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Bounty Hunter Starport Visa Fix
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II The Sith Lords
Author: N-DReW25
Release Date: 13.01.2018
Release Date 1.1: 02.06.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
Description:
On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second
bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc"
This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul
gear instead he will have his Vanilla gear
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game
A Future Pilot for editing the Visa files
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
5,007 downloads
- goto
- bounty hunter
- (and 4 more)
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[TSL] Clone Wars Armors
Authors:
Kainzorus Prime, Darth DeadMan, Fair Strides
Mod Name:
[TSL] Clone Wars Armor Pack
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of a Republic Trooper corpse aboard the Harbinger, or use the console commands.
2. Installation:
=========
Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
3. Usage
=========
All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Harbinger, marked “Republic Quartermaster Corpse”, found in the Crew Quarters.
Item codes are as follows:
clone_clean - Clean Episode III Armor
clone_dirty - Weathered Episode III Armor
clone_blue - 501st Legion Armor
clone_red - Shocktrooper Armor
clone_green - 442nd Siege Battalion Armor
clone_yellow - 212th Attack Battalion Armor
clone_grey - 41st Elite Legion Armor
clone_star - 327th Star Corps Armor
clone_neyo - 91st Reconnaissance Corps Armor
clone_shadow - Shadowtrooper Armor
clone_para - Paratrooper Armor
clone_marine - Galactic Marine Armor
clone_gree - Commander Gree’s Armor
clone_cody - Commander Cody’s Armor
clone_bacara - Commander Bacara’s Armor
clone_bly - Commander Bly’s Armor
clone_deviss - Captain Deviss’s Armor
clone_commando - Commando Armor
clone_boss - Delta-38’s Armor
clone_sev - Delta 07’s Armor
clone_fixer - Delta 40’s Armor
clone_scorch - Delta 62’s Armor
clone_classic - Clean Episode II Armor
clone_captain - Clone Captain Armor
clone_commander - Clone Commander Armor
clone_sergeant - Clone Sergeant Armor
clone_lieutenant - Clone Lieutenant Armor
arc_basic - ARC Trooper Armor
arc_red - ARC Captain Armor
arc_blue - ARC Lieutenant Armor
arc_yellow - ARC Commander Armor
dc_15a - DC-15A Blaster Rifle
dc_15s - DC-15S Blaster Carbine
4. Credits:
===========
Special thanks to:
MarcusLeCoy - Original 501st Legion texture.
Dark_Cuillere - Original Commander Cody texture.
Ruku - Most of original Episode III Clone textures.
Pahricida - Original DC-15A model and textures.
SoM3 - Original DC-15s model and textures.
Holowan Laboratories - For all the great resources.
5. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
4,957 downloads
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Peragus Mining Gear
Author:
Kainzorus Prime
Mod Name:
Peragus Mining Gear 1.01
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.
2. Installation:
=========
Copy the files into the Override folder. Overwrite existing if necessary.
3. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
4. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
4,886 downloads
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Custom Starting Feats
By rkr87
A basic mod to allow you to choose starting feats at character creation.
All classes keep the following starting feats:
Armor Proficiency: Light Weapon Proficiency: Melee Weapons Jedi Defence Jedi Sense Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.
Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats Installation: Drag files to your Override folder.
4,841 downloads
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Enhanced Merchants
By Shem
Original Review on Filefront:
Well again Shem brings us another one of his awesome merchant mods and this time it is for TSL so you all can tell this is going to be really cool. This one does bascially the same thing as the K1 version of this mod but with a twist, it is for TSL. Again this does upgrade a good majority of the merchants in TSL like it did in K1... 90% to be exact. Now as before he wasd thinking of all of you guys who just have too much moeny for your own good, so now also in TSL you can get rid of those pesky credits that you just seem to accumulate. So all in all like I said in my last review of the K1 version of this mod I really do find it quite beneficial and overall great to have in the game.
