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Showing content with the highest reputation since 08/27/2010 in Files

  1. 11 points

    Version 1.0.0

    245 downloads

    This is a companion to my K1 Main Menu Widescreen Fix mod. In a similar manner, it adjusts the model file for K1's main menu so that it properly fills the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). It is designed to be used in conjunction with ndix UR’s KotOR High Resolution Menus mod (as pictured). But of course the major feature is that it swaps out Darth Malak for Darth Revan. There are four versions included: Version A uses the vanilla Revan N_DarthRevan01 texture, upscaled to 2048x2048. This texture will override the original and be used by the Revan stunt model (or flowing robes mods) during the game. Alternatively, the menu model will make use of any third party texture of the same name, should you prefer those. Version B uses a uniquely named texture, so it will not override the one used in-game, and the menu model will not make use of third party textures. Additionally, the envmap mask on this texture was adjusted to tone down the shininess of the chest and arms, as I found that a bit too overpowering. Version C uses a further modified version of B's texture to also adjust the colour of the helmet/mask visor to make it a little more apparent. Version D takes this a step further and adds a slight glow (self-illumination) to the visor. Because the original vanilla background texture is very low resolution, it looks pretty terrible when scaled up to fullscreen at 1080 (or above). I created a new, higher resolution background texture that approximates the same look. Obviously this mod will not be compatible with any other mod that also alters/replaces the menu model (including my own - although the replacement KOTOR logos are compatible). As mentioned, it is intended to be used with ndix UR’s UI mod, and serves no real purpose without that mod. N.B.: This is NOT a widescreen mod! This is just an addition for when you are already using a widescreen mod like UniWS. Installation Instructions Extract the archive, navigate to the folder that contains your desired version, copy and paste the files into your Override folder, overwriting if prompted. If you are using version A and wish to use someone else's texture, don't copy N_DarthRevan01.tpc. Known Issues The crossed over belts lack a proper animation, so they are basically static. Even scaled up the Revan model lacks the shoulder width of the Malak model, so crossing the arms was a bit difficult to replicate. Acknowledgements Thanks to @bead-v for MDLEdit and KOTORMax. Thanks to @ndix UR for TGA2TPC. Thanks to @ebmar for enquiring about the feasibility of the Malak/Revan swap, leading me down the rabbit hole of actually making the mod.
  2. 9 points

    Version 1.1

    382 downloads

    Security spikes are disposable items that give the player a temporary boost to their Security skill when activated, helping them pick more difficult locks. At least, that's how it's supposed to be. That's how they work on the Xbox version, and in KOTOR 2, but security spikes don't actually do anything at all on the PC version of KOTOR 1. The cause seems to be some sort of bug in the GUI that prevents security spikes from ever appearing in their intended slot. So when interacting with a door, there isn't an option to scroll from the Security skill to security spikes, as there is in KOTOR 2. The GUI was changed for the port from Xbox to PC, and security spikes probably got left out due to oversight. I couldn't find any way to resolve the issue, though, so I came up with two alternative options. Option A Option A replicates the security spikes' intended function as best as I could manage. They’ve been given an activate item property and appear in the non-medical item slot (along with stimulants and shields). When a character activates a security spike, they receive a temporary boost to their Security skill and proceed to unlock the nearest door or container. Apart from the boost, the skill check for the lock is the same as usual: 1d20 + Security vs. the lock’s DC. Security spikes are single-use and discarded whether the character succeeds in picking the lock or not; however, they are not used up if the attempt was impossible – if there wasn’t anything in range or the lock required a special keycard, for example. Regular security tunnelers grant a +5 bonus and security spike tunnelers grant a +10 bonus. Option B Option B removes security spikes from the game, replacing them with credits. The value is equivalent to the most you could get from selling the original security spike items to a merchant. Mission’s ability to create security spikes on the Ebon Hawk is removed.
  3. 7 points

    Version 2.0

    9,014 downloads

    New HD texture for Malek. Resolution of the texture of the head 1024X1024. Resolution of the body texture 2048x2048. The texture is made from scratch. You can choose between blue eyes and red. Really easy to install: copy all the files to your override. Look at the comparison picture to get a better idea:
  4. 6 points

    Version v3

    465 downloads

    ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's Bao-Dur Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ************* INSTALLATION ************* Unzip, copy the files from one of the folders to your override folder. ************ DESCRIPTION ************ This mod includes reskins of: - Bao-Dur's head - The lightning in his mechanical arm (more red) - His mechanical arm when wearing armor (red details) - His default clothing (a lot of black) - His Remote (and with it also other Sensor Balls). The Remote gets a more Imperial look. There's 3 variations included that you can choose from, version A has different looks for light side, half way dark and fully dark side. Version B is for the Darth Maul fans who want the look inspired by him from the start. Version C is based on the Nightbrothers from Dathomir. This mod is not compatible with other mods that change Bao-Dur's appearance. TSLRCM: A few files that change Bao-Dur's default clothing to a darker version are also included in TSLRCM, so you will need to overwrite those files if you're using TSLRCM. If you like you can make backups of those files before replacing them (P_Bao_DurA.tga, p_bao_dura.txi, P_Bao_DurAD01.tga, p_bao_durad01.txi). ***** BUGS ***** None. ************* UNINSTALLING ************* Remove the following files from your Override folder: C_SenBall01D.tga fx_Baodur.tga P_Bao_DurA.tga p_bao_dura.txi P_Bao_DurAD01.tga p_bao_durad01.txi P_Bao_DurH.tga P_Bao_DurHD1.tga P_Bao_DurHD2.tga P_BaoDur_Arm.tga PO_PBaoDur.tga po_pBaoDurd1.tga po_pBaoDurd2.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ******** Thanks to ******** Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  5. 5 points

    Version 1.0.1

    98 downloads

    DESCRIPTION This is an HD reskin of our fierce assassin droid HK-47, as well as HK-50 and HK-51. Their textures are now each 2048x2048, each manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. If you're looking for an HD reskin for the KotOR I version of HK-47, check out "Quanons HK-47 Reskin" (https://deadlystream.com/files/file/1001-quanons-hk-47-reskin/). INSTALLATION Run TSLPatcher.exe. UNINSTALLATION Move the files from the newly created "backup" folder to the KotORII "override" folder. THANKS Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  6. 5 points

    Version 1.1

    1,217 downloads

    This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people. I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. I've included two install options for the Heart of the Guardian and Mantle of the Force colors. The default is my approximation of the original game textures, while the Alternate Textures folder has them changed to look more like standard lightsaber blades since I had to do them anyway for the K2 version. Heart becomes orange and Mantle becomes cyan, if you choose this option.
  7. 3 points

    Version 1.1

    667 downloads

    A basic mod to allow you to choose starting feats at character creation. All classes keep the following starting feats: Armor Proficiency: Light Weapon Proficiency: Melee Weapons Jedi Defence Jedi Sense Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed. Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats Installation: Drag files to your Override folder.
  8. 3 points

