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Showing content with the highest reputation since 08/27/2010 in File Comments

  1. 10 points
    Everyone: "Oh goodie, JCarter426 uploaded another mod! I wonder what flawless, innovative, 10/10 mod he has graced us with this time JCarter426: "IsLaM iS mY aUtHoRiTy!"
  2. 10 points
    You're asking if you can get the mod's content without using the mod?
  3. 5 points
    Good day. This is in the plans.
  4. 5 points
    is there a vid so we can see animation in action before downloading?
  5. 5 points
    I have to say that I like the idea of the mod, but it just destroys the vanilla atmosphere in my opinion. I don't want to buy 2 mantles of the force of the force from a fish seller on Manaan and there are certainly not 20 battle armors of Cassus Fett. Other traders become useless with this mod, for example the one on Korriban with the exclusive stuff. Why should I buy that +5 glove from him if I can get it cheaper from a pazaak player on Tatooine. I ended up removing this mod, even though I really like the concept, if it only was better balanced.
  6. 5 points
    There has been an awakening......in KotOR Ep. VII mods!
  7. 5 points
  8. 5 points
    Awed Statement: Wow. That is amazing. Definitely another to add to my download collection. I love it even before installing it. Strong Opinion: This is definitely worth downloading and using.
  9. 5 points
  10. 4 points
    OMG IVE FORGOTTEN ABOUT THIS: i played the demo in almost 10 years ago- i cant believe its acutally been realeased! IM SO EXCITED! thank you logan for all your hard work! im downloading now and cANNOT WAIT to play it <3
  11. 4 points
    I was just about to mention how I requested this years ago, and then I read the mod page and see the link to my old thread. Here is my live reaction to seeing my old idea brought to life!
  12. 4 points
    I like the idea of this mod, because it fits my head canon for one of my player characters. She's a light side Jedi Guardian, but she started out as a Scoundrel. Her story is that she didn't like the idea of becoming a Jedi, which normally means giving up all her freedom for the rest of her life. She agreed to do the Jedi training on Dantooine only because the Jedi Masters told her that Malak would hunt her down and kill her anyway if she didn't. So, she decided that she would be a Jedi only as long as Malak was still alive, and then she would quit the Jedi Order and go back to being a Scoundrel. Therefore, right after killing Malak, she takes the Ebon Hawk and does a runner! Bastila, Juhani and Carth aren't impressed, but don't dare to try and stop her as she's way too powerful. Jolee, Canderous and Mission just think it's funny!
  13. 4 points
  14. 4 points
    Good afternoon. Thanks for your work. I made a small rethinking of the processed original texture. I ask for permission to publish. Thanks for understanding.
  15. 4 points
    It looks amazing. It would also be great to make a variant with the original model:
  16. 4 points
    The Republic Armor looks amazing. Would you evert consider doing Republic Helmets and Sith Armor so both Armies look as sexy as Trask?
  17. 4 points
    To fix the saber workbench issue, a crystal UTI needs to be added to the mod. The resref for this is the "template" referred to in upcrystals.2da. Additionally, the longmdlvar therein needs to point to the hilt UTI, which is j_juhsaber01 in this case. For future users, @Stormie97 will need to rectify this with an update to the mod. Fortunately, thanks to a handy tool by @VarsityPuppet, it's possible to fix this for anyone that has already installed the mod (at least for those on Windows). Grab the ZIP below and extract it somewhere. Copy the upcrystals.2da file from your Override folder, paste it into the extracted PATCHER folder. Run the BAT file and follow the prompts and it will patch your 2DA with the corrected values. Copy and paste upcrystals.2da back into your Override folder. Also make sure you grab the UTI and TGA from the FOR OVERRIDE folder and paste those into your Override as well. Stormie97_Juhani_Saber_Patch.zip
  18. 4 points
    But you'd have to stop modding K1 and actually play TSL first to get any use out of it.