Now as I said my personal opinion of this mod is that it is a real asset to the game andI think he did a great job on it, I also do highly recommend putting it into your game just to have all of those benefits. Anway though as always enjoy and please make sure you downloads this one right away...Enjoy people!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-SithRevan
4,823 downloads
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Emperor Turnip's HD Animated Lightsabers
A complete replacement of all lightsaber textures with new 16 frame animated HD textures. Colors for each of the Lightsabers were referenced against canon blades for an authentic representation.
To install, simply drop the files into your override folder.
4,793 downloads
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Ep. 3 Anakin Skywalker
By DeadMan
STAR WARS: Knights of the Old Republic II: The Sith Lords MOD
==============================================================
Ep. 3 Anakin Skywalker
Mod version: ALPHA-2
Author: DeadMan
==============================================================
What is this?
This mod adds a new head for your character - it's my attempt to make Anakin skin.
Head model and textures still need a lot of tweaking, but people keep asking me to release this as soon as possible, so here you go.
This skin is still W.I.P. Maybe one day I'll have more free time to finish it... until that time, consider it like a 'modding resourse' of some sort.
==============================================================
Installation: just run the installer called setup.exe
When I released it on Filefront I've received a lot of messages that on some PC head skin didn't worked right. In this version I've included hotfix for that.
Normally, you WILL NOT need to install it, BUT if you get white head without textures in game - manually copy all files from included 'alt_textures' folder to your Override and overwrite exiting files.
==============================================================
Conditions of use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
4,780 downloads
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Taibhrigh's Female Player Head Replacement Skin (PFHC07)
By milestails
In early 2014, a modder by the name of taibhrigh emerged onto the scene at Holowan Labs and released a series of head reskins for KotOR and TSL. For a time, they were available to download from Gamefront; however, those links, like many so many others that came before, were eventually lost.
Newcomers to the forums discovered taibhrigh's work and requested that he reupload the files, but as fate would have it, the files were lost during a computer change. Like so many other mods doomed to the whims of time, it seemed as if all hope had faded into oblivion.
Enter the venerable Sith Holocron who, upon hearing the cries of the modding community, reached out to a fellow community member who had given favorable reviews to the reskins in the past. This man, who calls himself "milestails," claimed that he possibly had the mods stored on his home PC. However, he was away from his home country and would not be returning for a few more months. "With bated breath," as Shakespeare once put it, the modding community waited...
Having returned to his home country, milestails proudly presents taibhrigh's Female Player Head Replacement Skin (PFHC07) for TSL in its original form complete with recolored hair, eyes, lips, movie-style darkside transitions, and portraits.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Taibhrigh's Female Player Head Replacement Skin (PFHC07) ReadMe
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Taibhrigh's Female Player Head Replacement Skin (PFHC07)
TYPE: Reskin
SIZE: Unzipped - 1.64 megabytes, Zipped - 770 kilobytes
DATE RELEASED: February 3, 2014 (Original), March 2, 2015 (Re-release)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In early 2014, a modder by the name of taibhrigh emerged onto the scene at Holowan Labs and released a series of head reskins for KotOR and TSL. For a time, they were available to download from Gamefront; however, those links, like many so many others that came before, were eventually lost.
Newcomers to the forums discovered taibhrigh's work and requested that he reupload the files, but as fate would have it, the files were lost during a computer change. Like so many other mods doomed to the whims of time, it seemed as if all hope had faded into oblivion.
Enter the venerable Sith Holocron who, upon hearing the cries of the modding community, reached out to a fellow community member who had given favorable reviews to the reskins in the past. This man, who calls himself "milestails," claimed that he possibly had the mods stored on his home PC. However, he was away from his home country and would not be returning for a few more months. "With bated breath," as Shakespeare once put it, the modding community waited...