    Version 1.61

    4,178 downloads

    This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself. Additionally, because their interactions are primarily via hologram, this mod includes a revised version of Jinger/Kreia’s Admiralty Mod, which changes the appearance of Admirals Cede and Onasi to give them outfits more fitting of their rank. And while I was at it, I also revised certain appearances with head swaps and custom model merges (hair, etc.) to try and reduce overuse of the same heads and make NPCs a little more distinct. N.B.: TSLRCM is a requirement for this mod. It is not compatible with the vanilla version of the game. Specific Changes: Ebon Hawk: Bastila hologram (Light Side male Revan) Ebon Hawk: Bastila hologram (Dark Side male Revan) Ebon Hawk: Carth hologram (Dark Side female Revan) Ebon Hawk: Carth (Admiral Onasi) hologram (Light Side female Revan) Ebon Hawk: Canderous hologram Ebon Hawk: Jedi Master Atris hologram Ebon Hawk: Jedi Master Kavar hologram Ebon Hawk: Jedi Master Vash hologram Ebon Hawk: Jedi Master Vrook hologram Ebon Hawk: Jedi Master Zez-Kai Ell hologram Peragus: Administration Officer hologram Peragus: Dock Officer hologram Peragus: Maintenance Officer hologram Peragus: Medical Officer hologram Peragus: Security Officer hologram Peragus: Coorta hologram Peragus: Coorta thug #1 hologram Peragus: Coorta thug #2 hologram Harbinger: Republic Captain hologram Harbinger: Republic Navigation Officer hologram Harbinger: Republic Doctor/Med Officer hologram Harbinger: Republic Soldier hologram (partial) Harbinger: Admiral Cede hologram Harbinger: Admiral Onasi hologram Telos: Admiral Cede hologram Telos: Admiral Onasi hologram Telos: Admiral Onasi physical appearance Dantooine: Jedi Master Vandar hologram Dantooine: Jedi Master Vrook hologram Dantooine: Admiral Cede hologram Dantooine: Admiral Onasi hologram Nar Shaddaa (Goto's Yacht): Goto hologram/projector VFX Korriban: Bastila hologram (Dark Side male Revan) Korriban: Jedi Master Vash hologram (M4-78) Korriban: Jedi Kaah hologram (M4-78) Malachor V: Bao-Dur hologram Known Issues: There are still visual artefacts from overlapping sections of individual meshes, particularly noticeable in the case of the neck being visible through the jaw which occurs with certain animations and/or camera angles. This is not addressable by model edits. The problem is the way in which the engine renders overlapping transparency within a single mesh. The Republic soldier on the Harbinger has been replaced as of v1.3, however the helmet is still somewhat problematic. I'm not sure that is addressable without completely remodelling it, and perhaps not even then given its shape. Hair planes with alpha transparency don't function as intended as holograms, so typically look pretty terrible (e.g. Peragus Maintenance Officer). There's not much that can be done about those, other than completely remodelling the hair to rely on geometry rather than texture transparency. Dangly meshes used for hair bangs tend to look conspicuous due the requirement of placing them under the head mesh in the hierarchy. Particularly egregious examples may warrant having these elements being turned into skinned meshes in a future update. No doubt there are still a few holograms that need attention that I have missed. If anyone can provide a list of such cases, I may address it in a future update. Note that some holograms look fine in their vanilla state. I am only interested in hearing about ones with issues like those already addressed in this mod ("bug eyes", etc.). Compatibility: I've edited UTCs to point to custom appearance.2da entries, so the mod should be compatible with any other mod that only edits the vanilla 2DA entries. However, it will not be compatible with any mod that forcibly overwrites the module files this mod edits, that outright replaces the UTCs in question, or that also edits the UTC appearance values. Install any such mods first, then this mod afterwards. To make it clear, do not use this in conjunction with Jinger/Kreia’s Admiralty Mod or Darth Hayze's TSLRCM Compatibility Patch for said mod. They are superseded by this mod. A separate patch is provided for M4-78 to handle its version of the Korriban academy module. After installing the main content of the mod, run the installer a second time and select the "Additional Patch" option from the drop down menu. Acknowledgements: Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes, which made this mod practical. Thanks to Jinger/Kreia for permission to release a revised version of the Admiralty mod's content, the textures from which (with modification) are used in this mod. Thanks to zbyl2 for permission to redistribute TSLRCM's module files to ensure compatibility for Steam Workshop users Thanks to JCarter426 for permission to use the female Republic soldier body model from "JC's Republic Soldier Fix for K2" and his adjusted N_CommM04 texture from "JC's Minor Fixes for K2". Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to ndix UR for TGA2TPC Thanks to Malkior for providing the impetus for the mod via this thread. Thanks to L0ki194 for offering input on the case of the Harbinger's "Doctor" vs "Medical Officer".
  9. 3 points

    Version 1.0.0

    164 downloads

    AUTHOR: Sith Holocron ORIGINAL RELEASE: 3 MAR 2019 GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.] Description: If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his. With this mod for KotOR1, now you can. I asked DarthVarkor to record all of the lines that the PC says. He even threw in a couple of extra takes (“p_plyermw_slct9 (improvised extra) and “p_plyermw_stlh4”) as his character might be more likely to say the lines that way. You could rename those lines to replace the normal lines if you do desire. If you decide to do that, be sure not include the original line you’ll be replacing. As his series’ main character hasn’t had the spoiler-laden reveal in this sound set, he’s not wearing a mask so there’s no filter here. This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own. Feel free to make your suggestions on work arounds below if you find a suitable one. Installation: ----------------- You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow. 1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I recommend a folder on your desktop but you do you!) Those files will be located in the "Streamsounds" folder. 2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder. Note: If you're using the mod on Steam, this quote may prove helpful. “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!” Uninstall: -------------- Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder. Legal Disclaimer: ------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use. Special Thanks: ----------------------- DarthVarkor: For recording the lines so his fans can play as his character! You have seen his movies, right? Here’s a preview of next feature featuring this character. https://www.youtube.com/watch?v=zcSsoSn4LTc
  10. 3 points

    Version 1.1

    15,964 downloads

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION High Quality Blasters By Sithspecter Description: When Knights of the Old Republic won Game of the Year in 2004, none of the awards were for the blaster models. While the storyline and gameplay are top notch, the default weapons are sadly lacking in quality. Extremely low polygon models combined with 64 px by 64 px textures make them horrendous to look at. On my last playthrough of KotOR, I had enough of the ugly blasters. Who wants to pay thousands of credits for a terrible looking grey-ish blob that's supposed to be a top notch firearm? Nobody, that's who! So I sought out to fix this problem and provide high quality models and textures. This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your KotOR override folder for years to come. Use: Use of High Quality Blasters is extremely easy. Put all the files in your Override folder, then play the game. That's it! The new models will automatically appear when you load up your last save. However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected: Baragwin Assault Gun Baragwin Disruptor-X Weapon Baragwin Heavy Repeating Blaster Baragwin Ion-X Weapon Carth's Blaster Genoharadan Blaster What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. If you start a new game, everything will appear properly. This will not negatively affect the gameplay in anyway. A note about the Sith Sniper Rifle: I discovered that the Sith Sniper Rifle is widely used as a blaster wielded by Sith Troopers. It looks somewhat comical used by them (predominantly fired from the hip). So, I have included something of a patch that allows the Sith Troopers to use a regular looking version of it with the new texture. The Sniper version can be found at Kebla Yurt's store in the Upper City North of Taris and in a container in the Sith Academy on Korriban. If you want to cheat more Sith Sniper Rifles that look like a sniper, use the following code: giveitem g_w_blstrrfl006 Installation: 1. Run "High Quality Blasters Installer.exe" in the zip file. 2. Follow the on screen instructions, and point the Installer to your game folder (not Override folder) 3. Profit Version 1.1: If you have installed High Quality Blasters previously, you can install this version over it and it will still be fine. However, if you want to fix the bug of the blaster randomly appearing under the Ebon Hawk on Tatooine, you must remove the following files (make sure of exact filenames): w_ionrfl_004.mdl (NOT w_ionrfl_04.mdl) w_ionrfl_004.mdx (NOT w_ionrfl_04.mdx) INCOMPATIBILITY: IF YOU HAVE TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK, YOU SHOULD BE ABLE TO INSTALL THIS MOD OVER THOSE MODS WITHOUT AN ISSUE. HOWEVER: DO NOT INSTALL TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK OVER THIS MOD. IT WILL LIKELY CAUSE THE TEXTURES TO BE WRONG. Bugs: Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it. Changelog: Version 1.1: Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine. Fixed an issue where Bith instruments were replaced by pistols. Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons. Credit: Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod. Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this modafter your High Definition Skyboxes mod. Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  11. 3 points

    Version 0.1.5

    432 downloads

    Just a little 2DA Editor I've been working on for a few months. Has a few neat features that the Kotor Tool one doesn't have like: - copying/pasting cells - search/filter - backup format in case of catastrophic file write failure Credit to @JCarter426 for an awesome logo 👍
  12. 3 points

    Version 1.2.0

    229 downloads

    This mod was requested by @Spectrometer. This replaces part of the trio of Dark Jedi that ambush you on Tatooine and Kashyyyk with Sith Assassins from TSL. You have two options: 1) The two Dark Jedi by the sides are replaced with Sith Assassins 2) The leading Dark Jedi is replaced with a Sith Assassin Personally I would go with option #1 because in #2 the Sith Assassin will be the one speaking to you, while in #1 they will silently stand by the side. I doubt Sith Assassins would waste time on pointless conversations. But it's your choice, otherwise I wouldn't have made it Note: If you go with option #1, you will make the fight slightly easier. This is because one of the Dark Jedi had a Dark Jedi Knight robe, which I had to remove because it obviously looked weird with the new model. I might address this in the future. Installation: Run TSLPatcher.exe, choose which option you want from the dropdown menu, and select your main game folder. You will get 4 warnings if you install one of the versions when you already had the other installed. Uninstallation: Remove n_darkjh01.mdl/mdx, n_darkjlowm.mdl/mdx, tat17_darkjedi01-03, N_DarkJLowM01.tpc, and N_DarkJH01.tpc from your Override folder. Replace your appearance.2da and heads.2da with the backup that was generated. This is a port from TSL. I'm not sure if I have to clarify that, but just in-case. Compatible with any mod unless for some reason it uses the Sith Assassin TSL models/textures (n_darkjlowm.mdl/mdx, n_darkjh01.mdl/mdx, N_DarkJLowM01.tpc, and N_DarkJH01.tpc) Credits: Obsidian Entertainment (Sith Assassin model/texture) Bioware (KotOR) Fred Tetra (KotOR Tool) JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL) Spectrometer (original idea) bead-v (MDLedit) Stoffe (TSL patcher)
  13. 3 points

    Version 1.0

    715 downloads

    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
  14. 3 points

    Version 1.0

    306 downloads

    This mod fixes two problems with the VO in the game. T3-M4 was missing some VO files. This would cause his lines to be skipped when these files were referenced in the original game. The files missing were his short question variants and I was able to edit together new ones using his medium and long variants as a source. Some of the Gand entries were misplaced; they were typed on the unused Gotal line rather than the Gand line. In this case, the VO did exist, but it wasn't being referenced properly in the 2DA file. I've adjusted the file to correct that. I don't recall if this presented any problems in the released game, but the affected VO files were the question and sad variants. I didn't remove them from the Gotal line in case that was actually used for Gand VO in the game. TSLRCM (as of the time of this mod's initial release, v1.8.5) does address the T3 issue, but it does this by replacing T3's VO with generic utility droid VO, which I really, really didn't like. So if you're using TSLRCM, this mod will revert that change.
  15. 2 points

