828 files

  1. [K1] Revans Robes in Ebon Hawk hidden compartment.

    Simply adds Darth Revans robes (g_a_mstrrobe06 aka vanilla version) to the hidden compartment on the Ebon Hawk.
    *after making the K2 version of this mod I realized this actually makes no sense at all, I guess davik somehow acquired them, lol*
    *I'm going to try to think of a spot where they would make more sense for K1, but I will keep it up just for lol's.*
    This mod literally makes ZERO sense, but use it as you see fit
     
    IMPORTANT PLEASE READ!!!
     
    This mod will only work if installed BEFORE you get on the Ebon Hawk for the first time on Taris.
    Unfortunately, as far as I am aware, it's not possible to repopulate placeables in areas that have already been loaded.
    If anyone knows a fix for this, please let me know.
     
    Compatibility:
    K1R Compatibility: I am leaving this as "No" for now since I have not tested it, if someone is willing to try it go ahead, but don't blame me for any issues it may ensue. 
    However, I would suspect it should be compatible with anything that does not replace ebcont002.utp
     
    Install:
    Extract then merge the Override folder with the one in swkotor\Override
    OR just drop the single file "ebcont002.utp" into your Override folder
    If you don't have an Override folder, just drop the provided "Override" folder wherever your swkotor.exe file is located.
     
    Permissions: Upload, edit or translate this as you please, just give credit to me as the original author 
     
    Credits:
    FRED TETRA for the amazing "KOTOR TOOL"
    TK102 for the amazing "K-GFF"
    rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube! 
     
    Have a good one!

    845 downloads

       (0 reviews)

    0 comments

    Updated

  2. KOTOR: PS4 Controller Support - DS4Windows Profile

    Noticing a severe lack of controller support for KOTOR using a PS4 dual shock 4 controller I made up this profile to use with DS4Windows controller mapping program.
    The controllers touchpad + gyro support for mouse emulation works wonders for this game😉
    Features:

     
    DS4Windows Link: HERE

    1,154 downloads

       (0 reviews)

    2 comments

    Submitted

  3. Manaan Merc Overhaul

    ------------------------------------------------------------------------------------------------
    MANAAN MERC OVERHAUL for Star WarsTM - Knights of the Old Republic
    by garm343
    ------------------------------------------------------------------------------------------------
    Version: 1.0.0 completed 9/9/20
    Description:
        
    This mod makes changes to the appearance of the various mercenaries the player will encounter while on Manaan. It adds armor to the mercenaries who appear unarmored in the vanilla version of the game and changes the armor visible on each merc to one that is appropriate for that merc’s culture. For example, the Mandalorian merc will now wear Mandalorian armor and the Echani mercs will wear Echani armor. This mod also changes the faces and hair of the Echani mercs so that they now look like Echani (white hair, silvery eyes, and pale complexions). The stun baton carried by the Twi’lek merc in the underwater base is replaced with a heavy blaster instead. This mod does not alter the Iridorian merc’s appearance as he is already wearing his armor.
    Installation:
        
    Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically.
    Uninstallation:
    Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files.
    Compatibility:
    This mod is compatible with any other mod that does not share the same .utc, .tga, .mdl, and .mdx file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly.
    Acknowledgements:
    This mod was made using the following tools:
        TSL Patcher v. 1.2.10b1
        ChangeEdit v. 1.0.5b1
        KOTOR Tool v. 1.0.2210.16738
        MDLedit v. 1.0.3
        GIMP v. 2.10.6
        Many thanks to the authors and developers of these programs!
        Thanks also to deadlystream.com, BioWare and LucasArts.
    Note:    Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.
     

    1,090 downloads

       (0 reviews)

    6 comments

    Submitted

  4. Kotor companion tweaks

    A few character adjustments to better fit the classes and default skillset/gear they have.
     