Having returned to his home country, milestails proudly presents taibhrigh's Female Player Head Replacement Skin (PFHC07) for TSL in its original form complete with recolored hair, eyes, lips, movie-style darkside transitions, and portraits.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drag and drop the following files into your Override folder, which for Windows 7 users, is located at C:\Program Files (x86)\LucasArts\SWKotOR2:
- PFHC07.tga
- PFHC07d1.tga
- PFHC07d2.tga
- po_PFHC07.tga
- po_PFHC07d1.tga
- po_PFHC07d2.tga
Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods.
(I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE INSTALLING THIS MOD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» UNINSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Remove the following files from your Override folder:
- PFHC07.tga
- PFHC07d1.tga
- PFHC07d2.tga
- po_PFHC07.tga
- po_PFHC07d1.tga
- po_PFHC07d2.tga
(I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE UNINSTALLING THIS MOD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» BUG REPORTING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THIS MOD IS RELEASED AS-IS. I AM MERELY THE DISTRIBUTOR, NOT THE AUTHOR.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» SPECIAL THANKS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks to taibhrigh for allowing the community to share in his vision for new player heads.
Thanks to Sith Holocron for reaching out and starting the re-release process.
Also thanks to everyone over at Holowan Labs and Deadly Stream for hosting the work of the community.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may NOT be redistributed in any way without the explicit permission of the author (taibhrigh) and the proper credit given to him within the ReadMe.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» LEGAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS
OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES.
USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS
MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,724 downloads
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JC's Darksaber for K2
By JCarter426
This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic II - The Sith Lords.
The Darksaber comes with a custom hilt and blade effect.
The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d10 Universal damage) but the item cannot be upgraded.
I have integrated the item into the game, but I'll keep the how a surprise. One hint: You must search through the possessions of a certain Mandalorian.
If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".
4,707 downloads
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Extended Enclave Tweaks
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.3.0 Release Date: 22.03.2025
INSTALLATION:
(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
As this is a patch for Extended Enclave, Extended Enclave 2.5.2 is REQUIRED. It will not work otherwise. Install the Extended Enclave mod AFTER TSLRCM and BEFORE the Extended Enclave Tweaks.
The Extended Enclave Tweaks used the M4-78 versions of the Enclave dialogues, if you aren't using M4-78EP none of the M4-78 restricted content should be activated (There exists some weird easter egg ending where, if you kill Vrook, Kavar and Zez-Kai Ell then you can save Vash only to kill her in the Enclave.)
To install, extract the Extended Enclave Tweaks folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED as it installs the base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" first and run it.
"CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"
Description:
This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content.
The following scenes have been modified:
1. "Tobin's Corruption"
Colonel Tobin has several head textures in the game files- his main head texture, his Dark Side transition for his end game appearance, and a partial Dark Side transition. This patch will restore the partial Dark Side transition for Tobin's cutscene during the Enclave section of the game.
2. "Admiration"
Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than skipping it like you can in vanilla.
3. "Disciple's Choice."
The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
3. "Disciple's Distress Call"
Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple contacts Atris, who in turn sends her Handmaidens to Dantooine. Atton will acknowledge this in the post-Enclave scene.
4. "Alternate Lines."
A handful of 'alternate lines' exist within the Enclave files, these have been restored.
5. "Restructuring."
Certain dialogue replied have been restructured so that you don't unknowingly skip past dialogue content by accident.
Known Bugs:
This mod shouldn't have bugs, but youu find any just report it to me on Deadlystream.
Incompatibilities:
Report any incompatibilities to me on Deadlystream.com
Permissions:
This mod may not be modified or distributed without the explicit permission of the authors.
Thanks and Credits:
danil-ch & Darth Hayze: Extended Enclave mod and associated files
Zbyl2: Help with getting it ready for TSLRCM 1.8.6
Leilukin: For her amazing Partywap compatibility patch
Sith Holocron: The Awesome logo and screenshot edits
Exile007: Sion related files
LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
TSLRCM Team: TSLRCM 1.8.6 and associated files
Bioware: For such an amazing game
Obsidian: For such an amazing sequel and for keeping the cut content in the files
Fred Tetra: For Kotor Tool
Everyone who downloads the mod!