    Version 1.0.0

    34 downloads

    This is it. This is how Atton Rand was meant to dress. The faithfulness to his concept art is staggering Features: A coveted glimpse of Atton Rand's chest Known Issues: You're always going to see the neck seam because of cast shadows, so how obvious it is depends on the lighting. Some of the best lighting is found in the well-lit entryways of Nar Shaddaa's entertainment promenade, so if you want Atton's chest to look good while he tells you about the horrible acts he's committed, try to initiate the conversation there. If you use the vanilla textures, there's a period of time in the middle of a dark side descent in which Atton's face won't match with his chest, since there's an extra transition texture for the face but not for the body. You can avoid this somewhat by using subtler dark side face textures; I like using tiredschutta's Atton reskin. File: The file contains my edits on the vanilla texture files at 512p, and an optional file for use with tiredschutta's Atton reskin. Installation: Move P_AttonBA.tga and P_AttonBAD01.tga to Knights of the Old Republic II\override Uninstallation: Delete P_AttonBA.tga and P_AttonBAD01.tga from Knights of the Old Republic II\override
  16. 2 points

    Version 1.0.0

    77 downloads

    INTRODUCTION I began this MOD (my first MOD, so be kindly with your criticism) almost by accident. Seeing that I could modify the image files "easily" (I'm joking), I thought that I could see the map of the Industrial Zone instead the map of the Environmental Zone shown on the original screens. I took a screenshot of the map in game and began to paste images and text and improving the result. Adding here, adding there ...and adding again. ---------------------------------------------------------------- DESCRIPTION This MOD replaces the screens and panels of the Diagnostic room and in the Research and Develop room, both located in the Industrial Zone, and the screens and panels at 2nd and 3rd Recharge Stations in the Environmental Zone of the M4-78 planet (the Diag room and the Recharge Stations use the same files, so you'll see the same screens and panels in these areas, personally I can do nothing about that). The screens at Diag room and Env Zone aren't really news. I've re-scaled them since the originals 256x256 to 512x512 and redone them repainting and outlining contours and lines and improving the lights. The texts on screen are redone as well and placed correctly in their windows. What is new now with this MOD is that the panels below the screens (re-scaled to 512x512 too) are improved and animated. In the Research and Develop Center room the panels have been re-scaled since its originals 256x256 to 512x512 and now are animated. In the main screens you'll be able to recognize some of the images I've included (even a more than notorious tribute) but the screens are new completely as well as most of what is shown. By now the same pairs of files (dro_tk 01/02, 03/04 tga and txi files) cover the six screens in the room. I think that the content is quite varied so as not to get bored. ----------------------------------------------------------------- INSTALLATION I've made separate folders for each area so you can choose install that area or do not. One folder is for the Research & Develop Center and the other for the Diag room and Environmental zone. Just drag and drop the files inside each folder in your Override folder. It's convenient that you make a backup of the original files before install it if finally you decide uninstall it. The files of the "After and Before" folder are not needed, they're only for to show the results. ----------------------------------------------------------------- UNINSTALL Remove the files listed from your Override folder and restore your backup files. (If you don't have a backup you'll get a set of fantastic white and shining screens and panels) - Diagnostic room & Env Zone folder: m47_cpanel.tga m47_cpanel.txi (Not included in the original files, be sure of remove it) m47_mon1.tga m47_mon1.txi m47_mon2.tga m47_mon2.txi - Research & Development room folder dro_cpanel.tga dro_cpanel.txi (Not included in the original files, be sure to remove it!) dro_tk01.tga dro_tk01.txi dro_tk02.tga dro_tk02.txi dro_tk03.tga dro_tk03.txi dro_tk04.tga dro_tk04.txi ------------------------------------------------------------------ BUGS Ohh!! C'mon!!!!!!! It's a simple graphic MOD!!!!!!! I can bet a pea... ------------------------------------------------------------------ THANKS To the TSLRCM and M4-78EP teams To Deadly Stream To Sithspecter for let me use the image of the Combat Enforcer from his awesome 'High Quality Blasters 1.0' To Sith Holocron for let me use his 'droid silhouette' and some of the PCB shown and the ideas that brought me his work. ------------------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
  17. 2 points

    Version 1.6

    299 downloads

    Knights of the old Republic: Operation kill Bastila remade. As the original site that hosted the mod went down so I decided to recreate the mod operation kill Bastila. This mod will turn the sith troopers patrolling on taris hostile unless Bastila has a disguise on. Bastila must be in the party for this to happen. It is recommended that you start a new game. INSTALLATION: There are two options Roleplay and Gameplay: 1. Select the option roleplay if you don’t mind the disguise giving a -1 to wisdom. The reason for this is in the item’s description. 2. Select the option gameplay if you don’t want a -1 wisdom decrease. 3. OPTIONAL- If you have the Kotor Restoration Patch installed place the file from the compatibility\K1R folder into the override. Replace as needed. 4. OPTIONAL- If you have DarthParametric's Taris escape sequence adjustment, Run the Compatibility Patch option of the installer. UNINSTALLATION: That may not be a good idea but if you insist: 1. Delete the following files from override- appearance.2da, bast_des.mdl\mdx, bast_desh.mdl\mdx, bast_des.uti, feat.2da, heads.2da, kill_bast.ncs, kill_bastsg.ncs, p_bastila.utc, tar02_sithguard.utc, tar02_sithpat22.utc, tar02_sithpat023.utc, tar02_canttroope.utc, cowl.tpc, mask.tpc. 2. Go to the mods folder and find the folder marked backup. Copy appearance.2da, feat.2da, heads.2da from the backup folder to the override folder. Copy dialog.tlk to your knights of the old republic root folder (the folder that has the game). INCOMPATIBILITIES UPDATED PART 2: Any mod that modifies the following files will be incompatible: k_ptar_alertsith.ncs k_ptar_strgrd_en.ncs Do not put the following files into the override folder after installation: P_Bastila.utc tar02_sithguard.utc tar02_sithpat22.utc tar02_sithpat023.utc tar02_canttroope.utc KNOWN ISSUES: None that I know of. Be sure to report a bug if you find one. PERMISSIONS: You may not upload this mod to any other websites. You may use this mod in your mod as long as you credit me and you upload it to either deadlystream, nexusmods, or both. Do note that if you include it in your mod you are now responsible for maintaining your fork of the mod (in other words don’t come to me with user issues). The only exception of course is adding updated versions of this mod (if any) to your mod. FOR MODDERS: Look in the folder marked source. I organized the folders for each thing modified. The idea behind this is compatibility.
  18. 2 points

    175 downloads

    ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Miner Uniforms AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, copy the files from one of the folders to your override folder. ************ DESCRIPTION ************ Two simple reskins of the Miner Uniform. This mod should not conflict with any other mod, except mods that also change this armor. ************* UNINSTALLING ************* Remove from the Override folder: ia_class4_009.tga PFBC09.tga PMBC09.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  19. 2 points

    Version 1.2

    677 downloads

    KOTOR2 More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map) (version 1.2) ============================================================= ORIGINAL RELEASE: 25 MAR 2017 UPDATED RELEASE: 31 MAR 2017 LATEST RELEASE: 03 NOV 2018 GAMES: Star Wars Knights of the Old Republic 1 & 2 Description: ============ When Xarwarz was working on a sample of a monitor texture for the Ebon Hawk, I had suggested to him that it could use a bit of animation to liven it up. The led to the original animated monitor mod called "KOTOR2 Animated Ebon Hawk Monitors (not including Galaxy Map)". The screen in this separate version are much closer to the original screens included with the game. They are still animated though. (See animated picture below.) I have updated the fourth screen with a new picture - using one of the screens usually seen on the bridge of the Harbinger but recolored to the Ebon Hawk monitor color scheme. (Besides the old version of that section was static before and something about that irked me.) Recently, Dark Hope has recently Animated Ebon Hawk's Screen HD, which adjusts many of the other panels seen in the cockpit and throughout the Ebon Hawk. With permission granted to me to adjust the credit, I decided to bring to the monitors in her textures in line with my other monitors. (Size reduced for screenshot purposes. Texture is sized at it's original 2048 x 2048.) Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games. Installation: ------------- Decide whether you want the monitors to have glass-like overlay or not and copy the TGA files and the TXI files from the appropriate folder. Place those files in the Override folder. Uninstallation: =============== Take them out again. Known Bugs: =========== None known at this time. Legal Disclaimer: ================= All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop. Credits: ======= LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforums.com/showthread.php?t=153502) Special Thanks: =============== Xarwarz: For putting together the original texture the monitors surrounding the galaxy map! Dark Hope: Regarding her new cockpit texture, both releasing her version to Deadly Stream and allowing me to adjust it as I see fit. Ebmar: For adjusting Dark Hope's new texture by adding a little depth to it and adding the overlay over the monitors shown in the “With Glass Overlays” folder. BTW: Looking for something a little more vibrant? Check this mod for an alternate look.
  20. 2 points

