supermodels of that mod. His hotfix for Calo Nord was included in Build a Calo for the sake of compatibility between our mods!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    126 downloads

       (0 reviews)

    7 comments

    Submitted

  5. K1 Clothing Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 12.12.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND!
    (The Tweak Pack is optional and is NOT required for this mod to work. Do NOT install "Fixed Male 01 Clothing" or "K1 Outcast Clothing Fix" from this mod as these fixes are included in THIS mod!)
    If you want to use it, install the Restored Content for K1CP mod BEFORE this mod.
    Make sure you install the NPC Diversity Pack mod BEFORE this mod in its entirety for best results!
    Once you're ready to install the mod, simply click on this mod's TSLPatcher.exe and you'll be faced two options. This mod comes in 2 parts, and since these parts are optional you'll be given two installation options.
    The "K2 to K1 Clothing Install" shall install the ported K2 clothing component of the pack whilst the "K1EP Clothing Install" shall install the K1EP component of the mod, for more details on these installations please refer to the "Description" section of this readme.
     
    Click which install you'd like to install, click install, sit back and watch the TSLPatcher do its magic. Once the installer has finished, click the INSTALL.exe again and repeat this process.

    Description:
    In terms of commoner clothing, Obsidian added various new outfits for their NPCs in Kotor 2. The default 'potato sack' outfit was given a stylish facelift, the bloodied Outcast outfit was replaced with the Refugee outfits we see today and on Telos we saw the introduction of a new noble outfit.
    This mod will port those Kotor 2 clothing textures to Kotor 1... but with a twist!
    The Kotor 1 Community Patch does the same thing as Obsidian did, it replaced K1's 'potato sack' outfit "N_CommM01" with Kotor 2's default outfit and Gendar's bloodied Outcast outfit "N_CommM07" was replaced with an Refugee outfit. This mod won't do that, instead, K1's 'potato sack' and K2's default clothing shall be two different outfits NPCs can wear. The removal of the clothing replacement is most pronounced in the Outcast village where almost every NPC now wears a Refugee outfit instead of the K1 bloodied Outcast outfit... except for the Outcasts infected with the Rakghoul disease, their clothing shall still use the K1 bloodied Outcast outfit texture.
    This mod shall also add the K2 noble outfit, but even this outfit has a twist of its own! In K2, the male noble outfit was blue whilst the female noble outfit was purple... in this mod, you will find 2 noble outfits across the galaxy: a blue male and female noble outfit and a purple male and female outfit.
    In the latest 1.1 update, I've added the new clothing from the K1 Enhancement Pack modder's resource. This will come in the form of an alternative installation which will work great with the previous K2 to K1 Clothing component.
    In addition to the K1EP clothing, I've added compatibility for the latest update of the Restored Content for K1CP Demo, if you have that mod installed the new clothing added in this mod shall be gloveless as they are in that mod.
    If you aren't familiar with any of the above mentioned outfits, please check the screenshots on the mod page so you'll know whether or not this mod is for you.

    Known Bugs:
    This mod shouldn't have bugs, but if there feel free to report it to me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel and for making the K2 textures!
    SpaceAlex: For releasing the K1EP as a modder's resource!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    641 downloads

       (0 reviews)

    7 comments

    Updated

  6. Lite Alien 01 Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 30.09.2021
     
    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    The alien is HD by default, the "Different Resolutions" folder contains a backup of the HD texture, a texture which matches the same resolution as every other NPC in the game and a Lite texture which is a low-res texture which matches the other Lite NPCs.
     
    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
     
    Description:
    In the game files exists several "Lite" low-poly Alien NPC models, these are the Quarren (N_alien02_low), the Chadra-Fan (N_alien03_low) and the Gran (N_alien05_low).
    In the Taris section of the texture files exists a file called "LTS_Crowd01.tga" which most likely contains an early draft of the Duel Arena spectator crowd, on this texture exists two strange aliens, one which looks like a Gand and another which could only be described as a pink punk.
    In the model files, I found an unused model called "N_alien01_low" which lacked a texture but looked suspiciously like the pink punk from the crowd texture... this leads me to believe that the pink punk was going to be "N_alien01_low" whereas the Gand would've been "N_alien01_low".
    This mod gives "N_alien01_low" a texture and restores the NPC in several places in the game, you can find him on:
    * Dantooine as Kni
    * Manaan as a Shady Pazaak Dealer
    * Tatooine as the guy who gives you the Gizka
    I could've added this alien in more places, though I thought seeing the same low-poly Lite NPC over and over again would get old real quick. I might add this guy in more locations based on suggestions and popular demand.
     