Extended Enclave Credits:
danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us dissapeared, etc...
Thanks go the entire TSLRCM team; your work has been outstanding.
Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
Sith Holocron; for suggesting a mod collaboration and the cool logo
zbyl2; for help with getting it ready for TSLRCM 1.8.3
Exile007; for contribuitng his early work on the Sion scenes
TESTERS: Loki147, Malkior
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,706 downloads
- restored dialogue
- jedi enclave
- (and 6 more)
-
GenoHaradan Legacy
By N-DReW25
THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
GenoHaradan Legacy 1.0.1
1. Description:
----------
This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.
While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did.
Expect possible updates and patches to come.
This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.
2. Installation:
----------
1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.
2. Follow TSLRCM's installation instructions.
3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)
4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.
5. Install any compatible mods you desire now.
3. FAQ / Known Issues
---------
Q: When will GenoHaradan Legacy EP be released
A: Not for a long time.
"Release dates are for those that don't care about quality in mods"- Sith Holocron
Q: Will your mod work on existing saves:
A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
Q: Will your mod work on my Linux or Mac?:
A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.
Q: Will you upload the full mod to the Steam Workshop?
A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible
Q: Will you update this mod again/Will you add...
A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!
Q: Will your mod work on my Xbox?:
A: No
Q: Can I play this mod in Vanilla:
A: No! This mod requires TSLRCM to work
Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007
A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod
4. Credits:
--------------------------------------------------
» Project Leaders
--------------------------------------------------
- N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more
--------------------------------------------------
» Storyline
--------------------------------------------------
- Exile007 (Original “The GenoHaradan” mod)
- N-DReW25
--------------------------------------------------
» Modeling / Texturing
--------------------------------------------------
-Effix
-VarsityPuppet
--------------------------------------------------
» Beta Testing
--------------------------------------------------
N/A
--------------------------------------------------
Voice Acting
--------------------------------------------------
N/A
--------------------------------------------------
Voice Splicing
--------------------------------------------------
-danil-ch
-N-DReW25
--------------------------------------------------
5. Special Thanks
--------------------------------------------------
Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.
Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.
Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.
Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.
Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy
VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin
Effix- The original creator of the head texture for Dessicus
Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow
Bioware- For implementing the GenoHaradan into K1
Fred Tetra- Creator of Kotor Tool
Stoffee- Creator of the TSLPatcher
George Lucas- Creator of the beloved Star Wars Franchise
6. Distribution Notes
----------
This mod may not be modified or distributed without the explicit permission of the authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
4,705 downloads
- genoharadan
- restored content
- (and 3 more)
-
New Saber Blades
By DeadMan
MOD FOR STAR WARS: Knights of the Old Republic and STAR WARS: Knights of the Old Republic II: The Sith Lords
==============================================================
New Saber Blades, v3.2
Author: DeadMan
What is this?
I've never liked original KotOR sabers. Their blades looked so ugly, so I was wondering if developers have seen SW movies at all...
And then, Shem released his "Prequel Sabers 2.0" MOD. He made blades look almost like in the movies, but something was wrong. Sabers are not flicking like ones in movies! It's not Shem's fault, but developers...
And I decided to fix it. This MOD will make sabers flicking.
This mod is compatible with both K1 and TSL.
==============================================================
Installation: drop all files to your Override directory.
==============================================================
Credits:
Shem - I used his "Prequel Sabers 2.0" MOD as texture base for this work.
Special thanks to Shaggoth, he knows for what.
===============================================
Conditions of use:
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
Anything else - be my guest, use like you want, just give credit to me.
4,665 downloads
- deadman
- lightsaber
- (and 1 more)
-
TOR HK Skin Pack
Author:
Kainzorus Prime
Mod Name:
TOR HK Droids Skin Pack
*************************
Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
*************************
1. Info
===========
This mod provides several custom versions of HK series droids, available for Darth Parametric's TOR HK Droids mod.