    Carth: dual-wielding ranged soldier
        - Removed: Power Attack
        - Added: Rapid Shot
        - Removed: Specialization: Blaster Pistol
            To ensure he only has 1 lvl 4 feat in Improved Two-Weapon Fighting
        - Removed: 1 point in Repair -> 0 Repair
        - Added: 2 points in Demolition -> 2 Demolition
            A soldier with 1 point each in cross-class skills is just weird
            The point in Security makes sense to some degree, as he's the commanding officer on the Endar Spire
    Mission: ranged/melee scoundrel hybrid
        As every other companion has pretty clear-cut use-cases Mission will therefore become a true hybrid to spice things up, but
        even then playing a backstabbing scoundrel is way too awkward in Kotor
        - Removed: 2 INT points -> 12 INT
        - Removed: 2 DEX points -> 14 DEX
        - Added: 4 STR -> 14 STR
        - Added 1 WIS -> 12 WIS
            Mission is a smart girl
        Being a rogue and having Scoundrel's Luck + Sneak Attack has to be offset by not adjusting HP and CON
    Zaalbar: face-tank melee
        - Removed: Improved Power Attack, as scouts don't get a feat at lvl 4
    Bastilla: Jedi Sentinel
        - Removed: Proficiency: Blaster Pistol
            It always struck me as odd that Kotor Jedis have blaster training
        - Removed: 2 DEX -> 16 DEX
        - Added: 2 STR -> 14 STR
        - Removed: 3 CHA -> 12 CHA
        - Added: 2 CON -> 14 CON
            As a force/melee hybrid she should actually have the stats for it
    Jolee: Jedi Consular
        - Removed: Proficiency: Blaster Pistol
        - Removed: 2 DEX -> 14 DEX
        - Removed: 1 WIS -> 14 WIS
        - Removed: 1 CHA -> 14 CHA
            Too many overall points by default, and as a consular his focus should be the force
    Juhani: Jedi Guardian
        - Removed: Proficiency: Blaster Pistol
        - Added: Flurry
            More choices for melee
        - Removed: 2 WIS -> 10 WIS
        - Removed: 1 CHA -> 12 CHA
        - Removed: 2 INT -> 12 INT
        - Added: 3 STR -> 16 STR
            A melee build with force on the side
    Canderous: yet another ranged soldier
        - Removed: Power Attack
        - Removed: 2 WIS -> 12
        - Removed: 1 STR -> 14 STR
        - Addded: 3 DEX -> 15 DEX
    HK-47: ranged meatbag assassin
        - Added: Rapid Shot
            He was 1 feat short for being a lvl 6 combat droid
        - Removed: 4 STR -> 12 STR
        - Added: 2 DEX -> 16 DEX
        - Added: 2 CON -> 12 CON
     
    Compatibility:
    - As far as I understand it tweaking character stats without touching anything else should be pretty compatible with everything
    - I reckon it should work just fine with K1R, but as I did a test playthrough with the community patch instead of K1R I flagged it as no just to be safe

    637 downloads

       (0 reviews)

    1 comment

    Submitted

  5. JC's Fashion Line I: Cloaked Hybrid Robes for K1

    Summary
    This mod adds cloaks to the Jedi robes worn by the player and many NPCs, combining the body of the KOTOR 1 robes with the cloaks of the KOTOR 2 robes in a hybrid model.
    There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red-Blue Alternative uses the K1 color scheme, but gives the red and blue robes dark grey cloaks.
    All styles come with or without gloves for your player character and some non-player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone.
    Installation
    Automatic Installation (Recommended)
    Extract files from the downloaded archive. Run Fashion_I_Cloaked_Hybrid_Robes_K1.exe. Select one of the six install options:
    a) 100% Brown
    b) 100% Brown (No Gloves)
    c) Brown-Red-Blue
    d) Brown-Red-Blue (No Gloves)
    e) Brown-Red-Blue Alternative
    f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation
    Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Select one of the three folders in tslpatchdata:
    h_bbb – 100% Brown
    h_brb – Brown-Red-Blue
    h_brb-a – Brown-Red-Blue Alternative Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files. The gloveless options require patching appearance.2da and are not supported by the manual installation.
    Uninstallation
    Remove the installed files or replace from backups if necessary. Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod is not compatible with my Cloaked Jedi Robes mod; you have to pick one or the other.
    This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod.
    This mod is likely not compatible with other mods that alter the Jedi robes.
    This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
    This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
    These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
    Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
    P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
    The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.
    While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe, Fair Strides
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    2,531 downloads

       (2 reviews)