    Version 2.0

    675 downloads

    Ladies and gentlemen, I have a very special treat for you today. Several years ago my laptop containing all my former mod files was stolen. Obviously there was no option to recover any of those files. I had assumed that all the Sleheyron files were lost with this theft. However, today, almost five years after the fact, I discovered that I had uploaded the Sleheyron mod in its entirety onto my old Mediafire account! After checking it out, I've got good news and bad news. Bad news! It's not finished. Much is incomplete and there's not a whole lot there. Good news! What's there works, and it works great! There are 3 brand new areas that function quite flawlessly. Included are the landing pad, a Sleheyron street module, and a cantina. The landing pad is in a pretty solid state and has NPCs and dialog and sounds. The street is completely desolate, but there are a number of doors that could eventually be put to use. The cantina is about 1/4 finished, but it's something. I encourage you to download this, create a new override folder, and check it out for old time's sake. Throw everything except the .mod files in your override folder. The .mod files go in the modules folder. Have fun! Also, feel free to use these modules in any mods you want to make. Credit would be nice, but not required.
  21. 1 point

    Version 1.0

    4,879 downloads

    for KotOR II: The Sith Lords by bead-v, Sith Holocron and Kexikus This is a combination of: bead-v's TSL Galaxy Map Fix, Sith Holocron's KOTOR2 (TSL) Animated Galaxy Map, Kexikus' TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures. Links to the original mods: http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/ http://deadlystream.com/forum/files/file/1024-sith-holocron-tsl-animated-galaxy-map-texture-in-canon-positions/ http://deadlystream.com/forum/files/file/778-tsl-galaxy-map-fix-coruscant-addon-new-coruscant-icon-and-planet-textures/ Description: The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations. It also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it. Some install options will also install Kexikus' New Coruscant Icon and Planet Textures. In case the Jedi Temple Mod is installed, Coruscant will also appear in the canonical location on the Galaxy Map Screen, regardless of install option. There are FOUR different install options: 1. The Galaxy Map TEXTURE will show only the vanilla planets in their canonical locations. 2. The Galaxy Map TEXTURE will additionally show M4-78. 3. The Galaxy Map TEXTURE will additionally show M4-78 and Coruscant. Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!). 4. The Galaxy Map TEXTURE will additionally show M4-78, Coruscant and Cathalan. Kexikus' New Coruscant Icon and Planet Textures will also be installed (But see the requirements section!). About Cathalan, see this post: http://deadlystream.com/forum/topic/4304-april-fools-an-exciting-mod-to-appear-on-deadly-stream-soon/ CLARIFICATION: With TEXTURE I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen when actually clicked on. This means you can use any of the install options regardless of which mods you have installed (But see the requirements section about the new Coruscant textures!). Requirements: 1. This mod needs to be installed after any planet mods or patches for the relevant changes to take effect. If you are not seeing the desired changes and had already installed this mod and then installed a planet mod or patch over it, you may safely run this installer again and it will fix the issue. In case you have both M4-78EP and Coruscant Jedi Temple installed, you also need to install the compatibility patch before installing this mod (link: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/). 2. In order to see the new Coruscant textures, you need to have HK-42's Jedi Temple Expansion mod installed (link: http://www.nexusmods.com/kotor2/mods/210/), on top of deathdisco's original Coruscant Jedi Temple mod (link: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/). Installation: Run TSLPatcher.exe. If the installer gives you these warnings: Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\LEFT" in galaxymap_p.gui, skipping... Warning: Unable to find a field label matching "CONTROLS\20\EXTENT\TOP" in galaxymap_p.gui, skipping... ... you don't need to worry, the mod installed correctly. If at any point you wish to reinstall the mod with a different texture option, you may simply run TSLPatcher.exe again. However, if you intend on uninstalling this mod later on, make sure the backed up files from the first installation are in a safe place, to prevent the new installation from overwriting them. Alternatively, you can manually copy the correct LEH_scre03.tga and LEH_scre03.txi to the override folder. Reinstallation will not remove the New Coruscant Icon and Planet Textures, so you will need to manually remove the following files: Uninstallation: 1. Remove the following files from your override folder: - galaxymap_p.gui - GAL_Onderon_2.tga - LEH_scre03.tga - LEH_scre03.txi - gal_cor_2.tga (if new Coruscant textures were installed) - Gui_coruscnt.tga (if new Coruscant textures were installed) - Gui_coruscnt.txi (if new Coruscant textures were installed) - CM_coruscant.tga (if new Coruscant textures were installed) - CM_coruscant.txi (if new Coruscant textures were installed) 2. Copy any files with the above names from the backup folder created upon installing this mod. The backup folder is created in the same folder as this installer. Permissions: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., we own none of the materials, and we are not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod authors. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning us. We hereby state that we specifically do NOT wish this mod to be uploaded to Stream Workshop. If bead-v is unreachable at any point, Sith Holocron or Kexikus may give any permissions concerning bead-v's mod on his behalf. Credits: Kexikus: Help with putting together KOTOR2 (TSL) Animated Galaxy Map. LSaberDuelist and OldFlash (of LucasForums): Their instructive discussion and tutorial at LucasForums. Thanks: Fred Tetra: Kotor Tool Stoffe: TSLPatcher tk102: K-GFF GFF Editor Contact: Send us a personal message on www.deadlystream.com. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  22. 1 point

    380 downloads

    Uploaded by permission of the author. Original KotORFiles review: "Yes, it's exactly as the title says. Aren't mods that make things more in-keeping with the EU lore nice to have? This specific mod addresses the inaccuracy on BioWare's part regarding the game's vibroblades/swords. Precisely, that the so-called vibroblades were swords in their own right! They were shorter than the swords, yes, but they were far from the knife-sized blade they're made out to be in the EU. Anyways, Inyri's latest mod remodels the game's deceptively-named vibroblades into something much smaller. Despite the decrease in size they're still just as deadly and do just as much damage; the difference is entirely cosmetic. (And it's not exactly unrealistic, either - in SW all vibroweapons have ultrasonic generators that cause them to vibrate at incredible speeds, so getting stabbed by one would in most cases be lethal regardless of the size.) The mod is primarily for K1 (that's the game the TSLPatcher installs it for), but if you want to keep things consistent in the series it can be make to work for K2 as well by tweaking baseitems.2da. Might we be a wee bit prejudiced in our attitude towards the 2003 game of the year's sequel, Inyri? stick out tongue Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging. -Emperor Devon" Installation Instructions: Extract the contents of the 7ZIP archive with 7ZIP (http://www.7-zip.org/) or WinRAR (http://www.rarlab.com/). Run TSLPatcher.exe and follow the instructions provided. Included Files: -baseitems.2da -iw_vbroshort_001.tga -iw_vbroshort_002.tga -iw_vbroshort_003.tga -iw_vbroshort_004.tga -vibroblade_if.txi -vibroblade2_if.txi -vibroblade3_if.txi -vibroblade_if.tga -vibroblade2_if.tga -vibroblade3_if.tga -w_Vbroshort_001.mdl -w_Vbroshort_001.mdx -w_Vbroshort_002.mdl -w_Vbroshort_002.mdx -w_Vbroshort_003.mdl -w_Vbroshort_003.mdx -w_Vbroshort_004.mdl -w_Vbroshort_004.mdx -The Read-me file Uninstall Instructions: Remove the above named files from your override folder. Description: Vibroblades historically were short knives that used ultrasonic generators to cause the blade to vibrate, allowing it to be more destructive. That is... until KotOR came along. According to KotOR, there's nothing but an aesthetic difference between vibroBLADES and vibroSWORDS. A bit silly, yes? I've been meaning to correct this issue for a while, so here it is. Vibroblades are now short, knife-size, and are wielded like stun batons. These are simply model overwrites (and a small 2DA change to alter the way vibroblades behave) so the change will be applied to all existing vibroblades (as well as any other custom-content vibroblades that do not use new models). Bugs: More a warning than a bug, but if you're using a mod that adds a custom model vibroblade to the game, it may look a bit silly being wielded as a stun baton.
  23. 1 point

    Version 1.0

    4,025 downloads

    A complete replacement of all lightsaber textures with new 16 frame animated HD textures. Colors for each of the Lightsabers were referenced against canon blades for an authentic representation. To install, simply drop the files into your override folder.
  24. 1 point

    Version 1.000001

    2,749 downloads

    Saber&Melee Weapon Sound Mod Author: DeadMan 1. What is this? This mod will change sounds of lightsabers and other melee weapons. Lightsaber sounds are replaced with more movie-like versions. The mod will not only replace ingame sounds, but also will add some variety. For example, all lightsaber types (normal, doublebladed and short) now have unique set of sounds (not only on/off and ‘hum’ sounds, but also swing, parry and hit sounds). Vibroblades, vibroswords, long swords, doublebladed swords and quarterstaffs also have updated soundsets. Vanilla game had only 2 (!) swing sounds for ALL melee weapons. With my mod it’s 3-4 unique sounds for a weapon type. 2. Why should I install it? Why not? 3. How to install? Just run TSL Patcher, it will do everything for you. 4. Compatibility. The mod is not compatible with other mods which alter saber sounds. 5. Credits. Shem – I used some sound files from his Ultimate Sound Mod. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
  25. 1 point

    Version 2.0 + Update

    7,712 downloads

    Warning: ========== Both the 2.0 and the 2.1 update are available from the download button. You MUST download the 2.0 and install that BEFORE the 2.1 is installed. So, download "stlhforcep2.rar", install that, then come back and grab "sthlforcepowerv2u1.rar" and install that. ========== 2.0 Original Review on Filefront: 2.1 Update Original Review on Filefront:
  26. 1 point