2. Installation:
=========
Copy the files of your choosing into the Override folder, overwriting as necessary.
Darth Parametric's original mod is required for this one to function properly - http://www.nexusmods.com/kotor2/mods/52/?
3. Credits:
===========
Special thanks to:
Darth Parametric - for the original TOR HK Droids mod.
4,665 downloads
-
Remove Force Alignment Restriction - Robes
By MVacc224
Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0.
Changes
This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor.
4,596 downloads
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Curse of the Sith
By Canderis
This mod by Team Hssiss adds a new level to TSL accessable by a pillar on Korriban. Inside the chamber
awaits a mysterious holocron. Dare you to slay its guardians and claim the Curse of the Sith
for yourself? Or will you resist the temptation, never know what you could have earned?
This mod should be TSLRCM Compatible. If anyone notices any issues PLEASE report them and I will fix them ASAP.
4,556 downloads
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Kreia's Assorted Robe Collection
By ChAiNz.2da
SUMMARY
Ever noticed no matter what you decide to put on Kreia, she seems dead-set on wearing that burlap sack excuse for a robe? Well, apparently Master Kavar did and he came up with a modding request that I just couldn’t pass up.
“Why not make it so that Kreia’s robes will change to an appropriate representation of what you put on her?”
Well sure, why not..? Sounded like a pretty level headed request to me.. and an opinion I shared. So here you have it folks, I offer you:
-()- Kreia’s Assorted Robe Collection -()-
Whoa whoa whoa...hold on a minute, let me correct that! I would like to give proper credit, kudos, and my heartfelt thanks to the many modders that were involved and made this mod possible. Without their hardwork, guidance & contribution(s) to this mod... none of it would've been possible. So I'd like to say that if you enjoyed this mod, that the following modders had major roles in it's completion (but you can still send all hate mail to me)
Master Kavar : the mastermind behind the idea & the person that this mod was initially made for.
stoffe –mkb- : for providing the script base to actually get Kreia's "switching" to work properly (basically the entire premise of the mod's original function)
svösh : for his guidance on how to properly correct Kreia's model diffusion (so her skins didn't have a green tint)
Achilles : for providing the corrected diffusion model base for Kreia (his was much better than mine)
oldflash : for providing the model and skin of Kreia's "Dark Shroud"
tk102 : for allowing me to incorporate his "Remote Tells Your Influence Mod", giving the little guy more of a purpose than what I had originally planned for him.
Thank you very much, all of you. I hope you know that your help was not only invaluable... but greatly appreciated.
DESCRIPTION
This mod will make it so that depending on the type of robe you give Kreia, her appearance will effectively change to a suitable representation. Basically, she’ll ditch the “burlap sack” excuse of a robe to one with proper details.
In addition to the “pretty colors”, this mod also adds a new small area (Citadel:082West Residential:Medical), a mini-quest you can pursue in order to construct the Dark Shroud... a Kreia-specific robe (new model), and a voiced dialogue exchange cutscene between the PC and Kreia, giving her a more “human side” we rarely see…
This mod also implements tk102’s “Remote Tells Your Influence” Mod, allowing the little guy to actually have a purpose. Just ask him to stop flying around, and then you can ask him how much influence you have with the rest of your crew. However, he just 'might' have another purpose… hmmm…
STATS (Dark Shroud)
- Restricted to Kreia
- Upgradeable
- Defense Bonus : +5
- Regenerate Force Points : Random
- Regeneration : Random
- Blaster Bolt Increase : Random
- Reduced Saving Throw : Will (-5)
- Dual Hand Weapon Wield
*- Mod uses the TSL Patcher for install, I assume it's compatible with the TSLRCM. However this mod adds a lot, best to back up beforehand.