    7 comments

    Updated

  6. Spare Mission and Zaalbar

    ====================
    Spare Mission and Zaalbar v 1.2
    ====================
    Created by DarknessSquall (aka Scarrab) 8/31/20
    SPOILER WARNING FOR DARK SIDE PLAYTHROUGHS!
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    ====================
    Description
    ====================
    This mod adds options for Dark Side ending players to keep Mission (and by extension, Zaalbar) as a party member, or to non-lethally remove Mission from the party while keeping Zaalbar. The default options that end in violence remain in the game.
    ====================
    Long Description
    ====================
    One of the most common complaints I've noticed about the Dark Side ending is that there's no way to avoid killing Mission. And the only way to keep Zaalbar alive is temporary as well, since he turns on you as soon as he realizes what happened. Some people refuse to go dark side for that reason - myself included! The way the game forces you to kill her really doesn't feel good, especially since Zaalbar has sworn his loyalty to you; killing Mission will obviously jeopardize that. Mission says she doesn't believe you'll kill her, and the only way to handle that is to...kill her?
    The violence felt unnecessary, and possibly out of character, depending on how you play the game.
    That's where this mod comes in. For dark side players at the end of the game, two new options have been added, bringing a grand total of three options for dealing with Mission & Zaalbar:
    1) Retain them both as party members
    2) Remove Mission as a selectable party member without killing her, but retain Zaalbar
    3) The vanilla options to kill Mission & Zaalbar, which still function exactly as they do in the base game
    My goal was to write the dialogue and script the events in the most lore-friendly, in-character, way possible, so that the mod felt seamlessly integrated into the game. If I have succeeded, first-time players won't even notice that a mod is running. Mission seemed very opposed to the idea of swearing loyalty you, but she also wasn't going to run away or attack you willingly. I believe that in this situation, where's she's stuck between a rock and a hard place, there are ways to avoid the situation ending in violence.
    Also, if anyone is worried about messing up their alignment - you will not gain light side points for choosing any of the options in this mod. Nothing about the situation really feels like a "light side" act, to me, after all.
    ====================
    Installation
    ====================
    Manual install: Open the folder called "Manual Install", then place unk41_mission.dlg, nm10ackand01052_.lip, nm20aagrif05041_.lip, and nm40aamiss08014_.lip in your Override folder, which is located in your Knights of the Old Republic installation directory.
    Automatic install: Open the folder called "Automatic Install", then run TSLPatcher.exe and follow the on-screen instructions.
    ====================
    Technical Description
    ====================
    This mod consists of only a single .DLG file edit, but it gets the job done. Three of Mission's voice lines from other parts of the game are reused, so the corrosponding .LIP files are also needed, otherwise her mouth won't move for those lines.
    ====================
    Compatibility
    ====================
    This mod is not compatible with jc2's "Save Mission" mod or Tanesh's "Recruit Mekel" mod
    As long as you aren't using a mod that modifies unk41_mission.dlg, there shouldn't be any problems. If you're not sure, check for the presence of unk41_mission.dlg in your Override folder before installing this mod.
    ====================
    Known Issues
    ====================
    If Mission and Zaalbar have already been killed, you can't go back in time and bring them back. Load an earlier save to when they were still alive.
    If you choose to keep Mission as a party member, you can still talk to her like normal, and she'll give the same usual responses and act like nothing happened. Chalk it up to her mind being overly optimistic as a coping method, and/or her still being in denial about you having turned to the dark side.
    If you left Zaalbar on Kashyyyk and never allowed him to rejoin your party, I believe your only option will be to kill Mission. I haven't personally tested this.
    ====================
    Uninstallation
    ====================
    Automated uninstall: Not supported!
    Manual uninstall: Navigate to the Override folder in your KotOR installation directory and delete unk41_mission.dlg, nm10ackand01052_.lip, nm20aagrif05041_.lip, and nm40aamiss08014_.lip.
    ====================
    Version History
    ====================
    v1.2 - 9/3/20 Added checks for Zaalbar's presence, and a fixed a serious bug where you couldn't kill Mission
    v1.1 - 9/2/20 Improved the player's dialogue options
    v1.0 - 8/31/20 Initial release
    ====================
    Permissions
    ====================
    This mod should only be available for download on NexusMods.com and DeadlyStream.com.
    You may only upload this mod to another website for the purpose of preservation if it is no longer available for download on BOTH of those websites, and if you credit me as the original author.
    You may not include this mod in any mod compilation without my permission.
    You may edit this mod for your own personal use, but you may not upload a modified version of it to the internet.
    ====================
    Thanks & Credits
    ====================
    jc2 - Created the "Save Mission" mod, inspiring me to create v1.0 of my mod. Then, we had a good conversation about more ideas, inspiring me to release the v1.1 update
    Michele - Messaged me about the "Recruit Mekel" compatibility issue, which led me to discover a few serious bugs, leading to the release of the v1.2 update
    DarthParametric, JCarter426 - Gave me detailed and extremely helpful answers when I asked for information on the Deadly Stream forum
    Death a Barbar - and all the other dark side players who requested a mod like this
    Fred Tetra - created the KOTOR Tool
    TK102 - created the DLGeditor
    stoffe - created TSLPatcher
    All Star Wars fans - except for fans that believe KOTOR is non-canon now (just kidding...mostly...)

    2,669 downloads

       (2 reviews)

    2 comments

    Updated

  7. JC's Fashion Line I: Cloaked Party Robes for K1

    Summary
    This mod alters the appearance of Jedi robes worn by party members in Star Wars: Knights of the Old Republic, giving them new models based on their basic clothing with added cloaks.
    Installation
    Note: If you intend to use this mod in conjunction with either my Cloaked Jedi Robes or Cloaked Hybrid Robes, they should be installed first.
    Extract files from the downloaded archive. Run Fashion_I_Cloaked_Party_Robes_K1.exe. Select one of the installation options:
       a) 100% Brown
       b) Brown-Red-Blue Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
    This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
    These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
    Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
    P_JuhaniBB.mdl and P_Juhani.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
    While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe, with updates by Fair Strides
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    This mod contains assets ported from Star Wars: Knights of the Old Republic II – The Sith Lords by Obsidian Entertainment.
    Permisisons
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    2,616 downloads

       (2 reviews)

