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  1. Kotor 2 Implant Rebalance

    This mod takes a closer look at balancing all of the Kotor 2 implants against each other. Previously many cheaper implants superseded supposedly more powerful ones and others were just plain useless.
    It was the goal of this mod to create a flavorful and balanced set of options for all stages of gameplay and character builds. Crafting requirements and barter values were rescaled and I also greatly expanded the flavor text, offering tasteful and scientific explanations and backgrounds. Most implants were added to the crafting list, though I did leave certain ones out that I thought wouldn't make sense.
     
    It should be completely compatible with any kind of mod out there as its a straight replacer for the vanilla implants.
     
    Here are a few examples...
     

    For a more detailed look at the changes, I've made my work file available for viewing.
    https://docs.google.com/spreadsheets/d/1Pnh3N2LjKK31LshoR8rpqeCF7y-fwSkMaZQrlTjTKOs/edit?usp=sharing

    1,035 downloads

       (2 reviews)

    3 comments

    Updated

  2. Different Handmaiden Appearance

    This mod was never released on Filefront, so here's the review from the personal website:
     
     
     

    1,026 downloads

       (5 reviews)

    4 comments

    Updated

  3. Force Zeal

    *Screenshots were lost and unrecoverable*
     
    This mod was never released on Filefront, so here's the review from the personal site:
     
     
     

    1,093 downloads

       (7 reviews)

    10 comments

    Submitted

  4. Combat Arena

    Warning:
    ==========
    Compatibility with TSLRCM is assumed to be "Yes" based on an examination of the files. Should this not be case, please report it and this will be marked as "No".
    ==========
     
    4.0 Original Review on Filefront:

     

    1,705 downloads

       (4 reviews)

    10 comments

    Submitted

  5. Visas' Black Robe

    Warning:
    ==========
    Currently, TSLRCM compatibility is unknown, as files from Visas' arrival sequence were modified to give her the robes...
    ==========
     
    Original Review on Filefront:

     

    463 downloads

       (1 review)

    0 comments

    Submitted

  6. Female Twi'lek Exile

    Original Review on Filefront:

     

    1,700 downloads

       (4 reviews)

    3 comments

    Submitted

  7. Improved AI

    Warning:
    ==========
    Largely considered compatible with TSLRCM, except for one part: it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene so have to do some hard battles with just Bao-Dur and Atton).
    ==========
     
    Original Review on Filefront:

     

    31,682 downloads

       (11 reviews)

    19 comments

    Submitted

  8. High-Level Force Powers

    Warning:
    ==========
    Both the 2.0 and the 2.1 update are available from the download button. You MUST download the 2.0 and install that BEFORE the 2.1 is installed.
     
    So, download "stlhforcep2.rar", install that, then come back and grab "sthlforcepowerv2u1.rar" and install that.
    ==========
     
    2.0 Original Review on Filefront:

     
     
    2.1 Update Original Review on Filefront:

     

    19,999 downloads

       (8 reviews)

    17 comments

    Submitted

  9. Protocol Droids by Vurt

    You've see this collection elsewhere. So why download this version, you might ask?
     
    An extra droid.
     
    B-4D4 is the gold colored Czerka droid that's hacked into so you can access the mainframe, if you recall. After νυrτ made his first Protocol Droids collection, I asked if he could do a version B-4D4 and he graciously agreed to do so. When I inquired about getting permission to upload his mods to Deadly Stream, I also asked for permission to upload this one as well. He was kind enough to grant permission to do so. Enjoy the fruits of my pestering and νυrτ's labor.
     
    Installation: Place the TGA files in the KOTOR2 override folder
     
    Uninstall: Take the aforementioned files out of the aforementioned folder.

    7,304 downloads

       (7 reviews)

    4 comments

    Updated

  10. TSL Prestige Class Saving Throw fixes

    TSL Prestige Class Saving Throw fixes - version 1.0



    By Rovan


     
    NOTE:
    I’d like to suggest to any potential users to keep track of the mods you’ve installed, exactly in the order you’ve installed them in.
     
    Description:
    Prestige classes are, quite frankly, pretty fun. However, one glaring error in the game is how both the Jedi Master and the Sith Lord have terrible, terrible saving throws, especially when compared to their predecessor, the Consular. This mod aims to fix this grievous error, part of the many injustices rendered unto the Force-wielding prestige classes.
     