    Whilst I am confident no Legends material has named this alien species YET... I have chosen a name for it. it's called a "Pyrath". This name was chosen by me, @N-DReW25, simply because this guy doesn't exist in either Star Wars Legends or Canon and in the words of Effix: it's simply a generic filler alien. I chose the name "Pyrath" as this species would be from the planet "Pyr" which is in same system as Manaan. By choosing this name, there might be a way to create some form of connection between Selkath and the "Pyrath" species.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Would be incompatible with any mods which modify dan14_kni.utc, ebo46_jorulkurax.dlg, man26_shady.utc, man26_shady.dlg or tat17_jorul.utc  
    Report any unknown incompatibilities to me on Deadlystream.com
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    DarthParametric: For contributing the N_alien01_low's UV texture layout, for which this mod wouldn't be possible without! In addition, also helping me with a 2DA oversight which, again, saved the mod tremendously in the end.
    Mephiles550: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
    Jango32: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
    Effix: Contributing to the Forum thread.
    Mr Ardvark: For reporting a critical TSLPatcher bug in 1.0.0
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    254 downloads

       (0 reviews)

    1 comment

    Updated

  7. GenoHaradan Legacy

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    GenoHaradan Legacy 1.0.1
     
     
    1. Description:
    ----------
    This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.
     
    While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did.
     
    Expect possible updates and patches to come.
     
    This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.
     
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)
    4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.
    5. Install any compatible mods you desire now.
     
     
    3. FAQ / Known Issues
    ---------
     
    Q: When will GenoHaradan Legacy EP be released
    A: Not for a long time.
    "Release dates are for those that don't care about quality in mods"- Sith Holocron
     
    Q: Will your mod work on existing saves:
    A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
     
     
    Q: Will your mod work on my Linux or Mac?:
    A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.
     
    Q: Will you upload the full mod to the Steam Workshop?
    A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible

    Q: Will you update this mod again/Will you add...
    A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!
     
    Q: Will your mod work on my Xbox?:
    A: No
     
    Q: Can I play this mod in Vanilla:
    A: No! This mod requires TSLRCM to work
     
    Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007
    A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod
     
    4. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more
     
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Exile007 (Original “The GenoHaradan” mod)
    - N-DReW25
     
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    -Effix
    -VarsityPuppet
     
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    N/A
     
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    N/A
     
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    -danil-ch
    -N-DReW25
     
    --------------------------------------------------
    5. Special Thanks
    --------------------------------------------------
    Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.
     
    Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.
     
    Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.
     
    Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.
     
    Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy
     
    VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin
     
     
    Effix- The original creator of the head texture for Dessicus
     
    Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow
     
    Bioware- For implementing the GenoHaradan into K1
     
    Fred Tetra- Creator of Kotor Tool
     
    Stoffee- Creator of the TSLPatcher

    George Lucas- Creator of the beloved Star Wars Franchise
     
    6. Distribution Notes
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,702 downloads

       (8 reviews)

    58 comments

    Updated

  8. Brejik's New Repulsor Arm

    Brejik's New Repulsor Arm
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 24.06.2023

    Installation:
    Please install the K1 Community Patch before this mod!
    Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.

    Description:
    One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs?
    After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation.
    But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself!
    This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game.
    If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod.

    Known Bugs:
    This mod shouldn't have bugs, but feel free to report any bugs you might find!

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Obsidian Entertainment: For Bao-Dur's assets!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    483 downloads

       (0 reviews)

    7 comments

    Submitted

  9. Unused Head Restoration Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 18.06.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on the TSLPatcher.exe and you'll be given 4 installation options. Each option will install 1 head (a single option may come with 2 heads depending on which one you pick) so pick which head you'd like, if you want all the heads you'll have to install the mod 4 times. 
    Click the option you'd like to be directed to that options installation menu, click install and sit back and watch the TSLPatcher do its magic.
    Repeat the process for any other heads you'd like to install!
     

    Description:
    Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee.
    Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now!
    This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include:

    1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected. 
    As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head
    but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck
    and the Lehon Sith Master.

    2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin. 
    This head will be used by the Infected Outcasts who you can cure in the Undercity.

    3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant.
    This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture?
    When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in
    characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped
    from the Switch and ported to PC.
    From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality) 
    to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange).
    The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files.
    This head will be used by the Infected Outcasts who you can
    cure in the Undercity.

    4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis 
    of the PHMA01 player head. As of right now, this head will be used by Tanis Venn!
    Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused
    head it makes Tanis' appearance a proper 'unique' appearance.

    5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis 
    of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer!
    Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture
    locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance.
    Please refer to the screenshots on this mod's Deadlystream download page for a visual reference.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture
    was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it.

    Incompatibilities:
    Please report any incompatibilities!
    Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc".
    If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture!
    Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible!
    Bioware: For such an amazing game!
    Aspyr: For including the female dirty commoner head texture on the Nintendo Switch!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    621 downloads

       (0 reviews)

    7 comments

    Updated

  10. Evil Sith Flags

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 17.06.2023

    Installation:
    There are two versions of this mod to pick from!
    DarthVarkor Inspired Version: This flag is the default 128x128 resolution, the same as the vanilla flag. This flag closely resembles the Sith flag seen in DarthVarkor's fan film "Star Wars: KOTOR - Heart of Darkness".
    HD Version: This flag is 512x512 in resolution, an upgrade from the DarthVarkor Inspired Version.
    Pick which flag you want, open the "For Override" folder in your selected version and copy PLC_SithFlag.tga to your Override folder.
    This mod works for Kotor 2 as this same flag appears in the Secret Tomb on Korriban.