    8 comments

    Updated

  8. JC's Extra Saber Colors for K1

    Summary
    This mod adds five new lightsaber colors to Star Wars: Knights of the Old Republic, including the colors that were introduced in Star Wars: Knights of the Old Republic II – The Sith Lords. The new colors are cyan, orange, pink, silver, and viridian.
    The orange and cyan blades are similar to but visually distinct from Heart of the Guardian and Mantle of the Force. In KOTOR 2, the Heart of the Guardian and Mantle of the Force textures are simply reused, but I decided to retain the idea that these are unique crystals, so they are a little different from the standard orange and cyan.
    There is one item drop for each new color.
    Cyan: in some rubble near Juhani's haunt in the grove on Dantooine.
    Orange: on the corpse of Shaela Nur in the Tomb of Naga Sadow on Korriban.
    Pink: in the crystal cave on Dantooine.
    Silver: carried by an elite Sand People warrior in the desert on Tatooine near the entrance to their territory.
    Viridian: on the corpse of poor Nemo inside the ruins on Dantooine.
    Additionally, Suvam Tan on Yavin will sell the new crystals. He will have at least one and up to three of each color when he restocks his store. I thought it would be weird if he sold only the new colors, so for extra flavor he will also sell crystals in the original colors (blue, red, green, yellow, and violet).
    I have also swapped the placement of the other crystals in the cave around so they match the appearance of the crystal formations from which you receive them better. The blue crystal comes from the crystal formation that looks blue, etc.
    The lightsaber blade textures are based on the template I developed for my Lightsaber Visual Effects mod. I suggest that you also use that mod for aesthetic consistency.
    There are two versions of the mod: one that uses the original hilt models, and one that uses Hi Poly Tin Cans courtesy @VarsityPuppet.
    Installation
    Extract files from the downloaded archive. Run Extra_Saber_Colors_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Optionally, copy the files from the Alternate Viridian folder to Override if you want to use the alternate version that is closer to the original KOTOR 2 viridian texture, replacing the previously installed files. Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    Ths mod uses TSL Patcher for compatibility, but various subtleties may make it incompatible with other lightsaber mods or mods that affect the same areas.
    This mod patches the following:
    upcrystals.2da danm14ac danm14ae korr_m39aa liv_m99aa tat_m18aa This mod must be installed after any non-TSL Patcher mods that edit those.
    On Tatooine, one instance of g_tuskenmale003 (Elite Warrior) has been replaced by a new creature file so only one of them will drop a silver crystal. The other instance of this creature is unaffected
    This mod utilizes the following model variations for lightsaber crystals and hilts:
    200 206 207 208 209  This mod is compatible with my Darksaber mod.
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe, with updates by Fair Strides
    ERFEdit – stoffe, with updates by Fair Strides
    K-GFF – tk102
    NWNSSCOMP – Torlack, stoffe, & tk102
    Saber – Andrew Kramer & VideoCopilot.net
    tga2tpc – ndix UR
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
    If you would like to include any part of this mod in anything, then please contact me for permission.
    Disclaimers
    IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON...
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    6,323 downloads

       (3 reviews)

    28 comments

    Updated

  9. Black Vulkar Base Engine Lab Bench For Swoop Accelerator

    This mod makes a minor alteration to the Engine Lab room of the lower Black Vulkar base level to remove the Swoop Accelerator from the ground and put it on a bench. Said bench is moved from the other side of the room, where normally it impedes clear access to Kandon and his crew if the situation ends in combat. This has the side benefit of (hopefully) reducing pathing issues if the whole party tries to charge into melee combat.
    Additionally, several minor aesthetic fixes to the room are included. The cutting tools that normally have a static plasma (?) beam have been given some animation, and a number of pipes that had missing backfaces causing geometry culling issues have had those added. These fixes are also incorporated into the K1 Community Patch as of v1.9, so it is fully compatible with that as long as you install this mod afterwards.
    Installation Instructions
    The mod requires a GIT edit to reposition the accelerator (i.e. uses TSLPatcher), so simply run the installer.
    Known Issues
    There may some pathing issues if you try to loot the accelerator from certain angles. I've positioned it close to the front edge of the bench to minimise this from the most likely (direct) approach, but coming from the sides of the bench, especially towards the back wall end, may not work as desired.
    Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax.

    15,565 downloads

       (3 reviews)

    3 comments

    Updated

  10. [K1] "Fork" Short Lightsabers

    Coauthored with oldflash.
    Now available for KotOR I, a mere thirteen years after the original TSL release, thanks to the magic of MDLEdit.
    This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game,
    and their crystals to the game. They can be found by the workbench in the Enclave on Dantooine,
    but only after you leave the Enclave for the first time after becoming a Jedi.
    The box is spawned when you speak to the droid at the exit from the Enclave and it says
    “The Council has decreed you may come and go as you please” for the first time.
    For the mod to work, you need to have not been to Dantooine yet, or at least, not undergone Jedi training.
    Installation

    Just double-click on the "Install "Fork" Short Lightsabres" icon to begin the installation. Do not attempt manual installation - it will not work.
    Don't worry about fiddling with the Source Scripts or Screenshots folders - they are not required for the mod to run.
     
    Known Conflicts
    As far as I know, this mod shouldn't conflict with many that are out there,
    but will conflict with any mod which alters the file dan13_jdroid.dlg.
    So far as I am aware, the only mod to alter that file was a robe mod which is no longer available,
    so this issue shouldn’t arise.
    Known Bugs
    None that I know of at present. Again, please let me know if you find any.
     

    426 downloads

       (1 review)

    1 comment

    Submitted

  11. Workbench Upgrade Screen Camera Tweak for K1

    This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to certain weapon types, most notably lightsabers, so you can get a better look at the models when running the game at higher resolutions. Mostly intended for those using modded weapons.
    Installation Instructions
    Simply drop the MDL/MDX in your Override folder.
    Known Issues
    Requires ndix UR's KOTOR High Resolution Menus mod to work as intended. Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
    Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax. Thanks to @ndix UR for the High Res Menus mod.