    Installation:
    There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. Drag both “cls_st_jmaster.2da” and “cls_st_sithlord.2da” into the Override folder of KoTOR 2.
    The other folder contains “standardizations” for the Jedi Weapon Master and Sith Marauder prestige class saving throws, to match those of the Jedi Guardian. This portion is wholly optional, but if you wish to install this portion, drag both “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” into the Override folder of KoTOR 2.
    NOTE: I did not edit the Jedi Watchman or the Sith Assassin saving throws, mostly because they seemed just about right; the Watchman is more defense oriented with the best saving throws in the game, while the Assassin is more offense oriented, but with weaker saving throws than the base class, the Sentinel.
     
    Uninstallation:
    Remove “cls_st_jmaster.2da” and “cls_st_sithlord.2da” from the Override folder, and/or “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” as well.
     
    Permissions:
    Do NOT reupload this to anywhere without my permission, especially the Steam Workshop.
    Do NOT make any edits to this mod and re-upload it, claiming it as your own.
    If you want to use this mod as part of your own mod, send me a message via any of my contact info listed below.
     
    Credits:
    Fred Tetra for making the ever so wonderful KOTOR Tool… and Rece on DeadlyStream for providing a tutorial on how to install KOTOR Tool via Wineskin!
    Also, cheers to VarsityPuppet for being encouraging and Fair Strides for providing a ReadMe template. :v
     
    Contact Information:
    Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED). I can also be contacted here on DeadlyStream.com, where I uploaded this mod.
     
    There should be no compatibility problems with TSLRCM whatsoever.
     

    A note about the screenshots: I was using NiuHaka's DarkHarbinger PMHC04 Reskin at the time when I took them. That mod is not part of the mod in any shape or form.

    39,674 downloads

       (7 reviews)

    2 comments

    Submitted

  11. [TSL] Animated Lightsaber Blades

    New animated lightsaber blades for KOTOR : TSL. Just drop the files into your Override folder.

    2,852 downloads

       (5 reviews)

    1 comment

    Updated

  12. Darth Nihilus Mask Fix

    This mod replaces Darth Nihilus' default mask with a more stylistically accurate version similar to the mask depicted in the KotOR 2 concept art. This mod will change the appearance of Darth Nihilus to the updated version in all in-game appearances he has.

    4,334 downloads

       (5 reviews)

    7 comments

    Updated

  13. HQ Music Update Patch

    HQ Music Update Patch
     
    Just like the Movie patches, here is a Music Patch to enhance the original game's assets. This patch will make the regular game music into slightly higher quality music (approximately 22,050 Hz files.)
     
    Warning:
    These files won't be CD quality versions of the music but it is better than what came with the original 4 CD version of the game.
     
    Steam and GOG KOTOR2 Users:
    This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
     
    Installation:
    Install this patch before you install TSLRCM.
     
    NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
     
    - Copy the K2_HQ_PATCH_Music executable into the root game directory
    (default C:\Program Files\LucasArts\SWKotOR2)
    - Double-click on the K2_HQ_PATCH_Music executable to run the program.
    - Wait while the files copy. When the window disappears, you're done!
     
    Uninstall:
    There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
     
    Legalese:
    This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
     
    LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.

    1,197 downloads

       (5 reviews)

    3 comments

    Submitted

  14. Official 1.0b Patch

    Official 1.0b patch for Star Wars Knights of the Old Republic 2: The Sith Lords.
     
    IF you have a non-English version of the game, then you will need the 1.0a patch for your language BEFORE you apply the 1.0b patch.

    9,786 downloads

       (1 review)

    3 comments

    Submitted

  15. JC's Saber Workshop

    This mod adds a workshop to the Ebon Hawk's garage, with which you can construct or deconstruct lightsabers and lightsaber components.
     