    Description:
    One of the main inspirations for the Galactic Empire back when "Star Wars: A New Hope" was being developed was real life N*zi Germany. Ever since the release of the Original Trilogy, the writers of the Star Wars Expanded Universe (nowadays called "Legends") and even the writers of modern day Disney Canon draw upon the imagery of the F*scist regimes of old to create their own authoritarian factions that exist in the Galaxy far, far away.
    The flag of N*zi Germany is commonly parodied in Star Wars as authors often replace the Sw*stika with the Imperial Crest alongside some minor detail edits to make the parody look less obvious. Whilst Bioware's 2011 Star Wars: The Old Republic MMO did this with Vitiate's Sith Empire, Bioware's 2003 Star Wars: Knights of the Republic RPG did not do this with Revan's Sith Empire. 
    Across various digital signs throughout the game, such as the Sith Base on Taris to the Sith Embassy on Manaan, the Crest of the Sith Empire is dark blue in color with a light blue background. Additionally, at the end of the Dark Side ending, players can spot an odd yellow and green colored flag with the Sith Crest on it in the end cutscene.
    This mod will change those flags at the very end of the game to appear more like the flags of the TOR Sith Empire and the Galactic Empire with their F*scist influences.
    This mod was greatly influenced by DarthVarkor's Heart of Darkness Kotor fan film, his film also modified the Sith flag and edited it to look more like the flag found in this mod. Whilst the flag seen in Heart of Darkness is modded, the flag seen in that film is NOT the one found in this mod as I, N-DReW25, saw that film on YouTube and then made the flag found in this mod from scratch!
    This mod will not modify the before mentioned Sith signs found throughout the Sith Bases as other mods do a far superior job at editing those signs than I ever could.

    Known Bugs:
    Please report any bugs to me on Deadlystream!

    Incompatibilities:
    Incompatible with any mods that edit "PLC_SithFlag.tga" or "PLC_SithFlag.tpc"

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    DarthVarkor: For showing the original flag in his fan film "Star Wars: KOTOR - Heart of Darkness"!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    500 downloads

       (1 review)

    1 comment

    Submitted

  11. Saving Private Ulgo

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.0.1 Release Date: 01.04.2023
     
    Installation:
    Copy & Paste the files inside the "For Override" folder and place them in your swkotor Override folder.
     
    Description:
    This mod is a "Joke Mod" that was made for April Fools day 2023.
    What this mod does is that it swaps the head models of Carth Onasi and Trask Ulgo, and that's it. The mod "saves" Trask Ulgo, for a certain point of view, by making it so that Carth is the one who sacrifices himself to Bandon whilst Trask becomes your companion on Taris. This mod ONLY swaps the models around, meaning "Trask Onasi" will still have all of Carth's dialogues and such untouched.

    Known Bugs:
    This mod shouldn't have bugs, but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    61 downloads

       (0 reviews)

    0 comments

    Updated

  12. Smuggler's Deluxe [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 06.03.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
    It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. This mod will change the appearances of over 100 NPCs in Kotor, with Smuggler's Deluxe these two mods together will further enhance the NPCs of Kotor! 
    Once you're ready to install Smuggler's Deluxe simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.

    Description:
    Smuggler NPCs are generic NPCs who wear an iconic jacket, for a better description of a Kotor "smuggler" just picture Tanis Venn and his orange jacket... that jacket model/texture is referred to as "smuggler" in the game files.
    In the vanilla game you'll see only 3 Smuggler NPC variants using the White Commoner 01, Black Commoner 01 and Asian Commoner 01 heads. 
    What does this mod do?
    It adds Smuggler variants for all 14 male generic commoner heads inserting them randomly into the Kotor galaxy! Do be aware that whilst the game files refer to this model/texture as "Smuggler" the NPCs given these new smuggler jackets are not actually smugglers. As far as this mod is concerned these smuggler jackets are simply normal jackets.
    As this mod is intended to be an Addon for the NPC Diversity Pack mod, if you use both mods together this mod will further diversify the NPCs you encounter in the Kotor galaxy!

    Known Bugs:
    This mod shouldn't have bugs, but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods which modify the textures "N_Smuggler01.tga", "N_Smuggler02.tga" and "N_Smuggler04.tga".
    The reason why I modified these 3 textures is because the vanilla Smuggler outfit textures show Caucasian flesh at the hands (creating a bug where black NPCs would have Caucasian hands).
    Whilst the K1CP mod attempted to add skin tones for Asian and Black Smugglers, I chose to replace these 'skinned' areas with gloves for the time being.

    Please report any further incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    429 downloads

       (0 reviews)

    0 comments

    Updated

  13. Sith Stalkers [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.3.0 Release Date: 25.02.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you intend to play with DarthParametric's Dark Jedi Wear Robes then you'll have to install that mod BEFORE Sith Stalkers [K1].
    To install Sith Stalkers [K1], simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.

