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Everything posted by StellarExile
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Diversified Jedi Captives on the Star Forge
StellarExile commented on DarthParametric's file in Mods
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Diversified Jedi Captives on the Star Forge
StellarExile commented on DarthParametric's file in Mods
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[KotOR] Critical unresolved issues
StellarExile replied to Salk's topic in Knights of the Old Republic General
I've seen the issue in KOTOR 2 but I don't think ever in the first game. Wonder if it could be something Aspyr did or I'm just completely stupid. -
[KotOR] Critical unresolved issues
StellarExile replied to Salk's topic in Knights of the Old Republic General
What happened then? -
[KotOR] Critical unresolved issues
StellarExile replied to Salk's topic in Knights of the Old Republic General
I think I've seen this in the second game, but never the first. Do you have an example, @Salk? I'd like to see one if you do. -
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MOD:Jedi Journeyman Robes (Luke ROTJ Outfit)
StellarExile replied to Stormie97's topic in Mod Releases
Yikes, that isn't pleasant. I know I'm not Stormie, but I think I may be able to shed some light. Usually, DeadlyStream and Steam Workshop mods tend to work dreadfully together. I had a friend once who had a similar issue. I recommend unsubscribing from all mods except TSLRCM and see if that works. If possible, just use mods from DeadlyStream. Hope this helps!- 5 replies
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- luke
- luke skywalker
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- 6 comments
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- TSLRCM Compatible
- Modding
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I think it was the head models. I think some other models might have their own problems, similar to the ones @JCarter426 fixed in his Supermodel Fix where characters freeze due to misnamed animations. I've noticed a couple in the past few days, most notably HK-47, Malak and the Aqualish/Walrusman model. What's weird, HK-47 seems to have the issue only when he's wielding a heavy weapon and tries to use actions like Sniper Shot or using a special weapon. Not sure if those were seen before though.
- 289 comments
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- patch
- compilation
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- 289 comments
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- patch
- compilation
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(and 4 more)
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