4,552 downloads
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Kreia's Fall HD cutscene
By danil-ch
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
========================================================
Author: danil-ch
Filename: Kreia_Fall_v1.2.rar
1. Description:
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This is a High Quality version of Kreia's Fall cutscene.
2. Install:
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To install drop KreMov01.bik in your Movies folder. Make sure you back up the KreMov01.bik.
3. Uninstall:
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Replace KreMov01.bik in your Movies with the backup you made.
4. Bugs:
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Unaware.
5. Thanks:
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Thanks go the entire TSLRCM team, your work has been outstanding.
4,494 downloads
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Increased Force Buff Durations
By cyricc
Compatibility
Compatible with TSLRC 1.8.4.
Not compatible with any Kotor2 mod that also overrides k_sp1_generic.ncs, i.e. other force power effect mods. Force mods that override spells.2da or other files should be compatible.
About
This mod increases the durations of beneficial force powers by a factor of 2-3x to make recasting them less annoying. Not long enough to fire and forget, but enough to actually last through most battles.
Install
Non-steam users: extract k_sp1_generic.ncs to <Kotor2 directory>\override
Steam users: extract k_sp1_generic.ncs to <Steam directory>\steamapps\workshop\content\208580\485537937\override
Uninstall
Remove k_sp1_generic.ncs from the directory above.
Powers Affected
--------------------------------------------Valor I, II, III 20s -> 60sAura, Shield, Armor 20s -> 60sSpeed I, II, III 36s -> 90s* also apply to Force EnlightenmentForce Resist, Immunity 60s -> 120sEnergy Resistance I, II, III 120s -> 300sBarrier I 30s -> 60sBarrier II 45s -> 90sBarrier III 60s -> 120sBattle Meditation I, II, III 20s -> 60s--------------------------------------------
4,447 downloads
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Handmaiden-style Undies For Female PCs
By Shem
Original Review on Filefront:
Nice outfit - what, you miners change regulation uniforms while I've been in here?
-Atton Rand
That default underwear we get as an Exile resembles nothing as much as it does a burlap sack. Come on. If you have to run around most of the first planet in your knickers, shouldn't they at least be something attractive? And how about giving Atton a reason to snark about his "half naked interrogation fantasy?"
Shem takes the handmaiden underwear - (that lovely bit of fan service for the guys when your male Exile wrestled Brianna) and turns it into default underwear for the rest of the female crew. Slinky black skivvies never go out of fashion, and cross universes well.
Again, feedback both good and bad will assist greatly in helping the autor make more and imoroved mods in the future. They also make no profit off these ventures other than your feedback
- Allronix
4,440 downloads
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Malachor Exterior Reskin By Quanon
By Quanon
This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture.
Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same.
A nice little preview:
4,437 downloads
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robes Zeison Sha and Jal Shey KOTOR I Robes Replacement
By K_Noby
This mod is build by Steam-User Bobbi No-Nose. I've got the permission to upload his files.
I prefer this Zeison Sha and Jal Shey Robes to Jedi robes, because they are upgradable with overlays and underlays.
Description (Quote):
" Replaces the Zeison Sha and Jal Shey armor texture and models with KotOR1 style robes. Stats remain unchanged.
TLSRCM compatible
Not compatible with any other mods that change Zeison/Jal Shey armors.
Feel free to use this mod without giving me credit. I just renamed some TSL files and colorized a texture.
Update:
I changed up the color scheme of the robes with new colors.
I also removed some unnecessary textures that were in the original release of this mod. Two of the Jal Shey Armors appear to use the same texture by default, despite their being more textures present in KoTOR2's files.
Bugs:
Due to the fact that Obsidian replaced some of the KotOR1 models with their own robe design, the male version of the robes defaults to the large size player. If these robes are equipped to a male Scoundrel, Consular, Scout, or Sentinel, you may notice their height change.
Please let me know if you encounter any other bugs. This is my first published mod. "
I've done a complete lightside playthrough with this mod, and had no problems using it.