    One of the things Obsidian did differently was the way you make your first lightsaber. In the first game, you build it at the Jedi Enclave, so they have all the parts there. In K2, the Jedi are all gone, so you're given a scavenger hunt. You have to find three components, bring them to your buddy Bao-Dur, and then you get to make your lightsaber. With that in mind, I have designed the workshop to deconstruct lightsabers, giving you a color crystal and those three parts. Double-bladed lightsabers contain an extra focusing lens and emitter. With all these parts in hand, you can use the workshop to create lightsabers, as well. Furthermore, you can use the workshop to create or breakdown the individual components (provided you have the schematics for them - i.e. you've gotten them through the Crafting a Lightsaber quest - and the right skill points). So that means you can create as many lightsabers as there are color crystals; those crystals won't be burning a hole in your pocket.
     
    In short, you have more control over your lightsabers; you can create sabers out of crystals and components, and you can change lightsaber type at will.
     
    Oh, and you do not need to start a new game or anything of that sort. The
    workshop will appear on the Ebon Hawk when you enter.

    3,493 downloads

       (5 reviews)

    8 comments

    Submitted

  16. Dejarik Table Placeable

    "Let the wookie win."-- C-3PO
     

    Here is a new placeable I created for one of my own mods. I just took a standard table from the game and replaced the table top with a dejarik game top texture. There is a separate model file for the game pieces.
     
    The .zip file contains all the necessary files. Just unpack and follow the ReadMe.
     
    Hope you can use it.
     
    Enjoy
     
    newbiemodder

    306 downloads

       (2 reviews)

    1 comment

    Submitted

  17. PVC Dancers Outfit

    I removed the 'skirt thing' from the the dancer model, although, you can use the original model if you like. Comes with 10 skins.

    1,184 downloads

       (2 reviews)

    5 comments

    Submitted

  18. Revan Cutscene Forcepower Fix K2

    A Revan cutscene replacement model. Restores all the helpers to the model. Fixes the force powers emanating from the feet issue. Includes the masked model, male and female models, and my more feminine female
    model. Current version is 1.02.

    503 downloads

       (1 review)

    1 comment

    Submitted

  19. Nomi Sunrider's Prestige Class Lightsaber & Robes

    It is truly amazing the things you can find on the internet. Up until very recently, I had no idea that the entire Knights of the old Repulic storyline had its origins in comic books. For uninformed individuals that would be interested in learning some of the roots of Star Wars history, wookieepedia is an excellent source of information.
     
    Which brings me to this mod. I wanted to make a new robe mod and decided that I wanted to put a little SW history into it this time. So I looked for someone from the KotOR era that could have owned the robes and found Nomi Sunrider. I did not originally have any intentions of making a lightsaber for this mod, but I loved Hugh Fleming's render and decided to recreate the lightsaber, too. Many thanks go to T7nowhere for all the wonderful advice he gave me while I was making it.
     
    I did implement the robes & saber in-game this time around. They can be found in the museum of the royal palace on Onderon. One small bit of advice: bring some medpacs. I would also like to thank Stoffe for some scripting help and the truly amazing TSLPatcher utility.
     
    You may want to check your override before you install this. The lightsaber uses model w_lghtsbr_222.mdl, w_lghtsbr_222.mdx, and g_w_sbrcrstl222.uti. You may have conflicts if you have other saber mods installed. Also, any mod that may have used the k_mus_treasure.ncs script will cause conflicts. Note that this mod will not overwrite exitsing saber model files, the saber crystal uti / texture, or the museum script. I did pretty much take over the museum. Lastly, this mod is guaranteed to be incompatible with mjpb3's Darth Traya's Robes. The reason being they both occupy the model k slot in the appearance.2da. So, if you already have mjpb3's mod installed, this mod will overrite the appearance.2da information and render it useless. You have been warned! You will also no longer be able to wear the armored flight suit.
     
    There are several restrictions for both the robes and the lightsaber:

    Restriction: Female Restriction: Light Side Restriction: Jedi Weapon Master Restriction: Jedi Master Restriction: Jedi Watchman Restriction: Human
    You can not use these items if you chose to become a Sith Marauder, Sith Lord, or Sith Assasin! Nomi was a light side character, so I'm just following SW history.The stats for the items can be found in the read_me.rtf, read_me.txt, or the tslpatcher install window. The robes come in 7 different versions.

    635 downloads

       (2 reviews)

    2 comments

    Submitted

  20. Kristy's Saber Pack

    Well 4 sabers, 1 double saber, and 1 (very large) disruptor rifle. Anyway, due to the large amount of saber mods already out, I really can't guarantee compatibility with other mods. I did include a program that will scan your override to check if you already have any files that will conflict with this mod.
     