    Description:
    In 2012, on a modding forum not so far away, the modder "reapper" made a mod that added the Sith Stalker Armor from the 2008 video game "Star Wars: The Force Unleashed".
    Not long after this, a modder by the name of "DeadMan" ported reapper's mod to K1. In 2014, another modder named "Constar" made a mod called "proper Sith Assassins" that essentially converted the Sith Assassins in TSL into Sith Stalkers from TFU. In 2017, a modder called "N-DReW25" made a parody of Constar's "Proper Sith Assassins" by replacing the Dark Jedi NPCs with DeadMan's Sith Stalkers.
    Now, in 2022, 10 years after reapper's original Sith Stalker release and 5 years after the release of the K1 Proper Sith Assassin's mod, N-DReW25 has reorganized the Proper Sith Assassin's mod into the FIRST GALACTIC- *Cough*- into the Sith Stalkers [K1] mod.
    This mod will no longer replace ALL of the Dark Jedi NPCs as the old mod did, instead, you will now find Sith Stalkers alongside the Dark Jedi NPCs across the galaxy in places such as:
    * Tatooine
    * Kashyyyk
    * Manaan
    * Korriban
    * Lehon
    * The Leviathan
    * The Star Forge
    The only difference between the Sith Stalker NPCs and the usual Dark Jedi NPCs is that their names are now "Sith Stalker" and their soundsets have been switched to the Sith Soldier soundset. As of version 1.2.0, the Sith Stalkers are exactly the same as their vanilla counterparts in terms of difficulty. Perhaps in future updates I may choose to make the Sith Stalker NPCs a tad harder then the Dark Jedi NPCs.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.com

    Incompatibilities:
    Will be compatible with Dark Jedi mods if you install them BEFORE Sith Stalkers [K1].
    If your mod modifies the Dark Jedi NPCs modified in my mod, feel free to leave a comment and I will tell you if that mod is compatible or not.
    DarthParametric's Dark Jedi Wear Robes mod, for example, is compatible with my mod as I only replace a small handful of Dark Jedi with Sith Stalkers, thus meaning if you install DP's mod first and mine second then you'll see Dark Jedi in Robes alongside Sith Stalkers.
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Special Thanks to:
    Reapper: For rigging the Sith Stalker model for TSL.
    Shiftee: For making the original Sith Stalker model.
    Deadman: For porting the Sith Stalker to K1 and helping with the original TSL mod.
    UberBlack: For creating the texture.
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher!
    And everyone who downloads the mod.

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    1,341 downloads

       (6 reviews)

    12 comments

    Updated

  14. Quarterstaff Replacement Pack for K1

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 04.01.2023

    Installation:
    Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory.

    Description:
    Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs.
    But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now!
    10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff.
    Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris)

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops.

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    You are free to use this models as you like as long as you give proper credit to DeadMan.
    Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP.
     
    Special Thanks to:
    DeadMan: For the original mod!
    SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    12,999 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Commandos of the Old Republic

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 22.03.2022
    1.1.0 Release Date: 05.12.2022

    Installation:
    1) This mod requires .MOD files in order to work, these can be aquired by installing the K1 Community Patch.
    2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/

    3) If you plan on using the Female Republic Soldier Restoration mod, install that mod AFTER K1CP and BEFORE this mod: https://deadlystream.com/files/file/2022-female-republic-soldier-restoration/

    4)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.
     
    5) This next part is OPTIONAL, open the "Female Republic Commando Patch" folder within this mod, click on the patch's INSTALL.exe and install it as well.
    This option will replace one of the Endar Spire Commandos with a female Commando.

    Recommended, but not required, mods to install are:
    * [K1] Form of Soldier HD "International Global Mod", turns the Commando bodies HD: https://deadlystream.com/files/file/1341-k1-form-of-soldier-hd-international-global-mod/
    * Republican Soldier HD, turns the male Commando head HD: https://deadlystream.com/files/file/1864-republican-soldier-hd/
    * Republican Soldier Woman HD, turns the female Commando head HD: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/
    * Trask Ulgo HD, turns Trask's texture HD to keep him consistent with the other 3 mods: https://deadlystream.com/files/file/1863-trask-ulgo-hd/
    Once installed together, these skins will affect the Republic Commando NPCs in my mod as shown in the mod's screenshots. 

    Description:
    For as long as Kotor has existed, modders and players alike have either made and/or played with mods which change the player character's stupid Soldier's outfit with a proper Republic uniform. 
    This mod kinda does the same thing... but in my "non-biased" opinion, this mod does that better!
    30th of March, 2008... a modder by the name of SilverEdge9 created a reskin of the male player's Soldier clothing which he used in his upcoming 2009 mod Brotherhood of Shadow: Solomon's Revenge (BOSSR). This 
    Soldier texture was reskinned with the exact color palette as the Republic Soldier uniform, and for a texture made in 2008... it still looks amazing! The texture was only seen in a small section 
    of the mod where it was used as the uniform of the "Republic Commando" NPCs (No relation to the 2005 "Republic Commando" Video Game).
    Sometime around 2014-2015, another modder, who has gone by many names but today goes by "Dark Hope", made the female version of BOSSR's Soldier outfit and released it to the Russian Kotor Community as part of a mod 
    which added BOSSR's Republic Commando textures for the Soldier class.
    For the English Kotor Communities of Deadlystream and NexusMods, she created a beautiful 4K resolution texture inspired by the SilverEdge9's original design in 2018.