Install:
Just copy the files in the override folder.
Steam-User just subscribe.
P.S.: In my next playthrough, I will use this mod again and add "Cloaked KotOR Tunics for TSL" for a higher KOTOR feeling.
4,402 downloads
- jedi robes
- kotor
- (and 1 more)
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Darth Nihilus Mask Fix
By 90SK
This mod replaces Darth Nihilus' default mask with a more stylistically accurate version similar to the mask depicted in the KotOR 2 concept art. This mod will change the appearance of Darth Nihilus to the updated version in all in-game appearances he has.
4,334 downloads
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...A Darker Peragus
By Canderis
This mod was created to work along side of a mod by my good friend, VarsityPuppet (or VPCombat). Please download his mod too to get the full peragus enhancement.
http://knightsoftheoldrepublic.filefront.com/file/VP_Modules_Tweak_Pack_1;108867
This mod basically darkens peragus to make it as i saw it to be. A potential for a scare. But how can you get scared in the daylight? It�s a little hard to do in a video game. This hopes to fix it.
4,306 downloads
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Companions' Robes
Author:
Kainzorus Prime
Mod Name:
Companions' Personal Robes
*************************
Under NO circumstances is this, or any of my other mods, to be posted on ANY site other than by myself.
*************************
1. Info
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This mod adds personalized robes for the human companions who can be trained into Force users. It also modifies Handmaiden's robe.
2. Instalation:
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Place the files in the Override folder.
3. Required mods:
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http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/
http://deadlystream.com/forum/files/file/101-visas-unmasked/
4. Usage
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The character's robe will automatically be added to the inventory once they become a Jedi.
5. REMOVAL:
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Remove the files from the OVerride folder.
6. Credits:
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Special thanks to:
Holowan Laboratories - For all the great resources.
Fair Strides - Inventory spawn scripts.
7. DISCLAIMER:
===========
This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyssey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
4,234 downloads
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My Realistic Improved Effect Retexture Mod
By Malkior
This mod is a retexture of a majority of the effects for both Kotor 1 and Kotor 2.
It basically started when I changed the spark texture, and then just kept on going.
The mod assets are pretty simple to use, you just pick which texture you want to add to your game, and put them into your Override folder.
The lightning has an alternate file in case you are interested in force lightning more akin to the movies (where it has no conjure animation)
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Pasted from Readme:
{..) Description:
This is a retexture of all of the effects in both Kotor games. It's simple in design, but has
a huge impact on the look and feel of gameplay.
Included are changes to the Sparks thrown when weapons impact enemies or walls,
the lightning and drain effects, the fireball and ion explosion textures, the rain and snow textures in K2,
the shape and size of the explosion particles,
and an alternative texture to the mine detection overlay which makes them less like a bright red ball.
{..>To Install:
Drop all applicable files into the Override Folder. If you don't currently have an override folder,
then you'll have to create one.
I have separated the textures into corresponding folders for easier choice of what you would like to install
The files are also separated by game, since Kotor 2 has rain and snow, while Kotor 1 does not.
{..<To Uninstall, either remove or delete the files contained in this download from your Override folder.
{..<Compatibility: This mod uses a few model .mdl and .mdx files in order to fully change the spark retexture.
If you have any of them already in your override, they may conflict.
{..>Possible Future Changes or Additions:
I am considering changing the explosion animation file and if possible, the very structure of
explosions. However, that will probably be a bit later after I have read more into the effects files.
{..<Credits:
Stevo and Rece for testing my Spark retexture to ensure compatibility,
TriggerGod for his permission to use his lightning texture as a base
Adobe for their Photoshop, Lucasarts as both Bioware and Obsidian for making the Kotor games,
The very special community on DeadlyStream for their constant feedback and assistance,
And lastly, George Lucas, for creating the Star Wars movies which has since spawned its ever expanding
universe...
4,206 downloads