    16,797 downloads

       (1 review)

    1 comment

    Submitted

  12. Movie-Style Holograms For Twisted Rancor Trio Puzzle

    This mod replaces the 2D billboard holograms used in the Twisted Rancor Trio puzzle in the Taris Lower City Apartments with full 3D holograms, coloured blue like in the movies (and TSL). Also fixes some missing sound effects that were intended to play when activating each hologram.
    You may also be interested in my Movie-Style Rakatan Holograms and Movie-Style Holograms for Endgame Cutscenes mods.
    Changes:
    Replaces Bith 2D sprite with four separate animated 3D Bith models, each with a different instrument Replaces singer 2D sprite with animated 3D model (two different anims) with semi-custom texture to look like the original Adds emitter VFX Only switch emitter light on when activated instead of always on Repairs broken activation sound effects Known Issues:
    Because meshes do not self-occlude, there are some artefacts when viewing from certain angles. Requires a save before entering the Taris Lower City Apartments (East) for the first time due to GIT changes. Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @CarthOnasty for the original idea, which I shamelessly stole (I did wait 2 years though)

    15,837 downloads

       (2 reviews)

    2 comments

    Submitted

  13. [K1] No more unrealistic visual effects

    This mod was inspired by Shem's Realistic Visual Effects from way back when. For those of you who don't remember, Shem's mod removed speed blur, glowing hands during melee attacks, force wave and sparkly healing animations. I've decided to take things a step farther and remove everything that could be considered unrealistic, such as:
    - the brief green glow that occurs after being poisoned
    - anything visual associated with friendly powers (valor, force resistance, shield, etc.)
    - glowing or smoking hands when using certain powers
    - the shield-like stasis effect
    - swirling white lines indicating confusion
    - the black 'scorch' effect that appears on the ground after some explosions (which is realistic, admittedly, but looks like hell)
    - the 'goo' effect that appears after smashing Kinrath eggs (which is also realistic, but, much like the 'scorch' effect, looks horrific in-game)
    - animated scopes (power blast, sniper shot, etc.)
    Why do something like this? Personally, I can't stand the glowing, sparkling and otherwise silly or ugly visual indicators in KotOR. This sort of thing might be useful for anyone looking to create machinimas... which probably aren't a thing anymore, but oh well. I've also included a couple optional extras: a blank texture that replaces the blue nebula thing - which can be seen during a variety of in-game cutscenes and typically looks pretty bad - and also a reworked camera. The edited camera definitely isn't for everyone, but to me it looks more modern without going totally overboard. I've adjusted it so that there are no differences between the default, combat and Ebon Hawk camera angles.
    This probably isn't compatible with other mods that alter 'visualeffects.2da' or 'spells.2da'. I don't use K1R, so I'm not sure whether or not there are any conflicts. It will work with the Community Patch, however, but you must install my mod afterwards. And finally, a huge thanks to Fred Tetra for his KotOR Tool. Enjoy.

    891 downloads

       (0 reviews)

    6 comments

    Updated

  14. Visas as PC for K1

    This mod allows you to play as Visas in KOTOR 1.
    This "incognito" Revan is a master of obscuring herself behind masks and veils to a degree of sophistication unmatched by other Revans, for she utilizes the disguise within the disguise. As Lord Revan, she wears a veil beneath her mask to double-obscure her true face, making her nigh unrecognizable. People who knew her before she forgot she was Darth Revan are able to spot her immediately, but whether this is because of or in spite of the veil, is anyone's guess. Whether this Revan's injuries after Malak's betrayal led to blindness, or whether she simply instinctively knows she must cover her eyes at all times to quicken the recovery of her Force abilities, is also anyone's guess.  Or perhaps the veil provides Revan a subconscious means of expressing lost identity and blindness to the past.
     
    ----------------
    HOW TO INSTALL :
     
    After downloading the zip and extracting...
    1.  Open the folder with the option you prefer:
    UndK2 -----This gives Visas the standard underclothing from K2 (default), as well as the standard dark side black bodysuit underclothing when she falls to the dark side. It also includes her dark side heads and portraits from K2. (There are a few options to look at after installing if you want to furthur customize--for instance if you don't want the black bodysuit when she turns to the dark side. There are also further instructions in that folder.) UndTwiAsnLrg ----- This gives the large body model for the Twilek Assassin from K2 for Visas's underclothes, consistent throughout the game (it doesn't change when she falls to the dark side). It doesn't include dark side heads or portraits (that stays the same throughout the game too). There are screencaps in the UndTwiAsnLrg folder that show what it looks like. UndTwiAsnMed ----- This gives the medium body model for the Twilek Assassin from K2 for Visas's underclothes, consistent throughout the game (it doesn't change when she falls to the dark side). It doesn't include dark side heads or portraits (that stays the same throughout the game too). There are screencaps in the UndTwiAsnLrg folder that show what it looks like. (Note: All options include Visas's normal robes/attire.)