    What does my mod do?:
    1st) It replaces the player's Soldier texture with SilverEdge9's male and Dark Hope's female Soldier textures.
    2nd) It adds a brand new NPC called "Republic Commando", the new Republic Commando NPCs are elite Soldiers fighting for the Republic. In the lore, players who play the "Soldier" class are also Republic Commandos. You can find these Commandos on the Endar Spire, in the Undercity and on Manaan! 
    3rd) If you choose to install Dark Hope's Soldier clothing and Republic Soldier texture mods after installing this mod, the Republic Commando NPCs will use Dark Hope's textures instead. See "Installation" for details!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods which modify the Soldier class clothing texture (This shouldn't break the game if you install the textures AFTER this mod, I recommend Dark Hope's textures as per the installation instructions).
    Incompatible with any mods which modify the Soldier class clothing model (no exceptions). This makes it incompatible with K1 NPC Overhaul as it changes the Soldier clothing model to a Republic uniform model.
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    SilverEdge9 gave everyone permission to use his BOSSR assets, this includes the male Soldier skin. You'll have to ask Dark Hope for the female Soldier skin.
     
    Special Thanks to:
    Bioware: For such an amazing game!
    SilverEdge9: For creating the male Soldier texture for the Brotherhood of Shadow mod!
    Dark Hope: For creating the female Soldier texture and granting permission for me to release the texture alongside this mod
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,303 downloads

       (0 reviews)

    6 comments

    Updated

  16. Miro42's Naga Sadow PC Head

    The old Naga Sadow PC Head mod should be iconic to some of us as being the head of Lord Scourge in Smash City Studios' Kotor trilogy fan films. Unlike most of Miro42's mods, the Naga Sadow PC Head mod is not hosted on Deadlystream.com and was instead found hosted on his seemingly abandoned personal website.
     
    In the event that his website's domain expires, the Naga Sadow PC head mod would be lost to history... since Miro has authorized free use for his mod in his OG description I've decided to upload the Naga Sadow PC Head mod here on Deadlystream for Archival purposes.
     
    The original author of this mod is @miro42 and I took no part in the creation of this mod.
     
    Miro42's original readme.
     

    129 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Sith Commandos [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 11.12.2022

    Installation:
    1) This mod requires .MOD files in order to work, these can be acquired by installing the K1 Community Patch.
    2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    3)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.

    Recommended, but not required, mods to install are:
    Commandos of the Old Republic, adds Commandos for the Republic!- https://deadlystream.com/files/file/2033-commandos-of-the-old-republic/
    Effixian's Sith Commando Reskins, gives the Sith Commandos a higher quality skin - https://deadlystream.com/files/file/1998-effixians-sith-commando-reskins/

    Description:
    Whilst many Star Wars fans may know of the many Trooper variants which exist in the Star Wars Canon and Legends universe, the Legends video game Star Wars Knights of the Old Republic doesn't offer many notable Trooper variants presenting only gold and red Sith Troopers as enemies who exist solely to be an obstacle in the way of the player and don't really offer anything valuable lore wise.
    KoTOR's sequel, The Sith Lords, tries to somewhat fix this issue with the Sith Army by adding "Sith Commandos", Sith Commandos are an odd appearance in Kotor 2 as they appear towards the end game but aren't really introduced to the player in any way which is impactful (like seeing gold Sith Troopers butcher Republic Soldiers or having a red Sith Soldier confront you up close and personal in the Undercity). Sith Commandos are so mundane in TSL it wouldn't come as a surprise if some of us never noticed them, however, Sith Commandos are unique from Bioware's Sith Soldiers in that they possess a unique model and texture.
    This mod will port the Sith Commandos from Kotor 2 and add them into Kotor 1, placing them strategically amongst the Sith you encounter across the galaxy.
    Do be warned, for better or worse, this mod will only change the name and appearance of Sith Soldiers thus converting them into Sith Commandos. Their stats and equipment will remain the same, this means they won't kill you easily with overpowered stats and won't drop odd loot, however, they won't be any stronger than Sith Soldiers despite being 'Commandos'.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    It should be noted that the vanilla Sith Commando model has a hole underneath one of the armpits, if this is fixed in the K2 Community Patch I will seek permission to include the fixed model in my mod.

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    Bioware: For such an amazing game!
    Obsidian: For the original Sith Commando model and texture!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    826 downloads

       (0 reviews)