    Version 1.1

    1,479 downloads

    This mod adds a workshop to the Ebon Hawk's garage, with which you can construct or deconstruct lightsabers and lightsaber components. One of the things Obsidian did differently was the way you make your first lightsaber. In the first game, you build it at the Jedi Enclave, so they have all the parts there. In K2, the Jedi are all gone, so you're given a scavenger hunt. You have to find three components, bring them to your buddy Bao-Dur, and then you get to make your lightsaber. With that in mind, I have designed the workshop to deconstruct lightsabers, giving you a color crystal and those three parts. Double-bladed lightsabers contain an extra focusing lens and emitter. With all these parts in hand, you can use the workshop to create lightsabers, as well. Furthermore, you can use the workshop to create or breakdown the individual components (provided you have the schematics for them - i.e. you've gotten them through the Crafting a Lightsaber quest - and the right skill points). So that means you can create as many lightsabers as there are color crystals; those crystals won't be burning a hole in your pocket. In short, you have more control over your lightsabers; you can create sabers out of crystals and components, and you can change lightsaber type at will. Oh, and you do not need to start a new game or anything of that sort. The workshop will appear on the Ebon Hawk when you enter.
  27. 1 point

    2,559 downloads

    WARNING: Recommended install order is: recruitablekay_v1_0 recruitable_kay_patch_1_01 recruitable_kay_hotfix_1_01a WARNING #2: Compatibility with K1R has NOT been tested or confirmed. Until it has been confirmed one way or the other, you have been warned! Original Reviews on Filefront: V1.0: "I am proud to present the greatest recruitment mod to ever be made for the 2003 game of the year, Knights of the Old Republic. This mod is a year and half in the making and it�s finally here just in time for Christmas. So Merry Christmas everybody! Inyri Forge�s mod gets my vote as the best mod to ever be released in the year 2007. If there was a voting poll available, I would cast my ballot for this mod. I�m betting a lot of people that have been waiting patiently are excited that it�s finally here and probably aren�t taking the time to read the review because they already have decided they want this mod after seeing a teaser trailer or two and are hitting the download button as soon as they click the link to the mod; of course that means there are others who still aren�t in on this recruitment mod and wonder why I�m calling it the best recruitment mod to ever be made and want to know if it�s worth downloading a 19.8 megabyte file. If you want to know why that is, just keep reading on and you�ll find out why it�s the best. I�m going to *WARN* you that spoilers will be mentioned in this review so if you haven�t had the chance to play Knights of the Old Republic all the way through and don�t want to be spoiled, then stop reading now or suffer the consequences! Inyri Forge created a female character named Kay. She is a Jedi Sentinel that you find on the planet of Tatooine on a mission to investigate Czerka Corporation or at least that is what she will tell you. Remember the trio of Dark Jedi that confront you on Tatooine telling you that Lord Malak was most displeased that your PC left Taris alive? Right after that event you will see a female Jedi walking towards you with a golden lightsaber hilt (made by the author too) that will emit a yellow blade when activated. You will also notice her brown hair, blue eyes, and a red Jedi robe (assuming there isn�t a mod changing its look in your override folder) as shown in the screenshot. Go and talk to her so she�ll join your party in your quest to find the Star Forge. There are many reasons why this character is special. She has audio dialogue which is provided by Inyri Forge herself. All the other recruitment mods have mute dialogue, so this part alone sets this recruitment mod leaps and bounds above any other recruitment mod out there. You can also have conversations with her as you level up and eventually you will trigger a side quest that starts on Tatooine. You will have to talk to Kay at least five times before her side quest starts. So talk to her as soon as she joins you and wait till you have to level up to talk to her again and do that five times and her quest will be ready to start. When the quest is ready to start, go back to Dantooine and talk to the Jedi near the Ebon Hawk. After you start the quest, you�ll have to go back to the Dantooine where the Mandalorian there will finally talk to you and eventually have to go to Manaan to get something, and back to Dantooine to return an item to complete the quest to the female Twi�lek Jedi in the training room. It is best to play your game when leaving Dantooine by going to Tatooine, then Kashyyyk, then Manaan, and Korriban last while finding the Star Maps in order to have time to complete Kay�s quest and pretty much get the most out of this mod because if you need to do it before you get captured by the Leviathan. There are three other new characters with recorded audio just like Kay. One of the new voiced characters is a Jedi on Dantooine which you will see as you get off the Ebon Hawk. You can�t miss him. The other two are Mandalorians. One of the Mandalorians is on Tatooine and the other is on Manaan. The Mandalorian on Tatooine can be found near the exit out of Anchorhead on the far left side. He�ll be wearing the blue Mandalorian colored armor. The Mandalorian on Manaan that you will speak to wears red colored Mandalorian armor and can be found at the end of the module which is near where the Sith Shuttle is that can get you into the Sith Base. For those who are familiar with how the game engine on Knights of the Old Republic works, you will know that if you add a recruit to your party, you will have to replace another party member. In the case of this recruitment mod the ousted party member is Juhani. Because Juhani is out and you never had the heart to kill her in your duel with her on Dantooine, or you wanted extra Jedi help from your party; now is the time to do it since she�s not going to be in your group. Well, that�s not entirely true since she will join your group still if you spare her and help will your PC out until you recruit Kay on Tatooine and that is when Kay will override Juhani and she�ll be out for the rest of the game. There�s a specific reason why Juhani was chosen to be replaced. There are two party members you can complete the game with that aren�t necessary for the storyline and that is Juhani and HK-47. These two are optional party members while the rest of them will join you no matter what. It�s easy to pick Juhani because she is the less popular of the two party members and you�re replacing one female Jedi with another. It was also the easiest way to go for the author to do so that is why she was chosen. Since it is Juhani that is replaced, the author did a lot of work in replacing situations where Juhani would chime in on certain events and has Kay speak instead. I believe this was the most time consuming part of constructing this mod. This adds a dimension that recruitment mods have never had before because recruitment mods in the past would have the party member you replace speak their dialogue instead of the new recruit and you get audio from Kay to make her seem alive which makes this really special. Again since Juhani is replaced, Kay will go with Revan into the Rakatan Temple with Jolee. This means there is that confrontation on top of the temple with Bastila and Kay will have a role in it. Revan�s choice to stay on the light path or go to the dark side will have an effect on Kay�s fate. Kay also has a reaction to your PC being Revan so play with this mod to find out what she thinks of the whole thing. I feel I should give you all a word of warning about this mod that you should know. Just because Kay is recruited on Tatooine doesn�t mean it�s best to find a saved game where you haven�t been to Tatooine yet. Yes, you can recruit her that way, but you will not be able to complete the side quest that comes with her character because two new Jedi need to spawn on Dantooine and in order for those Jedi to show up, you must have a saved game where you never have been on Dantooine before. This would mean you must have a saved game that is on Taris in order for you get the full effect of this mod. As mentioned earlier that one of the Jedi you can find on Dantooine can be seen as you exit the Ebon Hawk who is a voiced character. There is a female Twi�lek Jedi in the training room where the workbench is that uses the Huttese language that is provided by the BioWare. So let�s do a short review about what you will get just in case I lost you: - A new recruit who has audio dialogue - She is an in depth character - She has a side quest that spans three planets - She has her own custom head - She has her own custom lightsaber hilt To prevent crying among the community, the author uses the TSL Patcher to install the mod. So just sit back and let the Patcher do its job and get ready to play your game. Enjoy this wonderful recruitment mod. Here is the trailer to this mod in case that helps instead of reading through my lengthy review. Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Shem" V1.1: "Recruitable Kay has been an instant success since it made its public debut on Christmas Eve 2007. The download counts keep climbing higher and higher at an incredible rate as each day passes. As like most large mods that have been released in the past, there are some bugs that come with it. To me it�s not about the amount of bugs your mod gets in a situation like this; it�s how the author of the mod responds to it. Inyri Forge is one of those people who care enough about her work and your enjoyment that she will fix anything that needs to be fixing. Some authors choose not to care about it, so props to Inyri for her diligence. The biggest issue with this recruitment mod is that amount of dialogue files that will use Juhani�s audio; a game like Knights of the Old Republic has so many dialogue choices that it depends on someone�s playing style to encounter certain situations that other people wouldn�t think of. This mod mostly will patch up areas of where Juhani�s audio will speak instead of Kay. There are other little fixes included in this mod as some of the broken dialogue files have been fixed that have stopped some of the plot quests to be completed. Inyri has also recorded new audio for Kay to add or help replace some of the dialogue replacements for Juhani. The TSL Patcher will install this patch. Make sure you go over Inyri�s readme file or you�ll regret it. I�ve noticed that many people didn�t heed my warning from my last review and were complaining about things that wouldn�t have been an issue if they had just took the time to read the instructions. Let�s see who is patient and who isn�t. Enjoy the patch! Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Shem" V1.1a: "It�s been a while since Inyri Forge�s Recruitable Kay hit the public, hasn�t it? That mod made it to the public on Christmas Eve last year and was a very successful mod. Unfortunately like every huge mod ever made in the history of Knights of the Old Republic modding, there were bugs that needed to be addressed that weren�t taken care of in the original release. Inyri even released a patch on January 29, of this year that addressed many different issues. This is what she�s calling a �Hot Fix� in this release. It just fixes two bugs. One was the new female Twi�lek Jedi that was spawned on Dantooine and the other is with the female Czerka officer on Tatooine that gives you the hunting license so you can leave the city of Anchorhead; both of the fixes are dialogue files. What specific parts these fixes do is beyond me since Inyri didn�t explain specifically what is fixed about the two new files and right now I don�t have the mod installed so I have no clue what the trouble was there. If you were experience trouble with those two parts, then download this fix; if not, then don�t worry about it. Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Shem" Sound Patch: "For the second time (or third depending on how you look at it) this week, Inyri Forge is back with a new mod. This one is actually a little bit of an update to her massively popular Recruitable Kay mod, which she released in 2007. While this update doesn't add any new content to the mod, it does update the voice overs, using higher quality mp3's than the originals. This increased quality should be a very welcome to anyone who has already played the mod, pretty much giving them an excuse to play it again. When installing this mod, you should let it overwrite ALL the mp3 files and use the NEW localization.mod file, else the lipsynching won't match up to the VO's, which will look a bit strange. To use this file, you will also need the original mod, the patch and the hotfix, which can be found at the links below: Fair Strides: <Old filefront links removed; the files are in the download button.> Enjoy! Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. ~Marius"
  28. 1 point