    2.  Double-click on TSLPatcher.exe within that folder (e.g. for the UndTwiAsnMed option, double-click on TSLPatcher.exe within the UndTwiAsnMed folder) to install. Read and follow the instructions given by the installer (which can be found in the info.rtf file that is within any of the 'tslpatchdata' folders).
    Instructions summary:
    Select your Star Wars Knights of the Old Republic folder housing your game when TSLPatcher asks you to choose the folder to install into.
    TSL Patcher will then instantly put all texture (tga) and model (mdl/mdx) files into your Override folder and insert a new row into each of your appearance.2da, heads.2da and  portraits.2da files for Visas. If one or more of these 2da files isn’t in your Override folder already, TSLPatcher will insert the absent file(s) and add the new row for Visas in.

    3.  Play as Visas.

    ----------------
    BACK UP FILES
    If any of the tga or mdl/mdx files being added into your Override happen to have the same name as files already there, the installer will overwrite them. However, they are not lost, as the installer will also create a backup folder inside the folder you ran it (TSLPatcher.exe) from, in which it will store the original copy of the file for you to retrieve.
    If you already had appearance.2da, heads.2da and/or portraits.2da in your Override folder, keep the backed up one(s) in case you wish to uninstall Visas as a PC for K1 later. Instructions for how to do that are included when you download this mod.
     
    ----------------
    Possible "bug":
    - This may change the appearance of what people are wearing when you flip through the character menu when starting a new game. It doesn't affect game play, it simply looks strange in the menu.

    ----------------
    E> TY to the developers of KOTOR Tool, TSLPatcher, MDLedit, and all the other tools that make modding KOTOR possible, as well as to DeadlyStream and all the people who answer questions.

    622 downloads

       (1 review)

    0 comments

    Updated

  15. Ep. IX Rey's Lightsaber for K1

    *Note: If you still have not seen Star Wars: Episode IX – The Rise of Skywalker and are sensitive to spoilers, please watch the movie before installing this mod.
    I apologize for some of the low quality images, I use the GOG version of the game without any graphics mods so the in-game screenshots aren't very representative of how the lightsaber actually looks in-game.
     
    1. Description: 
    This mod adds Rey's lightsaber (and saber crystal) from the end of episode IX to KOTOR. 
     
    2. How to Access: 
    Rey's saber crystal can be purchased from Yuka Laka's droid shop on Tatooine for 10000 credits. From there, place it into any lightsaber's colour crystal slot.
    The lightsaber can also be spawned in using the console command: "giveitem sa_reysaber" or "giveitem sa_reycrystal" for the crystal.
     
    3. Installation Instructions (PC): 
    Download and extract the zip file. Run TSLPatcher. 
     
    4. Compatibility:
    This mod uses lightsaber slot and lightsaber crystal slot 34. Any other mods that occupy these slots will be incompatible with this mod.
     
    5. Other notes:
    This mod was converted from a lightsaber hilt within Plasma's Lightsaber Hilt Collection mod for Star Wars Jedi Knight: Jedi Academy. Plasma has me given me permission to convert his mod to KOTOR and upload it. All credit for the model and texture goes to him, I only converted it to KOTOR and created the KOTOR lightsaber icon. Please check out his original mod at: https://jkhub.org/files/file/3552-lightsaber-hilt-collection/
    The icon for Rey's lightsaber crystal was borrowed from Kaidon Jorn's Schematic Lightsaber Mod. He indicated that as long as he was credited for the original work, it could be used in other mods.
    This is my first mod, so please let me know if you have any problems or suggestions!
     
    6. Very special thanks to:
     
    The original mod author:
    - Plasma
     
    Everyone who helped teach and guide me along the way:
    - Stormie97 
    - DarthParametric
    - Rooxon 
     
    The creator of the lightsaber crystal icon:
    - Kaidon Jorn
     
    The creators of the excellent modding tools I used during the creation of this mod:
    - Fred Tetra (Kotor Tool)
    - stoffe (TSL Patcher)
    - bead-v (KOTORmax, MDLEdit)
    - mrwonko (GLM Importer and Exporter) 
    - Fair Strides (TSL Patcher)
    - ndix UR (tga2tpc)
     
    Lastly, a special thank you to anyone and everyone who installs this mod, hope you enjoy it!
     
    7. Redistribution:
    This mod may redistributed as long as proper credit is given to myself for the porting process and lightsaber icon, Plasma for the original lightsaber hilt model and texture, as well as Kaidon Jorn for the lightsaber crystal icon.
     
    8. Legal:
    This modification is provided as-is and is not supported by BioWare Corp or LucasArts in any capacity. Please use this file at your own risk, neither I nor BioWare or LucasArts are responsible for any damages to your equipment incurred by the usage of this file.

    640 downloads

       (2 reviews)

    1 comment

    Updated

  16. ROTJ Luke Lightsaber Pack by Evasto

    *Notice*: This mod is not my own work and is being uploaded to Deadlystream with the permission of the original mod author. After having reached out to Evasto via email, I can confirm his approval via the following:
    "...if you want to upload it to Deadlystream.com you're more than welcome to. I haven't done anything with KOTOR in a very long time so while I have revisited Luke's lightsaber since then, it was for a Fallout 4 mod rather than KOTOR. If I ever go back to KOTOR I might use the models & textures I made for Fallout 4 to update the mod (as well as the ROTJ Vader), in which event I'd upload 'em to the Nexus, but who knows when or if that'll happen."
     