    Although I posted this in the TSL section, it will work for K1 or TSL.

    416 downloads

       (1 review)

    3 comments

    Submitted

  21. Tighty Whiteys

    A new male underwear model for your pc, the npc's, or whoever you choose to use it for.

    288 downloads

       (1 review)

    0 comments

    Submitted

  22. Make Visas Marr Dance For Vogga

    This will give you the option of making Visas Marr dance for Vogga on Nar Shaddaa. It may not be all that easy, though

    514 downloads

       (1 review)

    0 comments

    Submitted

  23. Revan Model Without Cape (K2)

    Removes the starchy cape from the Revan models.

    1,047 downloads

       (3 reviews)

    0 comments

    Submitted

  24. Jedi Hermit Robes

    Some of the Dark Jedi/Sith Assassin robes in TSL were repurposed versions of Jolee Bindo’s model from K1. Because the original model and texture for Jolee’s robes weren’t included in TSL, and due to issues concerning porting content from one game to the other, this mod adds a retinted version of the TSL Dark Jedi/Sith Assassin robes to approximate the original look of Jolee’s robes in K1. Note that this does not include the lowered hood like the K1 version, as that was physically removed from the mesh. However, one bonus is that TSL added a female version of the mesh, so this is available for both male and female characters.
     
    Because of restrictions with the way body models in KOTOR work, the only way to add the model without replacing an entire class of existing clothes/armour/robe models is as a disguise. The problem with the disguise functionality is that is replaces the entire body, including the head. In order to show a head, a separate appearance is required for every single player and party member head. In other words, each version of the item will show a specific head, regardless of whatever head you usually have. The item name references which particular head it will show, so choose the one that matches your regular head. Refer to the player head reference chart or check your head ID in KSE. Note that this only includes vanilla heads. If you use a custom head mod then you will need to modify the head ID value in one of the added appearance.2da rows to point to your custom head’s heads.2da ID.
     
    The item has the base stats of a Jedi Master Robe and is upgradeable.
     
    INSTALLATION
    Extract the archive and run TSLPatcher to install. Add the robes to your inventory via KSE or console command. There are 40 versions of the item to cover all player/party heads. Simply add whichever are appropriate. Item use is restricted by player, sex, and party member, as appropriate.
     
    KNOWN BUGS/ISSUES
    Both the TSL and original versions of the model have some issues with backface clipping of the "skirt" polys that cause some shading errors. This is an inherent issue in the model and not due to anything this mod does. It simply uses a hex edited version of the original models, they are otherwise untouched. Trying to fix it would probably cause more trouble than it would solve.
     
    While the robe is upgradeable, in the Workbench rotating display it shows a commoner clothes model. I don't think this is resolvable because of the way the mod works. It adds two new entries to baseitems.2da, but it has to specify a pre-existing Body Variation (B in this case, clothing). I can't get it to show the Jolee robes model without replacing one of the base body types, which would defeat the whole point of going the disguise route.
     
    While I did some basic testing to ensure that the items were equippable and didn't cause any crashes, the mod has not had any proper testing. Thus, I am releasing it here as a DS exclusive beta in the hope that some of you lot will play guinea pig.
     
    As an additional note, the texture is not very good, basically just a quick and dirty colour overlay of the TSL texture. If anyone wants to do a proper version then by all means feel free to volunteer.
     
    Also, I think I got all the heads, but let me know if I missed any.

    489 downloads

       (4 reviews)

    1 comment

    Submitted

  25. Twin Mullet Men

    This mod will add two new, playable heads. They are based on the fan favourite head from KotOR 1 known as "Mullet Man" (PMHC04). I have modified TSL assets (to avoid porting), mostly PMHH01 model and texture to get as close as possible to the original appearance. There is also a second head model where I cribbed together parts of PMHH01 with the long spiky hair from N_ZezKaiEllH and the bangs from PMHC04 (again, only using TSL assets).
     
    Thanks to MDLOps 0.7 Alpha, both heads now have smooth edges and epic hair.
     
    You get to choose, which of the twins will you rule the galaxy with?

    1,426 downloads

       (6 reviews)

    10 comments

    Submitted