    1,434 downloads

    Genoharadan - Light Side Description: One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now. This mod allows you to spare the lives of Vorn Daasraad, Rulan Prolik, Ithorak Guldar and Lorgal (There's an option to let Zuulan go free in the game already so I've not changed anything there). You'll gain Light Side points for letting them live. Finally, each of the targets you let live will appear during your final battle with Hulas on Tatooine. There you can, if you really want to, kill all of the Genoharadan Overseers at once. Installation: Run the TSLPatcher and select your KotOR game directory. Compatibility: Incompatible with any mod that alters the Genoharadan quests, characters or dialogs. Bugs: Not really a bug but something worth mentioning; if you kill Rulan Prolik on Tatooine he won't transform in to his true form upon death, he'll just die as he is. No others bugs I can think of. If you come across any, please let me know. Sidenotes: You will need Force Persuade and a high Persuade skill I had a lot of trouble trying to work out how to save Rulan and the end result is a bit iffy: to do it you have to converse with one of the tachs that isn't him in disguise and kill it pretending it is.
  29. 1 point

    Version 1.0.0

    43 downloads

    This contains UI elements that are found so far there are 25 PNG images.
  30. 1 point

    Version 1.0

    7,038 downloads

    Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench. I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do. Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level. The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below) Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . . Original and With Extra Asteroids As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade. Installation: ------------- Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course. Uninstallation: ------------- Take the textures out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: -------------------- To Trench: For making the original artwork in the first place and for extract the portions for use in this mod. To Darth_Sapiens: For finding location of the texture I was missing. To Quanon: Research into Peragus models and also for finding the location of the texture I was missing. To Insanity_Sorrow: Research into Peragus models and beta-testing.
  31. 1 point

    Version 1.1

    285 downloads

    AUTHOR: Sith Holocron ORIGINAL RELEASE: 01 MAY 2018 GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.] REQUIRED ADDITIONAL MOD: M4-78 Enhancement Project (either EP version 1.2, EP version 1.3 (the one on Steam), or EP version 1.5) Description: ------------------ I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that. The previous backgrounds have been replaced with a new background from an droid assembly line on M4-78. It's actually a loop of the HK Factory with a new War Droid texture swapped in to replace the HK droids usually seen in there. (No, you hadn't missed an area.) Some of the other texture enhancements can been seen in these example GIFs. This version of the mod is compatible with both version 1.2 (available on MODDB) and the 1.3 version (only available on Steam) or version 1.5 (available here on Deadly Stream.) Each frame size is 1024 by 1024 and there are 11 frames in total. Installation: ----------------- Drop the TGA and TXI files into your Override folder. Uninstall: -------------- To completely remove the loading screens, delete all the TGA and TXI files that were included in this mod from your Override folder. Legal Disclaimer: ------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Special Thanks: ----------------------- JCarter426 for his replacement textures so I could swap in the Sith War Droids into the HK Factory animation. I used High Quality Blasters version 1.0 by SithSpecter in the animation with the rotating blaster. Highly recommended! Corrections made to TXI files thanks to ndix UR. Thanks to Canderis, JCarter426, and Malkior for their input. And thanks to YOU for giving this mod a gander! Would you kindly leave feedback on the download page? (I would like to know if you've liked it . . . )
  32. 1 point

    Version 1.0

    9,913 downloads

    Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit. He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it. Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. I have also provided some additional versions suitable for use as player bodies that use the regular S_Female03 supermodel, as well as being scaled to large, medium, and small. I've supplied modified versions for those variation textures that don't have boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.
  33. 1 point

    Version 1.1.0

    641 downloads

    Mira Romance Mod ========================================================= Description: When KOTOR II TSL came out in 2004, it was a brilliant game but lacking a feature: you could romance your party members, however sadly you could not romance the hotest girl in the game! This mod is intended to fix that, enabling the male exile to romance Mira. It has been tested and works fine. This mod is compatible with TSLRCM! It is recommended to install this mod after TSLRCM, in case it edits the mira.dlg and global.jrl files. I hope you will enjoy this mod! ----------------------------------------------------------------------------------------------------------------- Credit: The "get_close.ncs" and "kiss_mira.ncs" files were also bundled with the Bastila Romance Enhacement by Swfan28, which can be found here: Gamefront.com I believe the files are KOTOR proprietary as only the k_hbas_dialog.dlg file was altered in that mod... The Author also implies something similar in his Mod Description: PERMISSIONS: This mod may be used without the explicit permission of the author WITH ONE EXCEPTION. If you want to use the file "k_hbas_dialog.dlg" from To Override (Allronix Dlg-Pack 2.0) you have to ask Allronix for permission. Since he clearly stated that only the "k_hbas_dialog.dlg" file requires permission, and he is nowhere to be found anyway since this is a 2008 mod that was reuploaded to other sites several times, i believe it is ok to include the files even if they were mod-proprietary (which they appear not to be!)... Anyway, in all eventuality and just to be on the safe side, I hereby give full credit to Swfan28 / Allronix for the "get_close.ncs" and "kiss_bastila.ncs" (that has been renamed to "kiss_mira.ncs" for this mod) files and menetion that they are only used in my mod as auxiliary / aiding files with this mod and should no be considered mod content or my work! As a matter of fact, thay do not even work as intended and produce a very different effect from the original, intended effect! In the eventuality of any sort of issues these files will be removed from the mod! ----------------------------------------------------------------------------------------------------------------- Installation: - TSLPatcher Install (recommended): Run TSLPatcher.exe, click the “Install Mod” button, then point it to your KOTOR II TSL install directory and wait for the mod to install. - Manual Install: Unzip the archive, then copy the "Override" folder inside the "Mira Romance Mod" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version). If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files. You should have the following files inside your swkotor2/Override folder: mira.dlg global.jrl get_close.ncs kiss_mira.ncs ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: mira.dlg global.jrl get_close.ncs kiss_mira.ncs ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: JCarter426, JC2, DarthParametric for the great advice and support! Deadlystream Community, Kotor Tool Creators, K-GIFF Creators, Modding Tutorials Creators ========================================================= TSLRCM Compatibility: Yes Version: 1.1.0 - Original Release, First Update
  34. 1 point

    Version 1.0.0

    103 downloads

    AUTHOR: Sith Holocron ORIGINAL RELEASE: 02 MAR 2019 GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.] Description: If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his main character. With this mod for KotOR1, now you can! I asked DarthVarkor to record all of the lines that the PC says in the standard game. He even threw in an few extra take (“p_plyermw_rprty3 (alt take)”) as his Revan (a/k/a Dann Kasra) would be more likely to say the line that way. As his series’ main character has turned to the dark side in this sound set, he’s already wearing the mask so there’s an appropriate filter here. This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own. Feel free to make your suggestions on work arounds below if you find a suitable one. Installation: ----------------- You'll not be dropping these into your Override like my usual mods. This time you have new steps to follow. 1) First decide if you’ll be using the original lines or the alternate takes described above. Delete the files of what you’re replacing and rename the replacements accordingly 2) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I recommend a folder on your desktop but you do you!) Those files will be located in the "Streamsounds" folder. 3) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder. Note: If you're using the mod on Steam, this quote may prove especially helpful. “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!” Uninstall: -------------- Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder. Legal Disclaimer: ------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use. Special Thanks: ----------------------- DarthVarkor: For recording the lines and for adding the mask filter so it matches what he uses in his movies! You have seen his movies, right? Here’s a playlist of what’s out so far. https://www.youtube.com/watch?v=EcurmAmXxbg&list=PLTGnuDCeYfEURIJbrpUPv1K5r06wjjIcu
  35. 1 point

