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Showing content with the highest reputation since 08/27/2010 in File Comments

  1. 4 points
    It's hard looking at the other t units after installing this mod, nice work!
  2. 4 points
    People may say this ruins the balance of the game, but I say who cares?! And really, that only works in a non-SW sense. If armor actually restricted one's ability to use the Force, how is Darth Vader, who's so much machine, able to do all that he does? Or in KotOR 1, you battle Darth Bandon who uses all these supposedly restricted by armor Force powers, then when you defeat him and take his armor, you somehow aren't able to use the exact same powers he was using not a minute earlier! This mod was AWESOME!!! There are only so many times you can wear the unrestricting Jedi robes or the Jal Shey armor before it get's boring. How nice it was to be able to use the Force while wearing awesome looking armor!
  3. 3 points
  4. 3 points
    To be fair, Squinquargesimus was his city name that was given to him as part of the refugee processing process. Great mod, def will have a permanent place in my override.
  5. 3 points
  6. 2 points
    Oops! I forgot to add a link to the thread where a Lana Beniko head was suggested. It's added to the description now.
  7. 2 points
    Thanks! It's been in the works for a while and plans are in motion for some more robe models too.
  8. 2 points
    Thanks! It's too bad that the Sith War Droids appear flat because they are one dimensional textures. Having three dimensional models in this is unfortunately beyond my level of expertise. The red filter was actually out of necessity as I got the shots via HK-47's first person view but I think it does work out well - especially considering the chamber and Archon color for this Zone on M4-78. I really do think that more people should be using SS's mod as it's genius. Regarding the Cyan Screen of Death: The text here is a combination of a BSOD error screen and a song that many of you may be familiar with. (It's not Star Wars related, if you need a hint.)
  9. 2 points
    Why? It's a great re-texture! (seriously, I couldn't stand those Czerka signs being so low quality!) Thanks for this!
  10. 2 points
    Oh my prayers has been heared. Ty so much.
  11. 2 points
    It makes sense for the weapon of a wookiee to be a heavy behemoth. I love it.
  12. 2 points
    Some of these rooms were mention the Prima DVD guide: The test room = http://i.imgur.com/oN2eUgN.jpg Character workbench = http://i.imgur.com/I5FsADB.jpg Lip-sync testing = http://i.imgur.com/hbboYAj.jpg Darth Sion massacre = http://i.imgur.com/UMTlrl3.jpg
  13. 2 points
    Can't wait to try this out!!!!
  14. 2 points
    I am so glad to hear you like it. I was wavering as to whether it was too subtle or if it looked good enough to release. I am indeed planning to release more skin detail mods like this for a variety of the characters. I did a small one for Mira, but with this newfound anatomical knowledge I might add my own "twist" to her design. Ultimately, I want to give all of the "underwear" character variations this same level of anatomy and skin realism, but starting out, I need some proofs of concept.
  15. 2 points
    I haven't posted on here before, but I have to say this is incredibly sexist and insulting.
  16. 2 points
    Super Arbeit! Die Screenshots sehen grandios aus. Vor allem Manaan, Tatooine und die Bossr Unknown World Skybox sind besonders gelungen.. Bin gespannt auf den Look ingame.
  17. 2 points
    Ok, finished I'll tell you how I did with success (You must have the 3 archives): a) The original mod archive "Azgath N'Dul's Tonb 2.0" mod -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ "Fixed changes.ini for DI's Tom of Azgath" -->> http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ c) "Azgath N'Dul's Tomb Patch 2.2" -->> http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Now: 1- Unzip all archives (a, b, c) in their own folder 2- Take the unzipped "b" archive (changes.ini) and put it in the "tslpatchdata" folder of the unzipped "a" overwriting the original "changes.ini" 3- Install the mod (Azgath N'Dul's Tonb 2.0) normally 4- Install now "Azgath N'Dul's Tomb Patch 2.2" normally 5- Enjoy this great mod 6- Don't forget the very important point 5 I hope has been helpful
  18. 2 points
  19. 2 points
    Yes, there's a few issues I had to take a look at. An updated and enhanced version will be available by two days from now.
  20. 1 point
  21. 1 point
    @paramano01: Someone told me you can download Steam mods without owning the game it belongs to, but I can't test it myself. But sure, I will add it here soon. @GNihilus2: Thanks! Yes, mix things up whichever way you like
  22. 1 point
    Yes, you need to cheat them. I haven't made a way to get them in-game yet. The only items that are overwritten are the "Sith Sniper Rifle" and "Sith Assault Gun". All the rest are unique. Thank you! I'm glad you like them.