    3 comments

    Updated

  18. Darth Talon Pack [1K]

    Darth Talon Pack [1K]
    A Mod for Star Wars Knights of The Old Republic
    Author: Bullobrien, 90SK and N-DReW25
    1.1.0 Release Date: 19.01.2022
    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
    Description:
    * Late 2006, Levi Davis (aka nineball) released the first Darth Talon mod for K2 as a playable head for females. 
    * In 2007, Prime released his Darth Talon mod which replaced Yuthura Ban with Darth Talon.
    * In 2008, DarthParametric released his Darth Talon mod which replaced Mission Vao with Darth Talon.
    From about 2009, a third modder named Bullobrien began his own Darth Talon mod; completing the final texture in 2011. But, he was unable to properly setup the TSLPatcher or the associated 2da files and 
    so he passed on the files to a modder named 90SK sometime between 2012-2015 and gave him permission to complete the project. In 2021, a decade since the texture was made, with collaboration with N-DReW25, 
    the fourth Darth Talon mod was born.
    * Some of you new to Star Wars might be thinking "Who is Darth Talon?"
    Darth Talon was from the, now Legends, Star Wars: Legacy comic series. Darth Talon was a member of Darth Krayt's new Sith Order around 137 ABY, she is famous in the Star Wars Community as being the red Twi'lek with black Sith tattoos covering her body, head, and lekku; in a similar design to Darth Maul.
    She was trained by a fellow Twi'lek Sith named Darth Ruyn, whom she later killed on Krayt's command with a decapitating strike of her lightsaber. 
    * What does this mod do??
    Option 1) Darth Talon Player Head: Adds a playable female head in the form of Darth Talon, replaces the player's underwear and clothing to Darth Talon's attire.
    Option 2) Mission Vao as Darth Talon: Replaces Mission Vao's appearance with Darth Talon, gives her two red Short Lightsabers, makes her 25% Dark Side, changed her class to a Jedi Sentinel and gives her a handfull of basic Force powers, nothing else is changed.
    Option 3) Yuthura Ban as Darth Talon: Replaces Yuthura Ban's appearance with Darth Talon, replaces Yuthura's Sith Officer's outfit with Darth Talon's attire.
    All textures are in 1K resolution, providing the most high detailed Darth Talon mod to date in a Kotor mod.
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com
    Incompatibilities:
    Mission Vao as Darth Talon is incompatible with any mods which alters Mission Vao's appearance, textures and/or character UTC file
    Yuthura Ban as Darth Talon is incompatible with any mods which alters Yuthura Ban's appearance and/or textures
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod!
    Thanks:
    Bullobrien: For making the original Darth Talon skin back in 2011
    90SK: For making the portraits
    N-DReW25: For fixing the broken 2da files and setting up the TSLPatcher
    Levi Davis (aka nineball): Starting the Darth Talon trend with his first playable Darth Talon mod
    Prime: For creating the Yuthura Ban to Darth Talon mod, thus giving us the idea of including the Yuthura Ban option
    DarthParametric: For creating the Mission Vao to Darth Talon mod, thus giving us the idea of including the Mission Vao option
    Darth Ty: Informing me of TSLPatcher bugs
    Effix: For going out of his way to fix up the player head installation for me!
    Fred Tetra: For Kotor Tool
    Stoffee: TSLPatcher
    Dark Horse: For creating the comic series which brought this awesome character to the community, and providing the inspiration for this mod.
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel
    Everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,440 downloads

       (1 review)

    0 comments

    Updated

  19. Darth Sapiens’ T3-M4 HD 2k [Ported to Kotor 1]

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25
    1.0.0 Release Date: 11.05.2022 
     
    Description: 
    On the 21st of February 2015, Darth Sapiens released his T3-M4 HD 2k reskin mod to Deadlystream.com (http://deadlystream.com/forum/files/file/514-darth-sapiens-presents-t3m4-hd-2k/). In the years following his release, Sith Holocron recolored Sapiens’ texture for the other astromech droids in the game /( https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
     
    What we didn’t know is that Sith Holocron recolored the T3-M4 texture for his own personal uses as he was attempting to get closer to the coloring seen in the original “vanilla” T3-M4 texture. Sapiens’ original mod can only work in K1 if the player renames the original texture (and the associated TXI file) to the K1 name structure.
     
    To quote from Darth Sapiens’ original mod page: "this is a t3m4 skin I have had in the works for a little while now, my usual rules apply, use this however you'd like but give me credit and a PM, all the disclaimers and stuff apply. thanks obsidian and bioware, NO thanks Disney."
     
    With this is mind, I have decided to publish Sith Holocron’s modified version of the T3-M4 HD 2k mod for Kotor 1 in particular. All the credit goes to Darth Sapiens for making the original mod. (Please see Credit section for additional credits.)
     
    Installation: 
    For Star Wars Knights of the Old Republic - Extract all files into the Star Wars Knights of the Old Republic/Override folder. 
     
    Uninstallation:
    Take it out again.
     
    Known Bugs: 
    None known at this time.
     
    Credits:
    This mod would not have been possible with Darth_Sapiens' mod so primary credit belongs to him. 
     
    Oh . . . and credit to Sith Holocron for the recoloring and responding quickly to my questions about this mod. And the screenshots!
     
    Additional Mod Suggestions: 
    If you like the look of Sapiens’ mod, may I recommended to you also download and install Sith Holocron’s Refurbished Astromech Droids mod? (https://deadlystream.com/files/file/971-refurbished-astromech-droids/)
    Unlike this mod, no renaming was required for that mod. You’ll have the added benefit of Darth Sapiens’ design being standard through the game.  This of course is optional.
     
    Of course, you may prefer Sapiens’ coloring of T3-M4, especially as some of you have been using that texture in TSL for years. That seems fair to me!
     