  19. 4 points
    In an attempt to save this mod... here are some REAL instructions It's actually very easy so don't freak out Let me start by saying, the file that he calls "Part 10" is actually named "TELOS Extract Manually". Yes, the one without all caps is part 10 1) First up, you will need a program that the author clearly believes everyone should know about for some reason... I certainly hadn't heard about it until now Called XnView. Download it from here https://www.xnview.com/en/ We won't use it 'til the later steps, we're just getting this out of the way now. Don't worry, it's less steps now than the initial instructions make it seem. I assume thats for an older version 2) Download all RARs from here 3) Extract the two RARs called "EXTRACT MANUALLY" and "TELOS Extract Manually" (this second one is "part10") and manually copy or move all their contents into KotOR II's "Override" folder Yes, we're doing part 10 out of order. It's easier for us this way as these are the only two folders out of the bunch that we can handle like this. This is only because the author obviously forgot to add it in the initial upload 4) Now, Extract the contents of parts 1 through to part 11 (with part 10 missing obviously as we've already done that) INTO A SINGLE FOLDER! What I mean by that is, don't just make a folder with the folders inside for "TELOS Part 1", "TELOS Part 2" etc. All the contents from each RAR need to be in the same single folder. Note: For some reason, when doing this, there was a file or two that needed to be overwritten. I'm assuming this due to some sort of update the author made 5) Now we're moving on to the XnView stuff. Open any one of the extracted files i this new folder we've made with XnView For me, it opened full screen for some reason so if that happens for you, just press escape. You should now see all the files in the folder in a viewing window within XnView 6) Select all the files by pressing Ctrl+A 7) With all files selected, go to Tools > Batch Convert 8 ) Set the output folder to KotOR II's "Override" folder and press "Convert" on the bottom right of the window DONE. Enjoy! Avs
  20. 4 points
    Direct Kolto injection. That is going to sting.
  21. 4 points
    The original version where InSidious got him to smile for the photo was way more creepy....
  22. 4 points
    Nice work. I'm glad somebody still cares about lowend PC players!
  23. 4 points
    Had I realized what this actually was, I would have nominated and voted for this as mod of the year, a joint effort from you and Quanon
  24. 4 points
  25. 4 points
    Could we potentially get a version with a static background maybe? I love the background that the portrait has at the moment, but it doesn't quite match the typical pastel colored scheme that allot of other portrait mods/reskin mods have is all... not that it takes away from the mod at all or anything
  26. 4 points
  27. 4 points
    To be fair, Squinquargesimus was his city name that was given to him as part of the refugee processing process. Great mod, def will have a permanent place in my override.
  28. 4 points
    Can there be a TSL patcher for this?
  29. 4 points
    Looks phenomenal! Any chance of a similar mod being added to Kotor 2? Cheers!
  30. 4 points
    A vast improvement over the vanilla KOTOR skyboxes, Kexikus. This collection of KOTOR skyboxes felt vibrant and more alive. Manaan's underwater research facility's sunlight through the water was a subtle and interesting touch. Korriban felt like an old, dusty place of extreme evil belied by the calming twilight of its sun and the expansiveness of its mountain ranges that impress a beautifully desolate world. There were what looked like recycled rudimentary cloud designs between Dantooine and Korriban which I thought seemed statical amid the rest of their environments. I admire your work - and something I think could make you even better is observing how detail and pattern can create dynamic skyboxes from static textures like in Xarwarz's Dantooine 2012 (illusion of movement) and Vurt's Exterior Textures part 2 mod (depth through pattern), respectively. You're giving me another reason to do another tour through KOTOR! Keep on keepin' on!
  31. 4 points
    Can I just say that this is the best quote I think anyone has ever given me?
  32. 4 points
    I can tell you enjoyed this...this station is a close fit for the mass effect citadel it shows in your work. Think you can mod the whole game? This is the best looking one so far...keep it going
  33. 4 points
    It's hard looking at the other t units after installing this mod, nice work!
  34. 4 points
    People may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
  35. 3 points
  36. 3 points
    I'm posting this same comment on "PC Response Moderation" and "[K1] Improved dialog.tlk 1.0" as it relates to both. Really nice work done here and there and can't decide which one is best. I did found the occasional mismatch, like some word on VO but not in subtitle, or vice-versa. Random example: someone says "That's a very good thing" but the subtitle reads "That's a good thing", but those instances are so few and far between and just adjectives that I did not make a note of it. Still, there's just one (and only that one) line of dialogue that I can't get over: When leaving the Tatooine swoop track after becoming champion, a twilek asks the player for an autoprint. In the vanilla game the 1st reply option is "What? My autoprint? Are you serious?", to what the fan replies "Sure I am. (...)". Now in this modifications the player just says "My autoprint?", to which the twilek still replies "Sure I am." So, for a more fluid conversation the player should ask "My autoprint? Are you serious?" or the phrase "Sure I am." removed from the fan response subtitle. If you ever consider an update, please correct this. 🙏
  37. 3 points
    For now I made only the version with gloves. But I will try to make the gloveless version too, when I will have time)
  38. 3 points
    Thanks for the heads up, I will fix them for both of these levels as well at some point when I get back to playing the game.