    Version BETA

    859 downloads

    You see before you the culmination of eight months of effort, or there about. This is a PUBLIC BETA of a new KotOR Toolset, whose central focus is as a level-editor. This means that the tool's main job is to edit levels, and to go along with this, I've built editors for most of the games' file types: UTC, UTD, UTE, UTM, UTP, UTS, UTT, UTW, ARE, IFO, GIT, and NSS. The Toolset cannot do the following things yet: UTI files, DLG files, anything beyond extracting models, no texture support whatsoever (no viewing, no extracting, nothing), and no support for walkmeshes of any kind (.wok, .dwk, and .pwk). This Toolset should be intuitive and easy to use, or at least that is my sincere hope. I've taken great pains to label mostly everything in layman's terms and also to explain things whenever I can. Most people wouldn't know the amount of effort and time I've put into this project, but it's all I can do to hope that people find it useful, easy to use, and most of all, helpful to new modders. The documentation is rather sparse at the moment, but I hope that I (or any volunteers...) can expand on things later on, as well as continuing development. Lastly, this is a PUBLIC BETA!!! I am expecting bugs and errors, so please by all means report them. Credits: Bioware -- For their NWN documentation PDFs on most of the file formats, which I referenced heavily (and ripped off some screencaps of in the read-me. ) tk102 -- For creating the programming libraries I've used to create this Toolset. Otherwise, I'd have been lost in a lot of backtracking... Sithspecter, LiliArch, 90SK, Malkior, Dastardly, Logan23, Rece, and Canderis -- Support, advice, and more than a few talks asking for opinions on how something looked, or how best to design this or that piece. Also, most of them helped out in a Private Beta earlier this month. Sithspecter -- Icons used in the Area View. He just couldn't stand those colored circles I'd been using... Logan23 -- Initial testing and advice from the perspective of a heavy user. If there's anyone I forgot, please mention it and I will correct this issue. Permissions: You are allowed to use this program for any use, so long as it isn't illegal and is not for profit. In addition, if you were to produce a mod using this tool, I'd greatly appreciate a mention in the read-me. You ARE NOT allowed to re-upload this program anywhere without my express permission. If I want it up somewhere, I will upload it there myself, thank you very much.
  36. 1 point

    Version v2.5

    565 downloads

    About This File Knights Of The Old Republic II: [THE SITH LORDS] ================================================ Author: MetaBee Name: K2 Improved Gameplay Mod v2.5 Description: This mod aims to improve the game play, as well as to fix incorrect parameters within certain 2da file rows. For example, the saving throws of all the Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect. This mod makes it possible, to now reach higher LvL's in the game before you finish. Its possible to reach LvL 40 now, and maybe 50," Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 "Without Exploiting". Bearing in mind i'm including TSLRCM. How does this work ? Simple, you will accumulate more XP from killing hostiles, as well as require less XP to Lvl up. The balance to this, is that your enemies will now be stronger, have more HP, and will be overall better to combat with. Note: Lvl's will appear to be fast, especially in the beginning - however a grand total of 880 000 XP is Required to reach Lvl 50. For more details, see ReadMeDetails.txt located in the mod. -------------------------------------------------------------------------------------------------------------------------------------------------------- I highly recommend getting Stoffe's Improved Ai Mod, In conjunction With My Mod. -------------------------------------------------------------------------------------------------------------------------------------------------------- Compatible: This Mod, is compatible with TSLRCM 1.8.5 Incompatible: With any files that conflicts with these files. ------------------------------------------------------------------------------------------------------------------------------------------------------- Install: Run the Tslpatcher, and point it to your Knights of The Old Republic II Games Directory. Uninstall: Simply delete the files, and copy the backup files to where they were. "For specific instructions, please refer to the ReadMeInstall.txt - that comes with the mod" ------------------------------------------------------------------------------------------------------------------------------------------------------- Bugs: None known, let me know if you encounter any. Permission: This mod is not permitted to be uploaded, other than by the author. Credits: *Deadlystream *Modders for Tools Needed. *All Kotor 1 & Tsl Participants
  37. 1 point

    Version 1.1.2

    10,456 downloads

    ======================================================== A KNIGHTS OF THE OLD REPUBLIC I: MODIFICATION KOTOR Bug Fix Attempt 1.1.2. ======================================================== Author: danil-ch Contact: danil-ch can be reached via pm at deadlystream. Filename: K1_BugFixAtt_1.1.2.rar 1. Description: ---------- This mod is an attempt to fix some bugs and inconsistences in SWKotOR. *Global - Fixed: k_hcar_dialog.dlg - some DS lines were unavailable - Improved: k_hjuh_dialog.dlg - activated one line about idolizing Revan - Fixed: k_hjuh_dialog.dlg - a bug which prevents Xor from ever appearing *Tatooine - Fixed: Calo Nord’s soundset - Added: Activated Bastila's lines regarding her father's holocron *Leviathan: Interrogation - Fixed: Camera angles during Interrogation *Leviathan: Confrontation with Darth Malak - Fixed: Bastila no longer turn off her lightsaber after Revelation cutscene - Improved: Proper Bastila and Carth positioning after Revelation cutscene - Fixed: Malak's grunts sound added *Unknown World: Finale scene on the beach - Improved: Carth romance lines were only accessible if Juhani is recruited - Fixed: HK and T3 lines were unavailable - Improved: Some small tweaks to this scene * Star Forge: Confrontation with Bastila - Fixed: “Pause” animation (wrong participant) - Fixed: Wrong speaker for “You are wasting your time…” line - Tweaked: Camera angle for several lines were tweaked for consistency sake Recommended mods/additions: - Markus Ramikin’s Bastila Romance Scriptfix 1.0 http://deadlystream.com/forum/files/file/1086-bastila-romance-scriptfix/ - Salk's KotOR Dialogue Fixes 2.0 (Fixes various typos in the English version of the game) http://deadlystream.com/forum/files/file/362-kotor-dialogue-fixes/ - Kainzorus Prime's Korriban and Manaan Music Fixes (correct music now plays) http://deadlystream.com/forum/files/file/341-korribanmanaan-music-fix/ - Red Hessian's Desert Wraid and Shyrack Texture Fix (proper textures) http://deadlystream.com/forum/files/file/323-desert-wraid-shyrack-texture-fix/ - Kexikus' Manaan Quest Endings http://deadlystream.com/forum/files/file/557-proper-manaan-quest-endings/ - Kexikus' Fixed Shields (Shields now block the proper damage types) http://deadlystream.com/forum/files/file/548-energy-shield-damage-fix/ 2. Install: ---------- To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR1 folder. Simply run “install.exe” from within the "Main Patch" folder. 3. Uninstall: ---------- To uninstall, remove the mod files from the Override folder and remove sta_m45ac.mod, tat_m18ac.mod from Modules folder. 4. Bugs: ---------- This has been tested several times to make sure nothing weird happens. If you find anything, let me know. 5. Permissions: ---------- You can freely distribute/include this mod, as long as you give credit. 6. Credits: ---------- Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  38. 1 point

    Version 1.0

    374 downloads

    Swoop Monitor Replacement Pack ============================================================================== AUTHOR: Sith Holocron ORIGINAL RELEASE: 17 APR 2018 GAMES: Star Wars Knights of the Old Republic 2 [This mod will not work in Star Wars Knights of the Old Republic 1] Description: Were you ever dissatisfied with the low-resolution monitors that show the swoop footage? What if there was a mod that took care of that for you? Psssst…it’s this mod! Installation: ------------- Drop the TGA and TXI files and loadscreen.2da into your Override folder. Uninstall: ---------- Remove what you put in above. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Special Thanks: ------------------- Thanks to YOU for giving this monstrosity a whirl! Won’t you leave some feedback on the download page? (I’d like to see if I’ve done something right , you see…)
  39. 1 point

    Version 1.0

    1,284 downloads

    **** **** **** KotOR - Ultimate 2.0 - Endar Spire **** **** Texture pack **** This is the first texture-pack of the "new" KotOR - Ultimate 2.0. This pack consists of 30 completely new textures made for Star Wars - Knights of the Old Republic to improve it´s overall graphics. This is only the first of many packages that may come in the future. ( I´m working hard ) All textures are created by Thunder3( me ). **** **** Installation instructions **** **** 1. Copy the folder "override" from this archive to your SWKotOR installation folder. ( there should already be a override folder, if not, then there´s one now! ) 2. Enjoy! that´s all!! 3. In order to get the same look like in the screenshots, than follow instructions below to install "Reshade 3 - By Crosire" and my configuration file included in this archive. **** **** Reshade 3 **** **** 1. Download the newest version of Reshade 3 here: https://reshade.me/ 2. Launch the installation file you have just downloaded. 3. The installer will ask for a game path, and for a renderer. 3a) Choose your SWKotOR installation folder 3b) now click on OpenGL 4. The installer will install Reshade and ask, if you want to download and install the default shader pack from github - THIS IS A DEFINITVE YES!! 5. Copy the file swkotor-ultimate.ini from the folder "reshade_conf" from this archive to your SWKotOR installation folder. 6. Enjoy the awesomeness of Reshade, many thanks to Crosire for this!! **** **** How to activate Reshade ingame **** 1. When your start the game( it´s enough to be in the main menu) then press "Shift + F2" in order to open Reshades GUI. 2. If this is your first start of Reshade you will need to get through a tutorial of reshade. 3. After you have finished with the tutorial you are able to choose the config file in the "Home"-Tab in Reshades GUI. 4. It might take some time to apply the effects! 5. Ignore any errors of reshade concerning FXAA!
  40. 1 point