    In that case, I recommend you download Sapiens’ mod (linked above) to your desktop and do the following:
    -    First uninstall this mod
    -    Rename P_t3m4_01.DDS to P_t3m3_01.DDS
    -    Rename P_t3m4_01.txi to P_t3m3_01.txi
    -    Rename PO_PT3m4.tga to P_pt3m3_01.tga
    -    Rename PO_PT3m4.txi to P_pt3m3_01.txi
    -    Move the renamed files and the remaining unnamed files in that folder to your Override folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    Sith Holocron's Policy: I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    340 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25, Effixan and Constantinople33
    1.0.0 Release Date: 08.05.2022

    Installation:
    1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/
    2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/
    3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.

    Description:
    March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as
    worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible.
    But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use
    Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe.
    From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his
    readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod.

    Known Bugs:
    This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work!
    Thanks:
    Constantinople33: For making the original Lore-Friendly Qel-Droma Robes!
    Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod!
    Salk: The one responsible for the design of the Qel-Droma Cloaked Robes!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    292 downloads

       (0 reviews)

    2 comments

    Updated

  21. Restored Dantooine Textures Pack [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 09.04.2022
     
    Installation:
    Inside the "For Override" folder are 3 folders: "Bark", "Grass" and "Skybox". This mod is modular, meaning you don't have to install all 3 texture options if you don't want to.
     
    The Bark and Skybox folders will contain the tree and skybox textures, copy the files within Bark and/or Skybox and paste them into your Override folder. If you have an option to overwrite, 
    then that means you have another mod which already modifies the Bark and/or Skybox texture and you'll need to choose whether or not to install the Bark and/or Skybox textures.
     
    Inside the Grass folder you will find the folders "Grass 1", "Grass 2", "Grass 3", "Grass 4" and "Grass 5". Each grass folder is a different mod, you should only install ONE grass mod!
     
    The screenshots on the mod page will show you WHAT each grass mod does, do keep in mind that some grass mods might do minimal changes and will require TWO texture changes whereas other grass mods might change the ENTIRE aesthetic of K1 Dantooine and will change up to FIVE textures.
     
    Just like the Bark/Skybox textures, simply select the grass mod you want and copy the files directly into your Override folder.

    Description:
    In K1, Dantooine has a few unusued textures for grass, trees and skybox. This mod will simply replace the vanilla textures with the unused textures, you have a few textures to choose from.
    1) Tree: The Trees of Dantooine will sport a more realistic tree texture.
    2) Skybox: This skybox appears to have been an incomplete draft by Bioware, do keep in mind that the "roof" of the Skybox does not exist in the game files and thus is missing from the mod.
    3) Grasses: Up to 5 different grass textures exist in the game files meaning you can only install 1 grass mod (Please consult the Mod's Screenshots to see what each Grass mod does).

    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com.

    Incompatibilities:
    Will be incompatible with any mods which modifies the following files:
    "LDA_bark02.tga"       "LDA_bark02.tpc"
    "LDA_bark04.tga"       "LDA_bark04.tpc"
    "LDA_rock04.tga"       "LDA_rock04.tpc"
    "LDA_graspatch01.tga"  "LDA_graspatch01.tpc"
    "LDA_grass2.tga"       "LDA_grass2.tpc"
    "LDA_grass07.tga"      "LDA_grass07.tpc"
    "LDA_rock06.tga"       "LDA_rock06.tpc"
    "LDA_sky001.tga"       "LDA_sky001.tpc"
    "LDA_sky002.tga"       "LDA_sky002.tpc"
    "LDA_sky003.tga"       "LDA_sky003.tpc"
    "LDA_sky004.tga"       "LDA_sky004.tpc"
     
    This mod uses the TGA texture format, meaning any TGA mods which use the same files will be overwritten by this mod. However, if you install TGA and TPC files of the same name together, 
    it will probably crash your game so be sure to make sure none of these files are present in your Override folder.
     
    Do keep in mind, let's say if you install the tree and grass textures but NOT the skybox textures then you'll be able to use another skybox mod (And vice versa).
     
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks:
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    296 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Return to Tach

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    2.0.0 Release Date: 1.04.2022
     
    Installation:
    Make sure you backup your "Streamsounds" folder before installing this mod!
    Copy the files from the "For Streamsounds" to the "Streamsounds" folder within the "swkotor" folder! For easier installation, be sure to hit "Ctrl", "Shift" and "A" on your keyboard to select ALL of the files within "For Streamsounds".
     
    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
     
    Description:
    When I first released this mod, it was April 2nd 2022. But for my American fans, it was April 1st 2022.
     
    I had uploaded this mod late at night on my April 1st so that those living in the American eastern time zone would see my mod early in the morning of their April 1st. Apparently, April Fools jokes only "work" somehow if it happened before 12PM in the afternoon and since I live in a totally different time zone I'm probably now updating the mod around 10PM for those living in the American eastern time zone... so that probably makes me the fool! (If you ignore the fact I uploaded this mod about an hour before April 2nd in my timezone)
     
    In the original description of the mod, I had a "What does this mod do" section with an empty spoiler thingy, so without further ado...
     
    What does this mod ACTUALLY DO???!!!:
    This mod replaces EVERY SINGLE Party Member soundset audio and replaces them with the Tach's "Battle 1" soundset... AKA, that god awful Tach screech you hear in the Shadowlands!!!!
     