    Information of note: This mod contains files that work in BOTH Kotor 1 and TSL. Each version of the hilt has a folder included with files for installing in TSL. Please see the installation instructions for more information.
     
    The following description is taken from the Readme file included:
    DESCRIPTION: "This mod is quite possibly one of the more ambitious mods I have made to date. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City. This mod doesn't, however, deliver just one hilt. You get three (four, counting a texture variant) variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment.
    Oh, but wait, that's not all! All three of these hilts have a TSL Version, so you can enjoy these hilts in both KOTOR 1 and 2. Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod!"
    INSTALLATION INSTRUCTIONS: Place the necessary files into your KOTOR 1 or KOTOR 2 Override folder. Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time. Just choose the one you like and extract the proper files to the correct Override folder. (The TSL compatible versions are filed into their own folder, so if you want to use one for TSL, just take the hilt's TSL Version files and pop them into the KOTOR 2 Override folder.) If you don't have an Override folder, be sure to make one. Also, when extracting the files, make sure "Use Folder Names" is unchecked or else the files will be extracted into a seperate folder."
    BUGS: None
    PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author (Evasto), and without credit given to the original creator of the mod.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    I want to give a very special thank you to Evasto for allowing me to help preserve a mod that has been a long time favorite of mine.

    584 downloads

       (0 reviews)

    1 comment

    Submitted

  17. KOTOR1 HD ICON PACK ver1.0

    Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like:
    KotOR High Resolution Menus 1.4 by "ndix" -
     
    Cheers and Happy Playing!!!
     

    8,347 downloads

       (4 reviews)

    7 comments

    Updated

  18. Sith Soldiers to Sith Commandos

    Changes sith soldiers so they use the sith commando model from Kotor 2.
    Install: Everything to the override folder!

    470 downloads

       (0 reviews)

    1 comment

    Updated

  19. [K1] Recruit Keeper Orsaa

    [K1] Recruit Keeper Orsaa Mod
    =========================================================
    Description:
    This mod allows You to recruit Keeper Orsaa, the Elder Rakata Historian found in the Elder Rakata Enclave. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He can wield all kinds of weapons (except lightsabers) and wear armbands, belts, headgear, even armour (but it won't show on him)!
    It has been tested and works fine.
    This mod is compatible with K1R!
    Player Guide:
    In order to recruit the Elder Rakata Historian, You must talk to him, then exit the dialogue and talk again with him and a dialogue line to recruit him will appear.
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Keeper Orsaa mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_vandar.ncs
    p_rakata.utc
    po_prakata.tga
    po_praakta3.tga
    po_praata3e.tga
    portraits.2da
    rec_rakata.ncs
    rakata_dlg.dlg
    unk42_redhistory.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_vandar.ncs
    p_rakata.utc
    po_prakata.tga
    po_praakta3.tga
    po_praata3e.tga
    rec_rakata.ncs
    rakata_dlg.dlg
    unk42_redhistory.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Orsaa.rar

    138 downloads

       (1 review)

    1 comment

    Updated

  20. [K1] Recruit Master Vandar

    [K1] Recruit Master Vandar Mod
    =========================================================
    Description:
    This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities.
    It has been tested and works fine.

    This mod is compatible with K1R!
    Player Guide:
    In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that.
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_vandar.ncs
    p_vandar.utc
    po_pvandar.tga
    po_pvandar3.tga
    po_pvandar3e.tga
    portraits.2da
    rec_vandar.ncs
    vandar_dlg.dlg
    dan13_vandar.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_vandar.ncs
    p_vandar.utc
    po_pvandar.tga
    po_pvandar3.tga
    po_pvandar3e.tga
    rec_vandar.ncs
    vandar_dlg.dlg
    dan13_vandar.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Vandar.rar

    237 downloads

       (2 reviews)

    1 comment

    Updated

  21. Darth Nihilus K1 Port

    Darth Nihilus K1 Port
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod allows you to play as the Sith Lord Darth Nihilus from TSL. There is also a custom item robe that you can equip to play as him whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthnihilus_k1" without quotes in the console.
     
    COMPATIBILITY: The item will only work if you didn't modify your appearance.2da before installing this mod. Otherwise you can change the .uti manually to make it work: just open the .uti with K-GFF Editor and change the "subtype" value in the second STRUCT ID inside PropertiesList (the one that has the PropertyName as 59 and not the other one with a value of 1 in that field) from 509 to whatever the row label is in your appearance.2da file. You will have to open it with Kotor Tool after patching it to know this.
     
    BUGS: This mod does not have character selection support because the model disappears after the first cutscene.
     