  39. 3 points
    To add, I am experiencing the exact same Dxun no cutscenes Issue. I've attached the install logs from my original playthrough w/ ~130 other mods, and the recent install log from today with only TSLRCM and M4-78ep, and HQ skyboxes. Although, from reading the above conversation, it looks like these warnings are all normal. Followed the uninstall instructions in the readme, and that did not help (maybe I missed a file, maybe it's not supposed to help. Idk) Did a complete uninstall of the game. Loaded a save from dxun, the cutscenes played fine. Installed TSLRCM 1.8.6, tested, everything was fine. M4-78ep installed, tested, everything fine. HQ Skyboxes installed third, no cutscenes. Was also unable to interact with the computer terminal for the droids on the crashed ship. I could loot bodies, talk to companions, and go through combat fine. I was able to play through Peragus/Telos/Nar Shaddaa without any issues. I think it may just be the first area on Dxun affected. Just went to the next module in the Dxun jungle and did get cutscenes and escorted to the base. 12-19HQSB2installlog.rtf installlog.rtf
  40. 3 points
    I was having the same issue - renaming the two files w_ionrfl_04.mdl and w_ionrfl_04.mdx to w_ionrfl_004.mdl and w_ionrfl_004.mdx (like all the other ones) seems to solve the problem
  41. 3 points
    And I thought there was an actual party on the Leviathan Next time I should read the actual page instead of downloading first and reading the page later...
  42. 3 points
    Fantastic work!! This is my favorite type of reskin; you certainly know your way around a texture!
  43. 3 points
    I'm playing KoTOR 1&2 for the 1st time ever, a little late I know, but I hope their worth it, and as an experienced game player I know that Mods don't have to spoil games, but instead Improve games to be there absolute best, so before I play them, I've decided to get a few small mods that improve the look and feel of the game, without changing the story or gameplay, and out of the dozen I've seen so far, this is by far the most beautiful and polished, IMO, as such, I hope using this Mod will make my 1st time through the game even more Amazing, thank you for your hard work on making a dated game more Enjoyable
  44. 3 points
    I haven't posted on here before, but I have to say this is incredibly sexist and insulting.
  45. 3 points
    Ok, finished I'll tell you how I did with success (You must have the 3 archives): a) The original mod archive "Azgath N'Dul's Tonb 2.0" mod -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ "Fixed changes.ini for DI's Tom of Azgath" -->> http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ c) "Azgath N'Dul's Tomb Patch 2.2" -->> http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Now: 1- Unzip all archives (a, b, c) in their own folder 2- Take the unzipped "b" archive (changes.ini) and put it in the "tslpatchdata" folder of the unzipped "a" overwriting the original "changes.ini" 3- Install the mod (Azgath N'Dul's Tonb 2.0) normally 4- Install now "Azgath N'Dul's Tomb Patch 2.2" normally 5- Enjoy this great mod 6- Don't forget the very important point 5 I hope has been helpful
  46. 3 points
    This is beyond great! I hope you make HD skins for all party members!
  47. 3 points
  48. 3 points
    T3 and 3C didn't repair it. All they do is fix the hyperdrive to reach the station. The mining droids are the ones that fix the major issues, which is more feasible than what you claim. Still, good idea.
  49. 3 points
    Thanks, Kreia is added to my list! If you want to stay tuned about the project visit this mod's developement thread:)
  50. 3 points
    Thanks ... Telos is a pain sometimes and the Citadel station skip doesn't give items, crippling you in the future. The fact you gave items and exp is nice cause now I don't have to go through the savegame editor and be like "well, I killed about 25 people ... so that's this much exp ... and if half of them gave items ... and every 7 gave shields ..." ugghh.