    EVERY. SINGLE. AUDIO FILE. Is a Tach sound... from attack grunts, death sounds, skill related sounds, ALL. OF. THEM! Including the Player character!
     
    In addition, the dead sounds of EVERY. OTHER. SOUNDSET. Is ALSO a Tach grunt... so whenever you kill an NPC, you're going to hear a Tach grunt!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com.
     
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com.
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks:
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    59 downloads

       (0 reviews)

    2 comments

    Updated

  23. K2 Style Dialogue for T3-M4 [K1]

    K2 Style Dialogue for T3-M4 [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 04.03.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
    Description:
    Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy.
    In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1.
    What does this mod do? It does the following:
    * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk.
    * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting.
    * T3 can now be used as a portable Workbench.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which modify T3-M4's main dialogue.
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    Sdub: For requesting this mod be released as a standalone mod
    Salk: For rewriting the Workbench script and pointing out some issues with the DLG file
    ConansHair: For pointing out bugs in 1.1.0
    Bioware: For such an amazing game
    Obsidian: For improving the character T3-M4 in their sequel
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,211 downloads

       (1 review)

    2 comments

    Updated

  24. Knights of the Old XBOX TSL

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 03.03.2022
     
    Installation:
    Alongside the "Readme.txt" file will be the following folder:
    "Movie Cutscene Mods"
    * As of 1.0.0, there is only one Movie Cutscene mod. Open the "Xbox trailer" folder and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK file.
     
    Uninstallation:
    Depends on what you've chosen to install.
    * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes) and copy the .BIK file to your Kotor 2 movies folder and overwrite the Xbox .BIK.
     
    Description:
    I've previously made a mod called "Knights of the Old XBOX" for K1, the KotOX mod is intended to give players the opportunity to play their PC version of Kotor with Xbox features. From Xbox style Dark Jedi to Xbox style NPCs, 
    there are more quite a few Xbox options to spice up your PC Kotor with my KotOX mod.
    But unlike Bioware, Obsidian Entertainment released their sequel on both PC and Xbox in the Winter of 2004. This led me to believe that there aren't very many Xbox exclusive features in Kotor 2 for me to port over to the PC, 
    and since TSLRCM can't be used on the Xbox version not many people play Kotor 2 the Xbox today.  
    It was brought to my attention on Discord that the Xbox version of Kotor 2 had a different trailer than its PC counterpart, the PC's trailer appeared to use footage from pre-E3 2004. As a result, the PC trailer has the following problems:
    * The dead Republic Soldiers on the Harbinger bridge use the default Corpse model.
    * In the Harbinger arrival cutscene, the Harbinger is orange instead of red, the asteroids were darker, less detailed and were static. 
    * Looking out of a Citadel Station window pre-Battle of Telos showed a cityscape with red lights instead of blue.
    * A shot of the Mandalorian Dxun Camp looks nothing like it does in the final release.
    * M4-78 is shown.
    * Dxun looks nothing like it does in the final release.
    * The Exile's Robes turn blue (This is because it's using the Blue Jedi Robe textue from K1 and is being applied to the Cloaked Jedi Robe model, thus causing a texture glitch).
    * Atton is using his beta appearance in certain scenes whereas in others he is using his final release appearance.
    * Mandalore is made of solid gold.
    * A Kath Hound can be faintly seen in the background of a Dxun for one second.
    * A Telos surface Merc is wearing a Light Scan Visor from K1 with a green double-vibroblade. These items aren't present in the final release.
    * Sith Soldiers outside the Dxun Sith Tomb are red, this isn't present in the final release.
    * The Dxun Sith Tomb exterior looks nothing like it does in the final release
    * At the end, the Kotor 2 logo looks nothing like it does in the final release 
    The Xbox trailer didn't have any of these problems, the Xbox footage appeared to have been recorded sometime between mid to late 2004 when most of the games final content was completed. 
    Of course, not ALL of the Xbox trailer's inaccuracies were fixed (The Exile still used K1 heads and some old footage was still used here and there).
    Regardless, the Xbox trailer has since been ported to the PC version of Kotor 2 for you to watch. In the event in which I, or someone else, discovers more Xbox exclusive features that I can port I'll add them to this mod.
     
    After installing this mod, the in-game trailer will look like this:
     
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Would be incompatible with any mods which modify the Kotor 2 trailer .BIK, no mods to my knowledge do this so you should be good!
    Report any unknown incompatibilities to me on Deadlystream.com
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    FiendishlyInventive for requesting the Xbox trailer be ported to PC!
    Pixel Theater for uploading the Xbox trailer to YouTube!
    Bioware for such an amazing game!
    Stoffee for TSLPatcher!
    Fred Tetra for Kotor Tool and everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    168 downloads

       (0 reviews)

    4 comments

    Submitted

  25. Exile's Saber Fix

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 19.02.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it? 
    All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you.
    But aren't we forgetting something???
    At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour. 
    In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible).
    What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game.
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Ebmar and JCarter426: Feedback
    Darth Ty: Suggesting I release this as a standalone mod
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    7,969 downloads

       (0 reviews)

    4 comments

    Updated