  23. 1 point
    This issue can be fixed by changing the file extension of TEL_holo.txt to TEL_holo.txi.
  24. 1 point
    Not really sure what else could be causing this. Maybe a game version thing or so, but I don't know to be honest.
  25. 1 point
    Thanks for the advice. I started the process of modernizing my mod collection last October so I'm fairly confident none of my other mods mess with Vrook or Zhar so all should be well. This patch really is a dream come true and will massively clean up my folder once all is said and done. Cheers.
  26. 1 point
    Wow nice work. I really like it. Can't wait to see more of your mods :-)
  27. 1 point
    SLM may cause some weird things to happen, but I don't think it broke my game in my play through. There is a mod build/guide on the KOTOR subreddit. It offers great advice for modding your game, and is very easy to follow. The author of the topic, Snigaroo, built the guide to be lore friendly and to keep the game's difficulty in check. You can ask questions on the forum about installation and whether or not a certain mod that is not listed in the build is compatible or not. If you want a good mod build that is very polished and glitch free, I advise checking that guide out. I can give you a link if you want.
  28. 1 point
    In which order should I install this and NPC Overhaul for maximum compatibility? If it even matters
  29. 1 point
    If u intalled TSLRCM from the worshop, when u run the patch don't choose the game folder, choose where u intalled TSLRCM ( steamapps ► workshop ► content ► 208580 ► 485537937)
  30. 1 point
    Where is Part 10 or is it not needed?
  31. 1 point
    Domino5555, it's not only you. I also have problems entering the Lower City Apartments. In fact it was the apartment near the entrance of the Lower City when we met Canderous for the first time. The other one, I enter without problems. I hope the modder see this and solve the problem, This mod is very good.
  32. 1 point
    Most likely, this version will be the last. Pardon
  33. 1 point
    For starters, have you looked inside your tslpatchdata folder if there is a changes.ini? Did you make sure that that folder and the EXE are in the same folder? Are youre sure you downloaded every archive needed? If one of those isn't the source for the error have you tried to re-download everything?
  34. 1 point
    Should already work in Kotor 2, give it a try!
  35. 1 point
    Do not ask me why, but for some reason, Mira's set (The body armor) transformed her into what looked like a Old republic officer. What the heck did I do wrong?! Made my day though, and the other armor pieces seem to work
  36. 1 point
    Can you make a version that is longer and two handed? It's just that the bat'leths are two handed so I would like one like that.
  37. 1 point
    So I've been trying to figure this out for about two days now but when I installed it it doesn't show any option on the workbench. Also I'm at the part of the story where I create a saber and no matter what color I choose it gives me some other color of the "Dxun Saber". I'm real new to mods for this game or any game for that matter so any help would be much appreciated.
  38. 1 point
    When I try to open it says it is damaged and cannot be opened. Tried with 7Zip, 9Zip, and OPener Pro. All the same result. Using windows 10 but i don't think that would be the problem. Any chance of a solution?
  39. 1 point
    To fix this: Go into the game folder and open the swkotor2.ini look under Graphics Options find the line: DisableVertexBufferObjects=1 Rewrite it so that it looks like this: Disable Vertex Buffer Objects=1 Hopefully that fixes it.
  40. 1 point
    5/5 I like it very much! Would like to see some new armors...
  41. 1 point
    Man, i just love a dark areas and the atmosphere - thanks for the job!
  42. 1 point
    my lord this is revolutionary(its that good that i must say such) noice work m8 NICE WORK!
  43. 1 point
    Wait a second - are you trying to insult my work? Seriously? Ive told you - twice - that due to a engine bug the installation process via XnView is necessary - primarily because im using animated textures. So stop pestering around or just ask like every normal person when you dont understand something.
  44. 1 point
    Finally, a high poly replacement that retains the original designs. Good work.
  45. 1 point
  46. 1 point
    it is only the nebula which moves, right? I seem to think that also the sun in the middle does bu maybe I am biased
  47. 1 point
    If this mod proves to be incompatible with TSLRCM, send all bug reports directly to Darth Tartarus and NOT the TSLRCM team.
  48. 1 point
  49. 1 point
    it a nice change InSidious, it defently going into my next kotor play through
  50. 1 point
    I have had these new robe models by Deadman for a log while now and I just wanted to say how absolutely awesome they are. Will probably never remove them from my override. This is my favorite robe mod there is. I highly recommend these to anyone that plays TSL. Deadman has done a kickbutt job with these..5 stars!