    Version 1.0

    3,084 downloads

    HQ Movies Update Patch Here we have a fairly massive patch that comes in 6 parts. What this patch does is make all your kotor2 pre-rendered cut scenes a slightly higher quality. So no more squinting at the screen trying to make out details - or at least a little less squinting. Warning: These movies weren't re-shot in high-res; they were just up-scaled to 1600x1200, which is why they they won't be leaps and bounds over what you already have. Steam and GOG KOTOR2 Users: This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions. Installation: Install this patch before you install TSLRCM. TSLRCM has a few movie fixes that will override some of the movies in this patch and that is completely intended. NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch. - Copy the K2_HQ_PATCH_Movies executable into the root game directory (default C:\Program Files\LucasArts\SWKotOR2) - Double-click on the K2_HQ_PATCH\Movies executable to run the program. - Wait while the files copy to the game folder. When the window disappears, you're done! Uninstall: There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch. Legalese: This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.
  41. 1 point

    Version 2.0

    1,922 downloads

    Original Review on Filefront: "Please, Shem," said InSidious, "what do you call good?" "I call all mods good," said Shem; and instantly he vanished away and InSidious was alone with Inyri...' And lo, it came to pass that InSidious, of the tribe of Holowan was elevated unto the Filefront. And a voice, liken unto an voice cried out unto the wilderness: "You're in trouble now, folks!" Meanwhile (and on a more serious note ), Shem graces us with another of his mods. More specifically, it's a re-do of the Dark Side transitions - that is, with the increasingly zombie-like appearance - pale flesh, cracked, almost varicose skin and glowy yellow eyes. Now, a lot of people think these look a bit rubbish, and would rather that just the eyes changed, and so Shem has given us a mod that does just that for the default heads for KotOR. But not just that! Shem has gone a step further, and, given Inyri's go-ahead, has made his subtler Dark Side transitions for Inyri Forge's KotOR Male Head Pack! How do you like them apples?! Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. - Darth InSidious
  42. 1 point

    Version 1.0.0

    122 downloads

    Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission.
  43. 1 point

    Version v2

    666 downloads

    This mod will add two new, playable heads. They are based on the fan favourite head from KotOR 1 known as "Mullet Man" (PMHC04). I have modified TSL assets (to avoid porting), mostly PMHH01 model and texture to get as close as possible to the original appearance. There is also a second head model where I cribbed together parts of PMHH01 with the long spiky hair from N_ZezKaiEllH and the bangs from PMHC04 (again, only using TSL assets). Thanks to MDLOps 0.7 Alpha, both heads now have smooth edges and epic hair. You get to choose, which of the twins will you rule the galaxy with?
  44. 1 point

    Version 1.0

    2,525 downloads

    New Bounty Hunters on Onderon by 90SK --- Adds bounty hunters to the exit sequence of Onderon. These NPCs are a fairly high difficulty fight and are placed at the end of the Onderon level. They have credits, weapons, and a new armor as rewards for defeating them. This new encounter is completely TSLRCM compatible. Those of you who have played my SUPER content mod may recognize this sequence. This is a TSLRCM compatible addon to the main Onderon quest, complete with credits and a new custom heavy armor reward. --- Copy Override folder from mod archive to your SWKotOR2 program directory to install. Please contact the original author for additional use and please use for personal use only. Contact 90SK via private message on deadlystream.com for any questions. --- Update 3/7 -- Fixed everything with the encounter, added the armored flight suit disguise reward with custom icon. Update 5/20 -- Added HD quality to the flight suit skin --- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  45. 1 point

    Version 1.1

    8,401 downloads

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION Leviathan Differentiated Dialogue by Revanator (ethan.wookie@gmail.com or contact me at DeadlyStream) Description: The Leviathan was always one of my favorite parts of the original KotOR game. I always liked running around as one of my favorite party members, having a mini-adventure before taking control of my PC again. However, it always bothered me that the dialogue you had with the Rodian prisoner was the same for all possible party members (save T3). This mod fixes that. You will now have different options for all party members that fit with their unique personalities, temperaments, and manners of speaking. I left T3's untouched. Installation: Simply copy the lev40_rodpris2.dlg file into your override folder. Uninstallation: Delete lev40_rodpris2.dlg from your override folder. Compatibility: Should be compatibile with any mod that does not touch lev40_rodpris2.dlg. This IS compatibile with K1R, but K1R is not necessary! Credits: jc2 for some heavy testing and bug-finding (and the screenshot). Fred Tetra for KotOR Tool tk102 for DLGEditor Usage: Please do not upload this anywhere without my permission, and contact me if you use this in any of your mods, so that I may approve you.
  46. 1 point

    Version 1.0.0

    211 downloads

    *********************************** Knights of the Old Republic *********************************** TITLE: Give Kinrath to Nubassa AUTHOR: LDR DATE: 6/22/18 FILENAME: give_kinrath_nubassa FILESIZE: 56 KB -------------------------- INSTALLATION INSTRUCTIONS -------------------------- Simply put the all the files in the override folder into the Override folder in your KOTOR directory. To uninstall, remove the files from the KOTOR directory. ------------ Permissions ------------ All material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme. ------------ DESCRIPTION ------------ When I first played KOTOR when I was very young, I thought that giving Nubassa the extra kinrath bodies from Kashyyyk would be a valid way to satisfy his need for exotic animals. Well, this mod does just that. Somewhat humorously. ----- BUGS ----- None I hope. If you find any please post them in the comments. I will address them as soon as I can. ------- Credits ------- Fred Tetra for his very useful KotOR Tool. JCarter426 for assisting me in scripting. The DeadlyStream staff and community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
  47. 1 point

    300 downloads

    Dark Jedi Robe Icon Fix A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 29.5.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: The Robes in Kotor comes in three tiers the Jedi robe, The Jedi Knight robe and the Jedi Master Robe, Though each class of robe is stronger than the last they all share the same look but it looked like Bioware wanted to make the robes look different than their last tier. When you look at the icon for the Dark Jedi Robe, Dark Jedi Knight Robe and the Dark Jedi Master Robe each portrait is different and only the Dark Jedi Robe icon looks like the robe you wear so this mod is here to fix that by making all three tier of robes have the one icon. Known Bugs: Though this is my First Mod this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with anything that changes the Dark Jedi Robe and Dark Jedi Knight robe icons and will not be useful for anyhting that changes the default robes models. Permissions: You may use this mod any way you like since this mod was Just a simple extract and renaming. Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  48. 1 point

    1,680 downloads

    New Onderon Merchant by 90 SK Adds a wealthy merchant to the main square of the Onderon module with the police tower and the news hologram. He will spawn after Vaklu and Tobin confer about the Exile being on Onderon. He is fully voiced by me. Have fun! (Update 11/12/12: Fixed merchant spawn glitch)
  49. 1 point

    Version 2.0

    1,130 downloads

    ============================================================= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ============================================================= AUTHOR: Marius Fett NAME: Wearable Atris Robes DESCRIPTION: This mod basically takes Atris's robe model and makes it wearable for female PC's and Party Members. I took the Atris model and shrunk the head down into the torso, so that the model now functions basically the same way as a regular body would. The robe comes in two variations, one being the regular Atris skin and the other being the skin I made for my Atris to Jocasta Nu conversion mod. You get these robes when the Handmaiden joins your party. INSTALLATION INSTRUCTIONS: First, you need to run the TSL Patcher. This will copy the necessary files to your Override. Then, depending on the skin colour of your female exile, copy the textures from either the Asian and Caucasian Hands folder or the Black Hands folder. If you don't, the model will just have the Revan's robes texture splashed all over it which looks terrible. NOTE: This mod is fully compatible with the 'Exiles Atris Style Robes' by Shem. Well, mostly. To make it so that the Handmaiden, Mira and Visas can wear the robes in Shem's mod, you need to make copies of the Asian and Caucasian hand textures he included and rename the copies to 'PFBI01' and 'PFBI02'. Then you're set. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  50. 1 point

    1,398 downloads

    This mod will add 2 male & 2 female playable characters. The characters are lizardlike in appearance, and I was inspired by the green skinned PC included in the Holowan Plug-in2 (I think that skin was done by Colja). The race of these PCs is listed as Lizard in the appearance.2da file. I tried to model them after a Star Wars universe race, but I couldn't find one that suited my personal tastes. According to Wookieepedia, there are 5 different mutated sub-species of Nikto. Unfortunately there are already Green Nikto in Kotor (Swoop Gang members), and I wouldn't be able to duplicate their look. Another reptilian species is the Koorivar. They have a large cranial horn that looks great for a senator with fancy robes, but didn't work for a soldier in Kotor (possible clipping issues with headgear). A close possibility was the Falleen, but they have hair, large spinal ridges, and tiny scales. I wanted bald with large scales, and I didn't think that I could model the ridges. In the end I just went with what I thought looked good. My PCs are patterned after green geckos and desert tan horned lizards, and I have modified PMHC01, PMHA03, PFHB05 & PFHC05. The head models have all been changed to have rounded ears close to the head, with some additional ridges and spikes to the eyebrows and skull. The scales pattern is a re-used Krayt dragon skin, and the hardest part was to make all the scales blend and match at the seams in the model, especially around the ears. They also have underwear skins for all three classes, complete with wet looking scales.