StellarExile

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Everything posted by StellarExile

  1. It’s a good mod, but it hasn’t been updated properly in a very long time and has some issues. Maybe a future project :)
  2. StellarExile

    Qarren HD

    Incredible work. I think this mod should definitely be posted under TSL though since that’s where most of the Quarren are.
  3. Sounds good. Thank you for clarifying, Rob. I’ll leave them for ROR!
  4. I hate to necro this thread, but there is something I want to ask. Logan23 said the ROR demo can be considered a modder’s resource. Since he has returned I’m wondering if this is still true. i am working on a pretty big mod and am interested in using assets from ROR. Since rob created them, I’d figure I’d ask up front. Is it okay to use assets from the mod @redrob41 and @Logan23?
  5. They don’t necessarily have to. They can download the two files attached and replace them in the Override folder and the updated version will be for new downloaders. Definitely fair though, just wanted to give a suggestion:)
  6. Good eye! I hadn’t thought of that.
  7. If you go to file details you can upload a new version.
  8. Hi everyone, The modding scene has been quiet lately, but several authors have been releasing phenomenal pieces of work in the past couple of months. Two mods have come to my attention - JC’s Extra Saber Colors and Crazy34’s lightsaber blades: These two are phenomenal. Sadly, because these two mods use different models they create inconsistencies. While technically compatible, JC’s mod does not use Crazy34’s models and do not have the environmental lighting. I was wondering if someone more experienced with 3D modeling would be willing to create a patch that uses Crazy34’s models from the resources available (with JC’s permission if necessary).
  9. This looks amazing! Does it cover world models as well?
  10. It looks outstanding! Was the OdysseyBase renamed?
  11. Where is the Dak head from?
  12. Meant heads, sorry (damn autocorrect). Do they replace the default textures of the player heads?
  13. Are the Dark Hope textures for the beads included or do they use vanilla ones by default?
  14. This is a massive improvement over vanilla. I hope you will do NPCs for the rest of the game like Sunry, Elora, Sandrals etc. The clone effect has got to go!
  15. Hey @LDR I think there might be a conflict with the latest version of K1CP. After I complete the ship and go into the unknown world the Rakata don’t spawn. Would you mind taking a look?
    Absolute GOAT. Works perfectly and made combat much more fun in certain areas.
  16. Try this mod: https://deadlystream.com/files/file/1846-new_lightsaber_blade_model_k1/
  17. Amazing. This mod is a brand new must have.
  18. Is this mod compatible with the Community Patch’s changes to the script? Also, will Malak now use any powers given to him?
  19. I don’t know why but some of the affected NPCs have mismatched hands that are only green. Is that likely a side effect from another mod?