    CREDITS: Huge thanks to Ӄhrizby for letting me use his Darth Nihilus Animation Fix in this mod.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    894 downloads

       (0 reviews)

    3 comments

    Submitted

  22. [K1] Recruit Griff

    [K1] Recruit Griff Mod
    =========================================================
    Description:
    This mod allows You to recruit Griff, Mission's brother. It adds him as a party member and also adds a few conversation lines with him. He replaces Zaalbar as a companion aboard the Ebon Hawk.
    It has been tested and works fine.
    This mod is compatible with K1R!
    Player Guide:
    In order to recruit Griff, You must find him in the Czerke Office on Tatooine, after You have rescued him from the Sand People Enclave. You must give him the Tach Gland and 200 Credits in order to trigger the recruit option!
    Make sure to level him up manually, in order to unlock the Armour feats, otherwise if You auto level him up You will not get those feats and he will be unable to wear armour!
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Griff mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_griff.ncs
    p_griff.utc
    po_pgriff.tga
    po_pgriff3.tga
    po_pgriff3e.tga
    portraits.2da
    rec_griff.ncs
    griff_dlg.dlg
    tat17_griff.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_griff.ncs
    p_griff.utc
    po_pgriff.tga
    po_pgriff3.tga
    po_pgriff3e.tga
    portraits.2da
    rec_griff.ncs
    griff_dlg.dlg
    tat17_griff.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Griff.rar
     

    164 downloads

       (0 reviews)

    7 comments

    Updated

  23. [K1] Recruit Selven

    [K1] Recruit Selven Mod
    =========================================================
    Description:
    This mod allows You to recruit Selven, the bounty huntress from Taris, Lower City Appartments. It adds her as a party member and also adds a few conversation lines with her. She replaces Juhani as a companion aboard the Ebon Hawk.
    It has been tested and works fine.
    This mod is compatible with K1R!
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Selven mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_selven.ncs
    p_selven.utc
    po_pselven.tga
    po_pselven3.tga
    po_pselven3e.tga
    portraits.2da
    rec_selven.ncs
    selven_dlg.dlg
    tar03_selven031.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_selven.ncs
    p_selven.utc
    po_pselven.tga
    po_pselven3.tga
    po_pselven3e.tga
    rec_selven.ncs
    selven_dlg.dlg
    tar03_selven031.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Selven.rar

    454 downloads

       (1 review)

    0 comments

    Updated

  24. Extensive Difficulty Overhaul

    *READ FIRST* - I have removed the initial release after discovering some serious bugs. I have found the issue and will release a new version each time I finishing checking a planet for bugs. The current version only increases the difficulty for The Endar Spire.
    *UPDATE* 4/1/2020 - I am almost finished with Taris and will be uploading soon. The rest won't take as long considering that I am in the US in an area under stay at home orders due to the coronavirus outbreak. So I have plenty of time to mod since I can't go to work for awhile now. This mod is dedicated to Amy, the most beautiful woman I've ever met. God bless and stay safe everyone!
     
    Info: This mod increases the difficulty of every single enemy in the game. I have went through every area and increased the stats of each enemy individually, allowing for an extremely flexible and personalized stat boost. This mod doesn't increase the damage multiplier and can be used with mods that add or change difficulty options. Exact details on what was increased can be found in the Readme file.
    Based on an enemy's Challenge Rating, I increased the following stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Fortitude/Will/Reflex Saves, AC and HP.
    Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Impossible Mode Restored)
    https://deadlystream.com/files/file/1684-level-up-rate/
    https://deadlystream.com/files/file/1670-impossible-mode-restored/
    Installation: Take all files from the Regular Enemy Overhaul folder and place them in your Override folder. Take all the files from your preferred Boss and Malak package and place them in your Override folder as well.
     
    Compatibility: Compatible with all mods, just be sure that you skip any files it asks you to replace. This will keep any files changed by other mods intact, just be aware that these characters will not have the increased stats from my mod. 
     
    Mod Packages
    Regular Package (Use in conjunction with a Boss and Malak Overhaul)
    Regular Enemy Overhaul: All non-boss enemies stats increased according to Challenge Rating.
     
    Boss Packages (Use only one of the Boss Overhauls)
    Boss Overhaul: All bosses stats increased according to Challenge Rating+5. 
    Boss Overhaul Double HP: All bosses stats increased according to Challenge Rating+5 and then doubling HP. 
     
    Malak Packages (Use only one of the Malak Overhauls)
    CR+5: All instances of Malak throughout the game have increased stats according to Challenge Rating+5.
    CR+5/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+5 and his HP is doubled.
    CR+10: All instances of Malak throughout the game have increased stats according to Challenge Rating+10.
    CR+10/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+10 and his HP is doubled.
     

    329 downloads

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  25. Level Up Rate

    Info: This mod increases the amount of EXP needed per level to level up. Made for use in mod builds which extent the game and add extra content or for people looking to add an extra challenge. 
    Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Impossible Mode Restored and Extensive Difficulty Overhaul)
    https://deadlystream.com/files/file/1670-impossible-mode-restored
    https://deadlystream.com/files/file/1685-extensive-difficulty-overhaul/
    Mod Packages
    Default: Default EXP needed per level
    Extra 1000: Extra 1000 needed per level
    Extra 2500: Extra 2500 needed per level
    Double: Double EXP Needed per level
    EXP needed to reach level 2 remains the same for all packages due to the forced level up. 
    Installation: Chose which package you want and copy the file "exptable" into your Override Folder.
    Compatibility: Compatible with all mods that don't add or edit the EXP Table file.

    618 downloads

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    Updated